Ya know, CStick and Gluto have never actually played in a set. I’m not gonna put my money on one, but one has lost to Mkleo several more times than the other…
@@brain_tonic True, I feel the nerfs weeded out the players who didn't want to put in the dedication, so the people who remained are able to push the character so much further.
when you dash into rob and then uptilt, you can actually hold c stick up to get a sliding uptilt from your initial dash. most characters don't get hit by uptilt when you dash then stop then uptilt, so you should use this version instead. not the same thing as turnaround cancel tilts, that's slower cause you gotta be in run, not initial dash
I agree, but sometimes you don’t have time to do a turn around up tilt in a game and only have the frames for just a normal one. With the slide, the nair does connect, but still inconsistent and it would be better if you were to slingshot the nair in the first place
Nair1>2 does NOT connect better when done from a RAR or slingshot. Please don't take this personally, but as someone who occasionally uses Wario in tournament I really hate to see disinformation on the character. Let me break it down. At 1:34, you missed your fastfall which made nair2 untrue (you did fastfall in the slingshot example). At 1:38 and 1:41, you missed your dash frame before starting jumpsquat, which results in your jumpsquat not sliding forward for 3 frames, and more significantly your jump did not start with full momentum. These same issues are true for further "disproving examples" of nair1>2 without RAR. Both slingshot and dash can be buffered by 7 frames (slingshot, obviously, is just a dash with a down-angled turnaround), and so in terms of actual execution, non-RAR does not add difficulty. So, let's get technical about it. Hitting nair2 is difficult because it's inversely disjointed--the hitbox is inside of Wario, surrounded by much of his hurtbox. Hurtboxes colliding results in characters slowly being pushed away from each other. So here's the question we should ask: is the nair2 hitbox surrounded by less of Wario's hurtbox on one side or the other? Answer: no. It's centered inside him as close to perfectly as it can be. Glutonny has talked about this before, but if you want to prove this for yourself, one way to do so is to go to Ultimate Frame Data, get a screenshot of Wario nair2, and then use a photo editor to count the pixels between the start of his hurtbox and the start of the hitbox on both sides. Depending on which nair2 frame you choose, BOTH sides of Wario's hurtbox-to-hitbox had a distance of 33-34 pixels when I compared them. Wario's hurtbox is very round, but it's worth noting that there is a small leg hitbox that sticks out behind him. This could, in some situations, actually make it harder to connect into nair2 from a RAR because the protruding leg hitbox does indeed increase the hurtbox-to-hitbox distance. Is the leg hitbox significant? Not really, but since I'm in way too deep already I thought I'd mention it. I'll note that I'm not just hating on slingshot and the surrounding hype; slingshot still has some utility as a movement tool and as a mixup option after hitting an opponent's shield. To conclude, Wario's nair1>nair2 is inherently inconsistent on some characters at some percents, and sadly slingshot isn't a magic fix for this. To get the most consistent nair2s possible, focus these 3 things: getting full-momentum jumps (you CAN do this OoS), immediately getting your stick to forward again after inputting nair (Wario's air friction is very strong), and fastfalling between nair1 and nair2 if needed (you have to eyeball this--sometimes nair2 will only connect if you DON'T fastfall, and sometimes it will only true combo if you DO fastfall).
1. Reverse nair literally does connect better, I know that as a fact 2. Send me video evidence of you doing up tilt nair with DI and SDI out, on rob, and that same percent without slingshot consistently. I’ve gotten many high level wario players to agree with me that the slingshot nair is helpful and did their own testing to prove it. Maybe try testing it before writing an essay in the UA-cam comment section
And trust me, I lab and play this character a crap ton and have a lotta experience with him behind my back. Not saying I’m never wrong, just saying, at least as of today, I’m usually right about wario’s stuff
@@cstickdownssbu9182 I'm not spoonfeeding you footage, I've already explained everything. It does irritate me to see you spreading misinformation to 38,000 people and then doubling down on your ignorance without acknowledging ANY of the explanation I wrote to you. "Maybe try testing it before writing an essay?" How about you spend 30 seconds to look at your own footage? Every single time you attempted to prove that non-RAR nair1>2 connects less consistently, you missed your dash before jumping or you missed your fastfall. *Look* *at* *your* *footage*, I already gave you timestamps. If slingshotting "feels more consistent" to you or other "high level wario players," good for you. But it objectively does not help Wario connect nair1>2 better. If you actually care about the "expert opinion," ask Loaf, Beatybean, or Glutonny about it. They all agree RAR nair makes no difference in consistently getting nair2--we've known this for 3 years now, just not by the name "slingshot."
