Throw breaks in Tekken 8 are really weird

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  • Опубліковано 10 лип 2024
  • Follow me on Twitter:
    / gelatinlab
    New game means new bugs and behaviors!
    Throws are really all over the place in Tekken 8 so I'm going to share every little quirk I've discovered.
    ➽ TIME STAMPS:
    0:00 → Introduction
    0:27 → Normal hit throws
    1:31 → Exceptions: normal hit throws
    3:11 → Counter hit throws
    4:37 → Exceptions: counter hit throws
    5:33 → Punish throws
    7:01 → Throw lockouts
    ---
    Music (in order of appearance):
    Super Mario Sunshine - Delfino Plaza
    Final Fantasy XIV - Carrots of Happiness
    Bomberman Hero - Milky
    Mega Man Battle Network 5 - Navi Customizer
    Custom Robo Battle Revolution - Bebe
    Maplestory - Kerning City Subway
  • Ігри

КОМЕНТАРІ • 405

  • @jakesteel90
    @jakesteel90 5 місяців тому +622

    I knew something was up with Victors throw

    • @debornmc
      @debornmc 5 місяців тому +99

      thought i was going insane getting grabbed by victors constantly and never being able to break anything

    • @95DreadLord
      @95DreadLord 5 місяців тому +10

      I felt the same. I use throws a lot on victor and when I got grabbed by victor's normal throw it felt way harder to break

    • @ExMeroMotu9
      @ExMeroMotu9 5 місяців тому

      ​@@debornmcnah you're just trash

    • @Kyuubi424
      @Kyuubi424 5 місяців тому +4

      Me too! I thought I was going insane trying to break his throws!

    • @dirty_harambeFGC
      @dirty_harambeFGC 5 місяців тому +7

      I called this the very first time he threw me. On stream I said there was no way that had a normal throw tech window the first time he caught me with it. I was 100% sure I teched in the normal window, and I was right dammit!

  • @SolidFake
    @SolidFake 5 місяців тому +224

    "I can break those throws "
    "You can't break those throws."
    "HUUUAAAAHHHHH"

  • @janissary5169
    @janissary5169 5 місяців тому +472

    This "throw lockouts" is fantastic shit.This is one of those things that should be fixed first.

    • @Aabil11
      @Aabil11 5 місяців тому +25

      Perhaps it's intended to punish people who mash

    • @natersumkatanuar7631
      @natersumkatanuar7631 5 місяців тому +70

      ​@@Aabil11mashing is encouraged in T8. Good luck playing defensively like in T7 in T8.

    • @kemalerdemsahin410
      @kemalerdemsahin410 5 місяців тому +28

      ​@@Aabil11thats why counter hit throws are exist, this is obviously a bug and its annoying

    • @Mangix974
      @Mangix974 5 місяців тому +4

      ​@Aabil11, it effectively punishes cheat engines also, because I think somehow when you press too early before the grab connects, it doesn't break...

    • @tylermartin7245
      @tylermartin7245 5 місяців тому +17

      @@natersumkatanuar7631 Of course you can play defensively like in T7. Unless you're a low rank, you can still duck strings, block punish and sidestep linear moves. That's good defense.

  • @MangaMarjan
    @MangaMarjan 5 місяців тому +54

    Punishing with wavedash into arm-breaker, chicken-wing and then rolling death cradle is unbreakable?! That was the last nail in the coffin, pro wrestling IS the strongest martial art out there!

    • @BoopaKing
      @BoopaKing 4 місяці тому +4

      Can you imagine punishing with a jaguar step into screwdriver though?

  • @GelatinLabs
    @GelatinLabs  5 місяців тому +102

    A recent announcement confirms that some topics covered in this video ARE bugs and WILL be patched out
    twitter.com/nkt_dreamer/status/1755135603216396382
    But I thought it'd be worth covering and documenting until then anyway

    • @JZR
      @JZR 5 місяців тому +5

      Was definitely worth anyways! Thanks for the video, interesting stuff!

