The fact Gemtosser isn't even considered a broken card nowadays shows where we're at. Nothing like a Druid ending their already obnoxiously powerful turn with a 3 mana 3/2 that pyroblasts you (or worse with new heights). The games a mess.
@@alindragos3622 Lamps definitely annoying too. But it's also being talked about and already nerfed once. It's just crazy to me that something as broken (imo) as Gemtosser doesn't even really get any complaints. It would be one of the many many cards I'd nerf at this point if I had it my way.
@@alindragos3622I mean, I’d say they are comparable. Lamplighter hurts your deck a lot more to run it since it becomes worthless if you miss an ele even once. Trogg is better all around but suffers from minions being able to tank his effect
@@imaforceanature7297 you are right, but elem decks do not really miss any round and it is not nice losing on round 10 by getting 20 + dmg from a common card in one turn by returning it to your hand. And rogues can do 3 times dmg with it in one round
Meantime, Rye Cleaver remains to be far too under powered to be used. What possessed the creators to make it a 7 mana when it first came out. The moment i saw it, i knew it was worse than trash.
I fully acknowledge some of the problematic cards Druid has access to rn, but to be honest, one of the many reasons I love playing Druid, especially rn is because it feels like one of the only classes that's allowed to play big late game minions without just blowing up immediately. I mean, most classes don't even run their Titans anymore, meanwhile Eonar is a staple in all most all Druid decks, even in wild.
As much as I despise Druid, it’s honestly not the problem this time around when you still have a lot of other good alternatives to compete against it; the only real problem is just that they really failed with the buffs. Priest decks that aren’t Zarimi have somehow gotten worse since the balance update, I don’t remember Hunter being thus awful in years and mage could very well fall into the abyss too. They really need to be more firm with the buffs to the weaker strategies next balance patch.
@@ignacioperez5479I’ve been doing good with reno lock, though druid and dk is a tough matchup just cuz of trogg gemtosser and the dk location. Warlock aoe is great, and symphony of sins + tidepool naga can mill 12 in any slower matchup and basically win you the game
@@ignacioperez5479defile, blade storm, lightning storm, bellowing flames, aftershocks (with mana discount criteria), hardcore cultist, threads of despair, crescendo, hellfire, mortal eradication; I wouldn’t say you have nothing to work with before turn four but SOME classes have little to work with. Hunter has burning trap, then has to use minions to control the board. Rogue has to discover and mana cheat its answers. Paladin has consecrate and prismatic beam, but that beam needs mostly turn four plus showdown and the opponent to play right into it. But this is something about the “control is dead” sentiment I don’t understand. It’s like using minions to control the board doesn’t count. Unless it’s a perfectly priced board wipe for the average state of the board around that mana, it’s not control to control players. Warrior has always done it best and it has: 2 bladestorm, bellowing flames, brawl, gifts of garrosh with more brawls, sanitize, trial by fire, aftershocks, badlands brawler, and then weapons and late game finishers. That’s sixteen board wipes you could run in the same deck if you wanted. You could run whirlwind and jam session if you wanted. You could run Gnomelia. And of course let’s not forget Zilliax! So what is the control deck you want but don’t have? I want other classes to have the play style available rather than the vast majority falling on Warrior’s shoulders. And sure, Druid needs tuning 100%.
@@michaeltrimble7680 most of those cards are either too slow with the Buffs or don't deal enough damage for the turn it goes (hell, rigth now there are so few 1 HP Minions to Start the chain of defile the card feels kinda Bad), and about the Minions to control, yeah, is necesary, but why do that when You can use those Minions to kill your oponent in an aggro deck?
You are right about devs needing to be more firm with their changes but wrong about what needs to be changed. I think it's time the devs start stepping in and outright KILL decks again like the infamous commander nerf... like having a balance patch that FORCEFULLY changes the meta by destroy ALL the top deck so new refreshing strategies can arise.... I'm tired of nerfs that "check the power lever of strategies" if you want new decks to have a place in the meta kill all the old broken things those tier one decks are going but instead we get minor adjustments that barely change anything until the next broken thing is released with a new expansion or mini-set.
