@@sboinkthelegday3892 I think space zelda will be a good shift as breath of the wild and tears of the kingdom is more ‘vanilla’ to ease transition to the new formula and tears of the kingdom shakes things up a bit but still not a very new setting as it was designed as DLC. It’s time to completely change the setting after the gameplay changed. Space exploration will be more epic and dungeons of this game is space station of ganondorf. It can be that the planet hyrule is in is completely destroyed and link would have to travel to defeat demise once and for all. Remove the Triforce of power from ganondorf’s base. They can have link wear space suit for this game and travel around with a spaceship. He may also need to refill air using the magic of Fi.
@@QnjtGWonQNqVsbYyzjx4 funnily enough your idea of space Zelda reminds me of that concept art that was going around a few years ago about a steampunk Zelda game that was rumored to be in development for a while.
That's actually a very creative idea. A true open world toon link flooded Hyrule game. I'm thinking an upgradable and customizable boat, hundreds of islands, and perhaps a diving mechanic to explore under the sea. There's your open world, but it would also be super unique and fun.
I kind of want whatever the zelda team had planned for a twilight sequel. They were cooking something up but because of a misunderstanding between the team and miyamoto, we instead got Links crossbow training. I want to see that vision fully realized. Imagine Twilight's more mature tone and visuals but with the openness of Tears.
I don't know why TP is considered this mature game now, it's only recently this has been a take, it's not the most "mature", if anything it's the most anime-ish, which is not necessarily mature. It has muted colors so its mature. Zelda always has adorable little kids, the kids in TP were the stuff of nightmares. Midna is obnoxious and maybe the worst sidekick in all of Zelda (although I couldn't stand Fi's voice, but she was fine). In TP the symbolic cutscenes were cringe and off-putting, in Majora's Mask they were profound and heartwrenching. TP is the worst 3D zelda and I hope they never revisit any of it. I'd love a wind waker revisit, though
@@rareosts5752 it's not a recent take at all, that's always been the view of tp. Not gon waste my breath arguing about sidekicks and 3D Zelda's though. You can have your opinion. I will agree that certain characters, models were ugly though. It would have been nice to get updated models back when the hd port was made. Supposedly the team responsible for it wanted to update the models but were told not to. Not sure if true but a wasted opportunity regardless.
@@rareosts5752 People like to say that BotW and TotK aren't "Zelda", but to me TP isn't. It's a fun game, but the subdued colours etc. just don't fit Zelda, because to me it's a colourful adventure, no matter what darker themes are lurking behind the surface.
Interesting you bring this up, especially since I jumped into Wind Waker again after TotK. A lot of gameplay elements that went into BotW's standard came from Wind Waker, from taking enemy weapons, to the Deku Leaf, to collecting materials that go in the Spoils Bag, to full-blown go-anywhere exploration, to lots of bits to find for yourself. The wacky cartoon sound effects not only fit with the art style, but are so satisfying to hear, especially that "enemy defeated" cartoon whack sound. However, one of the best things about that art direction is somewhat related to the gameplay: Link's big head, which points to objects of interest which may or may not be visible to the player. Of course, some of the game's biggest problems were holdovers from Ocarina, like not being able to move and shoot at the same time unless locking on, a finicky camera, having to push a control pad direction to access the map (which was worse on the GameCube's dinky thing), lengthy item-description text boxes you cannot skip, and the auto-jump that occasionally sends you flying off the wrong way. As for the Wind Waker and BotW comparison, sailing can be fun, but it's going across more obvious nothing than running across empty hills, due to water coming off as one big, flat plane, and your destination being so far in the distance. Then again, if we're going the Wind Waker route, we'd either need a dual-world situation, or bigger islands to land on. (...and more islands with people on them.) However, the Wind Waker art style seems to be cursed with being used exclusively for the experimental Zelda games. You know, the Four Swords games, the DS games, the multiplayer game with bad single-player and amazing music, and the GBA game with Gilbert Gottfried on your head. I would like to see the art style come back for a bit of levity after the pain and suffering BotW Zelda went through.
A Zelda game that takes place on a vast ocean with bigger more significant islands, not just a few dotted here, as well as a vast underwater realm akin to the underground in TOTK would be amazing btw. Underwater was one of the biggest requested features for TOTK that wasn't implemented so exploring that in a modernized way would be epic!
WW is also my favorite and I'd love it if they'd go back to that concept and mix it with TotK. Imagine upgrading your boat to a huge ship. Also deep underwater exploration is a must.
I would love to see a wind waker style open world zelda game but with more open underwater areas to explore. Hopefully with an upgradeable air gauge helping you hold your breath longer and even items to help you swim faster
You have no idea how much I would want this. In fact, since the moment I've started playing TotK, that's all I've been able to think and have come up with dozens of ideas that could be used for this.
I think a modern open world Zelda with proper sea traversal would be amazing. Even as an expansion quest to TOTK it would be great. Bring back the BigOcto!
Like the depths in totk, a WW could have the old world below open up. Which is what i think they tried to do since the two temples are below the sea, hyrule Castle and ganons tower
An iteration on Wind Waker's formula but with more/bigger landmasses some of which would have their unique ecosystems, more marine life and underwater exploration is something I've wanted for a long time. There's so much they could do with it, from a modern fishing system, to a pirate faction similar to how it was in Wind Waker but way expanded, to an underwater kingdom ... Also make the Zora live underwater like they did in the Oracle games. Treasure hunting could work similar to how it does in Totk, except the "depths" could be underwater.
