i would love to get divable solo dungeons back together with the maps needing to be popped in their respective zone so that ho's in the middle of the bz have use exept for crafting, gathering and zvz
Please improve the Roads of avalon with an update to them throughout the year. they really need improvements to shine again for small scale players. The last rework didnt do enough / much to help the playerbase that was inittialy there. And especially with the brecilian portal and mists-tech, there would be a lot of room to improve roads and give smallscale players their place in albion again
@@Thorndelwyn that would be too much to write it down into a comment on UA-cam but I did send the devs a lot of Feedback on the NDA Server and other stuff. Main issue currently are Portal charges, no proper Dynamic objectives to bring people together to fight as well as other issues
@@bloodletter404 I am talking about pvp. Finding proper pvp fights with 5-7 man partys is nearly impossible in the roads. Sure they are good for pve but thats it currently and even on that there are way better ways to get pve fame
Game is already dead after the last update, player base is just going to get smaller and smaller with their silver sink and power creep we have seen over the last two years. StillFront acquisition is going to be the death of AO.
they also act as if it will make the slightest difference fighting 40% disarray with 8% lol, there is no point raiding when the one guild that has a giga mass will just farm you daily if you have the most energy
What benefit is there in having to attack a terri? What more than a terri it looks like a castle, the higher the level, the better the defenses. You should watch the oculto videos where they test the new terris, and the truth is, they will benefit the large guilds but also the smaller ones. With a terri like this, gaining time to maintain the terri will be easier, but well, I guess you have a better idea?
It benefits both, but bigger guilds don't need help to defend from smaller ones, smaller ones do. So it does benefit smaller ones more. It wont make you win against 200 dudes with 20, but that is ok, as if it did it would be obviously bad, its some help, not guaranteed win. And why waste time and resources attacking some smaller guild with good defenses when the reward for it is meager? So, no, it does indeed help smaller guilds a lot, not to mention IT SEEMS FUN!
They should consider renaming the game to Guild Wars 3. I quit a long time ago because all they do is ignore the solo players. Their matchmaking system is coded by people who don't play and have zero clue on balanced matches.
Solo dungeon with the shrine inside. If you pop it - it doesn't despawn after 90 seconds (till you are inside). You have higher chance for better loot / fame bonus.
Terrible idea for self-scouting. Just make them not despawn, not like people would dive solo dungeons anyway. And give solo dungeons in ava roads back, those were a good stepping stone in solo pvp between OW red zones and mists/CDs.
@@John_Doe13 well it would be small bonus, nothing special - now you don't need to bother even with the scout, after 90 seconds. Let's remove ava dungeons - terrible idea, there is always scout
update suggestion : 1)Add option to be Marked Symbol (such as a crown) to be rendered above/front of all nametags so that we can find and follow caller or healer easily in small scale. it would make following the main caller in zvz and focus in fight rather focusing in finding the marked caller because most of the time marked crown will be hidden behind nametag 2) Dungeon update : make a dungeon where the reward increases deeper you go and mobs also gets stronger as you go deeper . And to add risk factor to justify the reward you get by going deeper , whenever you decide to go to next floor doungeon will be open in open world so that it can be invaded and will close after certain period until you again go to next floor. So player can decide to do only easy floor or go deeper and risk to get invaded and face harder mobs to get better loots 3) Roads Update 4) Rather than 1 dissary per person after certain no of people , add two types of dissary exponential dissary for very large group and , for fairly large group add regural dissary i.e 1 per extra person, so that guild and allaince will not only focus on big numbers but also the quality of the zergs.
You can use a option in game to fix the player with crown mark on a key like f1 or other, if u lost him press the key and u have the crown on target again
Hi! Thank for the update and for your hard work! I'd like to see these improvements for solo/small groups players: - solo dungeons kinda need to be improved, people shun them - duo mists in yellow zones (we got them in black zones, I'd like to see them in non full-loot zones)
A move all button, to move all your inventory into a chest. Not necessarily to be able to loot. Just when you are at a chest you own, you can move it quickly. Also bring back the function where you move 10 of 100 potions into a chest, move to a different chest and the 10 would be there without adding it again. That was possible for just a little while but it was taken away.
@@Fascism_Is_One_Helluva_Drugdumb take, roads are suppose to be small scale content but they need a big rework, its low risk currently since its sht content atm that needs major fixing and once it is the players will come and the risk will increase
- MARKET: Create a lower price option (auto-set), so I don't have to manually decrease the item value by 1 silver to create the sell order; - MIST: Minimum IP on black MIST (too much t4 nature) / Pop up when an Abyss shows up; - CORRUPTED: Make a portal on city like Brecilien; - HG: You can search the HG like the arena system. The waiting queue can be the current PVE itself (joining PVE is optional) / The cap is too bad, or you are fighting against 4.2 or against 8.4. The current value is on chest and not on players; - REFLECT: Below each skill, indicate whether it triggers reflect or not (or create an icon); - DISSARAY: Within parentheses, state the total number of players of the zerg; - CRAFT: Specify how much focus will be used (without having the items in the inventory) and how much of the journal (%) will be filled / Show how much time is left on food while crafting; - AWAKENING: Display in the description how much it costs to level up an attribute and to transfer ownership; - ISLAND: Create training zones to level up spec offline. Establish expeditions to bring resources (items, silver, materials). Introduce a daily reward that can be collected on the island; - GOLD MARKET: Enhance cosmetics and create specific items that can be purchased with gold. For instance, a HCE portal or a Guild Chest for your personal island; - FPS: You can set the number of people visible in the city or choose to see only friends from the list or guild members. This will make selling loot easier as there won't be a drop in FPS; And soooo much more ...
We need more fix and update around factions which have huge part of the community playing it... for example the respawn without bubble problem in YZ, the back capping problems that ruins organized fights/zergs, maybe adding finally redzone castles for the bandit event like 1 or 2 since bandit atm is mostly ratting and running content
They need a full quality of life update. The Inventory/Item Management is awful in this game. The UI should be customizable, and the Destiny Board.... I don't even need to touch on that one. I've had multiple friends refuse to play the game because of the inventory management with all the tier, enchantment levels, and quality a single item can have. All these features make the game feel like a 90's MMO.
I'd really love to see a more fleshed-out group dungeon experience, be it more enemy types and bosses, new tilesets and variants, or other ways to spice it up. It's some of the most fun I've had with my friends in the game, and while I do understand the emphasis on the Guild vs. Guild content of the lategame, it'd be neat to have a space where both PvP and PvE enjoyers get a lot of value and variety from their time
@@Phi-yn Yes, the Albion developers clearly have an unhealthy obsession with pvp, especially for full loot pvp and group pvp content exclusively. After this, it is not surprising that fewer and fewer players are playing Albion online, against the background of the same wow and teso, standard MMOs, which have content for everyone, both for individuals and for groups, both pve and pvp content. and most importantly, in these 2 best and most popular MMOs there is no hellish mixture of pve and pvp content, as in Albion, and pvp does not interfere with those who are only interested in pve. In the future, and I even think in the near future, if the Albion developers don’t come to their senses and continue to forget about pve and single players with big rewards, then only the inhabitants of the black lands with an unhealthy interest in pvp with a small group of naive pve players will play Albion online
Combine party finder with loadouts. You can then have template 5/10/20 man party with loadouts and people can just join the party finder with correct gear and role. This will save hours on ZvZ masses for example.
