That nutty up B is called Tokyo Drift. It's completely bufferable and incredibly consistent. Do a short hop up air, then hold side B during jumpsquat. The short hop macro guarantees jumpsquat + a short hop first. After jumpsquat the special move overrides the normal aerial, but somehow the directions are buffered in the original order (up air becomes up B even though you're holding to the side). This gives you a frame perfect up special + full sideways momentum (from holding side B) for maximum drift. Slingshot was used to hurtbox shift and steal extra distance from the max ground speed jumpsquat frames.
This tech is so cool it lets me get into position to edge guard with yoshi if I send them off and I’m in like center stage, makes me able to get space and throw eggs from a distance and Even hold shot down b to break shields. And especially because of his air speed I’m like zooming at them so fast
I’m not competitive, and I can’t prob won’t have the time to practice this into my gameplay anytime soon. But as a spectator, everything from the trailer to the pros reactions and production quality was amazing to see. I can’t remember the last time I was excited to check back to find what tech people discovered. You revitalized smash for me
I mean good for him like figuring out this type of shit on your own is like so damn impressive. Hell man all of this is good for him because it gonna make ultimate more hype
@@WhiteKnuckleRide512 some tech that simply didn't catch on. Afaik is basically "burn your double jump and keep mashing the jump button to get free footstools, if the opponent attacks, they're stuck in the attack's lag and your jump is huge, so you can avoid the attack and punish it" But don't quote me on that, I really don't remember the phantom footstools really well
@@nicocchi So, Phantom Footstools didn't actually footstool the opponent (that's the phantom part) So the way it works is that you jump on the hurt box of the character doing an attack (Wolf up-air for example; you jump on his arm, not the purple claw swipe). Your lower body gains i-frames making the attack not hit you and you jump waaaaay above the opponent. The problem is that it's rather tight and if you miss it you get your double-jump taken because the attack you jumped on clipped you. Very high risk for relatively low reward.
@@nicocchi I don't get why people act like it didn't catch on, top players do it quite a lot in bracket they just don't spam it - though it only really works against honest hitbox characters
The breakdowns for these clips really helps put into perspective just how good this tech really is. It's cool to see but getting to know exactly how it works is great. Can't wait to see more of your reactions to these clips! Can't wait for the first major with this tech too, I hope we get to see a lot of Void popping off
@@GimR Is there a difference when tap jump is turned on since up would input a jump? More importantly, can the slingshot still achieve the desired result(s) with a tap jump input? I can't test it myself since I don't have a setup, and I'm worried that I won't be able to play it at a basic level if the slingshot is too necessary for competition and it's not possible to use it without using a jump button.
@@aruretheincomprehensible20 Tap jump's only gonna make slingshot techs unnecessarily harder for you in general. That's basically just cutting off your arm in a fist fight once these techs become the norm (which won't be very long I imagine).
For the falcon dive tech, its just the "tokyo drift falcon dive tech" with a slingshot twist. You can actually make the normal one easier by buffering it a specific way so this not as frame tight as a lot of people assume (from 1 frame input to 3 frame).
Sora touch of death combo. GIMR: "That's unfortunate" Hahaha, that's great. I'm happy to see all these applications. I look forward to seeing these in matches. Pretty sure Void also got a landing aerial into slingshot (opponent grab whiff) needle to bouncing fish. I think he's got the best handle on this in actual matches already, and it's beautiful!
I feel like if Lucas' are daring enough, they can do slingshot pk fire of the ledge to go for an offstage edgegaued since Lucas doesn't have the best horizontal momentum, but with this he goes so far so fast
It's too laggy to really accomplish anything, and Lucas is already top-5 at edgeguarding. For reference, he has better airspeed than Pikachu, and Pika never seems to have trouble reaching people offstage.
Just like to put out an appreciation post on your content for the work you put in this game…pretty awesome to come up with something this impactful on the highest level of competition! Keep kicking ass GimR 🤘🏼
Awesome! As a spectator of smash I can’t wait for the next major with all the pros implementing these new techs! In the mean time your reaction vids to their combo practice and gameplay implementing it is super cool! Keep up the good work man😁🤘
Gimr, I'm glad you held your ground and people are seeing the difference between SS,HS vs iRAR and how it opens more diversity in the cast and the meta.