I'd love this, Wind Waker inspired open air Zelda would be brilliant. You know they'd give us some cool new abilities to play around with on the high seas.
I know they have said that this Hero of the Wild Era is over, but it would be cool to maybe say a small corner of the map being the old Hyrule, maybe near Hateno since it’s your home, and then have a large vast ocean with a new continent and a different kingdom. How it would work, no idea but that would be awesome.
I love wind waker, and really hope they release it on switch so I can play it again. I am pretty sure I still have the strategy guide from when it first came out. 😅
I agree that in the future we might see ocean traversal and possibly another large land mass and islands along with Hyrule as its own major land mass. Each would have its own depths and sky island etc. But I want them to go another step further. I want under sea stuff like possibly in a cool little sub marine and then, we also get access to outer space and can make space ships. It could celestial space to make it more in line with the fantasy setting. If they could create all those layers with the same quality, new gameplay and, story and setting. It cold succeed TotK.
Yes, I would want that! And then I would like to see Link getting a bigger ship (that’s upgradable), more akin to the Jackdaw in ACIV (different games, but still). Oh and the Yiga clan as pirates on the sea 😂
I’ve just made a boat and sailed to eventide island. It was awesome. Just seeing a few islands around and the open ocean made me excited. I think it would be awesome if zelda went back to an open ocean game à la wind waker but in the style of botw/totk. You could customise your ship and they could fill out the world with interesting things as well as let you swim underwater. It would look awesome. Hell, it could even be the same map after a flood that forced people to make islands or live on mountain tops. Could be set 1000s of years in the future. I feel like that could be awesome.
Because they have merged their home and handheld, I feel like this gives ww a good chance. They also have built up a lot of good will to the series after significant backlash with the initial reveal of windwaker. It seems that they would likely keep more of the blended, anime style of botw/totk, but certainly the best way to move forward in Zelda is to return to the sea. The multi-layed map is more than doable, with islands being like the sky, divable waters being the depths, and perhaps an underwater world link could explore via magic like the sunken hyrule. Id love to unlock the map by activating lighthouses. I'd love to see Nintendo take on underwater adventures as well. It really just seems like the next logical step.
Surprised u didn't discuss the idea of potentially diving deep below the ocean surface and maybe have a subnautica-like aspect of discovering hidden secrets/treasure/sea monsters
This is what I would do: ~ Take the map size of tears of the kingdom and make it one-fourth or smaller, but it has the same height from the very top to the very bottom. ~ The main surface is barely any land and just a bunch of islands instead. ~ There are a bunch more floating islands to explore to really expand on air travel. ~ Instead of the depths it is an explorable ocean, making the world even more vertical than tears of the kingdom. ~ This is Nintendo's chance to really make underwater traversal and exploration actually fun for the first time in gaming history! ~ You bring back ultrahand concept with the buildable parts having more focus on air and sea vehicles to get around.
A few things a Wind Waker like game could take from Botw/Totk : better fast travel, many ways to traverse the sea (submarines, wind...), continents to break apart the ocean in different seas with diverse climate and gameplay (like a mostly frozen sea for example). Maybe some tunnels could connect closet islands underground too. I think around 100 island and 5 to 10 continents would be more than enough. So the game lenght could be thrice that of Wind Waker but way less than botw/totk.
I'm not crazy about maps with vast stretches of empty space, but I might like an underwater Zelda that takes place on the seafloor. Or maybe a spinoff starring the Zora? Idk.
I miss the old Legend of Zelda gameplay, I miss having the feeling of entering a dungeon to explore and getting excited because of all the exciting new items I will find. I miss finding the compass, I miss finding keys to open doors to move to the next room, I miss looking around inside a dungeon for that new item like a bomb and using that item to move to the next room, I miss fighting a mini boss in a dungeon to get the next item like the Hook shot and then use that same item to get to the next level or door in the same dungeon, also using the same item to beat the boss of that dungeon, I miss having to solve puzzles in a dungeon, I miss having to find the BIG KEY to get to the boss, I miss the old sound when your health was low, I miss the old sound of opening a chest, I miss the intense music when fighting a boss, I miss having 1 sword (that doesnt break), I miss having 1 bow, I miss having 1 shield, I miss using the new item to getting to the next temple, I miss temples of elements (grass, water, fire, etc), I miss link being a hero on his own, I miss the title music, I miss using different suits and actually the suits having abilities, example the water suit or outfit from the twilight princess series gave us the ability to swim and also an entire TEMPLE to explore. Man what a treat that was!!. I miss Epona, I miss rupees being available in the grass, I miss having different boots that are used for different stages and provide different abilities Ocarina of time did that. I wish there was another twilight princess coming, that was such a master piece. Att: a fan since 98
I’ve been wondering if Nintendo will take the botw/totk map and flood it to make it a new wind water style game where Link has to travel across this new ocean and maybe try to find a way to unflood the kingdom.
