Ranking EVERY Pop in Victoria II (Meme-assisted)
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- Опубліковано 30 лип 2024
- I weighed vibes heavily for the analysis in this video. Please take any complaints or disagreements to the comments section, where we will conduct peer review.
0:00 - Intro
0:14 - The Aristocrat
1:31 - The Capitalist
3:07 - The Clergyman
4:21 - The Bureaucrat
5:47 - The Officer
7:07 - The Artisan
8:09 - The Clerk
8:32 - The Craftsman
9:54 - The Slave
11:01 - The Farmer
12:22 - The Labourer
13:45 - The Soldier
15:40 - The End - Ігри
Artisans are chads who make tanks in their basements.
couldn't find footage of that so c tier remains
I'm pretty sure, Artisans cannot produce tanks. The same I think, goes for most advanced industrial good.
@@civishamburgum1234 no, they can make any good after it gets unlocked through research
@@SlimeJime basement nuke when?
@@turencmpressor4152 there's a modern day vicky 2 mod that probably has nukes, and therefore artisan nukes. i never played it though
Aristocrats are like cockroaches in lace. I'll never forget how hilarious it was when I converted an EU4 to Vic2 game as a genocidal Mongol Empire. Whereas my friend went for turbo literacy humanism in Scotland, I went for ultra traditional aristocracy for that cav combat. This had unintended consequences when the save was converted to vic2 - my capital city was 40% aristocrats
RIP
"Death to the Aritos"
-Baldrick
how did you have 40% aristocrat pops in a province? eu4 has no pops at all
@@arisaka233EU4 to Vic2 converter. The converter converts your savegame into a victoria 2 mod, so you can continue your EU4 campaign in Vic2. The converter converts development into pops, factoring in your idea groups. There are other converters allowing you to play a megacampaign from ck2 all the way to hoi4
@@arisaka233 He was using the Unofficial Save Converter. It takes into account things like Idea Groups, Development, Buildings, Decisions and events etc. to determine how many pops should be in a province and what composition should they be. For example, his friend chose Humanist ideas, which makes your pops more likely to be Intellectuals (clergymen in base Vic2)
Slavery is bad because slaves don't pay taxes. Classic victoria 2 mindset
The farmer should be B because goods like cotton, silk and tea are really valuable at the start of the game. Also because they will fight for your country as mobilized units and will be a source of income.
One can play the game without artisans and aristocrats but not without farmers, so it's not fair to rank them equally
No matter how much you industrialise you cannot beat the production of modernised Chinese artisans. Also your meme game is on point mate, never have I seen someone use FGO, Tintin and Morrowind together
thank u sir
What about modernised Chinese craftsmen...
@@TheButterMinecart1 oh you dont want to experiences it. The game didn't balanced with this in mind. In the late game united Chinese Artisans will wreck the global economy (just in real life really).
Not necessarily once ypu reach the later game you can surpass chinese production
Quantity has a quality of it's own.
arent artisans necessary in the very early game when you dont have factories to produce steel and machine parts?
they are but imo it just makes it sadder when you see their husks at the end of the game
@@SlimeJime in the late game i dont like to see red in the pie charts but i need to tax other pops from the same stassa to keep my economy going vic3 probably gonna fix this
@@SlimeJime Slime Jime, I find that at least in modded Vic2, they help a lot to suplement production as long as there are enough resources to input and demand for the output, they can capture money from foreign markets for the nation alongside the factories so I don't mind them too much
@@SlimeJime Fix just realised in my New Era Modded Game as greece(where admittedly I have cheated a bit since i am annoyed having to manage troops to win wars) most of my steel production is by artisans, I produce about 2.8k steel, 2k of which are produced by my artisans due to a distinct lack of craftsmen, although to be fair, all 900k of my artisans are producing steel, and likely inefficiently so, since even with most of my workers in other factories, I still managed to produce 800 steel
pre-industrialization artisans are the backbone of your economy (along with those that provide resources and bureaucrats) but when you start researching better tech industrialization becomes profitable and artisans pretty much become obsolete
I don't usually like tier lists but this was very entertaining
Artisans making tanks with wool
The chad craftsmen being the centrepiece of every successful viki2 society, S tier everyday
Capitalist is actually useful if you have large nations because otherwise your game will turn into a tycoon games real quick (You had to manually build and upgrade your factory, which is fine for small nations but tedious for bigger ones).
