A Carmine 5BB corner side swap combo that builds 100 meter for a guaranteed 22C ender. It consumes a good amount of health using 4 blood moves but might be worth it for the guaranteed blood prison. The only tricky thing about this route is connecting the 2C after the 66B at the end since they may tech out of the combo at that point. The height of the last couple of hits is a factor that must be managed well in order to reliably connect the 2C.
Correct, it does not work. If you want a side swap that works off of 5A/2A, try 5A/2A > 2C > 6B > 2C > 236A > run behind > j.CBB > 2C > 623A > 66C > 214A > ender. That should do a little over 3K damage.
@@KuronoOki The run behind j.CBB proved a little hard for me but I figured a modified version. 5A > 2C > 6B > 2C > 236A > run behind > 3B > j.CBB > 66C > 236A > j[C]. The damage is 2938 (with no vorpal)
@@ragna3023 That's a solid route, nice find! I personally do value consistency/reliability in my combos more than damage. So if a certain route works better for you, definitely go for it I'd say!
@@KuronoOki Yeah, I wasn't able to land the run behind j.C so I improvised and made this, although I should lab this for some time in order to hit reliably 'cause currently I drop it alot. Buuut practice pays off so I'm not worrying
A Carmine 5BB corner side swap combo that builds 100 meter for a guaranteed 22C ender. It consumes a good amount of health using 4 blood moves but might be worth it for the guaranteed blood prison. The only tricky thing about this route is connecting the 2C after the 66B at the end since they may tech out of the combo at that point. The height of the last couple of hits is a factor that must be managed well in order to reliably connect the 2C.
I suppose this does not work with 5/2A starters, correct?
Correct, it does not work. If you want a side swap that works off of 5A/2A, try 5A/2A > 2C > 6B > 2C > 236A > run behind > j.CBB > 2C > 623A > 66C > 214A > ender. That should do a little over 3K damage.
@@KuronoOki Bless you for this man
@@KuronoOki The run behind j.CBB proved a little hard for me but I figured a modified version. 5A > 2C > 6B > 2C > 236A > run behind > 3B > j.CBB > 66C > 236A > j[C]. The damage is 2938 (with no vorpal)
@@ragna3023 That's a solid route, nice find! I personally do value consistency/reliability in my combos more than damage. So if a certain route works better for you, definitely go for it I'd say!
@@KuronoOki Yeah, I wasn't able to land the run behind j.C so I improvised and made this, although I should lab this for some time in order to hit reliably 'cause currently I drop it alot. Buuut practice pays off so I'm not worrying