I think the way the devs can counter this is by making it were if you keep running into your castle and the majority of your army is archers then you cant retreat for a set ammount of time, forcing your archers out
So just an idea: you need at least *2* units in a single deck(excluding miners)while making a deck/or says incomplete deck cuz of there's only one unit Not sure this will work but just some "balancing" stuff
I have experience these players and yes they don't have any skill in them. See this what they mostly use (which I have experienced) Archidons + any element arrow + healing ward + miner husle + rage + projectile barrier + any light unit + unit controler and the generals which you gonna see mostly is Kytchu most likely ,Xiphos sometimes, Atroys is rare, thera is very rare, king never , archies is super rare, spearlos kinda low.
Ever since e giant got released things got so satisfying! Archidon spammers are mad about it because they have a decent counter to their brain dead "strategy" now! E giant unit on the battlefield shows them that they can't use that one annoying unit alone! They could think "maybe I'll use projectile barrier" but e giant users would have projectile barrier too as a precaution and use it the second they use theirs. I will forever be grateful of e giant existing!
Spell idea: *Return to Sender* (Stick war 3's version of damage reflect, wherein the projectiles you receive from the enemy, 30% of it gets returned to the enemy. Even power effects like burn or slowness. Duration is probably 12 secs and Cooldown is 60 secs) Feel free to give me feedback, Good or nah?
This archer masse player was garbage. Bringing CA and acid rain just proves this guy has no UC ability, and it showed in the gameplay, amidst other minor mistakes. Grats on beating this over-elo'd and over-ego'd noob lol
I don't like those spells in the game where players can cast a missile shield or acid rain etc. It outbalances the game and requires too much micromanagement. As for the archerspam, I think archers need a speed nerf like this: - shoot and run: -30% speed + bad accuracy - run: -10% speed
Juggerknights charge is a good counter in theory but the jug ai is so bad that they don't even bother charging until they get face to face at kissing distance which is not helpful at all because you want to use charge to close the gap not to open the gap even more by charging past the enemy. Acid rain and zombie spawn thing (I forgor the name) are a good option on paper but a single healing ward counters it. Scorch is good but most of the time doesn't deal enough damage nor does it counter healing ward. Projectile shield is a good option but archers run as fast as any other unit so even if you use shield and rush the archers you still can't catch them and the stupid archers just run until the shield ends and after that they just annihilate your entire melee Frontline. The only real option are either shadow art of ripriders with projectile shield but guess what, not everyone wants to use the same dumbass deck with the same f***ing units including me. I don't want be forced to use a specific unit just to be able to play the game. Its even worse if you are a chaos player because there is no way in hell that any chaos deck will be able to counter that; you pop juggerknights to charge the archers ? They won't charge the archers. They will charge the single f***ing spearton on the Frontline and get annihilated by the arrow volley or outright not charge at all. Use projectile barrier ? The moment it ends (and trust me it will be fast) your army will vanish in the blink of an eye. You rush them early game with crawlers, dreads and/or bombers to stop their economy and buy enough time to outnumber them ? They will just garrison 2 miners and your rush will get destroyed because dreads are too slow so they get annihilated by arrows before they can even touch the enemy, crawlers get one shot by arrows and bombers don't do any f***ing damage plus archers are so cheap they they will manage to get an whole army even if the miners are garrisoned. Not only that but even if you manage to push them to the tower. You will still loose your army because your stupid units won't attack the archers that are 1 micrometer away from them and instead they will choose to attack the stupid tower and get killed in the process. İf this was empires you would just tell your units to attack the units behind the statue but this is stick war 3. The game where a 7 year old with a single union deck can counter every single player no matter their rank. Oh and don't even think about creating a mass army of eclipsors or toxic dreads if your own. Because tht will out mass you.
@@Sussywussy64Your information really helpful, thanks for sharing that :) As a toxic dead deck user, it's annoying to counter opponent's healing ward after using scorch or acid rain. I must keeping my jugger alive little longer before breaking to the toxic dead's formation(Almost no going back, deads walk like a snail)
@@Enderkauren733 well I am Happy it was usefull. I was a bit angry when I wrote this so this was more like a rant about archers. sorry if the constant rage comments I made bothered you
Bruh they stole my strategy i was the first one to spam archerdon because when I play the game no one else only using archerdons other than me back in beta 😅
It’s always nice to watch an overconfident player be put in their place
True
Interesting feedback, thanks!
Its felt so good seeing you beat that stupid spammer
imagine archer massing, bming, and still being hella confident and yet bad at the game yet you still lose, sometimes the internet just blows my mind
Yeah its such a pain fighting these type of players
I once dealt with an archidon spammer and was almost about to send him death threats
I think the way the devs can counter this is by making it were if you keep running into your castle and the majority of your army is archers then you cant retreat for a set ammount of time, forcing your archers out
Archidon spam is cringe,who else is with me?
🤓
Its my opinion, not yours bud
@@A_Random_Idiot500 being an Archer spammer myself , i can feel your pain...