Upgrading and building factories by hand is op for a big country like Germany or the United States, you can just build a perfect and super productive economy, capitalists are useful for lazy players
usa 0,7% of pops capitalists, + promoting craftsman in 6-7 states = easy 6k industry score
Shift click my man
But yeah, once you've planned everything out yourself (or are large enough for it to not even matter) always switch to laissez faire because of automation and their prod bonus. Plus they give enourmous tax revenue in the late game. Capis are an easy S tier starting mid game
Similar for clerks and their bonuses (also to research). Pretty shit tier list tbh
The aristocrats are arguably the most integral part of this game though. They hire labourers and farmers to work on the RGOs in every province. You literally wont be able to produce shit like wheat or coal if you dont have them :/
They aren't really the most integral.
Most states start with between 2-4 aristocrat efficiency, but there is no point of trying to get that up to 100% through national foci, as there are more important pops to prioritise such as bureaucrats or intellectuals. The industrial/commerce tree also increases RGO output pretty early in the game where there is just no point of trying to increase aristocrat pops.
@@lloyd2633 You dont need to increase aristocrat pops. As long as you have one you can still employ farmers and labourers, if you have no aristocrats, you have nothing.
@@powersettingsm7172 No, if there are no aristocrats the RGO will still hire. It just assumes that somebody will collect 50% of the profit the aristocrats usually get, and then that money vanishes. So its bad to have 0 aristocrats, but it doesn't break the game in the way you think.
also you can't get rid of your aristocrats so it doesn't really matter. their survival instincts are too strong
@@SlimeJime" The income from an RGO is distributed between the owners ( aristocrats) and the paid workers (either farmers or laborers). Unpaid workers ( slaves) do not get anything.". Well that's what the wiki says.
It doesnt say that aristocrats are necessary for a province to hire pops but it does say they're necessary for them to get paid.
Man this game is so broken lol
@@powersettingsm7172 the economy is just really rigid. i've tested this before for capitalists, the "owner" pops just have 50% of an RGO or factory's income reserved for them, nobody else can collect it. The 50% goes to the workers.
it's pretty easy to test with capitalists because you don't need them to build a factory. Set one up in the early game, check your workers income, then promote some capitalists. you'll see that the worker's income doesn't change at all.
Victoria 2 players are the hidden gems of humanity
actually thats vicky:revolutions players
@@SlimeJime
Amazing video btw
@@user-zp9nf5qo8j thank u bruv ; )
Artisans are the producers of the feudal age. Then the merchant class began selling them their resources, and buying the products. This turned them essentially into the merchants' workers. So the merchants put them in one big place and made them produce stuff together, making the first manufactories, which became factories. And that is how the Capitalist mode of production started.
They work nearly exactly how they did in real life, except they survive longer in Vic2. They are starving and instead of becoming a factory worker, the just continue to starve like a moron.
In good old days we made battle tanks with our bare hands.
What also bumps up Craftsmen, Labourers and Farmers up for me is that you can mobilize them for your army. They and the Soldiers win you wars while the other pops do nothing for that.
"I tell you guys, CANNED FOOD is the future of business."
- Elon Musk, probably
That makes sense, it's like food but in a pod. Pods are the future. Musk logic.
Nah, Elon Musk is all about futuristic-looking transport that fits few people and is ultimately useless, so he'd be all over trying to invent mini-planes that seat 2 or 3 people and take off from circular runways. Like in that Jay Foreman video
Lol
Unironically a better idea than anything Musk has ever come up with.
@@namethathasntbeentakenyetm3682 airplane factory in a state that doesnt contain coal, iron, wood, or rubber
THIS IS ABSOLUTELY GOD TIER
thanks jefe
for education spending, I actually recommend you maintain the clergy as part of your deficit spending mechanism to prevent money stockpiling
I'm not a good VIC2 player, why would you want to prevent stockpiling in such a way?