I main Dedede and I’m fairly certain that he can’t b-reverse gordo toss. I believe that it probably is related to the fact that inputting angles during gordo toss changes the trajectory of the gordo, and they didn’t want you to accidentally turn around when trying to input a back-angled gordo. He also definitely is a special case in that you can affect air speed during the move, so you can drift while setting gordo angles. This is what allows the very useful ledge option of let go-> immediately jump->immediately side-b while holding towards stage. This gives you just enough momentum to land on stage as the gordo comes out (and it’s hard to challenge since dedede will instantly re-reflect the gordo if it gets hit right after he hits it)
You can also do what I call a split shot where you don’t jump and you do the down back out of dash and this allows you to confirm any tilt or smash without accidentally getting the dash and you don’t have to crouch so it’s faster to come out
I understand the fear. Bidou was something to make near-impossible things consistent and it was simply not worth learning because it was a complete reset on most of what you knew. This is something that's relatively easy to pick up and integrate as much as you feel like, much like Wavedashing was.
Surprised you didn't react to the marth slingshot shieldbreaker clip. It's a neat mixup bc you can use spaced slingshot aerials to condition them to hold shield, then throw the SB out and they just die.
So I often come into Gimr videos completely lost. I'm only a casual player and rarely ever get the chance or motivation to practice. I don't have a particular character I main either; just sometimes mess around with Kirby while hanging out with friends. I have SD'd with Kirby plenty of times and never once was it a "Kirbycide" (intentionally, at least, lol). I have no idea of the technicalities or terms, or what "instant RAR" is and why everyone keeps comparing this to that. But I love watching this content and watching the meta grow and evolve. I follow so many Smash pros without understanding what they're even doing since if it looks cool onscreen, it's a good thing. :D And Gimr does a great job dissecting down what's going on in these breakdowns that even a casual like me can sorta understand. Thank you for all your work, sir!
Watching hours of competetive contents, compilations took me from casual to mediocre!!! All I really ever pacticed in training mode qas a bit of movement , short hops and hitting falling aerials
@@InternetTrollization Yea, I've touched the game a few times since my bro bought ultimate when it came out, but only in training mode and only against lvl 3 cpus at the most. In the end, the most fun I've had was being annoying in casual matches with friends after telling them "I dunno how to play" and proceeding to camp them in the air until I messed up my recovery and died. Usually lasted about a minute. "Ultimate Pacifist route" it was dubbed. I knew they were mocking me, but it was worth it.
@@hernandeznestor7685 please do your research before saying anything dumb. If you knew anything about melee youd know wavedashing isnt a bug. I suggest you watch a video asumsaus made on the topic, it might give you more knowledge to share around.
@@outcrazy6570 doesnt change the fact that melee players aré cringe and tóxic as fuck with their pseudo elitism. Because their Is " too hard to máster " and its the definitive smash
In case anyone was wondering, the guy that put these compilations together is called Tiftofer. Here’s his channel if you want to see the the vids for yourself. ua-cam.com/users/Tiftofer
As a tap jumper since the release of 64 (yes I'm almost 30, shut up), I wanna learn what the inputs would be for tap jump, or if you can even do it. I have a shoulder mapped to jump for idj and attack cancel, but if I can make this feel more natural to me, I would love to know
I'm boutta get infinite pressure with my samus :D Tysm Gimr! You wouldn't believe how happy I was to hear that the meta and the way characters are played could finally be changed!
As soon as the video was released and I saw it I just couldn't wait to see what people did with it. Void is about to level up like nothing before. Can't wait to see Fatallity's combo game get even crazier.
I wanna explore how this affects Zelda. Off the top of my head I can foresee a lot of usage with Phantom and Dins Fire… maybe Lightning Kick and Nair too.
hey gimr! I've got a question about this tech. For characters like kazuya with a slow and low jump squat, how and when would you recommend performing it? It would certainly be useful but I'm not sure how.
“I think the explosion range is a little bit smaller for snake” Snake: (literally extends his arm past Wolf as the grenade explodes only hitting Wolf and not him)
I’m hoping that this tech would maybe make mega man relevant again, and maybe allow mega players to actually pull off some of his insane setups and combos
The only two Sora clips I see and one of them is a combo I doubt I'll ever be able to do while the other is something I've done before without using Slingshot. Hooo Boy, Gonna be a lot of all-nighters in the lab for sure.
Any tips on how Ryu or Ken benefits from slingshot? I can only see them camping with back air more easily and they could combo fair (the strong hitbox) -> slingshot bair -> tatsu cancel more easily
makes it easier to do burst RARs at the opponent since their back dash animation is so strong. Also, makes a back air in place much easier after landing an aerial.
