STARFIELD - All About Transfer Containers (and Why They Are Useless)
Вставка
- Опубліковано 27 сер 2024
- Starfield Walkthrough including smart gameplay and informative commentary by Major Slack. Not a blind playthrough. Not my first run. I have over 290 hours in the game and over 150 pages of detailed notes. And I always practice and study before uploading any and all videos.
Starfield Walkthrough Playlist
• Starfield Walkthrough ...
ABOUT MAJOR SLACK
Major Slack is a veteran gamer who has been playing video games ever since they were first invented. (No joke. He was right there plunking his quarters into Pong when it first came out at the arcades in 1972.)
Help keep REAL walkthroughs alive on UA-cam. Donate to Major Slack!
/ majorslack
Please like, fave, comment and subscribe to help support my channel!
Thanks for watching! 8)
Hey guys, I'm thoroughly convinced that no amount of tweaking will get the resources to flow into the Transfer Container evenly and, more importantly, _consistently even._ But I could be wrong.
It only costs 152 credits to build a transfer container. You can buy the necessary Tungsten at the Mining League in Neon Core and you can buy the Lubricant at Jemison Mercantile in New Atlantis. And you can get the iron for free from your outpost.
Just saying...
Have at it. 😎
Also before you call me a noob for not thinking of a workaround, skip to 19:10
And thanks for watching!
~ M4]0r 514cK
So now you have to waste 3 outposts, create 1 for every resource, and land on each planet 4 times. Aside from being a pain, I have never stayed on the ship when I land. It always puts me at the center like you mentioned at the end. Why have an easy transfer if you cannot stay on the ship.
I get the feeling a noob mistake was made with the transfer container, some developer forgot a 0, I think it was meant to be 2000 mass not 200.
If you’re on PC? You can console command the mass limit
@@djbare9 If that is so, they did the same mistake with containers in general. You can only store 200 kg in each container, and that is absurd too, IMO.
@@joemerchanthouse3027 I would love to know how to do that. Maybe I can google it? "How to console demand transfer containers' storage limit in Starfield?" Google usually doesn't handle long sentences well. If you read this, will you tell me how to do that console demand? Thx in advance. :)
The only useful way I can use the transfer container for is quickly dumping loot after missions, you can use it to auto sort items into their respective container (gas, solid, liquid, manufactured component).
For it to work you have to create the chain starting from the transfer container to each storage type, this makes sure your loot is being output to storage, not storage (like iron, nickel, etc.) being output to transfer container.
With this setup, put items you want to save for crafting into the transfer container and it will auto sort the items into the proper linked storage, and all of it is accessible for crafting on the outpost. This saves me time from having to manually put items into the right storage. And whenever I want to upgrade weapons, armor, or research, it's all right there.
Used to do this until I realized one huge stack of containers for each type (liquid, gas, solid, manufactured) of resources leaves you with no way to find one specific resources without going to each container and looking manually. Takes way too much time.
good idea in theory/basic use but thats it! when you have 24+ outposts (its fun! 😵💫) pumping into a main base its chaos but with tweaking can be done without that waste of resources transfer joke! 🤪
bugthesda need to put the fo4 industrial stuff in but make it sort everything into where you want it... i know my incoming storage is waaay in need of it! mind u when i do ng+++ i can start from scratch and make an even worse job of it! ah well, as todd once said, "it just works!"
@@Khalifrio What's the alternative?
@@fidissimus5212 If you want to be able to find specific resources your going to need to build a container for each specific item. Meaning a container for iron, another for nickle. Then do the same for each manufactured item, liquid, and gas. Yes that's a lot of containers but there is no other way to sort stuff.
I did refer to episode 9 to build my settlement and your instructions were spot on thanks for the help slack, such a good XP and money farm
One workaround to the limited transfer container capacity is to run a link from your extractor to storage container, ideally several daisy-chained together, with the last one linked to your transfer container. Then once you empty the transfer container, it's almost immediately refilled from the storage containers.
Yes it does but refilling was never the problem. The problem was that if u link more then 1 resource to it odds are that 1 resource will fill up 90% of the storage as he showed which means if u need the other resource its effectivly useless.
Dude, you explained the problem exactly. Showed many different ways and links to try to accomplish it (watch the whole video people). The problem is exactly as you described. It's not a "transfer" container as much as a transfered to "container" with a small capacity. It shouldn't be a container at all but instead a link between your own containers and the ship. That's the whole problem. Your video shows it perfectly.