@@arthurbordet8754 To prevent a late game liquidity crisis, if less money is added via gold mines than it leaves the system via entering state treasuries then the supply of money ceases to exist, to solve this problem make big spending, lower taxes and destroy countries from the game to stop their treasury from growing.
@@diegotrejos5780 Crazy how Vicky 2 models monetary fluctuations without a direct inflation mechanic like in EU4.
@@diegotrejos5780 they need a money good to represent supply
@@diegotrejos5780 this can also happen with debt interest, as that is voided. additionally, factories without capitalists void half their income and thus a country like russia trying to industrialize can also cause a liquidity crisis in theory.
Straight fire. Can't wait for the Vicky 3 vids when it comes out.
Oops
bro you got something here. if you produce more content, there’s no way your channel doesn’t take off.
thanks man. appreciate the kind words : )
Just needs a better mic and it’s all set
@@kotzpenner He did... did you not watch the video
@@TheButterMinecart1 literally a minute after posting this, he did it lol. Nice
Yeah the 3 people who play vic2 might start watching!!
I find the game's system for generals to be pathetic, auto assign should also just automatically create generals and the points should not be made by percentage but by sheer number of officers
Same with research and Literate pops/clergy/clerks
Acquire more land, lose research points, so stupid
@@perverse_ince to be fair, they needed some way to make sure the large empires dont just research faster
@@Cecilia-ky3uw
You mean like they historically did and did so faster over time, because more people lived after the industrial revolution?
But giving bonus because of being a "great power" is okay.
Just shit game design and shit historical simulation
@@perverse_ince divine strength, there needs to be some way for little netherlands to keep up with britain, france and germany
@@Cecilia-ky3uw
Osmosis, give higher tech cost reductions when something has already been researched, industrial spying, research cooperation.
Boni because of high standard of living and high population density, relatively good education system for the time, high university density, early adoption of industrialism/steampower/rails (Benelux region were first in the continent to adopt)
You could give them a bonus for their history in printing and publishing and their strong participation in global trade and colonialism (being competitive, sharing of ideas)
Farmers sadly dont transition fast enough the way irl does, in irl due to industrial revolution, each farmer produces a fuck ton, leaving their sons as well as colleagues unemployed
Not as fast as irl but they do eventually transition and become a minority pop as you get techs which increase farmer production and thuse cause unemployment in farmer pops(which drives them to promote to craftsmen)
I haven't played vanilla in so long that I forgot that serfs aren't in the base game
It's funny that artisans in Vic 2 are basically alchemists, yet they are the hardest hit by industrialization.
I highly disagree with the capitalists' tier. They should be pretty high. Because I would much prefer an unoptimized economy over mind-numbing micro management of railroads and factories.
Besides, if they build bad factories just don't subsidize them and they'll go bankrupt and be replaced by better ones.
the capitalists are low because they are passive pops, and therefore vibe-light. if you ever want to turn on auto-build, you just change political parties yourself. the capitalists don't mind if you run a planned economy all game.
@@SlimeJime I haven't played in quite a while. Could you refresh me how factories and railways get auto-built without capitalists?
@@BeedrillYanyan if you ever want to turn on auto-build, you just change political parties yourself. the capitalists don't mind if you switch back to planned economy at any point. they are passive pops, are therefore low-tier
it would be nice if the capitalists were more active. Capitalists that build factories for military goods could have jingoism effect on the general populace or try to stir up shit in your colonies or neighboring countries to incite rebellions and wars and thus make you do more military spending.
Or if a country switched to planned economy, its capitalists might encourage a rival country to attack and install a laissez faire government by giving them free CBs or something.
hopefully they're a little more interesting and dangerous in Vic3
@@SlimeJime what does changing political parties do? I don't remember it triggering the building of railroads and factories without capitalists.
This video was the first I watched today. Absolutely brilliant mate, I loved the quick edits, memes and overall knowledge of the game.
