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Perfect Dark Gameplay Trailer Breakdown: Immersive Sim Meets Mirror's Edge?
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- Опубліковано 18 чер 2024
- In development for quite some time now, the Xbox Showcase 2024 finally gave us some clarity on what the Perfect Dark Reboot actually is, how it looks and how it plays. While what we're looking at here looks very much like a vertical slice (and who knows how the surrounding game is shaping up?) and the concept is intriguing. John has some thoughts...
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love the 007 facility mission background music
it always goes unbelievably hard
Classic
a shame they didnt bring back kirkhope for this one
Her hair needs more red
Same. So good
Forget the meme " We got a new Perfect Dark before GTA 6" we got new Perfect Dark before we got a Beyond Good and Evil 2 AND THAT GOT ANNOUNCED WAY BACK
I’m still salty about that
we havent gotten perfect dark yet. gta 6 is still coming out next year. perfect dark most likely is 2026 at the earliest since they didn't give us a year
Don't count your chickens before they hatch... But if it works out this game is going to be amazing.
@@RavagHerRockstar is also notorious for delays so I wouldn't count on GTA6 in 2025 either. 2026, though, sure.
@@lukaede7172 after I got hyoed for the xbox360 perfect dark.....I won't be doing it again!
I'll wait for a release until then
The "Mirror's Edge meets a proper shooter" angle is what had me interested with the recent reveal
Mirror's Edge + Deus Ex Human Revolution
@@MajesticBowler+ your mom
@@adriantrusca1245The game must be huge then.
They are using mirrors Edge mechanics which, in theory, could work for a perfect dark game but I can tell from the game play footage they ruined it completely. Also The studio making this game is taking ESG money so this is going to be filled with Woke feminist/LGBTQ propaganda on top of being a trash game thats not even fun to play. Did a little research and it turns out this game has been in Development hell for several years which guarantees that it wont be good. A dev hell game is always a pile of shit cobbled together at the last minutes with some curated render slices and flashy CGI trailers to sell it to unwitting consumers. put this on your ignore list gentleman. Its not a game. Its a scam.
@@HoldinContempt I don't care for this Woke feminist/LGBTQ propaganda argument at all and i'm getting sick of seeing this complaint
In a world so cruel as to not conclude Jensen's story, Perfect Dark gives off a glimmer of light on the horizon.
All I see is a giant shadow with a square head 😂
@@scatered1bro go meet real women lmao
@@ezcargo yes I do, ones that don't look like men 🤣
@@scatered1 you are self reporting big guy
@@ezcargo sure sure
Darrell Gallagher (studio head of The Initiative and formely of Crystal Dynamics) used to work at Rockstar San Diego in the mid 2000s, where he was an artist on the team developing the very first iteration of Agent, which was going to be partly set in El Cairo. It was there, in Egypt, where Gallagher and a team of Rockstar location scouts underwent some serious issues with local authorities that thought they were either spies or clandestine porn producers.
Anyway, I can see a lot of Agent (check its leaked El Cairo screenshots) in this new iteration of Perfect Dark.
Being a stealth game fan I was really hyped for Agent at the time
Whoaaa
Holy moly. That’s some incredible insight and history behind the direction of this new take on Perfect Dark. Absolutely brilliant!
4:30 love the "HIGH RESOLUTION MODE" callout when showing the OG PD at 640x222 with those massive chunky pixels flooding my 4K TV at 12fps
it's not a callout. that IS the high resolution mode enabled by the n64 expansion pack. the resolution without it is even lower.
Perfect Dark being an immersive sim 😍 I have my concerns but it’s still probably gonna be a day one buy
Gave me Deus Ex meets Mirrors Edge meets Dishonoured vibes.
I got this meets that meets those meets these with a hint of that and a touch of this. I think there even might some influences from both this and that, too.
@@purebaldness What a well thought out and inspiring reply 😂
Meets your mom
@@adriantrusca1245Seems like you recently lost your mom, my condolences.
@@adriantrusca1245 your comment history on the DF channel is sad. You should try being positive for once.