I miss the green portals to avalon roads, that was my primordial way of scape when i was gathering in black zone, as a solo player all i can do now is gather in mists, where there are no aspects and the enchanted resources are minimum
Please bring back solo avalonian dungeons, they are best pve/pvp solo duo off meta content in game. Also corrupted dungona need something like lava ring from hell gates, because of the kiters. Add small cheasts like them from mists to open world. I think dungeons need new content like new mobs, bosses and maybe "riddles", something interesting that is not just attacking strong mobs. I think albion need npcts for contents like npc for pvp at all, npc for dungs, corrupteds and hell gates, for avas and for mists and they should give you special vanity items, that you can show others how good you are as pvp player, dung farmer etc. They are not that big changes, but a lot of fun and small things that albion needs. (also mists need IP barriers 800-1200ip, 1200-1400ip, 1400+)
it would be awesome to be able to faction flag at outposts, say you are faction flagged and want to do some corrupt dungeons or venture into the mists when you do so you lose your faction flag and it would be nice when you come out of the corrupt dungeon or mists if you could run over to an outpost that is near by and flag up, so long as its controlled by the faction you have Enlisted too
We need a true "test server" with access to all the items of the game (all mounts, all tiers of items, all craftable and farming ressources,...) and with pillar of silver and pillar of fame. We can improve it with a customing stats on awakened weapons and customisable dummy with resistance. For me is important for testing all the possibilities of the game.
They should add the HCE portal on the guild island. To avoid player bottlenecks in the city. And make the market on the guild island the same as that of the city, to avoid bottlenecks, or one section for buying and selling for the guild and another the same as that of the city. since the guild market is not used in most cases.
What would be in them if they did them more frequent? Look at this one! It is only 5.30 mins long! They have nothing to talk about if they made them more often!
Some suggestions: - Guards could be upgraded by "feeding" then Equipment of a certain tier and literaly food. - Static Defense could be some kind of upgrade or addition to this territories (very limited, it should just help not defend the zone alone)
Hello. They could ADD PERFORMANCE UPDATES that help people with low-resource setups, with the new visual changes there will be difficulties for many players. Thank you - LIKE IF YOU SUPPORT
Please update the way you can access Corrupteds. I've come back after 3 years and now I'm spending more time looking for corrupted dungeons than actually being in them. 5-10minutes of searching to find one is insane and is really demotivating. Half the time I get back from a corrupted, I feel dread about having to find another so I end up just getting off.
Idea) Have earnable cosmetics similar to OSRS pets. Example 1) Every time you kill the main corrupted dungeon boss you have a .01% chance of being given some naff cosmetic like a pair of horns. Example 2) Every time you farm an item you have a .001% chance of being given a pumpkin weapon skin that has an ability to make it's eyes glow or something Reason) Something worth earning so that every time you perform a task like a CD or farm something you feel like you're making progress to the expected drop rate. Furthermore, it'll be something that's cool to see on another person's account that they couldn't have just swiped for unlike 8.4 gear. Lastly, if you're into CS:GO like me then you know the stories and videos of people getting £££ knife drops from their first 10 cases, and this effect could be mimicked here in AO. What I mean by that is the stories of players getting the farming cosmetic in their first 100 crops would hopefully be shared on Reddit, UA-cam, discord etc, giving further reach to AO, as well as adding to the "you make your own story" idea. * Numbers and cosmetic ideas in the examples are made up and not my real recommendations ofc * * Copy/pasted from an old post I made in the AO Suggestions discord *
Boat trips, boat transports and boat fights. Fight sea monsters, find secret islands or get swept into a whirlpool. Come on, make a really big update.🙃
Make duo mists trio instead, we have 2v2 HG already and it's essentially the same meta. Adjust camp/abbey sizes to accommodate. Fix roads, too many zones since splitting the servers and not enough content to keep players in zones. Reduce the amount of maps and add tracking. Improve UI and allow players to move/resize UI.
I have a suggestion to make politics in Albilion more fun. I have the idea of providing a NAP (Non Affiliate Partner) Contract system between Guilds so that this system gives guilds the freedom to collaborate without being tied to alliances, thus creating more varied Albion politics. I have a rough idea regarding this system, namely: 1. Guilds can submit nap contracts with other guilds and be approved by both parties 2. NAP provisions that can be regulated include: a. Provides the option of whether fellow nap contract guilds can kill each other or not. b. provide contract duration settings such as one month, one year, and no time limit c. provide guild or group access d. and there is still much that can be developed 4. Add a silver fee when entering into a NAP contract, so that when one party in the guild cancels the agreement, one party is subject to silver sanctions which cancel the NAP This system can make Albion's political system more attractive. and can be developed further. Thank You
1. Change City plots system : It's literally impossible for other people to own a city plot when people with multiple alt accounts with billions monopolise an entire city for months or years if they have to. People with 20 - 30 alt accounts just get to keep the plots all the time. 2. In the Chests give a drop down with sort functionality just like the merchant , SO that players can sort the items based on their needs as search is pretty much useless as i still need to scroll .
@@KabanicaTHEONE I agree, i'm not expecting any brand new players to be able to bid and win the plot. All i'm asking is a better mechanism where others get an equal opportunity to own a city plot and not the same set of people with their multiple accounts owning it all the time.
Give back loot to solo dungeons, group dungeons and corrupted dungeons. The last one would also should get some changes, like something that can help find them. Maybe some maps or teleport in the royal cities.
If we want solo dg loot back they need to remove the safety: bubble shield on exit or keep the dungeon permanently open until it's final boss dies (remove the 90 sec close)
SPANISH: Mejoraría las ARENAS, que hayan más modalidades aleatorias y mapas distintos, por ejemplo capturar la bandera y llevarla de un punto a otro mientras te defiende tu equipo, etc.. ENGLISH: I would improve the ARENAS, that there are more random modes and different maps, for example, capture the flag and take it from one point to another while your team defends you, etc...
1) they have to place the HGs as before, without limits and with the 5 bosses. There will be more activity. 2) update the individual and group dungeons, they are already boring, add more content, more bosses. 3) reduce the black area, there are many maps and few people to cover it in content. Albion player since 2018
I believe that if the developers want realism and so that all the black zones are under the control of 4-6 large Alliances (like countries IRL). Then to this update with castles they need to add something like “secret passages” in Claims limited by number of people to entre like The Mysts (for example, 3-5 players), where players must quietly and quickly kill the NPC before it raises the alarm and get points like from crystal spider...This will be a good replacement for mages for small guilds
Faction objectives: There could be actual motivation to come first every month. Second. someone posted a concept on Reddit regarding a Faction king with buffs for Safe Zones and Bandit. Something for people to rally around instead of zerg v zerg or almost pointless capping rotating every few hours, especially in the yellow zone. Third. have faction standing influence tax in that city, I would say bz too but perhaps undoable. Thanks
(1) Endless dungeons like the old Rogue game. As you go down, they become harder and harder, with better loot, and the possibility to find unique material. (2) Introduce a use for enchanted stones. As of now, the enchanted sell for less than the regular ones. (3) Creature Zone Invasion. For example, a group of renown giant bandits attacking a zone. (4) Secret Lairs or treasures that can only be found by a cartographer (new skill?), a little like exploration in Eve Online. (5) Weapon combo skills to create synergy between main and off-hands or even weapon and some piece of armor (Great Axe and Plate boot grant a new ability to knock down and "execute").
