@@aikslf If your dog main partner is loud that's most likely your fault as the "owner" Players with allergies are rare compared to players without allergy so it's irrelavant
I've had a parrot for 7 years. Our bond is so strong that she'll attack anyone that tries to bother me. I would say they're pretty good battle summons.
Yes, I agree that certain support classes in the high matainence category can also have some good advantages. Classes with high intelligence can bond much more closely with their the human players, resulting in high boosts in morale for both players. Another advantage the high maintenance support classes give is definitely being good battle summons in both attack and defense. Raptor players chose extremely high intelligence and do require lots of maintenance but do provide good offensive utility, and other high maintenance classes like monitor lizards have been found by data miners to protect their owners, as they aqquire the psuedo-mate perk, thinking of their human player partner as a mate. I have a monitor lizard in my party, and she definitely increases my morale and has protected me before. In conclusion of my experience if you can maintain some of the high maintenance and even some of possibly charisma lowering classes available to add to your party, it could be worth trying to recruit them.
I am partial to partying up with canines due to their capability to spec into hybrid companion and battle summon builds. I've been in a guild with another human and a pair of canines for the better part of 9 years now and wouldn't have it any other way.
@@generalkenobi1824 actually allergies can be mitigated if they are not too harsh by spending a small bit more time around the allergen. i know it sounds counter-intuitive, but it's true. there are also specific canid builds that have speced into the *hypoallergenic* perk, allowing for an easier time teaming up with their human party members.
Human with a gun will miss out on a ton of loot since they will miss out on the smell ability of a dog. Also the bird helps them fend off their bad match-up
The "dog and raptor" combo is actually a bug/loophole allowing for 2 battle summons. Dog is classified as "companion," but most have a "battle summon" branch in their skill tree.
Did you know that dogs were introduced to the game as a battle summon class but over updates they became more of a companion? Yet there are still dog players which serve as battle summons.
In addition, if both companions the the "trained" skill and the enviornement has many small prey species, you can gain an additional Cat companion, as it is technically classified as a trained environmental spawn, rather than companion. This can be expanded to nearly any support class, given enough time, resources and optimal conditions. The only downside is it's luck biased, relying upon if the additional "free" team member spawned as "neutral" or "friendly" to humans.
@Number True. Cats aren't nearly as domesticated as dogs, so they're not likely to listen. Don't let "domestic" cats get the *chonk* debuff. -30 stealth, -60 stamina/motivation.
They're just hundreds of warring factions on the same server. The second the balance of power shifts they can take the whole gut server with them. Chlostridium Difficile has a scorched earth strategy when it gets a full raiding party.
You forgot to mention two surprisingly powerful companion options that were originally added as silly estereggs but could actually be useful: - The Pet Rock: Zero upkeep cost, zero morale requirements, infinite lifespan and doubles as improvised but effective blunt/throw weapon. - The Pet Plant: Zero morale investment required (as with the Pet Rock), variable upkeep cost but gives bonuses to morale and charisma that scale with it. Both can unlock funny secret dialogue options with other characters if they are shown to them.
@Jackie Tearie hmm yeah he only mentioned that skill to show that camels can be viable on the North American servers too. Of course there are cacti over there dum dum
Can I just say, that one of the reasons I enjoy your videos so much, is how genuine they feel. There's no facecam, no "Dont forget to hit that like button" and the sponsorship is right at the end with a flawless transition so I can just skip it entirely. You are branding yourself purely with your perfect concept and your high quality content. This really sets you apart from so many other UA-camrs. Keep up the great work!
I remember having a turtle player in my party that boosted my moral for the event "school". She helped me stay at a high happiness level until she got a game over because a disease debuff. That happened 1 in game year ago and i remember it happening like it was yesterday. RIP manuelita, the turtle main :(
I had 4 turtle players on my party too, but 3 of the turtles were game over'd. I transferred my last turtle main to an XP and intelligence farm called the "Science lab, " but unfortunately, it perished from a drowning debuff.