@@GimR Hm I see. Sorry but can you elaborate the burst RaRs? Did you mean how if I were to do a back dash, the RaR would be a good tool to keep opponents away?
If you'd like to support Episodes of GimR's Lab: www.patreon.com/gimr | submit your own slingshot clips for me to react to here: t.co/KpyvdR0Dn9
episodes*
credit to compilation maker here: ua-cam.com/users/Tiftofer
Hi
don't forget to pin your own comment gimr
You forgot to pin this bro
That nutty up B is called Tokyo Drift. It's completely bufferable and incredibly consistent.
Do a short hop up air, then hold side B during jumpsquat. The short hop macro guarantees jumpsquat + a short hop first. After jumpsquat the special move overrides the normal aerial, but somehow the directions are buffered in the original order (up air becomes up B even though you're holding to the side).
This gives you a frame perfect up special + full sideways momentum (from holding side B) for maximum drift.
Slingshot was used to hurtbox shift and steal extra distance from the max ground speed jumpsquat frames.
Whaaaa. I had no idea. Hmm…gotta think about what this means lol
@@GimR oh no, back to the lab again
That’s insane
@@largin386 Falcon's Up-B, the "Get over here"-meme as a move lmao
@@ngotemna8875 he says “YASSS” when he does the command grab up b
The Mewtwo slingshot down b looks insane. You go so far back and because of how long the move lasts, it ends up having ridiculous range
For real
I do wonder how many characters it will miss. They used Ridley as their sandbag and he's pretty tall.
Anything that Mewtwo can benefit from is a positive for me. It's a great overall tool, but the fact that it can positively influence Mewtwo is a win.
ok luross
@@luvkurby Hi Kurby
Ngl I'm extremely happy you decided to react to the clips, cause the tech was 100% worth the wait, and we appreciate all you do for the community
Ty!
Why would you lie?
@@GimR truly, you did not lie that you were changing the meta. You’re even getting me playing around in ult more seriously again
He's like a proud dad watching his child
😂
*Nintendo:* Doesn't really give Mewtwo's most needed buffs.
*GimR:* Alright, I'll do it myself.
Haha love this
Same as Falcon
GimR : Hold my Coat, going to the Lab again
Even better. He just completely removed the tail.
Am I the only one who notices GimR is so well spoken? Like he speaks without any pauses or stutters even without scripts 😭
Ty!
Hello Mr vars
Well the Gims always wins.
It's called not being a hermit, social people tend to develop natural word flow patterns
he's a professional
Leo: * does random noises and sounds while shmoovin *
GimR: “so you see, he’s doing sounds to get the timing down”
Right i think hes just excited/being a goob
People actually do this to get combos down u know… u can do ur own beat to practice a certain combo better
Rhythm and timing is a useful skill in fighting games.
I actually do similar things to understand the timing
It is actually a real thing. If you ever watch Maximillian Dude in training mode sometimes he does it too.
GimR basically added some fertilizer to every charecters combo trees
lol
Oops! All Nitrogen
Yes but the bigger implication is being safe on shield.
😭😭😭
Nah those combo trees became magic bean stocks
I love the context you add to these clips. I may never be able to do this stuff myself, but I love being able to understand how and why it works.
It looks so natural, especially with those void clips, that if you don’t know about this tech you won’t even know what you’re doing wrong
You’re amazing for popularizing this Gimr! Personally this gave my main “Lucas” a new nair loop kill confirm starting at 70 on some characters :)
Oh snap that’s sick!
What kill?
And also the ability to gfs turnaround from djcz trains iirc (hard af). Also made djcz fsmash easier
wait, so you main Lucas and your name is “Lucas”?
that’s so fire
@@chrispo7610 fr on god. It's me cutter
This tech is so cool it lets me get into position to edge guard with yoshi if I send them off and I’m in like center stage, makes me able to get space and throw eggs from a distance and Even hold shot down b to break shields. And especially because of his air speed I’m like zooming at them so fast
mkleo's combo at 2:32 is godlike
I’m not competitive, and I can’t prob won’t have the time to practice this into my gameplay anytime soon.
But as a spectator, everything from the trailer to the pros reactions and production quality was amazing to see. I can’t remember the last time I was excited to check back to find what tech people discovered.
You revitalized smash for me
oh wow. That's just some awesome to hear. i'm humbled. Thank you!
The amount of satisfaction this must give Gimr makes me really happy. especially after the fantom footstool
What was the deal with that?