This is high-quality content. Keep going.
The man himself.
thank you, sir
The leader of current gen. of Victoria 2 players himself
Actually generals/officers coup may occur, because in game may uprise whole army stack, then general will stay as leader so therefore if he will take capital then it's technically general coup.
I have found that it is quite effective to send rebellious soldier brigades to areas with low supply and let them die, solves many loyalty issues
Soldiers are better than craftsmen because you don’t NEED craftsmen to survive, but you do need soldiers
i will admit, soldiers were s tier but i just made a mistake recording and didn't feel like fixing it
No you don’t, you can just use stacks of mobilised infantry
>Barge into Vic2 UA-cam
>Post some of the best stuff this community has seen in years
>Refuse to elaborate further
>Leave
Capitalists are really nice if you don't want to micro everything. Imo state capitalism/planned economy is just an early game and transition to electronics thing, after that I either use interventionism or laissez faire (usually only post 1890 tho)
Exactly, any large country it's the 2nd pop I promote (after clergy). Just manually build a little industry and then let the capitalists do all the work. As Russia there is no way I'm clicking to build in every province. Let them do all that work!
@@MarlosCanuel one of the problems wirh Capitalists in a big country tbat I've noticed is that they can't build fast enough. In my last Russia game where I was avoiding planned economy or state capitalism they would just stop trying to make or expand factories because they capped out their build queue. Honesrly kind of annoying.
@@jakman2179 I haven't had that happen but I go for an interventionist government just in case so I can help it along. Did you just spam capitalists in one state or start getting a good number all over the country?
@@MarlosCanuel a good number all over.
@@jakman2179 As long as you don't tax them and promote a good 0,4% in the biggest states along with 0,2% in the other ones everything should be fine. They will have enough money
I like the fact that if a capitalist picks a random factory, and that factory is useless, it'll die. It's like survival of the fittest, only the most useful factories survive (without subsidies)
its fine when you have an economy, its extremely annoying when you're trying to industrialize and they just waste your time with fertilizer factories
Great video, can't wait to see more content with this high quality!
I feel like clerks got a bit underrated over here. Aside from somehow filling less of their needs than the average craftsman most times because "Victoria 2 reasons", they can absolutely save your industry's profits and increase them further while remaining competitive in external markets and fighting against enemy competition. I've got NO IDEA of how this works, but I've got factories running on just a few units of £s on the green despite selling everything go up to _several and several_ times over until they go back to making sizeable profits again and other times where I apparently managed to reduce other Powers' production on certain goods upon encouraging them until the factories reach the 30% output bonus. There is something very, very weird and unexplained about how the profits work in his game and it has A LOT to do with how much output bonus you have at times...
I didnt know anything about pops and only ever promoted soldiers until today 👍
(Even today I only started with Capitalists and Craftsmen)
This video turned out a lot funnier than I expected.
Kudos to you!
I like seeing my laborer pop have a wealth of 10k pounds and being responsible for 90% of my taxes
Capitalists also increase input efficiency, therefore increase profitability.
Also there are ways to manipulate what they should build, if you play with f.e USA.
The problem with both Aristocrats and Capitalist, is that they can't lead other lower class pops into revolt, so they never can build up decent brigade counts.
I've been finding that if you build all of the most profitable factories in only the 3 most highly populated provinces clerks are actually better to promote than craftsmen up to a point and I really like how this allows you to boost your telephone or plane production if you control a small, highly populated city like Prague or Munich even if the rest of your country is poor.
You gave capitalists too much of a hard time. By the end game, if you developed your capitalist base, they can hard carry your economy on their backs. Sometimes the factories they pick might not LOOK sensible, but they are, and they are actually not viable because of some nonsensical reason.
its mainly rank and/or total population that carries your economy.
i didn't go into it in the video but i dislike how capitalists are just a fixed aspect of the economic model with no dynamism. i'm sure you already know, but if you don't have capitalists in a state, 50% of factory income just vanishes, and that feels hacked-together to me.