    • @shaynehughes6645
      @shaynehughes6645 4 місяці тому

      Thanks for beta testing the game at your own cost

    • @Diandredofus
      @Diandredofus Місяць тому

      A future video when this is done and dusted covering the *definitive* rules of throws would be awesome

  • @teddy3k3
    @teddy3k3 5 місяців тому +146

    im glad they patched out the chain punish bug. I cant imagine getting punished with an RDC lol

    • @slartymcguarty2954
      @slartymcguarty2954 5 місяців тому +6

      It was pretty funny though haha

    • @tongpoo8985
      @tongpoo8985 5 місяців тому +17

      Thank god that was a bug. I thought they just went hog wild and intentionally made it that way

    • @goofy9125
      @goofy9125 4 місяці тому

      what is chain punish

    • @teddy3k3
      @teddy3k3 4 місяці тому +3

      @@goofy9125 in this context, its hitting someone with a chain throw while they are recovering from an attack.

    • @goofy9125
      @goofy9125 4 місяці тому

      @@teddy3k3 Thx

  • @vonslakken6518
    @vonslakken6518 5 місяців тому +28

    At the end you showed Tekken 7, and for a moment I thought it was like Tekken 3.

  • @XIVDock
    @XIVDock 5 місяців тому +199

    I can’t believe I recognized Maplestory music over 15 years later, that’s wild

    • @moonguy456
      @moonguy456 5 місяців тому +10

      I know right? I was like "Wait, I've heard this before!" when I recognized the kerning city subway song.

    • @Sincleaver
      @Sincleaver 5 місяців тому

      I just recognized the FFXIV music

    • @RedXStrider
      @RedXStrider 5 місяців тому +4

      Cause it's a good game. Come back to the grind brother

    • @GuruFrenZy
      @GuruFrenZy 5 місяців тому

      Yo that's the first thing I said to myself 😂

    • @ADxTygon
      @ADxTygon 5 місяців тому

      def one of the most iconic tracks in the game. recognized it immediately too

  • @Garupan
    @Garupan 5 місяців тому +43

    I recognize that Battle Network 5 cust menu theme. And maple too!

  • @kingofthedead45
    @kingofthedead45 5 місяців тому +49

    Just want to say, I absolutely love your editing style. So clean and enjoyable. Great music choices, great little pauses, everything!

    • @GelatinLabs
      @GelatinLabs  5 місяців тому +6

      Thanks so much! My editing skills are still a work in progress but I'm glad it's appreciated!

  • @IAMOP
    @IAMOP 5 місяців тому +215

    Throws were very weak in Tekken 7
    This is a welcome change for me, counter hit throws being harder to break is such a great idea

    • @matrix3509
      @matrix3509 5 місяців тому +61

      I agree that throws should be stronger, but its the inconsistency that's the problem, not the strength. A lot of these changes seem like they just forgot to do a QA pass as the game was being finished up.

    • @YiddishDancingClown
      @YiddishDancingClown 5 місяців тому +1

      I'm a King main so same

    • @IAMOP
      @IAMOP 5 місяців тому +28

      @@matrix3509 from the video only victor one and chain grab punish on power crush seems to be a problem, and devs said they will remove it if it's not intended

    • @hrleinad
      @hrleinad 5 місяців тому +14

      if you compare the risk/reward a throw gives you, then they are not as weak as people pretend them to be. Now, if the one doing the throw got in a disadvantage position when the throw is broken (for instance -9/-10 or so, depending on the throw), that would be another thing. If chain throws cannot be broken, then they just turn into a win button(especially King's), since they do not require any kind of skill to do and you are not risking anything.

    • @Zeridium
      @Zeridium 5 місяців тому +2

      Throws being weak is because they were made easier to break normal throws 1 or 2). To allow a better throw game this should be reverted so people with less command grabs can mix up throw too. Remember it was dumbed down.

  • @asadfarookart
    @asadfarookart 5 місяців тому +15

    7:04 holy shit finally an explanation , i felt iwas going crazy

  • @seanykinns
    @seanykinns 5 місяців тому +4

    Jesus on top of the great editing and information you had in this video, I gotta say, the music selection here was top notch. Really brought me back

  • @HWHY
    @HWHY 5 місяців тому +3

    Great video, nice work with the side by side footage.

  • @Ben_diez
    @Ben_diez 5 місяців тому +2

    yo man, this is some good quality content
    i love watching games dissected on tech level like you do frame by frame it is interesting

  • @alias7goldenletters
    @alias7goldenletters 5 місяців тому +9

    idk why but your vid is so clear and easy to understand and remember. i wish youd make more explanation or tutorials on tekken cause this is good stuff (maybe u did its just the first vid i saw of you)

    • @GelatinLabs
      @GelatinLabs  5 місяців тому +2

      Thank you! I try my best to make these strange concepts digestible.

