How to Use FREE Textures in Affinity Photo, Designer, and Publisher
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- Опубліковано 14 січ 2025
- In this video, we’ll look at how to apply free textures to your designs in Affinity Photo, Affinity Designer, and Affinity Publisher.
✅ UNLIMITED Fonts, SVGs, Graphics for $3.99/month:
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Texture Labs FREE Textures:
texturelabs.org/
💻🚀 Download my FREE PDF with 10 more Affinity Designer tips here:
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THanks Trent! Great tutorial as always. I love texturelabs! Thanks for pointing out the Top Secrets section. Totally fell under my radar. 🙂
Hi Roboto....no problem, glad it was helpful!
Another great video. Thank you!
Thanks, glad it was helpful!
Thanks Trent! Outstanding tips as usual. You have really upped my photography creativity. Love your videos!
Hi Lloyd, glad to hear that!
Very nice Trent
Excellent as usual
Cool texture quick tutorial! Thank you.
Very nice Trent! Thanks!
Thank you Trent for this tutorial .. I often use textures in my art creation and have quite a collection of textures but haven't used a brush to add textures - I believe I will be doing so in the future. One thing I have found that others might find useful is: when applying a texture with colour (and I ofter use Soft light or Overlay blend mode when doing so), if I want to remove some of the texture from my subject a simple mask also will remove the colour effect of the texture, so what I do is add a live gaussian blur filter to the texture (set so as to lose the texture - but keep the colour) and then use the gaussian blur filter's built in mask to apply to the parts of my image that I wish the texture to be removed or lessened.
Hi Sharon, thanks for sharing that awesome idea! There are so many ways to use textures and I may make additional videos about it :)
Thank you very much :-)
Thanks
I'm new to affinity and found your channel. I purchased the universal, but most will use the designer and photo. My main reason is to build lower thirds for my youtube channel. I looked through and may have missed a video on how to build lower thirds with a transparent look. I also edit with fcp and can use motion to make the different elements move that I make on designer. I just need some help getting started with building the elements in designer.
Hi @TAHDAHFarm, thanks for watching!
In general, I'd say that to build the lower-thirds graphics you'll want to create PNGs of the text with transparent backgrounds. You can also export as SVG if your video editor supports that. I use Davinci Resolve, and it is a convoluted process to use SVGs in that, so I export as transparent PNGs. But if your editor supports SVGs, that would be a good choice. Hope this helps!
I have not used SVG before. Always use png. I'm trying to figure out the transparent and cropping of a bkgd I want to use. I have png logo to go in the lower left. Just need the, basically, bkgd to put the font on. I'm probably jumping in over my head with just starting to use this software.
So the texture image should be always on top of our photo for the blend mode? What happens if the photo is on top and we set blend mode to it? Will we get the same result? (I'm asking before checking it by myself😅)
Hi Joan, good question! The answer is that it depends on the blend modes. For some of them, it doesn't matter which layer is on top, whereas for others it does. So I recommend experimenting with it in your design to see which looks best.
Another way to get textures: get your mobile and shoot walls, pavements, grass, water, rusty surfaces, carpets, tree barks and whatever else you can. Just make sure the phone camera is parallel to the surace you are taking the pic. No RAW file is necessary, just the best quality jpg.
Hi Javier, awesome suggestion! When it comes to finding textures, the only limit is one's imagination.