"Fellow X-Men. Today we mourn the loss of our beloved Logan who perished during his mission against the Juggernaut. During the chase, he unfortunately ran into a toddlers' soft play area and got stuck in the dreaded ball pit. It slowly pulled him in while he cried out in terror, even the Juggernaut was shaking in fear from such a gruesome scene playing out before him. Finally, breathing his last death throes, our friend disappeared into the colourful death trap, never to be seen again. Also, there's no body in this coffin. We could not even recover his body..."
We are talking about LJN so seeing bullshit everywhere is not new from them. At the same time, they probably knew their game was a ton of bullshit and we know they were reputated as the king of bullshit.
+ 001 I'd like to imagine whoever was in charge of the decision making in these games must've had a sick or paternity leave when Maximum Carnage was made. Which is why it's one of the rare LJN games that's actually pretty decent! Separation Anxiety imo is the better game, but nevertheless....
+001 Oh GOD that Juggernaut level! One of my most frustrating levels! Funny enough, my mother who has never played any video games outside of Dr. Mario, actually figured it out as to how to beat him. I told her about the anvils up top but instead of using them to block Juggernaut's path, she actually used them to fall on his head. And lo and behold, she did it! I was floored! She figured that since Looney Tunes characters would always go about dropping anvils and weighs on each others heads, the same would've happen to him. I still laugh about that to this day.
Since Juggernaut is a character all about momentum, dropping the wheights to slow him down would actually make sense. But, this is still LJN of course 😂
@@SurfintheHighway Technically dropping them to slow him down should do absolutely nothing, considering his power is literally that his momentum cannot be stopped by any outside forces. So really those anvils and weights should do nothing to slow him down and should essentially just be flung out of way as he runs through them.
@@R0D3R1CKV10L3NC3 Since this isn't DC though, I would assume there's some sort of limit to that power of his. Not that mere 1 ton weights would be it.
Only Jared can make an LP that is as entertaining as a main channel video. Really, this shows how f-ing talented the editor is. Keep up the great work.
You actually *do* have to kill Juggernaut. If you reach the end bit you haven't done enough damage. You have to not only stab him a lot with your claws, but dropping the anvils/weights does more damage when they land **on** him instead of in front of him. And yes, it's complete bullshit. It's easily the hardest stage in the entire game. I had tried to beat this game on/off for 10 years and I only beat this stage once in that entire time.
Yep, you gotta drop the weights ON him, while also hitting him as much as possible in between. You only have a few seconds of leeway even if you do everything right.
@@Konarcoffee Last time I played I missed one or two weights, but I barely beat Jugg right before the auto-loss at the end of the stage. So there isn't a lot of leeway to give. And yes, it's stupid.
if you need to kill him, i bet going full speed like that is not helping, the heavy things are probably getting unload and/or rubber band-ed past so they are not doing damage.
Not enough quarters in the world for this slog of a game. The struggle and subsequent determination for you to see it through however is impressive Jerd. Keep doing you. :3
Just yesterday, I finally after 40 years beat this. Been reading different methods that work. I can relay what I did if it helps others. I did not go back and hit him with my claws at every opportunity. Instead I ran ahead and waited for him to catch up and dropped the weights and anvils on him. The only time I hit him with my claws was to slow him down while I made my way to next weight or to slash through a wall and finally hit him at the very end when no weights are left to drop. From all the weights, I missed 4 ( which he ran through)
Considering this is what everyone does pretty much in any situation the Juggernaut appears....you'd think that simply jumping over him and allowing him to continue his rampage away from you would be a viable strategy. But no, for some reason he kills you if he passes you by...maybe his farts are too powerful.
I haven't played since I was a kid but, if I remember correctly, I think the best approach is to cut the weights at the right time to make them land ON TOP of Juggernaut.
Jared likes to live dangerously. I was watching that life counter drop 1 at a time and thinking "Shouldn't you go to Gambit's stage and get more lives?" and he just kept going. I thought it was a bad idea to wait til the very last life to go after more lives cause if he somehow dies before he gets there, or screws up the trick and accidentally touches one of the icons, he'll have no extra lives to try again. Anyway, it all worked out. Wolverine's second stage is the one I was most interested in seeing Jared play. I never did figure out what on Earth you were supposed to do to win back in the day when I rented this game. I never beat it. I've watched playthroughs of it since and I see what the strategy was, and what I was doing wrong, but it's still a bullshit stage. I'm curious to see if Jared figures it out himself or looks it up. Either way, once you know the trick it's not too bad I think but it's very counterintuitive.
