Creating a curved blade in Blender

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 46

  • @CreeperSlayer365
    @CreeperSlayer365 2 роки тому +4

    “You see those warriors from Hammerfell? They’ve got curved swords. Curved. Swords.”

  • @Remowylliams
    @Remowylliams 2 роки тому +4

    Nice tutorial, I don't think I've ever used the ctrl-click, but now I know it's not just a extrude. thanks for that.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      No worries. I think it's a handy (and faster) trick to know and the way it auto angles is really nice.

  • @mohammedcraft711
    @mohammedcraft711 11 місяців тому +2

    thanks broh ,best vedio ever and its gonna level me up in blender hahah 😁😍

  • @Omnivoid22
    @Omnivoid22 7 місяців тому +1

    i think add the sub d modifier that early makes it a bit harder to model it. mirror modifier on the blade is def something i dont do .

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому +1

      I prefer to see what it looks like as I'm modelling it but each to their own, there's no "wrong" way to do it if it works for you 👍🏻

    • @Omnivoid22
      @Omnivoid22 7 місяців тому +1

      @@ArtisansofVaul well said sir

  • @NubAnSkrub
    @NubAnSkrub Рік тому

    Thank you this is my third time doing 3d modeling and your method for curved blades makes it so much easier

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      😁 That's awesome to hear. Glad it was helpful and I hope you enjoy the modelling.

  • @DannyEastes
    @DannyEastes Рік тому +1

    The Ctrl+Click extruding seems to just make it come out at some really weirsd random angles for me

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      I'm not sure why that would be. As shown here it makes for a pretty quick way to extrude points normally. But if it doesn't work you can't just extrude normally and drag the point into place.

  • @arsenart648
    @arsenart648 2 роки тому +1

    Thank you! Nice tips!

  • @Starflight_Miniatures
    @Starflight_Miniatures Рік тому +1

    Awesome video thanks, I made a Klingon sword!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      That's sweet! Have you got an Instagram or similar? I'd love to check it out.

  • @filamentio
    @filamentio 2 роки тому +4

    Awesome! Any chance you show us how to make power armor? I'm not even talking about a GW Space Marine, basic scifi armor would be cool. Especially the joints on the legs and arms are killing me :C

    • @neilcollins7371
      @neilcollins7371 2 роки тому

      That could be fun. I might combine that with a request for a robot arm that was made a while back to do some external armour that could be power armour. When you say the joints what exactly do you mean? The armour protecting the joints or things like the soft/rubberised flexible bits?

    • @filamentio
      @filamentio 2 роки тому +2

      @@neilcollins7371 well both to be honest but the flexibel rubber is the one who is killing me.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +2

      @@filamentio If most of the rubber armour sections I do uses an array and then a lattice modifier to shape them as needed. If you haven't seen my video on making an armoured hand the technique is towards the end of that: ua-cam.com/video/g-IPvEyS7qQ/v-deo.html

  • @krissosful
    @krissosful Рік тому +1

    Nice tutorial, many thanks for sharing👏👏

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      No problem. Thanks for taking the time to comment.

  • @luketfer
    @luketfer 2 роки тому +1

    I know this might be a big ask but could you do a guide on booleaning things together for 3D modelling, the do's and don'ts of it if you will. Plus answer a few basic questions like 'is it ok to have Ngons for 3D modelling for 3D printing' because I can find almost no resource besides yourself on making stuff specifically for 3D printing, most other tutorials are focused on 'game ready assets' or designed for 3D animation.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      Sounds like some great ideas. The whole reason I made the channel was that there are very few 3D printing specific resources so this is exactly the thing I'm looking for. I'll add it to my list to do.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      And to answer a question quickly here, its fine to have ngons for printing but (and its a big but) during the process of creating the models ngons can cause issues for things like further booleans sometimes so they are things you might want to resolve if you have further boolean work to do.

  • @Valle1718
    @Valle1718 Рік тому +1

    What addon did you use to cut the ting on the hande the gold part

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Sorry for the delayed reply, I didn't get a notification about your comment for some reason.
      So the addon I use for that is Boxcutter. You can find a playlist on it and where you can get it below (I would get it in the discount with HardOps as they are designed to work together).
      Boxcutter Playlist: ua-cam.com/play/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo.html
      Hard Ops and Boxcutter discount bundle: blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834

  • @hl5349
    @hl5349 2 роки тому +1

    How do you keep the extrusion on the x-y plain and prevent it to move on the z-axis?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +2

      So if you want it on one plain click the axis you want it on (e.g. S and then X to only scale on that plain). If you want it to scale on two plains but not the other you use shift + the plain you do NOT want it to scale on. In your example of wanting it to just scale on the X-Y plains it would be S then shift+Z.
      Hope that helps 😁

  • @richardokeeffe8375
    @richardokeeffe8375 2 роки тому +1

    Great stuff! When you were extruding the hand guard, how did you rotate the direction of the extrusion to maintain the angles?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanns. That was using the shear tool. Though it was being a bit temperamental for some reason at one point.

  • @onwardsumo5189
    @onwardsumo5189 2 роки тому +2

    So in a your opinion which style is better to work with? I wanna try making a sword my dnd character uses but I’m not the best at blender yet

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      It all depends what you want to achieve in terms of the sword/weapon. Is it straight or curved?

    • @onwardsumo5189
      @onwardsumo5189 2 роки тому +1

      @@ArtisansofVaul curved

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      @@onwardsumo5189 I'd be going with this method then. The other is best for straight blades. You could use a lattice if it's VERY curved (like a wavy blade not just curved)

    • @onwardsumo5189
      @onwardsumo5189 2 роки тому +1

      @@ArtisansofVaul alright then, yea it’s just a slightly curved blade, but thanks

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      @@onwardsumo5189 hmm... You may be better off modelling straight and then curving it after if it's hardly curved.... its hard to say without seeing it. But this will work regardless.

  • @WeyounLP
    @WeyounLP 2 роки тому +4

    Arrrrrrr-tisans of vaul

  • @Grizzlybaer
    @Grizzlybaer 2 роки тому +2

    Theres a better way of accomplishing this, actually two ways!
    Model it like a straight sword and then use either a lattice modifier or a simple deform modifier set to bend

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +3

      I've already demonstrated a lattice modifier (as explained at the beginning of the video) and the bend modifier is alright but offers less control. Also this is a method needed for more complex blade shapes so wanted it to be shown to complete the three methods. Bur if the ones you have mentioned are more suitable then for sure they are good to use.

    • @Bingbangbong28
      @Bingbangbong28 Рік тому

      An even faster and more effective way is actually using proportional editing once u have the rough base shape of the sword sorted. but if i was new to blender, the approach show in this video is the most beginner friendly way.

  • @joe_dough
    @joe_dough Рік тому +1

    I NEED HELP