i think they stated that ksa rocketwerkz didnt bought the ksp ip, that was in at least one conversation, but again that they stated that doesnt mean that they couldnt work later with ksp ip somehow
@@YuriKurokhtin But it was "back then". Now it could be different. I would not mind if cats would be replaced by true Kerbals, but I really like how Rocketwerkz currently approaches their KSA. Stable and strongly moddable core and shiny graphics later is very promising.
Absolutely right. The news here is that Private Division was sold. KSP 2 has a new owner as part of this transaction, because nobody has bought the KSP/KSP 2 IP. That should tell us everything we need to know about the future of KSP 2: there is none.
@@JK-pe6ft Exactly. The KSP IP is worth so little that it was chucked in a garage sale clearance bundle. The sale of PD probably also explains why T2 didn't officially announce the closure of the studio - it was a way of slightly padding the assets of PD to make it slightly more attractive to potential buyers.
@@Infernal_Elf yes, but games never took more than 2-3 years to make back then. Games have much longer development times now, with bigger dev teams. You need a larger audience to pay for all that, while maintaining adequate margins to cover the increased risk of the longer & larger development.
Under Take-Two it certainly became small. Big publishers are toxic, they kill creativity and unique games.. lots of people lost hope for KSP when it got acquired.
@@RobertLutece909 The problem with KSP2 is that in order to be an actual successor to KSP, it's not enough to be a nicer looking KSP. After all, slap some mods on old KSP and it'll be much better than a mere remake with a facelift - especially when the remake will lack most basic functions of the old game for years to come. In other words: who would pay 50+ bucks for something that delivers less than what they already own? A true KSP2 needs to do a whole lot of things far better than KSP ever did, starting from the graphics and physics engine, huge overhauls to the gameplay, but also game mechanics... and it has to do all that while staying true to the old KSP. That's very hard to put into one tiny basket. This kind of KSP2 doesn't need to come out with a full game, but the thing that gets released must show its promise to overhaul the game in a meaningful way in the long run. KSP2's second huge issue ties into that: Pricing. You can release a barebones KSP2 in Early Access state, that's not a bad idea... but you have to sell it on a low price. KSP2 instead demanded a full price for a rather broken game with dubious credibility in regards to ever being finished. I'm dead serious, when KSP2 came out for 50 bucks, I knew the game would never be finished. I knew it was either a desperate cashgrab before the game was discontinued or a last-ditch-effort to shore up some money and show the publisher that continuing the development would be worth it.
From the screenshot at 4:29 "...we were the only pitch that did not contain art". These corporate types... They'd rather preorder a sports car based on an empty chassis with a pretty paint job rather than on a completed drive train (with more power than anything on the market) waiting for a chassis. I've seen this over and over again with software.
Pretty much, remember working for a company where the boss kept all the visual work in the local office, and 90% of the tech work was outsourced. *sigh*
This is why I don't believe ANY corp that may or may not have bought KSP could possibly compete with KSA. If they wanted to compete with KSA, they'd bring at least some of them on board. They aren't, or at least yet, so they're obviously not real competition.
I think the community prefers the transparency in the ksa approach (especially after the experience with ksp2) we probably won’t blindly trust a big corporation again. So in our harts there is no race.
What does hearts and trust have to do with anything here? You can be interested in a game's development, and even looking forward to playing it, without getting being emotionally involved or taking a side. We're talking about possible future games here, not spouses lol. Creating a hype train for games, whether made by small studios or big ones, is how you end up disappointed and parted from your cash. It also can't be good for mental health.
@@QuantumHistoriansomeone might work in corporate america lol, you want trust and love (or hearts in this case)in a game not just blind trust, that’s why people like KSA, because they know whats going on, they know what the devs are up to, what they recently fixed, whats coming next, what they are doing in the backend, alot of stuff that the devs and publishers of KSP2 never gave us. hope this clears that up!
@@thepro2412 Transparency can be nice and seeing the game evolve is fun. Early days of minecraft and 7 days comes to mind, but in the end we want an entertaining game. The whole thing can be done in secret by "big evil" and a banger drops, most will jump to it.
@@thepro2412 I do not work in corporate America lol, just about the exact opposite in every way possible. Which is why I don't feel the need to trust and love corporations - be they big or small. I don't need to form parasocial relationships with abstract entities that way; and I find it positively creepy just how much that has been normalised. If KSA ends up being a great game, awesome, I'll play it. If it doesn't, too bad. In the meantime learning about the dev process and the direction is pretty interesting. But that doesn't mean I'm giving them my heart or have boundless faith they'll make an awesome game, or am in anyway emotionally invested in KSA. Because, again, that's a really creepy parasocial attachement.
A Space-Game race between KSA and KSP2.5 could end up amazing for space fans. This way we have twice the chance of ending up with ONE amazing new space game, and a small chance to end up with TWO.
Kind hoping they don't do anything with KSP. Assuming they either jump to KSP3 or scrap 2 and start over, I don't trust the publisher to not sue KSA into the ground on baseless claims because it takes away profit from them. Money over everything in the eyes of investors.
@@Domonian since KSA runs off of its own game engine, and there have been other games such as juno which exist which are very similar to ksp, unless the new owners are somehow MORE scummy than take 2, i would be VERY surprised of they sued KSA. they dont have a leg to stand on.
@@aetheriox463 that's why I said baseless claims. I'm sure they'd say something like "they have a similar name and some of the same devs, so obviously they're stealing our intellectual property that we bought."
@@aetheriox463 just because they can't win doesn't mean it won't stop RocketWerkz. Fighting legal battles takes a lot of time and money regardless of the outcome.
