I think that the Special hability would be a chargeable dash, when u hold it u do the Ali shuffle just like in mangá, and while you hold you can choose where you gonna go, but u can't move while holding dash
We need the Dempsey roll for Ippo and nerf his stamina capacity, the ability can be activated if you dash five times(left and right dashes)without getting hit then you get your stamina back after activating, Dempsey roll will dodge everything upon activation and you will automatically move forward your opponent, you can use m1 during it dealing twice of the damage it dealt but, if you get countered while doing damage the Dempsey roll you take x4-5 more damage(instant knockdown if M2 counter)also drains little stamina continuously while using with a long cooldown, you can cancel the Dempsey roll but this will take 10-25% of your health depending on how long you’ve been using it(can regen) not canceling it will leave you at 1% stamina before automatic canceling without losing health, also the m1 takes a little stamina as well.
I hope they add the head turn for corkscrew hahahah my concept: It will be an ability (obviously) and its like a parry mechanic so you have to time it right. Will only work on m2s, and if timed right (the head turn) the m2 damage will turn into healable damage. And you get 3 head turns in a row (if you hit all m2s with the head turn) but, if you decide to just randomly do a head turn or try to do it with an m1, you will be vulnerable for 1 or 2 seconds (endlag maybe too long) oh yeah if you time the head turn right after the opponent m2s, it gives you a slight speed boost just enough for your m1 to hit m2s not included for the boost. But if the ability is added drowning might nerf the dash of corkscrew.
chronus ability could be used by filling up a meter next to ur stamina that buffs ur movement speed dash speed and attack speed lasts for around 10-12 seconds
Oh hell yeah not only am I hyped now for freedom but also chronos the time stop for 10 seconds freezing the opponent instead of the regular ultimates plus all the other stuff is being be awesome and really fun to use I hope the dev goes through with all this and doesn’t nerf it to hell after it releases.
lets even this out a lil bit, since he has a 20 m1 combo he will potentially break any block (except turtle) with only 10 m1 combos so u gotta make sure u dont break em and to do that you have to let go of your block button making you vulnerable for punches and possibly m2s but heres the catch after the 10 combo if he m2s right after its slower than its normal speed (normal speed is like wolf m2 but slower) the speed of that m2 will be like ghost m2 making u have the opportunity to dodge if u can but that slow m2 will only apply if u did the 10 m1 combo (its stupid that his m2 will be slower considering hes a very fast style but this is what i can think of rn i dont wanna brainstorm for this lol)
I feel like the old styles need abilities to like ippo gets an ability where once you activate it either you get motivated and get some buffs for a short time or when active it will give you small damage buffs for each dash like you said before It would just seem so cool to have stuff like that
Honestly chronos’ first jab should have a huge range and it should be usable frame 1 after his dash since it’s based on muhammad ali who put all his weight on his front foot and shot his jab like a pump when he punched. He also punched during his circling.
based on how utb works, it would make sense to make timestop the ability with a cd. In other anime games, you typically end up focusing on fighting in a multiplayer setting where you have a chance to be ganked. Timestop could work if it ended after landing the first attack since utb is mainly a 1v1 focused game with low room for outside interference.
Style idea Philly shell: description:A style that originated from Philadelphia,this style is one of if not the greatest defensive style in the world.Like a shut clamshell your defense is tough in order to protect the precious pearl inside for this reason it is nicknamed "The Philly Shell" Pro's Slight extra counter bonus Incredibly fast start up Above average reach Toughest block in the game faster walking speed when blocking Con's Extremely weak punches Below average dash Takes extra damage when blocking Slowest block recovery speed M1'S are always at the left so m1's are predictable Special gimmicks M2'S have invincibility frames-so even if you're opponent punch first you can still dodge and counter there punches because of the invincibility frames Parry's-Parry's work similarly to perfect dodge's the more accurately timed your parry's are the better and parrying allows you to deal extra counter damage,to parry m1's tap m2's and block at the same time,to parry m2's tap m1 and block at the same time again perfect parry:stun your opponent long enough to to use an ult and m2 Normal parry:stun long enough to hit an m1 Missed parry deals extra counter damage to you Toughest block in the game-can withstand 10 smash m2's with no problem however you take extra damage when blocking and your block recovers slowly.Getting your block broken takes your ability to use m1 your block and your ability to parry m2's Shoulder roll-Rolling your shoulder towards the direction of the punch to deflect and widen there punch,stunning them and and negating damage to use the shoulder roll walk towards the direction of the punch while holding block to deflect your opponent's punch (if the punch is coming from the left side walk to the right and if it is coming to the right Walk to the left,the shoulder roll Throws your opponent off guard to create some distance or counter striking possibilities Punches-m1:flicker jabs similar to hitmans m1's m2: similar to long guard m2's The special ability Pull counter- the pull counter is a punch that deals extra counter damage this ability is easily recognized by lowering your head like you are crouching to make the illusion that you are closer,activating this ability makes you untouchable for a few seconds and getting punched in this state gives a free counter(like death counter in strongest battleground)and you can use this while blocking and after dashing however this counter is dodgeable and missing the ability slows it's cool down After landing counter:5 sec After missing or not landing counter:20 sec Ult-Pull counter:you start by lowering by your head to the opponent and then after that you dodge your opponent by "Pulling" and countering him with a right hand damage:50% Rarity: legendary
