I’m no his gold fame he gets gold (obviously) and he put this crop fske farm next it in the nether so while his afk gold farm is getting gold his crop farm gets carrots and crafting them bother together gets golden carrots
I’m pretty sure that, while they can’t drop wheat, they can make bread with their wheat and give it to other villagers, so instead of getting wheat, you’ll probably get bread
I instead realize how this farm works and its genius. Farmer villagers are always going to give other villagers food to heal and mate with other villagers, but setting up a hopper minecart with instead gets suck in into the minecart as in the hungry Villager can't get food that was thorw to him. Perfectly well done 👏
@@ProdigalRaiden I'm still having issues with this.. they seem to not want to pick up the potatoes anymore, and aren't dropping any to the guy in the middle.
If you're on bedrock then you need to use a regular villager (idk if it can be a nitwit or not) for the one in between the minecarts. As soon as I set it up with that one instead of a fletcher, it worked amazingly
@@Soapmanwvneasy fix for next time make a villager breeder, furthermore you probably could’ve just thrown a few beds down and they would’ve started spawning naturally
Super efficient but make sure you put a necessary amount of double chest because if you don’t check it for a while the hoppers and chest will fill up and then the fletcher villager will pick up the crops and basically ruin the auto farm
I have mine set up with about 45 hoppers heading to my cooking stations. My farmers will drop the food on the ground and not give it to the fletcher. Any ideas? I even thought they had picked up food so they would not pick up more, so I replaced them, and they still are dropping the food (potatoes) on the ground. Item's I drop end up in my final chest, but the crops are not. It worked, then when I moved a child in to grow and broke the cart too soon, he ran through the hopper carts and nothing worked. I reset them all, but now nothing works at all, but it was...
Anyone know's if i can make the villager plant potatoes but not pick them up? So that automatic hopper under it takes it instead of villager having to drop it?
Another tip is to put a glass roof some slabs on the wall and lightning rods to avoid grieffing or mobs Edit: it works but only during the day prettt worth it if you have a trading farm
I built this farm in Java 1.20.4 and it works perfectly.☺ Villagers don't throw wheat (they make bread) so this isn't a wheat farm. Potato, carrot and beetroot also work too. You need to block line of sight to the fletcher work stations to prevent your farmer villagers from becoming fletchers, also trade with the farmers to lock in their profession. This farm also takes time to work efficiently - villagers inventory needs to fill up (try sleeping through the first few nights to speed this up, as villagers aren't productive at night) hope this comment helps 🙂
When placing the minecarts on one another and they phase together, put an item frame where the bottom cart will go, then push the cart there, doing so will allow you to stack the 2nd cart without it phasing into the first.
Sounds like you have the solution to my problem! But, I don't quite understand what you mean when you say "item frame." Any clarification would be greatly appreciated.
IF ITS NOT WORKING! remember, villagers will only farm during the "work" period of the day. If they are "stuck" by the minecarts, they are most likely trying to breed with or "gossip" with the middle villager. It should stop eventually
@@lutimstrickshots9253 "It can breed villagers" So does bread, carrots, and potatoes, but bread is the best. Pretty much the only thing beetroots are useful for is getting emeralds or bonemeal.
@@aurvaroy6670 Well, they're nice to have. Multiple times I realize I'm all out on carrots or bread to breed and then a "useless" stack of beetroot saves the day.
@@lutimstrickshots9253 You know you could've done the same with potatoes? Either way, the best food to breed villagers is bread. Ain't no other crop as efficient. Save that "unlimited" stack of beetroots for trading or composting. You can use the emeralds to buy more bread, or you can use the bone meal to harvest more wheat for more bread.
extra tip: If you're having a hard time transporting villagers with boats on land, you can transfer them by putting beds for them to sleep, you break it and put the bed again but closer to where you want the villager to be until you place the bed where the top part of the bed is where the hole is under it for when you break the bed again, the villager will just automatically fall. Yes, this can only be done at night, your obstacles on this method will be mobs, and a 12 minute timer that constantly start at 6:00PM-6:00AM every MC day
i have only started watching you and made 5 of your farms well the ones youu have tutorials for on my hardcore world and what a difference it makes gun powder cobble this one and many more literally finishing one then doing another XD but great i love it so much
This Farm dose not make Wheat! The Villiger will Farm it, but because he wants to give food to the other Guy, he will drop BREAD and no Wheat! Works fine for the other stuff tho
@@jaycapalot087 I could never get this farm to work on Bedrock. The crops grow but I put the villagers back in my trading hall and just use the farm manually
I used 2 fence post stacked on one another on either side of the carts in the farm area. The carts spin in place but it's harmless the villager on the inside keeps the cart in place at that end. You'll have to restart the build process from installing the minecarts and villagers all over again. But it does work
work great however been having trouble with wheat villagers. They fill their inventory with seeds and then leave the wheat on the ground. quick fix is a rail system under wheat farm with a collection station. I foresee Beet roots having the same problem but so far not. Still great farm.
@@accountno.9630 That's what I did. I didn't realize until later in the game that the nearest village was 1700 blocks away. I duplicated the game and went into creative on the duplicate and used the game commands to find the village...It was a long and painful task to bring villagers over and breed them.