Grief: Permanent Debuff that while overtime has a chance to decrease in effectiveness, it also has a chance to crit when proc'd by Memory Strike. Memory Strike is a random event that any high level intelligence player may encounter when interacting with the environment of Outside, including but not exclusive to biomes like "Home", "City Park", or "UA-cam Comments". After reading your comment, I was struck with Memory Strike. I used "Joke" to try to counter. It was ineffective :(
Dogs add such a high bonus too charisma that harming a dog companion is documented to lead most other human players to fully support the human player seeking vengeance for his canine companion in PvP match ups, as filmed in the John Wick documentary.
I feel Terrible for not beating the person who poisoned my dog half to death I never found out who it was and I was 7 it makes me wish I could go back in time
I think birbs are much better. Maybe just cause I like birbs, but dogs and cats don't add charisma to anyone in my opinion, both species are terribly annoying
At one point I had a lizard main in my party. He was super friendly and definitely gave a slight charisma buff. When he switched mains I was distraught. Still miss him, you were good to me, Godzilla
Damn! Fascinating how sometimes you see human mains talk about their companions who got game over’s…. I’ve had 4 cat mains in my party that have been game overed/no idea what happened to them after being rk’d or disappearing…. Sad they couldn’t have lived out their mains average lifespan…
Someone (looking at an old man in a wheelchair): Poor guy, wondered what happened to him. A nerd: He overgrinded, hit an overflow error, and now he's reverted to his spawn stat spread.
A extra bonus according to raccoon eggs is there naturally bullet proof so if you get enough you gain the "racoon armour" effect providing 100 damage resistance per raccoon.
Fun fact: people who raise chickens have actually reported them offering a pretty insane morale boost, perhaps an oversight by the devs, which actually can cause some players a debuff where they're unable to eat the meat despite its taste and availability.
Yeah, like, there's a player called: mikethelink who team up with a chicken 10-15 years ago, they where pretty good players too, I don't know what happened to chickenpowerhouse2000
it's fine though because they generate the powerful "egg" exp bonus on a 24 hour cooldown that allows the chicken raiser class to promote into chicken overlord before other humans can promote. Unfortunately on the AUS servers i play on the admins have restricted unlicensed chicken team comps to only 5 chickens which hurts their potential for F2P players.
I love how dogs fit all catagorys, they can be teamed up with other dogs and a sled to be a pseudo mounts in cold weather servers, they are a great battle ally and great just basic support class.
@@thegregitto Even for a pure companion build (ignoring the combat or livestock control builds where they also shine, and the pseudo-mounts like sled dog or seeing eye dog) the dog's charisma stat and resultant morale boost isn't the only buff they provide. Humans who assist with their dog's "exercise" daily quest receive progress in their own (often neglected) exercise questline, which allows the human to increase their own power and mobility stats. Also, the "job" daily quest of human players in the increasingly popular city and suburban servers often involves logging out of Outside entirely, which risks incurring the depression debuff. Besides the dog's natural morale boost, the exercise daily quest helps negate this, providing an additional morale boost independent of their dog party member's charisma stat. This is one of the few cases where a support's party upkeep requirement is more than just a requirement of party membership, it's actually beneficial to the human main.
@@alexandermoorehead3200 people only contribute agreement points if you invest in the same opinion :/ just a secooond.. let me reallocate some... -15 _I prefer cats but dogs are good too_ -5 _I like the independence of cats and that they have more personality to them_ +20 _dogs are indisputably better because more people think that_ There we go I'm back :)
@@thegregitto The reason why dogs have such a high following is not due to their popularity, but due to their bonuses. As others have mentioned, they provide higher level moral buffs than cats along with a higher level charisma buff (of course personal player traits can affect this, but we are talking averages). They provide a lot of utility support in battle and numerous different questlines such as hunting, pest control, mobility, etc. , and again as mentioned earlier they assist the human player in maintaining their build and keeping their exercise bonus stats/preventing the depression debuff from being at the work questline and base locations for too long. Finally, the canine companion class is known to provide critical low hp or unique debuff supports such as successfully alerting human clan medic classes to an injury or assisting humans who picked the blindness negative perk to even being able to significantly increase the moral and charisma buff to human players that have received a major injury debuff or are approaching the end of their session and have received the elder age debuff. While ones personal player traits or choice of work questline type may make Felines preferable for the moral and charisma buff, it is a simple fact that on average and objectively speaking the canine is superior in its support abilities.
