Catching Cammy out in the wild like this gotta be a jump scare 😂 You’re just enjoying your low tier game and then all of a sudden boss music starts playing and you see *TOTSUGEKI HAS JOINED THE MATCH*
I like how when Cammy dies to good plays he sounds... Not happy but... Satisfied? Sometimes UA-camrs/Streamers sound disappointed when that happens and I do get that mentality ("damn, that was my fault") but I do appreciate really good sportsmanship of being happy that your opponents are playing well. It's not an easy mentality to maintain, though in casual modes like control it's not that bad, I suppose.
That attitude only kicks in when I'm having a semi-good game myself lol that's the only time I muster up the strength to let out a "nice nade" reluctantly under my breath 😂
Very much a "game recognizes game" thing. For people in Cammy's skill bracket, I imagine that seeing other people play on their level is a rare challenge.
I had an adept Exalted Truth with Slick/Gutshot and 95 range. Was actually like shooting a ping pong ball gun that didn’t get affected by air resistance
I scanned the new perks for all HCs looking for that anti-flinch roll soon as Final Shape dropped. I've been using Exaulted Truth with perf float and frenzy as my main HC forever, and been dying for a kinetic slot version!!!! Obv the stats arnt quite there but the perks just make it worth it. Im looking for a roll probs with more range than stab but with perf float and zen, glad to see someone else saw my vision!!!
I really like to use rangefinder, and elemental capacitor on better devils and rose. Using rose though I also get the rightweight buff and it has 100 stability, 100 recoiled direction with 60 range, and rangefinder. Cammy would probably like it. Ohh and I usually rock a void hunter.
I cannot remove Knucklehead Radar on my hunter anymore...I got too spoiled with having a radar on 24/7 and with the bonus comsat, small damage boost and other bonuses. I I-I just can't take it off anymore...
You should do a video explaining why you value stability on HCs so much more than seemingly everyone else. I have an exalted truth with 55 range/90 stab that feels really good, but I need someone to tell me it's worth using to undo 8 years of range only conditioning edit: I tried it again and cammy is absolutely right. I've been sitting on a 5/5 adept since whenever it came out and I had no idea! dropping to 55 range gives up like a meter of 3tap compared to an EP rose, but that's well worth having zero recoil and 59 AE all of the time.
The short of it (without breaking down the individual numbers for everything) is the zoom changes constricted how much range let's you punch outside of your weapons intended range before damage falloff kicks in while keeping weapons in the ranges where they feel good to take deuls that make sense. By that same token the zoom changes also made all the background stuff that zoom does more effective to compensate for it nolonger pushing out your damage falloff (invisible stability, aim assist falloff, how zoomed in the scope is) so that alongside the stability changes (zen moment rework, anti flinch being built into stability and stacking multiplicativally with other anti flinch sources) and the deterministic recoil on guns dropping after I think season 22 you feel the effects of stacking range on weapons but it's nowhere near necessarily now because you won't get that many meters for range but you will absolutely feel the difference in stability when deuling because not only are you dealing with less harsh recoil but you aren't fighting nearly as much flinch. With that being said, exalted truth is just an amazing hand cannon from the stats, profile of the gun, to the perks but people forgot it existed the moment the zoom changes hit and moreso when igneous hammer got brought back. TLDR: exalted truth is one of the strongest 140s in the game that only got stronger with the zoom and stability reworks but people ignore it to keep running crimson, ace, and igneous if they want hand cannons and if they're running conditional they default to igneous so even though you aren't running those or the over used red death and khvostov you're having a ridiculously easy time deuling because you are barely feeling flinch or recoil on a hand cannon that already has juiced stats and being a 140 you don't really have to be pinpoint to hit crits so you can focus solely on hitting shots but don't have to focus too hard.
