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SellFace
Приєднався 10 кві 2019
professional procrastinator and uma sourcemodder
Another Map Generator for SourceWorld - [MapGen 2.0] WIP (Basic VMF Tile-Sets)
Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets.
Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities.
Follow SourceWorld's modpage for future updates: www.moddb.com/mods/sourceworld
Music: Shin Megami Tensei IV FINAL - Large Map
Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities.
Follow SourceWorld's modpage for future updates: www.moddb.com/mods/sourceworld
Music: Shin Megami Tensei IV FINAL - Large Map
Переглядів: 404
Відео
SourceWorld DEMO - Release Trailer
Переглядів 1,5 тис.2 місяці тому
"One man against every possible hazardous environment." Modification project focused on the concept of Multiverse and inter-dimensional travel. Featuring fully fledged procedural level generation and overhauls of some vanilla HL2 mechanics. You step into the shoes of an Explorer. A person tasked with traveling to universes that are reachable only by a single device, once discovered by a group o...
SourceWorld Devlog: Teleporter Room | Terminal | Elevators | Objectives
Переглядів 4496 місяців тому
SourceWorld Devlog: Teleporter Room | Terminal | Elevators | Objectives
Yakuza 4 OST - Funny, but it's 21st Century humor
Переглядів 1,1 тис.7 місяців тому
Yakuza 4 OST - Funny, but it's 21st Century humor
My autistic ass goofing around in generated maps.
Переглядів 2159 місяців тому
My autistic ass goofing around in generated maps.
Procedurally Generated Maps in HL2 mod WIP 6 - Overhaul
Переглядів 1,3 тис.10 місяців тому
Procedurally Generated Maps in HL2 mod WIP 6 - Overhaul
Lethal Company Ghost Girl on camera.
Переглядів 2 тис.11 місяців тому
Lethal Company Ghost Girl on camera.
[Lethal Company] Running From Horrors Beyond My Comprehension
Переглядів 61Рік тому
[Lethal Company] Running From Horrors Beyond My Comprehension
SourceWorld Devlog 2: Prop spawning (again lmao)
Переглядів 169Рік тому
SourceWorld Devlog 2: Prop spawning (again lmao)
SourceWorld devlog videvo: PVS Culling on generated maps
Переглядів 159Рік тому
SourceWorld devlog videvo: PVS Culling on generated maps
Burnout 3 - RR Run - 85 Takedowns [Modified Sports]
Переглядів 177Рік тому
Burnout 3 - RR Run - 85 Takedowns [Modified Sports]
Burnout 3 - RR Run - 63 Takedowns [Muscle DX] (unfortunately unfull)
Переглядів 99Рік тому
Burnout 3 - RR Run - 63 Takedowns [Muscle DX] (unfortunately unfull)
Procedurally Generated Maps in HL2 WIP 5 - More Props, Items and Inventory, Better Lighting
Переглядів 753Рік тому
Procedurally Generated Maps in HL2 WIP 5 - More Props, Items and Inventory, Better Lighting
Procedurally generated maps in HL2 WIP 4 - Props
Переглядів 1 тис.Рік тому
Procedurally generated maps in HL2 WIP 4 - Props
Hi there, do you still have the files for this? I am making a mod and wanted to add stealth mechanics to it (that aren't just setting the max distance the npc can see, and slap a flashlight to them) and i like the idea to repurposing the HL2's info gauge thing, which i'm also kinda doing it. i'm currently trying to do it on the C++ side, since idk how squirral works and modify ai_senses.cpp instead
@@chibisayori20 Good luck making it in CPP. Even if i got you the files, they wouldn’t do any help at all because they’re just an old mess which doesn’t work anymore.
@@sellface Thanks for the response, didn't know 4 year old video would get that. I mean the files wouldn't be useful to me since i feel like making it work within C++ side would be faster, it just if you still have the files i think they'd be helpful as a base things off/show how it's done, but i understand since it's your code and you don't want anyone to steal it even if it doesn't work lol I already have my own alarm system (even tho, you can't go back to stealth after it, but i have a more PD2 styled assault mechanics setup where police come in waves and have grace periods and wave breaks before new reinforcements come in), it just making stealth using instant detection gets a bit tricky as the level has to be be in darkness and bit linear, which i want the level to be open-ended a bit with multiple ways of dealing with objectives. Edit: I tried to turn the Health/Ammo bars into detection meter like in the video, altrough detection is broken atm and NPCs never spot you unless i manually trigger alarm (in-which case they revert to default detection/instant one)
Actually it'd would be cool if there was a way to force Source to load VMF files for maps instead of having it to be compiled to bsp, would save the trouble.
@@HL2Modder2001 yes, nokotan, that’s the sole reason i took the idea of reading vmf files. Although this isn’t effective for literally getting a bsp-like map from vmf. There are limitations like all brushes having to be converted into models, lighting being just light_dynamic entities. Source isn’t capable of spawning brushes ingame.
@@sellface I understand
Really loving your mod
Гений сурсовской мысли😈
love how its hammer--
how does it handle brushes?
It doesn't, but brushes can be simply converted to models by using Propper beforehand.