@@alpharium That's not something I do because I like to earn the achievements in survival, but if you don't care about that, summoning a villager in creative would save a lot of hassle...A LOT. Sorry, I don't play that way so that didn't really cross my mind. DUH! Just be aware when you summon a villager, or breed one, you may get a nitwit. This is Minecrafts version of a free loading oxygen breather (FLOB), or the real life version of a 25 year old still living in their parents basement, smoking pot, eating their food, having mommy do their laundry, and playing games all day and never getting a job. Thus, a nitwit cannot take a job as a trader. They are simply a placeholder. Just for the fun background, as the FLOB, nitwits go to bed later than the rest of the villagers that have jobs, and get up later in the day as many people without jobs do, which just makes me laugh. Where traders roam around looking for supplies for their trade, nitwits just wander around aimlessly. A lot of people just kill the nitwits. Just be aware if you choose to do this in survival mode, if there is an iron golem around, it will attack you. Plus, the villagers will dislike you and charge you differently. Only those that know what you did will be mad, but as the villagers walk around and run into other villagers, they will trade the gossip and the whole village will end up disliking you for a while. They eventually get over it though. In my last bedrock world which crashed beyond recovery, I'd built quite a lot without villagers, and reached a point I didn't want to do much without employing villagers. The nearest one I found by duplicating my world and going into creative and using commands to locate the nearest village, I went back into my real game and used all my resources which allowed me to build enough rails to go about 260 blocks at a time, which also including weaving around mountains, water, lava, etc., and the village was 1,700 blocks away. So, I had to trap a villager in a cart, move him about 260 blocks at a time, go back, brake and collect the rails, build the next 260 blocks, and repeat and repeat until I reached my base. I'd immediately sleep at night before skeletons and zombies would appear. I failed a few times and managed to keep the villager alive though. It took quite a while to get that villager back. Then I had to repeat that all over again, which is why I left a trail of torches to light the way to make the trip with the 2nd villager easier. I brought back the second and built a ramp to get him into the area with the first, and mistakenly put down a block in a manner the first escaped by climbing out, and it was just reaching night time and I wasn't able to capture him and get him to safety before zombies appeared and killed him. So, I had to do this a third time. I was so pissed, but it was my fault. So, yes, if you want to summon them in creative, go for it. Games should be fun, and trying to get villagers from point A to point B shouldn't be such a task. Or, if you're new to the game, life may be easier just starting over and building your base around a village to start with. If you do that, look up "Chapman Farms" and he has a video making an iron farm, crop farm, and villager breeding station all in less than 20 minutes using nothing but dirt, wood, and some stone tools. Everything you can get on day one. The title of his video is "Minecraft TOP 3 EARLY GAME Farms | No Redstone, Day 1 Builds". Don't fall into the hype that you need a massive iron farm putting out thousands of iron an hour. You'll end up spending hours creating the farm and if it works that well, you'll quickly find you can't use that much and it will fill the chests and start rotting on the ground. This day 1 farm is all I need. Sure, the first couple days after I built it, I left my PC on while hiding in a safe space while the golems dropped iron for a couple days, but now I have a double chest of stacks of 64 blocks of iron at my villager trading station. The Toaster has a great build for a trader station with a big iron farm. You don't need that much iron, but the trading station is nice to build. Anyway, now my double chest is full, the two double chests at my little day 1 iron farm is full to the point I turned all the iron into stacks of 64 blocks and iron is rotting on top of the hoppers going down to my two double chests. I use my iron to trade with my villagers for crafting tools, weapons, armor, anything that will take iron, the villagers will trade their emeralds for your iron. I have a skeleton XP farm, but honestly, I get XP so much faster trading iron with my villager traders that I never go to my XP farm. Since I don't need anything to generate XP, I don't need a crop farm for XP, so I don't need a bamboo farm for unlimited cooking fuel source. This iron farm and trading with villagers for XP cut out so many issues once you start trading iron for emeralds and experience. And the sad thing is, I have played the game for well over a decade, and I've strip mined for diamonds with tunnels leading back and forth for so long the tunnel fades into nothingness both ways. Now the best way to find diamonds without strip mining is to roam through open caverns and you'll likely find exposed diamonds without mining. In my game, I've done both for probably 10-15 hours, and with all that, and all my wondering around in my current game, I've only found 1 single diamond. I can't even make an enchanting table yet. So sad, and so funny. Not to brag, but I did find (by total luck) a zombie piglin area where I built my farm to collect gold nuggets to make gold ingots that is awesome. I had to rebuilt the farm with stone versus nether blocks because there are Ghasts in the area that kept blowing up my build, but I quickly discovered that with a little good aiming with my bow, from that one spot I can pull zombie piglins from 5 separate spawn points. I had to expand my kill chamber up to a 3x3 area because the 2x3 original build was too small and zombie piglins were standing around until I killed enough for them to drop in. Great problem to have too. I'm playing in Java if you want my world seed and where I built my base with villagers, found some quick and easy lava, and where my nether portal is and zombie piglin farm.
This worked for a few stacks of crops but then stopped producing. The farmers are still harvesting the crops, they just aren't depositing them and I can't figure out why. the only difference is that I used jack o lanterns instead of glowstone above the compost bins. help?