@@SlimeJime But then we are already starting to nitpick, right? I mean, compare the complexity in Vic2 to the complexity in ANY other Paradox Game. Not only it is isolated in first place, but it's complexity is dynamic. It is so deep we stop looking at it from the perspective of a game, and start doing so from the perspective of reality.
Also, rank and total population are the main sources of strenght behind your economy. Putting your economy on state capitalism and micromanaging everything can only get you so far. For your economy to really take off you're gonna need their help. You can build factories where they are needed, but they will can build factories everywhere and thus stimulate the creation of craftsmen. Yeah, some or even most of them will fail, but that's part of the thing about natural selection, isn't it?
@@thechadtc7421 much of victoria 2's complexity has little impact on gameplay, and capitalists are a good example. if the pop does not react to your gameplay, it is a hollow one. you dictate what the capitalists do for you, because you can switch parties with relative ease. for the other pops, you can at least piss them off with real consequences, capitalists just take their 50% no matter what and are generally happy
When I get a decent economy with some factories I go laissez faire, put tariffs at 0 and let the capitalists do all the work, shit factories get canned and the good ones remain and flourish. After some years I can even put taxes at 0 for everyone because of all the money I'm shitting out. The only problem is they don't tend to build military factories.
One of the best pops for me.
Any decent human being slaughters all of their capitalists at the first opportunity.
I thought aristocrats increased resource gain efficiency.
they do, but it's a really tiny bonus. a single tech is 4-10x more effective
@@SlimeJime
Yah it's really not much unless you're just powergaming everything to hell.
Though it is more noticeable when you modify the end date, and suddenly that bonus is the only possible increase to productivity you can get.
The craftsman cries when the Chinese industrialize. The revenge of the artisans destroys the industrial revolution!
From my time playing - clerks and craftsmen are the end goal, the rest is for growing this population and this is done mostly by increasing literacy , importing the right resources or just having them available and researching tech so that your clerks and craftsmen will exist and will also have factories to work in. Capitalists are more useful that said here I think but not so much early game.
based tier list. Chad proletarian vs incel aristocrats
I love how you used a painting of the establishment of the Greek Parliamentary Monarchy as a painting for the officers
it's finally dropped. hell yeah.
also congrats on doing all that work.
thank you, doctor
The editing and memes are class on this one
thanks mate
"Artisans are bad pops"
AI China: I'll pretend I didn't hear that
They work for China because china doesn't westernize until endgame so tech boni don't matter to it and its economy works through sheer weight of numbers to produce things.
This is one of the funniest videos I have ever watched (you gotta understand vic 2 though). Keep it up man
I enjoy the Memes, well made Vicy content that's not just Gameplay. Additionally Morrowind and FGO references? Count me in!
I thought this was actually going to be metric exclusively by usefulness, so I was about to nerd rage that Clergymen arent the highest tier. But you are absolutely right, they are too boring and B tier is close enough to Boring so it fits.
thank you, I appreciate the calm consideration you've taken
Great video! Love the memes and music (Hank Williams!!!!)
Thanks mate :)
Artisans: HMMM i've been starving for 100 years because im trying to make clipper convoys, it is definetly wise to stay an artisan and not demote to labourer/farmer
Something that you forgot to point is with craftmen you can make a bug that lets you culturally assimilate unaccepted pops way faster. So yeah, very usefull guys
Clerks should be A tier, craftsmen run the factories but clerks make them profitable, also that 4% research bonus from clerks is pretty sweet and they're middle class too so good consumers.
I think buerecrats should be high A or even low S. The fact that admin efficiency means better POP promotion means its often worth going beurecrats>clergy>craftsmen. Beurecrats also increase tax, tariff efficiency, prevent negative crime modifiers to provinces, allow for turning colonies into states and even coring provinces. Also buerecrats in my games tend to get their luxury good and are good assimilaters to the primary culture. They actually do tons, I think they're S tier
Clerks have made some of my factories that were once running just above 0 despite selling all their production to absolute heights of profitability.
I've got no idea of how this works. But it works.