I would suggest a possible new dungeon. Similar to hce and similar to normal group dungeons. You cannot enter the dungeon with items. The dungeon itself will offer you an initial set and as you go down the floors, the difficulty increases. The more floors you go down, the better reward will await you. The idea is to reward the player's skills in this type of dungeon and offer them new pve content that would be simple to integrate at this point. The reward system could be that when you die, you are taken out of the dungeon and through some type of multiplier per floor you are given some random item.
Since you asked i think as a collector i would love if albion added rare mounts, like legendary weapons type of thing, 1 of a kind mounts or only 500 of one mount and constantly add new ones with months theme or season would love to bring that collecting aspect to albion rare and very limited things and u can only get it by doing pve or pvp or even guild warfare type of thing. (not skins)
Update Suggestion for solo PvP: Add a passive sorting system with certain IP ranges (while ignoring the IP given through capes and OC)...Players could be sorted automatically. Like a mist where players only wear 700 to 1000 ip, 1000 to 1200 ip, 1200 to 1500ip and so on... This would be way more balanced, than everything we have compared corruped dungeons and in the current state of the mists e.g. less rats, more balanced PvP, better risk and reward for low tier players and so on. It would be so easy to add and bring a lot of joy to the players.
A good quality of life option would be better mouse controls to prevent misclicks. Currently we only have Classic and RTS controls, but being able to bind a specific action to left click/right click/ middle click just like path of exile would be amazing. Also "attack move" like in league, so even if you do misclick the game assumes you meant to click on the player or nearest enemy. Also Tab to target. This would make albion so much smoother and feel better to play
Can solo's in all black zones including the roads be drivable again. with that improve solo dungeons or group dungeons as the content has been dead for some time now. Keep the red zone and yellow zone close timer. That way it can be a entry into solo dungeons yet the black zones can be greater loot yet greater risk
no need to focus on the previous albion features just improve the rewards . the dungeons need the most amount of rework in terms of loot . the loot from solo dungeons is suicidal like 1 tier 8 dungeon gives u on an average 40 k loot (yes t8 ) and required around 20 mins to clear where els if u gather 1 tier 8 node you make around 100 K with proper specs . as i mentioned just improve the rewards or loot . and also i would like to suggest add battle pass or add super premium which requires real life money to purchase and has good deals instead of constantly nerfing the loot and increasing the premium price un- necessarly . my suggestion add super premium which gives you 50 % more rewards than regular premium and i bet people will buy super premium with real money. if devs like my idea well thank you😏
The ability to make the chat box black. Depending on where you are in the game, the chat is hard to read (the alliance chat while in the snowy areas as an example) You have some older players :D
It would be good if you add voice chat settings into the game and during zvz only leader of the team assign role to people who can open their mic and also do some allience benefits update
1- we need something like campaigns, example, choose a mob faction, like morgana, and do things like "kill 10k morgana mobs" then you will could gain a permanent trait like 100 more Life points, or kill 5k keepers with bear paws, gain something like 0.2 bonus damage with physical weapons. This could allow people to have really unique characters beyond just builds. We could choose between a preset amount o options, but take only one in each pool of campaign, so, nobody will could reach all bonus. 2- something like "pray". Pray to a god or entity to gain small temporary bonus, like 10k combat fame right away, or 2% gathering fame for 10 minutes, things of this type.
Hello, first of all thank you for the work you do. I would like an update to be made where the number of skills that weapons have is leveled (8 skills between Q and W, and E); Since currently, there are three lines (Maces, bows and crossbows) that have fewer skills than the others (Maces and bows 7 and crossbows 6). It would be interesting if you added skills so that they are all the same.
Please add this stuff for faction warfare and capturing/defending faction outposts! Faction warfare is cool and unique but it gets boring over time due to the lack of depth. Let us build stuff for our faction!
I think making solo dungeons viable again would be good. The chest rewards could be optimised to be more rewarding exponentially with each rarity and also balancing the rarity of chest spawn. ( Like most dungeons that spawn have common or uncommon chests with little better loot than now. And one in 15 dungeons, lets take has a epic chest with more than 1.5-2X loot than now. Epic and legendary chests are fairly common as I see in solo dungeons but their rewards are disappointing like epic chests merely give 60k silver now and then and legendary chests give 80-90k, I would like that the rewards are upped to average like 120k-150k in an epic chest or 200k in legendary chest. ) Guild updates are worth for the game but most of the playerbase is still solo so major content should focus on solo content as well as guild content. If any ratio of content is wrong please correct me as I don't know much about the numbers as I am saying from my experience. You could also add a button like guide in the corner of screen for NEW players to refer to which tells them about the various activities that can be done. New players don't know about basic contents in game and have to browse through communities in order to learn little to no info about the game. The button could show all the basic activities like gathering, pvping, pveing, arena battles ( not known enoough ), Reducing outland fear. You should remove the gathering guide in the crosses because player get confused due to massive contents and don't know how to follow as they get excited by the quests and follow them only. Also economy is influenced by not players only but also in game mechanics as we saw guild requiring stone makes need for stone in market and hence helping the stone economy. You could research a tad bit about the economy and add mechanics on improving that.
i would like to have more dungeons or at least that the dungeons changes depending on the area, like if you are in the dessert the dungeons should look like youre in a dessert or a faraons tomb or if youre in the snow it should have snow in the dungeon or have troll like enemies
Fastest mount with 250%~ gallop speed (1hp, 0 armor, stunned for few seconds when dismounted, silenced for 10seconds when dismounted, negative carrying capacity) mount would be great for fast destination reach or transporting only few items in enjoyable speeds
You want solo players to raise up? Go as following Solo dungeons > disable random loot generations > make the chest the more rare the beter the loot > Green = t4 iteams Blue = t5 t6 iteams and runes Purple = t6.1 t7 iteams Legendary = a must only t8 iteams or 4.4 5.4 6.4 7.4 8.4 drops But you make the chest so rare to get like Legendary = 0.0001 precedent because it might drop over 200 milion worth of loot or 50 milion > the lowest = 10 milions
Ava roads ideas: -let people use siphoned energy to overcharge TP to forcibly go through, it will help with moving around ava and chasing partys. -Add another type of wisp's that will work like corupted dungeon wachers, just to increase chance to find players on map.