While technically correct, the title is a little misleading. T2 sold Private Division. The IP to KSP/KSP 2 may be part of the package, but there is absolutely no evidence that the buyer considers that to be of any value. Given that there are now competitors to KSP and that the KSP 2 code base appears to be a bit of a dumpster fire, the only realistic future for KSP as a game involves starting from scratch. This is a niche market, where KSP 2 trashed the brands reputation. I have yet to hear any positive reviews of the KSP 2 storyline. That leaves funny little green men, the word "Kerbal", and the names of the bodies in the Kerbol system as the KSP/KSP 2 related IP. The only positive I can see in this news is that the new owner of KSP 2 might finally stop gaslighting the community by releasing the game as is on Steam, and removing all the false promises.
I agree with you, and like you said they sold Private Division, Private Division has way more IP under it's umbrella not just KSP, so the buyer of Private Division might have only bought it for the other IPs and doesn't care at all about KSP2
I will say that while code is dumpster fire, there is lot of assets implemented and prepared for ksp2. Models of parts is one thing, but planets, VFX, music, sound, and other stuff is substantial. And those models are very high quality. I think only those assets alone are worth of several months of work of several people. Even if there will be changes in those models, probab6they will be rather cosmetic, so it's worth a lot if someone will try to continue.
@@just_archan That's a fair point, and I accept my description of the KSP 2 IP was perhaps quite flippant. I just don't believe this buyer is going to look to continue developing KSP. As @dutchtiger2871 pointed out, Private Division has a lot of other IP. Also, I would love to be proven wrong about this.
The last six characters of the youtube link somehow wound up as "BeSaNE". I think the KSP community should take the hint and wait for actual information from the buyer.
They sold all of Private Division, not just KSP. The sale includes KSP, along with all their other "live and unreleased titles." Buyer is def not the folks making KSA; way too much money involved.
Could also be a rich philantropist, willing to re-create a whole studio around KSP franchise, and also buying off KSA dev team and their initial project. But i agree with you, the dev definetely don't have that kind of money.
Of course they're not buying entire Private Division, but whoever the buyer is may still be looking to sell some of their IP off for parts. There's definitely a potential future where either Rocketwerkz themselves acquire the IP, or another publisher does and contracts them to make a new Kerbal game. On the other hand, there's a solid chance the buyer will let the IP rot and just continue to collect the small amount of money from future KSP1 sales.
@@tiarkrezar They probably bought PD for the console publishing on Hades. It's the only thing of any real value there, at least if my uninformed guess is in the ballpark.
The lesson to take from this: Don't sell any part of your dream to investors, no matter how good the deal seems. Build your own sweat equity no matter how hard it gets, even if you have to build your dreams as a side gig.
There is a cap on how large a project a team can build as a side gig, though, and that cap is way, way smaller than KSP2's scope. It's probably smaller than KSP1's scope, even; HarvestR just happened to luck out with initial investors (his employer) that didn't suck. That's going to be the key part, finding investors that don't suck, and basically any established AAA publisher is going to suck by definition.
EA Timeline We're officially introducing several fuel and oxidiser options available for each engine: look forward to using RP-1, Hydrolox, Methalox, NTO, MMH! (1kmol of random propellant obtained by microtransaction lootboxes, fuel and oxidiser are separate boxes)
nuh uh , EA would never do this, this wont even make money and would be crappy, moddablity would crumble and no one will play because that is one of the point, it a effing sandbox
Its a long shot, but I regardless of what happened, it would be great if Rocketwerkz and the KSA team can acquire the KSP IP. Either to use it in their new game or just safeguard it from other companies.
It'd be super hard to compete with the best devs and modders now working on KSA. They know intimately exactly what the players and modders want, and they have probably the only devs in the industry familiar with the specific problems that are encountered in a 1-1 scale completely newtonian physics game.
The only thing I'll miss is the Kerbals. The KSA team is perfect and even if there are better people out there I don't trust a corporation to actually hire them.
Jokes aside that would be a terrible moved fom the KSA team. By being their own thing, they can do things like taking some distance from the "Kerbals are Expendable" meme without controversies (They're already talking of life support) and avoid countelss discussions about a specific engine stats or wether or not there should be a "Mech-jeb" and with what functions or if they should keep a simple aerodynamic model or make something like Ferram. The new game is a new game and the dev can realize their vision instead of chasing 10 years of forum squabbles.
@@Pr0HoN The community, I'm talking about the community. Everyone has in mind exactly how KSP has to be and it's overly toxic about it. With KSA being its own thing, the devs will have the freedom of chasing their own artistic vision without the baggage of having people telling them that anything they do has anything to do with KSP's legacy.
Who Wants to be a Millionnaire style question: Who do you think bought the Private Division studio and its KSP property from Take Two? A Electronic Arts B Elon Musk's own potential game studio/editor C Roketwerks D Obi-Wan Kenobi (for those who don't know the French version of WWTBAM had a tradition to put Obi Wan as the D Anwser)
I imagine EA's F...... microtransactions. Buy a colored pair of space boots. Buy a colored Helmet. Buy a colored jetpack. I'm sure they will try to sell us comets and asteroids.
Or worse - kerbals will now be gender fluid but somehow also gay, they will come in all colours of rainbow EXCEPT green or white and they will all be ugly.
according to trademark databases "kerbal" is a trademark held by take 2, and not private division. meaning even if the studio got closed or sold. the IP is still held by take 2.
If the new devs don't start over from scratch with the IP, they'll never get past the technical issue hole KSP2 was digging itself into, and it's just as doomed as it was. Might get a few updates, but it won't ever reach 100% without a major code gut job, that's probably not cost-effective.
I think my wishes would be Ksp2 becoming more focused on the Planet Colonization part and starting these of on Planets and Ksa being more like Ksp1 research focused with smaller missions and more difficulty in them rather than ksp2 wich would have the difficulty in maintaining a colony anyhow im exited for news on both ends
I'm willing to bet they sold it to a private equity firm that is going to gut it for all it's worth. KSP is dead guys. Don't set yourselves up for more disappointment.