@@joelcardin7219 my dude I’m in a discord with them I could literally ask them at any moment and I’m sure they’d agree with me. ReflexTheWonder has openly agreed with me and said the slingshot would be strictly better in this scenario. I did look over my footage, realized you were right about the fastfall, and tested it for 10 minutes strait with the same circumstances in the vid. This is not misinformation. I do my homework with this kinda stuff
@@joelcardin7219 btw, sorry for being a bit mean in the first comment to ur og response, the UA-cam comment section was not being the kindest too me lately and I let it out on u, and I’m sorry for that
@@dranorck you simply do the slingshot after the up tilt connects. I explain why you would want to in the video. The way I practiced it was by just doing an up tilt then a slingshot back without hitting it on an opponent. After I got it down, I started doing it on the cpu's
Everything is made for Switch, some mods may or may not work over Emulator on PC since i think it only uses UMM not Arcopolis and more Mods are over Arcopolis.
I knew you would do some crazy shit with this
Ya know, CStick and Gluto have never actually played in a set. I’m not gonna put my money on one, but one has lost to Mkleo several more times than the other…
true?
Yeah I don't know what this comment is supposed to achieve. Cool video c stick
If this is true where Cstick down in tourney
One has also beaten MkLeo in grands more times than the other, your point?
@@bulldulls8223 ‘twas a joke my friend
gluto did say tis would be broken for wario lmao, glad you figured this out with your great execution
Bro i dont even fucking play this character but what gd simple explanation. exquisite my guy.
Thank u!
You should play him tho
With a new reliable up tilt into waft combo route at mid/low percent, it's more evident than ever that the nerfs truly did not matter.
Wario players buffing themselves
They mattered in so much as you have to use skill to get your waft combo instead of mashing. So that’s pretty nice.
@@brain_tonic True, I feel the nerfs weeded out the players who didn't want to put in the dedication, so the people who remained are able to push the character so much further.
quality production, great video! Gimr could learn a thing or two!
Long time no see Johnathan.
1. ya spelled my name wrong there's no h
2. Crap they found me, RUN
Sick ass combo, imma learn it.
Really nice editing lol
😀Thanks!
So cool that Joe Pera plays Smash…
Very good video
Yes… YES!!! I’ll crush them ALL!!
when you dash into rob and then uptilt, you can actually hold c stick up to get a sliding uptilt from your initial dash. most characters don't get hit by uptilt when you dash then stop then uptilt, so you should use this version instead. not the same thing as turnaround cancel tilts, that's slower cause you gotta be in run, not initial dash
I agree, but sometimes you don’t have time to do a turn around up tilt in a game and only have the frames for just a normal one. With the slide, the nair does connect, but still inconsistent and it would be better if you were to slingshot the nair in the first place
I am so glad i subscribed 2 days ago xD
Back to the lab again
UH OH
OH NO
WE MESSED UP
Let's go CO smash
Plz make more slingshot wario vids
If I find new stuff I definitely will!
MARTY, IM SCARED
I'd love to get that outfit on dk 🤣
Gamer
How do you perform the slingshot? Any tips? Thanks
0:42 except DDD lol
How do you do the slingshot correctly though with nair?
Nair1>2 does NOT connect better when done from a RAR or slingshot. Please don't take this personally, but as someone who occasionally uses Wario in tournament I really hate to see disinformation on the character. Let me break it down.
At 1:34, you missed your fastfall which made nair2 untrue (you did fastfall in the slingshot example). At 1:38 and 1:41, you missed your dash frame before starting jumpsquat, which results in your jumpsquat not sliding forward for 3 frames, and more significantly your jump did not start with full momentum. These same issues are true for further "disproving examples" of nair1>2 without RAR. Both slingshot and dash can be buffered by 7 frames (slingshot, obviously, is just a dash with a down-angled turnaround), and so in terms of actual execution, non-RAR does not add difficulty.
So, let's get technical about it. Hitting nair2 is difficult because it's inversely disjointed--the hitbox is inside of Wario, surrounded by much of his hurtbox. Hurtboxes colliding results in characters slowly being pushed away from each other. So here's the question we should ask: is the nair2 hitbox surrounded by less of Wario's hurtbox on one side or the other? Answer: no. It's centered inside him as close to perfectly as it can be.
