The Nemesis (I’m glad you came to me for help about this because as much as I don’t play this killer anymore i do still love my nemesis boy and wish for him to be better)
it was really nice having you to talk to and work with for a lot of these, you offer a lot of insight I wouldn't have gotten on my own. thank you for your time and help :)
Loving the energy in these videos! I personally think some of these addons might be a BIT much, esp the contamination ones seem to basically be perk-level strength, but at least there'd be some variety
Man the Shattered badge/Ink ribbon combo would be terrifyingly hilarious, imagine you are chasing a surv as Nemi and then the zombie zoom past you to get the down, they become literal sprinters
Just want to say as someone who recently started maining nemesis all of your videos on the character have helped drastically in terms of how I move around, play around my mutation rate, zombie behavior, etc so thank you 🙏🏽
I love these ideas, although I would say the only problem I can see with them is the fact that the speed addons would be too oppressive against new survivors. I can easily see them carrying baby nemy's and demolishing baby survivor teams on their own.
Most zombie addons would become really useful once the zombie ai gets fixed. Since they found a way to add an ai to both survivors and killers recently (2v8), I think they could update both the zombie ai to make them more consistent and the guards the knight has to make them more useful. As an example, there is an exploit right know where if you bait a zombie to attack you and you get right behind him after it, he completely loses you, which, if done correctly, makes zombies useless.
we can dream about better zombie ai, i'd even be fine if they just added a thing where if they don't move for a certain period of time they explode. I don't want them to be TOO powerful because that'd be, like, oppressive, and I don't REALLY enjoy winning because of rng.
I would put down $500 usd to bet we would never receive this quality of change in the game's remaining lifetime, and if I'm wrong, and we get a patch, I bought myself and many other bored Nemis an extra thousand hours of playtime for just $500 dollars. Worth.
Don't worry, I don't think DBD will ever die, at this point the fandom is too large and even if it was finally considered finished and BHVR stopped updating it, a permanent player base would establish itself, kinda like the TF2 fandom.
I think a way to increase the theming of Nemesis without any drastic changes, like adding a freaking rocket launcher, much would be for either an add-on or base-kit (or both) change that spawns 2 more zombies each time a gen is completed. Adding more obstacles as you progress towards your objective is really in line with the games, and it would help to make it really feel like a zombie apocalypse when you have to contend with 12 zombies roaming the map, as well as Nemesis And who wouldn't love a situation where gates were 99ed, you got Nemesis chasing you, your team pops it for you and you're both greeted with a horde of zombies in between you and freedom. Sure you lost, but you did just recreate the scene from Day of the Dead, and that's a win!
yea, unfortunately it kind of goes into the territory of "Well, that'd be cool... BUT - " because bhvr has said in the past that their server can't handle more than two zombies (?) or something along those lines, and I wanted to keep this pass grounded in what could actually be added with the limitations on their back end. I do think more zombies would be neat, but then it'd be very... winning because of RNG, which is something I also want to try and stay away from. Zombies would have to be INCREDIBLY nerfed for a situation where you get more than two of them, or you'd even have to contend for that in his power by reducing his own power.
I think some of these ideas are really amazing but their are a few I don't agree with. Nemi already has a bad name for tunnelling and If you paired coin and vines and just hard tunnel that's really not fun. Survivors see they're broken and think oh okay so they have this add on let me vaccinate. Then they get killer instinct and they're 5%hindered. This will really punish solo q and kinda not affect swf. But the other ideas are really fun and I'd love to see em to come to live.
Hearing those gens pop sounds so quickly gave me gen rush ptsd. But the combat manual is such a clever and thematic effect like, I wish you were a consultant for nemesis at Bhvr.
Rocket launcher could be cool for a mori. He could use it rlly close up so he gets caught in the blast and visibly damaged a bit sorta like how his body changes in re3.
nemi should have a add on that slows ombies down but you have 4 zombies in the trail. or a ad on that will make you have no zombies but you start at tier 2
There was a scratched fedora addon that was scrapped in the game files for Nemesis. No effects. I'd love to see that come in as an addon that keeps Nemesis undetectable but giving him a directional lullaby in the form of louder footsteps similar to Mr. X in the RE2 remake.