Whenever Priest, Warrior or Shaman decks hit T1 you know it's a true cancer meta. Rogue Druid and Warlock being busted is just the standard. Paladin being broken is more unusual. it happens, but not as much as Druid Rogue and Warlock. Hunters main job is the prevent a true control meta, but failed in the last warrior cycle tanks to Zilliax. Mage is just mage, RNg clown fiesta that sometimes have a stupid broken card, but most of the time has to RNG their way to victory. DH and DK are too new to have a cycle of being T1 except for release DH
Razzel dazzeler at 6 is insane!!! Like elemental inspiration is 1 mana more, doesn't come with a body, doesn't get one proc for free, and realistically the 4/5's on average will be worse than random 5 drops
The gifts really annoy me. There are some clear winners with them for example, if you compare hunters (quick shot, deadly shot, and explosive shot) to warriors (execute, shield block, and brawl) or to druid (feral rage, 2 mana wild growth, and swipe) and even shamans (lightning storm, hex, and bloodlust). Like who could have guessed giving a ramp class, more cheap flexible ramp, or a class now with a great spell damage package, four copies of swipe, would be good? Or warrior with up to 4 brawls or 4 shield blocks(a 2 mana gain 5 armour draw 1 card) in a class with armour synergies? But don't worry its okay guys, hunter can use a 2 mana deal 3 where you almost never get to draw with it.
As a Druid main, I really want them to do something about direct damage like trogg, concierge. I'm fine with the rest, but I'd like them to print more Treants and big cards... Big Druid and Treant Druid were my favorite archetypes, that's all I hope for... Also, Crescando in Warlock could really use a nerf to not go face, that deck can push an incredible amount of damage early on while clearing big boards and it's really frustrating. Also, why did they buff Razzle Dazzler is just beyond my understanding, that card was really good at 7 mana, so I'd expect it to get nerfed in the next patch as well.
Tbh my favorite Druid was Malygos Druid so I love the direct damage/spell power stuff. Think if you want a nerf it should be to the free taunt dragon and probably swipe back to 4 lol
From just seeing their balance patch philosophy in what they change and don't change over the years, they very much focus primarily on the already strong, deck-defining outlier cards to buff decks rather than put weak cards on the radar. The Razzle Dazzler buff follows that exact design philosophy of buffing the ceiling to make a class/deck directly stronger rather than incentivizing deckbuilding and increasing player agency and choices. It's much more effective for "making a class good", but I believe it goes against what makes card games interesting and fun by limiting creativity and player expression in exchange for getting those directly trageted and predictable meta changes.
@@awesomepossomist I also loved Malygos Druid, but you had really weak cards in the deck (moonfire, living roots) and you basically always lost to aggro, now you have cards that literally have no bad effect and you can play them in any situation (gift for example). I don't want to nerf swipe, but as Zeddy pointed out, the free 0 mana taunt should for example refresh only 3 mana so it's a 1 mana 3/4 taunt and not 0 mana 3/4 taunt.
@@Lovyxia agree... There are so many less than 30% winrate legendary or epic cards and they never buff them... They rather buff cards that are almost playable and would be playable if they nerfed other ultra power outliers... As you said, Razzle Dazzle for example...
I’ve had a lot of success with Corpsicle death knight. but haven’t once played razzle dazzle because I’m either trying to clear their board or the game is just over before I can get him down or play enough spell schools for him. But it’s a very fun deck!
Malfurion’s Gift needs to be changed. Consistently having access to 3 mana Wild Growth or 4 Swipe offers such crazy consistency. Imo they should remove Swipe and add Wrath.
they would never touch the ramp cards. they were aware of that as an issue before the perils set was released as they dithered over what to do about that dragon ramp card.
Druid has broken HS again? You said it yourself, warlock is Tier 1/2 right now cause it counters druid. If it has a counter, it's not that broken. You always use HSReplay data, in which we can see, right now, a good balance according to winrates across all ranks. in HS guru, all decks you mention in legend have between 57% and 55% winrate. In top 1K, Druid it's not even the 4th best deck. How can you conclude druid is the best class in the game when the data does not support it? Also, HSguru and HS Replay data don't match that much. What's the source you'd use here?
@@paolo8665 Mining Casualties is the best 2 drop in the game when played on curve, but IDK how you would nerf it. Maybe the ghouls shouldn't have charge? If it was just 2 mana summon 2 murmys it might be just as good/better.