With how Tears of the Kingdom sales are faring, I dare to dream big for the next Zelda. I would like it to be set in a vast archipelago, with some islands as big as whole regions in Breath of the Wild, but also many small islands. And in the clouds above, there would be many hidden sky islands, hard to see from the surface, as they'd always rest in their cloud beds. Thanks to how the ocean would spread out the lands, sky islands could be larger and plentier than in Tears of the Kingdom, since they'd have more space to breathe. In the sea, there'd be many interesting islands and objects, such as a citadel carved into an iceberg, and a moving giant sea turtle of rock, carrying a temple complex on its back, submerged from time to time. There should also be diving in this game, and underwater ruins. If vehicle building returns, it should be possible to create a submarine, and get swallowed by a sea monster. While sailing the seas, Link could encounter storms, and have to brave colossal waves. Perhaps a vortex in the ocean could swallow Link, and spit him into a cavernous realm beneath the sea floor. If something like the Depths returns, I'd like to have subterranean systems that stretch down all the way from the surface to the underworld, akin to beneath Diablo's town of Tristram, or like the tunnels under Hyrule Castle in the beginning of Tears of the Kingdom, rather than only big holes in the ground. Then to keep it in the water theme, Link could sail on underground rivers and lakes. But to keep the Depths from getting too big, they should probably be limited to isolated pockets and corridors this time. I also want to get lost in a proper forest. Something vast and deep, with the aesthetic of Faron Woods from Twilight Princess, with its towering trees, but open world style, and the evermeans in Tears of the Kingdom are nothing compared to what branched giants one might encounter here. I want more dungeons in the style of Hyrule Castle from Breath of the Wild, grand and complex, but with various other themes. I also hope that instead of adding a hundred something manufactured shrines again, they'll integrate such puzzle boxes seamlessly into the world.
Wind Waker revisiting would be fantastic. My favorite Zelda is Majora's Mask, but Wind Waker is a great choice of course. I think it's really cool and interesting that a true Zelda OG like you who has actually experienced each game in its proper time and you choose Wind Waker as the favorite. The sea exploration really should be brought back and it'd be perfect to do, land in BOTW, land sky and underground in TOTK, what's missing? Sea. It's the perfect way to get away from the current world and utilize the new format.
I'd love to see them go even farther and much as we use lightroots to light the depths have sky, shallow seas, deep seas, underground, and deep underground but have schisms we trigger to raise lands and drain the seas eventually... So we start with less ground or land based enemies but end with a wider world and less lonely seas.
@@michaellane5381Those are some fantastic ideas, I'd love to see that and that would be really interesting to bring in the concept of the different depth zones of oceans
When I first thought about how they could follow TOTK I immediately thought of Wind Waker! what else can they do with everything the last 2 games have? it's got to be a Wind Waker/Sea of Thieves type game with the look of Breath and Tears!
It would be really difficult to go from sky Islands, The base map (BOtW) littered with caves and an entire underground map to... A game that features a sea but with islands. But what if you flip the whole thing upside down? IMAGINE... The ground or base map has been flooded so that only the high ground is above water and the rest is a treacherous sea you must traverse. Under that you have pockets of Hyrule preserved by some mysterious magic that you can explore AND going even deeper into TOTKs DEPTHS you find that the influx of water combined with a new mysterious energy has turned the depths into a new lush and diverse map. The only challenge now will be figuring out how to get back into the sky where the real threat AND CHALLENGE lies waiting... Could be cool... And honestly, if Nintendo is going to use the same Map for a trilogy then the only way is going to be to make the base map something completely different... I like the idea of flooding the place.
I personally wouldn't mind if they made a third game to complete the Breath of the Wild trilogy and something I'd like to see them add to this iteration of Hyrule that is missing from Tears of the Kingdom, is underwater exploration. Just like with the Sky and Depths, they could give us a traditional dark world counterpart to Hyrule and lots of new underwater gameplay as well as islands you can only get to on boat. With new hardware, I think they could totally pull it off.
I actually thought the sky islands in totk are kind of a let down and they actually can revisit the sky idea again but this time it would be like a Wind Waker in the sky with huge islands being the main focus. Now give us a loftwing and it would be the perfect mix of WW and SS.
I agree. People used to say that Skyward Sword's islands were disappointing, but I thought finding them was a lot more interesting than what TotK is doing with them, outside of a few exceptions.
This is actually a pretty great idea ! I would be up for it ! I never owned wind waker but I played my friends copy and always wanted to finish the game wish it was out on switch :/
I would like elements of the wind waker in the game, a large sea with lots of islands, some huge, some smaller, underwater segments etc... I do think the sea should only be part of the experience though and not an overbearing part. as you said in the video being in a boat is restricting and that doesnt currently fit with their open air philosophy, theyd need to strike a fine balance
Tears of the kingdom is already a combination of skyward sword and Oricrina of Time. The island exploration is not as in depth as Skyward, (as you mentioned). However, picture being able to swim under water and get scales to explore under water as well... That's what I'd imagine for the next version. If also like to see them incorporate the "Triforce" once again.
I swear, if they make a game on the ocean and it DOESN'T have the Toon art style, I will be very mad. I want a new game with the exact same artstyle as Wind Waker, Phantom Hourglass, Spirit Tracks, etc. But like, more high poly and stuff.