Love how informational your guides are
i use the transfer container completly the other way around. Not for getting things out but to put resources in. I link the output line from the transfert container to all kind of storage containers. This gives me a single point to dump my inventory into and all I put in gets autosorted into the storage containers.
Great video. The other use for the transfer container would be to pull resources off the ship. I use it in bases where I am setting up storage units for items that I have gathered along my travels and hook up storage containers such as the warehouse to store things I have collected. You can access the ships storage from the container and if you set it up to feed into the storage units you can pull things off the ship and they are auto sorted into the correct containers. Anything that doesn't go in a storage unit is left in the transfer container. Just wanted to make sure you knew that the transfer container can also be used in the opposite direction, something you didn't cover in your video. Thanks and keep making wonderful vids.
you know you can access your ship's cargo holds directly when you're within 250m right?
You're solution with the cargo containers being in a central location was the exact same method i was thinking of to get around the problem. I think a good fix to the problem is to have the transfer container have a storage of 200kg for EVERY resource in it. Although i think your way works better.
You are exactly right, they should be "pass-through" exactly like the workbenches are.
Storage limits are a bummer. I wish it was more like Fallout 4, where you can dump everything into the workshop, and it automatically connected. I dislike spending time to manage resources instead of playing the game.
did that dumping in my Boston airport settlement quite a lot as it was my main hub. after a while, the workshop started crashing just because of its content. so personally (and professionally as a programmer), although it requires some attention, limited containers are a good design
@@davidstastny3577 Starfield crashes for me too frequently. I don't benefit from the limitation.
I put a manufacturer outside and linked the finished product to the transfer container
Connect the transfer container to the last solid storage container in the chain from each extractor and you can pull all of the materials THROUGH the transfer container. The issue is that it seems like some resources extract at different rates. However it works fine for me. I take one resource at a time and they continue to extract through the transfer container.
I'll look into it and make a fix (assuming nobody else does) once they release the Creation Kit and source scripts for Starfield. Great investigative work, Slack.
8:24 You connected the extractors to the transfer container! The transfer container only has a small storage capacity of course it's not going to fill up any more than that! You're supposed to connect the extractors to the storage THEN connect the storage to to the transfer container like so: extractor > storage > storage > transfer container. You can then loot the transfer container like any other container, which then REFILLS, drawing from the connected storage, which you can then loot again.
This, you can also put your storage bins next to the pad all in one area, save you running all over, set them up in lines separate line for each, but yeah I'm only getting 300 of each resource per transfer
There is one scenario where the transfer container is moderately useful, and that is using it as an input node to all different storage types in your main base. When you arrive there with your ship with all kinds of ressources in the hold, just dump from your cargo hold into the transfer container, and it sorts everything into their respective storage. Of course you still have to deal with the 200 limit, but at least you can offload from the comfort of your ship
Same use here. And I find this very useful actually.
This is how I use the Transfer Container. If I need to grab resources from the outpost I'll grab them from the actual storage containers which I purposefully located near the space port.
You don't need to grab the resources at all in order to craft. Every single storage container in your outpost (not crates, containers) are linked to any workbenches there. Container access is not necessary to the process ... you can just run into your hab and get right to crafting. In your use case, the transfer container is a non-problem because it isn't necessary.
The real problem you're having is the different rates of production of the different extractors. Of course a container will fill up faster with the resources that are produced faster! To even that out, try putting down a couple more aluminum extractors and one or two more for cobalt.
I suspect Bethesda meant transfer containers to be the deposit point for the end of a manufacturing chain; they were figuring folks would let auto-crafting do its thing, and swing by to pick up a load of the output from the transfer container. I do agree they're pretty bad at anticipating all the different ways players will think of to use stuff.
Personally I've just been using the thing as a larger general container, because manufactured components fill up those teeny "warehouses" waaaay too fast.
This is the sort of thing where I would think "I must be doing it wrong"... so thank you Slack for doing the legwork to confirm that it's bugged. And it's really too bad, because it's a good concept.
Why not put storage containers next to the landing pad? No need to have them all spaced out like that.
Dude, If you go to the transfer container and spam the Q key, (or whatever your bindings are to withdraw), you will quickly withdraw all of the minerals on the base into your inventory. Another note: if you use larger storage containers, make sure you link a basic one between your mass storage and the transfer container, the smaller capacity of the basic storage will not overload the storage container and allow you to MASS transfer everything in your base onto your character in seconds. I hope this is clear.