  • @nabillun
    @nabillun 5 місяців тому +1

    Great vid! Found it funny how the exceptions section started before a quarter of the way in 😂

  • @ShoryukenPizza
    @ShoryukenPizza 4 місяці тому

    Subbed because of the MapleStory Kerning City music.
    Also, amazing video. Nostalgia plus understandable information with button inputs and clear explanation.. I just need videos like these for specific character guides and anti-guides lmao.

  • @MattyToho
    @MattyToho 5 місяців тому +1

    This man is getting a sub from me. Keep up the good work and good tech!!

  • @user-hs9ub3pj5y
    @user-hs9ub3pj5y 5 місяців тому +1

    nice video bro, hahahahaha i love your editing ! subscribed :)

  • @comradekanna835
    @comradekanna835 5 місяців тому

    Really good video, I hope to see more from you !

  • @peepsbates
    @peepsbates 5 місяців тому +6

    The Battle Network 5 NaviCust music made me feel like I was watching Battle Network Academy, lol. Good choice.

  • @Joseponypants
    @Joseponypants 4 місяці тому +1

    Custom Robo OST is a banger. Good video that quickly summarizes the info.

  • @Shiratto
    @Shiratto 5 місяців тому +18

    Outside of breaks, did just today see in the lab that out of all the command throws assigned to the universal uf 1+2 input, Azucena, Jack, and Yoshimitsu are all 11 frame startup while the rest of the cast has 12f.

  • @stellocut99
    @stellocut99 5 місяців тому

    Really impressive and informative video. The dual shot of throws being broken and not are especially helpful. This kind of information is top tier and on level with PhiDX and other veteran tekken players.

  • @georgecastanza6712
    @georgecastanza6712 4 місяці тому

    Your eye for detail is great

  • @MystifiedFlash
    @MystifiedFlash 5 місяців тому

    Really well made informative video thanks for this!

  • @brendyn6005
    @brendyn6005 4 місяці тому +3

    this has a very AsumSaus video feel to it and I'm all here for it
    (And just as enjoyable despite me never needing this information :D)

    • @GelatinLabs
      @GelatinLabs  4 місяці тому +1

      Thanks for the high praise! I hope to one day achieve AsumSaus levels of quality.

  • @noFUN67
    @noFUN67 5 місяців тому +1

    this video was great. I actually didn´t expect you to go into such detail. I could have sworn that punishthrows are completly unbreakable. Also Victors throw most likely will get ironed out since we had the same issue when fahkumram was released

  • @syncretik5762
    @syncretik5762 4 місяці тому +1

    Side note hell yes for kerning city bgm you just earned yourself a sub

  • @FGCfoof
    @FGCfoof 5 місяців тому +1

    great video, subbed for the MMBN music

  • @suticase
    @suticase 5 місяців тому +15

    When it got to punish throws I was like whaaat

  • @000ShiningTiger000
    @000ShiningTiger000 5 місяців тому

    Great video! Thank you for making this.
    the holding down a punch button preventing you from throwing definitely seems like a bug.

  • @Guc_KYSG
    @Guc_KYSG 5 місяців тому

    Really informative, thank you for this !

  • @goldsocks9999
    @goldsocks9999 5 місяців тому +2

    The issue with the punish throws sounds like a delay/overflow kind of thing where the game still holds the data of breaking the next throw but since it was so late it doesn't wipe the "memory" of the throw break

  • @KingQuetzal
    @KingQuetzal 4 місяці тому

    Such a good video! Thank you!

  • @ThaRealElementX
    @ThaRealElementX 5 місяців тому +2

    Love the megaman nt music in the background

  • @zonazonabutthesecondzonais7051
    @zonazonabutthesecondzonais7051 5 місяців тому

    Yo shoutout the kerning city OST, we have a man of CULTURE here! Great video

  • @TheEndwalker
    @TheEndwalker 5 місяців тому

    I like the changes to throws in this game. The interaction with power crush is something that carried over from 7, but the new addition to this especific interaction is punishing a power crush with a throw. I like that.
    I also like the fact that throws in CH are nearly impossible to break on reaction. It's still possible to break, like shown on the video, but the window being shortned makes it so that the throw becomes much more unlikely to be broken. Which is good, IMO.
    Now, Victor throw is definitely a bug, and King's whole chain throw being unbreakable when interacting with a power crush is also a bug.
    I believe that the interactions shown on the video with Nina's throws are not intentional either.
    I loved the video, and the format. Keep up with the good work!

