You should have done a zoom-out of the World of Ruin right after the World of Balance for comparison. By the end of the game, I always forget just how badly Kefka destroyed everything. You get so used to traversing the small islands and dead ocean that you forget just how large and lush the continents originally were in the WoB.
Wow sometimes I forget just how sublime the music is in this game. Especially Terra's them talk about chills. Just beatiful. How many games can you really think of that has a separate theme for nearly every character and location. Just incredible.
I legit play this game once every other year, and have since I had it on SNES. The music ALONE is worth playing for, not to mention the bar-setting story.
Yeah I’m thirty five now and still try to play it through every couple years as I just love the game and the memories of watching my older brother play etc. I still legitimately remember when my brother came back from the store with the cartridge
One of the most hilarious unintended actions in a game, really. Especially since the suplex animation is more of an above-the head body slam. Of course, Sabin's character is great comedy relief in a game as dark as FF6 was in the first place (and, yes, I know, even Edgar and Sabin had to deal with their parents being murdered - like 3/4 of the cast of FFVI has a tragic past... from Terra being kidnapped by Gestahl as a 2-year old - who then immediately killed her mother and experimented on her father, to Cyan's entire kingdom - including his wife, son, and king - dying within minutes from Kefka's poisoned river, to Celes not even knowing who her parents are, to Setzer's girlfriend dying in an airship crash, to Locke's fiancee getting severely brain-damaged in a tragic fall only to be mortally wounded by a raid by the empire a year later, to Gau being abandoned by his father when he was a baby - and this doesn't even mention Shadow's relationship with Relm).
A neat vid, I've done a romhack of FF6 and encountered some of these oddities myself, was cool seeing them cataloged. The jumbled maps in particular intrigued me, I always wondered that. A couple things I'll share from my own knowledge for other viewers. Any time you view a carrier pidgeon or Esper Terra flying, as far as the game is concerned, you're on an airship. The game stores their sprites as "vehicle" data and loads and treats them the same way it does for certain sequences where the airship is scripted to be shown flying. So when Terra flies away, in data terms the game says "the party is now on an airship" and it happens that the "airship" you're on has the graphics of Esper Terra. The graphical glitch of the Slave Crown appears elsewhere in the game, and a notable instance is when Setzer abducts Celes in the opera. When Setzer abducts Celes, she reuses the sprite of her chained up in South Figaro. This sprite of Celes in chains is not part of her normal sprite sheet and is treated as a separate sprite, and in this scene is an entirely different NPC. When Celes switches to her chained-up sprite, what actually happens is that her normal sprite is removed and the chained-up sprite reappears in its place. If you watch some of the vids of the scene here on UA-cam, you can actually see Celes vanish and reappear in an instant. And if you watch on say, 25% speed, you may catch a glimpse of... Gau? See, the chained-up Celes sprite is a static sprite with no animation, but for some reason its set in the map to be facing up. The neutral position 0 pose is to face left. So when the map loads the chained-up Celes sprite for the first time, it looks for "north-facing" sprite data that doesn't exist, but it still loads the data from the position where such data would be if it existed. That data happens to be two static sprites of Gau from when the party dresses him up to meet his father. The script is set to immediately reset the sprite's data on loading it, so depending on how good the video capture was, you may see just a split second of a jumbled up Gau before Celes appears in her chains.
My favourite FF game~ It's amazing how much they exploited the use of tiling on the SNES, it really pushed the console to its limits in terms of visuals after FFIV and FFV.
To be fair I don't think Final Fantasy ever truly pushed the SNES THAT far, but ironically most of the games that ultimately did were also Squaresoft/Square Enix titles. It's just that most of the best examples never made it out of Japan. Seiken Densetsu 3 wins for best visuals of the games I know of. Tales of Phantasia has some crazy graphical tricks, but it's sound engine overshadows the graphics. (an opening song with full vocals and something like 150 voice samples for the characters... On a SNES. Using standard, if large cartridges...)
I'm a game developer myself & I just have to say I love watching these videos, awesome database of how lots of these retro games actually work behind the scenes! :D keep it up man!
GameHut! John is a freaking hero. We never got to hear so much about the development behind our favorite games growing up. It's what we've always been waiting for...!