FUN FACT: this game wasnt made by LJN only published by them. it was actually developed by Software Creations who also brought us Plok, Carmageddon 64 and Silver Surfer for NES.
Everyone knows LJN doesn't develop the games they just publish them people just keep the whole LJN thing because AVGN references, seemingly misunderstanding that AVGN blaming LJN on bad games is supposed to be a running gag of him sucking at games overall and getting angry over it.
I looked it up. One site says that he has 34 health, dropping an anvil _on_ him does 4 damage, the weights do 2 damage, and him running into them does 1 damage. I think claw hits do 2 damage, and if you just try to run from him, he just moves faster till he catches up. It's a balancing act between getting your hits in and dropping the weights at the right time, but giving yourself enough time to clear obstacles without getting too ahead that you miss valuable slashin time. It wouldn't be that bad if the game did something to let you know what you needed to do instead of pushing you to flee without telling you you're going to run out of level if you don't do it right.
my heart is racing just watching this. This stage still gives me anxiety..... getting chased by juggernaut and you could do "naut" about it, scared me as a kid.
@@DragonTyer yes, that's what the nerd does. And then he would suffer until he either beat the game or neared its completion before throwing the controller and screaming an ocean of profanity and drowning himself in Rolling rock.
I really don't remember much about Spider-Man's second stage. I somehow was able to beat it without losing a life I remember, but what I actually do remember about the second stage was the boss battle at the end. Carnage and the Rhino. The Rhino will just run back and forth to knock Spider-Man off of the wall or platform he's standing on when he hits one of the walls while Carnage will attempt to shoot you with a red version of Spider-Man's web shot. I would suggest taking out Carnage first, because Carnage is the only one of the two who chases after while while the Rhino just does nothing but charge back and fourth at the bottom of the screen. Plus Carnage drops a full health once you beat him. But the only why to hurt the Rhino is to web sling kick him from behind and I do remember it took me an hour before I figured that out.
I never got past Wolverine's second stage. I got to the end of the level, but I must've done something wrong, since Juggernaut cornered me and I had nowhere to run.
from what I have read online, you have to hit him constantly while ALSO dropping every object on his head. If you spend like, 90% of the possible amount of time you could hitting him and dropping shit on him, he dies just before the end. Otherwise you're boned.
The death usually happens around the last beam before you get to the neverending ball pit. It's like an automatic trigger in the game when you hit him with all the anvils and keep hitting him with your claws. I've beaten this stage in 2 tries and when I got good I could do it in 1
In the genesis version of gambit's stage there's two points you can jump over the ball but then you can't get to the boss. When I did this on the cart back in 1996 the ball eventually came back (and ko'ed me), on roms (2020+) it remained in the way.
I'd just like this hell of a game to stop living rent free in my head, and I'm seriously debating wether I should stop watching this series and repress it again or keep watching and hope Jared beating it will be some kind of catharsis for me
Oh no……the agony since childhood….NOOOOOOOOOO!! 😫 Juggernaut level is truly a nightmare in Wolverine’s block. Apparently, you have to not only drop anvils on Robo-Juggernaut, you need to slash him repeatedly before you two reach to the end of the stage which is the giant ball pit. However, you need to be in the right position to get a chance to slash him repeatedly as you remove the wall obstacles and jump over. Also, it slows him down as you slash him. Keep doing that until he finally call it quits.
Another memory emerges from reading the instruction manual in April of 1993 (my superpower is that I remember every month of my life): *The ball pits are a change from the standard kiddy fare: they act like quicksand with no way out!* (The manual actually had comic book images of the heroes with word bubbles containing such things as the above quote.)
I KNEW he'd struggle on this one. Juggernaut is total garbage. I believe the uppercut does more damage to him, but you basically have to spend the ENTIRE level uppercut clawing him and then moving forward slowly while knocking all the weights onto him. It's a very very very annoying level.
I have been using the Snes9X emulator under Search Cheats (Active). I also read Brandon's comment on beating him who speedrun the game. Juggernaut starts at 32HP which the RAM address can read his HP. Juggernaut can only take damage from the weights whether in front or on top of his head. The 1TON takes 2 and the Anvils take 4 damage. Once you have drained Juggernaut's HP to 2HP, he cannot take anymore weight damage. Once Juggernaut reaches the final glass tube before the ball pit, Juggernaut can now take damage from Wolverine's slash claws. Good luck trying the slash him 32 times avoiding dropping the weights. Also while the weights are dropped on the ground and you're offscreen, Juggernaut does not register the hit damage from the dropped weights.