They should add the "No guard" style, it should be April fools limited and have incredible foot work and dashes with mid damage and takes alot of counter damage
I think a fun gimmick for Chronos would akso be a way to increase its m2 damage,i was thinking something like the glove touch he does in the manga,anytime you pd and use an m1 instead of an m2 you'll touch ypur enemies gloves,this will give you a 1,25x damage buff on your next m2,it could stack,maybe getting the sane amount of damage as smash's m2
yeah i want to see a smash v2. call it like "tiger" style or some thing. my idea was to him little to no guard but more health and slugger/iron fist damage. his special could be like what he did in the José Nargo fight where he traps his opponent in the corner and against the rope keeping his opponent from dodging left and right and only in place like there in a cage with a tiger. (or maybe give him super armor) his ult could be the smash he used in the José Nargo fight where his opponent head was bit off by a image of a tiger
It almost seems like you didn't see hajime no ippo, and they should also nerf them with an iron fist, literally there are times when I see myself as much superior to many people with that style and they end up beating me or leaving me with very little life for its ultimate and someone who has been playing the game since the only mythical one was Ippo tells you this.
itagaki's ult would be a cutscene where he does all the combinations in a boxer such as a jab right into an uppercut like the manga it would similarly work like the hand low style ult but u dont need to blind them. u would just disappear like in the manga
ok I thought of an idea for a new legendary style, it is called INFINITY it is a fighting style like ippo's but it's a legendary we did not get to see ippo's Dempsey roll until he used his Ulti so I thought we can have something like that, and I am going to use the example from the fight between Wally and Ippo. so, the m1 will be like body blows to the stomach but like fast kind of like kimura's style but different its m2 will be like bullet's m2 but his right hand goes down and left goes to the side like iron fist and now the ability his ability I thought like the video that untitled boxer released he said a parry ability so this parry ability will be called the Dempsey it will last 4 seconds and when the opponent has hit the parry it will send a barrage of punches at the opponent and passive I don't think the style needs a passive ability but just tell me if I am wrong now for Ulti again I am going to take the fight from Wally and Ippo so first the opponent will start betting the shit out of you in the start off the Ulti and you will take damage like iron fist but then when your about to fall you dash forward and then your opponent sees an image of an infinity sign and he see bunch of after images of you the you go for a Straight right to the face siting your opponent down finishing the Ulti that all I have for the infinity style so do you like it did i do good
I have a style idea i its called the hammer style aka hammer nao or geromichis style this style is gonna be like ippo but a rare style so the puches are the same speed but the damage is only 75% of ippos normal attacks this style has the special a ability called the solar plexus blow in the anime this blow would literally prevent your opponent from breathing or atleast make it hard to breathe so i think what this ability is it deals the same damage as an m2 but this will prevent your opponent from regaining stamina back they will only regain stamin if they are stamina broken this basically gives you a free m2 but just to balance it if you miss this ability you will be vunlerable to counters for 10 seconds kinda like a debuff basically gives you handslows counter vunlerability this ability also drains half your stamina this ability has a 15 second cooldown and for his ult it should go like in the anime You miss an attack on a blocking opponent but using your fist you swing there block wide open then you land a solar plexus blow dealing 40% hp when this ult ends your opponent is slowed for 5 seconds basically the slowness is gonna act like kimuras slowness before he was nerfed
Ngl i been thanking about suggesting the golden right fighting style its gimmick could be bleeding that will slowly lower the opponent's hp each time you hit a m2 but the hp being reduced cant nockyou down and that reduced hp its not permanent damage
chronus style should time stop the old fashion way as the second time stop is a no brainer because it can't miss at all . my recommendation make chrous stamina more and make their ability slow down time drain the stamina bar and has no cooldown for it, so it's just a tool for dodge as easily
Time blitz should be the name, and what is should do is, increase the amount of jabs you do in a m1 combo, and speed buffs chronus, and more stamina, after using the abillity you get a stamina drain to balance it
Since it is so fast, it’s special ability should be a fan made ability called chronos punish. It should be a right hook that is as fast as bullets jab.
I mean in the manga itadaki's fist shape is revealed which revealing something new about itagaki's dmg since his fist is a triangle shaped fist it doesn't deal powerful dmg but a powerful penetrating dmg so maybe higher dmg on the block when using m1?
