Thank you very much, David! This was exactly what I was looking for! You are the best in giving the correct information to people like me who just scratching the surface.
Hi David! Could you please show a way to record a video, NOT in real time? Offline rendering? I have a show already recorded on a green screen that is 40+ minutes long, and I wonder how to use Aximmetry to render out the entire 40 minutes quicker, not rewatching it again in real-time... I struggle with Playlist/Sequencer/Recorder nodes... Thank you!
HI thanks for the tutorial its help me a lot. can you please make a video on text change.. if you have please share the link thanks again, please expain what is aximmetry because i m beginner
Yes it does, it can add up. This is just the most simple setup to show the concept/workflow. There is no additional event ticks used for this project besides for the use of the presentation. No video inputs, no color/light change position and so on. Some other projects I have a lot plugged into event tick. In the end for me it’s about compromising between your system’s capabilities and what you need. Also in my experience, when it comes to “optimizing” your scene, I’ve dealt with more impactful things than Event Tick. However if you must avoid it, you could for example set individual triggers to set each static mesh (press 1 for model one, press 2 for model two) then everything is just using Event Begin Play.
@@aximmetricks thank you for the detail reply. May be I will try out the individual trigger method and post a video on my channel. Thank you very much for these tutorials
The Aximmetry UE5 editor is virtually identical to the regular UE5 editor. The techniques here could be used in standard Unreal as well, just set something other than the Aximmetry triggers to trigger the events. What you don’t get in standard Unreal is the high quality keying, simplified video I/O, clean video billboard rendering/compositing and versatile user interface for live control. Using standard UE5 for any type of live production is very cumbersome. You need a dedicated interface for live video production.
Thank you very much, David! This was exactly what I was looking for! You are the best in giving the correct information to people like me who just scratching the surface.
You're very welcome! Good luck with your production💪🏻
Thank you very much, always some tricks to learn. Would love an AR presentation tutorial, using AR masks and Aximmetry Eye as camera and tracker.
Hi. Your content is great! Could you please make a tutorial how to receive data from api and use it on a virtual screen or as a material on an object?
Hi, yes I will be making a series on realtime data visualization.
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Hi David! Could you please show a way to record a video, NOT in real time? Offline rendering? I have a show already recorded on a green screen that is 40+ minutes long, and I wonder how to use Aximmetry to render out the entire 40 minutes quicker, not rewatching it again in real-time... I struggle with Playlist/Sequencer/Recorder nodes... Thank you!
Easy to do it .. send the video to Aximmetry and connect to the screen
HI thanks for the tutorial its help me a lot. can you please make a video on text change.. if you have please share the link thanks again, please expain what is aximmetry because i m beginner
Hi David, I see that most of the times in you use Event Tick. Does this cause any performance hit during actual production ?
Yes it does, it can add up. This is just the most simple setup to show the concept/workflow. There is no additional event ticks used for this project besides for the use of the presentation. No video inputs, no color/light change position and so on. Some other projects I have a lot plugged into event tick. In the end for me it’s about compromising between your system’s capabilities and what you need. Also in my experience, when it comes to “optimizing” your scene, I’ve dealt with more impactful things than Event Tick. However if you must avoid it, you could for example set individual triggers to set each static mesh (press 1 for model one, press 2 for model two) then everything is just using Event Begin Play.
@@aximmetricks thank you for the detail reply. May be I will try out the individual trigger method and post a video on my channel. Thank you very much for these tutorials
Please make a video without using aximmetry .. only in UN5
The Aximmetry UE5 editor is virtually identical to the regular UE5 editor. The techniques here could be used in standard Unreal as well, just set something other than the Aximmetry triggers to trigger the events. What you don’t get in standard Unreal is the high quality keying, simplified video I/O, clean video billboard rendering/compositing and versatile user interface for live control. Using standard UE5 for any type of live production is very cumbersome. You need a dedicated interface for live video production.
thank you so much for you valueable words❤@@johanfolke2971
Where I can find this studio...
It’s a modified stockeds studio I once purchased. Look for Y9RFX
What do you mean of Y9Rfx .. is it in market place at unreal engine! ...