Nice man. Yeah, the ending part forces you to find the last 3 targets quickly. Honestly, having this trial in Winter Kills or Toxic Shock can end poorly if you don't time your escape well.
@@alexanderdemetri2078 I don't think they nerfed Noise Reduction. It's only during the capturing protocol area in Pleasure The Prosecutor that enemies have enhanced hearing, almost like they're enraged. In that specific area, Noise Reduction won't be effective. But everywhere else, NR is still as busted as ever from my experience.
This MK challenge as you said is a mix of OTG and DTF but the twist at the end where Gooseberry closes the gate and you have 3 minutes to find the targets made me feel really anxious if will make it on time. Great playthrough!
@@Dashiawia My reaction was at first time - okay I like it and I hate it at the same time. Cold Snap forces you to hide and that consumes priceless seconds and these targets move slow and then fast and are hidden in the dark. But still - that idea was a good implement.
@@mascarponecheeze1308 Yeah. But if you play Deface The Futtermans without Cold Snap in a future weekly or in Escalation, it'd not be too bad, methinks. It's definitely harder than Drill The Futterman because the targets move at different speeds, but as long as you have good aim then you can more or less speed through it with some practice.
@@Dashiawia I totally agree with you. And mind that the Drill The Futterman is set inside Root Canal which is much smaller. And Deface The Futtermans is outside in the Fun Park and these can be everywhere. Good think you can disable the doors in the diner so you don't have to run back to the main entrace to get hearts.
As always, an amazing game!
My first attempt on this trial took me 43 minutes to do xD
That ending threw me off the first time i played it lol still got an A+ though. Can see it being brutal on escalation therapy
Nice man. Yeah, the ending part forces you to find the last 3 targets quickly. Honestly, having this trial in Winter Kills or Toxic Shock can end poorly if you don't time your escape well.
@Dashiawia Yeah I was stressing a bit like ETP when I first played that
And is it me or did they actually nerf noice reduction?
@@alexanderdemetri2078 I don't think they nerfed Noise Reduction. It's only during the capturing protocol area in Pleasure The Prosecutor that enemies have enhanced hearing, almost like they're enraged. In that specific area, Noise Reduction won't be effective. But everywhere else, NR is still as busted as ever from my experience.
@Dashiawia Yeah that part is weird I got caught off guard when they were hearing me so easily
This MK challenge as you said is a mix of OTG and DTF but the twist at the end where Gooseberry closes the gate and you have 3 minutes to find the targets made me feel really anxious if will make it on time. Great playthrough!
Thanks! Yeah, the ending can be stressful especially with Cold Snap. I had less than a minute remaining when I made my escape.
@@Dashiawia My reaction was at first time - okay I like it and I hate it at the same time. Cold Snap forces you to hide and that consumes priceless seconds and these targets move slow and then fast and are hidden in the dark. But still - that idea was a good implement.
@@mascarponecheeze1308 Yeah. But if you play Deface The Futtermans without Cold Snap in a future weekly or in Escalation, it'd not be too bad, methinks. It's definitely harder than Drill The Futterman because the targets move at different speeds, but as long as you have good aim then you can more or less speed through it with some practice.
@@Dashiawia I totally agree with you. And mind that the Drill The Futterman is set inside Root Canal which is much smaller. And Deface The Futtermans is outside in the Fun Park and these can be everywhere. Good think you can disable the doors in the diner so you don't have to run back to the main entrace to get hearts.
Good Playing :D
Thank you! :)
Its so bullshit because the third one never spawns for me