Sir why redshift passes are not coming with alpha ? i was doing one project i rendered my aov's but there is no transparency in the background please help.
Hey thaxx for the tutorial... But i have some issue..... I actuly forgot to add one AOV DEFFUSE FILTER but my 1000 frames are rendered now ... I want to render this AOV seperetly .... But i dont want to vest may time rendering beauty again and again... What should i do .... Please help it means a lot to me .. and ples ignore my english
Is it possible possible to extract one part of the scene to make it as a new pass using depth informations? (depth map). I mean choosing a specific color of the depth map wich coresponds to one object in the 3d space and extract it in order to create a new 3D pass (and btw using the level of gray of the color to place it in the 3D space). Was i clear ? 😂
Hi, What if I'm using After effects; it seems that my render is all black. Is there a way to set the DOF in maya before you export it as AOV? Thank you
It renders black because the zDepth is a channel within the .exr. I'm not sure the process for extracting it in AE, I've found Adobe products to be pretty bad with .exr's in general. The DOF isn't "set" per-se, it's just a value assigned based on the distance from the camera to the rendered pixel, which is why they're black and white, black being the furtherest or 'infinite' point. If you don't need control over your DOF and are happy to render it out in the beauty pass check out this tutorial: ua-cam.com/video/aHhgJFm0wuU/v-deo.html --- I use Renderman for the render but the focal information is all in the camera so any renderer will work. This will increase your render time some what though.
It will appear black till you shuffle it out in Nuke and, if you want to, apply a grade node to it. It does have depth even though it appears black it's just because of the value range it can't be displayed correctly on most (all?) monitors. You can test that the pass has depth by mousing over it in the Nuke display and looking at the z channel value.
sorry i didn't explain well. When i render i have plenty of passes like reflection etc. how can we have only one EXR file instead of many passes. Thank you so much!
i didnt normalize my pass! what do i do D:
Sir why redshift passes are not coming with alpha ? i was doing one project i rendered my aov's but there is no transparency in the background please help.
nice tut !
+Xiaohu Wang cheers!
Hey thaxx for the tutorial... But i have some issue..... I actuly forgot to add one AOV DEFFUSE FILTER but my 1000 frames are rendered now ... I want to render this AOV seperetly .... But i dont want to vest may time rendering beauty again and again... What should i do .... Please help it means a lot to me .. and ples ignore my english
Is it possible possible to extract one part of the scene to make it as a new pass using depth informations? (depth map).
I mean choosing a specific color of the depth map wich coresponds to one object in the 3d space and extract it in order to create a new 3D pass (and btw using the level of gray of the color to place it in the 3D space). Was i clear ? 😂
hi
how i can use z depth with photoshop
ua-cam.com/video/u7-ISV2KHIk/v-deo.html - In this tutorial I render with Renderman but the Photoshop method works the same as in Redshift.
Hi,
What if I'm using After effects; it seems that my render is all black.
Is there a way to set the DOF in maya before you export it as AOV?
Thank you
It renders black because the zDepth is a channel within the .exr. I'm not sure the process for extracting it in AE, I've found Adobe products to be pretty bad with .exr's in general. The DOF isn't "set" per-se, it's just a value assigned based on the distance from the camera to the rendered pixel, which is why they're black and white, black being the furtherest or 'infinite' point. If you don't need control over your DOF and are happy to render it out in the beauty pass check out this tutorial: ua-cam.com/video/aHhgJFm0wuU/v-deo.html --- I use Renderman for the render but the focal information is all in the camera so any renderer will work. This will increase your render time some what though.
thank you!
+Olzhas Kurmanbayev you're welcome :)
My depth pass keeps being completely black no matter what I try. Any tip ?
It will appear black till you shuffle it out in Nuke and, if you want to, apply a grade node to it. It does have depth even though it appears black it's just because of the value range it can't be displayed correctly on most (all?) monitors. You can test that the pass has depth by mousing over it in the Nuke display and looking at the z channel value.
sorry i didn't explain well. When i render i have plenty of passes like reflection etc. how can we have only one EXR file instead of many passes. Thank you so much!
So are you wanting all the passes combined in one EXR so you can shuffle them out in post in Nuke for example or are you just wanting the beauty pass?
yes! exactly! i don't want to have too many files - only one EXR
Okay so that's Deep Image AOV, where the passes are merged into a single file - I'll be covering that in a separate tutorial.
My Image keeps being blury completly. Im raging right now :/
could you tell me pls how to merge all passes together.? i was looking for but(((
+Olzhas Kurmanbayev I'll be covering deep image AOVs in a seperate thtorial
Render settings > file output>force combine beauty and Aovs into single file