Place centralized containers near the ship pad like 10 long 4 high 4 rows, near the extractor put one container and link it to the rows, now all you do is run to the end and loot last in the chain
I only use transfer containers to dump and auto sort the resources from my ship to containers at my bases.
Yeah, that seems to be their best use... Just create an outgoing link from the container to storage bins for solid, liquid, gas, and manufactured goods and mass dump stuff from your ship that you intend to use for building later. Instead of calling them Transfer Containers label them as Offloading Platforms.
Indeed they are ok for that.
I now just use them as bulk storage for cooking materials so they can be available at the cooking station.
Inventory management in this game is a nightmare. Whoever thought limiting the storage for crafting mats was a good idea needs to be fired.
The simple thing I do at all my Outposts regardless of how much variation of extraction is going on apart from its Mass Storage is to simply put individual smaller storage units right next to the Ship Landing Pad. An individual storage unit for each resource. You feed it from the bigger storage units and so that if you take anything out it automatically refills. That way you don’t have to run around your base to get the resource from bigger storage units. It’s all right there stacked up in smaller individual container stack at the launch pad. From there I can manually transfer it to ship cargo. Yes, the Transfer Container in its current form is mostly useless, unless you’re just extracting or sending just one resource to it.
Yeah, I really thought that the whole point of it in the first place was to act like a "window" so that you could see all of the inventory of everything connected to it at once, instead of having to run around to each individual storage to manage them. I've even tried using console commands to bump up the container limit to really high (like 3000), and it still didn't really make it useful. I'm really not sure what they thought the transfer container was going to be used for, and because you can only have 1 per base, it really is limited in use outside of a single resource. I wound up just putting all of the containers in one spot stacked up right next to the landing pad to keep from running all over the place, but it's still not really ideal.
I agree 100% that transfer containers should be a conduit. They are pretty much useless for tranfers from outpost to ship. I do use the transfer container to transfer resources from my ship to the outpost storage at my main crafting outpost just so I can dump items for crafting use. Useful when buying bulk resources when selling off frames and magnets at neon. Although why i cant store aid items in a warehouse doesn't make sense to me (or coffee bags, tranquillia bags, and quark degenerative tissue). A storage overhaul is definitely needed.
This! It legit works fairly okay in the opposite direction that it describes. They spent all the outpost stuff on harvesting resources that are cheaply available all over the place. Outside of power leveling, the whole outpost system is fairly redundant and not nearly as engaging as fallout 4 settlements.
@@K2daE84 Agreed. It is a fun system but needs more unique rewards related to crafting (like outpost only generated items).
Do the 4 storage containers need to be right next to the extractors?
Couldn't you put the extractors on the perimeter but then link the extractor to 4 storage containers right next to your landing pad?
Yes, you can do that.
Half the time you land on an outpost, you get auto booted out of the cockpit and end up beside the beacon. Might as well put one each of your storage containers surrounding the beacon and just link the rest to them. Then at least it is just a matter of taking what you want out of each one. Another big pain is sorting your giant collection of resources of all types into identifiable storage containers. So far I just make a line of storage containers, do not link it to any thing else and dump all my rare and exotics into that, but a time waster for sure.
EDIT: Just got to the end of your video and there you go doing exactly that !
😂😂
I just store all resources at the lodge. If I wanna go building something out in the universe I'll grab everything, you can't die from being over encumbered, I was hauling around 300K of weight the other day
I linked mine to all different storage types, thus I can dump into it and it sends the right stuff to the right storage....so NOT useless at all.
Ohhhh, so you mean using the Transfer Container as a 'conduit' 😉 exactly what i do, i got 1000's of everything, all filtered through the Transfer container. Trouble is with it is that is one way only, once it's gone through it and gone into storage, you can't see what you've got unless you go to each storage container, that's the bit that is dumb. Bethesda needs to design a computer screen you can build so you can see all your resouces at your base from a single screen 👍
Thanks for all your research brother, I was just about to start using transfer containers because it seemed like a great idea. You’ve saved me hours of frustration and swearing. Looks like I’ll be using your “work around” solution for now. Thanks again and keep up the good work, got yourself another sub.
These could be much better. If they just allowed you to specify a percentage for each item and hold more items.
Your idea of a conduit is also good. And that does not add any extra storage capacity. I don't see a downside to the conduit idea.
I just wish they had a menu where you can see all your resources and take them out rather than having to go through my Wall of storage containers trying to find what I need
Open console. Select transfer container with mouse. setav carryweight 100000
Close console. Problem solved.