I really like all of this. Tyrant Gore may be a bit too much information for an addon, Ink Ribbon may need to be slightly lowered as paired with the other speed increase they would be significantly faster than even the Killer, but other than those two things, me likey v much. Edit: Should have watched literally five seconds longer, you address ink ribbon, fair enough, zombies go zoom.
I think there should be an added effect to that Ink Ribbon idea that makes Zombies actually look like they're sprinting in end-game. Having them keep the same shambling animation when moving as fast as a running Survivor might be jarring
im a new nemi main i´ve almost 100 hours into him right now can somebody tell me where i can find the list for whipped down survivors i wonder how high i am in the ranking haha lol
so, 6m/s is 150% of survivor speed? that sounds like bloodwarden into pretty much sure 4k kinda op, no? sounds unrealistic to me to be able to blind them with that speed too so you really gotta hope to have some pallets nearby oh and i missed to watch out for zombie respawn time add on currently theres tyrant gore for -7.5s and ink ribbon for -5s they used to be my 2nd or 3rd favourite combo (Tyrant gore with serotonin used to me my fav combo, the -7.5s also helps having more opportunities to get undetectable with the low 15s) id really miss being able to relocate them with a low cooldown
150% yes, but this is in a vacuum where zombie ai is untouched from current. Zombies get stuck, wander off to nowhere, are easily mindgameable, slow down when rounding corners, etc. Plus, you can still hop a window or a pallet, nemesis can still be blocked by them, etc. I agree it'd be a bit much if they change how zombie ai works, but until then, 6m/s would be temporary, and if you're running that and kill the zombie they're not zooming around any more until you open a gate.
Billy might have these worst addons in the game. He only has 3 addons now while all the others are straight up useless. He used to have 4 which was lopro chains but they nerfed it hard. All his other addons are terrible and adds no value
I feel like the iridescent umbrella badge and nea parasite are creative but wouldn't work well, for the umbrella badge it would make it harder to level up without any uninfected survivors, making the play style of pre dropping pallets more lethal, and for the nea parasite the nemesis would no longer get tier 2 in 1 down since the survivor is already contaminated
Well yeah, that's why it's an iridescent. I don't think iris should be like "this is the supreme be-all-end-all addon" i think they should be further in the camp of changing the gameplay of a killer to be a unique playstyle. It's like if (old) trickster had the current main event update as an iri addon instead of just basekit. It doesn't hurt to make some addons have risks to their rewards. :)
for nemesis in particular, no, but I have a stream discord :) if you come by twitch sometime next week or beyond youc an hop in! I just don't have a publicly clickable link because that's how you get art bots / bad actors, unfortunately
@@ScooteyBootey no hate i just dont agree with u and i think its bs u got picked for femmes of the fog when you dont belong in it ur just gonna be trying ur balls off cuz ur "comp"
The Nemesis (I’m glad you came to me for help about this because as much as I don’t play this killer anymore i do still love my nemesis boy and wish for him to be better)
it was really nice having you to talk to and work with for a lot of these, you offer a lot of insight I wouldn't have gotten on my own. thank you for your time and help :)
video idea: become a bioweapon irl for 24 hours
O hey puffalope! how's it going man?
omw to france to become the umbrella agent that gets turned into the tyrant with the ne alpha parasite posthaste
@@horcerordbd honestly based plan. lemmino how that goes for ya!
@@parafoxl7619 i don't feel so good
3:14 I like how it still makes sense since its literally a damaged syringe
Loving the energy in these videos! I personally think some of these addons might be a BIT much, esp the contamination ones seem to basically be perk-level strength, but at least there'd be some variety
eyeball will now grant auras of every survivor for the entire trial just bc you were mean to me >:( /s
Man the Shattered badge/Ink ribbon combo would be terrifyingly hilarious, imagine you are chasing a surv as Nemi and then the zombie zoom past you to get the down, they become literal sprinters
my name is zombie allen and i'm the fastest corpse in the trial
its funny that broken recovery coin counters one of jill's perks
TRICKSTER MENTIONED HOLY COW WOWEE
BHVR listen to this man, he's LITERALLY nemesis
Just want to say as someone who recently started maining nemesis all of your videos on the character have helped drastically in terms of how I move around, play around my mutation rate, zombie behavior, etc so thank you 🙏🏽
glad that they've helped :)
I love these ideas, although I would say the only problem I can see with them is the fact that the speed addons would be too oppressive against new survivors.