Glutonny has talked about this before, but if you want to prove this for yourself, one way to do so is to go to Ultimate Frame Data, get a screenshot of Wario nair2, and then use a photo editor to count the pixels between the start of his hurtbox and the start of the hitbox on both sides. Depending on which nair2 frame you choose, BOTH sides of Wario's hurtbox-to-hitbox had a distance of 33-34 pixels when I compared them. Wario's hurtbox is very round, but it's worth noting that there is a small leg hitbox that sticks out behind him. This could, in some situations, actually make it harder to connect into nair2 from a RAR because the protruding leg hitbox does indeed increase the hurtbox-to-hitbox distance. Is the leg hitbox significant? Not really, but since I'm in way too deep already I thought I'd mention it. I'll note that I'm not just hating on slingshot and the surrounding hype; slingshot still has some utility as a movement tool and as a mixup option after hitting an opponent's shield.
To conclude, Wario's nair1>nair2 is inherently inconsistent on some characters at some percents, and sadly slingshot isn't a magic fix for this. To get the most consistent nair2s possible, focus these 3 things: getting full-momentum jumps (you CAN do this OoS), immediately getting your stick to forward again after inputting nair (Wario's air friction is very strong), and fastfalling between nair1 and nair2 if needed (you have to eyeball this--sometimes nair2 will only connect if you DON'T fastfall, and sometimes it will only true combo if you DO fastfall).
1. Reverse nair literally does connect better, I know that as a fact
2. Send me video evidence of you doing up tilt nair with DI and SDI out, on rob, and that same percent without slingshot consistently. I’ve gotten many high level wario players to agree with me that the slingshot nair is helpful and did their own testing to prove it. Maybe try testing it before writing an essay in the UA-cam comment section
And trust me, I lab and play this character a crap ton and have a lotta experience with him behind my back. Not saying I’m never wrong, just saying, at least as of today, I’m usually right about wario’s stuff
@@cstickdownssbu9182 I'm not spoonfeeding you footage, I've already explained everything. It does irritate me to see you spreading misinformation to 38,000 people and then doubling down on your ignorance without acknowledging ANY of the explanation I wrote to you.
"Maybe try testing it before writing an essay?" How about you spend 30 seconds to look at your own footage? Every single time you attempted to prove that non-RAR nair1>2 connects less consistently, you missed your dash before jumping or you missed your fastfall. *Look* *at* *your* *footage*, I already gave you timestamps.
If slingshotting "feels more consistent" to you or other "high level wario players," good for you. But it objectively does not help Wario connect nair1>2 better. If you actually care about the "expert opinion," ask Loaf, Beatybean, or Glutonny about it. They all agree RAR nair makes no difference in consistently getting nair2--we've known this for 3 years now, just not by the name "slingshot."
@@joelcardin7219 my dude I’m in a discord with them I could literally ask them at any moment and I’m sure they’d agree with me. ReflexTheWonder has openly agreed with me and said the slingshot would be strictly better in this scenario. I did look over my footage, realized you were right about the fastfall, and tested it for 10 minutes strait with the same circumstances in the vid. This is not misinformation. I do my homework with this kinda stuff
@@joelcardin7219 btw, sorry for being a bit mean in the first comment to ur og response, the UA-cam comment section was not being the kindest too me lately and I let it out on u, and I’m sorry for that
I'm Too late
Nice Show case
Bro i wish this was a permanent skin
Why is this the case tho? Does the back hit of the Nair have a lower knock back angle?
Put it simply, reverse nair just combos better. This is because nair 2 is closer to warios back then it is his front
@@cstickdownssbu9182 ohhh thanks! That’s cool
Nice! Do you have any example where this tech could have been useful in one of gluto's match?
You should maybe try to send this to Gluto just in case
You know, I’ll try, but he’s probs not gonna respond lmao
How do I download the training mod pack on switch?
But I still havent mastered the "git gud" tech!
Could you explain how to do that?
Check out GimR’s original vid: ua-cam.com/video/Kdecs0JYTp0/v-deo.html
@@anonymist7429 i watched it. But wanted to know when to do the slingshot and how it works during the uptilt nair combo
@@dranorck you simply do the slingshot after the up tilt connects. I explain why you would want to in the video. The way I practiced it was by just doing an up tilt then a slingshot back without hitting it on an opponent. After I got it down, I started doing it on the cpu's
what smash are u playing? i never seen these options for training. how do you get a training modpack?
u gotta mod ur switch
@@cstickdownssbu9182 my switch Is updated to the current firmware. Are u able to play online with a molded switch?
@@jayt6571 ye
Cstickdown please come to local I miss your based fat man play
I can’t bro it sucks :(
if i play on a pro controller do you recommend using both joysticks or only one? and btw how did you get the super wario skin
Mod.
@@tumultuousv ok thanks
DI and Perry
where can I get this mod, is this on ns? or PC
Everything is made for Switch, some mods may or may not work over Emulator on PC since i think it only uses UMM not Arcopolis and more Mods are over Arcopolis.
IRAR* not Slingshot.
OH
Make a new video no balls
@FART