Will the villagers throw the crops before they fill up their inventory or do you need to wait for the villager to fill its inventory before they start giving food to the villager in the middle
Worked for a bit, then the crop villagers decided to just stop picking up the potatoes. Assuming they are full, but the fletcher is not full. Don’t know the problem but i have excess beds, bells, etc. converting it to a minecart farm under the crops
I’ve had that problem many times and it has to be bc the fletcher, in your case, has crops in his inventory. You have to put a new villager there. Also make sure that the trapdoor and the hopper minecarts are placed correctly
@@ParanoiaKeepsMeWake just a bit of crops will mess up the farm. ive had this issue when i used bees bc their AI is so crap, they push the minecarts and then theyre able to pick up crops :/
@@AlexJR122 damn that sucks. I built this in my survival world and ran into issues. I'll probably just rig the whole thing with minecarts to get the consistency I need. It worked great while it lasted
Very good farm, i got one stack of bread but its for me to eat, its very good, it doesnt produce that much but its the necessary and 1%, also, for people that are commenting about wheat, villagers drop wheat and bread and seeds, so dont worry, (as of 1.21)
I have a couple of issues with mine, the farmers won’t always pick up excess carrots they’ve harvested and neither seem to be very interested in sharing with the fletcher…
Are you playing on a multiplayer server where griefing is turned off? That made an issue for me before where villagers wouldn't breed... Might be the same? idk
Probably full inventory because of mix crops. Say your carrot farmer picks up a potato and is now full of potatoes, it can't place anything because it can't harvest the carrots
What is the rate of this farm? I have a relatively compact design that could be made into cells for potatoes, carrots, and beeswax. It involves a 3x8 grid where 8 hopper carts are rolled down into 16 of the 24 farmland blocks. Each hopper cart takes up a small piece of the neighboring farmland block and drops it into a hopper below. 2/3 of the potatoes/carrots get sucked up and 1/3 goes to the farmer. Flooded leaves hydrate the soil. There is a full bees nest at one end and 3 flowers at the other. This ensures that bees are constantly improving growth rate. I am testing to see if pumpkin/watermelon vines give the 'alternating row' benefit for growth rate. If so, they can increase the growth rate of the outer 2 rows of the 3x8. So far, I am showing ~ 60-65 carrots per hour with a single villager. It can be potentially packed into a cell 7x7 and 14 blocks long with 1 villager and beehive per cell. Each cell can drop into a linked water collection system with a separate system harvesting the beeswax. I will soon work on my wheat/beet variant that uses a 2x12 grid of farmland where 100% of the loot is sucked up, when harvested by embedded hopper carts. The wheat is sorted and the seeds are fed into a dropper/running water/bubble column system to drop them between the farmer's bed and the crops. The area above the farmland blocks is 3 blocks tall with solid light blocks forming the roof above them. Jack o lanterns, shroomlights, etc. This gives adequate light to the crops at all hours. Placing the composter at the opposite end as the bed ensures that the farmer makes the full trek to the far end of the farm to harvest all of the crops. I found that when the composter is next to the bed, the villager does not venture to the far end of the garden. I am pretty low-tech when it comes to making videos, but I will put up a slideshow of my farms that most people won't care to see. Not trying to hijack anybody's channel.
ALL FIX: If you are having the issue with dropped crops, eventually, minecart hoppers set up like this will fail. Put the Fletcher (Middle) villager one block lower, and only one minecart hopper on each side but this time KEEP them on rails*. The minecart should still be in the orientation (direction) shown in the video. This should solve it and be a permanent fix. Happy farming!
extend the dropper line out and have it go down to chests, filling a dropper last. search how to make an auto dropper, if the storage gets full the villager in the middle will be fed and the farm will break
I had to dig down 1 block, and do this on a 45 degree angle. It's a tiny sliver you're aiming for...easy to miss if you're not moving slow with the mouse.
If you place a block, such as stone, one above where the cart should be and place your track on this block. If your track turns place a second track in front of it on another block to turn it straight, break the second track place your mine chest cart on track then mine the block you placed the track and cart on, it should fall into place. Repeat for the top cart. I placed trap doors first to keep the carts straight on the blocks because they would turn if you bumped them.
I had to use a rail and minecart system instead because for some reason, the villager will not give excess to the other. Occasionally he does, but he bugs out and nothing gets picked up in the hoppers. If anyone knows about this, please tell me what's happening so I can fix it.
When you say he bugs out, does it stay bugged out forever? If not, it might be because they're not in their work period. They will only work for some period during the day
i did a similar farm a couple years ago, only with 2 villagers except the one on the middle, so both farmers could trade with each other, it used to work but i tried it on my new world and it didn’t. Did a mechanic change? or did i do something wrong?
will this farm mess with an iron farm by replacing the center of the village from the farm to somewhere outside the golem spawn platform? Also, will it affect the golem spawn rates?
Does anyone know how to fix one of the farmers on the side stops picking up the crops? The other one works fine but on the other side, they harvest the crops but don't trade with the middle villager.
Question, if i'm already make Iron Farm is this farm will worked? is it the iron golem will keeps spawning in my iron farm area or they will spawning in crops area?
hey bro! It was a very food tutorial but i am having a doubt that can we plant different crops on the squares. like wheat in the first square and carrot in the second??
I can’t get this to work on bedrock. What am I doing wrong? The farmers plant and harvest. The composter is covered but they won’t trade with the middle flecher.
I started my potato planting days to get XP for something more humane than a mob grinder. Now I am enslaving villagers because I have unlocked the secret of unlimited afk XP
Tip: when plowing the grass, you can put the crop in the off-hand and right click twice to plow and plant it at the same time.