I just started playing this game for the first time on the SNES Classic (I say "just", but it was over a month ago), and I love every minute of it, it I am pretty sure it is now my favorite Final Fantasy game. I also got really into the stat increase and magic learning system.
That Nerdy Gay Werewolf This game is amazing. My favorite of all time. It's incredible how much it holds up even after 2 decade. P.S.: When you're done with the SNES Classic version, play this one: www.romhacking.net/hacks/1386/ It's essentially the SNES version but uncensored, with bug fixes, corrected title screen, and dash button. I have both versions in cartridge format for my SNES, and I only play the Uncensored version now; it's what the original should've been in the first place.
"Video Games are like onions...." "They stink?' "No" "Oh, they make you cry?" "No" "Oh, you leave 'em out in the sun, they get all brown, start sproutin' little white hairs" "NO! LAYERS, Video Games have LAYERS!"
Best ending too. Holy shit the ending sequence blew me away. An SNES game with an ending scene over 20 minutes long? And it's completely worth watching? This game is a damned legend as far as I'm concerned.
agreed. It's clear throughout the game they had a lot of love and enthusiasm making that game. With the focus not only on making a game, but telling several stories worth listening.
Nice little cameo from GameHut, The dude makes some great content! this is the only old school Final Fantasy game I am yet to play, I do have it on my list though! Great video as always Shesez!!
FF7 is more about the aesthetic jump. I think Chrono Trigger destroys FF7. So yeah brother you're missing the better one. FF6 has the best story an RPG has ever had.
Thanks so much for making a video on this game. Holds big sentimental value for me as well as just being great. Really cool to see what's behind the scenes.
Involves shenanigans with the airship glitch and one of the extra character slots. There was a "Lets Break FF6" LP on Something Awful a while ago showcasing every glitch in FF6, explains a lot about them.
Please please please do Star Tropics next!!!!! There are so many areas on the maps blocked by boundaries and people that you can't reach to talk to, like the all girl village.
From what I understand, most maps in the game are actually shared maps between areas. Like, one town might have the entirety of its' inner areas in one map, but also have areas from other maps like a nearby cave or something of the like, which relies on a different palette, and different RAM/ROM addresses. People that make mods of the SNES game tend to run into issues with corrupted palettes all the time when changing maps about.
Several Japan-only games look notably better though. Seiken Densetsu 3 being a great example. You can push the SNES pretty hard; the visuals in many games were often limited either by the artists, or by cartridge size constraints, that led to things that fell well short of showing the system's true capabilities...
The GamesHut guy is awesome!! I would love for more older developers to come out and share their technical knowledge about the games that shaped our childhoods!! Great episode!
Man this is so deeply satisfying... as a kid I always wondered about all these things while I played this game. While it's a bit disappointing to know that all those doors behind the shop counters don't go anywhere, the sense of closure is real!
Do it! It's one of the best games on the SNES. The consensus is that Super Mario World, A Link to the Past, Super Metroid, Chrono Trigger, and Final Fantasy VI are the top 5 games for the system. Order varies based on opinion but very consistently, these games top lists for best games and I think they are the best too.
So what happens around 5 min can be explained pretty simply: The entire zone is loaded in but different rooms use different tilesets. They're usually separated between interior vs exterior but some interiors have different tilesets. So when you look at the whole map, some parts are gonna look weird because the referenced tiles are different ones (e.g. Tile #1 on tileset #1 is grass, but on tileset #2, tile #1 is dirt). If you were to change tilesets, you'd see that the parts with random tiles would become normal while the ones that looked normal would now look messed up. Maps are just arrays that tell what tile should be on which cell of the map's grid. The reason it's made like this is that it's more efficient to store all rooms within a single map and swap tilesets than it would be to store each room individually since you would have to reload the map and probably tileset too. Even though the tileset changes however, you'll notice that each map only has one palette.
I happened to play this game right at the cut off for it being nostalgic for me (which is like 10 I think) so I'm pretty happy about that because games that are nostalgic to whoever plays it are so much better.
Dude, GameHut (and for that matter RetroGameMechanics) have taught me so much about how these old games work that my first two thoughts on the hidden sprites behind the battle UI were, "Wonder if they just preloaded the sprites for that screen," then, "Nah, probably corrupted sprites as the character sprites are the wrong palette." To have John confirm the second thought blew my mind haha!
