Bionic Commando Longplay (Arcade) [60 FPS]
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- Опубліковано 4 жов 2024
- Developed and published by Capcom in 1987.
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So, I was looking through my back catalogue of videos and noticed that video quality of Bionic Commando didn't live up to my own quality standards, so I decided to re-record a new longplay at higher resolution (the original was 640 x 480).
The original arcade version of Bionic Commando remains one of my favourite games ever. I first laid eyes on it in an arcade whilst on holiday with my parents back in the late 1980's and I was hooked. The attract mode looked so amazing seeing the main character swinging from branch to branch using the bionic arm; I'd never seen anything like it before. Platform games were certainly nothing new, but most were limited to a fixed horizontal or vertical scrolling plane; Bionic Commando featured large levels that allowed ultra-smooth eight-way scrolling.
The objective of the game is to fight your way through five action-packed stages to defuse a nuclear warhead and to defeat the evil dictator who intends to launch it. The player must defeat legions of hostile troops whilst also keeping an eye on the equally hostile mutant creatures inhabiting certain levels. Some of the enemy troopers are equipped with grappling hooks that allow them to climb after the player, so take these guys out as soon as possible.
Unlike most platform games that allowed the character to jump, the player is required to use an extending arm with claw to grab on to distant platforms. The arm retracts, pulling the player up on to the platform that it is latched on to. It can also be used to swing left and right from the platform, the momentum from which can be used to leap across gaps in the level. Any enemies in the way will be bowled over, which is a really great touch and very satisfying to boot!
The platforms in each level are arranged in such a way as to present the player with a multitude of routes by which to reach the level exit, so there is certain sense of freedom that other games in the genre simply didn't offer at the time.
In order to aid the player, supply packs will float down from the top of the screen on tiny parachutes. The packs contain medals, rations and hip flasks that can collected for points. Bonus weapons will occasionally appear as well, each of which have their own strengths and weaknesses. Players must either shoot the parachute or hit it with the bionic arm to release the contents, which can then be collected; items can easily float out of reach if you're not careful, so be quick to collect them! Fortunately, the bionic arm can be used to grab these items from distant platforms and also out of the air if timed correctly.
Bionic Commando features some good graphics for the time, with big, chunky sprites and lots of colour. The enemy troopers all look very cool, especially the big stomping mech-robots in the later levels. I did notice that the green monsters on level three that bite through the pipes look remarkably like Gremlins from the 1984 films...
The sound effects are serviceable, but the music is particularly rousing and memorable. Personally, I still prefer the SID renditions produced by Tim Follin for the C64 version of the game, but the arcade version still sounds pretty good.
My only complaint is that the later levels are probably too difficult. Sure, the point of coin-op games were to keep players pumping money into the machine, but the onslaught of choppers, mech-suits and the annoying somersaulting soldiers can make progress almost impossible.
While I really like the arcade version of the game, this was one of the few arcade games that received a great conversion to the Commodore 64, which was the computer I owned at the time ( • Bionic Commando Longpl... ). The bionic arm seemed like such a cool feature back in 1987 and it remains fun to play even to this day.
#retrogaming
The NES version of Bionic Commando remains one of my favorite games to this day. Crazy that it took my almost 40 years to check out the arcade original.
A perfect run of Capcom's most difficult game, Bionic Commando.
I think this title goes to legendary wings on the arcade. I never got past level 2!
Or ghost and goblins
Section Z
You can see how some aspects of level design made it into the NES version.
I played the Go! Commodore 64 version of this to death back in the day. Never saw the arcade version until I got MAME many years later. It's amazing how closely the C64 version gets the gameplay and the music despite its limitations.
That was perfection at it's best. I can never understand how people get that good at executing presise controls.
One my favorite arcade :'3
My childhood :3
Crazy how different this was from the home port.
justin williams other than the graphics it's no different.
+Shane Bales If you're talking about the NES version, that statement is completely wrong. All the other ports tried being like the arcade, while the NES pretty much received a different game under the same name.
The home port is supposed to be a sequel to the arcade...Kinda.
@ShaneBales other than the graphics, the music, the character progression, the upgrades, the overland navigation, the top down view levels, the weapon selection, the level designs, and the fact that you finish it all off by exploding hitlers face the nes version is identical.
@@bethanyscarbrough3416 The resemblance is uncanny!
As a kid I used to feel a little hard-done by with the c64 conversion (barring the utterly amazing soundtrack), but looking closely at the arcade again I think it holds up pretty well. Glad Follin fixed that 'goofed' level complete jingle, it still bugs even after all these years! Great playthough!
Hours of playing this. It took me the whole day to beat it.