I've been playing for years and I've never knew that
@@RG066 same
Yes but they can make bread and drop it
@@Snapper_373 I don't mind if I get bread in my chest too.
@@ChristmasEve777 its a fact
Amazing farm, works like a charm!
I built this near my gold farm nether portal so i can get infinite golden carrots
How
I’m no his gold fame he gets gold (obviously) and he put this crop fske farm next it in the nether so while his afk gold farm is getting gold his crop farm gets carrots and crafting them bother together gets golden carrots
I am playing in 1.20.1 and it works for me
Just build a melon/pumpkin farm and trade it agains emeralds and golden carrots at a farmer villager
same
Note: this is a crop farm, wheat can't be dropped by villagers.
Can they pick it up? Can they plant the seeds?
@@starzozero thanks
Yeah, I set this up and I'm getting bread.
It's not working
I’m pretty sure that, while they can’t drop wheat, they can make bread with their wheat and give it to other villagers, so instead of getting wheat, you’ll probably get bread
I instead realize how this farm works and its genius. Farmer villagers are always going to give other villagers food to heal and mate with other villagers, but setting up a hopper minecart with instead gets suck in into the minecart as in the hungry Villager can't get food that was thorw to him. Perfectly well done 👏
ohhh is that what I need to do to get them to drop that potatoes? hurt the middle villager?
@@alexchalmers8485he will automatically receive food due to hunger
@@ProdigalRaiden I'm still having issues with this.. they seem to not want to pick up the potatoes anymore, and aren't dropping any to the guy in the middle.
@@alexchalmers8485You need to casually trade with them for it the continue planting
@@alexchalmers8485 me too
If you're on bedrock then you need to use a regular villager (idk if it can be a nitwit or not) for the one in between the minecarts. As soon as I set it up with that one instead of a fletcher, it worked amazingly
Dawg I just spent like an hour getting 2 farmers into the setup 😀 now I gotta go back and grab a reg
@@Soapmanwvneasy fix for next time make a villager breeder, furthermore you probably could’ve just thrown a few beds down and they would’ve started spawning naturally
To anyone wondering if you can build extra layers, yes you can. Simply put hoppers ontop of the trapdoors and then the hopper minecarts.
Super efficient but make sure you put a necessary amount of double chest because if you don’t check it for a while the hoppers and chest will fill up and then the fletcher villager will pick up the crops and basically ruin the auto farm
I have mine set up with about 45 hoppers heading to my cooking stations. My farmers will drop the food on the ground and not give it to the fletcher. Any ideas? I even thought they had picked up food so they would not pick up more, so I replaced them, and they still are dropping the food (potatoes) on the ground. Item's I drop end up in my final chest, but the crops are not. It worked, then when I moved a child in to grow and broke the cart too soon, he ran through the hopper carts and nothing worked. I reset them all, but now nothing works at all, but it was...
If the fletcher somehow does get food do I have to restart with a new fletcher?
@@ParanoiaKeepsMeWaketrying to figure out the same thing
im thinking you should make a dropper dropping it into different hoppers so the minecarts dont fill up
Anyone know's if i can make the villager plant potatoes but not pick them up? So that automatic hopper under it takes it instead of villager having to drop it?
btw if you make this underground or somewhere with low light and can't place crops on the corners just place torches above the crops on the corners
Another tip is to put a glass roof some slabs on the wall and lightning rods to avoid grieffing or mobs
Edit: it works but only during the day prettt worth it if you have a trading farm
can you be more specific please?
I built this farm in Java 1.20.4 and it works perfectly.☺ Villagers don't throw wheat (they make bread) so this isn't a wheat farm. Potato, carrot and beetroot also work too. You need to block line of sight to the fletcher work stations to prevent your farmer villagers from becoming fletchers, also trade with the farmers to lock in their profession. This farm also takes time to work efficiently - villagers inventory needs to fill up (try sleeping through the first few nights to speed this up, as villagers aren't productive at night) hope this comment helps 🙂
This is helpfull but they make bread instead of wheat and i made it because of wheat for my cow farm
yes but how to get wheat? i also got bread. any tips?
When placing the minecarts on one another and they phase together, put an item frame where the bottom cart will go, then push the cart there, doing so will allow you to stack the 2nd cart without it phasing into the first.
Sounds like you have the solution to my problem! But, I don't quite understand what you mean when you say "item frame." Any clarification would be greatly appreciated.
@@jaredkusz978the item frame is an item
It's crafted with 8 sticks and 1 leather
IF ITS NOT WORKING!
remember, villagers will only farm during the "work" period of the day.
If they are "stuck" by the minecarts, they are most likely trying to breed with or "gossip" with the middle villager. It should stop eventually
My villager dont want to change their job, what do i do?
@@viotic7007f you’ve ever traded with them then they can no longer change jobs
How are they stuck, when there s a trapdoor between them
the villagers are stuck gossiping with the middle villager, got a fix? or if it should stop eventually, how long did it take to stop?
slap them thats what i did with mine@@ashtonphoenix3894
Definitely gonna build this in my world, and now I will have unlimited wheat, carrots, beetroots and POTATOes! Thanks for the video!
why the hell would you want unlimeted beetroot
@@PatrickKeeling-w5i It can breed villagers
@@lutimstrickshots9253 "It can breed villagers"
So does bread, carrots, and potatoes, but bread is the best. Pretty much the only thing beetroots are useful for is getting emeralds or bonemeal.