Obsolete Excellence: I've only played the first 6 and I'm not really sure which is my favorite, but naturally FF6 improved upon its predecessors. However, I find pretty much all the classic RPG style computer games unbearable to play. All the random battles and level grinding just seem to be a waste of time since they always seem so generic and there's hardly even any skill involved, just patience. The only way I can enjoy these types of games is to cheat and turn off random battles and max out my characters stats so I don't need to sit through hours of grinding before making any progress.
FF6 has an amazing story, and a lot of memorable moments and characters, but personally I prefer 5 just because of the gameplay. The job system is just much better than the magicite system. The magicite system kinda sucks tbh
I was waiting for this one. Once again, you didn’t disappoint. It’s hard to believe just how jam packed with content this particular game is, and like an onion u peeled away layer after layer revealing even more!
At the beginning of the game you start out with Biggs and Wedge at what looks like the spot the frozen Esper is moved to. Upon their dialogue stating "move out," you subsequently end up entering Narshe. How is that possible? Were they behind Narshe at the back of the mines or did they come from a spot that you can no longer access which just looks like the spot the frozen Esper is moved to?
Yes so glad you did this! I have been re-playing all of the FF games for the past few months [currently on FF8] and after playing this one there was a few places that I really wanted to have a Boundary Break video for haha.
OMG never expected to see GameHut here, idk why, but i'm really glad that he was featured here! Nice! Hope to see more with him on the games that he worked!
I love this game and its music so much that I used Rachel Forever and Celes' theme in my wedding ceremony. I use Kefka's theme for my alarm to tell me to stream. I use other songs for other alarms throughout the day. It's my favorite game!
You missed a big one! If you reenter Narshe right after escaping (walk through walls past the gate), then go up to the mountaintop, the second big battle starts there, and all your empty character slots are filled with Moogles, that stay with you after the battle! I think these are different Moogles from the original cave escape battle, but I can't remember for sure. This limits progress without glitching, since sequences which try to add characters like Edgar really confuse the game and lock it up.
5:00 "What are all these tiles?" Those tiles, in most cases belong to other maps. They appear incoherent here because they're using the wrong tileset. If you turn off layers on the southern edge of Mobliz WoB, you'll see flowers lined up. This is dual-purposed for the scene of when Kefka unleashes the Light of Judgment on the town. Several other Narshe-type caves, and "castle" areas exhibit this behavior as well. Square used and recycled space as much as possible with the maps in this game, and despite a dumb compression scheme used, did it quite well. A few maps have NPCs in corners of said maps as well when they aren't being called for a scene. When you prepare for the siege battle on the snowfield, for example, a copy of every playable character up to that point is at 0,0. And there's a lot more to touch on which would take far too much time to type here. :P
Shesez, I just want to say that I love your videos. They're all extremely interesting and I always get excited when there's a new upload. Keep up the amazing work, bud!
This was a VERY interesting episode, I myself am using a program similar to Final Fantasy VI, and I Can say, Layering like shown here is very educational of how some things are pulled off. In terms of my research, this will be helpful in the future for me, thanks Shesez!!!
Best SNES RPG ever, played on Snes9x, I recognize all of the functions, game genie code "Walk through Walls", I remember back when I played the game for hours at a time, good to see it again, and even some things I never seen before!
General Leo's tent lets you see inside of it, but you have to wait until you regain control of your character! Kefka runs off, and as you chase him you can go into the tent...
The reason why there's that pixel jumble when you leave room boundaries is because the tilemap data of many different rooms were combined to save space on the ROM. It's not that there's uncleared data left in the RAM from previous maps, that data is always loaded because the tilemap for that room is also used for other rooms. For example, all the rooms for the Narshe mines take up only 2 tilemaps, but in addition to the rooms for the Narshe mines, each tilemap has an additional room that just looks like pixel garbage. In reality, those two rooms are from other sections of the game. One is the Inn in the Returner's hideout; and the other is the basement in Mobliz where you find Terra in the world of Ruin.
You should have done a zoom-out of the World of Ruin right after the World of Balance for comparison. By the end of the game, I always forget just how badly Kefka destroyed everything. You get so used to traversing the small islands and dead ocean that you forget just how large and lush the continents originally were in the WoB.
Wow sometimes I forget just how sublime the music is in this game. Especially Terra's them talk about chills. Just beatiful.
