i love the fact that Bob survived to the end :D I thought you would left him outside the walls at the last moments before the final wave but you put him inside and at the end he was still standing FOOOR THE COLONY :D
I'm that case I'd increase/double the starting troops to keep it a challenge rather than a troll. But yeah Oops! All Executives! would be an possibly interesting run.
Super impressive! I didn't think such a map possible. Was very good with the incoming mutants this one, compared to other maps. Was very exciting to see, I never want to play it though. Too stressful.
really impressive run and a surprising final excitement. Somewhat glad to see really good people struggle with (doubled zombie) muties on desert too. Having only really gotten into the game after release it took me years of casual 800%ing to make it past that first mutant pulling more mutants giving me a win last month - I might not be good at pacing myself with a small settlement :P - only a few tries in but 900% honestly seems more managable with how much early econ I get and no overly aggressive mutants
No random 10-15 fast zombies wave on day 7-9? funfact: if you start to focus one zombie with group of rangers it will trigger near zombies to run over you
On a Campaign: it's not just a difficult fight that makes an ending, there's always gotta be an "escape" moment - preferably with some music to set the tone - where everyone has to peg it to safety. It always makes it more exciting! Collapsing tunnels if underground, volcano eruption if above, etc. I like to make the players panic AFTER the big fight so when they finally break free they feel that moment of RELEASE where they survived the aftermath of what they did. Find a good bit of music that gives them time and throw a few easy obstacles in the way to overcome on the "way out". One Call Of Cthulhu campaign I DM'd I had "The Call Of Cthulhu" playing as the perfect escape music (Iron Maiden ~8mins long) as the players ran from an underground temple that started collapsing after they'd killed a demi-god. Some of the stronger party members had to pick up those who had fallen during the fight and carry them to safety (I let the players decide if they wanted to 😆). They all escaped the last of the tunnels under the sea at the EXACT moment the music finished. And they all collapsed IRL from the stress and worry. Then they celebrated! It. Was. Awesome. A hard fight is all well and good but as a DM you need to add that extra bit of SPICE to make it really great. Something unexpected that they will never forget - and sudden pressure when they think it's all over is a perfect ending. ❤❤❤
It's a good buy, even if you don't end up playing it everyday or optimizing the shit out of it, as long as you think you'll like it, you will probably get about 20-30 hrs at least.
As long as you never lose access to it, you'll probably get your money out of it eventually. On the other hand, it's an old game with no updates coming from the devs.
People who love it play it for hundreds of hours. Some people throw their hands up and complain that it doesn't hold your hand enough. The campaign alone makes it worth the money, and the workshop.
Almost entire town dies with only 18 colonists left alive.
"We did it, we saved the town!"
i love the fact that Bob survived to the end :D I thought you would left him outside the walls at the last moments before the final wave but you put him inside and at the end he was still standing FOOOR THE COLONY :D
What a last stand !
GG and thx for the videos :)
you know what would be fun to see? a 900% all zombies runner and under replaced by executives
Pain
I'm that case I'd increase/double the starting troops to keep it a challenge rather than a troll. But yeah Oops! All Executives! would be an possibly interesting run.
That's not fun, that's pain. xD
@@imglidinhere fun for us to watch yes. the struggle for the king even more fun
You didn't have to post that
1:49:12 Poor one soldier. He was spared until the very end only to fall during the final clearing.
He didn't die, the gold level was too low and had to retire, Bob now lived as a Gardener in PVZ
Well, that was closer than I expected!
"never any doubt" this is the glorious dry humour I look forward to. One of the most entertaining runs, thank you!
Super impressive! I didn't think such a map possible. Was very good with the incoming mutants this one, compared to other maps. Was very exciting to see, I never want to play it though. Too stressful.
Sad you only got 171K score. In the old days my highest was 300K, nothing so skillful.
Wow, congratulations. You did it, I really didn't believe it. Good job!
its rare to see kensei struggling this much its rly entertaining to see
Thanks for uploading!
Well done Kensei
really impressive run and a surprising final excitement. Somewhat glad to see really good people struggle with (doubled zombie) muties on desert too. Having only really gotten into the game after release it took me years of casual 800%ing to make it past that first mutant pulling more mutants giving me a win last month - I might not be good at pacing myself with a small settlement :P - only a few tries in but 900% honestly seems more managable with how much early econ I get and no overly aggressive mutants
Man this was a super fun video!!!! Loved it
Let's do this again! Go, Kensei!
🎉 thanks - great show
No random 10-15 fast zombies wave on day 7-9?
funfact: if you start to focus one zombie with group of rangers it will trigger near zombies to run over you
That was amazing!
INTENSE!!
damnnn K, Im glad I rolled thru this week holy shit
Wait, what? 50:40 you can decommission units?
Go zombies go crush Kensei he is to good be on your A game!
nice!
Impressive 😮
On a Campaign: it's not just a difficult fight that makes an ending, there's always gotta be an "escape" moment - preferably with some music to set the tone - where everyone has to peg it to safety.
It always makes it more exciting!
Collapsing tunnels if underground, volcano eruption if above, etc.
I like to make the players panic AFTER the big fight so when they finally break free they feel that moment of RELEASE where they survived the aftermath of what they did.
Find a good bit of music that gives them time and throw a few easy obstacles in the way to overcome on the "way out".
One Call Of Cthulhu campaign I DM'd I had "The Call Of Cthulhu" playing as the perfect escape music (Iron Maiden ~8mins long) as the players ran from an underground temple that started collapsing after they'd killed a demi-god.
Some of the stronger party members had to pick up those who had fallen during the fight and carry them to safety (I let the players decide if they wanted to 😆).
They all escaped the last of the tunnels under the sea at the EXACT moment the music finished.
And they all collapsed IRL from the stress and worry.
Then they celebrated!
It. Was. Awesome.
A hard fight is all well and good but as a DM you need to add that extra bit of SPICE to make it really great.
Something unexpected that they will never forget - and sudden pressure when they think it's all over is a perfect ending.
❤❤❤
then theres people like me who play with the sound off and never watch a single cinematic cut scene ever lol
👍
nice
117 полеглих солдатів, їх імена в наших серцях навічно. Епічна битва, подобається)))
kensei can u play my map its called zombie attack plz
I so want to buy this game but $30 seems way too much for it.
It's a good buy, even if you don't end up playing it everyday or optimizing the shit out of it, as long as you think you'll like it, you will probably get about 20-30 hrs at least.
2250 hours spent on this game... I think I make it profitable 😂
@@julienc7084 lol, then there's that end of the spectrum
As long as you never lose access to it, you'll probably get your money out of it eventually.
On the other hand, it's an old game with no updates coming from the devs.
People who love it play it for hundreds of hours. Some people throw their hands up and complain that it doesn't hold your hand enough. The campaign alone makes it worth the money, and the workshop.
yeeeeah! 1st