Here's the resource page - productdesignonline.com/p5 Video on splitting bodies up for 3D printing - ua-cam.com/video/KFQ4-1GH0wg/v-deo.html _ *TIMESTAMPS* 0:00 - Creating LOW POLY models in Fusion 360 1:00 - Getting a model from Thingiverse 1:20 - Inserting a mesh file 2:00 - Turning off Design History 2:26 - Switching to the Mesh tab 3:00 - Using the Reduce tool 4:07 - Changing the Reduce Target 5:36 - Changing shading style to Flat Shaded 6:48 - Adjusting specific parts of a model 7:50 - Changing model to solid body 8:37 - Splitting bottom to make it flat 9:00 - Printer Results
Thank you for going slow. There are too many videos that fly through everything and aren’t very thorough. This is exactly what I was looking for to make some low poly designs.
Thanks for the tutorial! Very useful. I am a total noob, but I had a different experience at the end (I am on Windows using free license btw): 1. I could not delete individual triangles, but I could delete many at once (sometimes with strange results). 2. Even when I deleted multiple triangles, the bottom area of the figure was not parallel to the plane, so the figure would not be straight once printed. To solve this, I created a rectangle on sketch, then extruded vertically to intersect it with the botttom of the figure, and used the cut option to remove material from the base of the original figure. The result was a perfectly flat bottom and a straight figure. Another way to solve the problem!
Easy to follow if you watched "Fusion 360 in 30 days playlist" because some things are put in different spot. Convert mesh to body is done with Mesh -> Modify -> Convert Mesh. I started adding comments to the files so I have quick reminder what to do when I need this next time.
Hello! how are you only selecting a portion of the body? every time i try selecting a portion of the print that I'm doing, it automatically selects the entire mesh body. Thank you!
Cool! You can also get a nice effect using the edges of the low poly design to create a pipe in the form environment =D Try lowering accelerations and jerk. that might help with the ringing ;)
Thanks! Being optimistic, mostly, I keep the hope that Autodesk will bring back Meshmixer and integrate it into Fusion 360. Yeah, I'm being overly optimistic, more accurately a fantasy.
Hi, I’m super new to fusion 360 and your tutorials are great! But for some reason I can’t seem to be able to select part of the body, am I doing something wrong?
Hello, if designing for models eg N or OO gauge railway, is it best to model full size and scale before 3D printing or better to scale in Fusion and print 1:1 ? Liking the tutorials it has made what seemed impossible achievable !
The only problem with creating meshes in other mesh editing programs like Blender and Maya is there is no reference to real world scale/units unless you modify certain settings to account for this.
The workflow should work with any files as long as it doesn't have 80K+ facets. Even then, you can slice it up and convert it in section. What type of file are you trying?
(...) sorry by my mistake in English. Than, where I wrote: I'll waiting... should be read: I'll be waiting...! 😁Thanks for your understanding. Regards: João Carvalho.
Here's the resource page - productdesignonline.com/p5
Video on splitting bodies up for 3D printing - ua-cam.com/video/KFQ4-1GH0wg/v-deo.html
_
*TIMESTAMPS*
0:00 - Creating LOW POLY models in Fusion 360
1:00 - Getting a model from Thingiverse
1:20 - Inserting a mesh file
2:00 - Turning off Design History
2:26 - Switching to the Mesh tab
3:00 - Using the Reduce tool
4:07 - Changing the Reduce Target
5:36 - Changing shading style to Flat Shaded
6:48 - Adjusting specific parts of a model
7:50 - Changing model to solid body
8:37 - Splitting bottom to make it flat
9:00 - Printer Results
Yours is the best 3D channel on UA-cam bro. Thank you for all the help.
was supper helpful 10/10 would recommend to anyone who wants to make a low poly model
I've come back a couple times to refer to this video for various projects. Thanks for creating and sharing such clear instructions.
Thank you for going slow. There are too many videos that fly through everything and aren’t very thorough. This is exactly what I was looking for to make some low poly designs.
thanks kevin! really appreciate your thoroughness!