How many games can you really think of that has a separate theme for nearly every character and location.
Just incredible.
I legit play this game once every other year, and have since I had it on SNES.
The music ALONE is worth playing for, not to mention the bar-setting story.
@Walter Clements u can finish the game right now and have your next playthrough. Its better that way, atleast the story wouldnt seem boring to you
Yeah I’m thirty five now and still try to play it through every couple years as I just love the game and the memories of watching my older brother play etc.
I still legitimately remember when my brother came back from the store with the cartridge
@Grzegorz Brzęczyszczykiewicz hope you finished the game. It happened to me once in 1995, never again.
Time to suplex a train!
One of the most hilarious unintended actions in a game, really. Especially since the suplex animation is more of an above-the head body slam. Of course, Sabin's character is great comedy relief in a game as dark as FF6 was in the first place (and, yes, I know, even Edgar and Sabin had to deal with their parents being murdered - like 3/4 of the cast of FFVI has a tragic past... from Terra being kidnapped by Gestahl as a 2-year old - who then immediately killed her mother and experimented on her father, to Cyan's entire kingdom - including his wife, son, and king - dying within minutes from Kefka's poisoned river, to Celes not even knowing who her parents are, to Setzer's girlfriend dying in an airship crash, to Locke's fiancee getting severely brain-damaged in a tragic fall only to be mortally wounded by a raid by the empire a year later, to Gau being abandoned by his father when he was a baby - and this doesn't even mention Shadow's relationship with Relm).
Should have *spoiler alert*
There ain't no getting off this train we on...
I don't know which is funnier, suplexing a train, or being able to destroy it instantly with a feather.
Time to use a phoenix down! 😱
A neat vid, I've done a romhack of FF6 and encountered some of these oddities myself, was cool seeing them cataloged. The jumbled maps in particular intrigued me, I always wondered that. A couple things I'll share from my own knowledge for other viewers.
Any time you view a carrier pidgeon or Esper Terra flying, as far as the game is concerned, you're on an airship. The game stores their sprites as "vehicle" data and loads and treats them the same way it does for certain sequences where the airship is scripted to be shown flying. So when Terra flies away, in data terms the game says "the party is now on an airship" and it happens that the "airship" you're on has the graphics of Esper Terra.
The graphical glitch of the Slave Crown appears elsewhere in the game, and a notable instance is when Setzer abducts Celes in the opera. When Setzer abducts Celes, she reuses the sprite of her chained up in South Figaro. This sprite of Celes in chains is not part of her normal sprite sheet and is treated as a separate sprite, and in this scene is an entirely different NPC. When Celes switches to her chained-up sprite, what actually happens is that her normal sprite is removed and the chained-up sprite reappears in its place. If you watch some of the vids of the scene here on UA-cam, you can actually see Celes vanish and reappear in an instant. And if you watch on say, 25% speed, you may catch a glimpse of... Gau?
See, the chained-up Celes sprite is a static sprite with no animation, but for some reason its set in the map to be facing up. The neutral position 0 pose is to face left. So when the map loads the chained-up Celes sprite for the first time, it looks for "north-facing" sprite data that doesn't exist, but it still loads the data from the position where such data would be if it existed. That data happens to be two static sprites of Gau from when the party dresses him up to meet his father. The script is set to immediately reset the sprite's data on loading it, so depending on how good the video capture was, you may see just a split second of a jumbled up Gau before Celes appears in her chains.
My favourite FF game~
It's amazing how much they exploited the use of tiling on the SNES, it really pushed the console to its limits in terms of visuals after FFIV and FFV.
To be fair I don't think Final Fantasy ever truly pushed the SNES THAT far, but ironically most of the games that ultimately did were also Squaresoft/Square Enix titles.
It's just that most of the best examples never made it out of Japan.
Seiken Densetsu 3 wins for best visuals of the games I know of.
Tales of Phantasia has some crazy graphical tricks, but it's sound engine overshadows the graphics. (an opening song with full vocals and something like 150 voice samples for the characters... On a SNES. Using standard, if large cartridges...)
True. Chrono Trigger and Seiken Densetsu 3 looked also as amazing, then again they were also made by SquareSoft. Square really was ahead of its time.
