i dont know how to i thank you cause you are the only one in my top list number one.... i have seen so many videos on youtube. but i didn't find like you thank you so much.... we need more video like this character anatomy .......
Николай здравей братле,страхотна работа и поздравления за цялата ти дейност. Открих твоя канал днеска,два дена преди нава годин съвсем случайно търсейки уроци за скулптриране със глина ,пластелини всякакви.Бих си купил един урок за моделиране на крака с подробни пропорции за скулптори ще ти бъда безкрайно благодарен и го купувам веднага,а може и още клиенти да изникнат защото нокъде в нета такъв уток нама.Успех и здраве през новата година.
Здрасти :). Точно такъв урок предвиждам да направя началото на годината, Legs and feet anatomy exercises course. Мисля че ще е точно това, което търсиш
I have several of your anatomy courses, soon I'll have your arms anatomy course. Do you plan on having an in depth feet and leg course as well? I would love a course about animal anatomy (horses, felines and canines)?
Hello, Nikolay! Hope you're doing well! I see you started to use Blender more and i have a question for you. So... as we all know Blender - is a true 3D software. So it actually works with real polygons and not 2.5D pixol stuff as ZBrush. This means, Blender's camera has 'real working' perspective, rather than ZBrush's new universal camera. This also means no matter how many parts of the mesh or its size in the scene, Blender will draw any focal length you'd need without breaking it as you get close to the parts of the mesh, in short - Blender's perspective is correct. When we work in ZBrush, let's say, we start with a sphere. When we just make a head, perspective will be fine, but, as soon as we start to add other parts, especially full body, the perspective doesn't maintain that ' first ' focal length anymore and it quite distorts the view. Even if you combine all parts and unify to XYZ=2 - the problem still exists. I know that this issue is a technical limitation and it comes from the first ZBrush's release. So, the question: how people workaround this limitation? As i understand, ortho camera works the same as in other software, but, it's not right to do a characters using only ortho camera. Why this thing bothers me a lot is that i see ZBrush clearly has problems with camera, even with new universal one, but, people still work in it and don't care that much. What settings should i use to do the same? Thanks for your answer!
When i was doing heads and characters with Zbrush i did just put my Focal Lenght to 85 and that is enough. Dont think too much about it, focus on anatomy and practice :).
How do people watch and do the course especially when they are around 16 hrs +? 1) Do you watch the video pause and then do what was shown in the video? 2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video? 3) do you watch the entire video then do what was shown in the tutorial? What's the best way to learn and progress through these tutorials? i use number 2, but it takes me forever to get through any course, i have a few of your sculpting courses from udemy, but i have never been able to complete them
Its usefull to have a second monitor: I find it best to follow along a tutorial in real time while you're doing whats shown at the same time. Then if the tutorial goes too fast just pause until you have gone until that point with your sculpt.
For me, I pause and take a screenshot of very important "Key points" then either hand write down on the screenshot itself, or, use something like OneNote and Copy and Paste the screenshot there, and write down my handwritten note right underneath the screenshots. This has the huge benefit of not needing to go back to the source material and rewatch the whole thing just to get the point across. I can just load up OneNote on my iPad or Samsung Galaxy S23 Plus device or my Windows 11 PC and review the notes. And rest of the information from the course will always be in the back of my mind. This has given me a huge benefit of learning anything. and remembering it, especially when I actually take the time to handwrite my notes and color the key points with Green or Blue. or whatever color to indicate Its importance for understanding it and remembering it. (Taking handwritten notes has a huge benefit of retaining the new information much better than just using a keyboard to type it down. Get used to that) This is one of the longest methods or ways of learning, but it has a huge impact, By the way, I have a Kamvas Pro 20 (2019) Pen Display so that's why I'm able to take handwritten notes on Microsoft OneNote. You could do the same on any screenless tablet too. NEVER Copy the course 1-1 at the same time from a second screen without pausing because you will learn NOTHING. literally nothing. You will just be copying 1-1 without having enough time to absorb the information and understand it after pausing.
Would be very grateful if you could do a tutorial for a realistic very skinny girls body, no one has a video of a skinny girl they always have some thickness on them, a body similar to a runway model would be greatly appreciated. 😃
Hey, I've been trying to give one of my characters head tentacles I've tried other tutorials but just cant seem to get it right could you make a tutorial?
I seriously love how you teach. I bought your Head Anatomy Course to support you, i think you're the Teacher i was looking for. Thank you.
i dont know how to i thank you cause you are the only one in my top list number one.... i have seen so many videos on youtube. but i didn't find like you thank you so much.... we need more video like this character anatomy .......
you have a great humour sense man won't get bored as many time I watch your video
Thanks for blessing us with these awesome tutorials.
you are a wonderful teacher! your explanations are great!
Николай здравей братле,страхотна работа и поздравления за цялата ти дейност. Открих твоя канал днеска,два дена преди нава годин съвсем случайно търсейки уроци за скулптриране със глина ,пластелини всякакви.Бих си купил един урок за моделиране на крака с подробни пропорции за скулптори ще ти бъда безкрайно благодарен и го купувам веднага,а може и още клиенти да изникнат защото нокъде в нета такъв уток нама.Успех и здраве през новата година.
Здрасти :). Точно такъв урок предвиждам да направя началото на годината, Legs and feet anatomy exercises course. Мисля че ще е точно това, което търсиш
@@speedcharlive Ок ,ще чакам с нетърпение.
Epically educational, Sir.
