Boys like you tremble around men like me. And I'm sorry your dad left and all. Or that your mom made you bang her or whatever. But it's ok man. It's not your fault you are so unlikeable as a human being that you feel threatened by women having a voice. Or by other races taking the lead. I am sorry to the world that is. Sorry to the guy at the cafe who has to break his own moral code and wipe shit on your food. Or the guy who has to pour brake fluid on your cars paint job and risk his own freedom to teach you a lesson. That's what your life will be filled with my friend. All because you formed some dumb ideas you never got called out on. And made yourself so unfuggable that it justified your hate of women.
Biggest fumble ever. They had the entire blueprint from Black Flag. The fact that you can't sail somewhere hop off your ship or into the water, or that you can't even board other ships and duel it out is inexcusable. Just copy your own work.
Not just black flag but for honor as well. Imagine getting boarded and having to defend yourself for honor style or getting ambushed on an island while looking for treasures and having to fight and flee
@@emotionalsupportostrich2480 Thats what usually happens, the bigger the promises the less likely things succeed and the more scam it becomes. Never trust a game promising to be anything revolutionary.
This, This, This! Like the answer was clear as day + the people were all for a Black Flag type of standalone game. Ubi deserves their grave at this point
@@jacksmith-mu3ee not even EA can fail so much my man. Even EA had a hit or another these last few years (Star Wars, Unravel, other smaller games), Ubi had none.
Everyone and I mean everyone asked for a non-assassins Creed take on Black Flag's ship combat. It was probably one of the easiest wins in recent gaming history for Ubisoft and they tripped and hid their head on every step while falling. This company needs a re-evaluation.
Remember. They could spend a decade, and 200 million dollars, on a game that was obviously going to be sub-par and sell poorly. But they couldn't justify keeping the team that put out their, easily, best game in a good number of years open. Here's an idea. How about you take those same people, give them even a shoestring budget, and just let them go and see what happens. That's literally how we got Silent Hill.
Sorry but the AAA industry has made it clear that they want to phase out full time emoloyees for contractors that are willing to work in sweatshops. Ironically, BGS are one of the few studios that are keen on keeping their old team and tools, even if they're washed up and out of touch.
They weren’t, that’s what Ubisoft produced though. Players wanted the assassin creed component removed and replaced by pirate aspects. I can only guess that meant a pirate shooter with ship boarding, and city pillaging. Instead only the naval component of black flag was added and modified slightly to expand that which it already had, this include additional cannon types, ships, etc…
Actually players were asking Black Flag 2.0 with updated graphics engine from newer Ubi games. Which they already had. Most would've been happy with removing the Assassins Creed-plot and replacing it with some other pirate backgstory, removing worries about AC-canon getting screwed. Taking over forts, finding treasure, swimming into sunken ships, upgrading pirate haven, chasing lost map parts, nice calm ambient moments, going on land for any reason... It all was already in Black Flag and Ubisoft decided to cut it off!!! Cutting fun parts off and replacing it with pure grind for no reward..... Every fan knew it was DOA.
All they had to do was remove the Assassin part of Assassins Creed Black Flag, make it look better and run better but we're getting Like a Dragon: Pirate Yakuza in Hawaii next year anyway
Lately Sega has been coming back strong and I'm so proud to be a fan of not only Sonic but also Sega. They really came back without trying to make the same mistakes twice and are now bringing back their old IPs for good reasons. :)
Sega has seriously been killing it these last few years, i would go as far to say they are stronger now than they ever did in the 90's, and seeing how Sega's new CEO operates, it's probably getting way better
Nah lots of people did not want another black flag, it’s one of the biggest criticisms back then, even now, people are tired of Assassin creed. A pure Pirate game on the other hand that wasn’t well seen. Like the only actual modern AAA game on that caliber was Sea of Thieves, which basically had no competitor.
I still don't get how they failed so spectacularly. AC4 _defined_ how a pirate game should play, how they went from accidental success to overengineered flop is incredible.