PLEASE have the ancient alien war conspiracy plot still be present in the remake! I know its a silly piece of the story but it also is what pretty much drives all the missions of the first game, and was interesting as heck!
Dude the end of the trailer sums it up. " Once you open this door there's no going back. "
I don’t know what surprised me more, that they actually showed gameplay or that the gameplay looks really good.
Deus Ex invisible War had a segment taking place in Cairo where an enclave protected choice citizens from an environmental threat.
i'd like us to pause in a moment of silence for Deus Ex.
N64 mp Perfect Dark sessions back in the day. Shooting it out in 'The Villa' and 'The Temple' was so fun.
Agent 64, Perfect Dark, and even the Timesplitters Rewind fangame is a gift for anyone who is a fan of the 007 Goldeneye that originated it all!
I would be happy to see this running at 1440p 60fps, don't think 4k is always necessary or realistic on console right now.
The weapons and alt/secondary functions are one of the biggest things that make Perfect Dark. It may be difficult to balance and pull off in this modern era, but things like the Laptop Gun - being able to toss the gun out your hands and around the corner as it unfolds into a turret gun (autogun) and sticks to the wall, it shooting the enemy, then taking it off the wall and continue shooting others with it - it's those moments. The alien conspiracy was dope too. To uncover that was worthy of a movie. OG Perfect Dark is still my favorite top shooter of all time this many years later and Rare had the best developers right before they split up and MS purchased the company.
I've never played a Perfect Dark game before, but the trailer gave me mad Deus Ex Mankind Divided vibes which I am absolutely here for!
You should play the 360 HD version if you have an open mind about older games. It’s really fun.
I mean it feels and looks nothing like Perfect Dark.
@@seanmcbay
If you're talking about Perfect Dark Zero, that game was mid at best. It wasn't even a good 360 game back in November 2005 when it launched. I know because I bought it with my 360 and regretted not buying Call of Duty 2 (which I bought a few months later). The best Perfect Dark game is still the N64 original which can also be played through Rare Replay.
@@G360LIVE That's literally the one he's talking about. The one on Rare Replay IS the one on the 360. It was an HD remake of the original, and released on XBL Arcade.
You know what similar game is as good as the old Perfect Dark games? No One Lives Forever!!
Perfect Dark Edge: Human revolution 2077
Reminds of that level in Splinter Cell Conviction where you have to capture Korbin in the beginning where you're on the public street before you get inside.
That's a throwback
My god was Conviction fun bc of the mark and execute feature
Not a good SC game but a fkn good action game
DF didn't catch the new details revealed after the trailer, but Perfect Dark is also inspired by Splinter Cell.
@@Pointman11111 it's a better game when ditching the action stuff and doing it purely with stealth...
Syphon Filter was my sh!t too
If Mirrors Edge's Faith was a trained agent
Man this takes me back
I remember seeing pictures of Perfect Dark still in development and magazines describing it like Blade Runner in atmosphere
Mirror's Edge this, Mirror's Edge that - have we forgotten about a shooter/pseudo-RPG called Dying Light/Dying Light 2? I feel that would have more bearing on them choosing to put free running into a FP game that does feature more than enough shooting on top of the other gameplay pillars.
It is a bit confusing to me to refer to Mirror's Edge here, considering this really does look more like DL.
Game of Show for me, incredibly excited for Perfect Dark!
We need a Killzone Shadowfall PC port.
The background goldeneye music is excellent
Perfect Dark*
@@Alkamist4Gamesthat’s def Goldeneye
@@eddymartinez7961My nostalgia def got the better of me; you guys absolutely right
I feel like I'm in the complex, crouching above the bathroom in the vents, looking down at the back of a baddies head and holding my cross hair on his head
@@Alkamist4GamesGoldeneye
Classic commentary John, I really appreciate the combination of tech analysis and historical context you bring to these critiques. I played PD 1 and 2 back in the day and am looking forward to this reboot immensely.
this is beautiful. this is what i want out of new games with fancy graphics. artstyle/direction.