Fun fact: the chronus ability the you mentioned it is actually an a ability in a actual ippo game called Hajime No ippo fighting spirit the itagaki character has that ability
What if they add a new rare style which is jason ozuma's style the hooker style which has a good dmg same as ippo good dash and decent block he has a ability which what i called "Calamity hook" which is the same range as ghost jab and if you get hit you will be stunned.
chronus ability is invincible jab which is the start of combo ability like ghost but cant see you know and the ult is like first jab then you dash around in circle and the opponent feel dizzy and chronus will start attack with m1`s then finsh combo with a m2 bodyblow. that`s all please tell this one to them jwordz ty
i think the ult would be like the fight with saeki, where he goes Chronos mode, does an Ali shuffle and starts to throw fast jabs from all directions, but the after all the punches, the opponent will just fall to the floor, like when saeki said he couldn't take it anymore and fell on the referee
What if the ultimate would just be like where the openent is Gonna punch in slow motion while u dodge and then throws fast jabs kinda like shotgun but both arms at the same time then what u said
Ippo V2 Legendary Ippo has Top tier M2 Damage as well as Good Dashes and Block He will have 2 Abilities 1 is an Autonomous Weaving cycle that grants him an inbetween second on every second to be unhittable basically a Dash that is on 24/7 R ability Gazelle Punch does 80% damage on Opponents Guard acts as an M2 meaning it is dodgable mid M1 combo Debuff: More Counter Damage Ultimate: Dempsey Roll against Send(Full Combo including the Liver blow, Feint, Gazelle Punch, and Dempsey roll in EP 76)
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time There are so many options to pick that I don't even know what to do 😅
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time There are so many options to pick that I don't even know what to do 😅
Idea for the ult it’s time stop but your stamina gets destroyed for the longer you use if you use ult your stamina would lower by a decent amount for a bit as a cost
The chronos ability in my opinion should act like the inverse of shotguns does right now, you dodge every attack thrown at you automatically and whilst in this mode your counters do extra damage and you can punch within the autododge animation for free counter damage long cooldown maybe ~15-20s also no signal that the ability has activated at all
@@cvxltic You could just not hit chronos when you figure out he's doing this? Mid ability when you think about it way better than the time stop that's actually planned
I would like to see a reworked version of ippo or a new one using his current dempsey roll maybe called Wind God? and it uses the passive you explained in another video where the more you dash the more damage multiplier is added i also would like to see Alfredo’s style which is similar to Ricardos but his ability would be Alfedos rage giving him an attack boost, speed boost, punch speed, it would have a long cooldown time and doesnt last too long tho but would change his m1s and m2s. Maybe giving his jabs similar to ippo and an m2 like ghost while his rage is on.
if ippo will actuallly get revamped i would love to add that concept of adding damage the more he dashes but it will be permanently called the dempsy roll now but the ultimate will have a cool revamp and a new name called "Evolved Dempsy Roll" what the ult will be is his current dempsy roll in the manga (the infinite shaped dempsyroll)
My guess for alf style or MEXTLI style Is that it will have incredibly fast m1's,great reach, slightly above average damage,slightly extra counter bonus and randomized punches but weak dash and block.The randomized punches work by the amount of hits you do first you start of by throwing jabs if you land them(or if it gets dodge to many times)to many times it will add another punch the long hook which is slower in speed than the jabs and it reaches farther catching your opponent of guard.After landing the long hook many times it will add the uppercut it will apear in the right side and deals blockbreak but it is much shorter in range than the jab and long hooks and after the long uppercuts it will do one-two's which is basically the same speed as wolf white fang and you can reset the punch pattern by using the m2 which is a short uppercut Now for the special ability MEXTLI MODE:your body becomes overcomed by rage and anger putting your all to an all out offensive however it decreases your defense significantly this mode is a double edge sword and should only be used as a last resort.Increases your damage,the damage of your ult and dash Significantly but your block gets incredibly weaker, your reach becomes shorter,your stamina regenerates slower and you take more damage in this mode after using the special ability you will be stuck in that mode until the end of the fight the ability gets charged the more you hit or get hit by the opponent Now for the ult:there are two ults for MEXTLI style one for the main style and one for the MEXTLI MODE the first ult(main style) will basically be the combo Alfredo did to ippo and for the second ult(MEXTLI MODE) will be the counter alf did to ippo that knocked him down the main style ult will deal 55% and the MEXTLI MODE will deal 70% or 60% to summarize The pros are: Great reach Extremely fast start up Randomized punches Slight extra counter bonus Cons are: Slightly weaker dash Bad block Weak damage MEXTLI MODE: Pro's: Great increase in damage Faster dash Stronger ult Cons Weaker block Shorter reach Slower stamina regeneration Takes extra counter damage Main style:out boxer + counter puncher MEXTLI MODE: aggressive pressure fighter In the MEXTLI MODE the punch randomizer is disabled instead your m1's will be a combination of iron fist and ghost m1's (will start with (jabs and then hooks) Rarity:legendary EDIT: I made a mistake on the punch pattern alf starts with jabs than the long uppercuts(also comes from the left),the one two's,and then the long hook the m2 will be a right straight instead of a short uppercut also I made some nerfs because it's too op It's the damage nerf,I'm going to lower it so that it's more balanced and that's basically it