Might have been a success if it weren’t for the $70 price tag, egregious monetization, poor graphic presentation, weak gameplay, poor marketing, and half-baked game modes. Other than that, it was pretty good.
I hate to be that guy but Assassin's Creed 3 did the naval combat first, replete with its own Mr. Gibbs (First Mate Faulkner) from The Pirates of the Caribbean movies, and was done really well. It was a popular addition to AC3. As Ubisoft always does, they "...heard the siren's song of a recurring revenue stream," and Black Flag took AC3's naval aspect and made a whole game out of that. When Black Flag went well, Ubisoft does what it does best and in your words "chased the trend," by further trying to make a standalone pirate game sans the Assassin's Creed ties. It resulted in a game I didn't even know existed until this video lol.
If you have waited just a few months you would be able to tell the complete history of this game since it will probably die around the first anniversary.
I want to like Ubisoft but they make it so difficult… I used to love assassin’s creed and now i’m indifferent to it i can’t think of anything more pertinent than that, they made me bored of a franchise i loved.
I really don't know how Ubisoft isn't bankrupt yet, at least with EA you know they rack the money with sports titles, but I don't think Ubisoft has had a financial success since AC Valhalla
EA every once in a while, makes a well-performing game and they do own smaller developer studios that do care enough to make good games (Jedi: Fallen Order, DICE before BFV, HazeLight Studios). Ubisoft seems to have worse overall dev companies that don't care as much.
There was really no surprise that this was bad. From the first footage it looked like garbage already since the visuals were extremely outdated. Not saying graphics are everything, but when someone sells me the "best car ever made" or "next generation of cars" and then shows me a run-down old car I know im getting scammed. Especially when charging 70€ for this mess. Its all about the price tag and the claims that dictate peoples expectations.
I was a 2018 Ubisoft Star player for E3 that year. In a private sit down Q&A with the Skull & Bones devs I asked about the The Division DZ-like mode and if they'd communicated with Massive/Red Storm about how to balance and such. They scoffed at the idea of asking for help and acted insulted by the question. lol
"Wow guys, our new game sold well and the fans liked it. Let's make the worst version of that and release it in the next decade when the hype is gone and the fans grew up and the trend is changing."
I genuinely enjoyed what was there in terms of the game and had hoped they could at least keep it going, so much so I bought a lot of cosmetics I liked with the intention of giving support but eventually I had to install the game. Id like to play it again but idk if the game will have any differences when I do, and that's not enticing enough to bother.
This game for me went from “I don’t really care” to “they just don’t get this” as soon as I heard there wasn’t any on ground segments, like treasure hunting or fighting. Like, we don’t go to pirate movies to watch ship combat. We go to pirate movies to watch pirates, and you’re basically forgetting an entire part of the pirate fantasy? Black flag nails that, and the ground assassin stuff was some of the most boring stuff in that game. Just play Black flag or rogue.
When this game was first announced I was so pumped. Over the years it slowly killed my spirit. By the time it launched, it was the finally nail in the AAAA games industry.
The Singaporean contract is ultimately what led to this outcome. Ubisoft wanted to go ahead and axe this project, but according to their contract with the Singaporean government (who paid them a considerable amount of money) Ubisoft was required to release a title. This game was never meant to see the light of day. It’s a product of greed and over ambition
In about 5 minutes I can come up with a better setup for this game than they did. >NPCs give you quests to haul cargo somewhere for a reward >you use reward to upgrade ship and character >open world PvP where cargo being carried can be stolen and sold elsewhere >losing a company's cargo decreases your rep with them a tiny bit >throw in some npcs and enemies to keep the world entertaining Now you have people hauling cargo and people pirating, but being a pirate is a lot harsher and makes the game harder. That's is...