I play only control deck and I just leave when I tag a druid , I climb slower but my sanity stay good , steal your mana , ramp as hell , turn 6 you play against a guy with 12 mana lol , just play against someone else
I get that every online game has a meta-I just hate that Hearthstone Meta basically forces you into one of three classes (very specific decks at that )and the drop off between playing on Meta and playing off matter is too mass…
They could continue upcharging the cost of Zilliax by making the next nerf read funny but that the base card costs 1 over whatever two parts you combine. So unkilliax is 1+4+5 or the buff plus discount parts would be 1+4+5.
The issue I have with DK is the two runeless, 2 mana 4/4 (in stats) that gain 3 to 4 corpses. Also, Eliza being multi runed is not a hindrance it just give DK more chances to discover extra copies.
Kind of offtoppic: I cant understand why some of the new DK decks all called Corpsicle DK when Corpsicle is not the main focus of these decks and just a neat card that can do face dmg or help with board control. I would call the DK with Razzle-Dazzler: "Razzle-Dazzler DK", "Shaman DK" or "Tourist DK"
@@shrekkek9396 At least as far as winrate, you are correct. I laughed when Zeddy showed Concierge Druid on the tierlist to claim the nerf "didn't work", when it was evidence of the opposite. (I shared his perception before the nerf that it wasn't going to be enough, but I will admit that I was wrong.) The deck might still be a sentiment outlier, but I haven't played enough since the patch to know.
@@Carlos_slim89 this is so silly, any real/refined aggro deck smashes this in the face with no problems, it’s really not the most complete combo deck in the world.
@@synchronium2410 years of hearthstone and people still don’t get that 1 turn is the difference between winning and losing often enough to push a Tier 0 deck into Tier 2. Like his complaint is literally they didn’t delete the card from the game.
problem with druid is how easilly they remove stuff rn . just swipe + spell power . no board base deck can fight their ez removal + free dragons +healings . and there is no late game card cab fight them cuz of their mana gain
Druid has two modes: #1 complete trash, random Powerful cards that don't connect; #2 the most broken random Powerful cards that connect A LOT with eachother
If you hate how the Drood is dominating the game just take a look at the Diablo 4 tier list and you'll feel a little better. Honestly, they should just take these devs and put them on D4 for at least a season so I can have some fun for a change.
My screenshot got a little attention through you Zeddy (9 druids in a row) unlike the reddit thread More info: i am between 2k - 500 legend rank EU, facing mainly druids and DKs, Pain Locks occasionally. Just finding it funny that's all, still better than facing Unkilly infinite times
Strong disagree about this set being "in the middle" for variety of old and new strategies. The top decks are majority old decks. We only have a few top decks be new strategies.
Ridicolous Hat's last tweet about this situation is about a test for a possible solution, so if I didnt miss anything they still working on it. I tried to claim and open the golden pack on mobile a couple of days ago and it worked for me without any trouble (tbh I didnt try to open it on pc before)
i wonder if the way they can fix ziliax is by making a neutral polymorph, because theres only two polymorphs in standard, thralls gift and wave, so revert tinkmaster overspark to beta where he can CHOOSE a minion, and idk 4 mana now, mc tech got buffed to be able to choose and is the core set now
I'm relatively okay with ramp druid, it's definitely not the worst meta we have, even though cards like Doomkin and Yogg especially are not very fun, to say the least. Still, it's better than highlander warrior, Handbuff Paladin and Excavate Rogue. Honestly, there's no way this would be done, but I just think Druid shouldn't have access to some of the expensive neutral stuff, like Yogg and Marin, but I can't see the developers fixing that without nerfing those neutrals themselves. So it's just unfortunate how their design philosophy makes druid so limiting for other classes. Maybe they should push pure druid instead of pure paladin, it doesn't make much sense thematically but it could open up a lot of design space.
Just split up Zilliax modules. Take a effect from perfect module and virus module and create a new module out of them. Then Zilliax isn't the perfect card anymore.
None of the druid decks are overly oppressive, they all have weaknesses. Yes the deck is good, but high legend stats arent reliable cuz there is a limited sample.
Wait I thought we love when rogue unplayable? So we should keep all of this as it is. Edit: oh I see it is best class in high legend, they really should nerf it again.
Well druid can have 16 mana and have cards like that cost 3, 10 armor draw 2 cards, and otk that can board clear and deal 30 damage to face if drink cost 1 mage spell
Ramp is a huge problem overal. Wild is dead bc of it. If you play wild you'll face almost 50% of the time a ramp Druid. I quit the game bc of it. Enough is enough
Uninstalling. Tired of infinite spell damage swipes, insane mana ramp and literally no downside outside of the worst most abusive turn 5 pay-to-win decks. Game is dead to me now, there's no more you go to have fun and experiment in.
