Fun fact, Air bursting Nukes(providing they are small enough) is actually okay from a radiation perspective, the US actually did this with like five guys standing under the nuke and they where untouched
Indeed, I believe they used a a genie rocket, an unguided AA nuclear weapon for the purpose of destroying bomber formations. The cold war was wild like that But of course MCI is using, several megatons strategic nuclear weapons to deal with balloons and pirate drones. There is a SLIGHT difference in collateral damage dynamics from that change.
I should have known, it's a fuking nuke from space with love courtesy of MCI. I fuking luv the Idea. Why strike cheap if u can strike it with debt, flare, and style.
Ok let's hypotheticaly say a ''friend'' would like to aqire your product , to ''hypotheticaly'' use it against a base of operations of a felow a**hole engineere. Will that ashure a mutual annihilation. Asking for a...friend...yeah.
That... may be possible. I mean the system itself is (for once) NOT using restricted in developement scripts, so that mean I COULD actually make a WS release out of it. But I would need to make it practical
Is there anyway possible for you to remake the existing spy balloon in space engineers and add some drone capabilities I want to make it to where it moves around patrolling
That is possible and trivial in fact with the additions of the automatons update currently live in beta form. I also plan on releasing any APCK based stuff I make in the future on the workshop as unlike Artemis it is not access restricted. I am likely to partner with other creators like Welch (WCO) for assistance in ship design since I succ at that
and it will be a while untill it does do to limited time the dev has and if im not wrong the only 2 scripts used in that Video Are APck (AutoPillock - universal flight automaton) and a Target Provider Script called APckWCT (i guess that would be the short for it aka APCK Weapon Core Targeting)
since Cheerkins Scripts are Vanilla only but do to how the script is build also works with Weaponcore with some help and a bit more to do but it works well
That one is actually just using WS scripts As for Artemis, the issue being that the script is undergoing a refactor, but the coder himself is having a lot of IRL time constraints. As a result I do not believe that making a WS release would be a good idea knowing the current iteration has very notable issues, and the setup/config itself may end up drastically changing. Just know the state of affairs does bother me as much as it does everybody else
Well that is a mod I added purely for cinematic effect and better readability. If there was a physics accurate rocket plume mod I would gladly take it. But for now this is about as good as it is going to get.
*STRATEGIC LAUNCH DETECTED.*
Fun fact, Air bursting Nukes(providing they are small enough) is actually okay from a radiation perspective, the US actually did this with like five guys standing under the nuke and they where untouched
I think idea was to use nukes as a flak
Indeed, I believe they used a a genie rocket, an unguided AA nuclear weapon for the purpose of destroying bomber formations. The cold war was wild like that
But of course MCI is using, several megatons strategic nuclear weapons to deal with balloons and pirate drones. There is a SLIGHT difference in collateral damage dynamics from that change.
it will be fine. Everyone who would argue is under the balloon.
This channel never ceases to impress me
Nuclear launch detected
Ah yes, a man of detecting as well.
LETS GO nice work once again
well memed good sir
Ah Hahah! Thats gold!
Beautiful
how do you get the smoke / plume behind the hydrogen thruster?
Mod is called RocketFX
thank you
I should have known, it's a fuking nuke from space with love courtesy of MCI. I fuking luv the Idea. Why strike cheap if u can strike it with debt, flare, and style.
Ok let's hypotheticaly say a ''friend'' would like to aqire your product , to ''hypotheticaly'' use it against a base of operations of a felow a**hole engineere. Will that ashure a mutual annihilation. Asking for a...friend...yeah.
That... may be possible.
I mean the system itself is (for once) NOT using restricted in developement scripts, so that mean I COULD actually make a WS release out of it.
But I would need to make it practical
Update: I now have a plan of what to do using this. It's going to be interesting to say the least
Defenetly looking forward to it. (sorry for the late reply btw.)
Is there anyway possible for you to remake the existing spy balloon in space engineers and add some drone capabilities I want to make it to where it moves around patrolling
That is possible and trivial in fact with the additions of the automatons update currently live in beta form.
I also plan on releasing any APCK based stuff I make in the future on the workshop as unlike Artemis it is not access restricted. I am likely to partner with other creators like Welch (WCO) for assistance in ship design since I succ at that
@Mobius Core Industries word I look forward to more of your projects
When will the mainframe script drop I feel like it was supposed to be a while ago
and it will be a while untill it does do to limited time the dev has
and if im not wrong the only 2 scripts used in that Video Are APck (AutoPillock - universal flight automaton) and a Target Provider Script called APckWCT (i guess that would be the short for it aka APCK Weapon Core Targeting)
since Cheerkins Scripts are Vanilla only but do to how the script is build also works with Weaponcore with some help and a bit more to do but it works well
That one is actually just using WS scripts
As for Artemis, the issue being that the script is undergoing a refactor, but the coder himself is having a lot of IRL time constraints. As a result I do not believe that making a WS release would be a good idea knowing the current iteration has very notable issues, and the setup/config itself may end up drastically changing.
Just know the state of affairs does bother me as much as it does everybody else
Pov: you’re violating Terran airspace
How did you manage to keep the rekt missile (awesome name) centered in your video?
It is a mod called cinematic camera I believe. Made by Klime. It allows to focus the camera on nearby grids.
As for the moment where I lock the camera to the missile frame, I just use the game's camera follow tools
@@mobiuscoreindustries Thank you for your reply. I went through Klime's workshop and found the "Filming Camera" mod :)
:I mmmmmmm I hate when space games have smoke trails in vacuum. edit xD ffs
Well that is a mod I added purely for cinematic effect and better readability.
If there was a physics accurate rocket plume mod I would gladly take it. But for now this is about as good as it is going to get.