almost all but the planned ones are itagaki,wally,smash v2,ippo v2(ippo after retirement)aswell as revamping slugger,ippo and corkscrew.BUT EVEN AFTER he'll do non hajime no ippo styles like ones in ashita no joe or irl styles
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time There are so many options to pick that I don't even know what to do 😅
Did I cook
🍳🍳🔥🔥🔥
Yes
Pls fight me bro! My name: y_Nawzzy
Let jwogoat cook
Yes
I think that the Special hability would be a chargeable dash, when u hold it u do the Ali shuffle just like in mangá, and while you hold you can choose where you gonna go, but u can't move while holding dash
Dang that sound sick
We need the Dempsey roll for Ippo and nerf his stamina capacity, the ability can be activated if you dash five times(left and right dashes)without getting hit then you get your stamina back after activating, Dempsey roll will dodge everything upon activation and you will automatically move forward your opponent, you can use m1 during it dealing twice of the damage it dealt but, if you get countered while doing damage the Dempsey roll you take x4-5 more damage(instant knockdown if M2 counter)also drains little stamina continuously while using with a long cooldown, you can cancel the Dempsey roll but this will take 10-25% of your health depending on how long you’ve been using it(can regen) not canceling it will leave you at 1% stamina before automatic canceling without losing health, also the m1 takes a little stamina as well.
@@user-jx2rr3fe1oDempsey roll is just a barrage of overhead hooks
Ali shuffle should be EMOTE
The sneak peak is already shown the ability is to slow down time called "focus" its basically op
I hope they add the head turn for corkscrew hahahah my concept: It will be an ability (obviously) and its like a parry mechanic so you have to time it right. Will only work on m2s, and if timed right (the head turn) the m2 damage will turn into healable damage. And you get 3 head turns in a row (if you hit all m2s with the head turn) but, if you decide to just randomly do a head turn or try to do it with an m1, you will be vulnerable for 1 or 2 seconds (endlag maybe too long) oh yeah if you time the head turn right after the opponent m2s, it gives you a slight speed boost just enough for your m1 to hit m2s not included for the boost. But if the ability is added drowning might nerf the dash of corkscrew.
This is terrible, why would anyone bother to time it if they can just dodge instead
fr
terrible and unreliable skill if it only works for m2s
Pretty good idea 👍
(r) button
chronus ability could be used by filling up a meter next to ur stamina that buffs ur movement speed dash speed and attack speed lasts for around 10-12 seconds
Bro actually cooked 💀
Oh hell yeah not only am I hyped now for freedom but also chronos the time stop for 10 seconds freezing the opponent instead of the regular ultimates plus all the other stuff is being be awesome and really fun to use I hope the dev goes through with all this and doesn’t nerf it to hell after it releases.
lets even this out a lil bit, since he has a 20 m1 combo he will potentially break any block (except turtle) with only 10 m1 combos so u gotta make sure u dont break em and to do that you have to let go of your block button making you vulnerable for punches and possibly m2s but heres the catch after the 10 combo if he m2s right after its slower than its normal speed (normal speed is like wolf m2 but slower) the speed of that m2 will be like ghost m2 making u have the opportunity to dodge if u can but that slow m2 will only apply if u did the 10 m1 combo (its stupid that his m2 will be slower considering hes a very fast style but this is what i can think of rn i dont wanna brainstorm for this lol)
I feel like the old styles need abilities to like ippo gets an ability where once you activate it either you get motivated and get some buffs for a short time or when active it will give you small damage buffs for each dash like you said before It would just seem so cool to have stuff like that
Honestly chronos’ first jab should have a huge range and it should be usable frame 1 after his dash since it’s based on muhammad ali who put all his weight on his front foot and shot his jab like a pump when he punched. He also punched during his circling.
Bro predicted the enemy moving slow
based on how utb works, it would make sense to make timestop the ability with a cd. In other anime games, you typically end up focusing on fighting in a multiplayer setting where you have a chance to be ganked.
Timestop could work if it ended after landing the first attack since utb is mainly a 1v1 focused game with low room for outside interference.
Time stop?