I've been saying this for a while. The high seas is the next logical step in this series. If I were to come up with a quick plot outline it's that Link must head out on the high seas to recruit new cultures to help in the fight against ganon.
I would like a port on the switch I never played Wind waker one before, especially breath of the wild was my first Zelda game ever I really want to play more Zelda in the future.
7:35 in wwhd the swift sail allows you to change the wind without winds requiem, and it even points the wind in the direction your going so exactly what you said 7:54 also you can already fast travel with the storm god so your huge changes already exist 😂😂😂
playing totk ad seeing how they perfected the SS idea i thought the same. Take the wind waker and add in ac: black flag/odyssey with the open design of botw/tootk it'd be amazinnggg
That would be a dream come true ! Edit : it's blowing my mind sooo many people already finished TOTK !!! lmao I mean you've really got to have no life if you already finished it 😂 . I've got the game day one and I might be at like 20% of the whole game despite playing it quite regularly 😅
@@NuiYabuko yeah it's true . But it's like ... what's the point rushing such a game ? It's definitely the type of game you wanna take the time to actually play
I don't think they could do a sequel to TotK. This game feels much more conclusive than BotW especially since BotW's after credit scene gave us a lingering question to hold on to.
the next Zelda game needs to get away from the same BOTW TOTK Hyrule and in either a new Hyrule or a completely new location like Termina in Majoras Mask
The great sea is my favourite setting from any Zelda game ever WW is not my absolute favorite Zelda game but if they could improve upon the concept of exploring the sea in the open air style Zelda games that could easily become the best game ever. For the next game I just hope we move away from botw hyrule and get something completely new. The only thing I don’t like too much about totk is revisiting hyrule but despite that still an amazing game
I agree, it’s my favorite setting as well. Also my favorite Zelda game. I hope they move to a refresh as well. But as I say near the end I half expect them to make a third “BotW game”.
What will be sad is when that new zelda comes out and lets say they put it further down the TL, that would mean the version of Link we all come to love, will have passed. I really hope Nintendo at least puts some honorable mention of this Link in at least one future game. BotW/TotK Link is the most bad ass link ever.
Wind Waker is the greatest game of all time in my opinion. I really didn't like botw at all, and totk could also be a lot better. I feel like they have the name but they just don't feel like real Zelda games (lack of items, story, dungeons, weapons breaking amd so much more) so yeah, I'd love to get something like the Wind Waker again, as long as they use the same formula they used for literally every game before Botw
I see the Wind Waker's Hyrule representing the same idea, of a kingdom left behind, as the Depths. Wind Waker already was toying with the concept of re-using themes form Link's Awakening and ended up burying the old, so I don't think the creators are interested in returning AGAIN to those concepts. And it's a bit different with straight-up remake of Link's Awakening. I think that's well and within the passed, nostalgic dreamscape of nintendo staff, to work with those ideas. I believe BotW was mostly that kind of a return to Zelda 2 with focus on swordplay and exploration, and fully realized with totK. With even some plot elements that, of course, are not wholly exclusive to Zelda 2. But for example I absolutely 100% predicted there would be a sibling character to Rauru, and that was based on breaking down the manual to Zelda 2 and locating what elements they might be remixing from there. Perhaps if Monolith Soft is really set on developing a fully realized weather system for boating, that could be a reason to make a Zelda game out of scaled-up Bowser's Fury, I just don't see any indication why they would be so interested into that direction. More likely I would say they would go back to Minish Cap and the scaling of events, to play with the overworld system in a grand scope. OR they could make one primarily underwater, maybe even a Zora link, and toy with the separation of flying underwater with hard gated later stages around flying in the air. On that note, perhaps the opposite cold be likely, and there we could get our parallel in Wind Waker. But that would be almost opposite to the idea of confinement to a raft, that was the premise for finding the various islands.
Giving how well open world zelda sells, They're never going back to the same formula. Even Eiji Aonuma said that botw/totk is the new standard for the series going forward which literally means traditional zelda is dead.
I love how TotK revived and improved Skyward Sword’s concept. Could the next game do the same with Wind Waker?
End Zelda franchise, refocus totk sequels to be Ice Climber games.
@@sboinkthelegday3892 I think space zelda will be a good shift as breath of the wild and tears of the kingdom is more ‘vanilla’ to ease transition to the new formula and tears of the kingdom shakes things up a bit but still not a very new setting as it was designed as DLC. It’s time to completely change the setting after the gameplay changed. Space exploration will be more epic and dungeons of this game is space station of ganondorf. It can be that the planet hyrule is in is completely destroyed and link would have to travel to defeat demise once and for all. Remove the Triforce of power from ganondorf’s base. They can have link wear space suit for this game and travel around with a spaceship. He may also need to refill air using the magic of Fi.
@@QnjtGWonQNqVsbYyzjx4 funnily enough your idea of space Zelda reminds me of that concept art that was going around a few years ago about a steampunk Zelda game that was rumored to be in development for a while.
What exactly did they improve though? The Sky Islands are actually quite disappointing.
Just make it about discovering and building the new land from spirit tracks.
That's actually a very creative idea. A true open world toon link flooded Hyrule game. I'm thinking an upgradable and customizable boat, hundreds of islands, and perhaps a diving mechanic to explore under the sea. There's your open world, but it would also be super unique and fun.