I hope they bring KSP2 back from the dead. If they do, and they do it correctly, KSP2s comeback could be like another No Mans Sky story. This would be great for KSP2 as I was most excited for interstellar travel. If this comes back then my faith in KSP2 will be restored
That's not really possible. The current code is such a mess that they probably can't use any of it, and creating a whole new game from scratch likely won't result in any profits whatsoever. NMS made LOTS of money selling an unfinished game, so they could afford to spend their time fixing it.
If the KSP IP remains out of reach of the KSA team, unless the new owner starts from scratch and still manages to make a better KSP than we have now, it really looks like the KSA team needs to just forge on. It looks like they're all ready leaps and bounds ahead of where KSP 1 was at just by creating their own engine. Screw corporate America and just make the game you want to play. Players will buy if it's what they're looking for.
Having mixed feellings over this. KSA looks like it's going to be the dream product. They filled the void and already have the best people of the genre working for them. I know I will invest in their product... But it's not Kerbal... We all know that the kerbals being funny little aliens is a big part of the charm. "Look at Bob, he's spent 32 years alone is space with no food and still perfecly fine and smiling in his rocket made from dumpster-dive parts". I can see the potential for spin-off toys and a cartoon series for kerbals colonizing the galaxy and having hilarious fails in the process, but succeeding in the end... Putting cute kittens through the same hardship and neclect that kerbals have to endure in their missions feels wrong... On the other hand, now that kittens may be our next great space sim, switching the characters to something else would also make me feel bad for the cute kittens.
Whoa, what's with all the kitty hate? Purrs when it enters LEO. Will die in thirty days if you don't build and orbital kitty treat dispenser. Bio resource chain based on kitty litter. Hops up on a space desk to knock everything off. Trembles in terror at splashdown because, you know, water. Spontaneously goes for a spacewalk and doesn't come back for three days. The possibilities are adorable and endless.
Interestingly, I recently emailed coffee stain studios, and said that I and the rest of the ksp community would love for someone to purchase the ksp franchise
I don't think the KSP IP is worth much anymore. Take 2 and Intercept really destroyed it. I think the names attached the KSA are far more valuable than the IP of KSP.
It would be sooooo funny if Rocketwerkz acquired the KSP ip :D And amazingly fitting, Then they wouldn't have to dance around the KSP-theme with cats etc, but call it straight KSP and Kerbals
I can predict the future apparently I commented on a video saying I hope they lose enough money to sell it to someone who will work on it better It’s only the work on it better part that I’m not sure about…
Does anyone know whatever happened to Nate Simpson during this whole situation? I would like to hear from him since he seemed to have a great vision for KSP2.
Not exactly Unfortunately the guy knows how to get out of sicky situations. He was appart of another, separate game that he had partial control over and he was deemed a "scammer" because of his outlandish ideas and literary disappeared. He had good ideas. But in terms of development, I can tell he would be very annoying lol.
I got the impression nate refusal to commit to a deadline and push towards goals probably sunk ksp 2 , the upper management probably saw little communication regarding progress and decided the game was never going to be finished anytime soon after so many years. They certainly didn't communicate well with the community.
1. Acquire promising indie studio currently planning a sequel to their popular niche IP. 2. Interfere with sequel project at management level until doomed to failure while milking as much money and goodwill as possible out of the fanbase. 3. Divest failing indie studio due to "lower than expected performance". 4. Announce resignation, collect golden handshake, fail upwards into next management role.
It's funny I just saw your vid speculating that this COULD happen the day before yesterday, and apparently the next day it is confirmed it happened lol.
I hope KSP lives on. I knew we be seeing issues with KSP2 as they were spending more time on the details and no time on the main engine itself and why it crashed so hard. :( We saw this once before with Duke Nukem Forever. I have been waiting for years to try KSP for the first time so I really hope someone finishes this GREAT simulator!!!
So in short: Take-Two taken the milketh, sold it as cheese and possible new owner with Kittens venturing into the stars. Just goes to show, a small team can show a huge publisher how it's done. It's probably now owed by Take-Three Studios, but that's just a guy from a Hooman
Keep the dream alive please. I want to some day play multiplayer with my kids and create our interplanetary family mining and exploration franchise. Not to mention reliving the lunar mission first person IVA with working mission control.
There is no reason to continue KSP2 development. The whole thing failed on technical issues. The only way forward is new custom engine. Harvester said so years ago.
You got into corporate badness, but forgot about the dreaded IP hunting. Some suit company could have bought the IP just to sue others that try to make similar games in order to strip money from them.
Wishful thinking, but it would be cool on many levels if SpaceX bought it for the purposes of educating the public about space exploration and foster a deeper interest in developing the technology via KSP. I hear Elon has played the game, thought I cannot say how deeply into it he may have gotten, but influence is influence...
@@5505daniel Unfortunately there is no option to do that on steam. The best way would be to crack it so you can play offline from steam. Some game offer the possibility to play with different version of the game, but if someone want to really mess around with the IP then they won't forget about this option (Fallout is the best example).
I hope KSA stays independent and doesn't tie itself to whomever it is that bought KSP. From what we've seen, Rocketwerkz is definitively technically competent enough to tackle the challenge. I'd love to see what they come up with in terms of gameplay and flavor. Also, even if the new KSP IP owner were to continue development on KSP2, KSA now has such a headstart it's no longer really a race. Assembling a team and starting a new project takes time. And for what it's worth - I wonder if the new KSP owners are technically bound to the original KSP2 early access promises. (I mean, they might not care - Take Two definitely didn't. But I think there's at least a moral, if not even a legal obligation there.)
The ideal scenario is if they joined forces so that we had talent AND money behind the project. Though really anyone who knows better than the cut corners is acceptable at this point.
Absolutely wild. My money is on Rocketwerkz and KSA though. Company i know and already love. Anyone with enough money to pry the IP out of Take2s hands is possibly not worth our time.