Dude. Why?
bro ur videos r just chillin
Style idea Philly shell: description:A style that originated from Philadelphia,this style is one of if not the greatest defensive style in the world.Like a shut clamshell your defense is tough in order to protect the precious pearl inside for this reason it is nicknamed "The Philly Shell"
Pro's
Slight extra counter bonus
Incredibly fast start up
Above average reach
Toughest block in the game
faster walking speed when blocking
Con's
Extremely weak punches
Below average dash
Takes extra damage when blocking
Slowest block recovery speed
M1'S are always at the left so m1's are predictable
Special gimmicks
M2'S have invincibility frames-so even if you're opponent punch first you can still dodge and counter there punches because of the invincibility frames
Parry's-Parry's work similarly to perfect dodge's the more accurately timed your parry's are the better and parrying allows you to deal extra counter damage,to parry m1's tap m2's and block at the same time,to parry m2's tap m1 and block at the same time again
perfect parry:stun your opponent long enough to to use an ult and m2
Normal parry:stun long enough to hit an m1
Missed parry deals extra counter damage to you
Toughest block in the game-can withstand 10 smash m2's with no problem however you take extra damage when blocking and your block recovers slowly.Getting your block broken takes your ability to use m1 your block and your ability to parry m2's
Shoulder roll-Rolling your shoulder towards the direction of the punch to deflect and widen there punch,stunning them and and negating damage to use the shoulder roll walk towards the direction of the punch while holding block to deflect your opponent's punch (if the punch is coming from the left side walk to the right and if it is coming to the right Walk to the left,the shoulder roll Throws your opponent off guard to create some distance or counter striking possibilities
Punches-m1:flicker jabs similar to hitmans m1's m2: similar to long guard m2's
The special ability
Pull counter- the pull counter is a punch that deals extra counter damage this ability is easily recognized by lowering your head like you are crouching to make the illusion that you are closer,activating this ability makes you untouchable for a few seconds and getting punched in this state gives a free counter(like death counter in strongest battleground)and you can use this while blocking and after dashing however this counter is dodgeable and missing the ability slows it's cool down
After landing counter:5 sec
After missing or not landing counter:20 sec
Ult-Pull counter:you start by lowering by your head to the opponent and then after that you dodge your opponent by "Pulling" and countering him with a right hand
damage:50%
Rarity: legendary
You know, originally that supposed to be Miyata's style right there lol
@@omicron5128 wait really?
@@ilikeappleandbananas Yeah, because he did the Philly Shell when he faced against Arnie
I’m hella excited now 🔥
can u make a video about smash V2 (Tiger style)
They should add the "No guard" style, it should be April fools limited and have incredible foot work and dashes with mid damage and takes alot of counter damage
I think a fun gimmick for Chronos would akso be a way to increase its m2 damage,i was thinking something like the glove touch he does in the manga,anytime you pd and use an m1 instead of an m2 you'll touch ypur enemies gloves,this will give you a 1,25x damage buff on your next m2,it could stack,maybe getting the sane amount of damage as smash's m2
no that would be too broken due to the double m2 off a pd
@@supercat37 that's why in my version he wouldn't have it
Cant wait for this style it’s gonna be so cool
Can you make concept for Eagle style?
Eagle is basically basic
Nope he has uses a shoulder block and roll and one twos@@okayyjace
1:43 got that
yeah i want to see a smash v2. call it like "tiger" style or some thing. my idea was to him little to no guard but more health and slugger/iron fist damage. his special could be like what he did in the José Nargo fight where he traps his opponent in the corner and against the rope keeping his opponent from dodging left and right and only in place like there in a cage with a tiger. (or maybe give him super armor) his ult could be the smash he used in the José Nargo fight where his opponent head was bit off by a image of a tiger
It almost seems like you didn't see hajime no ippo, and they should also nerf them with an iron fist, literally there are times when I see myself as much superior to many people with that style and they end up beating me or leaving me with very little life for its ultimate and someone who has been playing the game since the only mythical one was Ippo tells you this.