Im from Singapore, we're a very small country geographically. I knew two guys from Ubisoft Singapore. One of them was actually contracted to work on the water effects for the game. I met these guys as they are in my regular basketball group. Both echo what this video says. especially around the 15 min mark. Too many ideas, too much time wasted and resulting in a complete lack of focus. No one knows whos in charge. No one is going to step up because that simply isnt our culture. I asked him why dont people voice out against stupid decisions. He said that when the bosses are American, they tend to talk over (in a loud dominating way) that isnt conducive for the more introverted asian gamer developer stereotype. So employees just do what the revolving door of upper management asks them to do. Clock in, clock out.
"We want Assassin's Creed Black Flag without the Assassin's Creed part" Ubisoft: "LIVE SERVICE! MULTIPLAYER-ONLY! RECURRENT USER SPENDING! LET'S GOOOOO!!"
AI-journalists don’t understand sarcasm I guess 😅 Seems confused about ”unfavourable” comparisons to Sea Of Thieves and Black Flag too. We wish it was more like those games 😂
Hopefully, then the brain dead herp derps who keep hurrrring about how much money "sony" lost can finally STFU because Sony didn't lose any money beyond the limited advertising at ONE Sony event. The game was started in 2016, it was finished in 2022, FireWalk had talks and was bought by Sony in mid-late 2023. The game may have had terrible character designs but FFS Im so sick of lower IQ people who can't even do any basic information searches and just parrot out what they hear on the internet from other people who have no clue either. yet a basic google search can however give you factual information.
"We would really love another Pirate game, Ubisoft!" "We've heard you, and we've listened! here is your new pirate game! "erm... but we wanted to play as a pirate, not as a blummin' pirate boat!" "Gamers are SOOOOOOO TOXIC nowadays!" "You'd know all about toxicity, wouldn't you, you bunch of abusive sexual predators?"
Every mistake you could make, Ubisoft has made over the last 10 years. They just need to get rid of all of the management and leadership and start over.
AAA/indie paradigm only ever made sense in the context of first and third party console games where any dev had to pay Microsoft or Sony huge money up front to be able to license a game for their console. There were people that would have wanted to make a game but stood no chance of it ever being playable on consoles, which was where all the money and playerbase was because PC gaming was far less popular than it is now. The gamers of those days are grown up now and can afford to buy computers for themselves and now anyone can make a game and get it on steam from the largest corps to one man "studios". On top of that, a one man studio can make a game that *looks* as good as a so-called AAA game. Graphics used to be the main separator between AAA and indie. Indies couldn't afford to make their games look as good as the AAA games so they would opt for pixel art and indie became synonymous with pixel platformers, because they were cheaper and easier to make with small teams. With engines and dev tools, that's not so much the case anymore.
So glad I didn’t fall into my friends bullshit when he told me the game was fun only for him to stop playing a few weeks later. I’m so glad that I didn’t fall for that nonsense.
I hear the terms "live service" and "utter failure" usually come hand in hand, and hope that they will continue to come, as live service games are just absolute rip offs, usually hidden behind the name ""free" to play"
This game was such a missed opportunity. The early days were quite fun playing co-op and adventuring to new places and doing missions. Then it all stops and became a boring repetitive live service with extra busy work and the map turned out to be tiny. If they focused on more places to visit and variety with a story to follow it could have been great but instead they chased the live service model that nobody wanted.
This entire video paints upper management at Ubisoft as a bunch of bumbling idiots. Any above 80 IQ shareholder jump the ship asap. The only reason this company is still afloat is because people want to keep them alive just long enough to release Beyond Good & Evil 2
For someone who loved black flag and pirate games I didn't even bother with this. How do yo spend so much money, so much time and make a game NO ONE wanted?
Typical Ubisoft. Wanting a piece of that Sea of Thieves pie. As many have stated on here, it was such a senseless fumble. They had all they needed to make it amazing. The blueprint of Black Flag and other AC games involving nautical shennanigans. What a waste.
that quadruple A was such a bad idea. It creates impossible expectations. had they just made a really strong multiplayer DLC for AC4 that would have been fine. and if it was good build a new game off of that later.
Download Warhammer 40,000 Tacticus Now and use our code for the rewards play.tacticusgame.com/GVMERS
i mean you put the problem in the thumbnail diversity and inclusion
Whorehammer 40K
Nope.