Just stopped playing because of dragon temp druid. It's nothing but that or turn-5 decks trying to counter it. No room for control or midrange anymore. HS is dead right now.
Concierge Druid isn’t so much the concierge as much as it’s 3 waves of burst. I can easily survive the first 2 but mista vista also gives copies of 2 and 1 use drinks which is utterly ridiculous. Rather than nerfing other classes via concierge make mista vista unable to add cards to your hand via his effect.
The fact Gemtosser isn't even considered a broken card nowadays shows where we're at. Nothing like a Druid ending their already obnoxiously powerful turn with a 3 mana 3/2 that pyroblasts you (or worse with new heights). The games a mess.
I think lamplighter is worse than gemtosser
that 3/2 is definitely broken with druid but no one talks about it
@@alindragos3622 Lamps definitely annoying too. But it's also being talked about and already nerfed once. It's just crazy to me that something as broken (imo) as Gemtosser doesn't even really get any complaints. It would be one of the many many cards I'd nerf at this point if I had it my way.
@@alindragos3622I mean, I’d say they are comparable. Lamplighter hurts your deck a lot more to run it since it becomes worthless if you miss an ele even once. Trogg is better all around but suffers from minions being able to tank his effect
@@imaforceanature7297 you are right, but elem decks do not really miss any round and it is not nice losing on round 10 by getting 20 + dmg from a common card in one turn by returning it to your hand. And rogues can do 3 times dmg with it in one round
Druidstone never left
"Wait it's all druidstone?" "Always has been."
its been druidstone ever since wildheart guff was released
3:05 ah yea hearthstone where the best decks are
The best deck, and the deck that COUNTERS the best deck 😂😂
Still better than Roguestone
@@qwertylello Well, in both cases you just watch the opponent play the game instead of having any form of back and fourth.
Meantime, Rye Cleaver remains to be far too under powered to be used. What possessed the creators to make it a 7 mana when it first came out. The moment i saw it, i knew it was worse than trash.
I mistakenly thought the first bread slice went on the *left* side of your hand and was like "oh sh*t!".
Does Druid have a developer's family held hostage or something?
I fully acknowledge some of the problematic cards Druid has access to rn, but to be honest, one of the many reasons I love playing Druid, especially rn is because it feels like one of the only classes that's allowed to play big late game minions without just blowing up immediately. I mean, most classes don't even run their Titans anymore, meanwhile Eonar is a staple in all most all Druid decks, even in wild.
As much as I despise Druid, it’s honestly not the problem this time around when you still have a lot of other good alternatives to compete against it; the only real problem is just that they really failed with the buffs.
Priest decks that aren’t Zarimi have somehow gotten worse since the balance update, I don’t remember Hunter being thus awful in years and mage could very well fall into the abyss too. They really need to be more firm with the buffs to the weaker strategies next balance patch.
There is no control. There is 1 (2 if You count the DK spell that gives deathrattle 1 damage) good AOE before turn 4, and is in mage
@@ignacioperez5479I’ve been doing good with reno lock, though druid and dk is a tough matchup just cuz of trogg gemtosser and the dk location. Warlock aoe is great, and symphony of sins + tidepool naga can mill 12 in any slower matchup and basically win you the game
@@ignacioperez5479defile, blade storm, lightning storm, bellowing flames, aftershocks (with mana discount criteria), hardcore cultist, threads of despair, crescendo, hellfire, mortal eradication; I wouldn’t say you have nothing to work with before turn four but SOME classes have little to work with. Hunter has burning trap, then has to use minions to control the board. Rogue has to discover and mana cheat its answers. Paladin has consecrate and prismatic beam, but that beam needs mostly turn four plus showdown and the opponent to play right into it.
But this is something about the “control is dead” sentiment I don’t understand. It’s like using minions to control the board doesn’t count. Unless it’s a perfectly priced board wipe for the average state of the board around that mana, it’s not control to control players.