@@CrisSoulNevado Lmfao Skill Issue
@@CrisSoulNevado skill issue
itagaki's ult would be a cutscene where he does all the combinations in a boxer such as a jab right into an uppercut like the manga it would similarly work like the hand low style ult but u dont need to blind them. u would just disappear like in the manga
if you wanted to make make the ult cause a period of time stop, you could just have it so that the ult punch causes the time stop
I suggest during the chronus mode he has a hedgehog (barrage) ability
Probably a slowing time ability
True
@@ilikeappleandbananas ZA WARUDO
ok I thought of an idea for a new legendary style, it is called INFINITY it is a fighting style like ippo's but it's a legendary we did not get to see ippo's Dempsey roll until he used his Ulti so I thought we can have something like that, and I am going to use the example from the fight between Wally and Ippo. so, the m1 will be like body blows to the stomach but like fast kind of like kimura's style but different its m2 will be like bullet's m2 but his right hand goes down and left goes to the side like iron fist and now the ability his ability I thought like the video that untitled boxer released he said a parry ability so this parry ability will be called the Dempsey it will last 4 seconds and when the opponent has hit the parry it will send a barrage of punches at the opponent and passive I don't think the style needs a passive ability but just tell me if I am wrong now for Ulti again I am going to take the fight from Wally and Ippo so first the opponent will start betting the shit out of you in the start off the Ulti and you will take damage like iron fist but then when your about to fall you dash forward and then your opponent sees an image of an infinity sign and he see bunch of after images of you the you go for a Straight right to the face siting your opponent down finishing the Ulti that all I have for the infinity style so do you like it did i do good
I have a style idea i its called the hammer style aka hammer nao or geromichis style this style is gonna be like ippo but a rare style so the puches are the same speed but the damage is only 75% of ippos normal attacks this style has the special a ability called the solar plexus blow in the anime this blow would literally prevent your opponent from breathing or atleast make it hard to breathe so i think what this ability is it deals the same damage as an m2 but this will prevent your opponent from regaining stamina back they will only regain stamin if they are stamina broken this basically gives you a free m2 but just to balance it if you miss this ability you will be vunlerable to counters for 10 seconds kinda like a debuff basically gives you handslows counter vunlerability this ability also drains half your stamina this ability has a 15 second cooldown and for his ult it should go like in the anime
You miss an attack on a blocking opponent but using your fist you swing there block wide open then you land a solar plexus blow dealing 40% hp when this ult ends your opponent is slowed for 5 seconds basically the slowness is gonna act like kimuras slowness before he was nerfed
“Chronus: god of time”
My brain: MORTAL KOMBAT 1???????
Ngl I’m excited for any style I’m here for anything new
Wsp jwordz I was a bit late to vid just finished new jjk episode frfr 🙏🙏🙏🙏
Ngl i been thanking about suggesting the golden right fighting style its gimmick could be bleeding that will slowly lower the opponent's hp each time you hit a m2 but the hp being reduced cant nockyou down and that reduced hp its not permanent damage
for chronus style ability, i feel that the name "time-step" would be fitting. what do you all think?
chronus style should time stop the old fashion way as the second time stop is a no brainer because it can't miss at all .
my recommendation make chrous stamina more and make their ability slow down time drain the stamina bar and has no cooldown for it,
so it's just a tool for dodge as easily
Time blitz should be the name, and what is should do is, increase the amount of jabs you do in a m1 combo, and speed buffs chronus, and more stamina, after using the abillity you get a stamina drain to balance it
Since it is so fast, it’s special ability should be a fan made ability called chronos punish.
It should be a right hook that is as fast as bullets jab.
I mean in the manga itadaki's fist shape is revealed which revealing something new about itagaki's dmg since his fist is a triangle shaped fist it doesn't deal powerful dmg but a powerful penetrating dmg so maybe higher dmg on the block when using m1?
That's a great idea
Fun fact: the chronus ability the you mentioned it is actually an a ability in a actual ippo game called Hajime No ippo fighting spirit the itagaki character has that ability
4:41 ZA WARUDO
i reckon its better without an ability. i like the idea of longer perfect dodge windows, that sohuld be his passive
This legendary still is spam but top
2 m2s per pd is still DIRTY
plus i could go for 6-7 m1s with the jab speed and finish with an m2
is the new smash gonna be called tiger or smthn?
What if they add a new rare style which is jason ozuma's style the hooker style which has a good dmg same as ippo good dash and decent block he has a ability which what i called "Calamity hook" which is the same range as ghost jab and if you get hit you will be stunned.
