DF Direct Special: Halo Evolved! Project Foundry Demo + Studio Changes Reaction

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  • Опубліковано 9 жов 2024

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  • @DigitalFoundry
    @DigitalFoundry  5 годин тому +19

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    • @ledizzy2634
      @ledizzy2634 4 години тому +6

      That advert was inserted a little awkwardly in the video my friend :)

    • @v1kt0u5
      @v1kt0u5 4 години тому

      @@ledizzy2634 nothing wrong with it dude, comfortably after the intro and you can skip

    • @abysswalker3357
      @abysswalker3357 3 години тому

      yea can't wait for a UE halo with lots of traversal stutters !

    • @williambarton5681
      @williambarton5681 2 години тому

      @@abysswalker3357 In the future they will pop up a mini-advert for microtransactions during the stutter.

    • @Vorance
      @Vorance Годину тому

      Slight correction @ 4:57 , the Slipspace Engine is a heavily updated and modified version of the Blam engine, which has been used since Halo 1, not post Reach.

  • @ThomasCaiJinzhan
    @ThomasCaiJinzhan 4 години тому +177

    Shader compilation studder will be glorious

    • @zombiebillcosby
      @zombiebillcosby 3 години тому +5

      Haload

    • @Torso6131
      @Torso6131 2 години тому +21

      AND traversal stutter. Don't forget the traversal stutter.

    • @Psychotoxic86
      @Psychotoxic86 2 години тому +11

      @@Torso6131 A lot of traversal stutters.

    • @b1thearchitect401
      @b1thearchitect401 Годину тому +1

      Yeah can't wait to skip and stutter around these big beautiful maps missing my shots and getting killed because busted UE5 performance!

    • @unnoticedhero1
      @unnoticedhero1 Годину тому

      @@Torso6131 I'd hope the switch to Unreal would help open them up to support from The Coalition who were one of the few devs in UE4 that fixed those issues.

  • @D-OS_II_Fan
    @D-OS_II_Fan 5 годин тому +315

    John's last name is Halo.

    • @SirPhoenixofSoCal
      @SirPhoenixofSoCal 4 години тому +7

      Yea I thought everyone knew his name was jokingly John Halo

    • @SkilledPro456
      @SkilledPro456 4 години тому +1

      @@SirPhoenixofSoCal ...it's not? 😭

    • @zeroprime1000
      @zeroprime1000 4 години тому

      Lol

    • @ReachTea
      @ReachTea 3 години тому +3

      His middle name is Petty Officer ffs 😔

    • @Ty-sm9cv
      @Ty-sm9cv 3 години тому +1

      His friend call him Johnny H.

  • @Chasm9
    @Chasm9 4 години тому +40

    Alex noticing the stock Unreal lens flare made me chuckle 😂

    • @chrismitchell4665
      @chrismitchell4665 3 години тому

      Because anything that's been done before is oh so lame. That narrative is getting old

    • @chanhjohnnguyen1867
      @chanhjohnnguyen1867 2 години тому +6

      @@chrismitchell4665 more that its the same thing done by tons of smaller projects and a larger studio has higher standards to be held to

    • @FrasiersBurner
      @FrasiersBurner 6 хвилин тому

      @@chanhjohnnguyen1867the reveal was just for what is essentially a tech demo to get the team up to speed on UE though. I’d assume an actual game that comes out years from now wouldn’t be using stock stuff considering they would have had time to tweak and dial everything in.

  • @KillahMate
    @KillahMate 4 години тому +203

    They moved to Unreal because when the 18 month deadline comes around and they fire all their workers as is standard practice at 343, they then need to be able to onboard all the new hires as fast as possible - after all, they will be firing those in 18 months as well.

    • @TakisEnjoyer
      @TakisEnjoyer 4 години тому +50

      Technically they're not "firing" them since it's contract workers, but yeah Microsoft is known to abuse and overrely on contract work force with their games which doesn't bode well with proprietary engines. Instead they could properly employ people and let them master and improve the engine, but I guess the few thousands they can save on this is more important to them.

    • @jurassictyrantkingYT
      @jurassictyrantkingYT 4 години тому +9

      It's probably going to be 6 years before we see the next Halo game, Next-gen

    • @RandalphTheBlack
      @RandalphTheBlack 4 години тому +2

      And it will be 🥴 lmao 😢​@@jurassictyrantkingYT

    • @chrismitchell4665
      @chrismitchell4665 3 години тому +4

      This isn't very original bro. They brought it up in the video several times. Why are you repeating it here?

    • @robertlawrence9000
      @robertlawrence9000 3 години тому

      Exactly. That's another reason they changed the studio name. 'HALO REVOLVED DOOR'

  • @connor56347
    @connor56347 3 години тому +58

    Call me cynical but I feel this move is to mitigate the level of training new hires will need who will work on short term contracts like Microsoft loves to do, so they can maximize performance from short term employees and maintain the same hiring practices they've been criticized for without it impacting development as much.

    • @jdmz1103
      @jdmz1103 Годину тому

      I dont see anything wrong with this, pretty standard industry practice. If anything, it's a smart business move that allows flexibility for the studio

    • @twist3d537
      @twist3d537 55 хвилин тому

      ok?

    • @c_rock3512
      @c_rock3512 54 хвилини тому

      It was needed regardless. The BLAM engine clearly Maxxed its limitations on infinite. It was time to move on.

    • @phattjohnson
      @phattjohnson 15 хвилин тому

      @@jdmz1103 What we need is good GAMES and this process isn't conducive to that. If you can't see anything wrong with this you've probably only been gaming since the PS3 era or later.

  • @Seb_Falkor
    @Seb_Falkor 5 годин тому +181

    Sweet! Stutter filled Halo here we come!

    • @divinepixel7023
      @divinepixel7023 5 годин тому +8

      In 6 years -_-

    • @TheBean87
      @TheBean87 4 години тому +4

      Won’t see it on Xbox

    • @gavinderulo12
      @gavinderulo12 4 години тому +5

      There are stutter free UE5 games.

