don't forget that dead dps does ZERO dps. make sure you have a good amount of hp and utility to survive the harder fights later on in the game when going for your first time clears.
crazy for you to have 233 video with such lower sub counts, and all of the content was decent, keep it coming, I'm sure you'll hit the ideal sub count some day.
Very good guide, and it'll no doubt be very helpful for those who haven't played the mobile/browser game (even if I'm sure most didn't bother with the mobile app back in the day) to understand how to push their damage to the max for the late game.
I'll be honest after the fiest stream I was hoping you would make a guide for this game it feels like a great game for the math fairy. And I have been loving this game so much, great work May keep at it :3
ty this was very helpful, also im really liking Io even tho ive been maining vane and ive pretty much single handedly invested only in him, im now at a point where id like to put some things in ither characters and Io has been really fun!
Reading about it, isn't that just about the leading digit tending to be lower in the 1-9 range? It's not making any statements about the way the numbers end, is it?
I’m so glad to see you in Granblue! Really love your guides, but stopped watching to escape ToF. Hope your channel blows up big time with the new direction!
There are a lot people who don't understand this and how DMG Cap works. A large community of people think that there are different factors that will (they won't) raise the ceiling to your damage cap. (Non-Terminus weapons, raw attack from sigils like Tyranny, and critical strike dmg) I see SOOOOOOO many people pile on Tyranny and Life on the Line for the extra ATK/DMG that, despite their delusions, aren't actually getting because they had long already reached their cap. For some reason, players also think different weapons have their own DMG Cap ceilings as well. They don't. I think this confusion stems from the fact that Terminus weapons have Catastrophe and people just don't notice what it does. People think it's the Terminus weapon giving them the extra damage - when in reality it's the Catastrophe sigil. A fully upgraded Terminus weapon does the same amount of damage as a fully upgraded Ascension weapon if it never had the Catastrophe sigil. Why? Because those weapons are already dealing enough damage to easily reach your limit. Catastrophe is the ONLY reason why anyone should want a Terminus weapon.
This was perfect what I needed as I know I am at a cap but have done no sort of testing yet as I only just hit proud today, so now its nearly time to actually make a build.
There's a faint yellow flare that appears on hits when you're capping, but other than that (which is really hard to see), you won't be able to tell without doing math and info ahead of time~
Thankyou for the information! but I have question about Io, for some reason I liked her gameplay and bit investing into her (Still didnt complete the main quest so I dont think im making big decisions) but in your vid im looking at 1m crits with 4th charge of the best spell she got, while I see other people with other sword type chars (like the 2 hand sword guy) that are hitting for 800k+ each hit like dps wise are miles and miles ahead of Io is Io a non dps at higher levels?
I'm definitely not max gear yet, and there's a good difference between where I'm at and absolute max (I started a day late because of work and of course I spend a day on this video). I'm not too sure about the relative power levels between characters, but from my experience with playing with my friends where we all have similar power levels in terms of dummy 1 minute parses, I can frequently MVP quests due to ranged uptime!
I believe it depends on the char and player. Some chars hit harder base on their move set but the attacks are slower. Others have faster but lighter hits. I’ve played with ppl who are around my power lvl and I either lose or win by a small margin. Tho honors do have other ways of taking into calculation aside from dmg. Think the highest I’ve hit in honors in pub was 14mil tho I think they weren’t as geared as me as when I play with friends where we barely win each other in it.