The music in this game is phenomenal. Holy shit.
Koichi's bizzare adventures
This music is great
Played this on the capcom arcade collection on the PS2 all the time as a kid
Same
I loved this game. But extremely tough.
The music here is a revelation. I'm so used to Tim Follin's outstanding C64 score for it on the Software Creations port of the game that hearing the originals left me wanting Tim's versions instead. Despite the 3 voice limitations of the 6581 (the SID chip on the c64), Tim's versions seem more powerful & emotive due to all his slewed notes/ portamento leads. The arcade score also uses an entirely FM based soundset, wheres the 64 was VCOs et al on a chip.
His tunes also run faster in some cases , and i used ( and still have) a PAL 64, so the ntsc machines must have really zipped along.
Bionic commando, second stage background music brings back memories 😍
Wow. I didn't know this existed. I was only aware of the NES Bionic Commando and the semi related NES game Commando.
The NES Commando is a straight port from arcade Commando
I used to buy one piece of penny candy with a food stamp, then take the change two feet from the cashier and play this game.
NES version aside which I love, I'm still very fond of the arcade version as well.
Wish there a arcade hack featuring Tim Follins Music from the Amiga version.
7:45
love this music
Me too bro
My childhood!!
i found this game in a rollerskate rink/arcade place and i love it
Bowling alley for me. Then that bowling alley was converted to a video rental store, where i first met the NES version.
Awesome... Brings great memories!
Great job, Super Joe!
A rare case where the home version is the better game.
FinalManaTrigger I prefer this one so much more then the home version!
No it isn't.
That's up to discussion. They're pretty much completely different games, aside from sharing the grappling mechanic and some music. You even play as a different character!
@@RaposaCadela So much arguing over two different games! Grrr, it makes my head want to explod!
@@TBONE_2004 OOOHH, YOU!! OOoooh, you!
Love that pinging “genesis” sound...
Have you played a 80s arcade game? All games from its era used an FM chip
"If you are playing this video game in Japan, you are involved in a criminal act."
This video game made by *a Japanese company.*
Good review vid. I run this program too and didn't realize what all this could possibly do until I looked at your review vid. Keep up the nice work and thanks for the honest assessment.
Best Regards
Damon
I used to go to Japan, just to play this version of the game.
I think this game is the definition of unfair Arcade game
Oh it is. This is why it's the only Capcom arcade game I don't like
@@solarflare9078 At the time I didn't know how to use Mame properly, I wonder if this game has difficulty options in the DIP switches, or in a debug menu?
This is maybe a rom hack of Makaimura/Ghosts and Goblins according to the graphics and gameplay. I suggest playing the NES version instead
Hope you didn't play this in Japan!
:( Why can't they make games like this anymore? So fed-up of FPS/Loot Crates/Micro Purchases... GOOD F**KING GAMEPLAY IS ALL YOU NEED! Sorry!
Don't we all agree?
całe to przechodziłem
I always think this version of Bionic Commando could’ve been ported on the Sega Genesis.
If i find out you were in japan while recording this you are in big big trouble!
On the atari St this game was impossible because the bad guys were infinite. But the music was better.
Me gusta más la versión de nes que la arcade. Pero la versión arcade es mucho más difícil
The graphics for this - even to this day can't be replicated on any home system. The arcade board was just too powerful
Everyone here knows it but i'll say it anyway - the C64 sid tunes takes a bionic crap all over the arcade music.
Odd warning message: IF YOU ARE PLAYING THIS VIDEO GAME IN JAPAN, YOU ARE INVOLVED IN A CRIMINAL ACT. STOP USE OF THIS VIDEO GAME IN JAPAN.
ClassicTVMan1981X If this was a Japanese game, why didn't they use the alternate title, Top Secret?
@@TimelordR This is the western version, game companies didn't like when people imported arcade games meant for one region into another.
On which platform is accessible today?
You're talking about which platform you can play this on, right?
Capcom Classics Collection for PS2 and the original Xbox has this. But it's out in February for Nintendo Switch under Capcom's Arcade Stadium.
Emulation is the way to go
Uh oh! You are involved in a criminal act if you are playing this game in Japan. Someone has been very naughty! 😆
The only Capcom arcade game I don't like. The level design is full of cheap BS, the controls are clunky, and the music would be more serviceable on a YM2203, not a YM2151
C64 has better music than arcade
The Amiga version has better music...but the arcade better graphics
this one will always be in hearts
Geez, what an anti-climatic ending.
This game is no good
This game is fine, it is the perfect length for an arcade game. A little difficult, yes, bad, absolutely not.
STRIDER it isn't.