Warrior has always done it best and it has: 2 bladestorm, bellowing flames, brawl, gifts of garrosh with more brawls, sanitize, trial by fire, aftershocks, badlands brawler, and then weapons and late game finishers. That’s sixteen board wipes you could run in the same deck if you wanted. You could run whirlwind and jam session if you wanted. You could run Gnomelia. And of course let’s not forget Zilliax!
So what is the control deck you want but don’t have? I want other classes to have the play style available rather than the vast majority falling on Warrior’s shoulders. And sure, Druid needs tuning 100%.
@@michaeltrimble7680 most of those cards are either too slow with the Buffs or don't deal enough damage for the turn it goes (hell, rigth now there are so few 1 HP Minions to Start the chain of defile the card feels kinda Bad), and about the Minions to control, yeah, is necesary, but why do that when You can use those Minions to kill your oponent in an aggro deck?
You are right about devs needing to be more firm with their changes but wrong about what needs to be changed. I think it's time the devs start stepping in and outright KILL decks again like the infamous commander nerf... like having a balance patch that FORCEFULLY changes the meta by destroy ALL the top deck so new refreshing strategies can arise.... I'm tired of nerfs that "check the power lever of strategies" if you want new decks to have a place in the meta kill all the old broken things those tier one decks are going but instead we get minor adjustments that barely change anything until the next broken thing is released with a new expansion or mini-set.
Having Druid, Paladin and Warlock not be T1 challenge level: Impossible
Whenever Priest, Warrior or Shaman decks hit T1 you know it's a true cancer meta. Rogue Druid and Warlock being busted is just the standard. Paladin being broken is more unusual. it happens, but not as much as Druid Rogue and Warlock. Hunters main job is the prevent a true control meta, but failed in the last warrior cycle tanks to Zilliax. Mage is just mage, RNg clown fiesta that sometimes have a stupid broken card, but most of the time has to RNG their way to victory. DH and DK are too new to have a cycle of being T1 except for release DH
Historically speaking, Warlock has always been either T5 or T1, no in between
I swear, every time i say i hate Druid, the next expansion makes it worse 😮💨
Players: Please nerf Druid and get rid of Shadowstep
HS Devs: Kill control decks? Say no more, players!
Razzel dazzeler at 6 is insane!!! Like elemental inspiration is 1 mana more, doesn't come with a body, doesn't get one proc for free, and realistically the 4/5's on average will be worse than random 5 drops
The gifts really annoy me. There are some clear winners with them for example, if you compare hunters (quick shot, deadly shot, and explosive shot) to warriors (execute, shield block, and brawl) or to druid (feral rage, 2 mana wild growth, and swipe) and even shamans (lightning storm, hex, and bloodlust). Like who could have guessed giving a ramp class, more cheap flexible ramp, or a class now with a great spell damage package, four copies of swipe, would be good? Or warrior with up to 4 brawls or 4 shield blocks(a 2 mana gain 5 armour draw 1 card) in a class with armour synergies? But don't worry its okay guys, hunter can use a 2 mana deal 3 where you almost never get to draw with it.
3 mana* deal 3 dmg, even better
I love how they said they were taking ramp out of Druid and try something new and then reverted back
As a Druid main, I really want them to do something about direct damage like trogg, concierge. I'm fine with the rest, but I'd like them to print more Treants and big cards... Big Druid and Treant Druid were my favorite archetypes, that's all I hope for...
Also, Crescando in Warlock could really use a nerf to not go face, that deck can push an incredible amount of damage early on while clearing big boards and it's really frustrating.
Also, why did they buff Razzle Dazzler is just beyond my understanding, that card was really good at 7 mana, so I'd expect it to get nerfed in the next patch as well.
Tbh my favorite Druid was Malygos Druid so I love the direct damage/spell power stuff. Think if you want a nerf it should be to the free taunt dragon and probably swipe back to 4 lol
Can they also delete Doomkin? You’re already shitting on decks with the ramp, why does Druid need to slow other peoples mana?
From just seeing their balance patch philosophy in what they change and don't change over the years, they very much focus primarily on the already strong, deck-defining outlier cards to buff decks rather than put weak cards on the radar. The Razzle Dazzler buff follows that exact design philosophy of buffing the ceiling to make a class/deck directly stronger rather than incentivizing deckbuilding and increasing player agency and choices. It's much more effective for "making a class good", but I believe it goes against what makes card games interesting and fun by limiting creativity and player expression in exchange for getting those directly trageted and predictable meta changes.
