do u send requests and tips to 343 with the other ranked players? ? I have a list of ideas. I'd expect you all to forward them as a grouped petition, but really, i suppose i'm just curious. 0.) so obviously you need a $250 controller to play xbox now adays like a pro. which is just poor game design. & it makes standard expectations poorer. but its regardless. i won't go into design preferences of the hardware ~ (thats big for me) 1.) the bases should be able to be placed with - minor micro-management You can turn/spin them + shift the placement so the Center is as far off-center as the Radius permits. I like custom. it is tedious. certainly. but some players may be able to exploit that, bringing competitive quality to the dynamic. that others may neglect to their own success. This would mean that you should be able to have a reset placement button - it would have a counter. 2-5 seconds range ( i will neglect to continue adding this comment: BUT Hero Orientated Perks**) so you can twist and shift it after setting it. ~ combat or learning-curb mistake. 2. Warthog drivers should be able to be used as Infantry. and vice versa. - we can go into micro-managing individual unit capacities as a driver, and the implications of Driver HP regardless. - a driver can get out and go recon. fk it. i've nvr gotten a reply from anyone before in my life. i'll just leave at at these 2/54
i was anti conspiracy-to-sexually-abuse kids so my account was shadow banned. that must have contributed... anyways: 3.) when building units you can use any of of your available non-function Buttons/keys at that time, to toggle - to a secondary menu, or third. - where as one might have additional units, - the other may have cheaper un-upgraded units. -- - -- i assume upgrades make a unit more expensive. (upgrades may come with "cheaper for "X3" ) -- - -- the Spirit of Fire is running out of resources not amassing them. like they should just get more expensive as the game goes on. so upgraded warthogs have upgrades as their Perk, not Numbers. but that isn't the point. the menu dynamic revealing additional units. 4.) and specifically, Speed vs Armour, or regen compatibility +/- gun Quality. general upgrades, with tiering plateaus for "un-upgraded/cheap "warthogs" and specific upgrades for the preference (Speed, Armour, R.C., Guns) 5.) ability to redeem broken warthogs/vehicles. - the cov can drop their little boxes, and with available units, fix it up. - or use Shadows to import boxes. / where as humans would Haul in some vehicle (even a warthog, can carry a spare engine. use the turret as a hoist) or Tow. #
8.) just imagine a Shadow brining in 2-8 cargo crates 9.) the cargo crate regens troops, Provides nourishment. Regens Cooldowns. Provides Power to Shields. Can repair vehicles. ++ 10.) deployable shields. have limited TIME based life. the cargo crate increases this duration. or if upgrades can re-instate it. 8.2) also can carry 2 ghosts. while repairing them. so you have a plasma cannon - the metaphor is the terrain is ridiculous (CLIFFS as our evidence) so troops can hide. - The cannon doesn't have great AoE (i'd think) but can destroy individual units fairly quickly but has poor accuracy. 30% accuracy-15-23% infantry HP | dps. + mini cannons, for close range. and you can carry troops SO you also have the mounted turret*** and you can bring Units to downed ghosts to fix or recollect them. 10.) Phantoms too should deliver Wraiths. as a typical spawn variety method. a base only comes from the sky with Xamount. the rest come from the sky. 54.) THIS IS NOT HALOWARS3 this is a fix to what Halo wars 2 should be. make 3 look better. make Halo wars 2 be better. i mean halo wars 1 was cool. and I said the same stuff. if halo wars 3 is when we start, making the game to a 2009 standard... thats pretty brutal. Corruption at Microsoft.
You produced just as much power (almost) as the other team.. 3 bases and you never decided to build a 3rd gen. You we’re pretty much at a stale mate you didn’t kill a base after T1…
@@seanisgone you think it would click like when you tech up youd need more “power lines” for the tech… and you wouldn’t need the constant supply of diminishing return supply pads if your units were able to stay alive and take out theirs…
I haven’t even watched more than 10 seconds of this video and it starts with Alex whining about Sean again gotta love it 😂😂😂
Sean and Alex sound like a married couple and Ed is the therapist who they vent to
My thoughts exactly. LOL!
Ed just gaslights them both
Love Alex finally calling Sean out 😂 Ed's just like the therapist they just vent to about each other 🤣
Whose side are you on boy
@@seanisgone I see you possibly remember my other comments 😂
@@blindambition9503 leave Sean ALONE!!
WHEN EVER I GET FLASHBANGED 0:17
I love how every time Ed makes an Arby video the caption is always about how broken he is 😂
Hey!! Don't highlight my lack of ideas! 😂
presented without comment
15:21
No context
@@seanisgone lolol
Gotta love a conduit of banshees… and Ed of course
Ed builds vultures, Alex builds scarabs, and Sean blames other people. What's new?