Ff6 aaaah i kinda cried hearing the soundtracks again
masterkoga yeah this game brings back memories
There's always FFRK dude. Renewal campaign going on right now
There’s a mobile version you can download, it has all of the original soundtrack on it. Plus after you defeat Kefka, there are two bonus dungeons.
@@jiveassturkey8849 you mean that ass mobile port? No! Just play Advance with the sound restoration patch.
I'm a game developer myself & I just have to say I love watching these videos, awesome database of how lots of these retro games actually work behind the scenes! :D keep it up man!
GameHut! John is a freaking hero. We never got to hear so much about the development behind our favorite games growing up. It's what we've always been waiting for...!
Boi this made me so nostalgic I almost cried.
I just started playing this game for the first time on the SNES Classic (I say "just", but it was over a month ago), and I love every minute of it, it I am pretty sure it is now my favorite Final Fantasy game.
I also got really into the stat increase and magic learning system.
That Nerdy Gay Werewolf
This game is amazing. My favorite of all time.
It's incredible how much it holds up even after 2 decade.
P.S.: When you're done with the SNES Classic version, play this one: www.romhacking.net/hacks/1386/
It's essentially the SNES version but uncensored, with bug fixes, corrected title screen, and dash button.
I have both versions in cartridge format for my SNES, and I only play the Uncensored version now; it's what the original should've been in the first place.
"Video Games are like onions...."
"They stink?'
"No"
"Oh, they make you cry?"
"No"
"Oh, you leave 'em out in the sun, they get all brown, start sproutin' little white hairs"
"NO! LAYERS, Video Games have LAYERS!"
Git outta mah boundaries!
Well; some games DO make you cry, so, y'know...
Oh so Video Games are like parfaits! Parfaits are delicious!
NO! YOU DENSE IRRITATING MINATURE BEAST OF BURDEN!
Video Games are like onions.
END OF STORY. BYE BYE
SEE YA LATER!
PLAYTIME IS OGRE!
One of the best games of all time. Amazing seeing more of it after all these years. Things I would’ve never seen otherwise.
best story and characters of all final fantasy, including ff7
Best ending too. Holy shit the ending sequence blew me away.
An SNES game with an ending scene over 20 minutes long? And it's completely worth watching? This game is a damned legend as far as I'm concerned.
agreed. It's clear throughout the game they had a lot of love and enthusiasm making that game. With the focus not only on making a game, but telling several stories worth listening.
If God had a Favorite Video Game it might be Final Fantasy 6
Famous last words......
*Final Fantasy 4 noises*
Nah, 7 is quite a bit better than this. Great game though.
Nice little cameo from GameHut, The dude makes some great content! this is the only old school Final Fantasy game I am yet to play, I do have it on my list though! Great video as always Shesez!!
omfg drop everything and play it... now!
I will get around to it soon, I've heard nothing but good things about it so it will absolutely be worth the wait!!
DrewPeacock69 TrippyDrew69 this is the BEST FINAL FANTASY period
My favourite is FF7 so if this is better than that, then wow, it must be incredible.
FF7 is more about the aesthetic jump. I think Chrono Trigger destroys FF7. So yeah brother you're missing the better one. FF6 has the best story an RPG has ever had.
This is one of my all time favorite games to play.
One of my favorite games of all time.. hell yeah!
Now we’re doing all sorts of games.
Thanks so much for making a video on this game. Holds big sentimental value for me as well as just being great. Really cool to see what's behind the scenes.
My most favorite Game ever thanks for covering it.
Shoutout to using Locke's sprite for the intro. He's one of my favorites in FF6. ♥ NOW I WANT TO PLAY THIS GAME AGAIN, DAMMIT
Sabin and Shadow are my overworld bois, but I always keep Locke to steal.
That music! The feels!
Funny thing, I've never played this OR Chrono Trigger. I just like hearing you talk.
breIoom me neither. That's why I really want a virtual console for the switch. My cousin had a snes, but he wasn't into rpg's.
why not just emulate on pc? its easy quick and free
Curtis Kay-Lassels because i want to support the developers who made it, and square enix haven't pissed me off since ff13 came out.
Lightspeeds how? They don't produce new copies of old games (I don't think so).
considering how AWFUL the rerelease of chrono trigger was. i wont support that
That music. Now I want to play it again.
angelowl89
Yea the music in this game is god tier, like the story and setting.
Chrono Trigger and Final Fantasy 6/3 are the greatest games on the SNES! I don't like or subscribe to channels but I did it for this video alone!