1 - Increase channeling time to enter a mist in the open world. 2 - Being able to give a ride on the mount? It would be hilarious lol ! It's very sad to run like a wolf after any mount without being able to use it to bite. 3 - Mist 3x3 4- Ava road needs to be more attractive, the collections and chests for smaller groups have very bad loot. 5 - Dungeon or HCE maps for two people? That would be a dream, currently the solo dungeon has been completely redesigned, the art is beautiful, but the fame and loot is sad. 6 - Find a way to destroy the game's Scout system. 90% of the dives I do there is a naked scout at the dungeon door. OMG this is boring. In general there is a lack of content for two people and the rewards for duo or solo players are very poor in PvE. HCE duo would make the economy spin, more content creation on UA-cam. Bringing more maps frequently for those who already did it is also interesting. Or add weekly map rotations with different modifiers. I know the game is focused on PvP, but adding PvE could bring an even larger audience. And since I love this game I just want to see it grow.
Rework the mounts .. the game still feel like there is only 5/6 mounts ("bighorn ram" being in the ox skin category hurt, rams can be similar to soldier boots taking their time ot increase their movespeed until being hit)
Hello SBi and Rob, filters are needed in the mailbox to select: What was sold on the market, what was bought and what was not sold and also filters by city. NIce day 😎😉
Fame farming dungeon. The loot would be low and the mob fame will be higher. Kinda like knightfall abbey but in open world and without the chests, basically a better nightfall abbey for fame farm but safer than open world mobs for solo players in the bz
From my point of view the update is incredible but it would also be great if other aspects of non-lethal pvp would improve such as the faction gurra that war mounts could be used hehe
Para mejorar los caminos de avalon solo deben acortar el tamaño de los mapas y agregar una función para invocar portales dorados desde los mapas de ho dentro de avalon. To improve the paths of avalon you just have to shorten the size of the maps and add a function to summon golden portals from the ho maps of avalon.
I think expeditions needs to be improved 1) having a team that might not know each other team up to fight a boss is a cool feature but the reward is never worth doing 2) I think of a new update like on finishing an expedition you can enlist on a harder / higher reward expedition for either solo or group 3) To not make the expeditions an alternative to dangerous content, make it in a way in which failing will decrease your rate (forexample:- if you get knocked out 3 times you fail) 4) make different types of missions Example defend a certain point from mops for a certain amount of time
Make it so we can auto gather plots. Something like a gather all button on the plot sign. And a plant all, feed all, and nurture all. Just reduce the click intensity.
ADD ANOTHER BAG TYPE Third type of bag that ADD inventory slot, to make things balanced you can reduce the weight bonus on the bag So player can have more option when doing contents Normal bag with normal weight bonus Satchel bag for bonus fame with the cost of silver And the THIRD extra slot bag with reduced weight bonus Sometime the chest loot is just so much and we cant take all of it just because of slot problem and left a lot of loot sometime even more than 1m smh
I love how they keep saying after each update. Tell us what updates you would like to be next where everybody says solo content focused update and then they make group/guild updates instead
Avalonian roads are dead.
No content - no players.
We need solo dungeons back!!! We need loot from rare/legendary chests back!!!
i would love to get divable solo dungeons back together with the maps needing to be popped in their respective zone so that ho's in the middle of the bz have use exept for crafting, gathering and zvz
Fr, this should be back ASAP !!!!
@@tanoshimei4074 that would be great but they killed that content with mists. There's barely anyone open world now
Yeah tier 8.3 give only 500k with premium and the map cost 1.2m
solo dungeons killed the economy 3 years ago
Can I ask kindly where the roads are in this video?
Your comment is so polite and respectful, I hope you get an answer :)
can i ask kindly when you do 2v2 hellgates?
We want roads!
Yeah, fix the Roads!! And put some .4 gathering in roads!!!
Let's save the roads!
Roads... Update...
first time i actually agree with you, ip diff "zero to hero" guy
Yea the road need more content for solo player and group
Ava Roads are meant to be a stepping stone to live in the Black Zone. Higher Risk of Death = Higher Reward. Stop begging for the best of both worlds
@@lordendoftime for solo nope(highest fame/hr, gathering, loot), smallscale yeah only pve or occasional pvp
@@Fascism_Is_One_Helluva_Drugyou are wrong on so many levels
Please improve the Roads of avalon with an update to them throughout the year. they really need improvements to shine again for small scale players.
The last rework didnt do enough / much to help the playerbase that was inittialy there.
And especially with the brecilian portal and mists-tech, there would be a lot of room to improve roads and give smallscale players their place in albion again
What kind of gameplay features do you have in mind that would improve the Roads for small scale groups?
@@Thorndelwyn that would be too much to write it down into a comment on UA-cam but I did send the devs a lot of Feedback on the NDA Server and other stuff.
Main issue currently are Portal charges, no proper Dynamic objectives to bring people together to fight as well as other issues
@@ThorndelwynWell for starters not having 400 static road zones, where you can'T find anyone.
You can solo greens, duo blues and 5 man golds. I'm missing the issue for small groups here?
@@bloodletter404 I am talking about pvp. Finding proper pvp fights with 5-7 man partys is nearly impossible in the roads. Sure they are good for pve but thats it currently and even on that there are way better ways to get pve fame
I would suggest the Avalon Roads, it's kind of been updated to be functional for medium to large scale players not for small scale players.
Ava Roads are meant to be a stepping stone to live in the Black Zone. Higher Risk of Death = Higher Reward. Stop begging for the best of both worlds
I'm suggesting, not begging.
1. Where Roads Update?
2. Where solo content in Roads?
3. Where 3v3 Hellgeates?
No more HG it's already a dying scene adding another mode to it will just make it end up like the rest of them.
Game is already dead after the last update, player base is just going to get smaller and smaller with their silver sink and power creep we have seen over the last two years. StillFront acquisition is going to be the death of AO.
Nah, they made it clear they want to focus more on promoting being a zvz slave when they got rid of crystal league.
Where is Hunter/Stalker/Slayer in HG update? We need this, please…
@@TNzAroxs they don’t give a shit about anything that’s not zvz bro. Forget hellgate exist. Just like crystal league 😂
"Defending raids is difficult, in particular for smaller guilds"
*Adds a feature that benefits bigger guilds*
they also act as if it will make the slightest difference fighting 40% disarray with 8% lol, there is no point raiding when the one guild that has a giga mass will just farm you daily if you have the most energy
What benefit is there in having to attack a terri? What more than a terri it looks like a castle, the higher the level, the better the defenses. You should watch the oculto videos where they test the new terris, and the truth is, they will benefit the large guilds but also the smaller ones. With a terri like this, gaining time to maintain the terri will be easier, but well, I guess you have a better idea?
It benefits both, but bigger guilds don't need help to defend from smaller ones, smaller ones do. So it does benefit smaller ones more. It wont make you win against 200 dudes with 20, but that is ok, as if it did it would be obviously bad, its some help, not guaranteed win. And why waste time and resources attacking some smaller guild with good defenses when the reward for it is meager? So, no, it does indeed help smaller guilds a lot, not to mention IT SEEMS FUN!