You have to kill Juggs in Wolverines second level. I know several other comments said this as well but if I recall correctly the uppercut claw attack does more than your normal. Also Juggs has the whole "rubber band" thing where he will get hella fast if you run far away and get much slower if you are closer to him allowing you to hit him multiple times with the uppercut. Hope it helps.
the uppercut isnt any better,at least not on the snes. I hit him consistently with over 100 uppercuts, and all the anvils, he doesn't die till the final stretch.
The thing about Juggernaut's stage is that the PREMISE is really cool: a whole, stage-long boss fight with a massively powerful foe that you can only incrementally weaken and have to use stage hazards to beat fully. The game's terrible controls, wonky hit detection, and lack of onscreen indicators make it a whole pile of bullcrap though. Something as simple as having a boss HP bar visible so you can SEE damage being done to indicate what's happening would have cleared things up tremendously.
then we would be able to see what triggers his Health to refill. because he actually takes more hits in the final stretch if you have been hitting him throughout the stage along with him running into static anvils compared to only using anvils.
Since we already know, thanks to Shocker and the Sentinel, that enemies either take no damage or even reset when they are offscreen could that mean that Juggernaut is supposed to die by your hits and the anvils but the damage simply does not count because he is offscreen? I wouldn't put it past this game to be programmed this horribly.
Or he could be an exception to the rule (given that this game was made by LJN, and by nature is pretty inconsistent with everything) and have an obscene amount of HP.
He's kind of tethered to you in this level. If you're going too fast, he'll speed up to keep up with you. He's pretty much always close enough to prevent himself from despawning or something.
It's like a... um... square thing... and then another square touches... fuck it, this is too hard, just let the devs hired by LJN figure it out, they'll do fine.
Just don't setup hotkeys when recording/streaming... use the menus to minimize risk of screwing yourself out of a lot of progress. Jared keeps forgetting this and Loading State when he didn't meant to, losing a lot of progress.
Not gonna lie I only really beat this game cuz of GameGenie or eventually save states. It's just too much bullshit otherwise, I don't have that kinda time nor patience for the complete omega level a-hole game design with the worst most unfair enemy placement and just finnicky cheesy asshatery in the controls and platforming.. This game makes a lot of my fave classic "Nintendo Hard" games of the 8bit era look like childs play.
exactly! perfectly said. trying to do well n make progress in this game is the equivalent to taking all your hopes n dreams and just shattering them 1 by 1.
"That infinite lives trick with Gambit isn't supposed to be there?" Are we sure about that? Or was it put there on purpose because it was the only way for the developers to play test their own game.
wait a tic, so the whole thing wolverine's second level is if Juggy catches up, you are dead.. what ABOUT those parts where it looks like you can go up and around and go back? could he follow you that way? also in fairness, Pete be a stringy lad, easily pushed around by the slightest breeze, says i.
As you can see in the video, Juggernaught jumps stupidly high if you try to jump over him and you can't get behind him as his ass is an infinitely tall kill beam. Nothing can stop him once he starts moving, unless you plug his ass.
@@KairuHakubi From what others have said, you gotta drop the stuff *on his head* and stay somewhat close to him, occasionally clawing his face to defeat him.
so.. cyclops: bullshit jumps with floor is lava. storm: bullshit water level, wolverine: bulshit run and try to hit enemy with anvil, gambit: bullshit escape with limited weapons but helpful bug, spiderman: reasonable first level (in comparison) and (technically) reasonable dificulty spike by adding wind that messes his gameplau just a bit. ...arcade REALLY was not expecting spidey for his nightmare-based levels, since he is clearly the less painful one
you cant exactly say for sure how much damage the anvils do, but if you miss too many near the end,you wont be able to hit juggy enough to kill him. Its really fucking vague and arbitrary which anvils might be ok to skip or how many times to actually hit him, its just a big clusterfuck mystery.
Juggernaut have 32 HP reading through the Snes9X emulator. He doesn't decrease health when slashing until you reach the area between the glass tube (behind the wall foreground) and the ball pit. 2 HP is the minimum before he reaches the glass tube and Juggernaut only take damage from dropping weights.