@@darknessviking wtf are you talking about bro. Are you brain broken?
Boys like you tremble around men like me. And I'm sorry your dad left and all. Or that your mom made you bang her or whatever.
But it's ok man. It's not your fault you are so unlikeable as a human being that you feel threatened by women having a voice. Or by other races taking the lead.
I am sorry to the world that is. Sorry to the guy at the cafe who has to break his own moral code and wipe shit on your food. Or the guy who has to pour brake fluid on your cars paint job and risk his own freedom to teach you a lesson.
That's what your life will be filled with my friend. All because you formed some dumb ideas you never got called out on. And made yourself so unfuggable that it justified your hate of women.
Biggest fumble ever. They had the entire blueprint from Black Flag. The fact that you can't sail somewhere hop off your ship or into the water, or that you can't even board other ships and duel it out is inexcusable. Just copy your own work.
I mean just from the very first look you could see its garbage since it looked worse than games 10 years ago
Yep, major own goal. This should have been a 3 year project, they had the maps, resources, models etc somehow it took 10 years!
Not just black flag but for honor as well. Imagine getting boarded and having to defend yourself for honor style or getting ambushed on an island while looking for treasures and having to fight and flee
@@emotionalsupportostrich2480
Thats what usually happens, the bigger the promises the less likely things succeed and the more scam it becomes.
Never trust a game promising to be anything revolutionary.
This, This, This! Like the answer was clear as day + the people were all for a Black Flag type of standalone game. Ubi deserves their grave at this point
Gvmers is going to have a good time deep diving into every disaster from 2024
They have so much to choose from, they'll be set for all of 2025
And more to come in 2025 alll those trash they announced at game awards so many flops incoming
And boy do we have many disasters in 2024!
@@davidhero1000 Elden Ring and The Witcher 4 are the only games I'm really excited for.
That Cat AI game looks so dumb
@@TH-FLLN-RDR I was initially excited for witcher4, not so sure anymore.
120 days an average pirate survived back then. They pretty much recreated just that with this game's lifespan.
Average pirate lifespan was like 30 what the hell you yapping about
@Null94 if you were watching the video you wouldn't be asking
Ubisoft a decade of stupidity
Just like
EA
MICROSOFT
SONY
😂😂😂
@@jacksmith-mu3ee not even EA can fail so much my man. Even EA had a hit or another these last few years (Star Wars, Unravel, other smaller games), Ubi had none.
If they're stupid, then gamers are even worse cuz they literally finance them...
@@dxcSOULI mean yea…they buy unfinished games
Everyone and I mean everyone asked for a non-assassins Creed take on Black Flag's ship combat. It was probably one of the easiest wins in recent gaming history for Ubisoft and they tripped and hid their head on every step while falling. This company needs a re-evaluation.
Don't worry.. Tencent will buy them and produce AI slop 💀
They also too too long. This game should have been out 4 years ago at least
Remember. They could spend a decade, and 200 million dollars, on a game that was obviously going to be sub-par and sell poorly. But they couldn't justify keeping the team that put out their, easily, best game in a good number of years open.
Here's an idea. How about you take those same people, give them even a shoestring budget, and just let them go and see what happens. That's literally how we got Silent Hill.
bad management 100%, they signed an agreement with singapores goverment which makes it impossible to cancel this zombie barely living project
Ugh risk taking? That's a no-no phrase here. Here's AC entry #83542, now shut up!
Sorry but the AAA industry has made it clear that they want to phase out full time emoloyees for contractors that are willing to work in sweatshops. Ironically, BGS are one of the few studios that are keen on keeping their old team and tools, even if they're washed up and out of touch.
Im shocked players was just asking for a downgraded black flag and Ubisoft still didnt deliver
It would have been more of a sidegrade, but yeah.