The beekeeper tree of the farmer subclass honestly has a ton of intimidation as wells a poison damage potential yet it is simply used for EXP gain and loot. Quite interestingz
There was this dude who had a kinda mafia drug dealer like arrangement with a murder of crows. There were 3 crows that flew around and brought stuff to this guy and in exchange the dude gave them bread. One day the crows brought him a $20 bill and he figured he should reward them for it to show that he like this so he gave them a fancier better tasting bread. The crows liked the bread and learned that bringing money = good bread so now they just bring him cash inexchange for food. this arrangement seems like a good way for the human class to grind for loot using a companion.
Partnering up with rat mains is really cool, they tend to be interesting and funny fellas. But they should have put more XP into the life expectancy trait, as having to deal with the crippling debuff you receive after the burial event chain so often made me go back to solo play.
That's why you get your small companion to have kids, then raise them as your own and train them, then they can have kids, and maybe over time the parent rat players will train their own children to be obedient to the human playerbase
A downside is that you need to spend coins to get them checked at a vet, because they might carry the “pestilence” debuff which is contagious. The “vaccine” legendary item can temporarily remove debuffs, which nullifies most cons.
You forgot comrade bear. Bears: - Have great all round stats - Have a great sense of smell - Can intimidate tough opponents (oh I'm sorry, were you going to have the last piece of turkey?) - Are omnivorous - Can carry and deliver your ammo (look up Wojtek the Polish Bear) - Are a wonderful source of warmth in the winter Downside: - Can maul you if not trained properly or left hungry for too long - Needs a lot of food - Difficult to transport in vehicles
You should also mention that they can actually be easy to train if acquired as a cub (not just Wojtek but also, Winnipeg, who accompanied a Canadian soldier-vetinarian during WWII and became the main attraction at the London Zoo for a decade.)
The training cost oh high level bears is quite high, and even though it reduces the lower the level is their low spawning rates make it a very hard to find at low lvl. Also maintaining their hp at a high lvl requires a lot of xp and loot.
A great support is chickens, they are able to forage and eat insects. They can for the most part sustain themselves via foraging and live for about 2 years. But being fed by a human they can live to be 8 years old. In exchange for feeding a chicken, the chicken will produce more eggs that the human can eat. In addition chickens also give a light morale boost. As a human build I own about 16 chickens and they give me lots of food and an ok morale boost. In return I give them lots of food to XP farm and protection from light weight builds like raccoons, coyotes, and cats. Over all chickens are great support builds.
The best support class is definitely the dragon. Even though they are extremely hard to find and tame. They’ll carry your entire play through if the dragon is kind enough.
In my casual playthrough, I picked up two guinea pig party members and I think the raw boost to my morale was big enough to outweigh the lack of attack or defense options. Just a casual playthrough tho, maybe next time I’ll try something more competitively viable.
I completely agree. I'd recommend if you have the level requirements and resources to invest in getting another two. You get the herd buff. It doubles the amount of XP you need to put into your party members but it triples your recovery from psychic attacks.
While Ive never partied with any players from the rodent clan(except two rat players who were lucky enough to get the albino skin) I've heard that Guinea pig players require a lot of time spent in game with their party members? Isn't that an issue for them?
@@mathewklepser107 From experience of playing in a party with three differently aged female guniea pigs that were in my party for most of my earlygame, I have to say that this is totally depending on character/class/skilltree build. The oldest one had a warrior/berserker spec with points into carnivorous lifestyle (i guess she might even invested in vapirism or something occult like that, as she not only liked raw and bloody flesh more than cooked meat) and was therefore also a surprisingly agressive combat option versus other human players hands and fingers that were not cautious around her sharp teeth. The middle one was more of a warrior/tank build which was not very helpful in fights vs. humans but helped with other small rodents, as she could easily hold off any encroaching rabbits and the likes. The youngest one had a very interesting spec: Rogue/Cleric. With long dark hair and just one white strand in front of the face, which she always kinda shrugged/shook to the side, she was clearly a looker and had some of those charisma points gained by joining the clerics guild, but due to her smaller frame she could hide under anything and steal a lot of stuff (not only food, although that was mostly what it was) and take it to her hiding spots to gain XP in relative safety. Her Cleric skills came into play when she decided to interact with humans, as everyone was just boosted in morale by her good looks and cuteness. Also, she was a very good and patient companion when I had to rest in bed due to sickness bugs in the very early game. Neither of them was depending on a lot of time spent with them though, they just demanded an outdoor lair in the summer where they could rack up XP by feasting on the grass in our back yard. They were fine with themselves if no human interaction was possible as long as ample food sources were provided on a day-to-day basis. I guess that doesn't work out though if they are in a group just consisting of the human player and one guinea pig.