"Fellow X-Men. Today we mourn the loss of our beloved Logan who perished during his mission against the Juggernaut. During the chase, he unfortunately ran into a toddlers' soft play area and got stuck in the dreaded ball pit. It slowly pulled him in while he cried out in terror, even the Juggernaut was shaking in fear from such a gruesome scene playing out before him. Finally, breathing his last death throes, our friend disappeared into the colourful death trap, never to be seen again. Also, there's no body in this coffin. We could not even recover his body..."
You know, you kinda have to give LJN Props here....the sheer amount of bullshit they managed to cram into a single game is astonishing.
I guess you could say they are the masters of B.S. xD
We are talking about LJN so seeing bullshit everywhere is not new from them. At the same time, they probably knew their game was a ton of bullshit and we know they were reputated as the king of bullshit.
I did not even realise this was an LJN game, it all makes so much sense now.
+ 001 I'd like to imagine whoever was in charge of the decision making in these games must've had a sick or paternity leave when Maximum Carnage was made. Which is why it's one of the rare LJN games that's actually pretty decent! Separation Anxiety imo is the better game, but nevertheless....
Well it is important for games to have variety.
Turns out, if Magneto just had ball pits and mine carts, he would've won the mutant war a long time ago.
😂
+001 Oh GOD that Juggernaut level! One of my most frustrating levels! Funny enough, my mother who has never played any video games outside of Dr. Mario, actually figured it out as to how to beat him. I told her about the anvils up top but instead of using them to block Juggernaut's path, she actually used them to fall on his head. And lo and behold, she did it! I was floored!
She figured that since Looney Tunes characters would always go about dropping anvils and weighs on each others heads, the same would've happen to him. I still laugh about that to this day.
Your mom is awesome.
Since Juggernaut is a character all about momentum, dropping the wheights to slow him down would actually make sense. But, this is still LJN of course 😂
That's awesome!
@@SurfintheHighway Technically dropping them to slow him down should do absolutely nothing, considering his power is literally that his momentum cannot be stopped by any outside forces. So really those anvils and weights should do nothing to slow him down and should essentially just be flung out of way as he runs through them.
@@R0D3R1CKV10L3NC3 Since this isn't DC though, I would assume there's some sort of limit to that power of his. Not that mere 1 ton weights would be it.
21:38 he dodged all of those platforms like a pro.
Only Jared can make an LP that is as entertaining as a main channel video. Really, this shows how f-ing talented the editor is. Keep up the great work.
You actually *do* have to kill Juggernaut. If you reach the end bit you haven't done enough damage. You have to not only stab him a lot with your claws, but dropping the anvils/weights does more damage when they land **on** him instead of in front of him. And yes, it's complete bullshit. It's easily the hardest stage in the entire game. I had tried to beat this game on/off for 10 years and I only beat this stage once in that entire time.
Yep, you gotta drop the weights ON him, while also hitting him as much as possible in between. You only have a few seconds of leeway even if you do everything right.
dude....
Haha yikes good info but that last sentence doesn’t inspire confidence
@@Konarcoffee Last time I played I missed one or two weights, but I barely beat Jugg right before the auto-loss at the end of the stage. So there isn't a lot of leeway to give.
And yes, it's stupid.
if you need to kill him, i bet going full speed like that is not helping, the heavy things are probably getting unload and/or rubber band-ed past so they are not doing damage.
You're gonna need more than 30 lives. After each of the character's two stages, there's another stage for each character, and then a final stage.
Rip Jared sanity
Once he does gambits first stage fully thats curtains for this playthrough as the infinite lives go away
0:26 Juggernaut: I'M THE JUGGERNAUT!...
You forgot the to say--
Juggeranut: Sorry, UA-cam forbid me to say that word.
JARED TRYING TO KILL ME, AFTER I SPENT 40 YEARS IN GUANTANAMO BAY?!
Not enough quarters in the world for this slog of a game. The struggle and subsequent determination for you to see it through however is impressive Jerd. Keep doing you. :3
Just yesterday, I finally after 40 years beat this. Been reading different methods that work. I can relay what I did if it helps others. I did not go back and hit him with my claws at every opportunity. Instead I ran ahead and waited for him to catch up and dropped the weights and anvils on him. The only time I hit him with my claws was to slow him down while I made my way to next weight or to slash through a wall and finally hit him at the very end when no weights are left to drop.