Insightful as always. Thanks for replying to the low-poly requests with such an awesome tutorial.
Thanks again for the idea, Frank!
Wow, I loved this technic, thank you so much master
Thanks for the tutorial! Very useful. I am a total noob, but I had a different experience at the end (I am on Windows using free license btw):
1. I could not delete individual triangles, but I could delete many at once (sometimes with strange results).
2. Even when I deleted multiple triangles, the bottom area of the figure was not parallel to the plane, so the figure would not be straight once printed. To solve this, I created a rectangle on sketch, then extruded vertically to intersect it with the botttom of the figure, and used the cut option to remove material from the base of the original figure. The result was a perfectly flat bottom and a straight figure. Another way to solve the problem!
Hi, Julian. Thanks for sharing! That is definitely another great approach to making the bottom flat :)
Great video with good information! Very nice that you discus the different options and why you do it the way you do it👌🏼
Easy to follow if you watched "Fusion 360 in 30 days playlist" because some things are put in different spot.
Convert mesh to body is done with Mesh -> Modify -> Convert Mesh.
I started adding comments to the files so I have quick reminder what to do when I need this next time.
Hello! how are you only selecting a portion of the body? every time i try selecting a portion of the print that I'm doing, it automatically selects the entire mesh body. Thank you!
Under the SELECT, drop down menu and check "MESH PALETTE"
Another great tutorial.
Great Video, thank you Kevin!
Cool!
You can also get a nice effect using the edges of the low poly design to create a pipe in the form environment =D
Try lowering accelerations and jerk. that might help with the ringing ;)
This was really helpful. Thank you!
Thanks!
Being optimistic, mostly, I keep the hope that Autodesk will bring back Meshmixer and integrate it into Fusion 360. Yeah, I'm being overly optimistic, more accurately a fantasy.
Thanks Kevin.
Hi, I’m super new to fusion 360 and your tutorials are great! But for some reason I can’t seem to be able to select part of the body, am I doing something wrong?
Under the SELECT, drop down menu and check "MESH PALETTE"
Great work through as ever
Thanks for sharing 👍😀
very nice, thanks ;)
Your videos are very good and easy to understand. Thank you .Can you make a video on sculpting a Car.
Really helpful thank you!!
Hello, if designing for models eg N or OO gauge railway, is it best to model full size and scale before 3D printing or better to scale in Fusion and print 1:1 ? Liking the tutorials it has made what seemed impossible achievable !
Keep learning
Great work Kevin :-)
How can i add low poly on a flat surfice that i design in fusion 360?
whenever i tried to reduce the face count i got an error message saying invalid input
The only problem with creating meshes in other mesh editing programs like Blender and Maya is there is no reference to real world scale/units unless you modify certain settings to account for this.
ive tried 7 other .stl files. why is it that your suggested fox file seems to be the only one that works with this method...wth
The workflow should work with any files as long as it doesn't have 80K+ facets. Even then, you can slice it up and convert it in section. What type of file are you trying?
Product Design Online figured it out yeah I was just being an idiot, thanks
Hello, Kevin. Thanks for answering. So, I'll waiting for your technical help. Have an amazing week. Greetings: João Carvalho. 🤝☕
(...) sorry by my mistake in English. Than, where I wrote: I'll waiting... should be read: I'll be waiting...! 😁Thanks for your understanding. Regards: João Carvalho.
@@JoaoCarvalho141252 No worries! Thank you for your patience :)
(...) if you say so...! Like I said/wrote: I will be waiting for your support in order to finish my work/drawing. Greetings: João Carvalho. :) :) :)
(...) if you say so...! Like I said/wrote: I will be waitng for your support in order to finish my work/drawing. Greetings: João Carvalho. :) :) :)
Hello, Kevin...! How are you? I do hope you remember me. Do you? Regards from Portugal: João Carvalho.
Hi, Joao. I haven't forgotten about you! Sorry for the delay, I've been swamped with projects and haven't gotten a chance to reply to all the emails.
it doesnt word for me :(. it is to crazy idk