I got her and Col, so not upset. My other pulls were not what I wanted, but I'm sure I can make them work (I'm usually good at figuring out how to make certain characters function despite meta lists).
Only way is to spend energy/stamina to open the levels. Then, when you are gated by needing to be a certain voyager level you can jump into the stages for materials. Focus on what stages you need for Voyage Momentos first when doing that (assuming you've done memory crystal once unlocked). I've had to stop I think twice on the way to 2-11.
How important is it to get Inanna? I managed to pull Gloria, Beryl, Col, and I'm using Mathia (I also have Teadon but he's so slow), and rank 5 maxed out Angel. Is Innana that much better? I was thinking of buying the selector and having that be my only purchase in this game other than the monthly pass.v
from what i hear Inanna is a must had healer with an unique Skill (none other healer had that well she is the main princess after all) to grant 1 character 1 more turn (ofcasue the skill had it limited range not the whole map) seem like with that ability combie with some Assassin or Mage Class there could be a big big damage done.
As amazing as she is, I don't think any one character is necessary. Inanna is a great unit, and can do much to enable a team, but you can get through all content without her. Personally I'm just saving enough to pity her when she comes to a banner.
Hey ! Ty for the guide. I noticed you took the minus atck aura for Gloria's first char upgrade. I also took it despite all the guides advocating for the other node. Why did you take the aura ?
It's two fold. Of the two options I like that the aura benefits my team by reducing attack. That said, my final build won't include it anyway, so I will only have it a short while. You'll end up having a kit of one main action, a reaction, and 3 skills. On Gloria I'm using Cristalia to get two skills in the same branch so I'll have to drop something else (like that aura).
Same here. There’s really no room for this skill with a full kit, but I find the skill much nicer to have in reserve in case some random endgame content heavily benefits from the flat 10%. I can always switch as needed. As soon as I got my first skill orb, I immediately dropped the aura anyway. As for the other options, Maitha and over tanks take frontal hits better anyway.
Thanks for the helpful advice! Didn't even realize about the stamina potions lol
I've already used all mine to push to 2-11.
Thanks for the guide, and grats on pulling Gloria :) Sounds like pulls went well.
I got her and Col, so not upset. My other pulls were not what I wanted, but I'm sure I can make them work (I'm usually good at figuring out how to make certain characters function despite meta lists).
@@16BitBear Very nice. So far I ended up with Gloria, Beryl, Magnus, and Iggy . Hoping the beginner banner gives me something good too.
Got Samantha and fire sorcerer. Not amazing not terrible. I do like Samanthas react heals. Pretty nice.
@@th3400ded You could always reroll a few times for that perfect gloria start
Thanks man this is really helpful as a new player who only gets to play this maybe 45 min to an hour a day
Glad it’s helping you!
Thanks for the tip :) I just got into chapter 2. Almost there to reach 2-11
I just hit 2-11 like 10 minutes ago lol.
@@16BitBear i work in healthcare so the busy player title suits me lol XD
Oh man, I did a long time ago (mental health long before I moved to finance), you aren't kidding, healthcare is relentless.
@@16BitBear I currently work in mental health :D Honestly though I like it compared to the other fields, I’m a less busy player now lol XD
What is the best way to level up your fools journey?
Only way is to spend energy/stamina to open the levels. Then, when you are gated by needing to be a certain voyager level you can jump into the stages for materials. Focus on what stages you need for Voyage Momentos first when doing that (assuming you've done memory crystal once unlocked). I've had to stop I think twice on the way to 2-11.
Oh ok im just past 2-11 now im at a point where i need to be level 22 i think im going to have to grind it out a little to get there@@16BitBear
How important is it to get Inanna? I managed to pull Gloria, Beryl, Col, and I'm using Mathia (I also have Teadon but he's so slow), and rank 5 maxed out Angel. Is Innana that much better? I was thinking of buying the selector and having that be my only purchase in this game other than the monthly pass.v
from what i hear Inanna is a must had healer with an unique Skill (none other healer had that well she is the main princess after all) to grant 1 character 1 more turn (ofcasue the skill had it limited range not the whole map) seem like with that ability combie with some Assassin or Mage Class there could be a big big damage done.
As amazing as she is, I don't think any one character is necessary. Inanna is a great unit, and can do much to enable a team, but you can get through all content without her. Personally I'm just saving enough to pity her when she comes to a banner.
I have her and while she’s nice to have sometimes I feel like I didn’t necessarily need her. The extra unit she gives is nice though.
5:26 Do the Verdure wish tickets expire?
I would think at the end of the event if anything, but I used mine as soon as I got them so I don't have anything in inventory I can check.
Do leader auras stack
I've not tested myself (not high enough), but from asking peers on Discord it seems like a no.
Hey ! Ty for the guide. I noticed you took the minus atck aura for Gloria's first char upgrade. I also took it despite all the guides advocating for the other node. Why did you take the aura ?
It's two fold. Of the two options I like that the aura benefits my team by reducing attack. That said, my final build won't include it anyway, so I will only have it a short while. You'll end up having a kit of one main action, a reaction, and 3 skills. On Gloria I'm using Cristalia to get two skills in the same branch so I'll have to drop something else (like that aura).
Same here. There’s really no room for this skill with a full kit, but I find the skill much nicer to have in reserve in case some random endgame content heavily benefits from the flat 10%. I can always switch as needed. As soon as I got my first skill orb, I immediately dropped the aura anyway.
As for the other options, Maitha and over tanks take frontal hits better anyway.