@@aurvaroy6670 Well, they're nice to have. Multiple times I realize I'm all out on carrots or bread to breed and then a "useless" stack of beetroot saves the day.
@@lutimstrickshots9253 You know you could've done the same with potatoes? Either way, the best food to breed villagers is bread. Ain't no other crop as efficient.
Save that "unlimited" stack of beetroots for trading or composting. You can use the emeralds to buy more bread, or you can use the bone meal to harvest more wheat for more bread.
The farm works really well, thank you, man, keep up the good work❤
@w4fflelux the farmers wont harvest anything you know why?
@TheReal_BlueKnight did you add a composter because they should be able to harvest
I did
I did just like he showed
Are they farmers? Because.. do you have any other villagers around you?
extra tip:
If you're having a hard time transporting villagers with boats on land, you can transfer them by putting beds for them to sleep, you break it and put the bed again but closer to where you want the villager to be until you place the bed where the top part of the bed is where the hole is under it for when you break the bed again, the villager will just automatically fall. Yes, this can only be done at night, your obstacles on this method will be mobs, and a 12 minute timer that constantly start at 6:00PM-6:00AM every MC day
You can also use seeds and crops to move the villagers
its easier to zombiefy them and get them to follow you
@@PatrickKeeling-w5i yeah that works too but I think curing them would be hard in early game
use a workstation!!! it can be done all the time
@@TheOneWhoOpensTheDoor you dont need villagers early game
i have only started watching you and made 5 of your farms well the ones youu have tutorials for on my hardcore world and what a difference it makes gun powder cobble this one and many more literally finishing one then doing another XD but great i love it so much
Dude your videos literally help so much keep it up
thanks, works great with my gold farm in my hardcore world
Thank you, I am planning to build one on my world.
Works well and can be constructed inside of an enclosed space or facility. I love it! Also, “potato”.
Does your farm work when you grow potato becuase mine is not working could please help
nice farm! this will be very useful in my worlds. "potato"
bro they made kids instead of carrots 💀
More slaves...
great video, can you stack them vertically and place a roof?
Should be possible as long as its inside of active entity distance
Implemented this into my base! Overall design was clunky but the thank you for teaching me how to use them😊
Finally my pigs will have something to eat.
It's been 2 years since their last meal. They will like POTATOes.
This Farm dose not make Wheat!
The Villiger will Farm it, but because he wants to give food to the other Guy, he will drop BREAD and no Wheat!
Works fine for the other stuff tho
Villagers don't drop wheat
Mine keeps making bonemeal and they wont pick up the crops? Any help
Put a block over the composter
My minecarts do not stay in the two middle columns. if you so much as bump them they get out of position and turn into the farming area. Any tips?
I’ve been having the same problem
@@jaycapalot087 I could never get this farm to work on Bedrock. The crops grow but I put the villagers back in my trading hall and just use the farm manually
Same problem here the carts just move into the farm, so I guess we missed something
I used 2 fence post stacked on one another on either side of the carts in the farm area. The carts spin in place but it's harmless the villager on the inside keeps the cart in place at that end.
You'll have to restart the build process from installing the minecarts and villagers all over again. But it does work
Pushing some block by piston into that minecart won't help?
work great however been having trouble with wheat villagers. They fill their inventory with seeds and then leave the wheat on the ground. quick fix is a rail system under wheat farm with a collection station. I foresee Beet roots having the same problem but so far not. Still great farm.
This farm doesn't work with wheat btw
@@gabrielcitrowske8897 for real? so how can I make a wheat specific one
@@hrh20 don't know entirely but I'm pretty sure they turn the wheat into bread then try giving it to other villagers
This does work on bedrock but you have to place down beds to get the villagers a job and wait a night
in case your base is close to a village, can you build a railroad and bring them on a cart? (in bedrock)
@@accountno.9630 That's what I did. I didn't realize until later in the game that the nearest village was 1700 blocks away. I duplicated the game and went into creative on the duplicate and used the game commands to find the village...It was a long and painful task to bring villagers over and breed them.