Quick teching is cheddarful..here’s why!
Building units we lost
Damnit Sean bean
Who dis
Dose anyone know is the multiplayer servers are down for Xbox? Bc I can't play online at all for halo wars 2 on Xbox series x??
There's been some talk about potential server issues, though I found a game just now
Let's see Paul Allen's thumbnail.
These arguments are turning into HW2 matches now. Used to be tge other way around!
Lel
do u send requests and tips to 343 with the other ranked players?
?
I have a list of ideas. I'd expect you all to forward them as a grouped petition,
but really, i suppose i'm just curious.
0.) so obviously you need a $250 controller to play xbox now adays like a pro. which is just poor game design. & it makes standard expectations poorer. but its regardless. i won't go into design preferences of the hardware ~ (thats big for me)
1.) the bases should be able to be placed with
- minor micro-management
You can turn/spin them + shift the placement so the Center is as far off-center as the Radius permits.
I like custom.
it is tedious. certainly.
but some players may be able to exploit that,
bringing competitive quality to the dynamic. that others may neglect to their own success.
This would mean that you should be able to have a reset placement button
- it would have a counter. 2-5 seconds range ( i will neglect to continue adding this comment: BUT Hero Orientated Perks**)
so you can twist and shift it after setting it. ~ combat or learning-curb mistake.
2. Warthog drivers should be able to be used as Infantry.
and vice versa.
- we can go into micro-managing individual unit capacities as a driver, and the implications of Driver HP
regardless.
- a driver can get out and go recon.
fk it. i've nvr gotten a reply from anyone before in my life.
i'll just leave at at these 2/54
i was anti conspiracy-to-sexually-abuse kids so my account was shadow banned.
that must have contributed...
anyways:
3.) when building units
you can use any of of your available non-function Buttons/keys at that time, to toggle
- to a secondary menu, or third.
- where as one might have additional units,
- the other may have cheaper un-upgraded units.
-- - -- i assume upgrades make a unit more expensive. (upgrades may come with "cheaper for "X3" )
-- - -- the Spirit of Fire is running out of resources not amassing them.
like they should just get more expensive as the game goes on. so upgraded warthogs have upgrades as their Perk, not Numbers. but that isn't the point.
the menu dynamic revealing additional units.
4.) and specifically, Speed vs Armour, or regen compatibility +/- gun Quality.
general upgrades,
with tiering plateaus for "un-upgraded/cheap "warthogs"
and specific upgrades for the preference (Speed, Armour, R.C., Guns)
5.) ability to redeem broken warthogs/vehicles.
- the cov can drop their little boxes, and with available units, fix it up.
- or use Shadows to import boxes.
/ where as humans would Haul in some vehicle (even a warthog, can carry a spare engine. use the turret as a hoist) or Tow.
#
8.) just imagine a Shadow
brining in 2-8 cargo crates
9.) the cargo crate regens troops, Provides nourishment. Regens Cooldowns. Provides Power to Shields. Can repair vehicles. ++
10.) deployable shields.
have limited TIME based life. the cargo crate increases this duration. or if upgrades can re-instate it.
8.2) also can carry 2 ghosts. while repairing them.
so you have a plasma cannon - the metaphor is the terrain is ridiculous (CLIFFS as our evidence) so troops can hide. - The cannon doesn't have great AoE (i'd think) but can destroy individual units fairly quickly but has poor accuracy. 30% accuracy-15-23% infantry HP | dps.
+ mini cannons, for close range.
and you can carry troops
SO you also have the mounted turret***
and you can bring Units to downed ghosts to fix or recollect them.
10.) Phantoms too should deliver Wraiths. as a typical spawn variety method. a base only comes from the sky with Xamount. the rest come from the sky.
54.) THIS IS NOT HALOWARS3
this is a fix to what Halo wars 2 should be.
make 3 look better.
make Halo wars 2 be better.
i mean halo wars 1 was cool. and I said the same stuff.
if halo wars 3 is when we start, making the game to a 2009 standard... thats pretty brutal. Corruption at Microsoft.
Did chatgpt write these?
@@seanisgone ... that a Bot response, thats for sure.
You produced just as much power (almost) as the other team.. 3 bases and you never decided to build a 3rd gen. You we’re pretty much at a stale mate you didn’t kill a base after T1…
Ed is so weird with macro. My favorite is still going tech 2 with one generator and not even playing a proper tech 1
@@seanisgone you think it would click like when you tech up youd need more “power lines” for the tech… and you wouldn’t need the constant supply of diminishing return supply pads if your units were able to stay alive and take out theirs…
Building units we lost