This might be the best trailer breakdown I've ever seen. Great work, John. And the Goldeneye BGM is *chef's kiss*
came for the video, stayed to jam to the beat
The Killzone shadowfall sequence was an actual mission in the game not just a demo level
And the final game for KZ shadowfall exceeded the previews im not getting excited for this new perfect dark yet until we have the final game.
@@jennahaze6835Exceeded what previews ? 😂😂😂
@@jennahaze6835 they delivered where they promised which was cutting edge console graphics at the time. but aside from that the game was the worst in the series
I agree. It didn't felt like 'real game' but more like a 'proof of concept'.
That makes me exited it exists... and worried it might be still REALLY early in development
The futuristic im-sim route is exactly what I wanted them to do with a new PD, so I loved it. I'll be interested to see how open the levels are, and whether it's almost Hitman-ish or more linear than that. The gameplay sequence is clearly using lots of chopped together and scripted moments to keep things moving and show their vision, which makes sense for a vertical slice that is clearly still a couple of years from actual release. Based on what we see here, the impression I get is that Joanna is going to start the game as a spy for dataDyne (hence the dD logo on her HUD) and then perhaps this level is her turning on them because she learns something (the screen going all digital and her struggling to move could be them trying to incapacitate her with her own gear). Wouldn't be shocked if that room she's talking to Carrington in is where the turn happens, and the rest is her escaping other dD agents. Just guessing though.
The game needed this trailer big time, and they delivered. They needed to silence all of the talk around the game as vaporware or being in dev hell, and the questions about where it was after so long.
I’m more excited about this game than any other from the showcase. I’m gonna have to buy an Xbox
Nice touch with the Facility music.
Great breakdown. Also, I definitely wishlisted “Agent 64” for Steam Deck. Looks like an interesting homage to Goldeneye
/ Perfect Dark.
The goldeneye music in the background ❤❤❤
Aha that was the first level right? I remember playing back on 64 me and 3 friend playing the multiplayer all day it was soo fun time to time I mention to my friend hey lets play golden eye 😂
@@glenn3646 Second level - Facility
Perfect Dark was the game we'd play when we needed a break from Goldeneye back in the day ;)
@@Root_boy awesome yea I did play also with my buddies, but golden eye was th thing for us
@@glenn3646 Second level.
You should also talk about Metroid Prime 4.
You are incorrect about that flash bang, its partially casting shadows - the ceiling and SOME of the objects seem to really know the flash (and some basic shadows it would create) is there - but of course, not all, or rather, not most - it's like the least that can be done to keep the illusion going - not a bad opt for something that comes and goes so quickly.
No, there are no shadows whatsoever.
Look how they massacred my girl.
I am pretty sure alex likes the big chin protag and thinks its awesome XD
Digital Foundry - free Quality Assurance for triple AAA studios.
The parkour bits remind me of Thief (2014)
I'm excited as hell for this.
I like these videos because it gives developers an outside view and the early heads-up to improve the game before it comes out.
This is so Arkane studios like game, can't wait to play te reboot, the og one was on of my favourites back in the days.
Being in Unreal Engine 5 means that it will be playable in VR (with UEVR) so I'm very excited for this! Such a shame Indiana Jones isn't UE5 as well.
probably, but still maybe
Please, I just want a UE5 game to know the limits of their hardware.
Robot cop was pretty solid on consoles. Telos principle 2 is a game on the decade especially for a puzzle game.
Robocop wasn’t my favorite game by any means but is one of the best movie tie in games and a solid game and faithful adaption.
Also it uses all the good parts of UE5 and has good performance. Taking advantage of ue5 without any problems leading to incredibly high quality geometry at all distances and never having any pop in.
Super hype to see how this turns out
I know they scanned a different actress but Joanna looks heavily inspired by Jesse's design in Control.
I prefer the look of Joanna from the old N64 game and even 360 (the GameCube prototype demo from Spaceworld 2000 is the best imo) , I think they even changed her appearance from the first trailer of this game.. not a fan of her face here.
The face is almost exactly like Mackenzie Davis from Station Eleven.