  • @ejune98
    @ejune98 4 місяці тому

    Thanks man i knew sth was different but didnt imagine it would be this complicated.

  • @dupajeza1006
    @dupajeza1006 5 місяців тому

    Rarely do I comment but thats an amazing video dude. The effort put in is really impressive

    • @GelatinLabs
      @GelatinLabs  5 місяців тому +1

      I appreciate it! The effort is worth it when it helps the community!

  • @Scootworth
    @Scootworth 5 місяців тому

    Solid info- dig the Megaman Battle Network OST too, good ass memories with that game

  • @xecydez
    @xecydez 5 місяців тому +3

    i love megaman battle network and maplestory BGM

  • @ShikiRyougi05
    @ShikiRyougi05 5 місяців тому

    Fantastic video, subbed

  • @Hyziant
    @Hyziant 5 місяців тому +9

    lol man i've been trying to learn how to break throws for days now and i don't feel like i've gotten that much better. i'm used to street fighter.
    Street Fighter: Throw when they throw to break (unless you get punish countered)
    Tekken: Press 1, 2, or 1+2 after the throw depending on which hand is more extended during the throw. Oh, by the way, the hand furthest from the screen will probably be obscured during gameplay so you should probably look at the hips/shoulder instead. Oh, and 1 + 2 breaks are hard to distinguish from 1 and 2 breaks using just the hips and shoulders by the way. Also some throws are just faster than others. Also King has two throws that look exactly the same. Also if you accidentally plink 1 + 2 break you don't get it. Also if you get counter hit you can't break throws. Also King has chain grab. *Some* of King's chain grabs have breaks, but they all are different and have no intuitive visual tell. You'll have to memorize the chain grab sequences so you know which one to break. Oh, but within chain grab sequences there are mixups between different breaks so sometimes you'll just guess wrong even if you memorized all the chain grab sequences. Also you have to press the button at a very specific point of King's throw animation to break the chain grab that's basically unintuitive.

  • @yoloyo7019
    @yoloyo7019 4 місяці тому

    This is an immaculately made video. I don't even play but wow this is well done lol

  • @vegetoavery
    @vegetoavery 5 місяців тому

    Old school maplestory bgm. Those hours of grinding will never be forgotten i guess

  • @Ludvix
    @Ludvix 4 місяці тому

    3:26 is this megaman music? also love the maplestory music

    • @GelatinLabs
      @GelatinLabs  4 місяці тому

      Yes sir! I forgot to add it so thanks for the heads up!

  • @birdmanoo0
    @birdmanoo0 5 місяців тому

    Thanks for the research, some good information. Yeah, they need to fix some of this. At the very least that lockout thing.

  • @TK_TheFURY
    @TK_TheFURY 5 місяців тому +1

    Great work

  • @ildebrando113
    @ildebrando113 5 місяців тому

    Man this is so good content, i've noice victor trousse are differten thx❤

  • @-Azure.EXE-
    @-Azure.EXE- 4 місяці тому

    Tackle having a 3f timing on counter grab seems fitting to me. IRL getting tackled as you shift your weight striking will definitely end with you on the floor.

  • @runecreed2265
    @runecreed2265 5 місяців тому

    top quality video thx a lot for the concise and clear presentation - how'd you manage to setup the characters to do the breaks at exactly the specified frame, macro button that does inputs for both characters at a button press? Very impressed with the way you presented this.

    • @GelatinLabs
      @GelatinLabs  4 місяці тому

      I use a tool to program frame perfect inputs (not unlike a TAS). It's a core of my ability to test these situations so precisely and thoroughly.

  • @krzysio767
    @krzysio767 4 місяці тому +1

    About King's having bigger window and Victor smaller, it may be related to how quickly the hit in the throw occurs. In Victor's generic throw it seems he hits pretty quickly so if you had 20 frames to break, you would be able to break after you got damaged. Similarly it takes King quite a long time to actually hit in his throw while his other mixup option seems to hit quicker. The lockout seems like a bug though.
    Also love the video, the throws were extremely confusing for me. Still they are but at least now all makes sense.

  • @jolenecoda
    @jolenecoda 5 місяців тому +5

    I adore this stuff. It's the exact kinda stuff I think about, but can't be bothered to test it. Thank you ❤

  • @PsychologyStud
    @PsychologyStud 4 місяці тому

    The music that plays during the counter hit throws sounds like megaman battle network music!