From all the weights, I missed 4 ( which he ran through)
8:09 Aww look at Juggy he's so excited
I love the fact that you can slow down the juggernaut but not stop him.
Considering this is what everyone does pretty much in any situation the Juggernaut appears....you'd think that simply jumping over him and allowing him to continue his rampage away from you would be a viable strategy.
But no, for some reason he kills you if he passes you by...maybe his farts are too powerful.
Great series! Awesome editing Vlad!
I remember never beating Wolverine´s second level because I hit that pit at the end and had no idea either on what the hell to do.
its like a huge middle finger to the player.
I haven't played since I was a kid but, if I remember correctly, I think the best approach is to cut the weights at the right time to make them land ON TOP of Juggernaut.
i admire your determination with this game
after suffering through so much BS level design it takes one battle-hardened gamer to beat this
Clearly Arcade is the greatest evil genius, lethal ball pits!
Jared likes to live dangerously. I was watching that life counter drop 1 at a time and thinking "Shouldn't you go to Gambit's stage and get more lives?" and he just kept going. I thought it was a bad idea to wait til the very last life to go after more lives cause if he somehow dies before he gets there, or screws up the trick and accidentally touches one of the icons, he'll have no extra lives to try again. Anyway, it all worked out.
Wolverine's second stage is the one I was most interested in seeing Jared play. I never did figure out what on Earth you were supposed to do to win back in the day when I rented this game. I never beat it. I've watched playthroughs of it since and I see what the strategy was, and what I was doing wrong, but it's still a bullshit stage. I'm curious to see if Jared figures it out himself or looks it up. Either way, once you know the trick it's not too bad I think but it's very counterintuitive.
Yeah, that made me freakin' nervous. If he had failed to do the lives trick and died...
@@BriBCG yeah like if he jumped incorrectly and got the start instead.
He's using Save States which are getting edited out of the videos, for the most part. It is okay to use them, I am not mad about it.
@@Nicholas_Steel Jared generally doesn't use save states, I don't think the hardware he's using is even capable of it.
@@BriBCG You don't think a emulator for PC or the SD2SNES/FXPak supports Save States?
FUN FACT: this game wasnt made by LJN only published by them. it was actually developed by Software Creations who also brought us Plok, Carmageddon 64 and Silver Surfer for NES.
Everyone knows LJN doesn't develop the games they just publish them people just keep the whole LJN thing because AVGN references, seemingly misunderstanding that AVGN blaming LJN on bad games is supposed to be a running gag of him sucking at games overall and getting angry over it.
I looked it up. One site says that he has 34 health, dropping an anvil _on_ him does 4 damage, the weights do 2 damage, and him running into them does 1 damage. I think claw hits do 2 damage, and if you just try to run from him, he just moves faster till he catches up. It's a balancing act between getting your hits in and dropping the weights at the right time, but giving yourself enough time to clear obstacles without getting too ahead that you miss valuable slashin time. It wouldn't be that bad if the game did something to let you know what you needed to do instead of pushing you to flee without telling you you're going to run out of level if you don't do it right.
that cant be true about his HP and how much damage the claws do, i hit him consistently 137 x and he didn't die. i even tried uppercuts.
"Mostly reasonable I think"
Oh boy... this never ends well... NEVER!
wolverine's metal bones make him too heavy to float in a ballpit
the juggernaut level is really stupid, you actually have to damage him a lot before the end, he's just a really cryptic slow boss fight
my heart is racing just watching this. This stage still gives me anxiety..... getting chased by juggernaut and you could do "naut" about it, scared me as a kid.
“I’M THE JUGGERNAUT BITCH!!”
I'm so sorry you're going through this horrible game.
On the other hand, I'm eager to see you beat it.
I know you can do it!
This game deserves its own AVGN episode.
The Nerd would get pissed at the first levels from The Xmans
@@DragonTyer yes, that's what the nerd does. And then he would suffer until he either beat the game or neared its completion before throwing the controller and screaming an ocean of profanity and drowning himself in Rolling rock.