Yeah no it's a videogame characther they could've gotten her to look any way they wanted to . They choose someone that reflected thier socialist values.
@@SB-ln6kb not talking about a person I'm talking about a video game character
@@fawkkyutuu8851 The video game industry is heavily influenced by woke activists, at least in the Western hemisphere. Traditional notions of beauty are scrapped in favor of "inclusive" beauty standards catering to trans and obese women. This is what has given us a flood of man jaws recently. Grummz has talked about this a lot.
Pity 99% of the original Rare developer's of the original Perfect Dark are long gone......
The original Rare made the terrible Perfect Dark 2006 for Xbox 360. They lost it 20 years ago, so time for someone else to try.
@@V3ntilator yeah I really dont know what happened to them, it seems everything MS touches becomes shit. Lion head studios, Rare, Bethesda (kinda)...
@@xaviergms2225 It's confirmed that Microsoft didn't ruin Rare, and gave them unlimited funding and free will since 2001.
Microsoft even tried to stop Rare from wasting talent on making Kinect games.
Rare got their will..MS lost.
@@xaviergms2225 Lion Head you have an argument, but Rare has Sea of Thieves and it’s the most successful IP that Xbox has ever created. They also made Minecraft one of the most successful games in all of gaming history.
@@seentursch Rare was bought by MS back in 2001... We're in 2024, and the only thing they have to show is one game in 23 years... C'mon, dude. And it's a 6 year old game.
As someone with visual impairments.I love a game where you can hold a trigger to zoom the camera in just a little. Usually its just puzzle/adventure games that let you do this, but I love it. More games should allow for this when you have no weapon equippped. I think Resi 7 allowed you to do this.
First thing the on-ground footage reminded me of was Deus Ex Human Revolution and Mankind Divided. I’d swear PD was made by the same team
My favourite trailer from the summer
Summer?
I hope the level design is similar to Dishonored. Really enjoy that balance between specific levels / open environment and approach
I was really hoping it was going to play exactly like the original on N64. I know the team is long gone but i figured that there would still be a huge player base that would like to jump back into a game like that. Agent 64 is cool for sure, but yeah i was just hoping it would look like this, but plau like the n64 version. Sometimes its nice to remember what the old days were like. Anyone have any feelings like this as well? Im curious to hear your throughts!
Vro🙆
As long as the movement and shooting feels somewhat arcadey, the enemies have those classic stuns when shot, there's three (+1) difficulties for each level, there's no regenerating health and you can unlock cheats by speedrunning levels then I'm golden.
I was thinking the same, Doom 2016 and Eternal are acclaimed games not because they try to be Halo or some other modern series, but because they bring back the old Doom of the 90's.
Man if this is as good as dishonoured then oh boy
This will definitely take away from my already fruitless searches for perfect dark zero lobbies on 360.
At least you can olay with bots 😅
My personal highlight of the show that honestly had many other great highlights. Perfect Dark looks simply fantastic
I'm pretty sure that they'll include a mechanic in the parkour parts in which you'll have to keep proper distance to the walls in order to avoid her chin from hitting them.
The Crimson Chin is in the house.
I hope they give the option to disable that nauseating Chromatic Abberation effect on the UI, it's such an eye sore and hurts readability.
Agreed. The UI is definitely incomplete, so I’m hoping they improve it further. There needs to be some treatment applied to the text and UI, too. It gets completely lost over white backgrounds.
No Monster Hunter Stories 1 & 2 or look at PS2 games on PS4/5? No Battlefront Collection comparisons. Perfect Dark isn't coming until 2025. Do breakdowns of games that are playable in the now. This can be done next year when it releases.
does someone know where can i find the soundtrack of this perfect dark trailer ? loved it
Goldeneye, N64, 1997... Made by the same team who made the original Perfect Dark (which in some ways was a sequel to it, it had a lot of the same modes, with weapons and mutliplayer levels as unlockable secrets).
that Thanos jawline
Looks really amazing!
Hopefully it turns out like the recent 2 Deus Ex games, immersive simultations can be awesome if there's enough variety in ways to tackle situations.