They should consider renaming the game to Guild Wars 3. I quit a long time ago because all they do is ignore the solo players. Their matchmaking system is coded by people who don't play and have zero clue on balanced matches.
@@gamezonereactions8388 the game isnt meant for solo players
PLIS HG 1VS1 OR REWORK CORRUPTEDS ( WE WANT REAL FIGHT), AND HG 3VS3 WILL BE NICE TOOO
3v3 is the most balanced group and this is less supported by sbi
Ples saport this guy i also want 1v1 rework. They cn remove corrupted and replace with 1v1 hel gate
Unlucky chat
3v3 would actually be super good for this game atm
3v3 content would definitely be the best pvp content in albion at this point. Why not add 3v3 mists too?
Solo dungeon with the shrine inside. If you pop it - it doesn't despawn after 90 seconds (till you are inside). You have higher chance for better loot / fame bonus.
That’s a good idea
Yes this I been pushing, but oppisite it depawns right away if you channel it. If ypu dont it stays open and bonus loot.
Sounds like self-scouting heaven
Terrible idea for self-scouting. Just make them not despawn, not like people would dive solo dungeons anyway. And give solo dungeons in ava roads back, those were a good stepping stone in solo pvp between OW red zones and mists/CDs.
@@John_Doe13 well it would be small bonus, nothing special - now you don't need to bother even with the scout, after 90 seconds. Let's remove ava dungeons - terrible idea, there is always scout
update suggestion :
1)Add option to be Marked Symbol (such as a crown) to be rendered above/front of all nametags so that we can find and follow caller or healer easily in small scale. it would make following the main caller in zvz and focus in fight rather focusing in finding the marked caller because most of the time marked crown will be hidden behind nametag
2) Dungeon update : make a dungeon where the reward increases deeper you go and mobs also gets stronger as you go deeper . And to add risk factor to justify the reward you get by going deeper , whenever you decide to go to next floor doungeon will be open in open world so that it can be invaded and will close after certain period until you again go to next floor. So player can decide to do only easy floor or go deeper and risk to get invaded and face harder mobs to get better loots
3) Roads Update
4) Rather than 1 dissary per person after certain no of people , add two types of dissary
exponential dissary for very large group and ,
for fairly large group add regural dissary i.e 1 per extra person, so that guild and allaince will not only focus on big numbers but also the quality of the zergs.
+++
Trust me, they won't listen
Its worth a try
You can use a option in game to fix the player with crown mark on a key like f1 or other, if u lost him press the key and u have the crown on target again
Yea it would be good if the markings were always in front of all name tag instead of hiding behind all those nametags
Hi! Thank for the update and for your hard work! I'd like to see these improvements for solo/small groups players:
- solo dungeons kinda need to be improved, people shun them
- duo mists in yellow zones (we got them in black zones, I'd like to see them in non full-loot zones)
A move all button, to move all your inventory into a chest. Not necessarily to be able to loot. Just when you are at a chest you own, you can move it quickly.
Also bring back the function where you move 10 of 100 potions into a chest, move to a different chest and the 10 would be there without adding it again. That was possible for just a little while but it was taken away.
Take all/Deposit all button in Cities and all Safezones, with the option of Chest Owners being able to give access rights for said button
I would like to have an ingame callendar, that shows not only the dates of big events but the timers on all of the recurring events.
I second that very strongly.
Where are the ROADS???????
Beyond the blue portals but not under T4 zones
Ava Roads are meant to be a stepping stone to live in the Black Zone. Higher Risk of Death = Higher Reward. Stop begging for the best of both worlds
@@Fascism_Is_One_Helluva_Drugdumb take, roads are suppose to be small scale content but they need a big rework, its low risk currently since its sht content atm that needs major fixing and once it is the players will come and the risk will increase
- MARKET: Create a lower price option (auto-set), so I don't have to manually decrease the item value by 1 silver to create the sell order;
- MIST: Minimum IP on black MIST (too much t4 nature) / Pop up when an Abyss shows up;
- CORRUPTED: Make a portal on city like Brecilien;
- HG: You can search the HG like the arena system. The waiting queue can be the current PVE itself (joining PVE is optional) / The cap is too bad, or you are fighting against 4.2 or against 8.4. The current value is on chest and not on players;
- REFLECT: Below each skill, indicate whether it triggers reflect or not (or create an icon);
- DISSARAY: Within parentheses, state the total number of players of the zerg;
- CRAFT: Specify how much focus will be used (without having the items in the inventory) and how much of the journal (%) will be filled / Show how much time is left on food while crafting;
- AWAKENING: Display in the description how much it costs to level up an attribute and to transfer ownership;
- ISLAND: Create training zones to level up spec offline. Establish expeditions to bring resources (items, silver, materials). Introduce a daily reward that can be collected on the island;
- GOLD MARKET: Enhance cosmetics and create specific items that can be purchased with gold. For instance, a HCE portal or a Guild Chest for your personal island;
- FPS: You can set the number of people visible in the city or choose to see only friends from the list or guild members. This will make selling loot easier as there won't be a drop in FPS;
And soooo much more ...
please let me que for corrupted. :D
@@unbekanntx yay! PVP gotta be inside the content and not outside
Lmao, mist ip cap IS A BAD IDEA
Minimum IP, not a cap.@@thomasmart
We need more fix and update around factions which have huge part of the community playing it... for example the respawn without bubble problem in YZ, the back capping problems that ruins organized fights/zergs, maybe adding finally redzone castles for the bandit event like 1 or 2 since bandit atm is mostly ratting and running content
Yes I was searching for this comment
Up! Ty for this Atomic!
Just a simple addition, in the chest tabs, to sort by "price" would be a nice touch, I would admit that it would be a rather practical addition
and inventory too
They need a full quality of life update. The Inventory/Item Management is awful in this game. The UI should be customizable, and the Destiny Board.... I don't even need to touch on that one. I've had multiple friends refuse to play the game because of the inventory management with all the tier, enchantment levels, and quality a single item can have. All these features make the game feel like a 90's MMO.
@@Shaydinlmfao your friends sound like bitches
@@Shaydin You're right, i understand your point of view totaly
I'd really love to see a more fleshed-out group dungeon experience, be it more enemy types and bosses, new tilesets and variants, or other ways to spice it up. It's some of the most fun I've had with my friends in the game, and while I do understand the emphasis on the Guild vs. Guild content of the lategame, it'd be neat to have a space where both PvP and PvE enjoyers get a lot of value and variety from their time
pve player is an unwanted child for them :(
@@Phi-yn Yes, the Albion developers clearly have an unhealthy obsession with pvp, especially for full loot pvp and group pvp content exclusively. After this, it is not surprising that fewer and fewer players are playing Albion online, against the background of the same wow and teso, standard MMOs, which have content for everyone, both for individuals and for groups, both pve and pvp content. and most importantly, in these 2 best and most popular MMOs there is no hellish mixture of pve and pvp content, as in Albion, and pvp does not interfere with those who are only interested in pve. In the future, and I even think in the near future, if the Albion developers don’t come to their senses and continue to forget about pve and single players with big rewards, then only the inhabitants of the black lands with an unhealthy interest in pvp with a small group of naive pve players will play Albion online
Please add more advanced on screen pings like in League of legends (attack here, retreat, defend, go there, danger! etc)
Combine party finder with loadouts. You can then have template 5/10/20 man party with loadouts and people can just join the party finder with correct gear and role. This will save hours on ZvZ masses for example.