Mike Play's episode*
I really don't remember much about Spider-Man's second stage. I somehow was able to beat it without losing a life I remember, but what I actually do remember about the second stage was the boss battle at the end. Carnage and the Rhino. The Rhino will just run back and forth to knock Spider-Man off of the wall or platform he's standing on when he hits one of the walls while Carnage will attempt to shoot you with a red version of Spider-Man's web shot. I would suggest taking out Carnage first, because Carnage is the only one of the two who chases after while while the Rhino just does nothing but charge back and fourth at the bottom of the screen. Plus Carnage drops a full health once you beat him. But the only why to hurt the Rhino is to web sling kick him from behind and I do remember it took me an hour before I figured that out.
You DO have to kill the Juggernaut! He's just got an absolutely ridiculous amount of HP.
Which is appropriate for the Juggernaut. Which makes it inappropriate for an LJN game.
For those wondering why AVGN always makes fun of LJN in his videos, you really need not look further than a game like this.
I’d like to see AVGN review this
@@JarvisCosric885 I think Jared himself has already confirmed in a reply he's probably going to as well.
@@StevenChungTop10 he has confirmed here and in the Discord that he is.
I think the "fake" objects to drop, aren't fake, you just can't be inside their hit box when attacking to knock them down.
Jim the Knight: Killed by bees.
Wolverine: Killed by ball pit.
8:08 um… juggernaut straight up teabagged you
I have a feeling this is going to be one of PJP's longest series.
Spider-Man: stop them
Wolverine: on it
I never got past Wolverine's second stage. I got to the end of the level, but I must've done something wrong, since Juggernaut cornered me and I had nowhere to run.
from what I have read online, you have to hit him constantly while ALSO dropping every object on his head. If you spend like, 90% of the possible amount of time you could hitting him and dropping shit on him, he dies just before the end. Otherwise you're boned.
The death usually happens around the last beam before you get to the neverending ball pit. It's like an automatic trigger in the game when you hit him with all the anvils and keep hitting him with your claws. I've beaten this stage in 2 tries and when I got good I could do it in 1
In the genesis version of gambit's stage there's two points you can jump over the ball but then you can't get to the boss. When I did this on the cart back in 1996 the ball eventually came back (and ko'ed me), on roms (2020+) it remained in the way.
I'd just like this hell of a game to stop living rent free in my head, and I'm seriously debating wether I should stop watching this series and repress it again or keep watching and hope Jared beating it will be some kind of catharsis for me
Hey, Jared, if you ever want to play an actually GOOD X-Men game, X-Men 2 for the Sega Genesis is awesome! Even Cyclops is fun to play in that game 😝
I can remember renting this when I was a kid. With no internet for help, it truly was the dark ages of terrible games.
Oh no……the agony since childhood….NOOOOOOOOOO!! 😫 Juggernaut level is truly a nightmare in Wolverine’s block. Apparently, you have to not only drop anvils on Robo-Juggernaut, you need to slash him repeatedly before you two reach to the end of the stage which is the giant ball pit. However, you need to be in the right position to get a chance to slash him repeatedly as you remove the wall obstacles and jump over. Also, it slows him down as you slash him. Keep doing that until he finally call it quits.
That sounds horrible
Another memory emerges from reading the instruction manual in April of 1993 (my superpower is that I remember every month of my life):
*The ball pits are a change from the standard kiddy fare: they act like quicksand with no way out!*
(The manual actually had comic book images of the heroes with word bubbles containing such things as the above quote.)
They would have called this game “Spider-Man and the X Men Arcade’s Kaizo Addiction”
This was Kaizo bevor it was made
You know a game uses cheap tricks when spiderman falls from a building and dies. Like .. that's the ONE thing spiderman does. Climb buildings.
Spiderman failing to webshoot and falling to his death is pretty historically accurate in gaming, lmao!
@8:10. Juggernaut dancing on wolverines corpse lol.
Maybe it's just impression, but it seems the anvils just fall if you claw them *from left to right*
Most of the misses were from right to left
This level is the very reason why I never beat the game at all and is the only level that I never beat when I played this old game
I KNEW he'd struggle on this one. Juggernaut is total garbage. I believe the uppercut does more damage to him, but you basically have to spend the ENTIRE level uppercut clawing him and then moving forward slowly while knocking all the weights onto him. It's a very very very annoying level.
uppercut doesn't seem to do more damage plus its a bit slower/ less range.i tried uppercut exclusively...made no difference
Like how Jared is just slightly optimistic and the level just instantly devolves into bullshit and starts fucking with him again
I have been using the Snes9X emulator under Search Cheats (Active). I also read Brandon's comment on beating him who speedrun the game. Juggernaut starts at 32HP which the RAM address can read his HP. Juggernaut can only take damage from the weights whether in front or on top of his head. The 1TON takes 2 and the Anvils take 4 damage. Once you have drained Juggernaut's HP to 2HP, he cannot take anymore weight damage. Once Juggernaut reaches the final glass tube before the ball pit, Juggernaut can now take damage from Wolverine's slash claws. Good luck trying the slash him 32 times avoiding dropping the weights. Also while the weights are dropped on the ground and you're offscreen, Juggernaut does not register the hit damage from the dropped weights.