I have several of your anatomy courses, soon I'll have your arms anatomy course. Do you plan on having an in depth feet and leg course as well?
I would love a course about animal anatomy (horses, felines and canines)?
Thank You for free content, its always best anatomy lecture for me
You simply the best.. Thank you sir
What software is used to draw over (with the pink lines), Thanks Niko for your tutorials, you are amazing
دستت طلا...دمت گرم
No one serious and affordable Blender tutorial can do without a donut. Or at least without half a doughnut
This is underrated 😂
best of the best)
I am from Russia and only here I can find the information I need.
Thanks for all video
Best leg tutorial ever
Excellent and informative video!
God bless you king!
Please make course for super hero female, like Wonder Woman, i am struggling to sculpting female with muslec
Nikolay already have female anatomy course, check his Artstatnion :)
Awesome thank you so much
Thank you very much sir.
thanks for tutorials😍😍
thanks Niko!
Very informative! Thank you!
thqnks
Awesome!
Hello, Nikolay! Hope you're doing well!
I see you started to use Blender more and i have a question for you.
So... as we all know Blender - is a true 3D software. So it actually works with real polygons and not 2.5D pixol stuff as ZBrush. This means, Blender's camera has 'real working' perspective, rather than ZBrush's new universal camera. This also means no matter how many parts of the mesh or its size in the scene, Blender will draw any focal length you'd need without breaking it as you get close to the parts of the mesh, in short - Blender's perspective is correct. When we work in ZBrush, let's say, we start with a sphere. When we just make a head, perspective will be fine, but, as soon as we start to add other parts, especially full body, the perspective doesn't maintain that ' first ' focal length anymore and it quite distorts the view. Even if you combine all parts and unify to XYZ=2 - the problem still exists. I know that this issue is a technical limitation and it comes from the first ZBrush's release.
So, the question: how people workaround this limitation? As i understand, ortho camera works the same as in other software, but, it's not right to do a characters using only ortho camera.
Why this thing bothers me a lot is that i see ZBrush clearly has problems with camera, even with new universal one, but, people still work in it and don't care that much. What settings should i use to do the same? Thanks for your answer!
When i was doing heads and characters with Zbrush i did just put my Focal Lenght to 85 and that is enough. Dont think too much about it, focus on anatomy and practice :).
@@speedcharlive Thank you very much!
hello 大佬,见到你真好!
Can you kindly share things regarding to pratice routine
it is good for me :D Thank you !
Как раз делаю первую модель девушки и остались только ступни и чуть анатомии добавить
Спасибо!
How do people watch and do the course especially when they are around 16 hrs +?
1) Do you watch the video pause and then do what was shown in the video?
2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video?
3) do you watch the entire video then do what was shown in the tutorial?
What's the best way to learn and progress through these tutorials?
i use number 2, but it takes me forever to get through any course, i have a few of your sculpting courses from udemy, but i have never been able to complete them
Its usefull to have a second monitor: I find it best to follow along a tutorial in real time while you're doing whats shown at the same time. Then if the tutorial goes too fast just pause until you have gone until that point with your sculpt.
For me, I pause and take a screenshot of very important "Key points" then either hand write down on the screenshot itself, or, use something like OneNote and Copy and Paste the screenshot there, and write down my handwritten note right underneath the screenshots. This has the huge benefit of not needing to go back to the source material and rewatch the whole thing just to get the point across. I can just load up OneNote on my iPad or Samsung Galaxy S23 Plus device or my Windows 11 PC and review the notes. And rest of the information from the course will always be in the back of my mind. This has given me a huge benefit of learning anything. and remembering it, especially when I actually take the time to handwrite my notes and color the key points with Green or Blue. or whatever color to indicate Its importance for understanding it and remembering it. (Taking handwritten notes has a huge benefit of retaining the new information much better than just using a keyboard to type it down. Get used to that)
This is one of the longest methods or ways of learning, but it has a huge impact, By the way, I have a Kamvas Pro 20 (2019) Pen Display so that's why I'm able to take handwritten notes on Microsoft OneNote. You could do the same on any screenless tablet too.
NEVER Copy the course 1-1 at the same time from a second screen without pausing because you will learn NOTHING. literally nothing. You will just be copying 1-1 without having enough time to absorb the information and understand it after pausing.
Would be very grateful if you could do a tutorial for a realistic very skinny girls body, no one has a video of a skinny girl they always have some thickness on them, a body similar to a runway model would be greatly appreciated. 😃
Hey, I've been trying to give one of my characters head tentacles I've tried other tutorials but just cant seem to get it right could you make a tutorial?
Ótimo video parabens , gostaria que o senhor tirace uma duvida, qual engine vc indica para que esta começando agora zbrush ou blender?
Hi. I havent seen ur videos a long time. Why do u use bledner now, not ZBrush?
Demon Huntress in Blender course
If I am making this character & watching your tutorial.
I can use for commercial?
I guess if you are concerned about some legal issues, i am not the guy to ask. The concept artist is :).
@@speedcharlive okayy. Thank you so much
I am really so sorry who this guy?
Tnx for your tutorials, they are great, tho it would be cool if you show how to make character with teeth and mouth chavity.
👍👍👍
arm please??
The mirror part didn't work for me, the leg didn't mirror into the other side but it stick together instead.
Ctrl+A in object mode and All transforms
@@speedcharlive It worked thank you so much
Благодаря
it is absolutly okay to advertise your courses! and also i find it very legimate to not show everything on a youtube video.