You are 100% correct in all assessments, I wholeheartedly agree
and its odd that all these channels that tell u where to get 6 resources didnt and havent covered his
Moving the last container was my work around too. Resource management in general needs some attention. As do some known bugs like your ship suddenly being inaccessible or flying away on it's own.
I followed your tutorial and added in some outpost links to bring in some other resources. Right next to my landing pad I have full containers of about 10 things. It's kinda ugly but Lin is the one who lives there.
My suggestion for your storage is to build them next to your landing pad. Stack the containers 2-3 high with a final one on top that'll be the transfer end container and have it popping just above the landing pad so you can loot them all from the edge without having to get off and run around. I tend to 7-9 tier 3 containers at most of my bases. With a couple outpost setups with the containers used as walls around the outpost creating a walled base.
This is exactly what I do. Most of my containers are out near the edges of the outpost, but the last containers in my storage chain are level with the top of my landing pad.
The only thing I noticed, when transferring items from the container to the ship, new resources would immediately appear in the transfer container. My guess is, Bethesda didn't expect anyone to use it with more than 1 type of resource. So, as fast as new resources were coming into it as you transferred to the ship, it probably would be ok if you only had 1 type of resource. I also moved all of my solid storage containers over to the launch pad and stacked vertically with the bottom being the last in the chain, so you could just walk up and grab them easily. I also centralized all of my power since I really don't need to know where the extractors are now.
I use transfer containers to drop off resources when I come back to my base. They are mostly useless for pulling resources because of the reasons you pointed out.
Also, you can build your solid storage containers for all your extractors at a common location so you don't have to run around to get the individual resources you are wanting. I keep four rows of containers near the base of my landing pad so I can run to one spot to pull resources. Alternatively, you can try building up to put your transfer container within reach of the top of your pad and then when you want a specific resource, link from the solid (or other type) of container to the transfer container then break the link when done so you just relink containers when you next need resources.
yea, I only use it to transfer all resources on the ship so they get sorted into proper containers. If they can't do the conduit as Major suggests then a cap upgrade to 1000kg would be welcome.
@KingRat543 I do the same, what is it, 200 at a time. Sux.
Thank you again for your logical walkthrough,
1. Other UA-camrs were already reporting this issue that really it only one resource could be stored in the transfer container
2. I don’t think the publisher will fix it , because they have reasons for doing it
3. Thank you for show a solution instead of the transfer container
Having played Fallout 4 for years, I cannot understand why Bethesda chose to handle resource storage this way. It's really overly complex. I have settled on using transfer contains only for food resources, so that I can craft food items while landed on my ship or a stove at the base. If storage weren't so limited on ships, then your ship could be an effective mobile base. But you either have to max out Payloads or Ship Design or both to get enough storage to practically do so, and then your ship is not good for combat. My base is wholly for storage and crafting, and my ship is for travel and combat. And my character can effectively transfer resources around better than the transfer container. Way too much effort is spent on maintaining resources in this game.
I wound up building one storage container per resource, sorted alphabetically. Only practical use for them.
Also, when you link a bunch of containers of the same type, it should effectively merge those containers into one big storage. I cant tell you how annoying it is to go to the first container in a link of 10, dump resources into it and get the “container is full” that you have to click E to get out of , wait for it to slowly move it or be buggy and not move it for some reason for several minutes, and then open teh container again, dump everything you can in, and then have to E to accept the message that it’s full. Wait a few moments, reopen the container and dump another batch in. Just silly.
I agree with you that the transfer container needs to be reworked. The only way I have found it to be useful is to unload the recourses from your ship and automatically sorting those recourses into storage containers (liquid/solid/gas) and warehouses.
Is that not what it’s supposed to be for?
No they don't work as required. Bottom line is exactly what you said: Bethesda changing them into a conduit rather than a container is the way to go 100%
I do use a transfer container but slightly differently. Obviously the below is highly situational and might be of no use to you whatsoever Slack (indeed you might know it already) but it might help someone.
I needed lots of different additional resources to do research, craft weapon and spacesuit mods etc. So at my base I built a bunch of liquid, gas, solid and warehouse containers to store it all in. But running and dropping off each resource that I had picked up from my ships cargo was a pain. But I then set up a transfer container that linked to all those storage containers. That way I could land with my ship full of resources and funnel the cargo direct into the transfer container which then moved it into the relevant container type automatically without me having to plonk it in manually. It isn't ideal because of the stupid 200kg mass limit means it is a stop start process. But the auto sorting of multiple resources into the correct containers saved me a lot of time.