I can easily see them carrying baby nemy's and demolishing baby survivor teams on their own.
Most zombie addons would become really useful once the zombie ai gets fixed. Since they found a way to add an ai to both survivors and killers recently (2v8), I think they could update both the zombie ai to make them more consistent and the guards the knight has to make them more useful. As an example, there is an exploit right know where if you bait a zombie to attack you and you get right behind him after it, he completely loses you, which, if done correctly, makes zombies useless.
we can dream about better zombie ai, i'd even be fine if they just added a thing where if they don't move for a certain period of time they explode. I don't want them to be TOO powerful because that'd be, like, oppressive, and I don't REALLY enjoy winning because of rng.
I would put down $500 usd to bet we would never receive this quality of change in the game's remaining lifetime, and if I'm wrong, and we get a patch, I bought myself and many other bored Nemis an extra thousand hours of playtime for just $500 dollars. Worth.
I hope dbd doesn't die off for real, but if they ever pull the plug I'm coming back to this, I just want you to know that
Don't worry, I don't think DBD will ever die, at this point the fandom is too large and even if it was finally considered finished and BHVR stopped updating it, a permanent player base would establish itself, kinda like the TF2 fandom.
I think a way to increase the theming of Nemesis without any drastic changes, like adding a freaking rocket launcher, much would be for either an add-on or base-kit (or both) change that spawns 2 more zombies each time a gen is completed.
Adding more obstacles as you progress towards your objective is really in line with the games, and it would help to make it really feel like a zombie apocalypse when you have to contend with 12 zombies roaming the map, as well as Nemesis
And who wouldn't love a situation where gates were 99ed, you got Nemesis chasing you, your team pops it for you and you're both greeted with a horde of zombies in between you and freedom. Sure you lost, but you did just recreate the scene from Day of the Dead, and that's a win!
yea, unfortunately it kind of goes into the territory of "Well, that'd be cool... BUT - " because bhvr has said in the past that their server can't handle more than two zombies (?) or something along those lines, and I wanted to keep this pass grounded in what could actually be added with the limitations on their back end. I do think more zombies would be neat, but then it'd be very... winning because of RNG, which is something I also want to try and stay away from. Zombies would have to be INCREDIBLY nerfed for a situation where you get more than two of them, or you'd even have to contend for that in his power by reducing his own power.
I think some of these ideas are really amazing but their are a few I don't agree with. Nemi already has a bad name for tunnelling and If you paired coin and vines and just hard tunnel that's really not fun. Survivors see they're broken and think oh okay so they have this add on let me vaccinate. Then they get killer instinct and they're 5%hindered. This will really punish solo q and kinda not affect swf. But the other ideas are really fun and I'd love to see em to come to live.
Hearing those gens pop sounds so quickly gave me gen rush ptsd. But the combat manual is such a clever and thematic effect like, I wish you were a consultant for nemesis at Bhvr.
that's very kind of you to say. :)
The Nemesis
Rocket launcher could be cool for a mori. He could use it rlly close up so he gets caught in the blast and visibly damaged a bit sorta like how his body changes in re3.
see, for a mori at least is a reasonable ask. Actually putting it in as a weapon would be a whack amount of work.
charlotte also has an addon to show victors pounce location
yea, so does blight, just wanted a couple of examples :)
@@horcerordbd oh yeah, he too
nemi should have a add on that slows ombies down but you have 4 zombies in the trail. or a ad on that will make you have no zombies but you start at tier 2
There was a scratched fedora addon that was scrapped in the game files for Nemesis. No effects. I'd love to see that come in as an addon that keeps Nemesis undetectable but giving him a directional lullaby in the form of louder footsteps similar to Mr. X in the RE2 remake.
that'd be really cool! I had unironically never heard of that! Today I learned!
I really like all of this. Tyrant Gore may be a bit too much information for an addon, Ink Ribbon may need to be slightly lowered as paired with the other speed increase they would be significantly faster than even the Killer, but other than those two things, me likey v much.
Edit: Should have watched literally five seconds longer, you address ink ribbon, fair enough, zombies go zoom.