I'd be totally down for a new Zelda game revisiting the seas, I love the summer time and water-based stuff ❤️
I kind of want whatever the zelda team had planned for a twilight sequel. They were cooking something up but because of a misunderstanding between the team and miyamoto, we instead got Links crossbow training. I want to see that vision fully realized. Imagine Twilight's more mature tone and visuals but with the openness of Tears.
I don't know why TP is considered this mature game now, it's only recently this has been a take, it's not the most "mature", if anything it's the most anime-ish, which is not necessarily mature. It has muted colors so its mature. Zelda always has adorable little kids, the kids in TP were the stuff of nightmares. Midna is obnoxious and maybe the worst sidekick in all of Zelda (although I couldn't stand Fi's voice, but she was fine). In TP the symbolic cutscenes were cringe and off-putting, in Majora's Mask they were profound and heartwrenching. TP is the worst 3D zelda and I hope they never revisit any of it. I'd love a wind waker revisit, though
@@rareosts5752 it's not a recent take at all, that's always been the view of tp.
Not gon waste my breath arguing about sidekicks and 3D Zelda's though. You can have your opinion. I will agree that certain characters, models were ugly though. It would have been nice to get updated models back when the hd port was made. Supposedly the team responsible for it wanted to update the models but were told not to. Not sure if true but a wasted opportunity regardless.
There might've been hardly anything there at such an early stage in development anyway.
@@rareosts5752 People like to say that BotW and TotK aren't "Zelda", but to me TP isn't. It's a fun game, but the subdued colours etc. just don't fit Zelda, because to me it's a colourful adventure, no matter what darker themes are lurking behind the surface.
@@rareosts5752probably because TP is the only teen Zelda game, but I still agree with you
Interesting you bring this up, especially since I jumped into Wind Waker again after TotK.
A lot of gameplay elements that went into BotW's standard came from Wind Waker, from taking enemy weapons, to the Deku Leaf, to collecting materials that go in the Spoils Bag, to full-blown go-anywhere exploration, to lots of bits to find for yourself. The wacky cartoon sound effects not only fit with the art style, but are so satisfying to hear, especially that "enemy defeated" cartoon whack sound. However, one of the best things about that art direction is somewhat related to the gameplay: Link's big head, which points to objects of interest which may or may not be visible to the player. Of course, some of the game's biggest problems were holdovers from Ocarina, like not being able to move and shoot at the same time unless locking on, a finicky camera, having to push a control pad direction to access the map (which was worse on the GameCube's dinky thing), lengthy item-description text boxes you cannot skip, and the auto-jump that occasionally sends you flying off the wrong way.
As for the Wind Waker and BotW comparison, sailing can be fun, but it's going across more obvious nothing than running across empty hills, due to water coming off as one big, flat plane, and your destination being so far in the distance. Then again, if we're going the Wind Waker route, we'd either need a dual-world situation, or bigger islands to land on. (...and more islands with people on them.)
However, the Wind Waker art style seems to be cursed with being used exclusively for the experimental Zelda games. You know, the Four Swords games, the DS games, the multiplayer game with bad single-player and amazing music, and the GBA game with Gilbert Gottfried on your head. I would like to see the art style come back for a bit of levity after the pain and suffering BotW Zelda went through.
A Zelda game that takes place on a vast ocean with bigger more significant islands, not just a few dotted here, as well as a vast underwater realm akin to the underground in TOTK would be amazing btw.
Underwater was one of the biggest requested features for TOTK that wasn't implemented so exploring that in a modernized way would be epic!
WW is also my favorite and I'd love it if they'd go back to that concept and mix it with TotK.
Imagine upgrading your boat to a huge ship.
Also deep underwater exploration is a must.
I would love to see a wind waker style open world zelda game but with more open underwater areas to explore. Hopefully with an upgradeable air gauge helping you hold your breath longer and even items to help you swim faster
You have no idea how much I would want this. In fact, since the moment I've started playing TotK, that's all I've been able to think and have come up with dozens of ideas that could be used for this.
You know what, that’s actually a pretty cool idea. Now let us have underwater exploration while we’re at it
I think a modern open world Zelda with proper sea traversal would be amazing. Even as an expansion quest to TOTK it would be great. Bring back the BigOcto!
Like the depths in totk, a WW could have the old world below open up. Which is what i think they tried to do since the two temples are below the sea, hyrule Castle and ganons tower
An iteration on Wind Waker's formula but with more/bigger landmasses some of which would have their unique ecosystems, more marine life and underwater exploration is something I've wanted for a long time. There's so much they could do with it, from a modern fishing system, to a pirate faction similar to how it was in Wind Waker but way expanded, to an underwater kingdom ... Also make the Zora live underwater like they did in the Oracle games. Treasure hunting could work similar to how it does in Totk, except the "depths" could be underwater.
I'd love this, Wind Waker inspired open air Zelda would be brilliant. You know they'd give us some cool new abilities to play around with on the high seas.
Yes I've always been thinking about that. Having a new Zelda Game that can allow us to travel the seas in an open world would be awesome.