They better get influence by the music in the first game. That chicago level theme is sick in the first game
Joanna Denton: Let's try some word-association. First word: Ambrosia.
Her face though 😢
Look up another angle its hilarious like buzz lightyear
@@JagsP95 🤧
That REALLY looks like Malin Åkerman in the thumbnail!
Looks like it will be a mix of Hitman esque Dying Light 2 meets deus ex/prey/dishonered.
I loved it, it gives me 2010 vibes
Glad to see the devs reacted to the delays by just taking it on the chin.
And there's a lot of chin on which to take it.
Hopefully the iconic Wall Guy will return 🙏
p.s mich hat die Perfect Dark Remake Sequenz auch sehr an Killzone erinnert - nur das Killzone Shadow Fall nochmal besser aussah wenn man bedenkt wie alt es ist lol. RPCS3 ist der Beweis.^^
Honestly, if Perfect Dark is looking this great at 60FPS, I can't imagine what the next Tomb Raider will look like, since it's also being developed by Crystal Dynamics on UE5, and possibly targeting 30FPS (if we go by their previous games).
I really didn't get the negative response to this. This was by far my favorite trailer of the show with south by midnight being a close second.
I love the Deus Ex vibes. Thanks you Microsoft.
I hope it’s not rated T. I want proper rag dolls and blood. Trailer made the physics look pretty bad/on rails with zero hit effects.
I'm excited about this project. Fingers crossed it turns out well!
It were revealed a few days ago that you can complete missions they way you want, and you can also choose to go full "rambo" or stealth like Splinter Cell.
Many other things were revealed after this trailer too.
Perfect Dark is a mix of Perfect Dark, Mirrors Edge, Splinter Cell and Ghost Recon among other things.
Perfect dark was one of my favorite games. Day one for me
I usually hate to see trailers for a game only to find out it looks nothing like the game it was originally named after, but this is a rare exception to that.
It really does look and play nothing like Perfect Dark, but what it does look like is Deus Ex: Human Revolution meets Mirror’s Edge with just a hint of Perfect Dark thrown in there, and that really got me excited.
Even if it doesn’t feel like a traditional sequel and has little to do with the original at least it’s a brave new direction and it’ll bring more life to two largely abandoned genres.
It will have the laptop gun, that was shown in the first trailer. I hope they keep a lot of the old Perfect Dark guns to give us that feel.
Kind like how Prey 2017 was nothing like the original but still a great game.
Honestly, I don't think it's too much of a stretch from the original PD conceptually, just with what looks like more diversity in objective completion. PD on harder difficulties had a LOT of objectives and stuff you had to do within the game, as well as there being a very wild variety of weapons and gadgets with their secondary fire modes etc. On the face of it, it appears very different but I personally see it more as just an evolution of some of the stuff the original was going for in the first place.
Tangent maybe, but if you look at Goldeneye which is a pretty direct precursor to Perfect Dark, then look at the fact IO Interactive who are known for systemic game design are working on the new Bond game, it does kind of track, in a way.
@@izuthree Yeah, it seems like people thought of the original quite differently. Some people think an updated Perfect Dark would resemble Doom, and others think it was always a stealth/espionage franchise at heart. I'm definitely in the latter camp. Stealth is a lot more necessary in the higher difficulties, and Joanna does parkour all the time in cut-scenes, showing where Rare's head was at in the intention.
And I feel like it is the way both the original game and even Zero was structured, a immersive sim experience feels like a natural evolution for the series to take. The gadgets, the way the levels were structured and even how you played the game could change depending on the difficulty almost felt like something out of Dues ex or System shock in some ways, even though the game was a more traditional FPS. So leaning into that now makes a lot of sense.
Hoping you do a video on Still Wakes the Deep. I am really surprised by how good the graphics are in this game I would love to see a deep dive on it.
The leg takedown is straight out of Mirror's Edge Catalyst. The wall running, climbing, it's awesome.
This game feels like a mash up of Mirror's Edge and Deus Ex Human Revolution.
Xbox and PC gamers are gonna be super happy! PD looks and feels excellent.