Someone who thinks the same as I do, nice to see this :)
Same here, just now. Brought something new and refreshing about my favorite game of all time.
FF6 has always been one of my favourite Final Fantasys from the series, so I was very happy to see this on my feed.
There's a complicated glitch where you can get General Leo by glitching through the map. Somewhat boundary breaking, almost.
Involves shenanigans with the airship glitch and one of the extra character slots. There was a "Lets Break FF6" LP on Something Awful a while ago showcasing every glitch in FF6, explains a lot about them.
Could you link me to those videos? I'm having trouble finding them.
SNBeast I don't know about that lp, but here's a video talking about the glitch:
ua-cam.com/video/6K8QyzlE_bI/v-deo.html
I don't know if it's the one, but in the video was this link to a Let's Break Final Fantasy VI/III series: lparchive.org/Breaking-Final-Fantasy-VI/
yeah, that's the one I was thinking of. Didnt even know you could pull that off.
Please please please do Star Tropics next!!!!! There are so many areas on the maps blocked by boundaries and people that you can't reach to talk to, like the all girl village.
Oh. Right, that *would* make sense for the anniversary episode, wouldn’t it.
GLASSGHOSTHUNTERS I like hearing him talk too because he’s so delicious!
Eww. No.
@@Vanpotheosis why tho
@@karierainey4435 Why what?
From what I understand, most maps in the game are actually shared maps between areas. Like, one town might have the entirety of its' inner areas in one map, but also have areas from other maps like a nearby cave or something of the like, which relies on a different palette, and different RAM/ROM addresses.
People that make mods of the SNES game tend to run into issues with corrupted palettes all the time when changing maps about.
Final Fantasy 6! The best of the Famicom trilogy! And it's getting the Boundary Break treatment!
Ay! I’ve been waiting to see this one for awhile. I’m very happy to see my favorite Final Fantasy Boundary Broken.
This game has really good graphics for a SNES game!
Like for example 4:08!
Several Japan-only games look notably better though.
Seiken Densetsu 3 being a great example.
You can push the SNES pretty hard; the visuals in many games were often limited either by the artists, or by cartridge size constraints, that led to things that fell well short of showing the system's true capabilities...
tales of phantasia comes to mind as well. both the audio and visuals were impressive for an SFC cart.
That is an understatement with the amount of content in it.
Been waiting for this episode. Love 16-bit boundary breaks!
The GamesHut guy is awesome!! I would love for more older developers to come out and share their technical knowledge about the games that shaped our childhoods!!
Great episode!
Thanks for doing this. I've been on a VI binge lately with the new FFXIV raid tier, and have finished playing through this game again.
Man this is so deeply satisfying... as a kid I always wondered about all these things while I played this game. While it's a bit disappointing to know that all those doors behind the shop counters don't go anywhere, the sense of closure is real!
it's great to see some of the background techniques, and gives great insights into economical coding, especially in the graphics department. thanks!
YES YES my all time favorite Final Fantasy EVER 1 min in instant like!!!!
I’ve actually never played this game before. Must have missed it growing up. I’ll probably try it now though.
You totally should. It's definitely my favorite in the series.
Dingus You’ve convinced me!
You should get the GBA version as it's the most complete version. Stay away from the Andriod/iOS/PC port as the sprites look dumb.
Do it! It's one of the best games on the SNES. The consensus is that Super Mario World, A Link to the Past, Super Metroid, Chrono Trigger, and Final Fantasy VI are the top 5 games for the system. Order varies based on opinion but very consistently, these games top lists for best games and I think they are the best too.
Scott89878 I’ve played a few of those. My list is a little different for the top 5, but I’m always looking for new games to try :D
I love FFVI so much! Thanks for covering this, dude, you're awesome.
So what happens around 5 min can be explained pretty simply:
The entire zone is loaded in but different rooms use different tilesets. They're usually separated between interior vs exterior but some interiors have different tilesets. So when you look at the whole map, some parts are gonna look weird because the referenced tiles are different ones (e.g. Tile #1 on tileset #1 is grass, but on tileset #2, tile #1 is dirt).
If you were to change tilesets, you'd see that the parts with random tiles would become normal while the ones that looked normal would now look messed up.