Nothing against your other videos, they’re fun in their own way, but I personally would LOVE to see more content like this. Haven’t been this entertained in a minute.
thank u sir. please stay tuned, i have plans
I just got this notified on my phone for no reason
lol, if I could turn that off I would. I don't like when youtube does that
Btw your new mic is pretty good!
Every time this video appears for me, I make sure to like it again so it stays on top of my liked video list.
I think Capitalists being idiots kinda makes sense. I imagine it wasn’t too uncommon for the son of some aristocrat or some upper middle class dude to try his hand in this new capitalism business with no real knowledge and his startup dies without finding. From my understanding it leads to only a very small handful of capitalists to be successful which is accurate. Keep in mind they can’t see the future while we as the player can. They can’t be certain Clippers will become completely obsolete while we do. Even the capitalists make stupid decisions all the time, just look at CNN+.
Plus there is the gameplay reason of the devs didn’t want the game to basically play itself
First time I've heard CNN described as "capitalist".
Why didn't you explain the clerk and craftsmen more? Can you please explain what makes them so good/bad?
good and bad's got nothin to do with it
Craftsman: does all the job
Bureaucrat: hated but needed
Laborer: the cleaning old man
Soldier: has rage management issues
Intellectual: thinks he is interesting for reading Harry Potter
Clerk: always tries to get money from the others
Aristocrat: doesn't do shit, lazy af
Artisan: boomer dad
Farmer: still thinks the upper class care for him
General: wannabe rich, attempt of Napoleon
Capitalist: somehow always get away with his bs
HE'S DONE IT
16:18 and when the world needed him most, he vanished
Quality content
Also aristocrats increase the cap of RGO workers per province. That’s uh- important too
Also play a game as China into the late game and watch capitalisms reacreate survival of the fittest but with factories. Just destroy all factories that go out of business and watch the capitalists kee throwing crap at the wall until it sticks.
I greatly enjoyed this, if you upload more often you're sure to get bigger on youtube
glad to hear you enjoyed it : )
Laborers should be S tier because you need them so badly. If your laborers are turned into craftsmen on super important RGOs like iron, the game enters a permanent economic depression because of the resulting global iron shortage breaks the game economy, especially since you can't demote pops into laborers to increase supply. Feels bad.
Otherwise great list.
Clerks are great pops, better than clergyman at least. They also produce research points, but also increase production in factories, and don't rely on government to feed them. They're the most valuable pop at the end of a game. Quantity over quality.
what i see: bald guy who pulls 6 digits and still can't feed his family
Good video, enjoyed it
The capitalist getting all the shitty factories has me in tears
congratulations on improving the mic
thank u sir, it was good trade deal practice
You don't want to be in planned economy in a late-game large nation. Unless unneccesary microing is your passion
i dont recall advising anybody to play planned economy sir
Craftsman intro song?
Classic Hohenzollern prince, stay in military, incognito in politic, died leaving children
how are you such a small youtuber? Your channel is pretty cool and funny lol, you have one more sub
thanks bro, enjoy your time here
Excellent. Will there be a video about colonies and nationalities?
Could be. Anything you want to know?
@@SlimeJime I'm interested in one problem. How to assimilate nationalities quickly? How do I do this at all? I'm just new to the game.
@@user-st6hu2re6p In most cases you can't. There are a bunch of mechanics for assimilation, but in general it will take most of the game. It is only ever very fast in the Americas, where there is a special modifier. I could go more in-depth in a video tho
@@SlimeJime does this modifier work only in provinces in americas or in every province owned by American nation?
@@cebulak6695 in vanilla it applies to the provinces themselves, the owner is irrelevant.
Clerks straight pumps out free goods. i think they are S tier Craftsmans are A tier for me. Output>throughput
You can't have output without throughput. Output is a bonus applied on throughput. But i agree output is too important to neglect
throughput is easy to have because of this i always focus on output. production without input is op mechanic.
@@kagtkalem7115 bu arada ileride arkadaşlarla multiplayer kurma ihtimalim var öyle bir şey olursa sen de gel steam falan atarsan eklerim
The Hankey capitalist meme was fucking top tier
Mate we need this for vic3
We need a Pop slander video after this.