I hope I get to stealth my way through the entire game without making a single kill
Perfect Dark getting the inmersive sim treatment is something I love to see, but at the same time, I feel very conflicted about it when we have an Xbox that shuts down Arkane Austin. They were the best at this type of game.
They got the chin tech on Joanna's face.
A true pharaoh
Henry Cavil chin.
JAWanna Dark
It's not tech if the model looks like it tho
The renders from the original N64 game looked great. Why didn't they base her on that? Did she look to feminine?
At least the new design doesn't look as bad as the one from Perfect Dark Zero.
Wait what?! Is this the same perfect dark from the N64?! 😱😱
Yes, Microsoft however, has owned the studio "Rare" since about 2002
If the final game sticks to this structure, I will be very happy.
In terms of entry and Stealth options, want Deus Ex Mankind Divided style.
I wouldn't call myself a firearms enthusiast, but that bullet looks lost, alone, and afraid inside that pistol. Also, it's depressing how many dudes are mad that Joanna doesn't look like a knockoff Lara Croft.
Love that Goldeneye soundtrack. Iconic!
I miss MGS and Syphon Filter the most, 007 games with similar vibes would be awesome too, it's mind boggling they aren't making them today
The soundtrack though 🔥🔥
This actually looks dope!
I really don't like the overly darkened/SSAO look that it has. Very odd for what's a Lumen game.
Game looks amazing
Is there one, concise and all encompassing definition of what constitutes an “immersive sim”? I ask because on numerous occasions I have seen/heard games referred to as immersive sims that I didn’t think qualified, and have been told games I’ve called immersive sims were not such. This is one archetype I can’t seem to get a mental grasp on. Help me out people, and don’t just list specific games-cite exactly why they qualify as immersive sims, please.
Multiple 'creative' ways to complete objectives. And I'd personally say it has to be first person, as well as have RPG and stealth mechanics, but those aren't hard requirements for the genre.
Edit: Suppose I'll list a few games that I consider to be immersive sims and why
Dishonored - Not much to say here... It fits the definition perfectly (even with my additional reqs)
Mirror's Edge - Offers a lot of freedom of how to reach objectives. First person. No real RPG/Stealth mechanics, but you are meant to avoid enemies as much as possible
Cyberpunk 2077 - Lots of freedom of when and how to do objectives. First person. Plenty of both RPG and stealth mechanics
Edit 2: And here's a few games that I would consider to be immersive sims if they had at least one more of the 'requirements' (these are all 'stealth action' games instead)
The Batman Arkham series - Decent freedom of choice for a lot of things, especially how to take down enemies. Decent RPG and good stealth mechanics. No first person.
Splinter Cell - Same as above with even more stealth, but could use more RPG mechanics.
Hitman - Same as above but no FP or RPG mechanics.
Edit 3: Last edit, I promise. Just want to say that I personally don't really use the term 'immersive sim' as a genre to describe games. Dishonored is a stealth action game to me, Mirror's Edge is an action game, and Cyberpunk's an RPG. But they all have immersive sim elements.
@@cire420siuol Mirror's Edge really doesn't have a lot of creative ways to solve most of the puzzles. I love the game, but it is very linear in how to pull off progress. For example, think of the giant construction building you climb in the Kate mission to that gorgeous music. Outside of glitches, there really isn't anything you can do too differently, jump by jump, on how to climb up.
@@Summer_Tea Yeah, I suppose quite a bit of it is pretty linear, but there are usually still creative ways to avoid enemies in most situations (or could choose to fight them if you really wanted to fight with the horrible combat system) and a lot of the time there were many different ways to get from A to B, even if some were much faster/better than others... And it at least somewhat rewarded exploration with the hidden package things it had (can't recall exactly what they were now, but yeah)...
I was just trying to think of examples that don't always get thrown into the genre (aside from Dishonored as I had to give at least one 'pure' example)... I guess I didn't fully think that one through... Haven't really played it since release and from my memory, I felt like it had a lot of freedom... But yeah, probably doesn't really fit...lol