So instead of trying to use them to transfer resources *to* my ship I use them to transfer resources *from* my ship. Just a way to get some unintended use out of the stupid things. Once the newly stored stuff is squared away on base the benches will auto use it - as you already pointed out with the industrial workbench.
Obviously anyone not doing research, crafting mods at their base won't need a reserve of resources. If you do all that kind of researching or crafting stuff on your ship then the ships own cargo hold is doing that job already. But someone storing a lot of different resources for outpost building might find it useful.
8:23 to check in inventory: You did not empty the container so it could not refill it. I agree it should like the work bench of showing all the harvest at that outpost. I also wish these links would work, half the time the stuff in one container does not move to the next container in your links, it just sits there.
Probably the easiest thing to do is put one small storage container for each item close to your landing pad. You can get out of the ship and easily grab items. There is now also a universal storage mod that helps tremendously.
19:10
@@MajorSlackAttack If you use mods.. the SKK50 mod called 'SKK Universal Stash'. This creates a Universal Stash in the Lodge Basement and it creates a Production Storage for the outpost that can hold almost unlimited amount of items.
I was having a ton of fun building my outpost network until I realized how much of a pain in the ass it is. Especially dealing with cargo links and the fact that it can only be linked to 1 planet. Imagine if airport runways could only be used to fly to one specific airport. It makes absolutely NO sense lol
Plus the pain that they only transport 1 ressource efficiently 😅😂 it gets wacky with with more than 1 xD
yeah, it also drives me crazy that we can show up with a ship with thousands of storage and you have to pull basically 200 at a time
I totally agree with your comments.. maybe they will update this.
In mine I take the last container from each line of containers.
Sleep 2 or 3 hours.
I have to spam the take all button and it will empty all the containers.
I do not go from the extractor.
That works great as long as you want all those extra items and didn’t just want a few of something requiring you to take everything else to get lol
I personally don't use transfer containers for resources. I use it as a drop off point for all my other stuff I collected, notes, weapons, food, contraband, ect which is connected to the metal storage "chest" that is inside my base and that chest is dasy chained to other metal storage chests. Much more useful, but I agree that it's not the best thought out idea.
Thanks for pointing this out, and I agree. Bethesda should patch this to be essentially like a workbench: you can pull any resources into your ship that a workbench could pull.
EDIT: Is it possible to mod the storage limit of the container to unlimited? It may not be the best solution, but if it was the final point for all storage containers, it then could fill up infinitely. It's not just a conduit (which would be the best solution) but I would think that would be the best solution if the storage capacity it editable.
i've had similar experience with them, your idea of them being a conduit sounds much better. the container connect is glitchy as well and sometimes the chain bugs out; forgot to add, cargo links have a resource prioritization issue as well with multiple resources, it not a even distribution on shipments, worth a look later i suppose
The only way it works as designed is to connect (storage, not extractors, full containers fill up the transfer container faster) then use manage mode to connect whatever resource you want to the container, then delete that connection and attach the next resource, not very practical, and as soon as you connect a storage, it will fill the transfer container so unless you need that many, you will have to either drop or somehow get rid of the excess before connecting to the next resource, so no, I don't use it much either for multiple resource bases, and yes, what is needed is a conduit, not a temporary storage.
It's funny. Your ship cargo/containers have limited space, right? But, if I simply dump piles of loot on the floor of my ship?? It's fine. It doesn't despawn, it just works.
But it can consolidate. Nothing like the 500 iron becoming 1
Wow! I just linked 12 containers to my transfer container and I was waiting for everything to show up in the cargo hold. That was a waste of time. Thanks for the video.
I've been implementing cargo-links and transfer containers only with the assumption they will get fixed or improved. Bethesda seems to have relied on a few outdated design choices that IMO were bad then and are still bad now (re: inventory UI design, base and ship building design and QA issues). Let's hope they are serious about supporting the modding community and thank the stars they put in the extra time getting rid of bugs because it's buggy enough anyway.
Thank you so much for this video. I have been going nuts trying to get my transfer container that handles Al/Fe/Eu. I had the same issue and even tried creating buffer containers where the resources pre-mixed together before going to the transfer container. The whole I feel like I was doing something wrong due to watching other outpost videos with charts showing multiple resources going into one transfer container. Now I know it's not me and not my outpost design that is the culprit.