No matter what happens, I feel like I can confidently say that we are not going to trust the next person, and I hope with all my might that we are proven wrong
Any move forward is good news if it gets sold to a third party it's probably best because then the game will possibly go somewhere instead of sitting in the corner. There is too much money invested in this game. No one is going to let it sit to the side. We will know who owns KSP by the end of the year. Someone is going to have to claim it on taxes.
is short is it death of dead? i mean they already fired everyone in june or is it a new birth because they sold it to a company that wants to continue development?
I like the possibility of competition between ksp 2 or possibly ksp 3 and ksa. Everyone knows that competition tends to be a good way to get things done not necissarily the best way but definitly an effective way. As the whole apollo program shows.
I think it is potentially very bad. Imo unless it is rocketwerkz or someone else intending to "donate" the IP to them, then it will mean competition. And while competition might be a good thing, game like KSP needs time and be done right.
Hopefully the new owners of Private Division hire RocketWerkz to continue work of KSP2. This would be great since RocketWerkz are working on a new engine for KSA. Obviously, you can't just switch out engines, but if they can rebuild KSP2 using the new engine, it may make the game a lot better. Obviously, this is a massive amount of optimism here, but a guy can dream, can he?
Personally I would like to see RocketWerks maintain it's status as an independent studio, rather than under the guise of a larger publishing entity... ...I mean we all know what happened to the last one.
If this is Rocketwerkz - its a win! Stationeers is an amazing game, with tons of love from the developers, which is still getting big updates from them.
It would be awesome if the guys making Kitten Space Agency bought it. They have their own engine that appears to be ready soon for building a game on it. If they bought KSP they have a lot of content and assets to make a proper KSP successor.
Atari with Roller Coaster Tycoon World vs Frontier with Planet Coaster. Lesson already learned : Who cares about the IP, when game developers with high level of expertise have past experience from the previous games and are still around making a clone.
It would be Funny if KSA Bought the KSP label.
Hope they do
i think they stated that ksa rocketwerkz didnt bought the ksp ip, that was in at least one conversation, but again that they stated that doesnt mean that they couldnt work later with ksp ip somehow
I really hope so, seeing them working on it would be amazing, I know either way they'll can an awesome game!
Why would they want or need to? That would be a ton of money for nothing they actually need.
@@YuriKurokhtin But it was "back then". Now it could be different. I would not mind if cats would be replaced by true Kerbals, but I really like how Rocketwerkz currently approaches their KSA. Stable and strongly moddable core and shiny graphics later is very promising.
We're all huffing and puffing on copious amounts of hopium
YUP
Indeed
Hopius amounts of copium too
Absolutely right. The news here is that Private Division was sold. KSP 2 has a new owner as part of this transaction, because nobody has bought the KSP/KSP 2 IP. That should tell us everything we need to know about the future of KSP 2: there is none.
@@JK-pe6ft Exactly. The KSP IP is worth so little that it was chucked in a garage sale clearance bundle. The sale of PD probably also explains why T2 didn't officially announce the closure of the studio - it was a way of slightly padding the assets of PD to make it slightly more attractive to potential buyers.
KSP is a much smaller IP than some people realize.
ksp 1 sold five million wich is kinda decent. 5 million was a huge sucess 1990s and early 2000
@@Infernal_Elf yes, but games never took more than 2-3 years to make back then.
Games have much longer development times now, with bigger dev teams.
You need a larger audience to pay for all that, while maintaining adequate margins to cover the increased risk of the longer & larger development.
@@Infernal_Elf The KSP 2 fiasco has damaged the brand, though, which is getting kind of stale at this point anyway.
Under Take-Two it certainly became small. Big publishers are toxic, they kill creativity and unique games.. lots of people lost hope for KSP when it got acquired.
@@RobertLutece909 The problem with KSP2 is that in order to be an actual successor to KSP, it's not enough to be a nicer looking KSP.
After all, slap some mods on old KSP and it'll be much better than a mere remake with a facelift - especially when the remake will lack most basic functions of the old game for years to come. In other words: who would pay 50+ bucks for something that delivers less than what they already own?
A true KSP2 needs to do a whole lot of things far better than KSP ever did, starting from the graphics and physics engine, huge overhauls to the gameplay, but also game mechanics... and it has to do all that while staying true to the old KSP. That's very hard to put into one tiny basket. This kind of KSP2 doesn't need to come out with a full game, but the thing that gets released must show its promise to overhaul the game in a meaningful way in the long run.
KSP2's second huge issue ties into that: Pricing. You can release a barebones KSP2 in Early Access state, that's not a bad idea... but you have to sell it on a low price. KSP2 instead demanded a full price for a rather broken game with dubious credibility in regards to ever being finished.
I'm dead serious, when KSP2 came out for 50 bucks, I knew the game would never be finished. I knew it was either a desperate cashgrab before the game was discontinued or a last-ditch-effort to shore up some money and show the publisher that continuing the development would be worth it.
Squad was a marketing company that made an amazing game. Intercept was a game company that produced some amazing marketing.
I would say amazing scaming XD
From the screenshot at 4:29 "...we were the only pitch that did not contain art".
These corporate types... They'd rather preorder a sports car based on an empty chassis with a pretty paint job rather than on a completed drive train (with more power than anything on the market) waiting for a chassis. I've seen this over and over again with software.
As a former corpo software slave, I couldn't agree more.
how can i read this book?? it has no pictures!!
@@thebluehat6814 That sums it up pretty well. Giant children, all of them.
Pretty much, remember working for a company where the boss kept all the visual work in the local office, and 90% of the tech work was outsourced. *sigh*
This is why I don't believe ANY corp that may or may not have bought KSP could possibly compete with KSA.
If they wanted to compete with KSA, they'd bring at least some of them on board. They aren't, or at least yet, so they're obviously not real competition.
I think the community prefers the transparency in the ksa approach (especially after the experience with ksp2) we probably won’t blindly trust a big corporation again. So in our harts there is no race.
What does hearts and trust have to do with anything here? You can be interested in a game's development, and even looking forward to playing it, without getting being emotionally involved or taking a side. We're talking about possible future games here, not spouses lol. Creating a hype train for games, whether made by small studios or big ones, is how you end up disappointed and parted from your cash. It also can't be good for mental health.