@@alpharium That's not something I do because I like to earn the achievements in survival, but if you don't care about that, summoning a villager in creative would save a lot of hassle...A LOT. Sorry, I don't play that way so that didn't really cross my mind. DUH! Just be aware when you summon a villager, or breed one, you may get a nitwit. This is Minecrafts version of a free loading oxygen breather (FLOB), or the real life version of a 25 year old still living in their parents basement, smoking pot, eating their food, having mommy do their laundry, and playing games all day and never getting a job. Thus, a nitwit cannot take a job as a trader. They are simply a placeholder. Just for the fun background, as the FLOB, nitwits go to bed later than the rest of the villagers that have jobs, and get up later in the day as many people without jobs do, which just makes me laugh. Where traders roam around looking for supplies for their trade, nitwits just wander around aimlessly. A lot of people just kill the nitwits. Just be aware if you choose to do this in survival mode, if there is an iron golem around, it will attack you. Plus, the villagers will dislike you and charge you differently. Only those that know what you did will be mad, but as the villagers walk around and run into other villagers, they will trade the gossip and the whole village will end up disliking you for a while. They eventually get over it though. In my last bedrock world which crashed beyond recovery, I'd built quite a lot without villagers, and reached a point I didn't want to do much without employing villagers. The nearest one I found by duplicating my world and going into creative and using commands to locate the nearest village, I went back into my real game and used all my resources which allowed me to build enough rails to go about 260 blocks at a time, which also including weaving around mountains, water, lava, etc., and the village was 1,700 blocks away. So, I had to trap a villager in a cart, move him about 260 blocks at a time, go back, brake and collect the rails, build the next 260 blocks, and repeat and repeat until I reached my base. I'd immediately sleep at night before skeletons and zombies would appear. I failed a few times and managed to keep the villager alive though. It took quite a while to get that villager back. Then I had to repeat that all over again, which is why I left a trail of torches to light the way to make the trip with the 2nd villager easier. I brought back the second and built a ramp to get him into the area with the first, and mistakenly put down a block in a manner the first escaped by climbing out, and it was just reaching night time and I wasn't able to capture him and get him to safety before zombies appeared and killed him. So, I had to do this a third time. I was so pissed, but it was my fault. So, yes, if you want to summon them in creative, go for it. Games should be fun, and trying to get villagers from point A to point B shouldn't be such a task. Or, if you're new to the game, life may be easier just starting over and building your base around a village to start with. If you do that, look up "Chapman Farms" and he has a video making an iron farm, crop farm, and villager breeding station all in less than 20 minutes using nothing but dirt, wood, and some stone tools. Everything you can get on day one. The title of his video is "Minecraft TOP 3 EARLY GAME Farms | No Redstone, Day 1 Builds". Don't fall into the hype that you need a massive iron farm putting out thousands of iron an hour. You'll end up spending hours creating the farm and if it works that well, you'll quickly find you can't use that much and it will fill the chests and start rotting on the ground. This day 1 farm is all I need. Sure, the first couple days after I built it, I left my PC on while hiding in a safe space while the golems dropped iron for a couple days, but now I have a double chest of stacks of 64 blocks of iron at my villager trading station. The Toaster has a great build for a trader station with a big iron farm. You don't need that much iron, but the trading station is nice to build. Anyway, now my double chest is full, the two double chests at my little day 1 iron farm is full to the point I turned all the iron into stacks of 64 blocks and iron is rotting on top of the hoppers going down to my two double chests. I use my iron to trade with my villagers for crafting tools, weapons, armor, anything that will take iron, the villagers will trade their emeralds for your iron. I have a skeleton XP farm, but honestly, I get XP so much faster trading iron with my villager traders that I never go to my XP farm. Since I don't need anything to generate XP, I don't need a crop farm for XP, so I don't need a bamboo farm for unlimited cooking fuel source. This iron farm and trading with villagers for XP cut out so many issues once you start trading iron for emeralds and experience. And the sad thing is, I have played the game for well over a decade, and I've strip mined for diamonds with tunnels leading back and forth for so long the tunnel fades into nothingness both ways. Now the best way to find diamonds without strip mining is to roam through open caverns and you'll likely find exposed diamonds without mining. In my game, I've done both for probably 10-15 hours, and with all that, and all my wondering around in my current game, I've only found 1 single diamond. I can't even make an enchanting table yet. So sad, and so funny. Not to brag, but I did find (by total luck) a zombie piglin area where I built my farm to collect gold nuggets to make gold ingots that is awesome. I had to rebuilt the farm with stone versus nether blocks because there are Ghasts in the area that kept blowing up my build, but I quickly discovered that with a little good aiming with my bow, from that one spot I can pull zombie piglins from 5 separate spawn points. I had to expand my kill chamber up to a 3x3 area because the 2x3 original build was too small and zombie piglins were standing around until I killed enough for them to drop in. Great problem to have too. I'm playing in Java if you want my world seed and where I built my base with villagers, found some quick and easy lava, and where my nether portal is and zombie piglin farm.
Where do I place the bed for the villager that goes in the middle, does he need access to it or does it just have to be near?
This worked for a few stacks of crops but then stopped producing. The farmers are still harvesting the crops, they just aren't depositing them and I can't figure out why. the only difference is that I used jack o lanterns instead of glowstone above the compost bins. help?
did you build it underground?
@TherealBobux I am having the same issue, and yes, I built mine underground
Nice "potato" farm. :^) Definitely plan on using in my world.
Will the villagers throw the crops before they fill up their inventory or do you need to wait for the villager to fill its inventory before they start giving food to the villager in the middle
they need to fill their inventory. if they didnt then he wouldnt have given them the 8 stacks
I WAS WRONG THIS WORKS THANKS I MADE 2 FARMS AFTER SEEING YOUR VIDEOS IRON,FOOD LOVE YOU
Worked for a bit, then the crop villagers decided to just stop picking up the potatoes. Assuming they are full, but the fletcher is not full. Don’t know the problem but i have excess beds, bells, etc. converting it to a minecart farm under the crops
Ever figure it out?
I’ve had that problem many times and it has to be bc the fletcher, in your case, has crops in his inventory. You have to put a new villager there.
Also make sure that the trapdoor and the hopper minecarts are placed correctly
@AlexJR122 does his inventory have to be full of crops or just have any crops?
@@ParanoiaKeepsMeWake just a bit of crops will mess up the farm. ive had this issue when i used bees bc their AI is so crap, they push the minecarts and then theyre able to pick up crops :/
@@AlexJR122 damn that sucks. I built this in my survival world and ran into issues. I'll probably just rig the whole thing with minecarts to get the consistency I need. It worked great while it lasted
Very good farm, i got one stack of bread but its for me to eat, its very good, it doesnt produce that much but its the necessary and 1%, also, for people that are commenting about wheat, villagers drop wheat and bread and seeds, so dont worry, (as of 1.21)
I have a couple of issues with mine, the farmers won’t always pick up excess carrots they’ve harvested and neither seem to be very interested in sharing with the fletcher…
I have the same problem
Same, my villager won't took the crop and share to the one in the middle, anybody can solve it?
