the Basic Navigation part reminds me of the crowd blending tutorial in AC1, also i've noticed that in this build there appears a cricle under Ezio while blending.
The challenge maps are there to tutorialize what, by AC community standards, would be considered "advanced" mechanics. Aside from the one that calls for a catch ledge, these don't actually teach anything important. We have found metadata for maps that are much more promising, though
If we ever get a Assassins Creed Brotherhood Remake in the future I hope they make the VR Simulation like on some super Mario maker kinda thing like letting the fans create there own VR levels would be so Fire🔥👾
Love your video man for showing of unseen mission or audio files in the game of assassin Creed series. Also, can you do a full video unseen audio of assassin Creed 3?
you might have seen this idea of an "Oasis_id" several times, or that the "Osais is not loaded", do you happen to know what in internal developer speech an "oasis" is? is it maybe the state of the entities in the game which might be a variation of the entities on the general open world of the level, such state adapted to a given mission? so as an example: If there are to be archers scattered over the rooftops of a given fortress that "keep safe" the "papal acolyte" (a Templar and the target of that invented mission), such archers are not in the general open world, they are only present when that mission is active, is then a "Oasis" that state of the game with the changes of entities in the general open world map area?
I saw the assassins creed 3 mission design talk at gdc 2012, ‘Oasis’ is the internal mission designer within anvil engine. An oasis id is just the name of the mission.
the Basic Navigation part reminds me of the crowd blending tutorial in AC1, also i've noticed that in this build there appears a cricle under Ezio while blending.
me too haha
I wonder why they get rid of them, it's not like they are story missions or other important parts of the game, but just more or less basic challenges
The challenge maps are there to tutorialize what, by AC community standards, would be considered "advanced" mechanics. Aside from the one that calls for a catch ledge, these don't actually teach anything important. We have found metadata for maps that are much more promising, though
@@icarusgaming6269 there is nothing advance just the normal gmae mechanics
That race against the Agile enemies looks awesome! I wish they kept it in and added more training missions and maps for it...
It's giving ac1 intro tutorial 😂
The idle standing animation in virtual training is badass - it's a different one!
If we ever get a Assassins Creed Brotherhood Remake in the future I hope they make the VR Simulation like on some super Mario maker kinda thing like letting the fans create there own VR levels would be so Fire🔥👾
Holy shit, you actually got some of these working
Damn these missions look better than the real tests in the game lol
Music hit so hard
Love your video man for showing of unseen mission or audio files in the game of assassin Creed series.
Also, can you do a full video unseen audio of assassin Creed 3?
Oh nice, you finally got it working
Shame these all went to waste look like a whole alot of fun
Link mod for ac Brotherhood is like the debug menu of ac2
you might have seen this idea of an "Oasis_id" several times, or that the "Osais is not loaded", do you happen to know what in internal developer speech an "oasis" is?
is it maybe the state of the entities in the game which might be a variation of the entities on the general open world of the level, such state adapted to a given mission?
so as an example:
If there are to be archers scattered over the rooftops of a given fortress that "keep safe" the "papal acolyte" (a Templar and the target of that invented mission), such archers are not in the general open world, they are only present when that mission is active, is then a "Oasis" that state of the game with the changes of entities in the general open world map area?
I saw the assassins creed 3 mission design talk at gdc 2012, ‘Oasis’ is the internal mission designer within anvil engine. An oasis id is just the name of the mission.
Damn you found Rebecca's updates, that she never uploaded!!!
Okay now I want an AC multiplayer parkour racing game please
How? The multiplayer is dead
Very cool!
I jsut wish the animus training part had some sort of music. I just get so bored of them fast wayout it.
They should have kept this in the game
Soundtracks?
Oh Cool ngl
they only changed this vr missions
I wish these had been in the game, and moreover I wish virtual training like brotherhood had, would've been in every game!
First