@@lordharshgamer6569 my Pain is just when my teammate won't spawn any Archer
@@A_Random_Idiot500 your mom
So just an idea: you need at least *2* units in a single deck(excluding miners)while making a deck/or says incomplete deck cuz of there's only one unit
Not sure this will work but just some "balancing" stuff
I have experience these players and yes they don't have any skill in them. See this what they mostly use (which I have experienced)
Archidons + any element arrow + healing ward + miner husle + rage + projectile barrier + any light unit + unit controler and the generals which you gonna see mostly is Kytchu most likely ,Xiphos sometimes, Atroys is rare, thera is very rare, king never , archies is super rare, spearlos kinda low.
We all seen an archidon spammer
But i never seen a eclipsor or the toxic dead spammer
imma go toxic spammer
@@SpoR8X ayy lets go
Because eclipsors and toxic dreads train slow, are expensive and they use too much population
I also had that experience. I lost my mind
Ever since e giant got released things got so satisfying!
Archidon spammers are mad about it because they have a decent counter to their brain dead "strategy" now!
E giant unit on the battlefield shows them that they can't use that one annoying unit alone!
They could think "maybe I'll use projectile barrier" but e giant users would have projectile barrier too as a precaution and use it the second they use theirs.
I will forever be grateful of e giant existing!
Odio a los jugadores que usan los emojis de forma tóxica, lo peor es que sus estrategias son bien estúpidas
You really deserve the win
Archidon spam are really annoying but spearton are the key to beat the archidon spam because are tanky units
Man Archidonis rebels are pretty faithful huh
satisfying
Spell idea: *Return to Sender*
(Stick war 3's version of damage reflect, wherein the projectiles you receive from the enemy, 30% of it gets returned
to the enemy. Even power effects like burn or slowness. Duration is probably 12 secs and Cooldown is 60 secs)
Feel free to give me feedback, Good or nah?
man, I just see you play on the reply, I should play ranked that time
This archer masse player was garbage. Bringing CA and acid rain just proves this guy has no UC ability, and it showed in the gameplay, amidst other minor mistakes. Grats on beating this over-elo'd and over-ego'd noob lol
I got completely over run with archidons I couldn't even do anything I could only bring in more units
6:25 totalmente
W
I don't like those spells in the game where players can cast a missile shield or acid rain etc.
It outbalances the game and requires too much micromanagement.
As for the archerspam, I think archers need a speed nerf like this:
- shoot and run: -30% speed + bad accuracy
- run: -10% speed
S07 being S07
Jerry W
looks like a deck gap to me.
Edit: I loathe acid rain, but I can understand when a deck can be exploited
12:50 buen remate
Same player or different?
Someone have deck to counter archidons?
Juggerknights charge is a good counter in theory but the jug ai is so bad that they don't even bother charging until they get face to face at kissing distance which is not helpful at all because you want to use charge to close the gap not to open the gap even more by charging past the enemy. Acid rain and zombie spawn thing (I forgor the name) are a good option on paper but a single healing ward counters it. Scorch is good but most of the time doesn't deal enough damage nor does it counter healing ward. Projectile shield is a good option but archers run as fast as any other unit so even if you use shield and rush the archers you still can't catch them and the stupid archers just run until the shield ends and after that they just annihilate your entire melee Frontline. The only real option are either shadow art of ripriders with projectile shield but guess what, not everyone wants to use the same dumbass deck with the same f***ing units including me. I don't want be forced to use a specific unit just to be able to play the game. Its even worse if you are a chaos player because there is no way in hell that any chaos deck will be able to counter that; you pop juggerknights to charge the archers ? They won't charge the archers. They will charge the single f***ing spearton on the Frontline and get annihilated by the arrow volley or outright not charge at all. Use projectile barrier ? The moment it ends (and trust me it will be fast) your army will vanish in the blink of an eye. You rush them early game with crawlers, dreads and/or bombers to stop their economy and buy enough time to outnumber them ? They will just garrison 2 miners and your rush will get destroyed because dreads are too slow so they get annihilated by arrows before they can even touch the enemy, crawlers get one shot by arrows and bombers don't do any f***ing damage plus archers are so cheap they they will manage to get an whole army even if the miners are garrisoned. Not only that but even if you manage to push them to the tower. You will still loose your army because your stupid units won't attack the archers that are 1 micrometer away from them and instead they will choose to attack the stupid tower and get killed in the process. İf this was empires you would just tell your units to attack the units behind the statue but this is stick war 3. The game where a 7 year old with a single union deck can counter every single player no matter their rank. Oh and don't even think about creating a mass army of eclipsors or toxic dreads if your own. Because tht will out mass you.
@@Sussywussy64Your information really helpful, thanks for sharing that :)
As a toxic dead deck user, it's annoying to counter opponent's healing ward after using scorch or acid rain. I must keeping my jugger alive little longer before breaking to the toxic dead's formation(Almost no going back, deads walk like a snail)
@@Enderkauren733 well I am Happy it was usefull. I was a bit angry when I wrote this so this was more like a rant about archers. sorry if the constant rage comments I made bothered you
It's such a lame playstyle to only use archers and the bubble shield lasts way way too long
it's not hard to get archer spammers unless you have the right units and stuff.
Bruh they stole my strategy i was the first one to spam archerdon because when I play the game no one else only using archerdons other than me back in beta 😅
W Man
Guess my age I am 5'2 also great viedo ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
the strategy of only 1 troop and full spells is so fkin bored bro change my mind
You fight without skill
You argue without knowledge@@Juggerknight1234