A idea for the ultimate of itagaki style, upper cut and then ali shuffle and a barrage of punches simular to handslow ultimate
chronus ability is invincible jab which is the start of combo ability like ghost but cant see you know and the ult is like first jab then you dash around in circle and the opponent feel dizzy and chronus will start attack with m1`s then finsh combo with a m2 bodyblow. that`s all please tell this one to them jwordz ty
freedom style should have a manual ability where u cna copy a partial version of a style like hawk back dodge could be too broken
Can’t wait to have the new legendary spam like 30 m1 only to deal half the guard damage and get PD’d on a random m2
What server is the head dev saying these leaks in or am I just dumb and can’t find the messages
They should stop with legendaries
or nerf legendaries into uncommon, rare, or mythic. whichever they belong in
nerf hitman dmg or deal less dmg to block frfr
@@SimplyFumoartistyeah, the hitman kinda broken when you play passive and just spam M1 to shred or break opponent block
Hitmans balanced what r yall talking about
They should change the chances
Legendary : 3% or 4%
They should make freedom ability like roll random flicker jab, hawk back dash, smash M2
I feel like this is the most anticipated style currently
i think the ult would be like the fight with saeki, where he goes Chronos mode, does an Ali shuffle and starts to throw fast jabs from all directions, but the after all the punches, the opponent will just fall to the floor, like when saeki said he couldn't take it anymore and fell on the referee
What if the ultimate would just be like where the openent is Gonna punch in slow motion while u dodge and then throws fast jabs kinda like shotgun but both arms at the same time then what u said
Ippo V2
Legendary
Ippo has Top tier M2 Damage as well as Good Dashes and Block
He will have 2 Abilities 1 is an Autonomous Weaving cycle that grants him an inbetween second on every second to be unhittable basically a Dash that is on 24/7
R ability Gazelle Punch does 80% damage on Opponents Guard acts as an M2 meaning it is dodgable mid M1 combo
Debuff:
More Counter Damage
Ultimate:
Dempsey Roll against Send(Full Combo including the Liver blow, Feint, Gazelle Punch, and Dempsey roll in EP 76)
He will have the highest counter damage intake since he hasnt done well against Counters even in the Anime resulting him in most likely a down
Not gonna lie the gimmick should have been automated blocks after dashing since that's what the peak a boo style is based on defence
Blud ll have time stop as R ability 💀
I just wish they would have used the buff mechanic for Freedom
yess it bullet time, but i think the ult make like Hedgehog technical on manga , it will cooler
It was crazy that slugger was supposed to be a mythical style
He goes like “enough talk” and then he instantly says “let’s talk about the chroma style”
I fucking love freedom style
Great video! I love how you talk about it a lot and inform us! I’m excited for it. Also looking forward to Smash V2 video!
Honestly think smash v2 would be sick, already like using the style and can’t wait for v2, I wonder how it would work tho
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide
first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast
Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up
Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage
Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage
Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form
Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed
And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time
There are so many options to pick that I don't even know what to do 😅
Give em like the disappearing dashes and it would be horifying
Dang brother your almost at 100k subs sheeeesh
bro like no one talking about adding the flying swallow style? I think it would be a very good style
It'd be nice to see them add nekotas style that only relys on dodging
his special ability is a dodge flick would be good
Smash v2 hype.
Imagine freedom just turns you into a titan
I can't wait to get Mexican hunter sendo style when it drops 🐅 🔥
Maybe
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide
first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast
Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up
Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage
Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage
Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form
Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed
And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time
There are so many options to pick that I don't even know what to do 😅
Time Breaker sounds like a good special ability name
W shi again, but what is the name of jelek's hair
If the ult is time stop ability the name would be:
"ZA WARUDO"
WRRRYYY!!!
The chronus watching as the iron fist pd’s his m2:
I sure hope they make a style similar to wolf
Idea for the ult it’s time stop but your stamina gets destroyed for the longer you use if you use ult your stamina would lower by a decent amount for a bit as a cost
the timestop ult would be broken , because of the special move its maybe going to have. you could land atleast 20 m2s
He gonna hit a ZA warudo
Chronus is straight up my whole playstyle
If chronus style was realize lets say rip to hawk,bullet,slugger
Tk make it fair the ability should have a cap at like 3 uses
Jwordz what day is Freedom style coming out
The chronos ability in my opinion should act like the inverse of shotguns does right now, you dodge every attack thrown at you automatically and whilst in this mode your counters do extra damage and you can punch within the autododge animation for free counter damage long cooldown maybe ~15-20s also no signal that the ability has activated at all
Yeah ur trolling
@@cvxltic You could just not hit chronos when you figure out he's doing this? Mid ability when you think about it way better than the time stop that's actually planned
@elskian6010 your trolling bro thats broken as fuckkk
I think Chronus's ability should charge based on how much damage you do, kind of like you're ultimate.
Chrono is not the type of style that would have an R button unless you intend to add those random movements to it
I would like to see a reworked version of ippo or a new one using his current dempsey roll maybe called Wind God? and it uses the passive you explained in another video where the more you dash the more damage multiplier is added
i also would like to see Alfredo’s style which is similar to Ricardos but his ability would be Alfedos rage giving him an attack boost, speed boost, punch speed, it would have a long cooldown time and doesnt last too long tho but would change his m1s and m2s. Maybe giving his jabs similar to ippo and an m2 like ghost while his rage is on.