The first commenter touched on how the removal of zoom's effects on damage falloff made Range less essential. But also since like Season of the Haunted, Bungie changed the game so that stability and resilience increase flinch resistance. Some specific weapons need good stability for recoil reasons (e.g. 180 rpm hand cannons), but Cam likes high stability for the anti-flinch. In his video, "The Craftening changed how I view God Rolls," he talks a lot about his eternal chase to balance airborne effectiveness, flinch resistance, and hip-fire accuracy. This chase leads him to seek rolls like the Better Devils roll seen this video.
@@augustcross2305 I leaned more into why that roll feels so good than why Cammy collects the infinity stones of anti flinch but you're absolutely correct lol
Dang. I've got a near perfect roll of this, I'm just missing the masterwork. I got Handling instead of Stability. As soon as I got the roll though: "Cammy will probably be making a video on this pair of traits." What do you know? :D
The 'perma' tangle glitch puts it into a state where it'll sit forever UNTIL someone grapples to it. Pretty sure it has something to do with it being grappled around when its supposed to disappear, adding time to its life after the game thinks it should be gone.
I've been enjoying using better devils just to mess around in the crucible, i have a old snapshot - explosive payload roll that is fantastic to run around with
Opponents’ team had “YaBoi”, “Bro”, and “SomeGuyTV”. Only things missing were a guy with 42069 in his name, and another with one of Mara Sov’s body parts in his name. .
@@AoiTodosBestoFriendo I guess I was just thrown off by you mentioning your dad ha. I forget that some people’s parents also play video games with them, especially a game that’s been going on as long as Destiny. That’s awesome!
@@lucasblanchard47 yeah lol. I’ve grown up watching him game. Destinys been a big part of both our lives lol. When he killed the witness in the final mission it hit him that that was the end. He still plays it lol.
Hey Cammy, love your videos and you insight on this game. I wanted to ask you if you had any builds/setups for the Aeon gauntlets, particularly for hunter. What I am interested in is the mod that gives you a chunk of class ability charge for guardian death and the whole charge if you res a teammate. What sorts of things would you use this for? I tried using it with acrobat's dodge with either prismatic or solar, for a lot of radiant buff uptime, just didn't know what gun to pair it with. Anyone else also welcomed to give ideas!
Does Aces high cal rounds flinch more than others or why do you make a big deal out of it's flinch aspect? I always thought explosive payload is more of a flinch perk
Yes ace flinches more. Not only did explosive payload's flinch specifically get nerfed but ace and crimson's flinch have both always been more aggressive than any other hand cannon and those weapons being brainddead easy to shoot and get gifted crits on a silver platter while flinching the hell out of people is the main reason they've always been viable even if people are claiming something else is meta for a season. Even after all the nerfs ace still gives you everything you could ask for on a 140 without you even needed to farm to get it and crimson got ONE nerf that did absolutely nothing to fix it being an unbalanced and annoying gun to fight becauseyou're getting high calibur hand cannon flinch in a burst, its visual recoil is high but aim assist still puts your bullets on the crit, and it heals on kill so if a bad teammate runs into a fight with it all the damage done before the kill is undone and it's made worse with hunters crutching wormhusk, titans crutching one eyed mask and void barricade, healing grenades, and warlocks crutching speakers sight right now or camping in healing rifts.
@@ShadowNemesis575 Hoooley, thanks for the big answer, I guess that explains why Ace still feels dominant to use everytime I fall back to it. Never tried Crimson really
Flinch increases with the amount of damage you receive. Since Ace has perma kill clip, those extra damage bullets give it 120 flinch at a 140 rpm, making it extremely obnoxious to fight against.
@MADOYS yeah both are pretty dominant. Honestly with the amount of people glued to khvostov and red death even after the nerfs to both, if you like playing hand cannons a bit more aggressive you should try crimson. It's only downside is it struggles to peakshoot against other hand cannons because it fires in a burst but if you're not putting yourself in stupid situations or you stick to exotic armor that bails you out for bad play you can very easily outshoot players that just use whatever people are calling meta for any given season.
