Gothic II Requiem - Testing combat rolls and monster special attacks
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- Опубліковано 20 сер 2024
- heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen).
Soonish, something new (and more exciting). - Ігри
Heavily WIP, but you can already see how bezi is invulnerable during rolls, and that the dragonsnapper "calls" his special attack (with two testing animations no less, that's why it takes 40 minutes to do an attack). A more polished version is obviously in the works (as you can probably tell by the amount of text on screen and the slomo).
Soonish, something new (and more exciting).
Like this: streamable.com/h01nfu
@@Silasqt "This video isn't available anymore"
@@Wichten_1_ no worries, youll be able to watch the refined version soon ;)
I would prefer simple dodge animation like bloodborne or sekiro, but if you decide to add rolls it will be still very cool. I like how you add new combat mechanics, this is exactly what i would like to see in Gothic.
the armor is really cool
"how BEZI" hah polish terminology is everywhere xD
and nice rolls, especially back roll (?) or back flip
"One less monster around!"
Gothic Souls!
Looks neat even in slow motion
Nice work man! 👌 🍻 👍
amazing!!!
I remember this mod on moddb. Is it back to development?
Hey Hello i am a Gothic Player & Modder from the german WoG - i see right you works alone on this Large Projects? -
i can help you with little work jobs if you want it...
i have waiting before of this mod more then Returning to this time :D
bro. Is yours mine ready and was it possible for me to play somehow