I know they have said that this Hero of the Wild Era is over, but it would be cool to maybe say a small corner of the map being the old Hyrule, maybe near Hateno since it’s your home, and then have a large vast ocean with a new continent and a different kingdom. How it would work, no idea but that would be awesome.
I love wind waker, and really hope they release it on switch so I can play it again. I am pretty sure I still have the strategy guide from when it first came out. 😅
I agree that in the future we might see ocean traversal and possibly another large land mass and islands along with Hyrule as its own major land mass. Each would have its own depths and sky island etc. But I want them to go another step further. I want under sea stuff like possibly in a cool little sub marine and then, we also get access to outer space and can make space ships. It could celestial space to make it more in line with the fantasy setting.
If they could create all those layers with the same quality, new gameplay and, story and setting. It cold succeed TotK.
Yes, I would want that! And then I would like to see Link getting a bigger ship (that’s upgradable), more akin to the Jackdaw in ACIV (different games, but still). Oh and the Yiga clan as pirates on the sea 😂
I’ve just made a boat and sailed to eventide island. It was awesome. Just seeing a few islands around and the open ocean made me excited. I think it would be awesome if zelda went back to an open ocean game à la wind waker but in the style of botw/totk. You could customise your ship and they could fill out the world with interesting things as well as let you swim underwater. It would look awesome. Hell, it could even be the same map after a flood that forced people to make islands or live on mountain tops. Could be set 1000s of years in the future. I feel like that could be awesome.
Because they have merged their home and handheld, I feel like this gives ww a good chance. They also have built up a lot of good will to the series after significant backlash with the initial reveal of windwaker. It seems that they would likely keep more of the blended, anime style of botw/totk, but certainly the best way to move forward in Zelda is to return to the sea. The multi-layed map is more than doable, with islands being like the sky, divable waters being the depths, and perhaps an underwater world link could explore via magic like the sunken hyrule.
Id love to unlock the map by activating lighthouses. I'd love to see Nintendo take on underwater adventures as well.
It really just seems like the next logical step.
Surprised u didn't discuss the idea of potentially diving deep below the ocean surface and maybe have a subnautica-like aspect of discovering hidden secrets/treasure/sea monsters
This is what I would do:
~ Take the map size of tears of the kingdom and make it one-fourth or smaller, but it has the same height from the very top to the very bottom.
~ The main surface is barely any land and just a bunch of islands instead.
~ There are a bunch more floating islands to explore to really expand on air travel.
~ Instead of the depths it is an explorable ocean, making the world even more vertical than tears of the kingdom.
~ This is Nintendo's chance to really make underwater traversal and exploration actually fun for the first time in gaming history!
~ You bring back ultrahand concept with the buildable parts having more focus on air and sea vehicles to get around.
A few things a Wind Waker like game could take from Botw/Totk : better fast travel, many ways to traverse the sea (submarines, wind...), continents to break apart the ocean in different seas with diverse climate and gameplay (like a mostly frozen sea for example). Maybe some tunnels could connect closet islands underground too. I think around 100 island and 5 to 10 continents would be more than enough. So the game lenght could be thrice that of Wind Waker but way less than botw/totk.
I'm not crazy about maps with vast stretches of empty space, but I might like an underwater Zelda that takes place on the seafloor. Or maybe a spinoff starring the Zora? Idk.
I miss the old Legend of Zelda gameplay,
I miss having the feeling of entering a dungeon to explore and getting excited because of all the exciting new items I will find. I miss finding the compass, I miss finding keys to open doors to move to the next room, I miss looking around inside a dungeon for that new item like a bomb and using that item to move to the next room, I miss fighting a mini boss in a dungeon to get the next item like the Hook shot and then use that same item to get to the next level or door in the same dungeon, also using the same item to beat the boss of that dungeon, I miss having to solve puzzles in a dungeon, I miss having to find the BIG KEY to get to the boss, I miss the old sound when your health was low, I miss the old sound of opening a chest, I miss the intense music when fighting a boss, I miss having 1 sword (that doesnt break), I miss having 1 bow, I miss having 1 shield, I miss using the new item to getting to the next temple, I miss temples of elements (grass, water, fire, etc), I miss link being a hero on his own, I miss the title music, I miss using different suits and actually the suits having abilities, example the water suit or outfit from the twilight princess series gave us the ability to swim and also an entire TEMPLE to explore. Man what a treat that was!!. I miss Epona, I miss rupees being available in the grass, I miss having different boots that are used for different stages and provide different abilities Ocarina of time did that. I wish there was another twilight princess coming, that was such a master piece.
Att: a fan since 98
I’ve been wondering if Nintendo will take the botw/totk map and flood it to make it a new wind water style game where Link has to travel across this new ocean and maybe try to find a way to unflood the kingdom.
With how Tears of the Kingdom sales are faring, I dare to dream big for the next Zelda. I would like it to be set in a vast archipelago, with some islands as big as whole regions in Breath of the Wild, but also many small islands. And in the clouds above, there would be many hidden sky islands, hard to see from the surface, as they'd always rest in their cloud beds. Thanks to how the ocean would spread out the lands, sky islands could be larger and plentier than in Tears of the Kingdom, since they'd have more space to breathe.