@@QuantumHistoriansomeone might work in corporate america lol, you want trust and love (or hearts in this case)in a game not just blind trust, that’s why people like KSA, because they know whats going on, they know what the devs are up to, what they recently fixed, whats coming next, what they are doing in the backend, alot of stuff that the devs and publishers of KSP2 never gave us. hope this clears that up!
not to mention that trust and love can snowball into general support and growth for the game
@@thepro2412 Transparency can be nice and seeing the game evolve is fun. Early days of minecraft and 7 days comes to mind, but in the end we want an entertaining game. The whole thing can be done in secret by "big evil" and a banger drops, most will jump to it.
@@thepro2412 I do not work in corporate America lol, just about the exact opposite in every way possible. Which is why I don't feel the need to trust and love corporations - be they big or small. I don't need to form parasocial relationships with abstract entities that way; and I find it positively creepy just how much that has been normalised. If KSA ends up being a great game, awesome, I'll play it. If it doesn't, too bad. In the meantime learning about the dev process and the direction is pretty interesting. But that doesn't mean I'm giving them my heart or have boundless faith they'll make an awesome game, or am in anyway emotionally invested in KSA. Because, again, that's a really creepy parasocial attachement.
A Space-Game race between KSA and KSP2.5 could end up amazing for space fans. This way we have twice the chance of ending up with ONE amazing new space game, and a small chance to end up with TWO.
Kind hoping they don't do anything with KSP. Assuming they either jump to KSP3 or scrap 2 and start over, I don't trust the publisher to not sue KSA into the ground on baseless claims because it takes away profit from them. Money over everything in the eyes of investors.
@@Domonian since KSA runs off of its own game engine, and there have been other games such as juno which exist which are very similar to ksp, unless the new owners are somehow MORE scummy than take 2, i would be VERY surprised of they sued KSA. they dont have a leg to stand on.
@@aetheriox463 that's why I said baseless claims. I'm sure they'd say something like "they have a similar name and some of the same devs, so obviously they're stealing our intellectual property that we bought."
@@Domonian just because they can sue doesnt mean they can win. i dont think that if they did sue theyd win the case
@@aetheriox463 just because they can't win doesn't mean it won't stop RocketWerkz. Fighting legal battles takes a lot of time and money regardless of the outcome.
While technically correct, the title is a little misleading. T2 sold Private Division. The IP to KSP/KSP 2 may be part of the package, but there is absolutely no evidence that the buyer considers that to be of any value. Given that there are now competitors to KSP and that the KSP 2 code base appears to be a bit of a dumpster fire, the only realistic future for KSP as a game involves starting from scratch. This is a niche market, where KSP 2 trashed the brands reputation. I have yet to hear any positive reviews of the KSP 2 storyline. That leaves funny little green men, the word "Kerbal", and the names of the bodies in the Kerbol system as the KSP/KSP 2 related IP.
The only positive I can see in this news is that the new owner of KSP 2 might finally stop gaslighting the community by releasing the game as is on Steam, and removing all the false promises.
I agree with you, and like you said they sold Private Division, Private Division has way more IP under it's umbrella not just KSP, so the buyer of Private Division might have only bought it for the other IPs and doesn't care at all about KSP2
I will say that while code is dumpster fire, there is lot of assets implemented and prepared for ksp2. Models of parts is one thing, but planets, VFX, music, sound, and other stuff is substantial. And those models are very high quality. I think only those assets alone are worth of several months of work of several people. Even if there will be changes in those models, probab6they will be rather cosmetic, so it's worth a lot if someone will try to continue.
@@just_archan That's a fair point, and I accept my description of the KSP 2 IP was perhaps quite flippant. I just don't believe this buyer is going to look to continue developing KSP. As @dutchtiger2871 pointed out, Private Division has a lot of other IP. Also, I would love to be proven wrong about this.
It has actually been explicitly confirmed the KSP IP was not part of the sale.
@@gravshark Is it ? So it's private division, but without anything of value in it.
The last six characters of the youtube link somehow wound up as "BeSaNE". I think the KSP community should take the hint and wait for actual information from the buyer.
that's actually insane. the odds of that being on a video about KSP2 are so astronomically tiny.
as much as i hope for many things, i absolutely agree on this take, we must wait for actual information here.
Too late i preordered ksp 3
Cool, but not that unlikely. This applies to a lot of topics.
They sold all of Private Division, not just KSP. The sale includes KSP, along with all their other "live and unreleased titles." Buyer is def not the folks making KSA; way too much money involved.
Could also be a rich philantropist, willing to re-create a whole studio around KSP franchise, and also buying off KSA dev team and their initial project. But i agree with you, the dev definetely don't have that kind of money.
@@clowsead Mega copium.
Of course they're not buying entire Private Division, but whoever the buyer is may still be looking to sell some of their IP off for parts. There's definitely a potential future where either Rocketwerkz themselves acquire the IP, or another publisher does and contracts them to make a new Kerbal game.
On the other hand, there's a solid chance the buyer will let the IP rot and just continue to collect the small amount of money from future KSP1 sales.
@@fennoman9241 yeah one can dream right.
@@tiarkrezar They probably bought PD for the console publishing on Hades. It's the only thing of any real value there, at least if my uninformed guess is in the ballpark.
The lesson to take from this: Don't sell any part of your dream to investors, no matter how good the deal seems. Build your own sweat equity no matter how hard it gets, even if you have to build your dreams as a side gig.
KSP wasn't really someone's dream job or passion
Squad was a marketing company, that never intended the game to be so successfull
@@jesusramirezromo2037 So who *actually* developed the game instead of Squad? :V
This is still true though, Stonehearth is a Prime Example
There is a cap on how large a project a team can build as a side gig, though, and that cap is way, way smaller than KSP2's scope. It's probably smaller than KSP1's scope, even; HarvestR just happened to luck out with initial investors (his employer) that didn't suck. That's going to be the key part, finding investors that don't suck, and basically any established AAA publisher is going to suck by definition.
