Better Zdepth with redshift for nuke

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  • Опубліковано 21 сер 2024
  • In this tutorial you will learn how to render a better zdepth with Redshift with a few parameters

КОМЕНТАРІ • 14

  • @didioskywalker
    @didioskywalker 4 місяці тому

    Man you just saved me! Thank you!!

  • @ekarasakal
    @ekarasakal 9 місяців тому

    That was really helpfull. Thank you.

  • @AdrianoZanetti
    @AdrianoZanetti 4 роки тому

    Thanks for that one, never knew really what min/max depth did, always overlooked it, but using the min_depth just explained so many artifacts i have been getting til now. Always thought it was an alpha channel interpretation issue, lack of samples, or just a limitation, but that sure fixed it. Big thanks.

  • @nickavloshenko4951
    @nickavloshenko4951 2 роки тому

    You area a life saver

  • @magicxox
    @magicxox 3 роки тому

    Thank you!

  • @sandeepchoudhary4590
    @sandeepchoudhary4590 4 роки тому

    thank u so much....for solving

  • @MaksChernykh
    @MaksChernykh 3 роки тому

    Thanks a lot! :)

  • @AndyBaedal
    @AndyBaedal 3 роки тому +1

    Can you explain more what does redshift mean by "filter min depth" or "filter max depth"?

  • @samavibria
    @samavibria 5 років тому

    nice tutorial......

  • @tanyating3880
    @tanyating3880 4 роки тому

    Hi thanks for the tutorial, I was facing the same problem when doing my project and this solved it.
    Any ideas as to why the min depth would work so much better compared to the "full" settings though? I've read the redshift documentation (docs.redshift3d.com/display/RSDOCS/Integrated+AOVs?product=maya#IntegratedAOVs-Depth) but I'm not really understanding why this happens still.

    • @zianzhang7582
      @zianzhang7582 4 роки тому

      according to nuke , the input zdepth map should not beanti-aliased. And the'full' is exactly doing the anti thing.
      learn.foundry.com/nuke/content/reference_guide/filter_nodes/zdefocus.html
      "The depth map should not be anti-aliased. If it is, pixels along an edge between two objects can be assigned a depth that is in-between the depth of the front and back objects. This looks wrong, as it suggests that those edge pixels are floating somewhere between the objects."

  • @muhammadmuzakkir9887
    @muhammadmuzakkir9887 5 років тому

    Can you show how to do in after effect with this kind of workflow?

    • @StimStudio
      @StimStudio  5 років тому

      Here you go 😉 ua-cam.com/video/OpbrOqtN-dM/v-deo.html