    • @ReachTea
      @ReachTea 4 години тому +2

      I already saw TSR artifacts in the flowing water

    • @v1kt0u5
      @v1kt0u5 3 години тому +1

      Noisy ghosted suttering =S

  • @FSAPOJake
    @FSAPOJake 4 години тому +66

    The #1 reason they're doing this is for talent acquisition and retention. 343 has had a lot of trouble recruiting and retaining talent, and maybe they feel that by moving to UE5 it'll be easier to find people that can work on their games without huge and costly onboarding and training for new hires.
    Plus they'll be able to get assistance from The Coalition.

    • @Iron84
      @Iron84 4 години тому +15

      I feel that The Coalition angle hasn't been talked about enough, so thank you Alex Battaglia for bringing that out

    • @maizeman90
      @maizeman90 4 години тому +6

      Not just talent acquisition/retention, but also simplification of the development process between them and partner studios. Partners have to burn time learning the engine as well.

    • @robertlawrence9000
      @robertlawrence9000 3 години тому +4

      So they can regularly hire and fire people. Hopefully they get some talent that can use the engine well and make HALO great again

    • @dedmin6119
      @dedmin6119 2 години тому +1

      Finally, gears of halo :)

    • @twist3d537
      @twist3d537 53 хвилини тому

      @@robertlawrence9000 contracts end

  • @Sivec5054
    @Sivec5054 5 годин тому +96

    I didn't have any issues with the Infinite's image quality. UE5 performance and image quality is a mess though

    • @existentialselkath1264
      @existentialselkath1264 4 години тому +13

      At the same resolution, halo infinites anti aliasing is one of the blurriest in the business when you're actually moving. It's honestly awful and you have to mod the game to disable it.

    • @mayen67
      @mayen67 4 години тому

      It depends on visual feature set they use. Devs dont have to use all UE5s expensive features.

    • @tenow
      @tenow 4 години тому +2

      @@mayen67 not using nanite and lumen mostly negates all visual benefits and at the same time doesn't fix traversal stutters

    • @agodelianshock9422
      @agodelianshock9422 4 години тому +2

      I believe by the time the next Halo comes out we'll have seen these issues resolved. I've already seen really great fixes from devs at CD Projekt and other notable studios. Even independent devs are starting to figure out solutions now that the knowledge is becoming widespread.

    • @MaxJones123
      @MaxJones123 4 години тому +6

      It’s also about how they can develop the game. Not just how it looks.

  • @darthv72
    @darthv72 3 години тому +9

    Makes you wonder... with the change to UE5, will John Spartan finally know what to do with the three sea shells?

  • @krupniok
    @krupniok 5 годин тому +196

    Next Halo will be in 480p upscaled to blurry 4k

    • @redfoxsports4749
      @redfoxsports4749 4 години тому +4

      That’s why it’s so fun to game on pc

    • @ktrotter11
      @ktrotter11 4 години тому +1

      ​Even PC does this.... Dlss/FSR etc​@@redfoxsports4749

    • @v1kt0u5
      @v1kt0u5 4 години тому +20

      Halo Infinite's multiplayer already looks beautiful and plays amazing. Now imagine it filled with sluttering, noise and ghosting.

    • @islandofmelanat
      @islandofmelanat 4 години тому +1

      ​@@redfoxsports4749hate to break the news but every pc game coming out soon is requiring dlss to hit 60fps on medium lol. The Blur is coming for us all 😱

    • @Psychotoxic86
      @Psychotoxic86 4 години тому +5

      ​@@redfoxsports4749aha with bunch of stutters even on a highest rig. UE5 works poorly on pc and consoles, but in different ways.

  • @jpasan
    @jpasan 4 години тому +83

    I'm still trying to get why they don't use Id Tech's engine. They own the studio

    • @mihirchitnis905
      @mihirchitnis905 3 години тому +41

      That engine is optimised for closed levels and not for fully open world games.

    • @djtomoy
      @djtomoy 3 години тому +1

      everyone uses unreal

    • @forasago
      @forasago 3 години тому +18

      DF explained this in the video. It's so they can use and discard novice gamedevs as 1.5 year temp hires and release yet another barebones broken """Halo""" game. MS is mismanaged to comical extent. They apparently pissed away half a billion dollars on Infinite, a game with a feature set worth maybe 20 million in today's inflated dollars. A tiny fraction of Halo 3's feature set and without looking it up I'm going to state confidently that Halo 3 didn't cost 100 million, and wasn't made by people hired for 1.5 years at a time but rather seasoned veterans who demanded competitive salaries.
      With id's engine nobody at 343 would know how to use it so they would get even less done. With UE at least they can make a tech demo with zero gameplay, not even animations, but hey, look at this static environment. LOL

    • @DrunkencoderPayk
      @DrunkencoderPayk 3 години тому +3

      exactly what mihirchitnis905 said. 3d engines tend to be either optimized open spaces, indoor or open world. for each scenario you have uninterchangable methods of managing world. (render room by room, use things like an octree bla bla bla) :D
      halo sits in a tough position because it always was a mixed between open space and indoor areas and when they went for open world on top of it, it was too much, and there was properly never a fitting alternative back then except falling back to non-openworld

    • @James-dc6ft
      @James-dc6ft 3 години тому +1

      It doesn't work like that. It's surprisingly complicated and stupid

  • @darthbob1337
    @darthbob1337 4 години тому +11

    John Spartan was the name of Sylvester Stallone's character in Demolition Man. Man, imagine if he played Master Chief back in the day lmfao

    • @Dd-fb2tj
      @Dd-fb2tj 3 години тому

      what a film

  • @NoisR
    @NoisR 3 години тому +30

    halo needs to be made by a different studio

    • @Anonymous-Digits
      @Anonymous-Digits 3 години тому +1

      Halo needs to be made by a studio that will never listen to a "community" that views the classic games as imbalanced, that thinks the problem with Halo is "the game engine", and wants the developer to focus on "community content and armor cosmetics".

    • @forasago
      @forasago 3 години тому

      @@Anonymous-Digits what imaginary community is that? sounds like a bunch of people so tasteless they would accept the shit 343 pumps out. in other words, consoomers, terminal slop apologists, people who would accept literally anything presented to them by a sufficiently large company. 343 don't listen to these people, these people listen to 343.

    • @apimb1396
      @apimb1396 3 години тому

      Nope

    • @NoisR
      @NoisR Годину тому +1

      @@apimb1396 no? cause all the halos made by 343 were so good right?