He's right about birds. Some birds will loose too much morale and start doing self damage if they're alone for too long. I'd suggest getting two birds so that they get the flock buff which will boost both their morale while you're away
Oooo... that reminds me of a bird main who joined my party a few years into my play through. He accrued too many "bored" type debuffs that he game overed trying to escape through the bars of his cage. You'll be occasionally remembered Blue Bird.
The devs didn't take into account a negative number, so you actually roll over into upper tier charisma, but as a result can only attract mates with the same negative number reroll. You have unlocked Strange Bedfellows Perk.
Fish and chickens are two of my favorite classes. Chickens turn various insects and inedible grains into hp, and give a slight charisma boost as everyone loves near-free hp. Fish mostly help lower level players complete the Responsibility Quest. (see below) A player can unlock better gear and higher level support classes upon its completion at a lower level, as well as some huge buffs later on in gameplay. The quest is only started by invite from a successful human player, preferably within 10 years of spawning.
There's much better ways to get the responsibility quest, any support will help you complete it, and most sidequests count towards it as well anyway. If you want responsibility quick just grind side quests
Sure but some Chicks evolve into the Rooster class. They start with Distracting Shout and Spur, which are both huge debuffs if you're a nocturnal player and like raiding nests for eggs.
I agree, if chickens are cared for properly by human owners, they are basically free HP machines. You can even get HP from (female) ones without harming them! Then again, this applies to many builds, particularly cattle. But i think chickens are special for several reasons. First, their lower size allows faster reproduction. Second, their passive HP production (eggs) is constant, as opposed to cows' production of milk which only happens when they've given birth.
I'm not sure if i can take this channel very seriously anymore, nowhere in this video did I see rocks. considering their high defense stat and unmatched speed, they're easily the best mount in the ocean server.
Actually, the party members with high intimidation usually have human party leaders that are immune to the intimidation debuff that their teammates give off, and other human mains leading another party with the same intimidating builds give eachother a charisma bonus It's a weird system but i'm sure the devs worked hard on coding it
As far as I'm aware, it's actually a bug in a small player base of the human category, the devs still have no idea what's causing it so they've decided to keep it in the game as a potential alternative party system for randomly selected players
Bees are a good support class. There are some REALLY gentle bees, and they provide a good charisma boost (people thinks it's cool to have bees(unlike most insects) especially if you sell them honey and chapstick). Not to mention a crop yield boost. Very little care, but all the nice ones are prone to mites, compared to the aggressive ones who are really good at collecting resources and being mite resistant.
Good points. However, the only time that this would result as a negative charisma modifier is if the other PC has a weakness to bee venom, the kind that would immediately require a healer or potion if the two had an encounter. Though most players who have this weakness are aware of it and try to avoid the bee player base as a result.
@@promommygamer Unlike with wasps most people need to be stung very frequently by bees to become sensitised to their venom which is why most people with bee allergies are beekeepers.
I’m kind of confused like, he said they harm your charisma but tbh WOULDNT being happy with any animal help you socially? And it’s not like you have to take your python around with you to work. Snakes are cool.
Snakes can be cute, so even though some people might be intimidated by them not everyone will. That said, if your teammate is a spider, good luck with that charisma debuff...