I have a whole set up and you can just dump resources into the transfer container…. You can link it to all of the diff storage on the outpost but it you can’t access what has transferred
I don't understand the storage limits. It's a single player game. What does it matter if they're all unlimited? It's on our PC or console. 🤔
Bethesda has got to revise the whole outpost transfer system. I get limitations but only one transfer stn per outpost? Do they want players to be constantly frustrated and angry? I've spent less time at my outposts lately because they're so annoying 😒
A slight improvement to your approach would be to stack the containers vertically just by the landing platform, linking them from the bottom up. Stack them just high enough for the top/last one to be easily reachable from the pad, that way you don't even need to go down to the outpost.
They really miffed the Transfer Container. All they had to do was take the old Fallout 4 workbench and change the graphic and call it Outpost Warehouse Interface or something. Then just limit it to resources and not accept weapons and such. You walk up to the thing and interact with it and it lists everything you have stored on your outpost.
I have tried everything as well. It just sucks trying to find a single item in a huge warehouse setup. I have come to the conclusion you need to build containers for each single resource item so you can find what your looking for by going to the specific container stack for that item. To make this easier I make a stack of the largest containers then place a small container for input and another small container for output. Link the stack so the resources move to the top. Then link the top most container to the small output container on the ground.
I thought I was doing something wrong. Thanks for clearing it up. Bethesda…
Have you tried connecting contains after the transfer container which might make the transfer container have more storage.
It never works if you are just trying to pull only certain materials out, but they do function as a pass through if you want to empty all containers in the outpost. The central containers plan is best if you just want to pull a specific resource.
Probably never considered that people would find places where you can get so many resources at one outpost.
i wish they would bring back the settlement system from f4... it was far from perfect, but it was nice to see the settlers and it added a little game with little rewards within the game. the starfield xp farm works fine (but you don't really need it) but otherwise the outposts are mostly useless in the game
Just some thoughts I had towards the end of the video:
* What makes it so that the work bench at the outpost automatically accesses your containers?
* Is it possible to route the containers to a similar bench on the ship? In other words, if you can figure out how the outpost bench talks to your stashes, can you manipulate that path to talk directly with the ship?
* Can you route the containers to the landing pad (or ship, if parked on the pad)? Partial train of thought from the prior bullet point.
NO you cant link benches, ship or landing pad it relies on the transfer container and its broken
Wondered what those did, never used them. I use outposts to make stuff to sell and my ship is near enough to just transfer using the menu. I might try and use one of these for immersion.
My space trucker miner…. BJ and the bear in space lol…. Would not stand at a console, clicking multiple buttons to move 45 items at a time…. When he could just go jump in front of all the containers and manually get the items quicker and easier. But I’m sure But just like in real life lol there’s some Starfield characters out there who would prefer to sit at a desk and hit the button instead of doing the manual labor of jumping in front of all the boxes.
It's better to think of them as Offloading Platforms instead of Transfer Containers. If you create outgoing links from the TC to storage bins for all 4 resource types you can quickly dump stuff from your ship into sorted storage bins for later use in building.
Hopefully modders can "sort" this one out for us. A few Satisfactory like tools would be great! Later.
Is it just me or does that spacesuit look like the lead smock the dental hygenist wears when she takes your x-rays?
That's pretty good accurate!
About half the time my ship doesn't land on the pad. Many times its not even in range of the transfer point. Even using a 38 meter ship. The ship building pad only works if you walk up on the pad a activate the upgrade ship and exit out to put ship on that pad. If small pads are limited to 40 meter ship there needs to be a large pad you can build that works. Plus I have more outposts than I am allowed to have small pads, so how can that work?
Can't wait until we get an outpost DLC... there is a lot of untapped potential with this system
Not sure if it’s been mentioned but you can simply put 4 storage bins where the transfer container is and let them be the last in there respective chain and easily get your materials. Except for the fact you wouldn’t be able to get them from the ship
Hey slack! I agree with you on this…. To a point. If you have a lot, say the full 60, of storage some of them are nearly impossible to access. If you put an item, say like a zero wire in the transfer container, it fills instantly when there is room. Granted, you still can not choose which resource, but it makes it a lot quicker to empty all of your boxes . But you are right, should be a conduit to all resources
Yeah, I was pretty disappointed in the transfer container function. The limit of 200 when I have 6000 gold ready to go is complete tedious and I have to click in and out of each menu pressing multiple buttons. It’s easier just to run around and lose the O2. I hope a lot of this stuff Gets fixed
At one point I “only” had 81 containers of semi metal wafers filling up every 24 hours for me to go sell throughout the settled systems. After messing with the transfer container, multiple times multiple ways just like in this video, I decided it was easier and quicker just to stand in front of one vertical row at a time and jump while manually emptying them. This is so much faster and easier than a transfer container lol. Even more so now that I have my long-haul predator ship with 24,000 cargo to actually carry my 6900 Semi metal wafers (150 containers worth).
