Pro tip: The vacuum cleaner can destroy computers, boxes and other containers/furniture, while also collecting their resources faster than you can pick them up manually DONT SLEEP ON THE VACUUM ITS ACTUALLY MORE USEFUL THAN YOU THINK
@silverswordsmith5424 I thought I would break a few computers and use the vacuum to pick them up. Broke a monitor, then tried to vacuum it. Right next to the monitor was the pc tower, cracked but not broken. When I tried to vacuum the bits of monitor on the desk, I accidentally hit the tower and it broke I cleared the whole data farm in like 10 mins lol
Hey 50 hours in here, waterfall apartments by far one of my favourite base locations in the game, a bit expensive to setup with multiple crafting benches to prevent monster spawns, but is extremely spacy, lots of power points, water source, a massive stove set for cooking, if your worried about getting to other places, setup teleport points with the hand held teleporter, it is extremely useful especially for making a teleporting network, simply place a workbench with 2 makeshift battery’s near a power point(in a safe spot) where you want to go and pair a seperate hand held teleporter and bam transportation
Huh, two runs in and actually had no idea the chest renaming actually changed the look over name too, I was doing some messy nonsense with written signs to organize. Also didn't know about the tech scrap extension cords either, very helpful
Pro Tip: Build your base in the starting area, massive area with the need of just 6 crafting benches. This get more better once you get to the hydroplant, (about 30-50 hours in solo if your not rushing) as you will be able to get rid of and stop using battery's for lasting through the night. The level 2 security office is nice but and slowing start to get cramped/tight. Sure its impregnable fortress with the only Leyak getting in. If your a hoarder, stay with the starting area. ALSO Dont open the two side doors as they cant be closed, still wanna know why i cant close them
SO. BATTERIES. Every battery connected in a chain increases the drain on all prior batteries, making earlier ones in the chain so much less efficient. For best results, you generally want to go: 1st battery -> plug strip -> 2nd batteries for each individual plug -> then go from there This way you can maximize power distribution per-plug and have a little extra power capacity for each of the items on the plug strip. ----- ROBOTS. They're beefy, they hurt, they show up even if you have a crafting bench blocking spawns. Easily one of the most threatening early-game enemies and a bane of night-time play. That all said, they're also quite _profitable..._ and, as long as you don't try to take them on directly, they're actually really, _really_ easy to deal with in the early game. Harvesting them can be nearly completely automated. To accomplish this, you need access to the Chopinator. It needs to be stressed - the Chopinator is, essentially, only good for this one singular task, so don't sleep on it. Take some tech scraps to work as extension cables, a makeshift battery, and the Chopinator, and go to whatever robot dispensary you're trying to deal with. Place the chopinator DIRECTLY IN FRONT OF THE DISPENSARY. From there, place the battery and make extension cables from the nearest plug. Bam. Every night time, you get a bunch of metal scrap, tech scrap, glass scrap, 4 free sodas, and a CPU, for no more effort than whacking the chopinator with a hammer every now and then to repair it. If you have a Shock Trap between the Chopinator and the robot receptacle, you can make it last even longer between needing to be repaired. ---- One thing I strongly recommend for solo or small co-op sessions is that people move to the fountain sooner rather than later as a main base. The only thing preventing this in the absolute beginning of the game is the robot, which is solved relatively quickly in progression as mentioned above, and quickly becomes a big draw of this area as a primary base. As this region is the hub area, it is the area that all paths converge on, and thus eventually has the shortest travel time to each region once shortcuts are unlocked. This also enables you to have stove-and-pot setups right next to the fountain itself for mass-purifying large quantities of water without having to make water runs early in the playthrough. It also means that you don't have to set up water shenanigans in out-of-the-way places, as you're always just a tram or roadway away. ----- PECCARIES. The netting method mentioned above is quite handy, but! I strongly recommend not netting them _when they're charging,_ but instead giving them a good bonk with a melee on the head. Doing this will stun them for long enough that if you keep getting headshots, odds are you'll kill them outright before they recover, without them shaking their head around constantly making killing them take longer. Save the nets for when they break out of stun. Notably, peccaries will often default to the charge attack as their very first action, so when they first take sight of you, I strongly recommend that if you have confidence in the accuracy of your chosen melee, that you charge in close right away rather than engaging evasive maneuvers as you would with a Pest. ----- EQUIPMENT WEIGHT. Equipment weight is something not a lot of folks think about too much right away, but here are the things that can affect it: Armour (naturally) Shields Full-Body Suits If you find that you use a more evasive, sneaky, or lockdown-centric playstyle on average, shields and radsuits will become the bane of your existence, as they will make you move a great deal more slowly. Notably, you cannot wear a full set of Makeshift Armour plus any shield or rad suit without going from Stage 1 Equipment Weight to Stage 2, and you WILL feel this difference if you often fill up your bag to yellow or pink encumbrance. Just because the F.O.R.G.E. armour set has more armour and reflects bullets, doesn't *necessarily* make it the best idea to shift off of Full Makeshift to Full F.O.R.G.E. as soon as possible, unless you find that your playstyle has a habit of tanking a lot of direct hits already. If you're the type that hides around corners, uses throwables, likes to take out enemies as quickly and as quietly as possible, then lighter equipment weight will often help you get in and out of engagements with great celerity, minimizing threat to you. A lighter equipment weight will also allow you to just sprint right past enemies before they can properly react, and get out of their engagement zones. Always take note of the weight values of a new piece of armour. If you have a comfortable movement speed that you can work with, mixing and matching pieces to get the best overall effect is always worth considering. As you progress, new armour pieces, and sets, will become available for each different weight class, so don't feel like you HAVE to compromise your speed for your defence.