    • @roytore5062
      @roytore5062 23 хвилини тому

      Halo is dead, killed off by MS and their politics and incompetence. There will come a new franchise, from an independent studio, that replaces it

  • @Lucromis
    @Lucromis 3 години тому +9

    Halo infinite has quake wiggling hands but no split screen coop.

    • @phattjohnson
      @phattjohnson 12 хвилин тому

      They've got pride skins though. That really brought the party home.

  • @wileymanful
    @wileymanful 4 години тому +39

    Maybe its just me but was the issue with Halo really image quality? I always thought it was about the actual quality of the games themselves, not the engine. If anything hearing Halo is moving to unreal engine 5 just makes me that more worried about it. I'm not exactly thrilled about playing a stuttery mess that runs at 30 fps, 860p upscaled to 1440p or something. They're really missing the forest for the trees if they think that was the issue with infinite

    • @oo--7714
      @oo--7714 4 години тому +3

      Brother this channel is a technical one

    • @wileymanful
      @wileymanful 4 години тому +3

      @oo--7714 I know. But Microsoft still saw all the criticisms people had of modern Halo and decided that they need to go to UE5. That's the big thing they announced. It was their choice to choose a different engine

    • @redfoxsports4749
      @redfoxsports4749 4 години тому +2

      The splipspace engine was super hard to develop for and they had a huge issue with short term temp hires that took a long time to learn the engine so everything took way longer than normal to develop and create. Unreal 5 is a widely known issue so they will be able to create at a much faster rate especially when hiring new people

    • @wileymanful
      @wileymanful 4 години тому

      @redfoxsports4749 now see that I can get. I read in a few more comments that the slipspace engine took a shitton of time to actually make, was hard to learn and no one who worked on it originally is still left. If it's less "oo shiny new toy" and more about developing things easier, that makes more sense

    • @jdmz1103
      @jdmz1103 Годину тому +2

      Infinite problem was always the lack of content. Gameplay is solid, but when it launched it took a year to get any kind of meaningful content update

  • @yc_030
    @yc_030 4 години тому +55

    We might not know anything about the game but with ue5 we can expect it to run at 720p 40fps

    • @simonrockstream
      @simonrockstream 4 години тому +7

      30

    • @infinitysynthesis
      @infinitysynthesis 4 години тому +1

      Not if it releases on next gen in say 2026-2027.

    • @James-dc6ft
      @James-dc6ft 3 години тому

      ​@@infinitysynthesisyay I'll play it with my PS6 pro for I'll buy for 2k

    • @infinitysynthesis
      @infinitysynthesis 3 години тому

      @@James-dc6ft lol

    • @THE_DEEZLE
      @THE_DEEZLE 2 години тому

      @@James-dc6ftplay it on UA-cam maybe😂

  • @Stefantius
    @Stefantius 5 годин тому +100

    I remember them saying the same things about 4, 5, and then Infinite, this doesnt excite me in anyway shape or form

    • @trzmouhamouha2119
      @trzmouhamouha2119 5 годин тому +13

      Bruh the video just came out how u did watch the full 30min ?

    • @MeekAndBackFirE
      @MeekAndBackFirE 5 годин тому +22

      except Infinite actually had awesome gunplay.

    • @joshuadiaz890
      @joshuadiaz890 5 годин тому +7

      How sad, such a negative person. They’re restructuring and rethinking their formula yet nothing can make you happy? Just move on from halo then this isn’t for you

    • @damianabregba7476
      @damianabregba7476 4 години тому +1

      Infinite tried something. This automatically makes it better in my books

    • @v1kt0u5
      @v1kt0u5 4 години тому +2

      @@joshuadiaz890 Halo Infinite's multiplayer already looks beautiful and plays amazing. Now imagine it filled with sluttering, noise and ghosting.

  • @sean8102
    @sean8102 5 годин тому +32

    The SlipSpace Engine must be one of the most short lived in house engines right? I get it was built on top/ an evolution of the existing "Halo engine", (forgot the name). Then again IDK the state of that engine like code wise. I've heard most of the people that worked on it are long gone. But just one game and abandoned. Not saying it's not the right thing to do or wrong. But UE just makes me neverous about stutterstrugle on PC. We'll see though, fingers crossed and hope for the best of course. Also of course will be super crucial they nail the gameplay feel in a new engine.

    • @GenerationZ313
      @GenerationZ313 4 години тому +1

      Unless I'm mistaken, the Luminous Engine also had a short life as well.

    • @icedcapplord710
      @icedcapplord710 4 години тому +1

      ​@@GenerationZ313Luminous at least got two games lol

    • @timytimeerased
      @timytimeerased 4 години тому

      from the itw on Xbox wire Slipspace was using old tools too, some stuff thats been passed from the previous engine. It was a mess

    • @samic
      @samic 4 години тому +2

      No. It's just an engine developed on an old code and some improvements until they started calling it SlipSpace Engine.

    • @nonyabusiness6084
      @nonyabusiness6084 4 години тому +6

      Bonny Ross managed that studio horribly. She brought in contract workers to build the damn SlipSpace engine & then the people who actually built the damn engine were gone. So they couldn't fix any problems or update the engine at all. Given Microsoft's insane money, I think it's ridiculous that they are going to UE5 rather than just having an entirely new engine built strictly for Halo. But this time with proper management that doesn't have contract workers building the engine.

  • @c2ashman
    @c2ashman 3 години тому +63

    The engine was not HALOs big problem. The problem was 343 having no clue what made HALO work in the first place. Renaming the studio might also not work. If the creative people in core positions have not changed...oh boy. And please leave XBox Series S behind. What a lump of lead when it comes to dragging down Series X.

    • @FelipeSilva-tm4ps
      @FelipeSilva-tm4ps 2 години тому +5

      The creative people in charge have changed, that's why they change the name of the studio too. For sure we are going to see some different.

    • @DARS_04
      @DARS_04 2 години тому

      the engine was a pain in the ass to make and work with and for some reason they swapped out contract workers yearly or something and had to to teach how to use these tools several times.

    • @TheVentrexian
      @TheVentrexian 2 години тому +4

      Series s holds back your brain not the x

    • @liamness
      @liamness 2 години тому +2

      The engine absolutely was part of the problem, at least given Microsoft's insistence on using a revolving door of contractors throughout the project, rather than building up a core of in house knowledge throughout the project. If they're not going to change their hiring practices, then using Unreal should lead to fewer problems-easier to hire and train people up quickly if you're using tools that a lot of people looking for game dev work are already familiar with.

