2D in 3D - Rigging a flat character's Eyes - Maya

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 27

  • @3dgust
    @3dgust 4 роки тому +1

    Man!! Im so glad that I found your channel! THanks!

  • @victorromanko4575
    @victorromanko4575 4 місяці тому +1

    awesome video ! really great stuff

  • @saeedsalehi1523
    @saeedsalehi1523 4 роки тому

    We are waiting for the next episode! Thank you James.

  • @TheGuineaHog
    @TheGuineaHog 4 роки тому +1

    Amazingly helpful as always! Keep up the awesome work!!!

  • @nikanim
    @nikanim 4 роки тому +4

    Really inspiring...Thank you!

  • @kaidy7768
    @kaidy7768 4 роки тому

    Just amazing

  • @MenaceManTV
    @MenaceManTV 4 роки тому +1

    I really appreciate these instructional videos. I love the look of 2d animation but I don't like the look of the toon shader and don't want to teach myself a whole new rigging program like Duik in After Effects. Thanks a lot

    • @jcrossley17
      @jcrossley17  4 роки тому +1

      I'm not a fan of the toon shaders either. But, it's cool that we can use Maya's polygons to create lines and shapes like vectors in Illustrator.

  • @gurunatht884
    @gurunatht884 4 роки тому

    Thanks for the awesome video

  • @jasperofficial1911
    @jasperofficial1911 4 роки тому

    Amazing

  • @ajl458969
    @ajl458969 2 роки тому

    Me comin to look at some riggin tips and realizing it’s my old professor from SCAD aayyyy

  • @serenishere7372
    @serenishere7372 2 роки тому

    Hi James, can you please show us how to do a side view with these flat facial features on a 3D head?

  • @ABSD30062
    @ABSD30062 4 роки тому

    this so awesome better then 2d soft lol

  • @temwangwira3717
    @temwangwira3717 3 роки тому +1

    Is it possible to get the same results in blender

  • @stilartman9671
    @stilartman9671 3 роки тому

    Good job. Possible export texture animated to format .fbx ?

  • @harshsinha8428
    @harshsinha8428 Рік тому

    in the eyebrows portion how is ur NURBS square has circular corners? I tried making the same with a NURBS circle but now the edges too have become circular.

  • @fatihahrizal7296
    @fatihahrizal7296 3 місяці тому

    srs question, how do you group or combine the polygon pupil with the nurbcircle pupil, i tried ctrl+g/ combine, it didnt work. please reply fast 🙏

    • @jcrossley17
      @jcrossley17  3 місяці тому

      You want to make the polygon pupil a child of the nurbcircle (Control). Select the poly, shift select the nurb, and Edit/Parent.

  • @ZekeriyaKorkmaz3d
    @ZekeriyaKorkmaz3d 4 роки тому

    🙏❤️

  • @bigdamnhero2297
    @bigdamnhero2297 3 місяці тому

    serious doubt tho, how do I copy the eye once i have finished rigging?

    • @jcrossley17
      @jcrossley17  3 місяці тому +1

      If you want to copy the eye rig to make the second eye, you have two options:
      - Import the eye rig file again, so you have two separate rigs. Then, move one into position for the second eye.
      - You can try duplicating the rig by selecting the top nodes of the hierarchy, going to Edit > Duplicate Special, and enabling the 'Duplicate input connections' option.
      Let me know which one works for you, and feel free to ask if you have any more questions!

    • @bigdamnhero2297
      @bigdamnhero2297 3 місяці тому

      @@jcrossley17 that's exactly what I did I was just wondering if there's a better way of doing it, for instance in my case I opened the eye as reference and then imported it in the scene, but since I'm repositioning it, now it's got values. I guess it's best if I duplicated and placed the joints, controllers to the side for the second eye while I'm doing it to avoid these issues! 🤔

  • @courage7638
    @courage7638 4 роки тому

    Man that rig is complex

    • @jcrossley17
      @jcrossley17  4 роки тому

      I've been trying to keep the rigging videos for this character simple. But the eyes can be frustrating if they don't have enough controls, so I ended up using more animation controls this time. But, we could always do a simplified version using the same techniques.

    • @courage7638
      @courage7638 4 роки тому +1

      @@jcrossley17 I meant complex in a good way not that its getting worst

    • @jcrossley17
      @jcrossley17  4 роки тому +1

      @@courage7638 That's good news, Thanks.