if you dont know how to do that you shouldnt be trying to implement a system like this. You need to cast to your thirdpersoncharacter then promote it to a variable
I think it would be: For launch from rope, a launch function with the direction of the rope or the character in that moment. For the climbing up and down, a motionwarping which target is the next bone of the rope in the hierachy
Good question. The answer is that: - I coudn't have a solid reference where exactly my character should be attached to it depending on where the trace hits. - The cable was stretching too much. - The cable was easily going through other meshes. - I probably wouldn't be able to add the swing functionality into it.
can you make this tutorial from the beginning? I need it for my final year assignment game design. I dont care if it long video i want to follow these tutorial steps by steps.
That is the best rope swinging thingy I saw someone teach on yt you are the real king
I'm curious about basic fishing system. Btw 30min tuts is a neat spot.
Yay, the rope system, your awesomeee!!
Hello, at minute 20:07, how do you get the get AsBPTHirdPersonCharacter?
if you dont know how to do that you shouldnt be trying to implement a system like this. You need to cast to your thirdpersoncharacter then promote it to a variable
Hi LocoDev, it is possible to use the Rope Locomotion System with MetaHumans and Motion Matching?
Thanks
How to climb up and down???
Can you do a tutorial on using the rope like a lasso or a whip to throw or attach to swing?
I’m curious if you can make grind railing system, as there is hardly any tutorial for that on youtube
I can add to the next poll list
@@LocoDev thank you
Can you make climp up rope?
Yes, you just have to reattach but to the bone above
Tutorial please @@LocoDev
Is there a way to attach a meta human to the rope without having to play simulator
Hello, I'm new and I would like to know how to make the rope, thank you very much.
You can download it and see how it was done: drive.google.com/file/d/1EFhCj0NPLbj-Y9q997ZDazfCXbn56omD/view
launch from rope and climb up and down next please
I think it would be:
For launch from rope, a launch function with the direction of the rope or the character in that moment.
For the climbing up and down, a motionwarping which target is the next bone of the rope in the hierachy
Looks great, but any reason why you didn't use a cable primitive?
Good question.
The answer is that:
- I coudn't have a solid reference where exactly my character should be attached to it depending on where the trace hits.
- The cable was stretching too much.
- The cable was easily going through other meshes.
- I probably wouldn't be able to add the swing functionality into it.
Can you make a tutorial for a self balancing ragdoll?
Do you have more examples?
This is like uncharted!😁
can you make this tutorial from the beginning? I need it for my final year assignment game design. I dont care if it long video i want to follow these tutorial steps by steps.
💯
is replicated?