  • @YouNoob269
    @YouNoob269 5 місяців тому

    I wasnt ready for that
    kerning city music lol

  • @Dopameme
    @Dopameme 5 місяців тому +14

    I like this game but my god throws are obnoxious and I hate how they function. Never liked how tekken does throws but now it’s even more ambiguous and ridiculous.

    • @thepunisherxxx6804
      @thepunisherxxx6804 5 місяців тому +4

      I hate it too. New to Tekken, really enjoy the game but the way throws work just seems so stupid. Like you have to watch their left or right hand to know the right button to tech it? Why is it so complicated to defend against but so easy to just throw out on offense? Why doesn't it just work like every other fighter? It just turns into a guessing game and is never a problem for the thrower to just toss out.

    • @SRN_RL
      @SRN_RL 5 місяців тому

      I mean you can duck them.​@@thepunisherxxx6804

    • @liquidsnake23
      @liquidsnake23 5 місяців тому +5

      @@thepunisherxxx6804you kind get it down the longer you play and mashing does help since most want the big damage and those are usually just pressing 1. However once you get further you’ll have to keep a look out. King tho, most low rank players are wanna grab you so just keep that in mind and use frame traps and hop kicks. Easier said than done but it can seem obnoxious this early into the game’s life. I try to remind people this is the first tekken without an arcade release so we are at ground zero with bugs and glitches and we just have wait for it to be ironed out. Good news tho is that tons more people are playing it these should be addressed quicker than an arcade.

    • @lucastonoli3256
      @lucastonoli3256 5 місяців тому +2

      ​@@thepunisherxxx6804the hand thing has always been like that.
      Regular/generic throws don't require you to watch shit, just press one or two and it breaks. Command throws do require watching for the hand that reaches first, it's an acquired skill. It is best to train for grab hand from the get go, as you can't know if it is a generic throw or a command throw by just looking at the grab animation.

    • @lucastonoli3256
      @lucastonoli3256 5 місяців тому

      ​@@thepunisherxxx6804also, just tossing the grab will have you punished badly, grabs are situational.

  • @Im0nJupiter
    @Im0nJupiter 5 місяців тому

    The throw break lockout explains a lot. I've had situations where I'm pretty sure I pressed a throw break early and got locked out. It should at least say "you were doing a 1 in advance, you get a break on 1 throws", rather than complete lockout.

  • @Darksid3c3
    @Darksid3c3 5 місяців тому +1

    appreciated your effort

  • @eraldylli
    @eraldylli 5 місяців тому

    Good stuff. Subbed.

  • @Skelegoblin
    @Skelegoblin 5 місяців тому

    Throw Lockouts are excellent. It stops people from mashing escape inputs and forces them to time it. Hopefully this also contributes to less people accidentally getting caught in the new counter-throw system.

    • @Spiriax
      @Spiriax 5 місяців тому

      It doesn't really stop anything unless you are mashing buttons to escape throws before they even come out which makes no sense to do because you have to react to the correct break. Counter throws having a 7 frame break window is already pretty much inconceivable to break on reaction.

  • @connertodd6005
    @connertodd6005 5 місяців тому

    That’s very informative thank you

  • @facksmasheen
    @facksmasheen 5 місяців тому +1

    Is the tackle reversal still unchanged? Curious what the window is on that. Great video btw... hope they fix that throw lockout thing.

    • @GelatinLabs
      @GelatinLabs  5 місяців тому +1

      If you're referring to the "turnover" reversal, it's unchanged! Still 2 frames, as it was before.

  • @manowarii3314
    @manowarii3314 4 місяці тому

    Not mad at this change. I remember some guy in a forum long time ago mentioning how he felt grabs in T7 where literally useless in intermidiate/high level player

  • @TheJakeJackson
    @TheJakeJackson 5 місяців тому +1

    Side throws universally have a 14f break window? I wonder if Victor's normal throws are bugged because his two generic throws also act as his side throws. Lots of newcomers have identical side and generics, but I still suspect someone forgot to differentiate them properly

  • @TheFury92Returns
    @TheFury92Returns 4 місяці тому

    Yeah I knew something was off in 8.
    Love the Bomberman 64 track in the beginning.
    Song is called "Zip" if anyone was curious

  • @MichaelSS
    @MichaelSS 5 місяців тому

    Amazing amazing amazing video!