In this case they got exactly what they wanted. They got their money and dipped to do their own thing in life.
EA Timeline
We're officially introducing several fuel and oxidiser options available for each engine: look forward to using RP-1, Hydrolox, Methalox, NTO, MMH! (1kmol of random propellant obtained by microtransaction lootboxes, fuel and oxidiser are separate boxes)
nuh uh , EA would never do this, this wont even make money and would be crappy, moddablity would crumble and no one will play because that is one of the point, it a effing sandbox
@@nastykerb34 You're taking this way too seriously. EA is comically horrible and its own worst enemy. And for that reason the joke above makes sense.
@@Rose_HarmonicYou're probably going to get a 2 week ban fom EA just for your comment. 😅
Save your kerbal via return to base boot for $1.99
For Save Jeb its $ 5.99
Lootboxes are outdated, you have to grind a battlepass to recieve alternate fuel options these days
I think it was boeing. They just need some volunteer pilots.
Its a long shot, but I regardless of what happened, it would be great if Rocketwerkz and the KSA team can acquire the KSP IP. Either to use it in their new game or just safeguard it from other companies.
If they had a fair load of money, that it
Didn't know you were a KSP fan! Nice to know, and I'm being hopeful but don't think it's likely
Even if they had the cash to acquire the IP, would it really be worth it? There’s probably better things they could do with that cash.
i just refreshed yt and i see this, don't give me hope
It'd be super hard to compete with the best devs and modders now working on KSA. They know intimately exactly what the players and modders want, and they have probably the only devs in the industry familiar with the specific problems that are encountered in a 1-1 scale completely newtonian physics game.
The only thing I'll miss is the Kerbals. The KSA team is perfect and even if there are better people out there I don't trust a corporation to actually hire them.
I wouldn’t worry too much, assuming KSA is a success we’ll very likely get kerbal mods.
At least they’ve done something with it.
Don't do that... Don't give me hope.
Take-Two Sells Inscrutable Monolith of Spaghetti Code to Third Party
I've learned nothing from the last 4 years, so my guess is that a mysterious benefactor bought the IP to gift it to the KSA-team.
Im seeing you have a cup of tea with saucer and all, rattling and jiggling whilst you sob and giggle at the same time....
Scott Manley secretly bought the rights to put them in the right hands. 🤞
Jokes aside that would be a terrible moved fom the KSA team.
By being their own thing, they can do things like taking some distance from the "Kerbals are Expendable" meme without controversies (They're already talking of life support) and avoid countelss discussions about a specific engine stats or wether or not there should be a "Mech-jeb" and with what functions or if they should keep a simple aerodynamic model or make something like Ferram. The new game is a new game and the dev can realize their vision instead of chasing 10 years of forum squabbles.
@mastah39 If they were the owners, what/who would limit their choices? They don't even have shareholders/investors etc
@@Pr0HoN The community, I'm talking about the community.
Everyone has in mind exactly how KSP has to be and it's overly toxic about it. With KSA being its own thing, the devs will have the freedom of chasing their own artistic vision without the baggage of having people telling them that anything they do has anything to do with KSP's legacy.
They bought it, ruined the IP, and then resold. What a disgrace take two represents...
The pancake didn't stick so they let it rot..
Fing capitalist swine.
Who Wants to be a Millionnaire style question:
Who do you think bought the Private Division studio and its KSP property from Take Two?
A Electronic Arts
B Elon Musk's own potential game studio/editor
C Roketwerks
D Obi-Wan Kenobi
(for those who don't know the French version of WWTBAM had a tradition to put Obi Wan as the D Anwser)
Option B would be absolutely awful
@@Byzz2077 I always think about someone chatting with him on ''X'' and ask if he could be interested to do something about it (KSP2)
Elon seems too busy grinding in Diablo to be looking for a new game
Elon would immediately fire anyone who knew what they were doing and rename it to Space-X... no, wait, he already has one of those.
@@gcewing hahaha, accurate
Please dont be EA please dont be EA please dont be EA
I imagine EA's F...... microtransactions. Buy a colored pair of space boots. Buy a colored Helmet. Buy a colored jetpack. I'm sure they will try to sell us comets and asteroids.
Nor Sony. 😭
i'm betting tencent or a private equity firm looking to sell off bits and pieces.
there was rumours of paradox looking at buying it.
@@Corvus.2606 ya but T2 stated that that didnt go through
@@Corvus.2606 paradox won't buy it, and I FUCKING HOPE THEY DON'T!!! I'm a paradox player and I'd dread that happening
Or worse - kerbals will now be gender fluid but somehow also gay, they will come in all colours of rainbow EXCEPT green or white and they will all be ugly.
@@notcraig255 yeah, it would be bad news for sure. Don't want to have to buy £600 in dlc for it to be playable
2:13 remember to breathe xD
according to trademark databases
"kerbal" is a trademark held by take 2, and not private division. meaning even if the studio got closed or sold. the IP is still held by take 2.
If the new devs don't start over from scratch with the IP, they'll never get past the technical issue hole KSP2 was digging itself into, and it's just as doomed as it was.
Might get a few updates, but it won't ever reach 100% without a major code gut job, that's probably not cost-effective.
I hope they re-title it, to remove the taint left by Take-Two. A brand new launch will be needed.
I think my wishes would be Ksp2 becoming more focused on the Planet Colonization part and starting these of on Planets and Ksa being more like Ksp1 research focused with smaller missions and more difficulty in them rather than ksp2 wich would have the difficulty in maintaining a colony anyhow im exited for news on both ends
Im going to go with 'I will believe it when I download it' with what ever we get from now on.
I'm willing to bet they sold it to a private equity firm that is going to gut it for all it's worth. KSP is dead guys. Don't set yourselves up for more disappointment.