They weren’t, that’s what Ubisoft produced though. Players wanted the assassin creed component removed and replaced by pirate aspects. I can only guess that meant a pirate shooter with ship boarding, and city pillaging. Instead only the naval component of black flag was added and modified slightly to expand that which it already had, this include additional cannon types, ships, etc…
Actually players were asking Black Flag 2.0 with updated graphics engine from newer Ubi games. Which they already had. Most would've been happy with removing the Assassins Creed-plot and replacing it with some other pirate backgstory, removing worries about AC-canon getting screwed.
Taking over forts, finding treasure, swimming into sunken ships, upgrading pirate haven, chasing lost map parts, nice calm ambient moments, going on land for any reason... It all was already in Black Flag and Ubisoft decided to cut it off!!! Cutting fun parts off and replacing it with pure grind for no reward..... Every fan knew it was DOA.
They most likely didn't have the same talent in the company anymore, but nevertheless no excuse.
I dont get the hate for Ubisoft. They make alot of the greatest games ever
All they had to do was remove the Assassin part of Assassins Creed Black Flag, make it look better and run better but we're getting Like a Dragon: Pirate Yakuza in Hawaii next year anyway
Sega is making better games then gta
Lately Sega has been coming back strong and I'm so proud to be a fan of not only Sonic but also Sega. They really came back without trying to make the same mistakes twice and are now bringing back their old IPs for good reasons. :)
Sega has seriously been killing it these last few years, i would go as far to say they are stronger now than they ever did in the 90's, and seeing how Sega's new CEO operates, it's probably getting way better
I would play S Creed Black Flag
Seeing modern slop failing hard is far more entertaining than playing them.
Quadrouple-A is never not going to be the funniest thing in gaming, besides maybe, "yall have phones doncha"
"comparisons to Sea of Thieves"
No one wanted another online MMORPG, PVE PVP PVPPPEYETEZEZ
We wanted another black flag.
Seriously though im so done with pvp
And Ubisoft wanted a live service they could milk for eternity
Nah lots of people did not want another black flag, it’s one of the biggest criticisms back then, even now, people are tired of Assassin creed. A pure Pirate game on the other hand that wasn’t well seen. Like the only actual modern AAA game on that caliber was Sea of Thieves, which basically had no competitor.
All they had to do was make GTA: Pirates but apparently that was too complicated 🙄
Sea of Thieves is mmorpg?
Ubisoft could make a game about a cup of water and still fuck it up. They are their worst enemy.
"Gamers should get used to not owning their games" LOL
Ubisoft should get used to their games failing to the point nobody even wants them 😂
he was right tho, you don't own anything in your steam library. But i guess you rather remain numb to it than someone saying it outright.
Ubisoft should get used to not selling their games
They never said that you idi*t
@@blikpils You don't "own" games on disk either.
I still don't get how they failed so spectacularly.
AC4 _defined_ how a pirate game should play, how they went from accidental success to overengineered flop is incredible.
Might have been a success if it weren’t for the $70 price tag, egregious monetization, poor graphic presentation, weak gameplay, poor marketing, and half-baked game modes. Other than that, it was pretty good.
I hate to be that guy but Assassin's Creed 3 did the naval combat first, replete with its own Mr. Gibbs (First Mate Faulkner) from The Pirates of the Caribbean movies, and was done really well. It was a popular addition to AC3. As Ubisoft always does, they "...heard the siren's song of a recurring revenue stream," and Black Flag took AC3's naval aspect and made a whole game out of that. When Black Flag went well, Ubisoft does what it does best and in your words "chased the trend," by further trying to make a standalone pirate game sans the Assassin's Creed ties. It resulted in a game I didn't even know existed until this video lol.
If you have waited just a few months you would be able to tell the complete history of this game since it will probably die around the first anniversary.
"AAAA" game where a ship just sinks through the assets like falling out of the world. What an amazing "AAAA" game
"AAA" = marketing budget size
Lost its meaning after 2012.
I want to like Ubisoft but they make it so difficult…
I used to love assassin’s creed and now i’m indifferent to it i can’t think of anything more pertinent than that, they made me bored of a franchise i loved.