I mean good for him like figuring out this type of shit on your own is like so damn impressive. Hell man all of this is good for him because it gonna make ultimate more hype
@@WhiteKnuckleRide512 some tech that simply didn't catch on. Afaik is basically "burn your double jump and keep mashing the jump button to get free footstools, if the opponent attacks, they're stuck in the attack's lag and your jump is huge, so you can avoid the attack and punish it"
But don't quote me on that, I really don't remember the phantom footstools really well
@@nicocchi So, Phantom Footstools didn't actually footstool the opponent (that's the phantom part)
So the way it works is that you jump on the hurt box of the character doing an attack (Wolf up-air for example; you jump on his arm, not the purple claw swipe).
Your lower body gains i-frames making the attack not hit you and you jump waaaaay above the opponent.
The problem is that it's rather tight and if you miss it you get your double-jump taken because the attack you jumped on clipped you.
Very high risk for relatively low reward.
@@nicocchi I don't get why people act like it didn't catch on, top players do it quite a lot in bracket they just don't spam it - though it only really works against honest hitbox characters
The breakdowns for these clips really helps put into perspective just how good this tech really is. It's cool to see but getting to know exactly how it works is great. Can't wait to see more of your reactions to these clips! Can't wait for the first major with this tech too, I hope we get to see a lot of Void popping off
Hey Gimr, blowing my mind seeing you checking out the videos on my channel! Thanks for all of your hard work on The Slingshot, you’re a legend
So exciting!
You getting places my friend
@@thatoneguycisco5412 thanks for your support since day one TOG
Ty!
So exciting to see your videos doing so well Tif
Luckily with the Falcon clip the upB can be done frame perfect out of jump squat by flicking the cstick right before (Tokyo Drift).
Yeah I had no idea. I’m actually gonna look into this mechanic more myself
@@GimR So you're going back to the lab again?
definitly happy everyone is enjoying the tech you found it’s changing the mega in such a crazy/cool way!
The Falcon up B is crazy
The slingshot is so cool
Hi Gimr, question, is there a difference between up back and down back or is it personal preference?
personal preference unless you're going for down b. I think up left and down right are easiest on the thumb.
@@GimR Is there a difference when tap jump is turned on since up would input a jump? More importantly, can the slingshot still achieve the desired result(s) with a tap jump input? I can't test it myself since I don't have a setup, and I'm worried that I won't be able to play it at a basic level if the slingshot is too necessary for competition and it's not possible to use it without using a jump button.
@@aruretheincomprehensible20 Tap jump's only gonna make slingshot techs unnecessarily harder for you in general. That's basically just cutting off your arm in a fist fight once these techs become the norm (which won't be very long I imagine).
@@the_supern0va238 I was wondering is it possible to slingshot by tapping up instead of hitting a button? I've yet to produce that.
@@stormcutter59 Theoretically it is possible but it's just so much hard compared to pressing a button it's honestly not worth it.
For the falcon dive tech, its just the "tokyo drift falcon dive tech" with a slingshot twist. You can actually make the normal one easier by buffering it a specific way so this not as frame tight as a lot of people assume (from 1 frame input to 3 frame).
Sora touch of death combo.
GIMR: "That's unfortunate"
Hahaha, that's great. I'm happy to see all these applications. I look forward to seeing these in matches. Pretty sure Void also got a landing aerial into slingshot (opponent grab whiff) needle to bouncing fish. I think he's got the best handle on this in actual matches already, and it's beautiful!
That last falcon one is crazy, getting hit by up b from across the stage is wild
I feel like if Lucas' are daring enough, they can do slingshot pk fire of the ledge to go for an offstage edgegaued since Lucas doesn't have the best horizontal momentum, but with this he goes so far so fast
It's too laggy to really accomplish anything, and Lucas is already top-5 at edgeguarding. For reference, he has better airspeed than Pikachu, and Pika never seems to have trouble reaching people offstage.
Thxs for everything you do gimr
I think sora would be a very interesting character to lab out with slingshot stuff or just in general. I feel like sora got some potential
Just like to put out an appreciation post on your content for the work you put in this game…pretty awesome to come up with something this impactful on the highest level of competition! Keep kicking ass GimR 🤘🏼
Ty!
Been labbing slingshot on inkling it’s been so much fun. Amazing tech as always gimr!
Gimr you're goated. You helped shape this game to something closer to melee. It feels like a new game now. Thanks for your hard work.
I’m so glad you took the time to look and find this tech! It’s so cool!
Ty!