Well on the plus that would make it possible for the KSA team to pick up the KSP ip
i dont know why people have hopes to begin with lol. *take2* sold the IP, not a games studio.
@thebluehat6814 well on that point the IP was good and the game studio was the problem so it's a positive step
I hope they bring KSP2 back from the dead. If they do, and they do it correctly, KSP2s comeback could be like another No Mans Sky story. This would be great for KSP2 as I was most excited for interstellar travel. If this comes back then my faith in KSP2 will be restored
We will see, but fingers crossed!
@@HalNordmann fingers crossed indeed
That's not really possible. The current code is such a mess that they probably can't use any of it, and creating a whole new game from scratch likely won't result in any profits whatsoever. NMS made LOTS of money selling an unfinished game, so they could afford to spend their time fixing it.
@@Rickenbacker69It is still conceivable that they could resurrect the IP and dump the mess of code, but that is a BIG gamble.
If the KSP IP remains out of reach of the KSA team, unless the new owner starts from scratch and still manages to make a better KSP than we have now, it really looks like the KSA team needs to just forge on. It looks like they're all ready leaps and bounds ahead of where KSP 1 was at just by creating their own engine. Screw corporate America and just make the game you want to play. Players will buy if it's what they're looking for.
Having mixed feellings over this. KSA looks like it's going to be the dream product. They filled the void and already have the best people of the genre working for them. I know I will invest in their product... But it's not Kerbal... We all know that the kerbals being funny little aliens is a big part of the charm. "Look at Bob, he's spent 32 years alone is space with no food and still perfecly fine and smiling in his rocket made from dumpster-dive parts". I can see the potential for spin-off toys and a cartoon series for kerbals colonizing the galaxy and having hilarious fails in the process, but succeeding in the end... Putting cute kittens through the same hardship and neclect that kerbals have to endure in their missions feels wrong... On the other hand, now that kittens may be our next great space sim, switching the characters to something else would also make me feel bad for the cute kittens.
Kittens might just be a placeholder... we won't know for sure for a year.
mod the kittens out.
Whoa, what's with all the kitty hate? Purrs when it enters LEO. Will die in thirty days if you don't build and orbital kitty treat dispenser. Bio resource chain based on kitty litter. Hops up on a space desk to knock everything off. Trembles in terror at splashdown because, you know, water. Spontaneously goes for a spacewalk and doesn't come back for three days. The possibilities are adorable and endless.
But immortal space faring kittens
Y'all remember that reaction with the guy in happy tears reacting to the Star Wars trailer? Yea, that was me but watching the KSP2 trailer
1:20 a quick recrap... Well, that is actually correct about KSP 2.
Interestingly, I recently emailed coffee stain studios, and said that I and the rest of the ksp community would love for someone to purchase the ksp franchise
I don't think the KSP IP is worth much anymore. Take 2 and Intercept really destroyed it.
I think the names attached the KSA are far more valuable than the IP of KSP.
KSA is what will be the evolution of KSP. These dudes are the only ones who know what they are talking about here.
And they seem to have a very sober and good idea on HOW to make it, framework, physics, gamemechanics and THEN bling. Maybe.
Still playing KSP with over 100 mods and it's the best. Took my time to install and test, haven't had a crash in over a year.
This could be SO GOOD or SOOOO BAD or nothing will happen. excited to see whats in the future!
Well, this is certainly a suprise. Now we wait and see if it’s a welcome one.
Imagine if they sold the rights back to harvester
It would be sooooo funny if Rocketwerkz acquired the KSP ip :D And amazingly fitting, Then they wouldn't have to dance around the KSP-theme with cats etc, but call it straight KSP and Kerbals
A pack of good mods for KSP1 at affordable price would be highly appreciated.
Yeah, especially the full-quality KSP2 planetary system.
The value isn't in the code.
I can predict the future apparently
I commented on a video saying I hope they lose enough money to sell it to someone who will work on it better
It’s only the work on it better part that I’m not sure about…
*Arthur Clenches his fist*
Don't.... don't give me hope
Does anyone know whatever happened to Nate Simpson during this whole situation? I would like to hear from him since he seemed to have a great vision for KSP2.
Not exactly
Unfortunately the guy knows how to get out of sicky situations.
He was appart of another, separate game that he had partial control over and he was deemed a "scammer" because of his outlandish ideas and literary disappeared.
He had good ideas. But in terms of development, I can tell he would be very annoying lol.
Nate had great vision, but he wasn't a good project manager imo
He has ideas beyond his ability to fulfill them. I think that's the biggest project-killer of all time.
@@Lucas-po6mn Well it certainly seems like it.
I got the impression nate refusal to commit to a deadline and push towards goals probably sunk ksp 2 , the upper management probably saw little communication regarding progress and decided the game was never going to be finished anytime soon after so many years. They certainly didn't communicate well with the community.
Did not notice you are the guy leading me to KSA.
thanks a lot for keeping us in the loop!
Have a nice weekend!
Can't wait for KSP2 to be developed with an in-game store for rocket skins, assets for the VAB and locking planets behind a battle pass!
Kitten Space agency STONKS UP
1. Acquire promising indie studio currently planning a sequel to their popular niche IP.
2. Interfere with sequel project at management level until doomed to failure while milking as much money and goodwill as possible out of the fanbase.
3. Divest failing indie studio due to "lower than expected performance".
4. Announce resignation, collect golden handshake, fail upwards into next management role.
It's funny I just saw your vid speculating that this COULD happen the day before yesterday, and apparently the next day it is confirmed it happened lol.
maybe this is all one big conspiracy to get us to stop Thinking About Space so that we won't realize that there's a flat earth.
Ohhh the emotion in ShadowZone's voice! I feel for you, man! :) And for everyone watching this, too.
I hope KSP lives on. I knew we be seeing issues with KSP2 as they were spending more time on the details and no time on the main engine itself and why it crashed so hard. :( We saw this once before with Duke Nukem Forever. I have been waiting for years to try KSP for the first time so I really hope someone finishes this GREAT simulator!!!