I miss the green portals to avalon roads, that was my primordial way of scape when i was gathering in black zone, as a solo player all i can do now is gather in mists, where there are no aspects and the enchanted resources are minimum
Skill issue
Please bring back solo avalonian dungeons, they are best pve/pvp solo duo off meta content in game. Also corrupted dungona need something like lava ring from hell gates, because of the kiters. Add small cheasts like them from mists to open world. I think dungeons need new content like new mobs, bosses and maybe "riddles", something interesting that is not just attacking strong mobs. I think albion need npcts for contents like npc for pvp at all, npc for dungs, corrupteds and hell gates, for avas and for mists and they should give you special vanity items, that you can show others how good you are as pvp player, dung farmer etc. They are not that big changes, but a lot of fun and small things that albion needs. (also mists need IP barriers 800-1200ip, 1200-1400ip, 1400+)
casual sword player talking here.... "Also corrupted dungona need something like lava ring from hell gates, because of the kiters. "
Agree with the mist ip categories.. that would be nice
naaah, i dont like coruupteds, but last time i have to do 4 or 5 of them. And damn that was running symulator...@@unbekanntx
Please make it easier for single players to survive in the albion world
Please don't.
Agree!
Xd
it would be awesome to be able to faction flag at outposts, say you are faction flagged and want to do some corrupt dungeons or venture into the mists when you do so you lose your faction flag and it would be nice when you come out of the corrupt dungeon or mists if you could run over to an outpost that is near by and flag up, so long as its controlled by the faction you have Enlisted too
This is indeed a very good option to flag at any op near you.
Pretty decent idea tbh
@@Anonymth16ththen you could jump in and out of the faction content a bit easier
If there is any way at all to add 3v3 content I think a large portion of the player base would enjoy it
We need a true "test server" with access to all the items of the game (all mounts, all tiers of items, all craftable and farming ressources,...) and with pillar of silver and pillar of fame.
We can improve it with a customing stats on awakened weapons and customisable dummy with resistance.
For me is important for testing all the possibilities of the game.
Guys calm down, the update is named foundations, what do you build on foundations? Roads x)
Search option in the bank across all tabs (checkboxes: personal, guild)
Yes finally stones will be worth as a resource
Al fin bro, mi tiempo que consideraba perdido ahora si valdrá la pena.
Nope, i know people with 500m-1bill worth of stone blocks, they Will crash the market. It gonna be more expensive but in 2months maybe
@@otap1147 .....( ._.)
@@otap1147 in 2026 not in 2 months lol, 500m in blocks is notihng, there is at least 20 people with 5b+ in blocks
corrupted dungeons maps would be amazing the search for them is so long sometimes.
Buff solo/group dungeons or remove them entirely. Nerf static ratting.
They should add the HCE portal on the guild island. To avoid player bottlenecks in the city. And make the market on the guild island the same as that of the city, to avoid bottlenecks, or one section for buying and selling for the guild and another the same as that of the city. since the guild market is not used in most cases.
I love these dev talks, I want them to be more frequent.
What would be in them if they did them more frequent? Look at this one! It is only 5.30 mins long! They have nothing to talk about if they made them more often!
Some suggestions:
- Guards could be upgraded by "feeding" then Equipment of a certain tier and literaly food.
- Static Defense could be some kind of upgrade or addition to this territories (very limited, it should just help not defend the zone alone)
Why do I get the feeling that SBI doesn't like solo players?
They don't lol 😂
Hello. They could ADD PERFORMANCE UPDATES that help people with low-resource setups, with the new visual changes there will be difficulties for many players. Thank you - LIKE IF YOU SUPPORT
Thanks ❤
😊
Good idea
Please update the way you can access Corrupteds. I've come back after 3 years and now I'm spending more time looking for corrupted dungeons than actually being in them. 5-10minutes of searching to find one is insane and is really demotivating. Half the time I get back from a corrupted, I feel dread about having to find another so I end up just getting off.
skill issue
@@KabanicaTHEONE 🤡
you guys better add new battle mounts for siege with the addition of walls!! I want catapults, fire ballistas, rams, or even some magical ones
server for Latin America, high ping, disconnects a lot
Idea) Have earnable cosmetics similar to OSRS pets.
Example 1) Every time you kill the main corrupted dungeon boss you have a .01% chance of being given some naff cosmetic like a pair of horns.
Example 2) Every time you farm an item you have a .001% chance of being given a pumpkin weapon skin that has an ability to make it's eyes glow or something
Reason) Something worth earning so that every time you perform a task like a CD or farm something you feel like you're making progress to the expected drop rate. Furthermore, it'll be something that's cool to see on another person's account that they couldn't have just swiped for unlike 8.4 gear. Lastly, if you're into CS:GO like me then you know the stories and videos of people getting £££ knife drops from their first 10 cases, and this effect could be mimicked here in AO. What I mean by that is the stories of players getting the farming cosmetic in their first 100 crops would hopefully be shared on Reddit, UA-cam, discord etc, giving further reach to AO, as well as adding to the "you make your own story" idea.
* Numbers and cosmetic ideas in the examples are made up and not my real recommendations ofc *
* Copy/pasted from an old post I made in the AO Suggestions discord *
Que mierda están haciendo con el juego lo quieren matar
Boat trips, boat transports and boat fights.
Fight sea monsters, find secret islands or get swept into a whirlpool.
Come on, make a really big update.🙃
Also be able to fish off of the boats, that would be neat
omg that really a big idea 👍
Make it like sea of thieves.
Nice idea
Make duo mists trio instead, we have 2v2 HG already and it's essentially the same meta. Adjust camp/abbey sizes to accommodate.
Fix roads, too many zones since splitting the servers and not enough content to keep players in zones. Reduce the amount of maps and add tracking.
Improve UI and allow players to move/resize UI.
We need differents types of mobs for each biome, with unique skills, more mounts, buff dungeons solos again pls, keep this good game alive, thanks
I have a suggestion to make politics in Albilion more fun. I have the idea of providing a NAP (Non Affiliate Partner) Contract system between Guilds so that this system gives guilds the freedom to collaborate without being tied to alliances, thus creating more varied Albion politics. I have a rough idea regarding this system, namely: 1. Guilds can submit nap contracts with other guilds and be approved by both parties 2. NAP provisions that can be regulated include: a. Provides the option of whether fellow nap contract guilds can kill each other or not. b. provide contract duration settings such as one month, one year, and no time limit c. provide guild or group access d. and there is still much that can be developed 4. Add a silver fee when entering into a NAP contract, so that when one party in the guild cancels the agreement, one party is subject to silver sanctions which cancel the NAP This system can make Albion's political system more attractive. and can be developed further. Thank You
Sounds good, i like it!!
