Dynamic Shockwaves with Particle Advection II

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  • Опубліковано 16 вер 2024
  • In this advanced continuation of the dynamic particle advection shockwave tutorial, we’re going to build on the foundation established in Part I, but with some powerful optimizations to streamline and enhance the workflow. I’ll show you how to take your particle simulations even further by leveraging the Particle Instance Modifier and Geometry Nodes to efficiently create detailed meshes on each point of the simulation.
    We’ll begin by using the Particle Instance Modifier to reference the particle simulation, working with a single vertex to maintain precision and control. From there, we’ll seamlessly transition into Geometry Nodes to dynamically generate complex geometry at each particle location. This allows us to build meshes directly from the simulation, giving you an incredible amount of flexibility to customize the shockwave's appearance.
    With these optimizations, you'll be able to dramatically improve both performance and visual quality. I’ll guide you through fine-tuning the particle instance settings and node configurations, ensuring that your simulation runs smoothly, even at higher complexity levels. This section will also cover practical tips for controlling geometry creation, from basic shapes to intricate forms, all driven by the underlying particle movement.
    In the look development phase, we’ll revisit shaders, lighting, and material tweaks to integrate these newly created meshes into your scene. By combining Geometry Nodes with optimized particle simulations, you’ll see how to achieve stunning results without compromising on performance or creative control.
    By the end of this tutorial, you'll have an enhanced skill set for using Blender’s Particle Instance Modifier and Geometry Nodes to optimize and push your particle effects further. Don’t forget to like, comment, and subscribe for more advanced Blender techniques!
    ---
    Project File:
    How to Download the File
    I've uploaded the simulation file to my GitHub repository. Follow the steps below to download it:
    Option 1: Download ZIP File
    Click on the link: github.com/nxs...
    Once you're on the GitHub page, click the green "Code" button.
    Select the "Download ZIP" option at the bottom of the dropdown menu.
    Option 2: Use Git Clone (For Advanced Users)
    If you're familiar with Git, you can clone the repository to your desktop:
    Open your terminal or Git Bash.
    Run the following command:
    "git clone github.com/nxs..."
    #b3d #blender #blender3d

КОМЕНТАРІ • 9

  • @nonprofit7163
    @nonprofit7163 9 днів тому

    your on fire man keep it up!

  • @FlorianStangl
    @FlorianStangl 2 дні тому +1

    Did my comment get removed? I was linking a video that shows to use the velocity information with geometry nodes...

    • @nxstynate5505
      @nxstynate5505  2 дні тому +1

      I didn’t, maybe UA-cam removed the link. What’s the name of the video?

    • @FlorianStangl
      @FlorianStangl 2 дні тому

      @@nxstynate5505 test, test one, two

  • @3danmensional0000
    @3danmensional0000 9 днів тому

    lmaooo the comment. I mean everything is a learning process! Great particles video again man!!

    • @nxstynate5505
      @nxstynate5505  9 днів тому

      Indeed, yeah the comment is all good. Thanks for watching.

  • @TheFercancino
    @TheFercancino 9 днів тому +1

    what is the name of the theme you use for the blender you are using or if you can share itthemes

    • @nxstynate5505
      @nxstynate5505  9 днів тому

      No problem at all, it's a Cinema4D theme that I found by a simple Google Search. I'm finding that this theme is pretty sleek and fresh for the UI.
      I pushed the theme up to my GitHub repo that I keep for shared UA-cam files, check the link in the description I've updated it. You can download the repo as a .zip file and then from there you will find the file to load up in the "~theme" folder.