And yesterday I deleted this (anti-flinch) roll because of the extremely low range... Well, my PVP skills are light-years behind yours so probably not such a big loss for me.
What’s the point in farming anti-range hand cannons? Why use alloy mag over accurized? I don’t get it. There are plenty of hand cannons in both slots that can have high range and stability.
A low range HC like this makes up for it range with perks that high range options don't have. Whether those perks are better than having lower stats is up to you.
I freaking hate deterministic recoil. 69% of the times i feel like the recoil direction stat is just lying to me. Most crafted pulse rifle I have is worst with +30RD from arrow head brake than the base version with no extra stability like hammer forged. Can some1 confirm this? Or I'm just crazy?
This is a great better devils but too bad the base stats are so bad, with Austringer you can get eye of the storm and zen moment crafted. Not only that but also 40 more range and maybe less than 10 stability compared to this roll.
You need both stability and range, can't use your range if you get flinched off your target, more stability over range and you'll be tickling people, on target sure but needing something like radiant, blessing of the sky, or leg mods to compete outside your intended range
That 'hook me up' assist was hilarious, 10/10
Getting a -1/5 roll is crazy when there's that many perks
Air trigger works in your back packet. Air trigger also stacks If you have multiple weapons with it. So you can make your dog roll even worse!
and Air trigger is bugged so pointless atm
@@Blank_INI THATS the point, lmao
Catching Cammy out in the wild like this gotta be a jump scare 😂
You’re just enjoying your low tier game and then all of a sudden boss music starts playing and you see *TOTSUGEKI HAS JOINED THE MATCH*
2:59 never take another man’s tangle
Slickdraw + Gutshot Straight is one of the funniest perk combos that make any weapon magically turn into garbage.
the 2 Better Devils; The Shot Hitter and The Hot Shitter 🫡
Yin and Yang of handcannon rolls
I like how when Cammy dies to good plays he sounds... Not happy but... Satisfied? Sometimes UA-camrs/Streamers sound disappointed when that happens and I do get that mentality ("damn, that was my fault") but I do appreciate really good sportsmanship of being happy that your opponents are playing well. It's not an easy mentality to maintain, though in casual modes like control it's not that bad, I suppose.
That attitude only kicks in when I'm having a semi-good game myself lol that's the only time I muster up the strength to let out a "nice nade" reluctantly under my breath 😂
Very much a "game recognizes game" thing. For people in Cammy's skill bracket, I imagine that seeing other people play on their level is a rare challenge.
"Hook me up" lmaooooo
Bro dropped from the ceiling like "I'm Batman"
3:06 redemption
Dude, the idea of a 'Dog' roll has me cackling. Im going to start keeping weapons like this for a gag to use against my lesser skilled friends 😂
I had an adept Exalted Truth with Slick/Gutshot and 95 range. Was actually like shooting a ping pong ball gun that didn’t get affected by air resistance
My sidearm has more range 😭
Dawg he isn’t even focused on range stat of these rolls.
Mf woke up in 2020 and still thinks HC rolls are nothing but range
😂
@@joshuareznik9234 wallah is like that, he sees stats and ignores perks most of the time.
@@joshuareznik9234but is 37 range not nuts? Like yea its all abt stability but cmon man😭
Who ever decided that world drops should be enhanced deserves a raise
5:42 Silkstrike jumpscare
Cam always doing some silly shit I love him.
I scanned the new perks for all HCs looking for that anti-flinch roll soon as Final Shape dropped. I've been using Exaulted Truth with perf float and frenzy as my main HC forever, and been dying for a kinetic slot version!!!! Obv the stats arnt quite there but the perks just make it worth it. Im looking for a roll probs with more range than stab but with perf float and zen, glad to see someone else saw my vision!!!
Its nice to see how far we can take this, add in a bastion rally barricade and then you'll have even more flinch resist
I really like to use rangefinder, and elemental capacitor on better devils and rose. Using rose though I also get the rightweight buff and it has 100 stability, 100 recoiled direction with 60 range, and rangefinder. Cammy would probably like it. Ohh and I usually rock a void hunter.