Wow, thank you for taking the time to add all of this! I recently uploaded a video on the robot harvesting process using the chopinator and I agree this is a great early way to get those important resources, it also cuts down on having to wait for the level 3 robot to respawn near the electrified pool of water each day, which makes getting the CPU's for crafting important items much quicker. I'm working on a video to do with battery management at the moment, I only recently learnt about chaining batteries together like that! I've been asked by a few people to do a video on base locations and setups, so I will play around with a fountain base setup and incorporate that into an upcoming video after I have done more research and gameplay capture. The peccary advise is a good tip if that suits your play style, I tend to go more range once I have unlocked the crossbow and maintain that play style through the game. But I can definitely see the benefit in a melee play style. I hadn't given armor and armor weight that much thought, so this is great advice! I might do some research and do a video on different armor, and also look at the bonuses that come from different armor sets. Thank you again for taking the time to comment!
Useful tip for base building: The bench has a home buff doesn't explicitly say, but if it's placed around an area where usually enemies spawn, it will disable the spawns in the area. You can create a safe pocket zone or with multiple benches you can secure of a gigantic part
Yep, That's the home sweet home buff that appears, where it says you feel relatively safe. The extra benches is a good tip and one that I mentioned in a follow-up video to this one :)
@@Sorikon666 No apology needed :), the more discussion around this game the better! I made a second video because there are a lot of extra tips that are useful! I'm thinking of doing a 3rd "Yet another 10 things you should know playing Abiotic Factor" :P
Any tips on fighting the Symphonist? I know blocking works wonders for fighting them but it's still a bit difficult early on. Thankfully don't need to farm them anymore as I got a key finally and a full set of the armor from them, but tips on how to fight them would be much appreciated. Thanks 👍
This depends on if you are talking in Flathill, or during base defence. For base defence a few scarecrows should keep you pretty safe, in Flathill, I would recommend a combo of nades that freeze it in place and then deal large amounts of damage, this is also useful for when it creates illusions of itself.
where do you suggest the starting base, rn I have it at the cafateria, should it to the area next to the office room in the first area (pre getting the battery to the maneufacturating area)
The cafeteria is actually a great little starting location for the game till you get into the Manufacturing area, if you did want to move out of their though, the office and bench press space upstairs near the pool is a viable location as well, plus it has easy access to water.
You can either use a lever between the battery/power source and the tesla coil to turn them off, or you can disconnect them from the batteries/power source so they don't have power (aim at the plug point at the base of the tesla coil to then get the option to unplug it with the "E" key). While they are powered they will target every single entity that enters their targeting arch including any player character!
Pro tip: The vacuum cleaner can destroy computers, boxes and other containers/furniture, while also collecting their resources faster than you can pick them up manually
DONT SLEEP ON THE VACUUM ITS ACTUALLY MORE USEFUL THAN YOU THINK
This is 100% true, it saves you so much time! Plus you can vacuum up pests and shoot them at enemies
Wow seriously? I've been playing since before the release and I have never once crafted the vacuum.
@silverswordsmith5424
I thought I would break a few computers and use the vacuum to pick them up. Broke a monitor, then tried to vacuum it. Right next to the monitor was the pc tower, cracked but not broken. When I tried to vacuum the bits of monitor on the desk, I accidentally hit the tower and it broke
I cleared the whole data farm in like 10 mins lol
@@couragewolf8796 Now you just need a bigger bag to store all that stuff *cough* tip #7 in my latest video *cough*
@@silverswordsmith5424 You really need to, it saves you a lot of time
Hey 50 hours in here, waterfall apartments by far one of my favourite base locations in the game, a bit expensive to setup with multiple crafting benches to prevent monster spawns, but is extremely spacy, lots of power points, water source, a massive stove set for cooking, if your worried about getting to other places, setup teleport points with the hand held teleporter, it is extremely useful especially for making a teleporting network, simply place a workbench with 2 makeshift battery’s near a power point(in a safe spot) where you want to go and pair a seperate hand held teleporter and bam transportation
I made a video recently using teleporters to do farming runs in portal worlds. It's definitely a handy thing to set up!