@@awesomepossomist I also loved Malygos Druid, but you had really weak cards in the deck (moonfire, living roots) and you basically always lost to aggro, now you have cards that literally have no bad effect and you can play them in any situation (gift for example). I don't want to nerf swipe, but as Zeddy pointed out, the free 0 mana taunt should for example refresh only 3 mana so it's a 1 mana 3/4 taunt and not 0 mana 3/4 taunt.
@@Lovyxia agree... There are so many less than 30% winrate legendary or epic cards and they never buff them... They rather buff cards that are almost playable and would be playable if they nerfed other ultra power outliers... As you said, Razzle Dazzle for example...
The devs love druid
Yet, on the flip side, blizzard hates druid in diablo 4, so its a balance lol
yeah u cant make druid bad since the class identity is already so strong
@@edwintee732 the biggest problem is there's so much mana cheat and cheap ramp that it's so hard for other classes to catch up
They love not paying mana for cards even more
And Paladin. And death knight. And shadow step.
When you create a flexible neutral card (Zilliax) that you can modulate dont be surprise to saw a high playrate.
I’ve had a lot of success with Corpsicle death knight. but haven’t once played razzle dazzle because I’m either trying to clear their board or the game is just over before I can get him down or play enough spell schools for him. But it’s a very fun deck!
Malfurion’s Gift needs to be changed. Consistently having access to 3 mana Wild Growth or 4 Swipe offers such crazy consistency. Imo they should remove Swipe and add Wrath.
Imo Smd
Or just revert Wild Growth to 3 and Swipe to 4, would help a lot
they would never touch the ramp cards. they were aware of that as an issue before the perils set was released as they dithered over what to do about that dragon ramp card.
Druid has broken HS again? You said it yourself, warlock is Tier 1/2 right now cause it counters druid. If it has a counter, it's not that broken.
You always use HSReplay data, in which we can see, right now, a good balance according to winrates across all ranks. in HS guru, all decks you mention in legend have between 57% and 55% winrate. In top 1K, Druid it's not even the 4th best deck. How can you conclude druid is the best class in the game when the data does not support it?
Also, HSguru and HS Replay data don't match that much. What's the source you'd use here?
Razzel Dazzler wont be a problem if there was a thing called Control. But no devs are hopeless
Great video as usual Zeddy. I always learn something new watching you, keep it up!
I don't even think the corpsicle DK lists are even optimal. That deck will dominate if it's not touched. Give it time.
They will that's for sure, Mining Casualties needs a nerf imo, (along with other 40 cards in Standard right now)
@@paolo8665 Mining Casualties is the best 2 drop in the game when played on curve, but IDK how you would nerf it. Maybe the ghouls shouldn't have charge? If it was just 2 mana summon 2 murmys it might be just as good/better.
@@RedFoxLevel101 I would honestly kill the card raising it to 3 mana like in the good old days, I would also nerf other 40 cards in this meta tho
I play only control deck and I just leave when I tag a druid , I climb slower but my sanity stay good , steal your mana , ramp as hell , turn 6 you play against a guy with 12 mana lol , just play against someone else
Today I was at 5 mana against a Druid with 13 mana lol
I get that every online game has a meta-I just hate that Hearthstone Meta basically forces you into one of three classes (very specific decks at that )and the drop off between playing on Meta and playing off matter is too mass…
Maestra stone brew mining rouge should get more love, by far the funnest deck in game rn imo
The fact that insanity warlock is flying that low under the radar is crazy.
It was always good, but there are always better decks
They could continue upcharging the cost of Zilliax by making the next nerf read funny but that the base card costs 1 over whatever two parts you combine. So unkilliax is 1+4+5 or the buff plus discount parts would be 1+4+5.
Tempo Druid, HL Druid, Concierge (even with the nerfs), and I have even seen Owlonius Druid decks. Genuinely hilarious and sad state of the game.
The issue I have with DK is the two runeless, 2 mana 4/4 (in stats) that gain 3 to 4 corpses. Also, Eliza being multi runed is not a hindrance it just give DK more chances to discover extra copies.
The fact they havent given climatic necrotic explosion's minions rush yet is ridiculous
Kind of offtoppic: I cant understand why some of the new DK decks all called Corpsicle DK when Corpsicle is not the main focus of these decks and just a neat card that can do face dmg or help with board control.