Ele Cap is such an underrated perk imo.
I cannot remove Knucklehead Radar on my hunter anymore...I got too spoiled with having a radar on 24/7 and with the bonus comsat, small damage boost and other bonuses. I I-I just can't take it off anymore...
Never touch another man’s tangle 😠
Just like you never touch another man’s-….nvm 💀
YOH,THAT SPOOODERMAN MOVE WAS AWESOME!!!!!!
cammy didn't even acknowledge that he was playing with the inventor of destiny 2, John Destiny2
2:57 hahahahaha
You should do a video explaining why you value stability on HCs so much more than seemingly everyone else.
I have an exalted truth with 55 range/90 stab that feels really good, but I need someone to tell me it's worth using to undo 8 years of range only conditioning
edit: I tried it again and cammy is absolutely right. I've been sitting on a 5/5 adept since whenever it came out and I had no idea! dropping to 55 range gives up like a meter of 3tap compared to an EP rose, but that's well worth having zero recoil and 59 AE all of the time.
The short of it (without breaking down the individual numbers for everything) is the zoom changes constricted how much range let's you punch outside of your weapons intended range before damage falloff kicks in while keeping weapons in the ranges where they feel good to take deuls that make sense. By that same token the zoom changes also made all the background stuff that zoom does more effective to compensate for it nolonger pushing out your damage falloff (invisible stability, aim assist falloff, how zoomed in the scope is) so that alongside the stability changes (zen moment rework, anti flinch being built into stability and stacking multiplicativally with other anti flinch sources) and the deterministic recoil on guns dropping after I think season 22 you feel the effects of stacking range on weapons but it's nowhere near necessarily now because you won't get that many meters for range but you will absolutely feel the difference in stability when deuling because not only are you dealing with less harsh recoil but you aren't fighting nearly as much flinch. With that being said, exalted truth is just an amazing hand cannon from the stats, profile of the gun, to the perks but people forgot it existed the moment the zoom changes hit and moreso when igneous hammer got brought back.
TLDR: exalted truth is one of the strongest 140s in the game that only got stronger with the zoom and stability reworks but people ignore it to keep running crimson, ace, and igneous if they want hand cannons and if they're running conditional they default to igneous so even though you aren't running those or the over used red death and khvostov you're having a ridiculously easy time deuling because you are barely feeling flinch or recoil on a hand cannon that already has juiced stats and being a 140 you don't really have to be pinpoint to hit crits so you can focus solely on hitting shots but don't have to focus too hard.
The first commenter touched on how the removal of zoom's effects on damage falloff made Range less essential. But also since like Season of the Haunted, Bungie changed the game so that stability and resilience increase flinch resistance. Some specific weapons need good stability for recoil reasons (e.g. 180 rpm hand cannons), but Cam likes high stability for the anti-flinch.
In his video, "The Craftening changed how I view God Rolls," he talks a lot about his eternal chase to balance airborne effectiveness, flinch resistance, and hip-fire accuracy. This chase leads him to seek rolls like the Better Devils roll seen this video.
@@augustcross2305 I leaned more into why that roll feels so good than why Cammy collects the infinity stones of anti flinch but you're absolutely correct lol
Tell me you have an anti flinch addiction without telling me
Dang. I've got a near perfect roll of this, I'm just missing the masterwork. I got Handling instead of Stability. As soon as I got the roll though: "Cammy will probably be making a video on this pair of traits." What do you know? :D
Instant video like for the strand tangle movement!
Thanks for the video glhf
The teammate tangle throw grapple kill was metal.
got this with accurized full bore and stability mw it actually feels amazing
The 'perma' tangle glitch puts it into a state where it'll sit forever UNTIL someone grapples to it. Pretty sure it has something to do with it being grappled around when its supposed to disappear, adding time to its life after the game thinks it should be gone.