Like A Dragon: Pirate Yakuza in Hawaii has more As so that means it’s gonna be better.
Ubisoft made the game that nobody wants to pirate.
Skull and Bones is an excellent example of how the higher ups in Ubisoft are simply completely incapable of learning their lesson.
I really don't know how Ubisoft isn't bankrupt yet, at least with EA you know they rack the money with sports titles, but I don't think Ubisoft has had a financial success since AC Valhalla
EA every once in a while, makes a well-performing game and they do own smaller developer studios that do care enough to make good games (Jedi: Fallen Order, DICE before BFV, HazeLight Studios). Ubisoft seems to have worse overall dev companies that don't care as much.
Fifa basically payrolls all failures
@olegshkurenko-0448 And only cuz rating agency and governments palms are greased. It's a casino with an 3+ age rating..
There's a theory going around that Ubisoft is kinda purposely tanking their own company to be eventually bought out by tencent.
There was really no surprise that this was bad. From the first footage it looked like garbage already since the visuals were extremely outdated.
Not saying graphics are everything, but when someone sells me the "best car ever made" or "next generation of cars" and then shows me a run-down old car I know im getting scammed.
Especially when charging 70€ for this mess. Its all about the price tag and the claims that dictate peoples expectations.
We did get one good thing out of it: the sea shanty by the same name
I was a 2018 Ubisoft Star player for E3 that year. In a private sit down Q&A with the Skull & Bones devs I asked about the The Division DZ-like mode and if they'd communicated with Massive/Red Storm about how to balance and such. They scoffed at the idea of asking for help and acted insulted by the question. lol
That says a lot about how they fumbled this too, then. Damn.
it was a good year for GVMERS lmao
A Ubisoft Ad before this video starts is hilarious
what else could you expect when you have an old fart as the CEO
Happy Holidays GVMERS and gamers! 🥳
"Wow guys, our new game sold well and the fans liked it. Let's make the worst version of that and release it in the next decade when the hype is gone and the fans grew up and the trend is changing."
A new GVMERS video just in time for the holidays. Thank you :)
You sound like a BBC Documentary Narrator: a man whose voice is a canvas for imagery. I almost can't *STOP* listening.
2024 was the year the triple A bubble burst
Don't you mean the quadruple A bubble? Granted triple A is also bursting.
Oh, Ubisoft... how far you have fallen...
All they had to do was mix Pirates of the Caribbean Online with Assassin's Creed 4 and you would've had gold.
Sid Meyers Pirates style game taking place in Hyperborea.
bro.
I genuinely enjoyed what was there in terms of the game and had hoped they could at least keep it going, so much so I bought a lot of cosmetics I liked with the intention of giving support but eventually I had to install the game. Id like to play it again but idk if the game will have any differences when I do, and that's not enticing enough to bother.
Ubisoft should be comfortable with SpeedRun to bankruptcy 😂
Ubisoft moment
A big takeaway from this video is adding "Infinite" to the end doesn't immediately make it good, I'm looking at you 343.
Fantastic video. But it ignored the elephant in the room: Politics.
This game for me went from “I don’t really care” to “they just don’t get this” as soon as I heard there wasn’t any on ground segments, like treasure hunting or fighting. Like, we don’t go to pirate movies to watch ship combat. We go to pirate movies to watch pirates, and you’re basically forgetting an entire part of the pirate fantasy? Black flag nails that, and the ground assassin stuff was some of the most boring stuff in that game.
Just play Black flag or rogue.
*"You had one job!"* 😅😂
I just wish, that, all triple A-game companies go under. They don't deserve the top spot.
wait isnt this the failed game that was funded by a country?
Tax breaks, Ubisoft had the game made by their Singapore studio for tax break incentives.
When this game was first announced I was so pumped. Over the years it slowly killed my spirit. By the time it launched, it was the finally nail in the AAAA games industry.
The stupidity and hubris of Ubisoft are worth of study.