Wolverine:why are we still hier just to suffer
From what I can tell, the anvils can only be hit from the front. What even are hitboxes in this game?
That makes no sense. Death to LJN. “They’re already dead.” “Mission accomplished!”
Or you can't be within their hitbox when attacking.
some of the anvils have a weird hitbox, definitely inconsistent cryptic and stupid broken.
Juggernaut is unstoppable
You have to kill Juggs in Wolverines second level. I know several other comments said this as well but if I recall correctly the uppercut claw attack does more than your normal. Also Juggs has the whole "rubber band" thing where he will get hella fast if you run far away and get much slower if you are closer to him allowing you to hit him multiple times with the uppercut. Hope it helps.
Also any time he doesn't take a hit for awhile, he speeds up. Taking a hit slows him down massively.
Also true.
the uppercut isnt any better,at least not on the snes. I hit him consistently with over 100 uppercuts, and all the anvils, he doesn't die till the final stretch.
The thing about Juggernaut's stage is that the PREMISE is really cool: a whole, stage-long boss fight with a massively powerful foe that you can only incrementally weaken and have to use stage hazards to beat fully.
The game's terrible controls, wonky hit detection, and lack of onscreen indicators make it a whole pile of bullcrap though. Something as simple as having a boss HP bar visible so you can SEE damage being done to indicate what's happening would have cleared things up tremendously.
then we would be able to see what triggers his Health to refill. because he actually takes more hits in the final stretch if you have been hitting him throughout the stage along with him running into static anvils compared to only using anvils.
Since we already know, thanks to Shocker and the Sentinel, that enemies either take no damage or even reset when they are offscreen could that mean that Juggernaut is supposed to die by your hits and the anvils but the damage simply does not count because he is offscreen?
I wouldn't put it past this game to be programmed this horribly.
My first though was that you actually need to drop the anvils on Juggernaut's head instead of just putting them in his way.
Or he could be an exception to the rule (given that this game was made by LJN, and by nature is pretty inconsistent with everything) and have an obscene amount of HP.
@@schwarzerritter5724 That's literally it. Wolverine's second level is a giant Looney Tunes bit
@@Chyna_Doll it’s inconsistent because it was made by 3 different design teams then pieced together.
He's kind of tethered to you in this level. If you're going too fast, he'll speed up to keep up with you. He's pretty much always close enough to prevent himself from despawning or something.
I just watched a speed run of this game and... no... Your F-ed. This thing is unbeatable.
This must be the next hylide for Jared haha...
Oh no, no, no you've got that wrong. This game has some pretty nice music unlike Hydlide.
@@Nicholas_Steel yup the music are nice but the unfairness on gameplay is on hylide level from my perspective haha...
..Storm's death scream is the same clip but pitched up really high. I cannot un-hear that now.
Same clip as... ?
@@Nicholas_Steelit’s the same death scream as the guys in this game just much higher
Free torment videos 😂
Ah yes, F.A.I.R.
F-ing
Annoying
Infuriating and
Ridiculous
It's an LJN game anytime theres something that doesn't work or doesn't make sense the reason is "because LJN"
Speed run views about to go up 800%.
Like what even are hitboxes?
It's like a... um... square thing... and then another square touches... fuck it, this is too hard, just let the devs hired by LJN figure it out, they'll do fine.
I was going to say that the second Wolverine level doesn't look too bad compared to some of the other stages. I stand corrected.
Shortest explanation of this game. GREAT idea.
HORRIFIC EXICUTION!!!
The anvils seem to slow him down and open him up for attack. So, maybe cut one and then stabby stab away.
he kind of doing the juggernaut right and wrong at the same time he does also have to use his claws but at the end
Hardest boss I’ve ever played against, I still haven’t beaten him
I wonder if Spiderman knockback is so huge because he's actually using spider sense to evade attacks or if it's simply LJN.