she doesn have a terminus weapon in the video wich makes a huge huge difference in terms of dmg if you see her doing 1m she will do prob 2-2,5m with terminus weapon + maxed out dmg cap + glass cannon + war elemental (just a rough guess to show the difference - her dmg cap was at lv 36 only? so yeah aloooot of room for improvement) also if you like her gameplay then go for it dont worry about youtube videos with characters hitting "higher numbers" every character is kinda balanced in terms of dmg - some do abit more but not significantly more but those have usually less teamplay buffs/options
she needs to equip green potent also if shes using glass cannon since thats the only way to remove that annoying debuff. Plust also her mage's savvy and she should try to get mage's savvy+ instead@@The0neMemory Io another sigil Mage's Aspiration is meant for her stargaze shorten time for the skill recharge. there is also Mage's Aspiration+ She should do Transmarvel to obtaioon mage savvy+
Yea me and my friends figured that out real quick, 4 dmg cap 5s is a must have on all characters. Glass cannon+2 dizzy 5s is a good addition. Will take note of war elemental though. Edit: Dizzy resist lv30 and stout heart do not prevent glass cannon's stun. Edit 2: With 1st ascension weapon and all sigils maxed, 3 dmg cap 5s and 1 dmg cap 4 reaches cap.
how does it work in relink tho? lets say you have percival with it and you fight any boss that not wind ele, will it work? since she refer it as seraphic mode, i guess it not going to work which is why im asking the question
@@maxinehell1394 You will deal the superior element damage (which I'm assuming translates to 20% damage increase, seraphic mod, so it breaks the cap) when you have that sigil slotted, instead of your actual element. In case the enemy doesn't have an elemental weakness, it just straight up gives you the 20% seraphic mod anyways. Not sure what happens if you already are the superior element - either it's wasted or the 20% applies just like against non elemental enemies.
@@NoblesseOblige-17 so it still straight out given it even without superior element advantage? seem pretty good, in fact way too good, because the way seraphic mode work is your final damage will be boosted by whatever percentage the mode give let say your damage is 100 and the mode give 20% its would be 120 damage now the way it calculated at least in the original game it will be applied after every other modifier been applied
@@namingsucks I havn't finished leveling mine but I was moreso going for complete immunity rather than duration cut when unless you're possibly lancealot you'll take chip damage on block too that also triggers the dizzy. I'll try to also check if the duration is affected by non-level 30 dizzy resist.
First off this is great. Thank you. Clear, concise and to the point. Do you think the Roll of the Die legendary sigil is just as good? Do you think it could be added to this list as well? 👀
Glad you liked the video !! I try my best to keep it simple :3 I haven't gotten to test Roll of the Die myself, but I watched my friend use it on Narmaya and it cut his parse in half almost, haha...
The problem I have with damage cap in this game is it comes into play wayy to early. Its not really a "damage cap" as more for a "damage limiter". Despite my displayed power, my character is effectively 3-4x less effective cause I haven't gotten lucky enough to get the sigils required to actually do more damage despite me not even being at the true endgame yet... Its quite annoying.
i feel like having 1 damage cap V should be enough instead of multiple damage cap, it kinda takes the fun for character building when half the slot is probably damage cap, but i guess this is their way to balance the damage out so people won't go for full crit damage
TY for a great into vid to damage cap. Just got to end game and have been trying to figure out how to build around it. I wish we could adjust the armor values on the target dummy so we could easier see how the numbers behave in an end game fight. Also hope I can get War Caster T_T
What I want to know is what is the actual damage amount you need to be at cap 😂, and how to reach it without going over. Gonna have to take out this Krabby sigil soon
I'll be working on a sigil damage calculator, to calculate exactly what's needed to hit cap... though it might take me a bit to get around to more characters, as I'll be starting out with Io!
Me being crap at maths I really dont like all this crap being hidden from me. I could just rather do with basic stats. I mean a damage and cap bar or something like that.
And don't forget charging speed sigils for characters that almost exclusively use charge attacks like Io, faster attacks is also more damage, just not per hit.
Will you make more Granblue content? I haven't checked in after I stopped playing TOF, but your math approach to games is super helpful because not many people do that
so tower of fantasy maygie jumped into gran blue fantasy ... cya 😁 ... i am really happy thet you make guide for this game i dont want to spend hours testing thing , for now i go with what i think is the bether but did not know about this dmg cap lol...