In the sea, there'd be many interesting islands and objects, such as a citadel carved into an iceberg, and a moving giant sea turtle of rock, carrying a temple complex on its back, submerged from time to time. There should also be diving in this game, and underwater ruins. If vehicle building returns, it should be possible to create a submarine, and get swallowed by a sea monster. While sailing the seas, Link could encounter storms, and have to brave colossal waves.
Perhaps a vortex in the ocean could swallow Link, and spit him into a cavernous realm beneath the sea floor. If something like the Depths returns, I'd like to have subterranean systems that stretch down all the way from the surface to the underworld, akin to beneath Diablo's town of Tristram, or like the tunnels under Hyrule Castle in the beginning of Tears of the Kingdom, rather than only big holes in the ground. Then to keep it in the water theme, Link could sail on underground rivers and lakes. But to keep the Depths from getting too big, they should probably be limited to isolated pockets and corridors this time.
I also want to get lost in a proper forest. Something vast and deep, with the aesthetic of Faron Woods from Twilight Princess, with its towering trees, but open world style, and the evermeans in Tears of the Kingdom are nothing compared to what branched giants one might encounter here.
I want more dungeons in the style of Hyrule Castle from Breath of the Wild, grand and complex, but with various other themes. I also hope that instead of adding a hundred something manufactured shrines again, they'll integrate such puzzle boxes seamlessly into the world.
Wind Waker revisiting would be fantastic. My favorite Zelda is Majora's Mask, but Wind Waker is a great choice of course. I think it's really cool and interesting that a true Zelda OG like you who has actually experienced each game in its proper time and you choose Wind Waker as the favorite. The sea exploration really should be brought back and it'd be perfect to do, land in BOTW, land sky and underground in TOTK, what's missing? Sea. It's the perfect way to get away from the current world and utilize the new format.
I'd love to see them go even farther and much as we use lightroots to light the depths have sky, shallow seas, deep seas, underground, and deep underground but have schisms we trigger to raise lands and drain the seas eventually... So we start with less ground or land based enemies but end with a wider world and less lonely seas.
@@michaellane5381Those are some fantastic ideas, I'd love to see that and that would be really interesting to bring in the concept of the different depth zones of oceans
If this is ever a thing I'd love to see majora's mask zora swimming come back. I think that would really add to it.
You forgot the main selling point, eventually upgrading to a suba and exploring the dees below the surface of the water, like subnautica
I’ve heard nothing but great things about Windwaker! I still haven’t played it 🥺
men i want a wind wakker 2, i love the seas and lowkey miss the old zeldas with the iconic gameplay and weapons
When I first thought about how they could follow TOTK I immediately thought of Wind Waker! what else can they do with everything the last 2 games have? it's got to be a Wind Waker/Sea of Thieves type game with the look of Breath and Tears!
It would be really difficult to go from sky Islands, The base map (BOtW) littered with caves and an entire underground map to... A game that features a sea but with islands.
But what if you flip the whole thing upside down?
IMAGINE... The ground or base map has been flooded so that only the high ground is above water and the rest is a treacherous sea you must traverse. Under that you have pockets of Hyrule preserved by some mysterious magic that you can explore AND going even deeper into TOTKs DEPTHS you find that the influx of water combined with a new mysterious energy has turned the depths into a new lush and diverse map. The only challenge now will be figuring out how to get back into the sky where the real threat AND CHALLENGE lies waiting...
Could be cool... And honestly, if Nintendo is going to use the same Map for a trilogy then the only way is going to be to make the base map something completely different...
I like the idea of flooding the place.
Wind waker takes place in flooded hyrule, so it definitely could happen.
Yeah but I feel,they would have to fundamentally change the way water works
I personally wouldn't mind if they made a third game to complete the Breath of the Wild trilogy and something I'd like to see them add to this iteration of Hyrule that is missing from Tears of the Kingdom, is underwater exploration. Just like with the Sky and Depths, they could give us a traditional dark world counterpart to Hyrule and lots of new underwater gameplay as well as islands you can only get to on boat. With new hardware, I think they could totally pull it off.
I actually thought the sky islands in totk are kind of a let down and they actually can revisit the sky idea again but this time it would be like a Wind Waker in the sky with huge islands being the main focus. Now give us a loftwing and it would be the perfect mix of WW and SS.
I agree. People used to say that Skyward Sword's islands were disappointing, but I thought finding them was a lot more interesting than what TotK is doing with them, outside of a few exceptions.
Imagine Ultrahand on the open sea, making larger and larger ships with combat against other ships, and the under water Hyrule being fully explorable
Sounds like a nightmare.
This is actually a pretty great idea ! I would be up for it ! I never owned wind waker but I played my friends copy and always wanted to finish the game wish it was out on switch :/
I would like elements of the wind waker in the game, a large sea with lots of islands, some huge, some smaller, underwater segments etc... I do think the sea should only be part of the experience though and not an overbearing part. as you said in the video being in a boat is restricting and that doesnt currently fit with their open air philosophy, theyd need to strike a fine balance
Tears of the kingdom is already a combination of skyward sword and Oricrina of Time.
The island exploration is not as in depth as Skyward, (as you mentioned). However, picture being able to swim under water and get scales to explore under water as well... That's what I'd imagine for the next version.
If also like to see them incorporate the "Triforce" once again.