Huh, two runs in and actually had no idea the chest renaming actually changed the look over name too, I was doing some messy nonsense with written signs to organize. Also didn't know about the tech scrap extension cords either, very helpful
Hopefully your resource sorting just got easier!
Pro Tip: Build your base in the starting area, massive area with the need of just 6 crafting benches. This get more better once you get to the hydroplant, (about 30-50 hours in solo if your not rushing) as you will be able to get rid of and stop using battery's for lasting through the night. The level 2 security office is nice but and slowing start to get cramped/tight. Sure its impregnable fortress with the only Leyak getting in. If your a hoarder, stay with the starting area. ALSO Dont open the two side doors as they cant be closed, still wanna know why i cant close them
I'll need to keep this in mind when I make some videos focused on base building
SO. BATTERIES. Every battery connected in a chain increases the drain on all prior batteries, making earlier ones in the chain so much less efficient. For best results, you generally want to go:
1st battery -> plug strip -> 2nd batteries for each individual plug -> then go from there
This way you can maximize power distribution per-plug and have a little extra power capacity for each of the items on the plug strip.
-----
ROBOTS. They're beefy, they hurt, they show up even if you have a crafting bench blocking spawns. Easily one of the most threatening early-game enemies and a bane of night-time play.
That all said, they're also quite _profitable..._ and, as long as you don't try to take them on directly, they're actually really, _really_ easy to deal with in the early game.
Harvesting them can be nearly completely automated.
To accomplish this, you need access to the Chopinator. It needs to be stressed - the Chopinator is, essentially, only good for this one singular task, so don't sleep on it.
Take some tech scraps to work as extension cables, a makeshift battery, and the Chopinator, and go to whatever robot dispensary you're trying to deal with.
Place the chopinator DIRECTLY IN FRONT OF THE DISPENSARY. From there, place the battery and make extension cables from the nearest plug.
Bam. Every night time, you get a bunch of metal scrap, tech scrap, glass scrap, 4 free sodas, and a CPU, for no more effort than whacking the chopinator with a hammer every now and then to repair it. If you have a Shock Trap between the Chopinator and the robot receptacle, you can make it last even longer between needing to be repaired.
----
One thing I strongly recommend for solo or small co-op sessions is that people move to the fountain sooner rather than later as a main base. The only thing preventing this in the absolute beginning of the game is the robot, which is solved relatively quickly in progression as mentioned above, and quickly becomes a big draw of this area as a primary base.
As this region is the hub area, it is the area that all paths converge on, and thus eventually has the shortest travel time to each region once shortcuts are unlocked. This also enables you to have stove-and-pot setups right next to the fountain itself for mass-purifying large quantities of water without having to make water runs early in the playthrough. It also means that you don't have to set up water shenanigans in out-of-the-way places, as you're always just a tram or roadway away.
-----
PECCARIES. The netting method mentioned above is quite handy, but!
I strongly recommend not netting them _when they're charging,_ but instead giving them a good bonk with a melee on the head. Doing this will stun them for long enough that if you keep getting headshots, odds are you'll kill them outright before they recover, without them shaking their head around constantly making killing them take longer. Save the nets for when they break out of stun.
Notably, peccaries will often default to the charge attack as their very first action, so when they first take sight of you, I strongly recommend that if you have confidence in the accuracy of your chosen melee, that you charge in close right away rather than engaging evasive maneuvers as you would with a Pest.
-----
EQUIPMENT WEIGHT. Equipment weight is something not a lot of folks think about too much right away, but here are the things that can affect it:
Armour (naturally)
Shields
Full-Body Suits
If you find that you use a more evasive, sneaky, or lockdown-centric playstyle on average, shields and radsuits will become the bane of your existence, as they will make you move a great deal more slowly. Notably, you cannot wear a full set of Makeshift Armour plus any shield or rad suit without going from Stage 1 Equipment Weight to Stage 2, and you WILL feel this difference if you often fill up your bag to yellow or pink encumbrance.
Just because the F.O.R.G.E. armour set has more armour and reflects bullets, doesn't *necessarily* make it the best idea to shift off of Full Makeshift to Full F.O.R.G.E. as soon as possible, unless you find that your playstyle has a habit of tanking a lot of direct hits already. If you're the type that hides around corners, uses throwables, likes to take out enemies as quickly and as quietly as possible, then lighter equipment weight will often help you get in and out of engagements with great celerity, minimizing threat to you. A lighter equipment weight will also allow you to just sprint right past enemies before they can properly react, and get out of their engagement zones.