I would call the DK with Razzle-Dazzler: "Razzle-Dazzler DK", "Shaman DK" or "Tourist DK"
WHO WOULD HAVE THOUGHT!! 1 MANA NERF SOMEHOW DIDNT FIX THE ISSUE?!???
There's no issue, it's at the bottom of tier 2.
@@shrekkek9396 At least as far as winrate, you are correct. I laughed when Zeddy showed Concierge Druid on the tierlist to claim the nerf "didn't work", when it was evidence of the opposite. (I shared his perception before the nerf that it wasn't going to be enough, but I will admit that I was wrong.) The deck might still be a sentiment outlier, but I haven't played enough since the patch to know.
@@Carlos_slim89 this is so silly, any real/refined aggro deck smashes this in the face with no problems, it’s really not the most complete combo deck in the world.
@@synchronium2410 years of hearthstone and people still don’t get that 1 turn is the difference between winning and losing often enough to push a Tier 0 deck into Tier 2. Like his complaint is literally they didn’t delete the card from the game.
And ppl are complaining about rogue and sonya 🤣🤣
I just bought C'thun Hero...... Stop this anti Druid propaganda 🤫🤫🤫🤫
6:16 Thats the twin module🫣
problem with druid is how easilly they remove stuff rn . just swipe + spell power . no board base deck can fight their ez removal + free dragons +healings . and there is no late game card cab fight them cuz of their mana gain
Druid, being a mistake. Don't matter whenever You ready this
Druid has two modes:
#1 complete trash, random Powerful cards that don't connect;
#2 the most broken random Powerful cards that connect A LOT with eachother
If you hate how the Drood is dominating the game just take a look at the Diablo 4 tier list and you'll feel a little better. Honestly, they should just take these devs and put them on D4 for at least a season so I can have some fun for a change.
druid made me stop playing standard for this season and i was at diamond 1 3 stars
I love how nerf patches always make druid the best class and hunter buffs dont change anything
Went 15-2 from D5 to Legend last night with Pain Warlock. Must’ve faced like 8 druids and lost once to the Reno one
Miss old Hearthstone, this shit is out of control.
I am Shocked! SHOCKED!!... Well not that shocked.
As a warlock main im extremely happy about the druid meta
gotta love the hs design team man, like for real
I must suck ass then. Or in the unluckiest player alive. I am always getting put against Reno decks and get absolutely dunked on.
no worries you are not alone!
so many reno decks.. was a terribIe idea for them to add more highlander support but then again, thinking isnt their strong point..
Their is a fair amount of it mostly I see warrior, priest , and druid reno decks warrior and priest being the most annoying.
You deserve some reward for making video every day about almost dead game
This exactly
why would u play and watch video about a dead game?
I don't like a game, therefore it's dead.
@@Bryanrichards-em6opIt's pretty dead now tho
>Wait, it's Druidstone all over again?
>Always has been
My screenshot got a little attention through you Zeddy (9 druids in a row) unlike the reddit thread
More info: i am between 2k - 500 legend rank EU, facing mainly druids and DKs, Pain Locks occasionally.
Just finding it funny that's all, still better than facing Unkilly infinite times
Druid is the only class I got the 500 wins to get Gold. So glad I did that back in the day
Strong disagree about this set being "in the middle" for variety of old and new strategies. The top decks are majority old decks. We only have a few top decks be new strategies.
Hey @zeddy and peeps, did they resolve the golden pack issue yet?
Ridicolous Hat's last tweet about this situation is about a test for a possible solution, so if I didnt miss anything they still working on it.
I tried to claim and open the golden pack on mobile a couple of days ago and it worked for me without any trouble (tbh I didnt try to open it on pc before)
Zeddy, I need a popsicle DK gameplay
With updated Zarimi priest, druid farming is pretty fun 😈
Zeddy, when will you talk about the 1 mana 4/3
i wonder if the way they can fix ziliax is by making a neutral polymorph, because theres only two polymorphs in standard, thralls gift and wave, so revert tinkmaster overspark to beta where he can CHOOSE a minion, and idk 4 mana now, mc tech got buffed to be able to choose and is the core set now
I'm relatively okay with ramp druid, it's definitely not the worst meta we have, even though cards like Doomkin and Yogg especially are not very fun, to say the least. Still, it's better than highlander warrior, Handbuff Paladin and Excavate Rogue. Honestly, there's no way this would be done, but I just think Druid shouldn't have access to some of the expensive neutral stuff, like Yogg and Marin, but I can't see the developers fixing that without nerfing those neutrals themselves. So it's just unfortunate how their design philosophy makes druid so limiting for other classes. Maybe they should push pure druid instead of pure paladin, it doesn't make much sense thematically but it could open up a lot of design space.