  • @jaspercook5128
    @jaspercook5128 5 місяців тому

    i knew i wasn't crazy, I have been getting screwed by the throw lockout thing for the longest and wondering why I wasn't able to break the throw. I just labbed it and you're right

  • @shindean
    @shindean 5 місяців тому

    Great so far, throws being an actual threat are perfect. When half of your movelist revolves around throws, it kinda makes that person useless if they're all easily breakable through button mashing.

  • @HumaneTrash
    @HumaneTrash 5 місяців тому

    Yo that bn5 theme! Nice!

  • @Life1233_
    @Life1233_ 5 місяців тому

    Incredible video

  • @DeliciousJay
    @DeliciousJay 5 місяців тому

    thanks, informative video

  • @MrDizee9
    @MrDizee9 5 місяців тому

    nice work

  • @zangana3052
    @zangana3052 5 місяців тому

    Love this video. Keep it up! Yoi deserve a sub.
    Edit: already subbed lol

  • @Crowmeir
    @Crowmeir 5 місяців тому

    Hearing endwalker music is so relaxing after not playing for a while lol

  • @Zachebi
    @Zachebi 4 місяці тому

    2:27 that makes sense because it goes into a whole ass cutscene, and the timing for those breaks are much shorter, it also ducks highs as it starts

  • @MK-vi2cm
    @MK-vi2cm 5 місяців тому

    Woah that Bomberman music though

  • @brendanparker6115
    @brendanparker6115 5 місяців тому

    As a King main, why can you immediately break Arm breaker ( ↔️⭐⬇️↘️ 1+3) but not standing heel hook (same directions but 2+4) even on punish?

  • @RedOfFlames
    @RedOfFlames 5 місяців тому +4

    As a king fan, I see no issues here

  • @Laerei
    @Laerei 5 місяців тому +2

    Reina is fun. You press forward and she does a parry. It's of course punish throwable and makes chain throws unbreakable. HOWEVER. This also applies when your press forward+punch to do a move and opponent throws you. The game just decides that your tried to parry, too bad, eat crap. Sure hope this issue is also addressed in the future.

  • @VendreadMike95
    @VendreadMike95 5 місяців тому

    Which song plays at "counter hit throws"? Sounds like megaman battle network. 🤔

  • @dspursuer
    @dspursuer 4 місяці тому

    Victor's 14 frame regular throw is still in the game :')

  • @videogamesareforever
    @videogamesareforever 4 місяці тому

    The complete throw system has been revamped to make throws viable at high level. Breaking throws in Tekken has always been quite difficult (try in tag 1/2, lol)but they made a mockery of it in 7.
    As a King main, I can for sure that this version of King is the strongest there is.

  • @DrewBearYT
    @DrewBearYT 4 місяці тому +1

    I wonder if the break window for Victor's throw is meant to give him a specific edge. The other break windows could be designed around move startup and predictability, among other reasons. For King's difference in break window for 2+4 could be tied to the inputs, since I noticed in the move list the throws do more if you actually do the sequences instead of 1234 mash.
    Edit: Yeah, break reductions from counter hits don't necessarily need to follow a pattern. You have a baseline, then exceptions with the exceptions being for some reason. We can try to divine what those reasons are, but I wouldn't say that "it doesn't make sense". It would also be really weird to have a lot of break windows being typos/unintended, especially considering the "8" on the title, but you never know. That's the only real accident I can think of, unless the code for reductions is mathed instead of just having a set value.
    I get being locked out from guessing on which throw to break when pressing a punch or two punches after being thrown, but the held button lockout seems interesting. In _that_ case there's probably an actual quirk with the input reader or something.

    • @bakedcrystal915
      @bakedcrystal915 4 місяці тому +1

      Nah they patched it

    • @DrewBearYT
      @DrewBearYT 4 місяці тому

      @@bakedcrystal915 Then I have to wonder how that kind of error got through in the first place.

  • @marvingonzalez
    @marvingonzalez 5 місяців тому

    Hi @gelatinlabs I want to ask you about another throw situation. It's happened to me that when I do a sidestep and the opponent makes a throw it tracks me and on top of that I can't break that throw even though I'm mashing the right button. It could the the online, it could be that I'm slow but I wanted share that here and see if this is a thing or not

    • @GelatinLabs
      @GelatinLabs  5 місяців тому

      The tracking on throws is a new addition to Tekken 8.
      They are internally coded to track sidesteps fully, so you can no longer sidestep them.
      As for the failed break, some part of this video should explain it.