солевые разработки как обычно за пределами понимания, но они однозначно сделают мир лучше
💘
может vmf теперь будем юзать для скриптинга и спавна entity?
наш слоняра, вон че делает
The way it functions looks pretty interesting. May I ask if the console terminal could be used for other projects, or a download for the .nut file (unless it's parented to a different script)?
@@dhelgruukk5184 you can rip it from sourceworld’s demo
@@sellface Okay then, thanks. Also, what name of the .nut file is it on for the console terminal?
@@dhelgruukk5184 test
1:45:35 Можно название этой имбы
Perturbator - NeoTokyo
Спасибо
Resident Evil camera-view is the worst camera-view
@@TOVOTmarcolonna Debatable, because it gives fine cinematic impression unlike the usual boring FPS/Over-shoulder.
@@sellface It seems to me (more than anything) that I have become a surveillance camera
Yakuza 4 Funny Moments
really good job there, I'm kinda new to 3d modeling so I'd like to ask you how you did the booleans without destroying the meshes? I'm really struggling with booleans, and if I use boolean can I keep them the way they are or I need to retopo the mesh to get a good uv unwrap? people always say it's good to keep quads in the model but everytime I see someone modeling a gun they use boolean and it seems to have no problem at all
Sounds like a Pantera song with the music.
Feels like Madness Combat combined with Half-Life 2 universe tbh
this looks great! Im trying to learn VScripts, do you have any advice? I would really appreciate it.
1:22 That's pretty cool! The iron pipe has a knock back effect on enemies. 0:47 Are the rooms going to be scaled on difficulty? Such as different standards like 25 rooms is easy and may just have Headcrab Zombies. 50 rooms Medium Difficulty has Headcrab Zombies and Combine Enemies. Ultra Difficult has the worst enemies, but maybe the best loot as in a Boss Fight, but you can get a Unique Weapon or an Ability Upgrade! I am hoping the auto generator will also be able to compensate for the amount of physics objects and enemies. If there is 50 enemies in an area the room in comparison to 25 the room size will probably need to double for the amount of space being used. The one thing I am worried about most is the Balancing issues. I would say if it auto generates more enemies in a room then hopefully that means it will half the amount of physics objects in that room to minimalizing crashing.
@@TheMegatonBomb Difficulty balancing isn’t fully implemented yet, so lots of things are relying on pure luck.
@@sellfaceI'd love like a Roguelike Half Life 2.
Very creative mod, and has a unique personality too, i'm looking foward to it, keep it up 👍👍
I just beat the game. It was really fun (dispite the constant crashes). The duel pistols, bullet time and door kills were a fun edition. I hope there's plans for an endless mode (and maybe some more enemy types) in the full release. (EDIT: I only now noticed there's a day one patch on the ModDB page. I'll try that and see if it fixes the crashing issue.)
Just watched a video on it and it looks great!!!
what's the trick to diffusing the bomb? I can't figure it out
I. Want. More.
Radiation hazard's video bought me here, I'm going to keep an eye on this one :)
is the demo out
@@sholdier_15000 yes, visit modpage
Material Delights... mmmm
Привет, не подскажешь где можно найти документацию по VScript (в частности по VGUI, юзаю MapBase)? Что-то нигде не могу нарыть никакой инфы кроме пары базовых примеров. На VDC толком тоже ничего нет.
Вгуи в скриптах работает очень схоже с гмодовским луа вгуи, только он очень урезан по-сравнению с тем что имеет гмод, но по гмод вики ориентироваться можно. По документации разве что примеры на гитхабе samisalreadytaken. остаётся всё остальное узнавать либо экспериментируя, либо спрашивая в дискорде мапбазы либо через script_help/script_help_client команды, я так делал.
@@sellface Большое спасибо!
Better than the original
Funny
Incredible mod, amazing work!
always putting out bangers I really like your creative modding work!
looks promising :)
Мод, который мы не заслуживаем, но который нам нужен.
крутые игрушки от анимешки-учёной
wow! gamer
По правде сказать, ровно об этом я и думал глядя на название игры
that sure is funny
This looks SO AWESOME
ещё бы ачивки для открытия оружек базовых и новых противников, и ваще будет топ рогалик с солями
Не удивлюсь если такими темпами ты создашь рпг мод
мод будет только зациклен на генерации карт?
Hey sellface, i know this is unrelated and off topic, but do you know the song in this video that starts at 19:25? i can't identify it with Shazam ua-cam.com/video/fBC5_YGY4IM/v-deo.html
Kuze
"I never forget a ♂Favor♂"
what if you make it all be like Doom’s projectiles?
что за музыка играет на фоне?
Like a Dragon: Gaiden OST - Deadly Struggle
What was he saying at 2:52:21?
Some combine/metrocop voiceline, but lowpitched(same goes for the laugh). I had a russian localization on, so that's why it might sound off for you, but unfortunately i can't understand what he says, neither can i look inside gamemode's sources since i dont have it installed anymore.
@@sellface yeah i see it now, the combine voicelines are distorted and such because of the radio they are speaking in
"I hope you said your farewells"
@@Necrossin Ohh, so it was a breen phrase all along. Thanks man, didn’t expect you to see here, you’re a an inspiration for my Modding Bleeds, even though it turned out cringeworthy in the end.