If there is one thing good that blood and bones did it reminded people that Ubisoft alright did a Pirate game Assassin Creed 4 Blackflag 😅😂
The fuck is blood and bones? Maybe give it an hour to wake up before posting comments lmao
The Singaporean contract is ultimately what led to this outcome. Ubisoft wanted to go ahead and axe this project, but according to their contract with the Singaporean government (who paid them a considerable amount of money) Ubisoft was required to release a title. This game was never meant to see the light of day. It’s a product of greed and over ambition
They had pure gold. But through Ubisoft alchemy, they transmutated that gold into a dried up turd.
I don't understand why it's so hard for game companies to make a good pirate game.
Too many ideas.
Due to this failure it sadly means other game developers will assume gamers don’t like pirate themed games so won’t commit to making one.
Well, Sea of Thieves seems to be doing fine as did Sid Meiers Pirates.
In about 5 minutes I can come up with a better setup for this game than they did.
>NPCs give you quests to haul cargo somewhere for a reward
>you use reward to upgrade ship and character
>open world PvP where cargo being carried can be stolen and sold elsewhere
>losing a company's cargo decreases your rep with them a tiny bit
>throw in some npcs and enemies to keep the world entertaining
Now you have people hauling cargo and people pirating, but being a pirate is a lot harsher and makes the game harder. That's is...
can you make a video on TenCent? and maybe mobile gaming in general: how we went from Doodle Jump to RAID Shadow Legends
so... more and more features added and none were actually polished
Im from Singapore, we're a very small country geographically. I knew two guys from Ubisoft Singapore. One of them was actually contracted to work on the water effects for the game. I met these guys as they are in my regular basketball group. Both echo what this video says. especially around the 15 min mark. Too many ideas, too much time wasted and resulting in a complete lack of focus. No one knows whos in charge. No one is going to step up because that simply isnt our culture. I asked him why dont people voice out against stupid decisions. He said that when the bosses are American, they tend to talk over (in a loud dominating way) that isnt conducive for the more introverted asian gamer developer stereotype. So employees just do what the revolving door of upper management asks them to do. Clock in, clock out.
"We want Assassin's Creed Black Flag without the Assassin's Creed part"
Ubisoft: "LIVE SERVICE! MULTIPLAYER-ONLY! RECURRENT USER SPENDING! LET'S GOOOOO!!"
ubi editorial is like the suicide squad.
fawzi mesmer got handpicked after tanking the battlefield franchise.
18:54 that journalist really thought that was a genuinely positive review? ahahaha
AI-journalists don’t understand sarcasm I guess 😅 Seems confused about ”unfavourable” comparisons to Sea Of Thieves and Black Flag too. We wish it was more like those games 😂
Concord next? 🤣
XDefiant after that?
Hopefully, then the brain dead herp derps who keep hurrrring about how much money "sony" lost can finally STFU because Sony didn't lose any money beyond the limited advertising at ONE Sony event. The game was started in 2016, it was finished in 2022, FireWalk had talks and was bought by Sony in mid-late 2023.
The game may have had terrible character designs but FFS Im so sick of lower IQ people who can't even do any basic information searches and just parrot out what they hear on the internet from other people who have no clue either. yet a basic google search can however give you factual information.
"We would really love another Pirate game, Ubisoft!"
"We've heard you, and we've listened! here is your new pirate game!
"erm... but we wanted to play as a pirate, not as a blummin' pirate boat!"
"Gamers are SOOOOOOO TOXIC nowadays!"
"You'd know all about toxicity, wouldn't you, you bunch of abusive sexual predators?"
They had ONE job. Remake a multiplayer Black Flag.... But nay!
Every mistake you could make, Ubisoft has made over the last 10 years. They just need to get rid of all of the management and leadership and start over.