  • @lancergt1000
    @lancergt1000 5 місяців тому +7

    bruh why does Victor have the old Tekken throw break window

    • @genzo454
      @genzo454 5 місяців тому +3

      They pulled a Fahkumram

    • @lucastonoli3256
      @lucastonoli3256 5 місяців тому +1

      A bug, as stated by the devs. Some of the shorter break windows are not bugs though. Grabs that land as counter hit were announced to be shorter since before the game got released (they were supposed to be 4 frames).

  • @AdachiCabbage
    @AdachiCabbage 5 місяців тому +2

    Please tell me you will have an updated version after the new patch. I'm still confused about throw breaking. Thank you.

  • @Firelord_Ozen
    @Firelord_Ozen 5 місяців тому +4

    I'm probabky among the few people recognizing the Final Fantasy 14 music in this vid.

    • @mrpeanut188
      @mrpeanut188 5 місяців тому

      Smileton is just one of those dungeons that has a bop

    • @przemekg4945
      @przemekg4945 4 місяці тому

      Probably more than a few, XIV has a reputation for being "retirement" game among fighting community ;)

  • @lorentsenjr
    @lorentsenjr 5 місяців тому

    what about the tackle "turnover" animation that happens after the initial tackle is missed? And is there any difference between kings df+2+4/df+1+3 and the f,d,df+1+4/2+3 throws?

    • @GelatinLabs
      @GelatinLabs  5 місяців тому +2

      Internally, the "turnover" is actually a chain throw so the rules regarding punish throws apply here (not CH).
      And, I covered the other throws in the video!

  • @johnonyango3166
    @johnonyango3166 5 місяців тому

    So we are somewhat back to the way things were in Tag 2 and Tekken 6.

  • @sammythijs8641
    @sammythijs8641 5 місяців тому +2

    This explains the amount of Victor players online attempting throws 24/7.
    I knew something felt off with the tech window💀

    • @RobotronSage
      @RobotronSage 5 місяців тому

      Idk why Victor players would be attempting to throw 24/7 when their tech traps are insanely spammable

    • @deththekidd5062
      @deththekidd5062 4 місяці тому

      @@RobotronSagenot at all

  • @leopart7600
    @leopart7600 5 місяців тому +3

    As a king main, this is a VERY interesting video !
    Nice investigation bro
    +1 sub

  • @BigHorus
    @BigHorus 4 місяці тому

    Drag being the first on the exceptions list made me laugh so freaking hard😂😂😂

  • @gustavogoesgomes1863
    @gustavogoesgomes1863 5 місяців тому

    the first patch didn't address a lot of these things because, as some people pointed out, it probably was some kind of day 1 patch but a possible reason for why it was delayed is that the game is multi platform, so it takes more time to implement
    I think we'll probably have a colossal and very drastic patch sometime around the end of this month, that's my guess at least

  • @Leahcimmichael
    @Leahcimmichael 5 місяців тому

    Imagine if Marduk was available on release. His throws that transition into mount would thrive in these changes.

  • @virtualbalboa180
    @virtualbalboa180 5 місяців тому

    Throws are back!

  • @pisse3000
    @pisse3000 4 місяці тому +1

    Anyone know the name of the track from 3:30 ? I feel like it has to be from the Battle Network series

    • @GelatinLabs
      @GelatinLabs  4 місяці тому +1

      Oops, I forgot to add it to the list. It's MMBN 5 Navi Customizer!

    • @pisse3000
      @pisse3000 4 місяці тому +1

      @@GelatinLabs Thanks! Love that game

  • @mugizoro47
    @mugizoro47 4 місяці тому

    Holy crap I hope they fix that throw lockout crap! I was wondering why I was having trouble breaking some throws. I fight my brother alot, and he loves doing the 1+2 throw after a heat engage knockdown. I always pre-input it, which apparently locks me out.....

    • @mallow2902
      @mallow2902 3 місяці тому

      Yep. It's insanely unfair. I knew throw breaks felt easier in T7, because you basically could mash the break button before the break window and get it, as long as you knew the throw was coming, but in this game even if you guess right, you still get thrown because you were pressing the correct break slightly before the window. So stupid. Honestly kinda ruins the game.

  • @GFClocked
    @GFClocked 5 місяців тому +1

    10/10 video