Are you playing on a multiplayer server where griefing is turned off? That made an issue for me before where villagers wouldn't breed... Might be the same? idk
@@deachemi2353 nope, just my survival world
Probably full inventory because of mix crops. Say your carrot farmer picks up a potato and is now full of potatoes, it can't place anything because it can't harvest the carrots
I loved this design! Especially the "potato" farm :P
What is the rate of this farm?
I have a relatively compact design that could be made into cells for potatoes, carrots, and beeswax. It involves a 3x8 grid where 8 hopper carts are rolled down into 16 of the 24 farmland blocks. Each hopper cart takes up a small piece of the neighboring farmland block and drops it into a hopper below. 2/3 of the potatoes/carrots get sucked up and 1/3 goes to the farmer. Flooded leaves hydrate the soil.
There is a full bees nest at one end and 3 flowers at the other. This ensures that bees are constantly improving growth rate. I am testing to see if pumpkin/watermelon vines give the 'alternating row' benefit for growth rate. If so, they can increase the growth rate of the outer 2 rows of the 3x8. So far, I am showing ~ 60-65 carrots per hour with a single villager. It can be potentially packed into a cell 7x7 and 14 blocks long with 1 villager and beehive per cell. Each cell can drop into a linked water collection system with a separate system harvesting the beeswax.
I will soon work on my wheat/beet variant that uses a 2x12 grid of farmland where 100% of the loot is sucked up, when harvested by embedded hopper carts. The wheat is sorted and the seeds are fed into a dropper/running water/bubble column system to drop them between the farmer's bed and the crops. The area above the farmland blocks is 3 blocks tall with solid light blocks forming the roof above them. Jack o lanterns, shroomlights, etc. This gives adequate light to the crops at all hours.
Placing the composter at the opposite end as the bed ensures that the farmer makes the full trek to the far end of the farm to harvest all of the crops. I found that when the composter is next to the bed, the villager does not venture to the far end of the garden.
I am pretty low-tech when it comes to making videos, but I will put up a slideshow of my farms that most people won't care to see. Not trying to hijack anybody's channel.
Where is vid
could u make a vid of it?
i will sub cuz this is helpful in making farms and i love POTATOs!!❤❤
I built this in 1.20.1 and my villagers seem to be still using the composters despite there being glowstone on top, Is this supposed to happen?
Like samee
same here, have you found a fix
Any fix?
@@SalmonBucket 8 trapdoors around the glowstone block so they can't reach the composter
afked overnight for 10 hours and it produced 9 stacks, its very good and perfect for what i wanted
Edit it produced a stack an hour on max production
1.20, Java. All works, thanks a lot ❤
what did you give to the fletcher to fill the inventory slot?
@@gojosenpai9337 Em, nothing? I just put him there and waited for the other to start giving stuff away 😅
My villagers don't even put any thing in my hoppers
@@sebastiankowalczyk3340did you fill their inventory up with potatoes or carrots?
The darn villager keeps pushing the munecarts crooked
I'm glad this farm works for all the crops especially potatos
same
Oh also if you are planting wheat in one area it actually acts kind of like a food source,and some food for villager breeding
lol carrots and potatoes act as food source and starts breeding as well...
@@carepackage2214 carrots and potatoes for emeralds
ALL FIX:
If you are having the issue with dropped crops, eventually, minecart hoppers set up like this will fail.
Put the Fletcher (Middle) villager one block lower, and only one minecart hopper on each side but this time KEEP them on rails*. The minecart should still be in the orientation (direction) shown in the video. This should solve it and be a permanent fix. Happy farming!
wdym "this time keep them on minecarts this time" like the villagers or what?
i didnt understood what you said and they ignore the dropped crops + dont plant it back + dont throw it to fletcher
@@arifkesen3683 Edited my post, should have said keep them on the rails
Thanks so much! This fixed the problem instantly. Appreciate you!
@@Inferionix if my middle fletcher somehow got fed do I have to replace them?
I love it! Made it on another vanilla smp. Probably my 4th time making it lol
Whenever I break the rail underneath the minecart, the minecart suddenly flips 90 degrees and is able to be pushed out of the hole.
You fixed it?
@@stijnbeutels3082 Just did a small workaround, had an angled rail to let the cart fall in the right direction, into a walled 1x1 hole
@@Magictastical thanks, does the farm work for u now?
@@stijnbeutels3082 Yup, just be careful not touch the carts cause they easily move around
@@Magictastical thanks man!
extend the dropper line out and have it go down to chests, filling a dropper last. search how to make an auto dropper, if the storage gets full the villager in the middle will be fed and the farm will break
Anyone else struggling to break the rail under the cart? No matter the angle, I always seem to hit the minecart instead
Read somewhere to dig down 2 blocks and then you should be able to get it
Dig down so you're eye level with the rail and then you'll see the hitbox lines around it
The minecart on the top breaks when I lower it and disappears 😅
I had to dig down 1 block, and do this on a 45 degree angle. It's a tiny sliver you're aiming for...easy to miss if you're not moving slow with the mouse.