I tried really going for damage caps taking out all other attack increases and the difference is perplexing. Having 0 other damage ups and only cap unlocks significantly increased the damage to the point I don't think this system is well designed. Having damage caps is important because if you have players min maxing they could annihilate anything in seconds and figuring out stats to give your bosses from there becomes a monumental task so some devs even rely on stupid gimmciks from there. Yet in this game the cap really feels low enough that conpletely disregarding any damage multipliers for the most part of early and mid seems the better option and it's not intuitive, the UI should provide this kind of information and it really doesn't do it properly
So do double check for clarity; Regular hit damage cap, and critical hit damage cap, are *not* two different numbers? Given the premise that each attack has it's own cap number (which is not what I initially assumed), I would guess that a crit hit and a not-crit hit would be considered two "different" attacks that therefor have different caps. Meaning that stacking raw might allow a swing of my sword to do, say 1000 dmg but get capped there, while adding crit would then allow the same swing to do X2 for 2000 because a crit is different. Is it actually the case that the cap for that swing is 1000 period, regardless of whether that's 1000 as raw or a 500 X2 from critting?
Correct, the cap for that swing would be just 1000 - doesn't matter if it's just 1000 non-crit or a 1000 crit. Crits are just another means of reaching the same damage cap, though I will say, they are a pretty effective way of going about such due to how much crit damage you get for free from weapon masteries, allowing you to drop more raw attack/multipliers for more utility sigils!
The system is fine, they just need to add clear indicators that you are hitting the cap, and also mention it somewhere along the way so that you know that such a mechanic exists.
Can a character triggers critical hit when hitting an off-element enemies? For example, Cagliostro (Earth) can trigger critical damage when attacking water monsters but can she also trigger critical when attacking wind element enemies? Or any other elements
I dont understand why the developers would model damage and enemy resist like this, its unintuitive and spending slots on cap removal is boring, it also adds structural requirements to buildcraft when sigils are random drop pools so you may be drowning in +crit damage when you are already at cap and need better cap removal.
Nooo, damage caps also exist in Relink. Did they really have to take that mechanic from the main game? :( Also, that Supplementary Damage seems different from the Main. Why didn't they call it Bonus DMG (or Echo if they want to use fannames) here?
@@Maygi So, what happens next? Are we to assume OG Supplemental damage is not gonna make it into Relink? Or are they just gonna do some translation magic once they add it? This can't be a mistranslation, since GBF and Cygames seems to have a good track record when it comes to English text. Oh well, no use getting sad over it. At least it's still a nice mechanic, name aside.
Good to know i need to swap out even more dmg skills for dmg cap also zeta optimasation when? I was looking for a optimasation guide for her but found none so far
So does Siegfried's Draconic Release skill become functionally useless in the endgame due to how damage cap works? Hitting the cap by one or two fewer attacks in the combo string is not worth an entire skill slot.
There's a very faint yellow flare on your damage when you cap - it's kinda hard to see though, the easiest way to tell is if you see yourself hitting the same number every time with a skill~
I feel like my damage didn't increase very much with War Elemental, need to test with it on and off on the target dummy. I am at level 63 damage cap if that matters.
One of the best guides I've seen so far. I see so many popular content creators recommending damage sigils with 0 damage cap and it's so irritating 😆
What a great guide, well explained and easy to understand. Thanks for the effort.
Useful Tip: A capped damage number comes with a yellow dash line crossing it.
I didnt see that line in her video or was she not hitting the cap in her examples
@@ArchAngelKnights Around 00:10, some 30196s are capped.
Math fairy saving us buttonmashing addict in yet another game , be blessed
simp
don't forget that dead dps does ZERO dps. make sure you have a good amount of hp and utility to survive the harder fights later on in the game when going for your first time clears.
the truest comment that the narmaya mains dont want to hear
@@MaygiI feel attacked LMAOOOO
@@MaygiDoNt RuIn mY CrIt BuiLD i can hear them say from everywhere xD but i play zeta so im properly worse xD
@@Maygiand caliogstro mains
I'm a floor tank!! I don't know how many understand that reference ;D
Glad to see the GOATed deep dungeon guide guru also posts relink guides! Looking forward to more
2:52 that sound effect and the timing of it was something I didn't know I needed. Brightened up my day.