Just another great idea poorly executed by the Bethesda team.
transfer containers are a waste of time. For Besel 3B, just build a 4 seperate large solid storage units - right next to the outpost beacon (where you will spawn) - link each storage stack at your extractors to a unique large storage unit by the outpost beacon. when you land you can collect the materials you need without havng to run around the perimiter. I agree, the transfer containers should just be a conduit
lol just watched the rest of the video, great minds think alike
It's not so useless, most of my outposts are hub-spoke centers but I have a few on 'wildcat' outposts that exist solely to fill themselves up for contingency/contracts. That's where I use the transfer; I feed my material into a string of large storage containers, and output the last one to the transfer container. Wait a few days, it's full and ready to pick for Deimos or Trident, whoever has the contract. I land, and without moving or getting off the ship I can hotkey the ship menu, inventory, and switch to the container to transfer 400 in.
But here's the kicker, you don't have to exit the ship menu... just the inventory. The transfer container will refill in that amount of time, so you can sit and spam those keys (F, Q, Q, end, end, \ for my keybindings) and take your fill in a short time.
The only thing you can't do is meter your fill, and that's universal. I use them with single-purpose outposts. The hub of my connected outposts just dumps all the materials into a central bank of large storage containers, about a dozen of them, and I have a ship that can carry all of it. Still have to manually pick-and-post all that stuff though, but it's not a big deal since the ship on the landing pad has inventory access via ship menu and I don't have to move to it. That hub, there is a transfer container but it's on the end of a production line with LSC 'buffers' like the wildcat outposts, so kind of unrelated to the process.
I must admit, as much as I've been loving Starfield, I am getting tired of the bugs, glitches and oversights (like this). I know there's a patch in Beta on PC at the moment but it'll be 3-4 weeks before I see it on console and (from what I've seen) it certainly doesn't address issues like Slack is highlighting here. The transfer container is even more useless given that, if you build all of the workbenches at your outpost and your ship is within 250m, you can access any resources in your ship's cargo hold at the workbench and build whatever you like but, you can't use any workbench on your ship to access your outpost resources without a transfer container (and even then, only the stuff that's actually in the transfer) Add to that, Slack's recurrent issue with the workbench being blocked and unaccusable. In my case, I have a steam vent in the middle of one of my habs and no amount of moving, tweaking or deleting and rebuilding makes t go away. In fact, I have something wrong with my habs in nearly all of my outposts. To be fair, Starfield is probably the least buggy BGS game I've played at release and I've been thoroughly enjoying my multiple playthroughs but I'm getting tired of waiting for some patches to fix some of the issues that do exist.
At least Slack hasn't got any bugs in him 😜 Great work as always Major.
Bottom line is if you can have unlimited storage in various containers within the lodge including your personal room and downstairs then why cant you also have unlimited storage in your outpost where you need it most? It's silly really. With a skill upgrade you can have multiple transfer cargo containers which helps but they are all still limited to 200 each. It's dumb.
The best use i found out of the Transfere Container is not to load a ship up, but to instead empty your ships cargo into a seperate outpost storage system not connected to the extractor system. How mutch use u get out of this is ofc relevant to how mutch resources u manuelly bring in yourself. So instead of linking your extractor storage to the Transfere Container i create a seperate storage system with all 3 types (Solid, Liquid, Gas) linked from the Transfere Container to that storage system. That way after i have landed at the pad i can go to the ships cargo through the menu, the CPU on the ship or the small container on the Transfere Container to unload every single resourse from your ship into the Transfere Container and becouse its linked to a storage system for all 3 resource types they will auto sort themselfs into the correct containers. The main issue with this is that the Transfere Container can only hold 200kg but thats an easy fix as the moment u close the menu everything in the Transfere Container will auto sort itself so all u have to do is open and close it a couple of times and your ships resource cargo will be empty.
I have seen a couple of items that dont match any of the 3 types so u may end up with a few things left over inside the Transfere Container and if u do u can just manuelly pick them up but there shouldent be that many as to create a problem. AS i said above this systems usefulness depends on how mutch resources u end up looting on missions so if u only loot guns and ammo this is of limited use. But if u are a loot goblin and end up selling most of the weapons and gear odds are u gonna load up your ships resource cargo overtime and this system can be a quick way of emptying your ship without having to manuelly sort everything.