You’re forgetting that horses, in lower tier tech human societies, can offer an absolutely massive damage buff. The Lancer skill tree allows a human build to convert a horse’s top speed directly into blunt+pierce damage with via Joust ability, which has been rumored to even pierce Steel Armor equipment
I think what he's forgetting most is history in general. The ability of horses added to communication and travel, and in xp farming bovines even to this day, are immensely important to putting humans into the sheer level of dominance they have today. Perhaps dogs are a better choice for most human players now, but for some of the most important to keeping all other humans living horses are still vital and historically horses were valuable beyond imagining in developing human builds. Also elephants are terrible choices, they're utterly unreliable, more dangerous to user than target half the time, and require way too many resources to keep leveled.
@@pubcle He acknowledged that in his Cat vs. Dog video (he said 'other builds... have even held the number one spot for a while, including horses'), so I think he's just focusing on the present day. The elephant's performance in combat is questionable and mostly just useful for intimidation against enemies who aren't prepared for it, but its high strength can make it useful for pulling immense loads.
"Players who keep arachnids and reptilians subject themselves to a charisma debuff which makes them bad support classes" [sits and mopes in the corner with snake and tarantula supports] this noob's just salty about his arachnophobia debuff smh
They also don’t much like being used as a mount, and some humans use horrible techniques (can’t believe they haven’t been banned) to give Elephant players major morale debuffs, such as destroying enrichment loot farms and forcefully decreasing their mobility stat. Human mains with the circus career path are particularly fond of these heinous techniques.
@@pixelraster9588 in some cases. There are players with arachnid/parasite builds who call themselves "Lonestar" ticks which have an anti-human-specific spell causing the herbivore debuff. It was thought to be a glitch, but I still don't see why they would spend the XP to have because it doesn't seem to benefit them much.
I feel like the XP sources for my snake support don't provide enough XP for my build. (Also, the idea of eating rats and mice isn't my favorite) I really enjoy my lizard support players as well, surprisingly entertaining playstyle and more int than one would expect. I even have a snapping turtle main as a support who can ID my family members in visual range and can technically use the recall ability (if I use a command she can hear like tapping on the side of her pool)
I once heard that on the Eastern European server a party was able to get a brown bear main as a support. Unfortunately the bear main didn’t see combat due to the high level equipment of the enemy clan, but the bear player was able to carry ammunition for its party and provide a huge morale boost to the entire xXRebublicOfPolandXx clan.
I still believe that bear player was an Ex Human main, he knew how to play the Soldier subclass way too well, and he even got a humanlike memorial when he quit the game.
I remember another one from my own clan, Canada. I think their username was Winnipeg, or something. The humans actually have an option on the item "television" that allows them to watch a program in memoriam to Winnipeg titled "Winnie The Pooh". I don't know what a pooh is.
It is unconfirmed if they were a real class or if human players thought bones from the banned dinosaur class were dragons. They are digitally obtainable due to inventors and data miners making large improvement into the technology subclass of engineering, which is a subclass of architecture. It is also rumored that with the invention of nano-machines or genetic engineering by high level human players that they could be made into a real class, although with the nano-machines invention it is debatable whether it would be a real class if human players made fictional animals with them if they could be considered real classes.
I don't think that artificial classes are going to be any less legitimate than base classes. No matter what their base stats are, the huge maxHP drain debuff requiring regular high-level engineering job assistance will largely compensate. ...Well, as long as you consider the whole intelligence meta legitimate in the first place. I know that most people consider exploits not cheating since you're just using the game's engine and no third-party tool, but still... It's just a question of time until the devs nuke the whole thing down. The whole thing feels like it did late in the mesozoic patch.
@@weeaboobaguette3943 The mezosoic patch was just a complete mess like those ''Anti vaxx'' Guild ive seen around the American servers anyone knows what thats about?
I may have missed it, but the movement bonus gained by the Camel’s ability to take much longer without drinking water in such a harsh environment makes it an even more viable in the current meta. If the climate change debuff gets even more pervasive, we may see a swift shift in the support class to making camels even higher on the tier list.
@@TheHothead101 when the group of Outside tryhard made the gameplan to create the human, they never really expected to create their own ingame event. And they're getting bored of humans, even though they've only been around for around 2 irl months. So even though humans can reverse the event, they havent
I think he carries the "distraction" debuff, randomly switching players into Recreation Mode by activating Skyrim.exe. Fun at first, but it gets old after a while when you're trying to grind for XP and it keeps happening.