Is surprise me maygi is come to relink from tof!! Cant wait for more guide video ❤
Good video!
Hope to see more well-structured GBF Relink videos from you!
crazy for you to have 233 video with such lower sub counts, and all of the content was decent, keep it coming, I'm sure you'll hit the ideal sub count some day.
Very good guide, and it'll no doubt be very helpful for those who haven't played the mobile/browser game (even if I'm sure most didn't bother with the mobile app back in the day) to understand how to push their damage to the max for the late game.
Adorable and informative. 10/10 , subscription earned.
I'll be honest after the fiest stream I was hoping you would make a guide for this game it feels like a great game for the math fairy. And I have been loving this game so much, great work May keep at it :3
This is incredible information. Thanks a bunch for sharing. Earned a sub 😃
Lord Maygi, saved us again. Thank you for your hard work.
Thank you for the video, was very helpful in figuring out how to increase my DPS to beat some bosses in Proud difficulty. Definitely subscribing.
This is really well made and super easy to understand, thank you!
Thank you so much for this guide. I think I'm going to need it to get through Pride mode.
Ive been hard stuck on the proud rank up mission because of the dps check phases, hopefully this helps me get past it
ty this was very helpful, also im really liking Io even tho ive been maining vane and ive pretty much single handedly invested only in him, im now at a point where id like to put some things in ither characters and Io has been really fun!
Really happy to see you covering this game!
I did not expect this video, it is a sure welcome one!
Being an IO main myself, this is a blessing from my favourite magical girl fairy
First time in my life I see Benford’s law come in play when I see those damage nunbers frequently ending with 998.
Reading about it, isn't that just about the leading digit tending to be lower in the 1-9 range? It's not making any statements about the way the numbers end, is it?
MY GOAT
I did not expect to see you here of all places KEKW MY GOAT
Thank you as always, Math Fairy. Me unga bunga. Me never knew. Me very grateful.
Great explanation, good to know it's pretty much the same rules as in the gacha. Looking forward to the Io guide!
Wow this is very high quality guide
You popped in my recommendation, so i decide to give it a watch. Simple but very informative explanation right there. Subbed :)
Thank you very much! this video was very informative and concise
I’m so glad to see you in Granblue! Really love your guides, but stopped watching to escape ToF. Hope your channel blows up big time with the new direction!
Just starting to learn about this stuff for my end game builds, thanks for the info!
I'm still going through the story but I'm glad to see you covering this game!
There are a lot people who don't understand this and how DMG Cap works. A large community of people think that there are different factors that will (they won't) raise the ceiling to your damage cap. (Non-Terminus weapons, raw attack from sigils like Tyranny, and critical strike dmg)
I see SOOOOOOO many people pile on Tyranny and Life on the Line for the extra ATK/DMG that, despite their delusions, aren't actually getting because they had long already reached their cap.
For some reason, players also think different weapons have their own DMG Cap ceilings as well. They don't. I think this confusion stems from the fact that Terminus weapons have Catastrophe and people just don't notice what it does. People think it's the Terminus weapon giving them the extra damage - when in reality it's the Catastrophe sigil. A fully upgraded Terminus weapon does the same amount of damage as a fully upgraded Ascension weapon if it never had the Catastrophe sigil. Why? Because those weapons are already dealing enough damage to easily reach your limit.
Catastrophe is the ONLY reason why anyone should want a Terminus weapon.
Ayyy happy to see your math videos for my latest hyperfixation and can't wait to see more
Finally found another endgame Io player. Looking forward to your endgame optimization guide!
Thank you so much for explaining, as a new player to granblue in general the damage cap felt pretty arcane lol
Maygiiii on Granblue ? Great
Math fairy has graced Granblue with her presence
Nice stuff Maygi 👍
Nice guide for extra damage Thanks!!
Awesome tutorial, thank you!