I knew your next line before you even said it, obviously /s
Not the BFFs Nemesis 😭
I think there should be an added effect to that Ink Ribbon idea that makes Zombies actually look like they're sprinting in end-game. Having them keep the same shambling animation when moving as fast as a running Survivor might be jarring
that'd be a cool idea!
im a new nemi main i´ve almost 100 hours into him right now can somebody tell me where i can find the list for whipped down survivors i wonder how high i am in the ranking haha lol
www.dbd-info.com/leaderboard , pick a category and scroll down to nemesis
Zombie Speed should be capped at 3 m/s. 6 m/s is not okay even if it is timed, I don't want my Nemesis to become the new Skull Merchant of DC's.
I would agree with you if zombie ai wasn't dog awful + they didn't slow down SO much when rounding corners
Behaivour needs hear you. Nemesis addons ( except marvin) are terrible.
We need turn this video famous to behaivour make this
Meanwhile Pyramid Heads add-Ons
first time?
@@horcerordbd?
@@bludhuuntr4946 you know, the meme, from ballad of buster scruggs. we're both on the gallows for having no addons
@@horcerordbd oh ok, I remember.
so, 6m/s is 150% of survivor speed?
that sounds like bloodwarden into pretty much sure 4k
kinda op, no?
sounds unrealistic to me to be able to blind them with that speed too
so you really gotta hope to have some pallets nearby
oh and i missed to watch out for zombie respawn time add on
currently theres tyrant gore for -7.5s and ink ribbon for -5s
they used to be my 2nd or 3rd favourite combo
(Tyrant gore with serotonin used to me my fav combo, the -7.5s also helps having more opportunities to get undetectable with the low 15s)
id really miss being able to relocate them with a low cooldown
but overall fun ideas
150% yes, but this is in a vacuum where zombie ai is untouched from current. Zombies get stuck, wander off to nowhere, are easily mindgameable, slow down when rounding corners, etc. Plus, you can still hop a window or a pallet, nemesis can still be blocked by them, etc.
I agree it'd be a bit much if they change how zombie ai works, but until then, 6m/s would be temporary, and if you're running that and kill the zombie they're not zooming around any more until you open a gate.
@@horcerordbd i would love to see this in some PTB at the very least just for fun
how about an addon that gives zombies lightborn?
on its own i probably still wouldnt run it unless it also adds detection or movement tho
what addons do you usually run?
serotonin injector and marvin's blood atm, but currently I'm trying out licker tongue instead of serotonin injector
Billy might have these worst addons in the game. He only has 3 addons now while all the others are straight up useless. He used to have 4 which was lopro chains but they nerfed it hard. All his other addons are terrible and adds no value
In 6 months or fewer this will probably change 😢
it's just a fan concept :)
I feel like the iridescent umbrella badge and nea parasite are creative but wouldn't work well, for the umbrella badge it would make it harder to level up without any uninfected survivors, making the play style of pre dropping pallets more lethal, and for the nea parasite the nemesis would no longer get tier 2 in 1 down since the survivor is already contaminated
Well yeah, that's why it's an iridescent. I don't think iris should be like "this is the supreme be-all-end-all addon" i think they should be further in the camp of changing the gameplay of a killer to be a unique playstyle. It's like if (old) trickster had the current main event update as an iri addon instead of just basekit. It doesn't hurt to make some addons have risks to their rewards. :)
Are you planning to make a discord sometime?
Would be sick to have a place were all nemmy mains could scheme together :D
for nemesis in particular, no, but I have a stream discord :) if you come by twitch sometime next week or beyond youc an hop in! I just don't have a publicly clickable link because that's how you get art bots / bad actors, unfortunately
Message recieved, Nemesis will recieve a rocket launcher by the end of the year if we keep complaining about it!
How I can make this video famous?
uh, send it to your friends, family, like, comment, subscribe, pay to put it on a billboard in times square, i dunno
@@horcerordbd thanks
@@franciscofleck9320 any time
yeah,lets broke him ever more.2 sec power spam is not enough
i clicked off as soon as u said scooteybootey ngl. their opinions are always garbage
strong
@@ScooteyBootey idk why they invited u to femmes of the fog u dont belong there cuz ur gonna be trying ur balls off
@@ScooteyBootey no hate i just dont agree with u and i think its bs u got picked for femmes of the fog when you dont belong in it ur just gonna be trying ur balls off cuz ur "comp"