I need to grab a slickshot gushot roll to improve my aim 💪
A Dog role got me laughing
I've been enjoying using better devils just to mess around in the crucible, i have a old snapshot - explosive payload roll that is fantastic to run around with
I love the titles of some of these videos 😂
I got a rangefinder/kill clip roll with 61 range. It feels really good and can 3 tap with kill clip active
Opponents’ team had “YaBoi”, “Bro”, and “SomeGuyTV”.
Only things missing were a guy with 42069 in his name, and another with one of Mara Sov’s body parts in his name. .
Bro i got the exact same roll earlier with a stability masterwork, shit doesnt move it’s beautiful
Perfect float is the most underrated perk that never gets talked about
I remember my dad said it was terrible and I soon proved him wrong like 2 days later
@@AoiTodosBestoFriendo…what?
@@lucasblanchard47 what? I showed him there was a difference between having the perk on compared to it being off…
@@AoiTodosBestoFriendo I guess I was just thrown off by you mentioning your dad ha. I forget that some people’s parents also play video games with them, especially a game that’s been going on as long as Destiny. That’s awesome!
@@lucasblanchard47 yeah lol. I’ve grown up watching him game. Destinys been a big part of both our lives lol. When he killed the witness in the final mission it hit him that that was the end. He still plays it lol.
When you're so good at the game you have to do everything to make your weapon worse to play against us normal people
Cammy idk if this has been asked before, but what if you did gameplay reviews on stream or yt I feel like that'd be cool lwk
Hey Cammy, love your videos and you insight on this game. I wanted to ask you if you had any builds/setups for the Aeon gauntlets, particularly for hunter. What I am interested in is the mod that gives you a chunk of class ability charge for guardian death and the whole charge if you res a teammate. What sorts of things would you use this for?
I tried using it with acrobat's dodge with either prismatic or solar, for a lot of radiant buff uptime, just didn't know what gun to pair it with.
Anyone else also welcomed to give ideas!
5:35 devious killcam
Bro has both my fav rolls on it as double perks ☠️☠️
I haven’t played in like 3 years but strand Hunter looks so fun
I've only done the infinite grapple glitch with the Nav catalyst so I thought it might be tied to that, but I guess there's something else to it.
Why use Icarus grip over targeting adjuster on HCs? Always been curious
Does Aces high cal rounds flinch more than others or why do you make a big deal out of it's flinch aspect?
I always thought explosive payload is more of a flinch perk
Yes ace flinches more. Not only did explosive payload's flinch specifically get nerfed but ace and crimson's flinch have both always been more aggressive than any other hand cannon and those weapons being brainddead easy to shoot and get gifted crits on a silver platter while flinching the hell out of people is the main reason they've always been viable even if people are claiming something else is meta for a season. Even after all the nerfs ace still gives you everything you could ask for on a 140 without you even needed to farm to get it and crimson got ONE nerf that did absolutely nothing to fix it being an unbalanced and annoying gun to fight becauseyou're getting high calibur hand cannon flinch in a burst, its visual recoil is high but aim assist still puts your bullets on the crit, and it heals on kill so if a bad teammate runs into a fight with it all the damage done before the kill is undone and it's made worse with hunters crutching wormhusk, titans crutching one eyed mask and void barricade, healing grenades, and warlocks crutching speakers sight right now or camping in healing rifts.
@@ShadowNemesis575 Hoooley, thanks for the big answer, I guess that explains why Ace still feels dominant to use everytime I fall back to it. Never tried Crimson really
Flinch increases with the amount of damage you receive. Since Ace has perma kill clip, those extra damage bullets give it 120 flinch at a 140 rpm, making it extremely obnoxious to fight against.
