Another Map Generator for SourceWorld - [MapGen 2.0] WIP (Basic VMF Tile-Sets)

Поділитися
Вставка
  • Опубліковано 14 лис 2024
  • Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets.
    Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities.
    Follow SourceWorld's modpage for future updates: www.moddb.com/...
    Music: Shin Megami Tensei IV FINAL - Large Map

КОМЕНТАРІ • 5

  • @E3XtX
    @E3XtX 10 днів тому +3

    Гений сурсовской мысли😈

  • @wolfgangamadeus232
    @wolfgangamadeus232 10 днів тому +1

    Really loving your mod

  • @HL2Modder2001
    @HL2Modder2001 9 днів тому +1

    Actually it'd would be cool if there was a way to force Source to load VMF files for maps instead of having it to be compiled to bsp, would save the trouble.

    • @sellface
      @sellface  9 днів тому

      @@HL2Modder2001 yes, nokotan, that’s the sole reason i took the idea of reading vmf files. Although this isn’t effective for literally getting a bsp-like map from vmf. There are limitations like all brushes having to be converted into models, lighting being just light_dynamic entities. Source isn’t capable of spawning brushes ingame.

    • @HL2Modder2001
      @HL2Modder2001 8 днів тому

      @@sellface I understand