A Monk Archer for Melee and Range | D&D 5e Build
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- Опубліковано 25 сер 2024
- Big shoutout to @SirAaronGameGuy for commenting on our Melee Archer video with his build idea featured here. This build takes the best from the Kensei Monk, Gloomstalker Ranger, and Battle Master Fighter to build a very effective Sharpshooter Archer build in D&D 5e
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Also pretty relevant: The _Archery_ fighting style give a +2 bonus to attacks with ranged _weapons,_ not ranged _attacks,_ so I'd argue you can use it while smacking people with your bow as well as shooting them with it.
Like GWM damage bonus to the bonus action attack with a polearm master, if it says weapon, it means all the weapon.
A bow used that way is not a ranged weapon, but an improvised weapon. And after a few whacks only an improvised weapon.
@@pernicious8523 That's the alternative take, and it has merit. But there's nothing in the rules about improvised weapons that says a ranged weapon used as an improvised weapon stops being a ranged weapon. It might be RAI, but not RAW.
And personally, as a DM, I'd allow it. It's not overpowered, and while in real life you don't want to consistently wack stuff with your bow due to the damage it will take, it's a fun concept nevertheless. D&D has no shortage of unrealistic yet fun concepts, so one more won't harm anything.
@@MalloonTarka I'd say it's not using the bow as a 'weapon' at that point. Since ranged weapons only function as weapons for ranged attacks, It's using the ranged-weapon -as an object -as a [melee] weapon.
@@elliotbryant3459 It really does depend if something just _is_ a weapon or if something is _only_ a weapon in the context of how it is used. Or in this case is only a _ranged simple/martial_ weapon in the context of how it's used. If it just _is_ a weapon, my idea works, if it isn't, it doesn't.
This whole thing hangs on the interpretation of the _Improvised Weapons_ section in the PHB, especially this line: "If a character uses a ranged weapon [which is an improvised weapon here, as the previous sentences and it being in this section makes clear] to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage" (p.147, PHB)
Does the fact it becomes an improvised weapon mean it no longer a ranged weapon? Maybe, but that isn't stated anywhere.
Personally, since this isn't codified in RAW (or if it is, I've missed where), I could go either way. And since allowing it makes a fun build idea more viable (though far from overpowered), I'm for allowing it.
Consistently great content. I always thought a ranged kensai monk with mobile would be hard to pin down, if not completely optimized. This build is definitely one I'd play.
I did a Gloom Stalker Lvl 1 -5 Samurai Lvl 6-9 (Half elf Elven Accuracy and Sharpshooter). He was a freakin machine gun, with an extra +10 damage per arrow. Insane accuracy.
I’m wanting to play a Reborn Soulknife Rogue and was thinking of multiclassing into Echo Knight Fighter to become a ghostly fighter who teleports around the battlefield throwing knifes like that one Moonknight meme. Would love help for how you would build it. Maybe taking Battle Master or Gloomstalker instead as well.
Crazy that I was just playing around with this build. I didn’t take battlemaster tho I just took the feat for battle maneuvers so I could go higher into monk.
Monks should get the blind fighting style.
A clip build and a stealth entry in your ranger/monk series. Efficient!
Have I said recently how much I despise gloom stalker? There was nothing in that clip that said gloom stalker, but he still had to go there. I was also going ranger/monk/ fighter but for hunter instead. Horde breaker or colossal slayer are more fitting for this bow dancer.
I agree, gloomstalker is abused and was out of place here.
Horde Breaker was absolutely the superior pick.
Scout rogue wouldn't have been out of place either.
@@woutvanostaden1299 i agree, in fact my build for this character was Monk (Open Hand, instead of Kensei, not for flavour reasons but for mechanics) and Scout Rogue.
The idea was to use the Flurry of Blows of the Open Hand as your "maneuvers", short bow as your monk weapon thanks to Dedicated Weapon.