    • @MrFrexxia
      @MrFrexxia 2 години тому +2

      The engine was a big problem, because they spent a lot of time on the engine that could've been better spent on the actual games

  • @agodelianshock9422
    @agodelianshock9422 5 годин тому +100

    Changing the engine won't improve the writing.

    • @xXLilSmurthXx
      @xXLilSmurthXx 4 години тому +15

      The writing in Halo 4 and Infinite wasn't bad. Now 5....5 was bad.

    • @YaoiStick
      @YaoiStick 4 години тому +2

      @@xXLilSmurthXx Yeah agree. Or I do get people that had issues with Halo 4's story and such, but I always digged it. Not Halo 1-3 ((and Reach)) good maybe, but as a whole I enjoyed Halo 4's campaign. Just felt like "OOF" when Halo 5 dropped and the game didn't even feel like a sequel to 4 and kinda ruining the emotional moment of Cortana's death.

    • @redfoxsports4749
      @redfoxsports4749 4 години тому +2

      This is odd because to me Reach and combat evolved are the only halo games with decent writing. Mainly due to lore building. 2 and 3 seemed very cheesy to me and pretty convoluted. 4 was no better or worse than 2 and 3 imo.

    • @asdfjklo234
      @asdfjklo234 4 години тому +4

      @@xXLilSmurthXx Halo 4 was the blandest campaign I've ever played. The way most action games try to manufacture awe with banal overused tropes is exasperating.

    • @The-Steve-The
      @The-Steve-The 4 години тому +4

      @@xXLilSmurthXx okay... but it wasn't good either.

  • @forasago
    @forasago 3 години тому +8

    "We're all rooting for these guys because they NEED success"? John, this is called the sunk cost fallacy. 343 have literally apologized and vowed to do better next time after every Halo game they've made. They did it after 4, they did it after 5 and now they're doing it again. Every time the narrative is, okay, we admit that was a misstep but the next game will be what the fans want. It has been a lie every time and this time will be no different. They are reeling the more trusting fans in with nostalgic Halo 1 vistas, the armor, the pistol and such, and in the end it will be another bait and switch 343 game. The physics and AI will be awkward and not feel like Halo AGAIN. The graphics will not look like the tech demo AGAIN. There's the employee turnover and there's the fact that they have been working on new Halo content in Unreal Engine since 2022, and this basic environment art showcase is what they have to show for it. The spartan and elites aren't even animated except for ONE Master Chief animation. If they make this in two years, how many years will they take to make a GAME? Infinite.

    • @SoulbentAnime
      @SoulbentAnime 15 хвилин тому

      Yeah it's amazing how people still shill for them. 343i will fail again. It's too bad really.

  • @robtennant98
    @robtennant98 4 години тому +18

    I think the Slipspace engine is just a rebuilt version of the Blam engine used from Halo 1 to Halo 5

    • @berthein5476
      @berthein5476 4 години тому +9

      not rebuilt. more like what bethesda did with gamebryo to creation engine. under the hood slipspace was 99% Blam. it was just so bastardized and taped together, that nothing worked on their end.

  • @Lorenzo_That_Vegan_Dad
    @Lorenzo_That_Vegan_Dad 5 годин тому +34

    I hate that almost all AAA games are switching over to UE. Looks promising, but I'll remain skeptical until proven otherwise.

    • @Unearthlywhales
      @Unearthlywhales 4 години тому

      Why? What makes it so problematic. Epic has created some tech that is beyond what other companies can develop in-house. Trying to develop the same kind of tech might also cost way too much? So what to do?

    • @v1kt0u5
      @v1kt0u5 4 години тому +11

      @@Unearthlywhales What about sluttering and sub-par performance for equivalent visuals but filled with noise and ghosting?

    • @asdfjklo234
      @asdfjklo234 4 години тому +8

      @@Unearthlywhales 1. Epic having that much leverage over the gaming industry is unhealthy 2. Developers often fail to imprint their own artistic direction on the game ending up with the typical Unreal Engine look.

    • @leviathan5207
      @leviathan5207 4 години тому +5

      UE has massive problems, namely horrendous traversal stutter and usually lackluster optimization frim the developer side. They just grab UE 5 of the shelf and usually don't spend much time actually making it work well.
      That is why people have come to hate UE and especially UE5. UE4 was also utter trash when it first came out. I still remember trying to play Insurgency Sandstorm on release and being appaled by th performance issues.

    • @Lorenzo_That_Vegan_Dad
      @Lorenzo_That_Vegan_Dad 4 години тому +2

      @@asdfjklo234 Exactly. Lords of the Fallen is a perfect example of your statement

  • @nicktubby9710
    @nicktubby9710 3 години тому +4

    Dont worry people, Master Chief is asleep, adrift, aboard the Forward Unto Dawn. Waiting for Cortana to wake him when he's needed.

  • @IsraelWokoh
    @IsraelWokoh 4 години тому +5

    That was a really awkward ad placement, I must say. Couldn't you have placed it straight after the DF intro?

  • @evanlynch9221
    @evanlynch9221 4 години тому +9

    The engine was never the issue and changing it won't fix anything.

    • @gonschor7dleven
      @gonschor7dleven 2 години тому

      Exactly. It’s the studio and the creatives. There are one man indie games that are more creative than any post-Bungie Halo.

    • @juanpaco3226
      @juanpaco3226 Годину тому +1

      The engine was pretty much a GREAT issue lmao

    • @vrapbrap
      @vrapbrap 52 хвилини тому

      True. Even the "best" halo games are only "pretty aight" I found out after playing the collection. Every one that actively sucked, and even the good ones with absolutely horrendous level design from time to time (like whats up with halo 2's super inconsistent levels?) made it pretty clear that the engines have never been at fault.
      Heck, I played a ton of multiplayer across different titles too and infinite's multiplayer was easily the most fun, but uh oh, I guess the engine prevents it from being fun for some people because they've huffed so much copium and forgotten that the whole design philosophy of the halo multiplayer and games in general hasn't moved forward at all since the first two titles.
      I do enjoy arena shooters and older designs for this stuff, but people seem to be at the same time wanting it and not. To quote that one blizzard goober, "you think you want it, but you don't."
      For the next title they really should just cook something new and not listen to the grumpy fans that will not be pleased with anything anyways. Gamers don't ever even know what they want. In my 30 plus years on this planet. I've learned that people just know nothing about what they want and they will never, ever accept the fact when they've outgrown something or if when something just isn't catering to their specific likes and dislikes (which they naturally don't even know.)
      An epic gamer is never wrong or at fault. Its always something else.
      The worst thing a developer can do, is to listen to the "fans," that do nothing but shit on their projects.