Capitalists building railroads in all my states so I dont get arthritis: Epic
Capitalists randomly building a luxury clothes factory when I need steel: ????
(also, artisans randomly making stuff like explosive is always funny)
Hold CTRL while clicking on states, builds railroads in all provinces of a state.
Man, this gets my expectations up for Vic3. I loved the pop system in Imperator Rome. It is just so much more interesting than just a "development" indicator or 3 (cough ck3, eu4).
Just realized Vicky2 is much more realistic that I previously thought, with things like urbanization (farmers going to towns and becoming craftsmen), slavery becoming nonprofitable, etc.
Also industrialization and artisans disappearing
imo they should rework slaves a little. Slaves should be more productive than farmers early game. They did benefit from some early tech that actually kept them profitable.
Honestly, the reason slavery ended up going into the garbage bin of history was that they were too profitable compared to honest labor and people didn't want to compete with slaves. You could model that in the game by having them be more productive but all of their wealth goes to aristocrats instead of the state, so the player has an incentive to get rid of it once they can produce RGOs with farmers instead.
@@pax6833 I think they are doing that in Vicky 3
@@pax6833 Also, wealth being concentrated in the hands of a few families is terrible for a modern day economy because there isn't going to be enough consumers/spenders for products to be viable.
Could you link some of those charts you showed in the video ?
Aristocrats also make more rgo workers allowed to work
Btw this is still kinda useless
Clergyman are basically the same as in real life they are the ones offering the education to the population even if their influence has declined many educational institutions are religious
Craftsmen intro song?
I don't think capitalists, landowners and clerks deserve to be placed this low. Capitalists and landowners of valuable resources swim in cash. They will feed your luxury goods factories which are the most profitable goods in the game. And clerk %30 output bonus is insane. You need every type of pops for a healty economy
Lol, that Dutch Darts broadcast
loved the video, very funny and so true
glad to hear you liked it : )
You're completely wrong with the capitalists. In laissez-faire (best eco policy), they can build and expand factories for only 30% of what u would, and encouraging more (you can do the same with aristocrats) increases the demand for goods, higher demand = higher price = more $$$ for craftsmen (clerks are only good if you really want those research points). Added benefit is that you don't have to worry about your industry for the rest of the game (and the 5% factory output is nice too).
incredible content
please make more videos like this. where you talk about the mechanics of the game in a humorous way like this. Maybe you could do one on trade?
i think the next one will be assimilation. anything you want to know about trade in particular?
@@SlimeJime well should i ever manually buy a good?
@@GameyRaccoon there is a gamey thing you can do where you manually buy "0" of your military supplies to save money without losing organization. its finicky and you have to reset back to auto if you ever need to reinforce.
otherwise no, you should always stay on auto-trade. delete your starting navy if ur have money problems.
@@SlimeJime im all for gamey strats, as you can tell from my name heh heh
@@GameyRaccoon 🤨
1) Artisans are debased by craftsmen. I think it has a lot of historical backing I remember reading about artisans protesting against high tariffs in the US
2) Do all pops contribute to mobilization? I thought it was only farmers and laborers?
3) Great video1
1) yes, it's a fairly thematic effect of industrialization. its just sad though
2) craftsmen also get mobilized
3) thank u : )
I just turn up my tariffs to 100% to cleanse my country of artisans.
For some reason i found this video hilarious. We live in a civilizatipn where we make fucking tier lists of pops in a video game 😂
0:07 based on their vibes 🤣🤣🤣🤣🤣💀💀💀
Hey bro a question
Do you know why the game start lagging?
Its like i am playing normal but just start lagging
Do you have this problem?
shit pc
Better then most guides
So to me the slave only needs one adjustment...It needs to be harder to Ban As in history slavery itself was that anchor that prevented countries from entering the industrial age a lot of the time and I generally enjoy how it more drags your Economy down Which can be seen in real life cases like the Union and the Confederacy where one could just outproduce the other and I wish slave revolts where also added and where made Just as scary as they were in real life because that would push the players to getting rid of it even faster