If you are from range you can use Steady Aim with your bow to get advantage on your attacks and proc sneak attack, if you are from close range you can use a dagger (to sneak Attack if you need It) because thanks to Flurry of Blows of the Open Hand you can make the enemy fall prone and so getting advantage with your dagger to sneak Attack him.
The last thing i did was to take "Martial Adept" as the feat of choice from Variant Human, taking Brace and Grappling Strike as your maneuvers of choice and putting Expertise on Athletics for the Grappling Strike.
The idea for the maneuvers was that if the opponent come into your reach you can punch or stab them with Brace or otherwise if you want to grapple you can use grappling strike that gives you the option to grapple the opponent as a bonus action with 1d6 bonus to the roll (and combined with Expertise on Athletics there would be a really good chance of success).
I’m really digging this build it series your doing🤙🏽
I played a very similiar build to this as a tabaxi. I didn't have the ranger levels though. The battlemaster maneuvers, with a super fast tabaxi that is perched on a wall because they can climb living his best Kensie life was super fun.
dipping 3 lvls into scout rogue instead ranger wouldn't be bad either.
@woutvanostaden1299 Agreed! I actually was considering taking 3 levels of scout rogue for even more stupid mobility. I played him very sneaky ad the scout for the group.
Not necessarily true to the clip, but 3 levels of Arcane Archer instead of Battlemaster could get you some serious grapple-n-drag damage from Grasping Arrow
I'm always surprised how UA-camrs seem to take for granted that Sharpshooter attacks always hit. They always talk about how great the +10 damage is, and seem to forget all about the -5 penalty to hit. Unless you get advantage on your ranged attacks, you will go from around +7 to hit at 5th level (assuming 18 Dex) to +2 to hit. The chances of you hitting AC15 or higher is not that great. This build would only take off when you get the Gloomstalker Ranger levels, and start attacking consistently with advantage
I think somewhere along the line people came to the conclusion that the opportunity for hitting with sharpshooter generally outweighed the opportunity cost of the misses, especially with the more attacks you have. At that level sharpshooter's will have +9 to hit [+4 dex, +2 archery, +3 prof] w/o something like a +1 weapon, so the minimum roll to hit 15 w/ -5 is 11, [50% outside of advantage circumstances or things like hunter's mark or bless], but it has the opportunity to deal 114% more damage [assuming longbow, 10+4.725+4 vs 4.725+4], On the flip side, the normal attack has a 75% chance to hit but for only 47% of the damage. So with 2 attacks, the sharpshooter here would average 18.5 dmg [2 attacks at (18.5 x 0.5), and the straight shooter would average 13.1 dmg [2 attacks at (8.725 x 0.75) ]
The values shift depending on other circumstances. Additional dmg on a hit, disadvanage, higher ac and incentives to hit like concentration checks improves the straight shooter's value, while bonuses to hit, lower ac's, advantage and trying to break higher concentration saves benefit the sharp shooter. Sharpshooter is beneficial against enemies with more HP, but when a power attack would be overkill, then sharpshooter risk isn't worth it. Having more attacks additionally benefits whichever is in the lead. I think the generally accepted chance to hit is something like 65%+ [prior to sharpshooter deduction] -Of course this is all just probability. The dice roll what the dice will.
But yeah, another blindspot is that people also take for granted that Gloom Stalker's will get advantage frequently from umbral sight. There is going to be light if the enemies are: outdoors at any time aside from night; in their own habitations where they would have lights and wouldn't need/have cause to be stealthy; want to see well and/or beyond the range of their darkvision; are with creature that lack darkvision; are near your allies who need light to see or have magical weapons that shed light; etc. Though it's easier to accomplish for ranged characters.