  • @electrikoptik
    @electrikoptik 2 години тому +4

    Coming to PS5 too!
    My xbox loving cousin lost his mind 🤣🤣🤣🤣

  • @Thedownliner2015
    @Thedownliner2015 4 години тому +4

    Amusing they actually think changing the engine is going to spark their creativity again. If it wasn't there to begin with changing the engine is not going to make a blind bit of difference.

  • @parasolo89
    @parasolo89 5 годин тому +34

    I rather that the devs just stays away from UE5 and have their own engine if possible because many UE5 titles suffers from stuttering and other caveats.

    • @ocaalways
      @ocaalways 4 години тому +2

      if your pc cant run it, just say that

    • @parasolo89
      @parasolo89 4 години тому +19

      @@ocaalways I'm not making this statement solely of my experience, It's a wide known problem.

    • @CriminalGameplay
      @CriminalGameplay 4 години тому +3

      This is mostly a dev issue not the engine.

    • @Liam_blake00
      @Liam_blake00 4 години тому +19

      @@parasolo89it is mate ignore the other comment. You can’t 4090, 7800x3D your way out of unreal stutter

    • @MaxJones123
      @MaxJones123 4 години тому +2

      Own engine costs time and money they want to invest in other areas

  • @MegaCygnusX1
    @MegaCygnusX1 3 години тому +5

    It's not Halo without Bungie. That simple, really.

    • @PapaClay115
      @PapaClay115 2 години тому

      Dude imagine if bungie was allowed to keep halo and we got what destiny is but in the halo world. Wish I lived in that timeline

    • @basshead.
      @basshead. Годину тому

      They should sell the rights to CDPR, so CDRP can make Mass Effect style RPGs.

    • @psychshift
      @psychshift Годину тому

      Bungie's not really bungie anymore.

  • @nimbulan2020
    @nimbulan2020 Годину тому +2

    If they're rebranding due to poor perception, why did it take them so long? 343's been around for 17 years consistently screwing up every project.

  • @The_Affable_Grump
    @The_Affable_Grump 2 години тому +2

    I don’t know, I wish I could feel positive about Halo and the studio but they’ve really just killed the whole thing for me.
    The Master Chief collection was something that I was so looking forward to at the time but it was the first signs of the wrong people/studio chosen for the job and looking back on it, it was a pretty clear illustration of the problems with future instalments.
    It’s difficult to even care now and that collection was broken for so many years.
    I just don’t know if Halo really means anything anymore to the vast majority of gamers.

  • @JoeyDoingThings
    @JoeyDoingThings 2 години тому +1

    This studio could remake Halo: Combat Evolved in Unreal 5, using all the new tricks, in under a year, and sell it for $40, and everyone would buy it. That’s something they should consider doing, and maybe they are?

  • @wanshurst2416
    @wanshurst2416 4 години тому +7

    is that nathan fillion in halo? i never realized that...

    • @SIXminWHISTLE
      @SIXminWHISTLE 4 години тому +7

      He plays Buck in ODST and Halo 5, and a generic marine in H3. ODST's main cast has a couple of other Firefly actors.

  • @DrunkencoderPayk
    @DrunkencoderPayk 3 години тому +2

    as a former game dev.... the vertex precision diagnostic seems to be on point from what was going on there. the thing is, on nintendo ds we didnt even had floats, but rather 32Bit fixed point crap.
    i was a relative motivated but unexperienced developer back then and even i fixed the world coordinate problem :D its really hilarious. you actually just need to cut the map in pieces and use a transform action. in our case, we tried to fit each character and map piece as much into the fixed point precision range as possible before we transformed them to the place where it belongs.
    SOLVED by a junior dev on much less capable hardware.... i mean magnitudes less capable!
    (a graphic artist had to cut the maps, to be fair here and our maps were not open world, but that could be automated)

  • @Simte
    @Simte 2 години тому +4

    I undestand the complexity of game development nowadays and the idea behind UE but it really bugged me when they mentioned in the vidoc about being a tech company and a studio at the same time was to the detriment of the past games. Part of the Bungie "charm" was developing groundbreaking in-house tech, which while not perfect, provided the "Halo" feel, I mean how can you beat geniuses like Chris Butcher actual PhD students with a passion for game development working in those projects.

  • @illreytito
    @illreytito 3 години тому +1

    DF wants Halo on their favorite platform

  • @ktrotter11
    @ktrotter11 4 години тому +8

    I remember when DF was trying to tell us infinite didnt look bad , it was just the lighting lol

    • @neilwilson5785
      @neilwilson5785 2 години тому +1

      Infinite looks great. It was just the early demo that launched the memes. Anyone who actually played it knows all this.

    • @petrolheadentertainment2
      @petrolheadentertainment2 Годину тому +1

      I thought I was going crazy too, now apparently character models don’t look that good all of a sudden? Like, what’s going on here?

    • @SoulbentAnime
      @SoulbentAnime 23 хвилини тому

      ​@@neilwilson5785 infinite actually looks terrible. Anyone who has played it would know this. Everything has that same plastic looking texture.

  • @ArouzedLamp
    @ArouzedLamp 2 години тому +1

    Imagine an AI tool of which analyzes assets of a game being used and recompiles the work flow into unreal engine. A rough outline on how to get started on a remake

  • @smeepUCA
    @smeepUCA 4 години тому +6

    HALO gonna look nice on PS5 Pro 😊

  • @shakshaka8355
    @shakshaka8355 4 години тому +12

    Same 343 rebanded as halo team
    And as always xbox with all talk no delivary!!