This was so sick I love this kind of reaction content from GimR, I can’t wait to see more videos in the future :)
Working in another one today :))
Awesome! As a spectator of smash I can’t wait for the next major with all the pros implementing these new techs! In the mean time your reaction vids to their combo practice and gameplay implementing it is super cool! Keep up the good work man😁🤘
Gimr, I'm glad you held your ground and people are seeing the difference between SS,HS vs iRAR and how it opens more diversity in the cast and the meta.
thanks for the tech gimr we love you
Ty!
Used slingshot to hit a back air online today. Feel like the goat.
I think the slingshot improved Zelda by a ton! She gets safer phantom setups and some cool aerial stuff.
wasnt sold on the tech till I watched this and saw more application. looks really cool and practical
I can't wait for modders to make CPUs do slingshot, or someone try to teach an amiibo to do it
Legendary haha love this GimR! Been excited to see something like this since the tech was released!
Thank you for explaining these. I'm just a spectator at this point so I was completely lost why the slingshot was important but now I fully get it.
Appreciate you labbing this out
nobody:
the thumbnail:
*gimr pog*
Back to the lab again 😸😸😸
I don't want to sound like I know my stuff, but the cross up combos this tech enables are the sickest thing ever!
I main Dedede and I’m fairly certain that he can’t b-reverse gordo toss. I believe that it probably is related to the fact that inputting angles during gordo toss changes the trajectory of the gordo, and they didn’t want you to accidentally turn around when trying to input a back-angled gordo.
He also definitely is a special case in that you can affect air speed during the move, so you can drift while setting gordo angles. This is what allows the very useful ledge option of let go-> immediately jump->immediately side-b while holding towards stage. This gives you just enough momentum to land on stage as the gordo comes out (and it’s hard to challenge since dedede will instantly re-reflect the gordo if it gets hit right after he hits it)
GIMZ ALWAYS WINZ
You can also do what I call a split shot where you don’t jump and you do the down back out of dash and this allows you to confirm any tilt or smash without accidentally getting the dash and you don’t have to crouch so it’s faster to come out
I understand the fear. Bidou was something to make near-impossible things consistent and it was simply not worth learning because it was a complete reset on most of what you knew. This is something that's relatively easy to pick up and integrate as much as you feel like, much like Wavedashing was.
Surprised you didn't react to the marth slingshot shieldbreaker clip. It's a neat mixup bc you can use spaced slingshot aerials to condition them to hold shield, then throw the SB out and they just die.
soooo many clips to react to lol
So I often come into Gimr videos completely lost. I'm only a casual player and rarely ever get the chance or motivation to practice. I don't have a particular character I main either; just sometimes mess around with Kirby while hanging out with friends. I have SD'd with Kirby plenty of times and never once was it a "Kirbycide" (intentionally, at least, lol). I have no idea of the technicalities or terms, or what "instant RAR" is and why everyone keeps comparing this to that.
But I love watching this content and watching the meta grow and evolve. I follow so many Smash pros without understanding what they're even doing since if it looks cool onscreen, it's a good thing. :D And Gimr does a great job dissecting down what's going on in these breakdowns that even a casual like me can sorta understand. Thank you for all your work, sir!
Watching hours of competetive contents, compilations took me from casual to mediocre!!! All I really ever pacticed in training mode qas a bit of movement , short hops and hitting falling aerials
@@InternetTrollization Yea, I've touched the game a few times since my bro bought ultimate when it came out, but only in training mode and only against lvl 3 cpus at the most. In the end, the most fun I've had was being annoying in casual matches with friends after telling them "I dunno how to play" and proceeding to camp them in the air until I messed up my recovery and died. Usually lasted about a minute.
"Ultimate Pacifist route" it was dubbed. I knew they were mocking me, but it was worth it.
@@tiffyw92 filthy casual.
appreciate everything you do for the community
Ty!
Gimr literally found the equivalent of wavedashing in smash ultimate
Yeah but this Is not a bug
Neither was wavedashing.
@@hernandeznestor7685 please do your research before saying anything dumb. If you knew anything about melee youd know wavedashing isnt a bug. I suggest you watch a video asumsaus made on the topic, it might give you more knowledge to share around.