I swear, if they make a game on the ocean and it DOESN'T have the Toon art style, I will be very mad. I want a new game with the exact same artstyle as Wind Waker, Phantom Hourglass, Spirit Tracks, etc. But like, more high poly and stuff.
I've been saying this for a while. The high seas is the next logical step in this series.
If I were to come up with a quick plot outline it's that Link must head out on the high seas to recruit new cultures to help in the fight against ganon.
I would like a port on the switch I never played Wind waker one before, especially breath of the wild was my first Zelda game ever I really want to play more Zelda in the future.
My first want after TOTK was exactly this.
7:35 in wwhd the swift sail allows you to change the wind without winds requiem, and it even points the wind in the direction your going so exactly what you said
7:54 also you can already fast travel with the storm god so your huge changes already exist 😂😂😂
Imagine building a sea of thieves style warship.
playing totk ad seeing how they perfected the SS idea i thought the same. Take the wind waker and add in ac: black flag/odyssey with the open design of botw/tootk it'd be amazinnggg
Perfected? Far from it.
That would be a dream come true !
Edit : it's blowing my mind sooo many people already finished TOTK !!! lmao
I mean you've really got to have no life if you already finished it 😂 .
I've got the game day one and I might be at like 20% of the whole game despite playing it quite regularly 😅
You can "finish" it Day 1 if you wanted to, since I doubt many things are mandatory.
@@NuiYabuko yeah it's true . But it's like ... what's the point rushing such a game ?
It's definitely the type of game you wanna take the time to actually play
I can’t see it for a full game but I can see it be a DLC for tears. Zelda is all about freedom and that would be very restricting
Yes this is what I want next
Hot take... I'll take whatever as long as it's not just shrines and korok seeds to find...
I don't think they could do a sequel to TotK. This game feels much more conclusive than BotW especially since BotW's after credit scene gave us a lingering question to hold on to.
Legend of Zelda: SKULL & BONES
What is that? You want the Nintendo Cube? And make it handheld only? Okay, we got you on that!
Can we wrap up the Child Timeline?
the next Zelda game needs to get away from the same BOTW TOTK Hyrule and in either a new Hyrule or a completely new location like Termina in Majoras Mask
I agree. Might I suggest, hmm let’s see…another Great Sea!? 😜
So the same way they've been doing things for decades?
Agreed
100% complete? Or just cleared the story?
I would much rather a brand new classic top down Zelda game tbh
The great sea is my favourite setting from any Zelda game ever
WW is not my absolute favorite Zelda game but if they could improve upon the concept of exploring the sea in the open air style Zelda games that could easily become the best game ever.
For the next game I just hope we move away from botw hyrule and get something completely new.
The only thing I don’t like too much about totk is revisiting hyrule but despite that still an amazing game
I agree, it’s my favorite setting as well. Also my favorite Zelda game. I hope they move to a refresh as well. But as I say near the end I half expect them to make a third “BotW game”.
@@Ruleof2ReviewI doubt they will make a third botw game
U mean link
What will be sad is when that new zelda comes out and lets say they put it further down the TL, that would mean the version of Link we all come to love, will have passed. I really hope Nintendo at least puts some honorable mention of this Link in at least one future game. BotW/TotK Link is the most bad ass link ever.
Wind Waker is the greatest game of all time in my opinion. I really didn't like botw at all, and totk could also be a lot better. I feel like they have the name but they just don't feel like real Zelda games (lack of items, story, dungeons, weapons breaking amd so much more) so yeah, I'd love to get something like the Wind Waker again, as long as they use the same formula they used for literally every game before Botw
I see the Wind Waker's Hyrule representing the same idea, of a kingdom left behind, as the Depths. Wind Waker already was toying with the concept of re-using themes form Link's Awakening and ended up burying the old, so I don't think the creators are interested in returning AGAIN to those concepts. And it's a bit different with straight-up remake of Link's Awakening. I think that's well and within the passed, nostalgic dreamscape of nintendo staff, to work with those ideas.
I believe BotW was mostly that kind of a return to Zelda 2 with focus on swordplay and exploration, and fully realized with totK. With even some plot elements that, of course, are not wholly exclusive to Zelda 2. But for example I absolutely 100% predicted there would be a sibling character to Rauru, and that was based on breaking down the manual to Zelda 2 and locating what elements they might be remixing from there.
Perhaps if Monolith Soft is really set on developing a fully realized weather system for boating, that could be a reason to make a Zelda game out of scaled-up Bowser's Fury, I just don't see any indication why they would be so interested into that direction. More likely I would say they would go back to Minish Cap and the scaling of events, to play with the overworld system in a grand scope. OR they could make one primarily underwater, maybe even a Zora link, and toy with the separation of flying underwater with hard gated later stages around flying in the air. On that note, perhaps the opposite cold be likely, and there we could get our parallel in Wind Waker. But that would be almost opposite to the idea of confinement to a raft, that was the premise for finding the various islands.
Giving how well open world zelda sells, They're never going back to the same formula. Even Eiji Aonuma said that botw/totk is the new standard for the series going forward which literally means traditional zelda is dead.
@@sboinkthelegday3892 Monolith Soft? You are aware EPD are working on Zelda too?