Always take note of the weight values of a new piece of armour. If you have a comfortable movement speed that you can work with, mixing and matching pieces to get the best overall effect is always worth considering. As you progress, new armour pieces, and sets, will become available for each different weight class, so don't feel like you HAVE to compromise your speed for your defence.
Wow, thank you for taking the time to add all of this!
I recently uploaded a video on the robot harvesting process using the chopinator and I agree this is a great early way to get those important resources, it also cuts down on having to wait for the level 3 robot to respawn near the electrified pool of water each day, which makes getting the CPU's for crafting important items much quicker.
I'm working on a video to do with battery management at the moment, I only recently learnt about chaining batteries together like that!
I've been asked by a few people to do a video on base locations and setups, so I will play around with a fountain base setup and incorporate that into an upcoming video after I have done more research and gameplay capture.
The peccary advise is a good tip if that suits your play style, I tend to go more range once I have unlocked the crossbow and maintain that play style through the game. But I can definitely see the benefit in a melee play style.
I hadn't given armor and armor weight that much thought, so this is great advice! I might do some research and do a video on different armor, and also look at the bonuses that come from different armor sets.
Thank you again for taking the time to comment!
A tip I never see anyone mention: You can place buckets in sinks to collect water. Any bucket will do.
I'll have to give this a go!
@@AzygousWolf try it out, it works and its a comfortable way to keep a barrel at hand to water crops
Useful tip for base building: The bench has a home buff doesn't explicitly say, but if it's placed around an area where usually enemies spawn, it will disable the spawns in the area. You can create a safe pocket zone or with multiple benches you can secure of a gigantic part
Yep, That's the home sweet home buff that appears, where it says you feel relatively safe. The extra benches is a good tip and one that I mentioned in a follow-up video to this one :)
@@AzygousWolf Ah my apologies, just stumbled upon the video in the middle of the night, didn't know that you made a follow up video
@@Sorikon666 No apology needed :), the more discussion around this game the better! I made a second video because there are a lot of extra tips that are useful! I'm thinking of doing a 3rd "Yet another 10 things you should know playing Abiotic Factor" :P
@@AzygousWolf Sounds awesome! Keep it up, the more people find out about this game, the more help new players get, the better
@@Sorikon666 Will do :)
Actually made it to Hydroplant, but these were still helpful.
They definitely aren't "essential" things to know, but they make life a little bit easier
Thank you so much for these advanced tips, leyak essence guy
oh damn, these are some hella useful tips
Happy that they helped!
That bonus tip 👄🤌🏽
Every tip counts :P
Very helpful, thank you
You're welcome, I'm working on some more videos in the next week or so that will hopefully be helpful as well
Про возможность протягивать проводку Я узнал случайно спустя 80+ часов игры)))
I found it by accident as well!
Is there some sort of mechanic to make a safe zone like torches in minecraft or back walls in terraria?
You can expand the safe zone area by placing additional crafting benches. ua-cam.com/video/X2dwJ5Llg84/v-deo.html
@@AzygousWolf can u make multiple crafting benches?
@@Bslbob Yep, in in fact it is tied into an important way to get around a little bit further into the game ;)
Any tips on fighting the Symphonist? I know blocking works wonders for fighting them but it's still a bit difficult early on. Thankfully don't need to farm them anymore as I got a key finally and a full set of the armor from them, but tips on how to fight them would be much appreciated. Thanks 👍
May i introduce you to chopinator?
This depends on if you are talking in Flathill, or during base defence. For base defence a few scarecrows should keep you pretty safe, in Flathill, I would recommend a combo of nades that freeze it in place and then deal large amounts of damage, this is also useful for when it creates illusions of itself.
where do you suggest the starting base, rn I have it at the cafateria, should it to the area next to the office room in the first area (pre getting the battery to the maneufacturating area)
The cafeteria is actually a great little starting location for the game till you get into the Manufacturing area, if you did want to move out of their though, the office and bench press space upstairs near the pool is a viable location as well, plus it has easy access to water.
@@AzygousWolf alr ty I think I iwll stay at the cafateria tho for now since all my storage crates are there
Personally, I like putting my main base in the security office with the shutters.
How do you get the Tesla coils not to shock you ??
You can either use a lever between the battery/power source and the tesla coil to turn them off, or you can disconnect them from the batteries/power source so they don't have power (aim at the plug point at the base of the tesla coil to then get the option to unplug it with the "E" key). While they are powered they will target every single entity that enters their targeting arch including any player character!
@@AzygousWolf wow thank you so much I rarely used the Tesla coil because of that and never knew, cheers mate 🍻
@@vIper____ Now you can go and use them effectively!
I am the like number 69 😎