1. Change City plots system : It's literally impossible for other people to own a city plot when people with multiple alt accounts with billions monopolise an entire city for months or years if they have to. People with 20 - 30 alt accounts just get to keep the plots all the time.
2. In the Chests give a drop down with sort functionality just like the merchant , SO that players can sort the items based on their needs as search is pretty much useless as i still need to scroll .
it shouldn't be possible for new players to acess them it's late game content, albion east is different there was a race for that
@@KabanicaTHEONE I agree, i'm not expecting any brand new players to be able to bid and win the plot.
All i'm asking is a better mechanism where others get an equal opportunity to own a city plot and not the same set of people with their multiple accounts owning it all the time.
Give back loot to solo dungeons, group dungeons and corrupted dungeons. The last one would also should get some changes, like something that can help find them. Maybe some maps or teleport in the royal cities.
If we want solo dg loot back they need to remove the safety: bubble shield on exit or keep the dungeon permanently open until it's final boss dies (remove the 90 sec close)
SPANISH: Mejoraría las ARENAS, que hayan más modalidades aleatorias y mapas distintos, por ejemplo capturar la bandera y llevarla de un punto a otro mientras te defiende tu equipo, etc..
ENGLISH: I would improve the ARENAS, that there are more random modes and different maps, for example, capture the flag and take it from one point to another while your team defends you, etc...
1) they have to place the HGs as before, without limits and with the 5 bosses. There will be more activity.
2) update the individual and group dungeons, they are already boring, add more content, more bosses.
3) reduce the black area, there are many maps and few people to cover it in content.
Albion player since 2018
I believe that if the developers want realism and so that all the black zones are under the control of 4-6 large Alliances (like countries IRL). Then to this update with castles they need to add something like “secret passages” in Claims limited by number of people to entre like The Mysts (for example, 3-5 players), where players must quietly and quickly kill the NPC before it raises the alarm and get points like from crystal spider...This will be a good replacement for mages for small guilds
Faction objectives:
There could be actual motivation to come first every month.
Second. someone posted a concept on Reddit regarding a Faction king with buffs for Safe Zones and Bandit. Something for people to rally around instead of zerg v zerg or almost pointless capping rotating every few hours, especially in the yellow zone.
Third. have faction standing influence tax in that city, I would say bz too but perhaps undoable.
Thanks
(1) Endless dungeons like the old Rogue game. As you go down, they become harder and harder, with better loot, and the possibility to find unique material. (2) Introduce a use for enchanted stones. As of now, the enchanted sell for less than the regular ones. (3) Creature Zone Invasion. For example, a group of renown giant bandits attacking a zone. (4) Secret Lairs or treasures that can only be found by a cartographer (new skill?), a little like exploration in Eve Online. (5) Weapon combo skills to create synergy between main and off-hands or even weapon and some piece of armor (Great Axe and Plate boot grant a new ability to knock down and "execute").
I would suggest a possible new dungeon. Similar to hce and similar to normal group dungeons. You cannot enter the dungeon with items. The dungeon itself will offer you an initial set and as you go down the floors, the difficulty increases. The more floors you go down, the better reward will await you. The idea is to reward the player's skills in this type of dungeon and offer them new pve content that would be simple to integrate at this point. The reward system could be that when you die, you are taken out of the dungeon and through some type of multiplier per floor you are given some random item.
Please fix the rating in Static dungens....would suggest that main chests in the static should only open if certain amount of mobs are cleared
Since you asked i think as a collector i would love if albion added rare mounts, like legendary weapons type of thing, 1 of a kind mounts or only 500 of one mount and constantly add new ones with months theme or season would love to bring that collecting aspect to albion rare and very limited things and u can only get it by doing pve or pvp or even guild warfare type of thing. (not skins)
things that can grow in silver value over time. Kinda like investments.
Pokemon cards, hotwheels, antiques aspect to albion.
Buff or rework solo & group dungeons please.
Update Suggestion for solo PvP:
Add a passive sorting system with certain IP ranges (while ignoring the IP given through capes and OC)...Players could be sorted automatically. Like a mist where players only wear 700 to 1000 ip, 1000 to 1200 ip, 1200 to 1500ip and so on... This would be way more balanced, than everything we have compared corruped dungeons and in the current state of the mists
e.g. less rats, more balanced PvP, better risk and reward for low tier players and so on.
It would be so easy to add and bring a lot of joy to the players.
we want Roads
We need a EU Frankfurd server )
YES!!
For sure but not in 2024
@reapermodus2130 I DO, and I will even buy a founder trolololo....
3v3 Hellgates would be nice.
A good quality of life option would be better mouse controls to prevent misclicks. Currently we only have Classic and RTS controls, but being able to bind a specific action to left click/right click/ middle click just like path of exile would be amazing. Also "attack move" like in league, so even if you do misclick the game assumes you meant to click on the player or nearest enemy.
Also Tab to target.
This would make albion so much smoother and feel better to play
Can solo's in all black zones including the roads be drivable again. with that improve solo dungeons or group dungeons as the content has been dead for some time now. Keep the red zone and yellow zone close timer. That way it can be a entry into solo dungeons yet the black zones can be greater loot yet greater risk
i would like same bc im not in black zone anymore bc of the loot changes
Agreed
Combat and items balance. Some weapons are not even playable. Make every item unique and interesting and useful to at least a feature.
add option to mute mount sound in city plzzzzzzzzzzzz
no need to focus on the previous albion features just improve the rewards . the dungeons need the most amount of rework in terms of loot . the loot from solo dungeons is suicidal like 1 tier 8 dungeon gives u on an average 40 k loot (yes t8 ) and required around 20 mins to clear where els if u gather 1 tier 8 node you make around 100 K with proper specs . as i mentioned just improve the rewards or loot . and also i would like to suggest add battle pass or add super premium which requires real life money to purchase and has good deals instead of constantly nerfing the loot and increasing the premium price un- necessarly . my suggestion add super premium which gives you 50 % more rewards than regular premium and i bet people will buy super premium with real money. if devs like my idea well thank you😏
corrupted dungeons portal in town.
The ability to make the chat box black. Depending on where you are in the game, the chat is hard to read (the alliance chat while in the snowy areas as an example) You have some older players :D
Id love to see a total on my market orders
It would be good if you add voice chat settings into the game and during zvz only leader of the team assign role to people who can open their mic and also do some allience benefits update
1- we need something like campaigns, example, choose a mob faction, like morgana, and do things like "kill 10k morgana mobs" then you will could gain a permanent trait like 100 more Life points, or kill 5k keepers with bear paws, gain something like 0.2 bonus damage with physical weapons. This could allow people to have really unique characters beyond just builds. We could choose between a preset amount o options, but take only one in each pool of campaign, so, nobody will could reach all bonus.
2- something like "pray". Pray to a god or entity to gain small temporary bonus, like 10k combat fame right away, or 2% gathering fame for 10 minutes, things of this type.