  • @TakisEnjoyer
    @TakisEnjoyer 4 години тому +3

    I feel like UE5 switch sounds pretty "dangerous" for the game developers in time when they're already extremely vulnerable. Microsoft is more free than ever to do mass layoffs now since they don't have to keep the people with engine experience :/

  • @thedandyp
    @thedandyp 4 години тому +17

    Do you know what UE5 doesn't help with? The story.
    Halo Infinite had many flaws, the engine itself was way down there in the list of importance.
    A tight, simple story, a strong representation of the almost mythic Master Chief and fun gameplay. That's it, that's all you need.

    • @Ozzymandius1
      @Ozzymandius1 3 години тому +1

      Halo, at this point, is like trying to keep someone who is in a complete vegetative state alive with tubes and machines.

    • @Trojan_
      @Trojan_ 3 години тому

      Infinite's story/campaign wasn't the issue either.

  • @omarcomming722
    @omarcomming722 4 години тому +15

    Where're the Stutter Hill PC video x(

    • @DewtehDew
      @DewtehDew 4 години тому +2

      Alex is working on it.

  • @jdanielortega
    @jdanielortega 5 годин тому +27

    Halo Studios' Director of Production "PJSkitlles" says he couldn't work on a game that glorifies guns like CoD, BF, or RB6, and struggled a lot but ended up coming to the conclusion that Halo is pretty sci fi so he will be able to work safely within the Halo team. THIS is the problem. People who have issues with guns, working on an FPS (emphasis on the S) game, is 80% of the problem.

    • @icedcapplord710
      @icedcapplord710 4 години тому +1

      Eh, there's a substance to Halo in terms of actually having a story and dense lore that aids the combat. Halo's always been sci-fi first despite shooting being the core gameplay but there's just a lot more to chew on with a Halo game in terms of narrative than something like CoD which is basically just "look how cool my guns are" and really hasn't tried in the story department for ages
      I don't think these people are actually sensitive to guns or else they wouldn't have applied to the studio that only makes shooters, but CoD and Battlefield just sound way less fun to work on and especially with a company like Activision, you're basically slaving away at that game your whole life because they don't make anything else nowadays in addition to Activision and especially EA just being really bad places to work in terms of environment

    • @coolbrotherf127
      @coolbrotherf127 4 години тому +13

      Yeah, they are so obsessed with DEI hires that they can't hire people who even enjoy working on shooters anymore. It's so clear Halo has been run by people with no passion for the franchise for a while and have forgotten that Halo became popular because it really appealed to young men because of its setting and themes. If the project leaders can't even relate to the audience who are the biggest Halo fans or implement the themes fans expect from the games, then it's just doomed to fail.

    • @JobbyFraggle
      @JobbyFraggle 4 години тому

      You don't have to include gun porn in a Halo game. Games that go over the top with adhering to realism with real gun models and allowing you to fawn over guns in model viewers are definitely glorifying guns. Halo doesn't need that and isn't about that, so I don't see a problem with what this person is saying.

    • @ericd.9038
      @ericd.9038 4 години тому +5

      ​@@coolbrotherf127 I don't think y'all talking about DEI even know what it actually does💀Especially in a market like game development, and even moreso a company right in the middle of a big city like 343, there will be no shortage of great candidates who all take the same tests and pass the same interviews across every background/ethnicity.

    • @leighsherval1023
      @leighsherval1023 3 години тому

      ​@@coolbrotherf127uncool brother

  • @Castlecrasher777
    @Castlecrasher777 3 години тому +2

    Still so frustrated how they handled MCC. I bought it day one on Xbox One (which I rarely did for games at that point) wanting to play Halo 2 BTB maps online again and it didn't work for the longest time. Bought it later again on PC, and no one plays those maps. Waterworks, Headlong, Coagulation, and the DLC maps for that game were awesome.

  • @patrickstevens2473
    @patrickstevens2473 3 години тому +3

    dont believe anything those people tell you. remember infinite?

  • @dustblowingman
    @dustblowingman Годину тому

    Johns Halo 5 Analysis is still one of my favourite videos. I remember being so excited for it and it was great.

  • @riekopo7638
    @riekopo7638 Годину тому +2

    Halo 2 was supposed to have very good lighting but they dropped it because it wouldn't run well on the hardware.

  • @danielpiekut
    @danielpiekut 3 години тому +1

    1:28 New Halo Switch 2 CONFIRMED

  • @phant0mdummy
    @phant0mdummy 5 годин тому +18

    Sh2 remake PC performance video needed.

    • @memoryboy
      @memoryboy 4 години тому +2

      I'm guessing they're waiting on a patch release, the game really needs it.

    • @wanshurst2416
      @wanshurst2416 4 години тому +6

      until dawn too. oh boy is it bad...

    • @Liam_blake00
      @Liam_blake00 4 години тому

      @@wanshurst2416thisssss

    • @Liam_blake00
      @Liam_blake00 4 години тому +1

      I’m dying for this to be released. I just want confirmation I’m not losing my mind and my pc is not the issue!

    • @wanshurst2416
      @wanshurst2416 4 години тому

      @@Liam_blake00 my 7800x3d seems to bottleneck. my gpu is sitting at 50 % and 40 fps sometimes. i can't even activate framegeneration -.-

  • @curryking1
    @curryking1 4 години тому +3

    Time to peddle out the same excuses from digital foundry for 343 all over again except this time 10 years later 😂😂😂

  • @dualpapayas
    @dualpapayas 37 хвилин тому +1

    9:54 Hello Quake II

  • @CDSparks
    @CDSparks 19 хвилин тому

    Alex, the origins of the tech/engine of Halo was from a legenday lead programmer by the name of Jason Jones (severly underrated imo as he was in the likes of J Carmack and T Sweeney in those days). Anyhow, Jason led engine development of an amazing series called Myth The Fallen Lords and later Soulblighter. That engine for those games was incredible and known for it's insane physics. Anywhoo, Jason wanted to do something new and started modifying the engine for an RTS. This eventually was switched to a FPS that became Halo CE.
    After Halo 1 & somewhere during Halo 2, Jason again wanted to do something new and broke off to begin modifying the engine again for a game that eventually became Destiny.
    To me, Jason's groundbreaking programming in developing the most comprehensive and incredible physics along with his absolute dedication and obsession with nailing down the absolutely perfection of control. Remember back then FPS control felt terrible until he revolutionized it for console FPS gaming on a console.
    As you can tell I'm a big fan and feel his contributions to gaming aren't recognized & celebrated enough. But that is the main guy who made the Myth, Halo and Destiny games have the amazing feel (control) and amazing physics. He is the main person responsible for that special magic they all have. The IT factor that's hard to explain to people.
    If you get time google Myth The Fallen Lords physics examples. Some are hilarious and amazing. Later we seen some demonstrations of those same physics again in Halo, but blowing up a molatov cocktail in Myth that then shot a Ghoul weapon so far up into the atmosphere that it took several real-time minutes to come back down. Lol
    PS this coming from a former Comet in Myth TFL (highest rated player in the world on the old Bungie.net). Bungie also sent me hand signed full Soulblighter poster and the gold master disk (signed by Jason himself) of Myth Soulblighter (now infamous gold master due to the bug it shipped with deleting issue). This for not only being the Comet at one time but also for running a popular Myth website. 🙂