Maps are just arrays that tell what tile should be on which cell of the map's grid. The reason it's made like this is that it's more efficient to store all rooms within a single map and swap tilesets than it would be to store each room individually since you would have to reload the map and probably tileset too.
Even though the tileset changes however, you'll notice that each map only has one palette.
I happened to play this game right at the cut off for it being nostalgic for me (which is like 10 I think) so I'm pretty happy about that because games that are nostalgic to whoever plays it are so much better.
Final Fantasy VI AND GameHut? Well played, Shesez.
thats cool that you brought in gamehut for this one, i actually discovered his channel after i started watching YOUR videos! small world lol
Dude, GameHut (and for that matter RetroGameMechanics) have taught me so much about how these old games work that my first two thoughts on the hidden sprites behind the battle UI were, "Wonder if they just preloaded the sprites for that screen," then, "Nah, probably corrupted sprites as the character sprites are the wrong palette." To have John confirm the second thought blew my mind haha!
Wow, Shesez and GameHut .. Everything is just wonderful about this channel! I love collaborations :) Great video!!!
I pressed like the instant you said video games are like onions
The best Final Fantasy game in the series. I’d love to see if people disagree
Obsolete Excellence: I've only played the first 6 and I'm not really sure which is my favorite, but naturally FF6 improved upon its predecessors. However, I find pretty much all the classic RPG style computer games unbearable to play. All the random battles and level grinding just seem to be a waste of time since they always seem so generic and there's hardly even any skill involved, just patience. The only way I can enjoy these types of games is to cheat and turn off random battles and max out my characters stats so I don't need to sit through hours of grinding before making any progress.
Obsolete Excellence No arguments here, I 210% agree!!
I have played most of the "numbered" Final Fantasy games, and just started playing VI about a month ago, and it quickly bacame my favorite.
Well...there is a little masterpiece called FF XIII. :P
FF6 has an amazing story, and a lot of memorable moments and characters, but personally I prefer 5 just because of the gameplay. The job system is just much better than the magicite system. The magicite system kinda sucks tbh
Nice video! Great timing too since i just completed the game for the 50th time or so. Cant get enough of Final Fantasy
I can truly never get enough of your videos
I was waiting for this one. Once again, you didn’t disappoint. It’s hard to believe just how jam packed with content this particular game is, and like an onion u peeled away layer after layer revealing even more!
that midi violin on children run through the city is sooooooo nice
At the beginning of the game you start out with Biggs and Wedge at what looks like the spot the frozen Esper is moved to. Upon their dialogue stating "move out," you subsequently end up entering Narshe. How is that possible? Were they behind Narshe at the back of the mines or did they come from a spot that you can no longer access which just looks like the spot the frozen Esper is moved to?
Kind of wish you had tried the general Leo bug and see if anything revealed itself.
One of my all time favorite RPG's?
Shesez You shouldn't have.
I've been a long time fan of game hut, im so happy you had him join you today!
Yes so glad you did this! I have been re-playing all of the FF games for the past few months [currently on FF8] and after playing this one there was a few places that I really wanted to have a Boundary Break video for haha.
There are actually a few items that you simply can't look at to get. There is a pair of sprint shoes found in Narshe I believe for example.
Amazing work. It’s awesome to see the planning behind the world
Didn't think this was going to be so interesting, ty for another great vid !!!
Oh my gosh
I need a gif of Locke going from house to house
OMG never expected to see GameHut here, idk why, but i'm really glad that he was featured here! Nice! Hope to see more with him on the games that he worked!
I love this game and its music so much that I used Rachel Forever and Celes' theme in my wedding ceremony. I use Kefka's theme for my alarm to tell me to stream. I use other songs for other alarms throughout the day. It's my favorite game!
Wow this game, this makes me want to play it all over again
I was just replaying this
Nice video for the *BEST* Final Fantasy in the series!!
You missed a big one! If you reenter Narshe right after escaping (walk through walls past the gate), then go up to the mountaintop, the second big battle starts there, and all your empty character slots are filled with Moogles, that stay with you after the battle! I think these are different Moogles from the original cave escape battle, but I can't remember for sure. This limits progress without glitching, since sequences which try to add characters like Edgar really confuse the game and lock it up.
I was just looking for this in your channel the other day. I am so excited!!
And, I never noticed the star cave is in the light world next to Vector.