If they do manage to get frequent advantage though, then elven accuracy becomes an excellent supplement for sharpshooter
With your martial arts die, you can change your unarmed strikes to a 2d4
Holy shit this is also a Kung Jin build from mortal kombat. Legit JUST hit me. Kung jin uses his bow specifically in a variation Literally called Bojuitsu where he smacks with the bow. Bro cooked
Since its good for the algorithm, I'll be that guy lol. While mine wasn't chosen (I think the build you chose fits more with what you were going with) but I'd love to see your take on an up a personal ranged tank with the Armorer Artificer with crossbow expert and repeating shot infusion. Being a 20-21 AC tank dishing out (eventually) 3 attacks a turn with sharpshooter while also having some of the best saving throws possible. I've been messing with possibly MCing to add a touch of that ranged barb tank you did a while back, switch to medium armor and shield still gets 19 AC but you would be resistant to most attacks, so the trade is decent.
I just now realized with HA, this very much has a Warhammer 40k feel to it lol
I’d start Gloom Stalker before Monk. Or go 1-3 monk, then 1-3 Gloom Stalker, then continue.
What was the clip from? Assassins creed?
Robin Hood 2018 I believe is the year 👍
What movie is that clip from? 😮
Robin Hood 2018 I think is the year 👍
Great video. Your hair … hmm … unusual …
Hmmm … how about a hairy game challenge? Can you give us a Medusa (Marvel style) build, that lets a character do incredible things with their hair?
Re-flavoring-wise.
Hey bro, I’m about to be playing a Swashbuckler Rogue/Archfey Warlock multiclass and I would love to see how you would do this build. Only going up to lvl 14 btw
I would take 7 rogue and 7 warlock (for greater invisibility) with extra attack invocation. Playing this as a firbolg seems like a solid pick with hidden step being nice synergy with sneak attack prior to greater invisibility. Bugbear, tabaxi or harengon are of course also solid picks. I may not be as good as Sage, but I hope you can use it. (I've become fond of it just thinking about it)😊
@@woutvanostaden1299thanks a bunch bro, I’m actually going Satyr as my race for RP purposes but I appreciate the leveling advice 🤙
Satyr is of course also not a bad race as advantage on saving throws against magic can be huge and theme wise it's very thematic. I'm glad some of it is useful.
To me it brings a useful exercise in what might be a fun character. Assuming we go beyond 14 I would certainly add at least 3 lvls of (vengeance) paladin. Up to a maximum of 6 lvls and change weapon pact to pact of the chain for a bonus action attack and chance to incapacitate them. I would also give her a Hoopak (works with the polearm and sentinel feat) for flawless transition between melee and range. Perhaps even reducing the rogue lvls just so I can get the lvl 6 and 7 aura's which are great for engage/disengage/pursuit. Add to this the various shenanigans invisible rogue adds for a few more of turn opportunity sneak attack smites that have a higher crit chance.
2 other characters I've been pondering are Proxy the winged tiefling echo knight/scribes wizard as she likes to deliver her damage by proxy. (I.e. the echo and manifested mind) Looking at the spell Otilukes resilient sphere I see no reason why you couldn't, from the inside, manifest your echo/book mind outside the sphere and have them attack. The other would be a kender (I haven't thought of a name yet) runeknight/order cleric (possibly with a blood hunter dip) for maximum out of turn interference and reaction shenanigans. (Hmm would whoopsie be a good name for this kender?)
Eh, I'd skip Tavern Brawler for a different feat or a different species. Tavern Brawler isn't really doing anything here that a monk can't already do for this concept. No point breaking your bow [for less damage] rather than just throat punching the guy.
I second hunter ranger for horde breaker or colossus slayer. Dread Ambusher isn't as reliable as it seems. And Superior technique for the fighter's fighting style, since TWF isn't do anything that monk's BA unarmed strike isn't already doing here [-unless you have 2 strong magical daggers]. Nothing is stopping aside [-aside from object interactions, which requires the feat for resolution] from using extra attack with a knife in each hand
I am so glad there is finally officially fixed Sharpshooter and Great Weapon Master feats with the new PHB / Playtest materials. Throw the current version of these two feats on pretty much any builds and they make it great. Just bored to death with it... I lost interest in this video exactly at 3:33.
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