Great vid. ty Maygi
Oh great guide. Thank you very much
loved the guide and had a good chuckle watching zeta go flying at 2:25 xD
Apparently a way to tell if you're hitting damage cap is that your numbers will flash yellow. Did some testing on my Zeta, and this seems to be true!
Actually yellow numbers mean you are doing a damage type your enemy is weak to
@@rossjs1980 Numbers that just ARE yellow are that, but if it's just a quick flash, it's damage cap.
Maygiiiiiiiiiiiiiiiiiiiiii!!! More please!!
Superb guide. Also, showing the war sigil makes me cry.. still hasnt dropped for me after 200 hours!!!!!
the true GBF player will find ways to break damage cap. thanks for the guide!
LMAO I was like man this is just explaining a GBF grid, and then you said seraphic and then I knew.
This was perfect what I needed as I know I am at a cap but have done no sort of testing yet as I only just hit proud today, so now its nearly time to actually make a build.
im glad youre playing and making guides on this game too. btw is there a way to check if youre on damage cap without trying it on the dummy?
There's a faint yellow flare that appears on hits when you're capping, but other than that (which is really hard to see), you won't be able to tell without doing math and info ahead of time~
Now this is a proper granblue video, those other guys need to take notes.
Thankyou for the information!
but I have question about Io, for some reason I liked her gameplay and bit investing into her (Still didnt complete the main quest so I dont think im making big decisions)
but in your vid im looking at 1m crits with 4th charge of the best spell she got, while I see other people with other sword type chars (like the 2 hand sword guy) that are hitting for 800k+ each hit
like dps wise are miles and miles ahead of Io
is Io a non dps at higher levels?
I'm definitely not max gear yet, and there's a good difference between where I'm at and absolute max (I started a day late because of work and of course I spend a day on this video). I'm not too sure about the relative power levels between characters, but from my experience with playing with my friends where we all have similar power levels in terms of dummy 1 minute parses, I can frequently MVP quests due to ranged uptime!
I believe it depends on the char and player. Some chars hit harder base on their move set but the attacks are slower. Others have faster but lighter hits. I’ve played with ppl who are around my power lvl and I either lose or win by a small margin. Tho honors do have other ways of taking into calculation aside from dmg. Think the highest I’ve hit in honors in pub was 14mil tho I think they weren’t as geared as me as when I play with friends where we barely win each other in it.
she doesn have a terminus weapon in the video wich makes a huge huge difference in terms of dmg if you see her doing 1m she will do prob 2-2,5m with terminus weapon + maxed out dmg cap + glass cannon + war elemental (just a rough guess to show the difference - her dmg cap was at lv 36 only? so yeah aloooot of room for improvement) also if you like her gameplay then go for it dont worry about youtube videos with characters hitting "higher numbers" every character is kinda balanced in terms of dmg - some do abit more but not significantly more but those have usually less teamplay buffs/options
she needs to equip green potent also if shes using glass cannon since thats the only way to remove that annoying debuff. Plust also her mage's savvy and she should try to get mage's savvy+ instead@@The0neMemory
Io another sigil Mage's Aspiration is meant for her stargaze shorten time for the skill recharge. there is also Mage's Aspiration+
She should do Transmarvel to obtaioon mage savvy+
Loving this! Thank you!!
Yea me and my friends figured that out real quick, 4 dmg cap 5s is a must have on all characters. Glass cannon+2 dizzy 5s is a good addition.
Will take note of war elemental though.
Edit: Dizzy resist lv30 and stout heart do not prevent glass cannon's stun.
Edit 2: With 1st ascension weapon and all sigils maxed, 3 dmg cap 5s and 1 dmg cap 4 reaches cap.
I heard Dizzy Resist doesn’t change the Glass Cannon dizzy’s duration
how does it work in relink tho? lets say you have percival with it and you fight any boss that not wind ele, will it work? since she refer it as seraphic mode, i guess it not going to work which is why im asking the question
@@maxinehell1394 You will deal the superior element damage (which I'm assuming translates to 20% damage increase, seraphic mod, so it breaks the cap) when you have that sigil slotted, instead of your actual element. In case the enemy doesn't have an elemental weakness, it just straight up gives you the 20% seraphic mod anyways.