  • @naturalfitness-1
    @naturalfitness-1 4 години тому +24

    Just by seeing the people behind halo studios, what ever they make next will be DOA

    • @JobbyFraggle
      @JobbyFraggle 4 години тому

      Huh? How could you possibly come up with that conclusion just by looking at them?

    • @EduardoSantiagoDev
      @EduardoSantiagoDev 4 години тому +9

      ​@@JobbyFragglegive it a search yourself and you will come to the same conclusion

    • @naturalfitness-1
      @naturalfitness-1 4 години тому +2

      @JobbyFraggle do a little research, and you will see what i mean. To sum it up, they have a bunch of pronoun using middle aged women who are clearly not gamers and have little to no experience working in the industry, and they put them in lead positions. it's the typical box checkmark hires that are destroying companies like ubisoft.

    • @shaecouture7480
      @shaecouture7480 4 години тому +5

      ​​@@JobbyFraggleThere was a recent social media post by a dev talking about being anti gun and that its only because Halo is sci fi they can manage to be comfortable and not be triggered etc etc.
      No one cares. Make a good game and stfu or get out and let someone who wants to be there have the job.

    • @asdfjklo234
      @asdfjklo234 4 години тому +5

      @@JobbyFraggle There are a lot of diversity hires nowadays hired not primarily based on merit but based on identity with little connection to the brand, but with a lot of disdain for their current customers. The small sliver they envision to be their "new modern audience" will not sustain the brand they're actively destroying.

  • @InquisitorEuro
    @InquisitorEuro 4 години тому +10

    1 of the leads of the new studio hates guns, has a bull ring and has purple hair.... I know exactly how this is going to turn out.

  • @plkrtn
    @plkrtn 11 хвилин тому

    If the first result of this isn't a multiplatform Halo : Combat Evolved remake using Unreal Engine 5 released for the 25th Anniversary, I'll be shocked.

  • @Why_It
    @Why_It 4 години тому +2

    If they're switching to UE, then I hope to god they learn to optimize. They can't be afraid to tear that engine apart to make their own variant that'll make the game they're wanting. UE5 base is okay at a general use-case for prototyping ideas and small-scale experiences, but actually making a full AAA game would require a competent dev team to re-work how the game manages their high-quality assets.

  • @lawyerlawyer1215
    @lawyerlawyer1215 5 годин тому +6

    This is my childhoods franchise ❤

  • @Spendingryan
    @Spendingryan 2 години тому

    I hope for more moments like the "Pillar of Autumn" taking off, in reach, or the battle of tip of the spear, or when the "Forward unto Dawn" descends in halo 3, I hope we get those huge vistas and battles with a higher quality coat of paint.

  • @jarde1989
    @jarde1989 3 години тому +2

    At this point in time… The next halo game is better off running on UE4 rather than 5

  • @devonmarr9872
    @devonmarr9872 3 години тому +1

    Honestly Halo 2 Anniversary engine is what they should use

  • @SIXminWHISTLE
    @SIXminWHISTLE 4 години тому +1

    John's last name is -117. Spartan-IIs and IIIs don't usually have last names.

  • @HiroKompleX
    @HiroKompleX 3 години тому +2

    I don't get the correlation of Halo going multi-platform because of its switch to Unreal. Gears and State of Decay are on unreal and NO ONE thinks those are going to PS5.
    XBOX needs to squash or confirm these rumors. The Xbox brand has enough damage

    • @CondorCalabasas
      @CondorCalabasas 2 години тому

      One of the dumbest takes Ive seen...
      Xbox needs more exclusives, but also they shouldnt have their #1 exclusive anymore? Uhhh what?

  • @colinmx.
    @colinmx. Годину тому +2

    So renaming a bad studio will make a difference 😂

  • @EspHack
    @EspHack 3 години тому +2

    26:00 its time we focus on the physicality of games, im sick of animations/sounds being repetitive, not matching input, failing to react and make convincing contact, etc., graphics i think are at a plateau of human artistry, there's no team big enough to do a san andreas map with "next gen fidelity" at this point, games could easily be photorealistic these days just on textures alone, and yet they aren't, let AI paint from now on

  • @TheVillainOfTheYear
    @TheVillainOfTheYear 2 години тому +4

    Why not Id Tech?

    • @spiderz5898
      @spiderz5898 19 хвилин тому

      Cuz ID don't wanna share the engine for a good reason.

  • @PackHunter117
    @PackHunter117 2 години тому

    *Actually the Elites are complicated. Some are with the Banished, some with Covenant Remnant groups, and some are allied with humanity. Those Forerunner towers are beam towers. They send communication signals to other towers on Halo Rings.*

  • @josecangrejo3086
    @josecangrejo3086 4 години тому +14

    Stuttering Engine 5

  • @coleG112
    @coleG112 2 години тому

    My GOD I hope we get Halo 5's cutscenes and characters. They looked so incredibly perfect.

  • @JKSmith-qs2ii
    @JKSmith-qs2ii 4 години тому +4

    With those graphics we’re returning to 30FPS. I say we but heck I’m never going to play it.

    • @shaecouture7480
      @shaecouture7480 4 години тому

      PC version wont be so no worries here.

    • @KizaruB
      @KizaruB Годину тому

      @@shaecouture7480but it’s UE5 so it’ll probably be unoptimized trash

  • @Danieldialga
    @Danieldialga 4 години тому +1

    Cant wait to experience traversal, shader and streaming stutter in halo too now.