If you place a block, such as stone, one above where the cart should be and place your track on this block. If your track turns place a second track in front of it on another block to turn it straight, break the second track place your mine chest cart on track then mine the block you placed the track and cart on, it should fall into place. Repeat for the top cart. I placed trap doors first to keep the carts straight on the blocks because they would turn if you bumped them.
Awesome i like it now I can have easy golden carrots without trading with villagers
My farmers are farming crops but when they regrow it the carrots just fall on the ground and despawn
same :(
Same.
potato
thanks for this improved design
help ! my minecarts change sides when i destroy the rails
mine to
found out the problem. The reason it's not working is because the hoopers was not connected to the chest. Check your hooper.
Am I the only one when placing the minecart and removing the rail the minecart turns to another direction?????
You built the farm facing the wrong way
Potato. Give me my heart, months old video.
I had to use a rail and minecart system instead because for some reason, the villager will not give excess to the other. Occasionally he does, but he bugs out and nothing gets picked up in the hoppers. If anyone knows about this, please tell me what's happening so I can fix it.
Same problem, help please
same problem too 😢
SAME PROBLEM HERE
When you say he bugs out, does it stay bugged out forever? If not, it might be because they're not in their work period. They will only work for some period during the day
Same here
Very fast, nice afk farm you made voltrox
Stupid question, but would the farm still be functional if I built multiples of this farm next to/on top of each other?
Yes
my co op buddy loves PotatoEs, this will come in handy
(btw u used a third slab 2:39)
For the walls, can I use fences instead or does it need to be full blocks?
Fences are ok you only need to make sure that the villager don’t die or breed each other
villager not picking up crops for me or doing any thing? Can't find way to fix it
Wish the uploader himself would specify this won’t work for wheat instead of putting it in the title. These mf villagers are turning it into bread
In the case of wheat, give villagers 8 stacks of wheat seeds and use hoppers with minecarts to collect all the dropped wheat.
do i need to prevent the villager from accessing the composter with trapdoor so he doesnt put crops in it?
Yes and the video doesn't tell u. Also don't work with wheat.
I am watching this for my 5th time, it is a really nice farm design!
How long would you have to wait for the farmers to fill up their inventory?
around 2 weeks of MC days
Now do I really have to put ONLY glowstone on top of the composter?
i did a similar farm a couple years ago, only with 2 villagers except the one on the middle, so both farmers could trade with each other, it used to work but i tried it on my new world and it didn’t. Did a mechanic change? or did i do something wrong?
will this farm mess with an iron farm by replacing the center of the village from the farm to somewhere outside the golem spawn platform? Also, will it affect the golem spawn rates?
Does anyone know how to fix one of the farmers on the side stops picking up the crops? The other one works fine but on the other side, they harvest the crops but don't trade with the middle villager.
I have the same problem with both farms
Same
Break into the farm and take up the composter and then put it back down.... it *should* reset him and he'll start farming again
@@edgrubermn9124so it's just a bug or else? Because it hapend often
Replace farmers
Great video!
my villagers don't pick up any crops they just walk around
Do you have mob griefing off
@@BLUEBUNNY2008 ty so much bro
Works great, thanks!
Why doesn't the villager throw carrots to the other villager?
Btw i saw the potato thing at 0:51 btw real helpful
Materials:
2 Glowestone
2 Composter
min. 3 Stacks Carrots
ca. 4 Stacks dirt
4 Hopper-Minecarts
4 Hopper
2 Trapdoors
YESSIR YOU WERE USING MY FAVORITE AND THE BEST SKIN OF ALL TIME BREAD AGENT
doesn't work
doesnt work well if you just want wheat. They craft the wheat into bread. Suggest trying carrots or potatoes instead. (I need wheat for mud farming)
does not work, followed it step by step
bruh
Maybe trapdoor problem got u lmao
works well! need beds tho! :)
How did you manage to work with helps pf bed please tell me
Question, if i'm already make Iron Farm is this farm will worked? is it the iron golem will keeps spawning in my iron farm area or they will spawning in crops area?
Will it work in pocket edition? Please help. Please, my version is 1.21.44
I'd nice to know how much this farm produce in an hour, please can you test from next build?
Can i make this under my village?
keep in mind that villagers also need beds to change jobs so make sure to add beds to this farm so the villagers can properly switch jobs
hey bro! It was a very food tutorial but i am having a doubt that can we plant different crops on the squares. like wheat in the first square and carrot in the second??
Works in 1.21, thanks.
They arn't working at all they just stand there (all crops are grown, day, not raining)
Anybody else have a problem where the villagers will stop picking up carrots and the farm will stop working?
Don't the villagers need sleep? I am new to the game and therefore will appreciate help!
Nope
How long does it take to start working. How many crop per hour
I can’t get this to work on bedrock. What am I doing wrong? The farmers plant and harvest. The composter is covered but they won’t trade with the middle flecher.
im guessing its because its on bedrock
Hey just a question, we can make like a rooftop with glass just above the glowstone block? or it'll break the farm?
Do the crops im giving to the villagers have to be the same im they are farming?
Is the glowstone necessary
If your hopper cart slip to the side, dont worry about it, it still works.
Imma build this over my underground bamboo farm for infinite baked POTATOs, thanks!
I started my potato planting days to get XP for something more humane than a mob grinder. Now I am enslaving villagers because I have unlocked the secret of unlimited afk XP