Not sure what happens if you already are the superior element - either it's wasted or the 20% applies just like against non elemental enemies.
@@NoblesseOblige-17 so it still straight out given it even without superior element advantage? seem pretty good, in fact way too good, because the way seraphic mode work is your final damage will be boosted by whatever percentage the mode give let say your damage is 100 and the mode give 20% its would be 120 damage now
the way it calculated at least in the original game it will be applied after every other modifier been applied
@@namingsucks I havn't finished leveling mine but I was moreso going for complete immunity rather than duration cut when unless you're possibly lancealot you'll take chip damage on block too that also triggers the dizzy.
I'll try to also check if the duration is affected by non-level 30 dizzy resist.
First off this is great.
Thank you.
Clear, concise and to the point.
Do you think the Roll of the Die legendary sigil is just as good? Do you think it could be added to this list as well? 👀
Glad you liked the video !! I try my best to keep it simple :3
I haven't gotten to test Roll of the Die myself, but I watched my friend use it on Narmaya and it cut his parse in half almost, haha...
The problem I have with damage cap in this game is it comes into play wayy to early. Its not really a "damage cap" as more for a "damage limiter". Despite my displayed power, my character is effectively 3-4x less effective cause I haven't gotten lucky enough to get the sigils required to actually do more damage despite me not even being at the true endgame yet... Its quite annoying.
This was really useful, thanks
Yay relink content :D thanks
3:38 Meh I'm sure he won't be harder than Bahamut Versa. Anyways looking forward to it regardless.
i feel like having 1 damage cap V should be enough instead of multiple damage cap, it kinda takes the fun for character building when half the slot is probably damage cap, but i guess this is their way to balance the damage out so people won't go for full crit damage
Thank you for this, AND you got a sheet
TY for a great into vid to damage cap. Just got to end game and have been trying to figure out how to build around it. I wish we could adjust the armor values on the target dummy so we could easier see how the numbers behave in an end game fight. Also hope I can get War Caster T_T
What I want to know is what is the actual damage amount you need to be at cap 😂, and how to reach it without going over. Gonna have to take out this Krabby sigil soon
I'll be working on a sigil damage calculator, to calculate exactly what's needed to hit cap... though it might take me a bit to get around to more characters, as I'll be starting out with Io!
Me being crap at maths I really dont like all this crap being hidden from me. I could just rather do with basic stats.
I mean a damage and cap bar or something like that.
The lv 110 Angra Mainyu drops Damage Cap IV+ and V for those who need more sigils to get past Versa
Many thanks for this video :)
It has been almost 200 hours and i still didnt get any Critical Hit V+ with damage cap trait, which one should i spam Managarmr nihilla ??
That would be the best stage to farm for it! I was actually just doing that last night to try to help a friend farm to it haha... the struggle is real
And don't forget charging speed sigils for characters that almost exclusively use charge attacks like Io, faster attacks is also more damage, just not per hit.
The music is soooooo good
Will you make more Granblue content? I haven't checked in after I stopped playing TOF, but your math approach to games is super helpful because not many people do that
I'm having a ton of fun with it, so I'll keep cooking up both text and video guides!
@@Maygi looking forward to it!
so tower of fantasy maygie jumped into gran blue fantasy ... cya 😁 ... i am really happy thet you make guide for this game i dont want to spend hours testing thing , for now i go with what i think is the bether but did not know about this dmg cap lol...
Good video! Nice and consice. Also cute avatar!
Thank you so much!
this is a nice video. thank you.
It's like I'm learning how grids work again.
nice video my dps improved a lot
the true experience of Granblue fantasy, to deal with the Damage caps with stats to be able to pump big numbers.
you got me on io optimization
I tried really going for damage caps taking out all other attack increases and the difference is perplexing.
Having 0 other damage ups and only cap unlocks significantly increased the damage to the point I don't think this system is well designed.