@MADOYS yeah both are pretty dominant. Honestly with the amount of people glued to khvostov and red death even after the nerfs to both, if you like playing hand cannons a bit more aggressive you should try crimson. It's only downside is it struggles to peakshoot against other hand cannons because it fires in a burst but if you're not putting yourself in stupid situations or you stick to exotic armor that bails you out for bad play you can very easily outshoot players that just use whatever people are calling meta for any given season.
i got that roll on my first drop and was immediately using it every game its hilariously easy to hit triple taps
The bullets have performance anxiety
I have the same dog roll on adept exalted truth and it’s hilarious
I'm just going to say you should make a video going flawless with the worst posible Better Devils.
resil boosts flinch resist too
Might as well use a 180 with that range
Finally, best devils
Ok, an Air Trigger roll is good though. It gives Outlaw reload speed without having to kill for the price of a bunny hop
"every perk is weighted equally" meanwhile the 78 better devils w slickdraw gutshot in my vault: 🤨
WHY ARE THEY IN YOUR VAULT?! lol
how would you rate rapid hit here vs perfect float?
Bros bullets fall to the floor after 10 meters 😭
i really wanna know how to do that permanent grapple point glitch
You should do Random from dim weapon loadout trials or comp cards. It would be fun with your vault full of really neat stuff.
It’s jarring to not see Better Devils with explosive rounds lmao
And yesterday I deleted this (anti-flinch) roll because of the extremely low range... Well, my PVP skills are light-years behind yours so probably not such a big loss for me.
Strand Eager Edge Hunters check under their bed for Astrocyte Warlocks.
how two you have two perk rows ?
37 range crazy
How do u cancel ur grapple so quick?
TOTSUGEKI 🐬
37 Range? MY eyes!!!! That hurts!!!
What's the name of those pants tho?
Your in game name is giving me PTSD
So, the latter roll is... worse devils?
What’s the point in farming anti-range hand cannons? Why use alloy mag over accurized? I don’t get it. There are plenty of hand cannons in both slots that can have high range and stability.
Because it’s fun to use weird things. Not everything has to be the best.
A low range HC like this makes up for it range with perks that high range options don't have. Whether those perks are better than having lower stats is up to you.
It's easy to get a complete garbage roll on Better Devils, but when it's a good roll it feels so crispy.
A handcannon with high cal and explosive rounds would be an absolute warcrime of a weapon lol
Ace of spades ??
@MrFist00 ace doesn't have explosive rounds but it still had ridiculous flinch and unnecessarily high range
@@ShadowNemesis575 your right !!!
8 resets still no zen/perfect float 😢.
please enhance the dog roll and take it into trials
Nooo I dismantled that roll
How did we get the same shitty better devils?
Austringer is way better in the no flich department, and can have 60 range
Bro you overthink everything
I freaking hate deterministic recoil. 69% of the times i feel like the recoil direction stat is just lying to me. Most crafted pulse rifle I have is worst with +30RD from arrow head brake than the base version with no extra stability like hammer forged. Can some1 confirm this? Or I'm just crazy?
This is a great better devils but too bad the base stats are so bad, with Austringer you can get eye of the storm and zen moment crafted. Not only that but also 40 more range and maybe less than 10 stability compared to this roll.
ough...that range
You need both stability and range, can't use your range if you get flinched off your target, more stability over range and you'll be tickling people, on target sure but needing something like radiant, blessing of the sky, or leg mods to compete outside your intended range
@@coinisinorbit yes ik
My elemental capacitor perpetual motion roll is better
Pretty sure Naomi from the first game quit for a few days after.
flich is a non issue this dude is a goon
I can piss further than this roll can hit drop off. 😂
no repriced year 1 weapon is worth anything, they are all stat flawed from the start, that is why un-sunseting does not hurt the game at all
No range
I'll be deep in the cold dark earth before I use a hc with less than 60 range lmao, but I'm super impressed with plays you can make
You know that Ace is miles better than this
Lol dog rolls, that's gonna be spread like butter
But you have no range...
How often did that lack of range change the outcome of his fights though? Because that's more important than the numerical value.
meow
dog roll 😂
1 minute ago is crazy 🙏
Title should’ve been better and worse devils
You are right. This roll is in my nightmares cause its so bad 🤢
not really