Obviously LJN. If Spidey evaded, he wouldn't get hurt afterall
Save States are the best prevention for premature gamer induced baldness.
Just don't setup hotkeys when recording/streaming... use the menus to minimize risk of screwing yourself out of a lot of progress. Jared keeps forgetting this and Loading State when he didn't meant to, losing a lot of progress.
This whole game is bullshit. I really appreciate you playing it for us.
Just remembering this game, enrages me. 😡
I just noticed for some reason this game calls Gambit Remy Beaudraux instead of Remy LeBeau. What's up with that?
They got it wrong it’s a typo
You might say *the Juggernaut made you his bi-* no; it's too easy! ;)
Not gonna lie I only really beat this game cuz of GameGenie or eventually save states. It's just too much bullshit otherwise, I don't have that kinda time nor patience for the complete omega level a-hole game design with the worst most unfair enemy placement and just finnicky cheesy asshatery in the controls and platforming.. This game makes a lot of my fave classic "Nintendo Hard" games of the 8bit era look like childs play.
exactly! perfectly said. trying to do well n make progress in this game is the equivalent to taking all your hopes n dreams and just shattering them 1 by 1.
hey Jared maybe after this playthrough you should play carnage.
This game really is just choosing which wall you want to smash your head against until you progress, isn't it
Hey Jared, there's a typo in the title. You've got this and the last video both labeled as #8. Glad I check I almost missed the last one lol
Also he forgot to type "bitch" after "Juggernaut"
"That infinite lives trick with Gambit isn't supposed to be there?"
Are we sure about that? Or was it put there on purpose because it was the only way for the developers to play test their own game.
you do have to kill him, my trick was to hit every weight on the way as well as using your claws on him to slow him down
Ya mean he will obliterate you in his way.
wait a tic, so the whole thing wolverine's second level is if Juggy catches up, you are dead.. what ABOUT those parts where it looks like you can go up and around and go back? could he follow you that way?
also in fairness, Pete be a stringy lad, easily pushed around by the slightest breeze, says i.
As you can see in the video, Juggernaught jumps stupidly high if you try to jump over him and you can't get behind him as his ass is an infinitely tall kill beam. Nothing can stop him once he starts moving, unless you plug his ass.
@@Nicholas_Steel aw crud I thought that might be the case but I couldn't tell for sure.
@@KairuHakubi From what others have said, you gotta drop the stuff *on his head* and stay somewhat close to him, occasionally clawing his face to defeat him.
so.. cyclops: bullshit jumps with floor is lava. storm: bullshit water level, wolverine: bulshit run and try to hit enemy with anvil, gambit: bullshit escape with limited weapons but helpful bug, spiderman: reasonable first level (in comparison) and (technically) reasonable dificulty spike by adding wind that messes his gameplau just a bit.
...arcade REALLY was not expecting spidey for his nightmare-based levels, since he is clearly the less painful one
Does dropping the weights on Juggernaut’s head do more damage?
yup. so does, y'know, actually attacking him, lol.
you cant exactly say for sure how much damage the anvils do, but if you miss too many near the end,you wont be able to hit juggy enough to kill him. Its really fucking vague and arbitrary which anvils might be ok to skip or how many times to actually hit him, its just a big clusterfuck mystery.
Without a doubt the most unfair and unfun game I owned on the Genesis. Just watching this gameplay is bringing back all the nerd rage.
I say Farm 300 life or even 999 can it geht Max out ?
8:10
I didn't know teabagging was a thing back then. How rude.
Yay, it's the Juggernaut, bitch! \o/
Did you guys know that bosses in this game have health?
Juggernaut have 32 HP reading through the Snes9X emulator. He doesn't decrease health when slashing until you reach the area between the glass tube (behind the wall foreground) and the ball pit. 2 HP is the minimum before he reaches the glass tube and Juggernaut only take damage from dropping weights.
@@insectduel It was a joke...
who ever made this game had a lot of hate in their heart
I think satan himself designed this game to push players towards suicide.
LJN came close to actually making a good game with this one. The concept is really cool, but it just does not come together right.
I’M UNSTOPPABLE!!! I’M THE JUGGERNAUT B****!!!
BITCH*
i fixed it.
POLICE CAN'T FUCK WITH THE JUGGERNAUT!
I'm sorry, I was wrong. This IS a horror game! haha
I think we can all agree this part is pure bullshit.
#9
This stage is the worst