Add Water Staff and or wind staff
Update suggestion:
"Hide others in city" on PC too, not only on mobile :) Thanks!
Hello, first of all thank you for the work you do. I would like an update to be made where the number of skills that weapons have is leveled (8 skills between Q and W, and E); Since currently, there are three lines (Maces, bows and crossbows) that have fewer skills than the others (Maces and bows 7 and crossbows 6). It would be interesting if you added skills so that they are all the same.
Please add this stuff for faction warfare and capturing/defending faction outposts! Faction warfare is cool and unique but it gets boring over time due to the lack of depth. Let us build stuff for our faction!
1. Ironman
2. Hardcore Ironman (die - puts you in regular ironman)
3. Group ironman (only couple group of frieds can interact/trade with each other)
3V3 HG WHEN?
No more HG it'll just be dead content like the rest of HGs. Make it mists trio.
I think making solo dungeons viable again would be good. The chest rewards could be optimised to be more rewarding exponentially with each rarity and also balancing the rarity of chest spawn. ( Like most dungeons that spawn have common or uncommon chests with little better loot than now. And one in 15 dungeons, lets take has a epic chest with more than 1.5-2X loot than now. Epic and legendary chests are fairly common as I see in solo dungeons but their rewards are disappointing like epic chests merely give 60k silver now and then and legendary chests give 80-90k, I would like that the rewards are upped to average like 120k-150k in an epic chest or 200k in legendary chest. ) Guild updates are worth for the game but most of the playerbase is still solo so major content should focus on solo content as well as guild content.
If any ratio of content is wrong please correct me as I don't know much about the numbers as I am saying from my experience.
You could also add a button like guide in the corner of screen for NEW players to refer to which tells them about the various activities that can be done. New players don't know about basic contents in game and have to browse through communities in order to learn little to no info about the game. The button could show all the basic activities like gathering, pvping, pveing, arena battles ( not known enoough ), Reducing outland fear. You should remove the gathering guide in the crosses because player get confused due to massive contents and don't know how to follow as they get excited by the quests and follow them only.
Also economy is influenced by not players only but also in game mechanics as we saw guild requiring stone makes need for stone in market and hence helping the stone economy. You could research a tad bit about the economy and add mechanics on improving that.
What albion needs a revamp to open world pve. Need wandering mobs. More dynamic open world fights. Make wilderness seem dangerous again.
i would like to have more dungeons or at least that the dungeons changes depending on the area, like if you are in the dessert the dungeons should look like youre in a dessert or a faraons tomb or if youre in the snow it should have snow in the dungeon or have troll like enemies
As a gatherer, this sounds great for me! Really exciting!
Fastest mount with 250%~ gallop speed
(1hp, 0 armor, stunned for few seconds when dismounted, silenced for 10seconds when dismounted, negative carrying capacity)
mount would be great for fast destination reach or transporting only few items in enjoyable speeds
You want solo players to raise up?
Go as following
Solo dungeons > disable random loot generations > make the chest the more rare the beter the loot >
Green = t4 iteams
Blue = t5 t6 iteams and runes
Purple = t6.1 t7 iteams
Legendary = a must only t8 iteams or 4.4 5.4 6.4 7.4 8.4 drops
But you make the chest so rare to get like Legendary = 0.0001 precedent because it might drop over 200 milion worth of loot or 50 milion > the lowest = 10 milions
To be able to see/search all inventories from one place (another ___ Online game has this). Not to put / retrieve, just see what you have and where.
Ava roads ideas:
-let people use siphoned energy to overcharge TP to forcibly go through, it will help with moving around ava and chasing partys.
-Add another type of wisp's that will work like corupted dungeon wachers, just to increase chance to find players on map.
1 - Increase channeling time to enter a mist in the open world.
2 - Being able to give a ride on the mount? It would be hilarious lol !
It's very sad to run like a wolf after any mount without being able to use it to bite.
3 - Mist 3x3
4- Ava road needs to be more attractive, the collections and chests for smaller groups have very bad loot.
5 - Dungeon or HCE maps for two people? That would be a dream, currently the solo dungeon has been completely redesigned, the art is beautiful, but the fame and loot is sad.
6 - Find a way to destroy the game's Scout system.
90% of the dives I do there is a naked scout at the dungeon door. OMG this is boring.
In general there is a lack of content for two people and the rewards for duo or solo players are very poor in PvE.
HCE duo would make the economy spin, more content creation on UA-cam.
Bringing more maps frequently for those who already did it is also interesting.
Or add weekly map rotations with different modifiers.
I know the game is focused on PvP, but adding PvE could bring an even larger audience.
And since I love this game I just want to see it grow.
Solo (beside mist), small group (
WE WANT OLD FACTION CITY FIGHTS BACK PLEASEEEEEEEEEEEEE
Community: roads, HG, corrupted please
SBI: stone stonks, terri important
Rework the mounts .. the game still feel like there is only 5/6 mounts ("bighorn ram" being in the ox skin category hurt, rams can be similar to soldier boots taking their time ot increase their movespeed until being hit)
A off/on toggle button for advance camera movement to be able to pan around. Turn off Inspect in RZ/BZ.
Hello SBi and Rob, filters are needed in the mailbox to select: What was sold on the market, what was bought and what was not sold and also filters by city. NIce day 😎😉
Fame farming dungeon. The loot would be low and the mob fame will be higher. Kinda like knightfall abbey but in open world and without the chests, basically a better nightfall abbey for fame farm but safer than open world mobs for solo players in the bz
From my point of view the update is incredible but it would also be great if other aspects of non-lethal pvp would improve such as the faction gurra that war mounts could be used hehe
Para mejorar los caminos de avalon solo deben acortar el tamaño de los mapas y agregar una función para invocar portales dorados desde los mapas de ho dentro de avalon.
To improve the paths of avalon you just have to shorten the size of the maps and add a function to summon golden portals from the ho maps of avalon.
I think expeditions needs to be improved
1) having a team that might not know each other team up to fight a boss is a cool feature but the reward is never worth doing
2) I think of a new update like on finishing an expedition you can enlist on a harder / higher reward expedition for either solo or group
3) To not make the expeditions an alternative to dangerous content, make it in a way in which failing will decrease your rate (forexample:- if you get knocked out 3 times you fail)
4) make different types of missions
Example defend a certain point from mops for a certain amount of time
Maybe ships in albion online?
Make it so we can auto gather plots. Something like a gather all button on the plot sign. And a plant all, feed all, and nurture all. Just reduce the click intensity.
ADD ANOTHER BAG TYPE
Third type of bag that ADD inventory slot, to make things balanced you can reduce the weight bonus on the bag
So player can have more option when doing contents
Normal bag with normal weight bonus
Satchel bag for bonus fame with the cost of silver
And the THIRD extra slot bag with reduced weight bonus
Sometime the chest loot is just so much and we cant take all of it just because of slot problem and left a lot of loot sometime even more than 1m smh
Please give us the ability to customize our button placement for mobile users. Thank you
I love how they keep saying after each update. Tell us what updates you would like to be next where everybody says solo content focused update and then they make group/guild updates instead