@@outcrazy6570 doesnt change the fact that melee players aré cringe and tóxic as fuck with their pseudo elitism. Because their Is " too hard to máster " and its the definitive smash
7:51 call it the faceshot because they still face forwards but they move like a slingshot
no
In case anyone was wondering, the guy that put these compilations together is called Tiftofer. Here’s his channel if you want to see the the vids for yourself. ua-cam.com/users/Tiftofer
As a tap jumper since the release of 64 (yes I'm almost 30, shut up), I wanna learn what the inputs would be for tap jump, or if you can even do it. I have a shoulder mapped to jump for idj and attack cancel, but if I can make this feel more natural to me, I would love to know
15:06
I'm boutta get infinite pressure with my samus :D
Tysm Gimr! You wouldn't believe how happy I was to hear that the meta and the way characters are played could finally be changed!
the dexter in the back is just incredible to me idk why but it just feels like back to the lab came full circle
As a Mii Brawler main I can't wait to see what can I do with slingshot with my Rick Astley Mii Brawler
“Also kinda upsetting that Sora can do it.” Christ man did you have to say it with such disdain lmao.
Lol the loops are OD
The sounds are what makes leo a top player, finally i can be as good as him.
it's cool to see the community really coming alive because of this tech
great to hear your thoughts on these!
Words cannot explain how excited i am to see this in tournament
I like how you do talk like a scientist, a smash scientist.
Love your videos GimR
Ty!
Part 2 sounds great. I want more information
As soon as the video was released and I saw it I just couldn't wait to see what people did with it. Void is about to level up like nothing before. Can't wait to see Fatallity's combo game get even crazier.
Your tech was proven to be very applicable to some characters glad your uploading more missed ur content
Ty!
slingshot is the new wave dash.
howdy. It's me cutter. So hype for slingshot Lucas stuff!!
We back to the lab! Also love the Dexter funko pop lol.
Also nice Tiftofer videos, I’ve been enjoying their slingshot compilations as well.
Pretty sure that Ness clip is a slingshot, djc, PK fire. The 2nd hop momentum only happens with Ness djc.
video starts at 1:11
It starts at 0:00 you just don't have the attention span to appreciate the rest of the video
My boy luigi can't catch a break with his rough airspeed
My friends have not found this out yet and they cannot deal with it
The rush downs and escapes are gonna be melee levels of ridiculous, finally some competitive tech that could pump long lasting life into Ultimate
I wanna explore how this affects Zelda. Off the top of my head I can foresee a lot of usage with Phantom and Dins Fire… maybe Lightning Kick and Nair too.
hey gimr! I've got a question about this tech. For characters like kazuya with a slow and low jump squat, how and when would you recommend performing it? It would certainly be useful but I'm not sure how.
honestly not sure. Have y’all looked into cancelling forward down forward into it?
Characters? Why Plural
@@2Kaleb Because we are legion.
@@2Kaleb technically could include Steve, but fair point since I'm mainly just talking about kazuya
ua-cam.com/users/starter497
there are kazuya combos that involve slingshot
Okay, this is the one reaction video that isn't just generic and can actually provide some scientific value.
UH OH! BACK TO THE LAB AGAIN
Would love to see more content like this!
working on it :)
@@GimR awesome!
Anyone recognize the song that plays at 11:17? I remember playing whatever game that was as a kid. What a blast. Was it Gravity Guy?
Delfino Plaza
He looks like a proud father watching his children succeed in life, it's adorable
:)))
props to tiftofer
10:08 Yo, my man VoiD doing like 3472 inputs for 52%. My wrists hurt just watching that.
Love you GimR
“I think the explosion range is a little bit smaller for snake”
Snake: (literally extends his arm past Wolf as the grenade explodes only hitting Wolf and not him)
I adopted your technique and i'm a casual, really really cool stuff
holy hell lmao my snake combo got on here that's wild
If your only context for GimR was this video, you'd think he was a Void stan
the absolute madman is changing the meta
I’m hoping that this tech would maybe make mega man relevant again, and maybe allow mega players to actually pull off some of his insane setups and combos
The only two Sora clips I see and one of them is a combo I doubt I'll ever be able to do while the other is something I've done before without using Slingshot. Hooo Boy, Gonna be a lot of all-nighters in the lab for sure.
Any tips on how Ryu or Ken benefits from slingshot? I can only see them camping with back air more easily and they could combo fair (the strong hitbox) -> slingshot bair -> tatsu cancel more easily
makes it easier to do burst RARs at the opponent since their back dash animation is so strong. Also, makes a back air in place much easier after landing an aerial.
@@GimR Hm I see. Sorry but can you elaborate the burst RaRs? Did you mean how if I were to do a back dash, the RaR would be a good tool to keep opponents away?
Thank you Gimr
This guys actually does have the looks of a mad scientist
You deserve 30k for the discovery
"I was still a little afraid that people would be like 'i don't wanna try this" bro it's UA-cam. If it's a thumbnail they'll do it 100%