So in short: Take-Two taken the milketh, sold it as cheese and possible new owner with Kittens venturing into the stars. Just goes to show, a small team can show a huge publisher how it's done. It's probably now owed by Take-Three Studios, but that's just a guy from a Hooman
Someone make a MOD for Kitten Space Agency when it comes out. KERBAL MOD.
well, there is also SFS-2 a 3D sequel to Space Flight Simulator
It was me. You're welcome guys.
Now to learn to code..
Keep the dream alive please. I want to some day play multiplayer with my kids and create our interplanetary family mining and exploration franchise. Not to mention reliving the lunar mission first person IVA with working mission control.
"Don't do that.....don't give me hope"
Imagine it's just the KSP devs in a random startup they just made 😂
There is no reason to continue KSP2 development.
The whole thing failed on technical issues. The only way forward is new custom engine.
Harvester said so years ago.
Oh, I was not expecting this... Ever.
OH MY GOD MY PRAYERS WERE ANSWERED!
No way we are experiencing the fall of KSP in real-time.
I saw the announcement that Private Division was sold off, but I didn't see confirmation that the KSP IP went with them. Do we know that for sure?
You got into corporate badness, but forgot about the dreaded IP hunting. Some suit company could have bought the IP just to sue others that try to make similar games in order to strip money from them.
Thank god thats better than doing nothing
I hope they go bankrupt for what they did to KSP franchise.
what, if the 'third party' was rocket werks? imagine that!
Wishful thinking, but it would be cool on many levels if SpaceX bought it for the purposes of educating the public about space exploration and foster a deeper interest in developing the technology via KSP. I hear Elon has played the game, thought I cannot say how deeply into it he may have gotten, but influence is influence...
I'm going to make a game about dogs in space and start a 3-way battle.
How can i block game from updating on steam?
I can smell some bs approaching ksp1
@@5505daniel Unfortunately there is no option to do that on steam. The best way would be to crack it so you can play offline from steam. Some game offer the possibility to play with different version of the game, but if someone want to really mess around with the IP then they won't forget about this option (Fallout is the best example).
Just copy the game files and play by opening the x86-64 file inside of the copied files.
I hope KSA stays independent and doesn't tie itself to whomever it is that bought KSP. From what we've seen, Rocketwerkz is definitively technically competent enough to tackle the challenge. I'd love to see what they come up with in terms of gameplay and flavor. Also, even if the new KSP IP owner were to continue development on KSP2, KSA now has such a headstart it's no longer really a race. Assembling a team and starting a new project takes time.
And for what it's worth - I wonder if the new KSP owners are technically bound to the original KSP2 early access promises. (I mean, they might not care - Take Two definitely didn't. But I think there's at least a moral, if not even a legal obligation there.)
how do I refund my KSP2 though. It has passed the play time on steam
The ideal scenario is if they joined forces so that we had talent AND money behind the project. Though really anyone who knows better than the cut corners is acceptable at this point.
Absolutely wild. My money is on Rocketwerkz and KSA though. Company i know and already love. Anyone with enough money to pry the IP out of Take2s hands is possibly not worth our time.
Wow, this sounds like the most radioactive thing I have ever heard about a video game. I am really sorry.
No matter what happens, I feel like I can confidently say that we are not going to trust the next person, and I hope with all my might that we are proven wrong
Any move forward is good news if it gets sold to a third party it's probably best because then the game will possibly go somewhere instead of sitting in the corner. There is too much money invested in this game. No one is going to let it sit to the side. We will know who owns KSP by the end of the year. Someone is going to have to claim it on taxes.
One interesting point that everyone forgot is whose the boss of ksp forum is now since t2 no longer own the ip.
is short
is it death of dead? i mean they already fired everyone in june
or is it a new birth because they sold it to a company that wants to continue development?
I like the possibility of competition between ksp 2 or possibly ksp 3 and ksa. Everyone knows that competition tends to be a good way to get things done not necissarily the best way but definitly an effective way. As the whole apollo program shows.
yay oh wait is that a bad thing
Who knows ™️
Well, it can't be worse than current state of KSP2... Hopefully. (Ubisoft recently released an NFT game)
@@ArathirCz Yeah, it was already bad, now there's somewhat of a hope that it can get better than bad.
@@nt78stonewobble well that answers my question
I think it is potentially very bad.
Imo unless it is rocketwerkz or someone else intending to "donate" the IP to them, then it will mean competition.
And while competition might be a good thing, game like KSP needs time and be done right.
Hopefully the new owners of Private Division hire RocketWerkz to continue work of KSP2. This would be great since RocketWerkz are working on a new engine for KSA. Obviously, you can't just switch out engines, but if they can rebuild KSP2 using the new engine, it may make the game a lot better.
Obviously, this is a massive amount of optimism here, but a guy can dream, can he?
And with that, i will never purchase another take 2 project ever again.
Personally I would like to see RocketWerks maintain it's status as an independent studio, rather than under the guise of a larger publishing entity...
...I mean we all know what happened to the last one.
If this is Rocketwerkz - its a win! Stationeers is an amazing game, with tons of love from the developers, which is still getting big updates from them.
I'll keep building my rockets over at Stationeers in the meantime...
It would be awesome if the guys making Kitten Space Agency bought it. They have their own engine that appears to be ready soon for building a game on it. If they bought KSP they have a lot of content and assets to make a proper KSP successor.
Grabbing the worlds smallest basket
It better be elon promising to make kerbin great again.
Micro transactions.... you want that new color for the nose cone?
Imagine if EA bought ksp... they put a "kerbal pass" that gives skins.
Surprise mechanics 😀
Atari with Roller Coaster Tycoon World vs Frontier with Planet Coaster. Lesson already learned : Who cares about the IP, when game developers with high level of expertise have past experience from the previous games and are still around making a clone.
Woot ! 2 KSP sequels to play with !!