if ippo will actuallly get revamped i would love to add that concept of adding damage the more he dashes but it will be permanently called the dempsy roll now but the ultimate will have a cool revamp and a new name called "Evolved Dempsy Roll" what the ult will be is his current dempsy roll in the manga (the infinite shaped dempsyroll)
My guess for alf style or MEXTLI style
Is that it will have incredibly fast m1's,great reach, slightly above average damage,slightly extra counter bonus and randomized punches but weak dash and block.The randomized punches work by the amount of hits you do first you start of by throwing jabs if you land them(or if it gets dodge to many times)to many times it will add another punch the long hook which is slower in speed than the jabs and it reaches farther catching your opponent of guard.After landing the long hook many times it will add the uppercut it will apear in the right side and deals blockbreak but it is much shorter in range than the jab and long hooks and after the long uppercuts it will do one-two's which is basically the same speed as wolf white fang and you can reset the punch pattern by using the m2 which is a short uppercut
Now for the special ability
MEXTLI MODE:your body becomes overcomed by rage and anger putting your all to an all out offensive however it decreases your defense significantly this mode is a double edge sword and should only be used as a last resort.Increases your damage,the damage of your ult and dash Significantly but your block gets incredibly weaker, your reach becomes shorter,your stamina regenerates slower and you take more damage in this mode after using the special ability you will be stuck in that mode until the end of the fight the ability gets charged the more you hit or get hit by the opponent
Now for the ult:there are two ults for MEXTLI style one for the main style and one for the MEXTLI MODE the first ult(main style) will basically be the combo Alfredo did to ippo and for the second ult(MEXTLI MODE) will be the counter alf did to ippo that knocked him down the main style ult will deal 55% and the MEXTLI MODE will deal 70% or 60% to summarize
The pros are:
Great reach
Extremely fast start up
Randomized punches
Slight extra counter bonus
Cons are:
Slightly weaker dash
Bad block
Weak damage
MEXTLI MODE:
Pro's:
Great increase in damage
Faster dash
Stronger ult
Cons
Weaker block
Shorter reach
Slower stamina regeneration
Takes extra counter damage
Main style:out boxer + counter puncher
MEXTLI MODE: aggressive pressure fighter
In the MEXTLI MODE the punch randomizer is disabled instead your m1's will be a combination of iron fist and ghost m1's (will start with (jabs and then hooks)
Rarity:legendary
EDIT:
I made a mistake on the punch pattern alf starts with jabs than the long uppercuts(also comes from the left),the one two's,and then the long hook the m2 will be a right straight instead of a short uppercut also I made some nerfs because it's too op
It's the damage nerf,I'm going to lower it so that it's more balanced and that's basically it
Ok that Chronus ability is OP man
Could they devs fix the game the dash nerf doesn't feel right now everyone running and it passing me off like wtf
I love how they can still add content to the game, but I do wonder where this is going. How many styles are going to be put in there ?
almost all but the planned ones are itagaki,wally,smash v2,ippo v2(ippo after retirement)aswell as revamping slugger,ippo and corkscrew.BUT EVEN AFTER he'll do non hajime no ippo styles like ones in ashita no joe or irl styles
Imagine delay that 20 m1 for health regen
It be cool if the more m1s the faster they are but less dmg
They should add some new rare styles the blue one
This is if dio learned the shotgun style lol
Make it so when chronos get countered takes a fourt of their health and a fragile jaw Ability: chronocus
Nice cook, Jwordz
Smash V2 gimmick idea: every m2 you throw the stronger your m2s will become(and yes it is stackable so you can potentially one hit your opponent)however it also slow down your start up.This style will have average dash average block and M1'S deal extra block damage and prevents healing but has slower start up and you take less overall damage when using m2's I don't know what special ability should i pick so you decide
first special ability:"Fear"-prevents your opponent from punching for a few seconds and takes there ability to dash the opponent can heal from this debuff by clicking on m1 and m2 very fast
Second special ability:"unbreakable"-you take no stun in this form whatsoever and getting punched in this state increases your damage by 35% and in some cases 200%(resets after punching the opponent not stackable) however you take extra counter damage when in this form and you have weaker dash and twice the slower start up
Third special ability:"deadly smash"-launches you to the opponent covering massive distance and deals extra damage
Fourth special ability:sakki or "bloodlust"- using this ability makes your opponents flinch delaying there reaction getting hit after flinching deals extra damage
Fifth special ability:"enraged"-increases your damage for a period of time but take your ability to block it also increases your start up so it's harder to counter and you take less damage in this form
Sixth special ability:"animal instinct"-your hitboxes gets Increased massively and you get an extra boost in startup speed
And the seventh and final special ability:"knuckle drop"-its has slow startup so it's easier to dodge but hitting the opponent using this move deals massive damage and stun and if it ever gets block it gives free block break and your opponent won't be able to use block for a period of time
There are so many options to pick that I don't even know what to do 😅
bro, shut up, please
I'm definitely sacrificing my ghost for this 💀
Turtle is still awesome I got 10 winstreak beating mythic and legend fighting style
i want the nekota style with its double dodge
They should add more rare and uncommon styles
can't wait where Chronus fight Iron fist
YO I'VE BEEN SAYING FOR A LONG WHILE THAT SMASH NEEDS A NEW VERSION, IT SHOULD BE NAMED TIGER STYLE
they adding jojos bizarre adventure abilities now😂
Hi jwordz i miss your old funky friday vid but play what you like
Rlly?
Another?