I only connect 2 extractors to the transfer containers and for the rest of the resources I run around and collect them manually, which is a real pain especially when you’re over encumbered even with the Personal atmosphere. This game has major flaws for sure. I really like the game but the game breaking bugs are making it really hard to enjoy the game. I have the workbench bug too. For me reloading a save or exiting the game the doesn’t work. The only thing works is to delete the workbench and craft it at a different location. There’s no excuse to have this amount of bugs in a game, they should’ve done heavy testing before releasing the bugfield.🙄☹️
You can get to ships inventory via hotkeys, H then F. By the way, Jemison Mercantile is within range if you ship is on the landing pad...
I totally agree, and if Beth did want a limit for some reason, then maybe 200 of each incoming resource. That's still stupid considering the amount of resources you have at an outpost, but better than it is now. In the meantime, it does work fairly well for downloading your ship to your outpost. Even that can get bottlenecks sometimes though.
Nice one. thanks Slack.
Yes some items do fill the containers at a faster rate than others, I saw a video made me understand that it's a kinked that needs to be worked out. So yeah like someone else said, what I do is I put more containers on the resource that fills up slower. And then I pull everything out of the transfer container instead of trying to do it from my ship because it doesn't work the way it's supposed. I jump off the platform, land on the transfer container and just keep spamming the A button until I pick up all the resources from however many stores containers I have whether it be 10 or 40 or whatever. I can pick up all the resources in about 10 seconds. And then I can either choose to go on my ship take them somewhere and sell them or take it into a hab and make stuff or drop the big chunks on the floor in my ship so they don't clog up my cargo storage. I usually take that stuff and just go sell it for money at least once or twice a day. That way I have a steady stream of income and I'm not trying to level up too fast by making too many items. I think it's a minor thing and they will probably figure it out down the road. But it will still piss off some people because they won't have enough storage on their ship. I've even decided to stop using the cargo links unless it was for a mission or something like that. It'll only takes a couple of seconds to hop around to another planet. At least until they work out the problems with all of that.
I was thinking about the same problem with my save but with my save game I’m only getting one material out of 4 materials and I agree with you it needs to be a gateway for the outpost
The entire out post system is buggy as hell imo.
I’ve had similar issues with cargo links and interlinks. If it’s more than one resource things go pear shaped.
To make things worse, some times things break for no reason and you have to break all the links and start from scratch which is pretty annoying when you have out posts spanning several systems.
Having sorters would fix it.
My current experience is with two resources, and I had issues with the supply chain between the storage containers. Once I got that resolved, I've been getting 240 units of stuff in the transfer container every time I refresh, with it roughly split between two resources (Fe / Al).
I agree, the transfer container needs to be much larger, and in a perfect world, you could configure it for which resource(s) to give priority to.
It should be really like the workbench. No priorities needed. Just took all connected ressources to display there. Shouldn't be that hard
Since the tc is so small it makes it pretty much useless. I dont think Bethesda envisioned people trying to make profits from their outposts since you have to jump through so many hoops to make it work from small TCs to vendors not having enough creds to buy all your resources at once. You have to hang out for a few days just to sell all your cargo. I like the game but it definitely needs tweaks in the outpost mechanics of the game.
Your idea of the it acting like a conduit would be best. The least they could do is allow us to set limits for each link, like 50 of this, 50 of that and so on.
Hi I agree the transfer containers are frustrating but still kinda useful. What I do is link containers rather than extractors. If more than one resource is linked then you can spam E until a single resource is left clogging the transfer container. At that point just look away and back as you mash E. I agree it should just be a conduit.
Especially if you just wanted like for example aluminum here... and not filling up ship cargo with the rest xD
Im convinced they expected users to only build maxx two resource outposts and that's wy they let you build so many
The "Personal Atmosphere" power will help you with oxygen when you're encumbered.
Helps me keep sprinting after clearing a base etc.
It's even worse if you're using transfer links to other outposts as some materials never make it and you have to fly to the planet to pick them up yourself
If you managed the flow better ,I had that problem until I used some common sense lmao
I found this out by accident.
Empty your transfer container items then exit it. Go back and empty transfer container again. Repeat this process until nothing is left to collect. This method transfers all your storage containers to the transfer container to the ship without leaving it.
I always thought I was doing something wrong. I could never get these to work right or some of the other things like assemblers and warehouses.
Thanks for vid, I was seeing the same results and thought I was missing something, but no, they ARE useless