What set me off most is the horrendous depiction of combat and inaccurate vessels
AAAA games will never be a thing
Theyre like the batteries.. More A's = smaller and cost more $
AAA/indie paradigm only ever made sense in the context of first and third party console games where any dev had to pay Microsoft or Sony huge money up front to be able to license a game for their console. There were people that would have wanted to make a game but stood no chance of it ever being playable on consoles, which was where all the money and playerbase was because PC gaming was far less popular than it is now. The gamers of those days are grown up now and can afford to buy computers for themselves and now anyone can make a game and get it on steam from the largest corps to one man "studios". On top of that, a one man studio can make a game that *looks* as good as a so-called AAA game. Graphics used to be the main separator between AAA and indie. Indies couldn't afford to make their games look as good as the AAA games so they would opt for pixel art and indie became synonymous with pixel platformers, because they were cheaper and easier to make with small teams. With engines and dev tools, that's not so much the case anymore.
We just need to keep adding more A's
Well since this is a ubisoft episode the next one might as well be on xdefiant
Skull and Bones - as pathetic as the rich weirdos' secret society of the same name. Irony, thy name be Ubisoft.
So glad I didn’t fall into my friends bullshit when he told me the game was fun only for him to stop playing a few weeks later. I’m so glad that I didn’t fall for that nonsense.
Even when Ubisoft has it easy they manage to f it up. All they had to do was refine AC4.
That seemed to end kinda abruptly...
What makes it "quadruple A"? The characters look like plastic toy figurines.
I hear the terms "live service" and "utter failure" usually come hand in hand, and hope that they will continue to come, as live service games are just absolute rip offs, usually hidden behind the name ""free" to play"
Lets hope the new Rayman game doesn't get this messed up
My hottake is too much corporate interference that screwed up the recipe they had for success
Ubisofts been taking L’s left and right.
This game was such a missed opportunity. The early days were quite fun playing co-op and adventuring to new places and doing missions. Then it all stops and became a boring repetitive live service with extra busy work and the map turned out to be tiny. If they focused on more places to visit and variety with a story to follow it could have been great but instead they chased the live service model that nobody wanted.
ubisoft uses canada tax payer money to tell canadians what they should be thinking about social policies.
I'm absolutely pissed that our tax money was used to fund these piece of crap.
I've been waiting for this video for a long time
This entire video paints upper management at Ubisoft as a bunch of bumbling idiots. Any above 80 IQ shareholder jump the ship asap. The only reason this company is still afloat is because people want to keep them alive just long enough to release Beyond Good & Evil 2
I think ubisoft couldnt cancel this game since they had taken money from singapore government and that government is known for being very strict.
They're about to analyze the fall of Ubisoft once Tencent buys it 😂
And you can’t even make a new character or start over if you wanted to. Sick of games who don’t let you at all. It’s just stupid
Disney's pay to win pirates of the Caribbean online in 2007 had more depth and mechanics.
That was such an old legend!
I played the closed beta and it's crazy how they completely ignored everything people said that was wrong with it.
Its a fun game. Grab it when its on sale. Or try a free weekend
Video game: I assure you this is no game (hold X to skip)
This game is terrible. Shotty graphics, terrible controls, bad voice work.....could go on forever
Ubisoft flopping at development? Preposterous!!! They've never don... Oh, wait
8:52 is that Loomer in the Assassins Creed shirt?
More people going to see this video than played the game
For someone who loved black flag and pirate games I didn't even bother with this. How do yo spend so much money, so much time and make a game NO ONE wanted?
Typical Ubisoft. Wanting a piece of that Sea of Thieves pie. As many have stated on here, it was such a senseless fumble. They had all they needed to make it amazing. The blueprint of Black Flag and other AC games involving nautical shennanigans. What a waste.
what a game that came out shit and took years to be good?
that quadruple A was such a bad idea. It creates impossible expectations. had they just made a really strong multiplayer DLC for AC4 that would have been fine. and if it was good build a new game off of that later.
I bet they hoped, that they could front load and hype the game past the refund window.
Dont worry Pirate Yakuza will be out soon
Very strange, in AC4, the ship parts were the parts I disliked the most. I guess people liked it.
This is the next live service slop to shut down, there's barely 150 people playing on Steam right now.
Can't wait for Tencent to buy Ubisoft and then you guys release the Tragedy of Ubisoft doc.