Having damage caps is important because if you have players min maxing they could annihilate anything in seconds and figuring out stats to give your bosses from there becomes a monumental task so some devs even rely on stupid gimmciks from there.
Yet in this game the cap really feels low enough that conpletely disregarding any damage multipliers for the most part of early and mid seems the better option and it's not intuitive, the UI should provide this kind of information and it really doesn't do it properly
As a GBF player, the fact that crit is stuck with normal damage cap makes me sadge.
So do double check for clarity;
Regular hit damage cap, and critical hit damage cap, are *not* two different numbers?
Given the premise that each attack has it's own cap number (which is not what I initially assumed), I would guess that a crit hit and a not-crit hit would be considered two "different" attacks that therefor have different caps.
Meaning that stacking raw might allow a swing of my sword to do, say 1000 dmg but get capped there, while adding crit would then allow the same swing to do X2 for 2000 because a crit is different.
Is it actually the case that the cap for that swing is 1000 period, regardless of whether that's 1000 as raw or a 500 X2 from critting?
Correct, the cap for that swing would be just 1000 - doesn't matter if it's just 1000 non-crit or a 1000 crit. Crits are just another means of reaching the same damage cap, though I will say, they are a pretty effective way of going about such due to how much crit damage you get for free from weapon masteries, allowing you to drop more raw attack/multipliers for more utility sigils!
god content ty
I didn't realize the game had a Seraphic Mod sigil.
Hey I know you from your TOF videos. Lets go.
I hate the damage cap system, took me until the proud rank up mission to find out that I could've over tripled my damage
The system is fine, they just need to add clear indicators that you are hitting the cap, and also mention it somewhere along the way so that you know that such a mechanic exists.
Let’s fucking go ladies and gents, the math fairy is covering Relink!
Thanks big bro ❤
Can a character triggers critical hit when hitting an off-element enemies? For example, Cagliostro (Earth) can trigger critical damage when attacking water monsters but can she also trigger critical when attacking wind element enemies? Or any other elements
Yes. If you see exclamation marks next your dmg it’s a crit.
@@Keifer-- i see, thank you for the explanation
I dont understand why the developers would model damage and enemy resist like this, its unintuitive and spending slots on cap removal is boring, it also adds structural requirements to buildcraft when sigils are random drop pools so you may be drowning in +crit damage when you are already at cap and need better cap removal.
try the browser version
Nooo, damage caps also exist in Relink. Did they really have to take that mechanic from the main game? :(
Also, that Supplementary Damage seems different from the Main. Why didn't they call it Bonus DMG (or Echo if they want to use fannames) here?
RIGHT?? as a water crit grid enjoyer i cannot for the life of me get over the fact that supplemental here is actually echo
@@Maygi So, what happens next? Are we to assume OG Supplemental damage is not gonna make it into Relink? Or are they just gonna do some translation magic once they add it? This can't be a mistranslation, since GBF and Cygames seems to have a good track record when it comes to English text.
Oh well, no use getting sad over it. At least it's still a nice mechanic, name aside.
Looking forward grid analysis like good old grandblue multipliers math games
Good to know i need to swap out even more dmg skills for dmg cap also zeta optimasation when? I was looking for a optimasation guide for her but found none so far
LESGO RELINK
Thanks
So does Siegfried's Draconic Release skill become functionally useless in the endgame due to how damage cap works? Hitting the cap by one or two fewer attacks in the combo string is not worth an entire skill slot.
One thing i dont understand is how do you KNOW when youre at damage cap... like what are the indications of it, thats the part that confuses me
There's a very faint yellow flare on your damage when you cap - it's kinda hard to see though, the easiest way to tell is if you see yourself hitting the same number every time with a skill~
@Maygi oooooh okay good to know :D thank you thank you
tyrany + high hp cap = :o
I feel like my damage didn't increase very much with War Elemental, need to test with it on and off on the target dummy. I am at level 63 damage cap if that matters.
Why would they add damage cap? And not just let us keep increasing our attack?
thanks a lot