*the devs have let druid break hearthstone yet again...
Druid broke HS, for surprise of nobody. AGAIN.
I’m still convinced the devs don’t play their own game.
correction: devs broke hearthstone again
Druid, or paladín is always the same shit, when other class "break" HS they do a emergency nerf. DON'T FORGET UNPIRE GRASP 😒
Why blizzard doesn't touch the 0 mana 3/5 taunt? Cheating 8 mana for 0 is so much fun for any midrange or agrop deck to play agaisnt
The problem is the 0 mana card spamm remove that and game fix easy
Everytime druid uses doomkin against me I just concede
Damn, that happened again. What a surprise guys
Purposely losing with temp Druid to drop the stats it’s a team of 50 of us let’s go
Just split up Zilliax modules. Take a effect from perfect module and virus module and create a new module out of them. Then Zilliax isn't the perfect card anymore.
thank you ☕
Marine is the only problem of druid. Why full tempo druid can just get 10 random legendaries after playing all of their cards?
Where do I get the shirt you are wearing ???
None of the druid decks are overly oppressive, they all have weaknesses. Yes the deck is good, but high legend stats arent reliable cuz there is a limited sample.
Wait I thought we love when rogue unplayable? So we should keep all of this as it is. Edit: oh I see it is best class in high legend, they really should nerf it again.
And really scary Thing is next patch will be 3 weeks later
4 ways to ramp it's pretty insane, just think about it 8 cards in your deck that ramp... lol druid has never been insane like this.
Bring back my girl lady anacondra and I'm happy
She's still good in wild
You wanna see the world burn, don't ya?
@@KaiteWDrey it was the only druid deck i loved on standard 😂😂
Anything but nerfs again....we need to make other decks better not nerf nee ones or else it's wheel all over again!!!!
Plus the game can't be balanced just around legend to diamond FFS.
Well druid can have 16 mana and have cards like that cost 3, 10 armor draw 2 cards, and otk that can board clear and deal 30 damage to face if drink cost 1 mage spell
Ramp is a huge problem overal. Wild is dead bc of it. If you play wild you'll face almost 50% of the time a ramp Druid. I quit the game bc of it. Enough is enough
too many 0 mana cards in druid, fye was an absolute nightmare for Duels and is just as much a nightmare in Standard.
I needed Monday salt!
Druid is a real problem dog...
Uninstalling. Tired of infinite spell damage swipes, insane mana ramp and literally no downside outside of the worst most abusive turn 5 pay-to-win decks. Game is dead to me now, there's no more you go to have fun and experiment in.
Some strong aggro can still compete with Druid. Pirate shaman is still really good
tbh they just have no idea how to balance druid and rogue if not druid in general
Just stopped playing because of dragon temp druid. It's nothing but that or turn-5 decks trying to counter it. No room for control or midrange anymore. HS is dead right now.
Its because high legend players ruin the game they take this game way to seriously only netdeck and play best deck is boring
You should be talking about buffs not nerfs. Im glad your on team 5 otherwise be constant nerfs every balance patch.
No it has not.
Hearthstone having the same handful of problems on repeat since gadgetzan surprise surprise.
No,nerf warrior,nerf zilliax .Nerf control in general.( Sarcasm)
That's because people always call for the most stupid nerd not realizing where the real problems are.
Its also people checking stat sites ane meta reports it ruins tbe game imo
i hate when they change neutral cards just because of one class
abusive manacheat and ramping have to end as mechanics
Four days is not “almost a week”.
Concierge Druid isn’t so much the concierge as much as it’s 3 waves of burst. I can easily survive the first 2 but mista vista also gives copies of 2 and 1 use drinks which is utterly ridiculous. Rather than nerfing other classes via concierge make mista vista unable to add cards to your hand via his effect.
How often you see a game last long enough for Mista to resolve?
@@shrekkek9396 nearly every time if I prep for it appropriately.
Seems good live in a world where games last to turn 8, good for you.
druid hits hard!
I thought shadow step was the problem?