Thank you so much for this!!! Always wanted to see that kind of stuff!
Thank you so much for giving us more insight on one of my favorite games of all time.
What a great video.
5:00 "What are all these tiles?"
Those tiles, in most cases belong to other maps. They appear incoherent here because they're using the wrong tileset. If you turn off layers on the southern edge of Mobliz WoB, you'll see flowers lined up. This is dual-purposed for the scene of when Kefka unleashes the Light of Judgment on the town. Several other Narshe-type caves, and "castle" areas exhibit this behavior as well. Square used and recycled space as much as possible with the maps in this game, and despite a dumb compression scheme used, did it quite well.
A few maps have NPCs in corners of said maps as well when they aren't being called for a scene. When you prepare for the siege battle on the snowfield, for example, a copy of every playable character up to that point is at 0,0.
And there's a lot more to touch on which would take far too much time to type here. :P
You've just covered my most favourite Final Fantasy game!
Did not expect GameHut to be here! What an excellent guest to have!
I was hoping for a pan out and exploring of the esper world and the cave leading to it. Really neat to see all this though.
Final Fantasy 3/6 was one of my favorite games! I played a ROM version of it a long time ago so it had the fire in the logo.
This episode made me think of Golden Sun with the scenes on the sea crossing, you should give that game a shot for an episode!
That phantom train one is cool!
Shesez, I just want to say that I love your videos. They're all extremely interesting and I always get excited when there's a new upload. Keep up the amazing work, bud!
I never played this FF3 or 6. And after watching this I'm down to hunt down a copy and try it. FF7 was my first FF.
American Gamer in Switzerland FFVI tramples over and spits on the corpse of FFVII
What an original sentiment.
VI is just as good as VII my dude.
You'll love it
Imo, though, VII is still the better of the two
Make sure to play the original game for SNES, or similar ports. The remastered versions doesn't have that original nostalgic feeling.
FF6 is one of the best games ever made. You're in for a treat.
I didn't played the game to but only seeing the graphics... oh maaan I want to play it so haaard now! :O
Final Fantasy VI is an incredible RPG, my favourite from the SNES. Any chance that we'll get Tactics Advance too?
This was a VERY interesting episode, I myself am using a program similar to Final Fantasy VI, and I Can say, Layering like shown here is very educational of how some things are pulled off. In terms of my research, this will be helpful in the future for me, thanks Shesez!!!
Best SNES RPG ever, played on Snes9x, I recognize all of the functions, game genie code "Walk through Walls", I remember back when I played the game for hours at a time, good to see it again, and even some things I never seen before!
That intro!! Nice production value.
Amazing. Thank you. My child hood is just that much more complete. Those treasure chest behind merchants drove me nuts :D
Hell yeah! I'm so glad GameHut is getting some recognition.
That map in Leos tent is neat
Oh yeah!!! Another Final Fantasy Boundry Break, and one of the better Final Fantasy games at that!
I love it!
Really good episode dude, I appreciate there's less goodies in snes games but damn that nostalgia!
Omg you did 7 now this, I seriously love this channel!!!!!!!
My favorite FF game with MY FAVORITE UA-camR?! INSTANT LIKE.
General Leo's tent lets you see inside of it, but you have to wait until you regain control of your character! Kefka runs off, and as you chase him you can go into the tent...
Oh god, i'v just finished the game yesterday, funny you make an episode about it right now.
Really interesting video on my favourite FF game, and one of my favourite JRPGs of all time - really enjoyed it :D
Favourite game of all time. This is the one that should have been remade.
I love the advance-ported games of FF. Excited already to see what happens in this lil fella!
Thanks for covering this legendary game.
Now I need poster/mural sized maps of Narshe and the overworld for my walls....
One of my favorite games of all time.
The reason why there's that pixel jumble when you leave room boundaries is because the tilemap data of many different rooms were combined to save space on the ROM. It's not that there's uncleared data left in the RAM from previous maps, that data is always loaded because the tilemap for that room is also used for other rooms.
For example, all the rooms for the Narshe mines take up only 2 tilemaps, but in addition to the rooms for the Narshe mines, each tilemap has an additional room that just looks like pixel garbage. In reality, those two rooms are from other sections of the game. One is the Inn in the Returner's hideout; and the other is the basement in Mobliz where you find Terra in the world of Ruin.