  • @Levdrekinn
    @Levdrekinn Годину тому

    If they're not gonna use Slipspace anymore, then they should give the keys to the kingdom to the community. It would grant 343 a lot of good will, tbh. But a man can dream, ya know?

  • @chunkylover5367
    @chunkylover5367 3 години тому +1

    Wtf is this DF? Where is PC Silent Hill 2 video shitting on the performance? We're waiting.

  • @thedudely1
    @thedudely1 48 хвилин тому +1

    the jiggling vertices/polygons in the open world is so PS1

  • @JagsP95
    @JagsP95 3 години тому +1

    4th times the charm! After all 12 years should be enough time to learn and make a proper halo game!

  • @randomgamer19170
    @randomgamer19170 3 години тому +1

    Yay a halo with traversal stutter

  • @DeLuciosX
    @DeLuciosX 4 години тому +2

    For me, it seems like the same problem solution technique from MS and 343(now Halo Studios) that didn't worked in the last 10 years.
    Throwing everything overboard, try new things and when that doesn't work out, try the same process again.
    And the timing is rather weird, HaloInfinite is nearly 3 years old. So normally, you should have something more than concept renders. And with rebranding the studio, it stinks heavily to a reboot in development.
    UnrealEngine at least means, an easier production for the game, since new staff doesn't need to learn how to work on their engine and UE is well documented, so most issues you can have in production, has most likely been already adressed by some other devs.

  • @lyfordwilliam
    @lyfordwilliam 3 години тому +2

    Not happy about this monitor ad been randomly thrown in the video. Makes me lose interest in the rest of the video. Please put the ads at the end of a video it might be more interesting that way. Cheers

  • @InternetListener
    @InternetListener Годину тому

    Game Boy's Tetris Remastered UE5 running on a 9800x3d+5090 at slower FPS and stuttery rates is a must to happen.

  • @Pawnband
    @Pawnband 4 години тому +18

    New name, same DEI hiring practices.

  • @SussedRage
    @SussedRage 3 години тому

    It's clear the most important benefit UE5 is speed. Speed with staff, speed with creation and ultimately speed with output.
    Hopefully the story is getting some attention too.

    • @IwinMahWay
      @IwinMahWay 3 години тому

      That's why they're going with remake

  • @julio1148
    @julio1148 Годину тому

    Their biggest engineering effort will be Forge, specially if the goal is feature parity with the current Forge for Infinite which is pretty extensive

  • @af4396
    @af4396 6 хвилин тому

    Also, I'm not going to lie, the in-engine rendered SlipSpace trailer for Halo Infinite looks WAY better than this UE5 render. UE5 just looks so sterile, I've never seen a UE game that doesn't look like a hospital room, even in the middle of a forest, somehow. Meanwhile, that slipspace trailer was sooo sick.

  • @JerryFlowersIII
    @JerryFlowersIII 2 години тому

    I might be addicted to Digital Foundry cause I don't give an F about Halo but I'm still watching this video.

  • @TheVVumpus
    @TheVVumpus 2 години тому

    i.e. “we’ve changed…trust us!!” LMAO

  • @retrovideogamejunkie
    @retrovideogamejunkie 3 години тому

    When people say unreal, i always remember how gears of war load textures every stage beginning....I know that was an old iteration, but ....

  • @PackHunter117
    @PackHunter117 2 години тому +2

    *Fun fact the Covenant uses nanolaminate which essentially is like organic alien titanium. They “grow” and “3D print” stuff in Assembly Forges. High Charity had the majority of them.*

  • @charlieyoung7726
    @charlieyoung7726 3 години тому

    Halo split screen is probably never coming back

  • @v1kt0u5
    @v1kt0u5 4 години тому +1

    Halo Infinite's multiplayer already looks beautiful and plays amazing. Now imagine it filled with sluttering, noise and ghosting.

    • @DewtehDew
      @DewtehDew 4 години тому

      This game won’t come out for years, by then you would think those issues would be resolved. Guess we’ll see.

    • @v1kt0u5
      @v1kt0u5 3 години тому

      @@DewtehDew we can only hope!

  • @blarp7948
    @blarp7948 Годину тому

    You guys should check out XLR8s video pushing Halo Infinite MP Graphics to max.
    While the open world visuals left something to be desired, forerunner interiors and every developer made map are actually super impressive visually.

  • @VdrummerStixx777
    @VdrummerStixx777 Годину тому

    They will probably do a Halo Combat Evolve remake for 2026 for the 25th anniversary

  • @Fusion05
    @Fusion05 2 години тому

    I definitely think the talent problem is one of the reasons Microsoft is falling behind. To me that sounds like creative hell

  • @sachavimba9584
    @sachavimba9584 3 години тому

    I hope they make a new entry in the series not just a remaster of combat evolved. Would be a great way to show off the new engine.

  • @CyberThug1080i
    @CyberThug1080i Годину тому

    Halo infinite.
    On a 4k, HDR, freesync Smart TV..
    It has been updated to run at a hundred and twenty frames a second with raytraced sun- shadows.
    The way it was meant to be played.
    Halo infinite looks AND plays Awesome.
    With really fun to play multi player.
    I am a level diamond.
    So far, in it. With plenty of people online to play or long waits, without going cross console platform.
    Buy the Q90T 55

  • @HamalgamUB
    @HamalgamUB 2 години тому

    yes halo's engine has lots of legacy limitations compared to unreal engine. For example in halo they have to do tricks to make things appear large, but in unreal you can just make a halo ring that's 8000 miles wide

  • @ReachTea
    @ReachTea 4 години тому

    All Infinite needed was RT global illumination, and it would have been such a gorgeous game

  • @silentobserver888
    @silentobserver888 3 години тому

    I want to see this halo project succeed. If your reading this Microsoft, I want you to look at battlefield 1’s gritty aspect and put that into halo. Imagine a new age ODST game with super gritty atmosphere, combat, and the feeling of almost survival horror. Just my recommendations to add to the halo library of games and add additional detail that could be appreciated. Like plasma causing fire and mud on weapons and smoke and lighting and dirt from explosions.

  • @azzaprime7257
    @azzaprime7257 Годину тому

    Good thing about UE5 is the Coalition and Co. Can Jump in and help the series