@@Hysterically_Accurate Don't forget that Skyrim.exe drains bonus xp from players it affects. Against players with low resolve, the effect can even stack.
I use parrot for my companion slot and I must say, you really underestimate the morale boost. Yes, they require a lot of social interaction but that is how you get the incredible morale boost. Their "mimic sounds" ability and high intelligence makes up for every downside imo. I know they arent god-tier like dogs but ther dont belong in F tier alongside octopus and insects.
they provide YOU a morale boost, but everyone around you gets an agro boost. my build actually gets pushed juuuust over the threshold for a berserker-esque rage any time im within 30 feet of an active parot or similarly loud obnoxious bird. mc caws being some of the worst for that. cant get within 100 feet of those fucks.
Parrots are a perfect representation of what I call a "reflective pet". What I mean by that is, you get out exactly what you put in. If one treats a parrot as they would a member of their family that parrot will genuinely become a member of that family learning what it can and cannot get away with (just like a child), interacting with its world, and living its life to its fullest. The downside of that is when people either dont have the time, patience, or compassion to really treat a parrot the way it ought to be treated the bird suffers just as a child would suffer is it was neglected. I dont recommend parrots, especially to people in their 30s-40s, unless they fully informed of exactly what their getting into.
@@zakleclaire1858 my grandmother in law had a budgy and everytime we went around to visit I felt really sorry for that poor bird: in a way too tiny cage, in a room she did not use all the time, and no companionship. Poor thing. :-(
for traversal though servers with "Arctic" enabled, the canine companions can be used in combination with a 'sled' vehicle which allows for a mount-companion hybrid playstyle.
My wife and I PUGed with a wild deermouse some years ago. She (the deermouse, not my wife) uninstalled last year, but she was partied with us for about seven years, and the morale bonuses we gave each other made our farming way more efficient. And she got to a WAY higher level than she would have solo.
i know cats (housecats) have already been covered in an other video. However I would like to highlight that cats are one of the very few Battlesummon builds, that can be used defensively. Due to their predatory insiticts, independence in target selection, and territorial behaviour. A cat companion left in guard stance at base, will usually, stack up a ton of kills. Simply by defending the humanmains resources from, counterbuildts like rodents. They will even scare off martens. This is especially usefull since Martens tend to give debuffs on the humanplayers mobility ability "use-car". Ontop of that Cats also can function as Companions. The are so good at beein Companions, that some humans try to make them into companions only, by selective breeding. This is a hughe threat for the cats future potential and development, and usually strips them of their best abbilities, in exchange for an enhanced "cute" perk. If YOU are a human main, make sure to get a non breed regular housecat as companion to prevent the cat meta from beein destroyed.
Indeed. I knew a cat main once, he was perhaps the best person to eliminate Rodent and Small Bird mains on the Northeast Arkansas server. Unfortunately, he walked into some woods, were I can only assume he experienced severe burnout.
I love the martin resistance perk >< use car always crushes my resource buffs by making many of them unavailable with the exception of the skill food delivery still at an up cost. 10/10 review of the cat especially against humans with the flaw allergies
Humans tried doing the same with dog mains, selectively breeding them, which worked for a while as the human could better direct points into other categories such as mobility (greyhounds) or power (German shepherds), but once they tried breeding for cuteness exclusively it fell apart entirely, and a lot of the newer dog builds suffer from horrible debuffs such as spinal issues and even eyes popping out. Luckily though, some human mains are trying to create new builds that reverse this issue. Builds like the retro pug for example.
My Roommate has a snake support, a small corn snake, affectionately named [Dan the Danger noodle] shortened to Dany. While players with a lower mental fortitude is certainly hit with the debuff, (especially female players) I've actually experienced a counter intuitive positive outcome from showing our snake support. Most players can actually overcome the debuff with some encouraging words and through manual interaction with the support, receive an xp boost from the [unique experience] event triggered when physically handling a reptile build for the first time in their playthrough. This again has a positive effect on your interaction with the player
So a passive AoE debuff, with an optional active single target buff. Good for high investment, main quest type interactions, poor for low investment interaction farming. Good to know.
I know dog class is always talked up with good reason, and I wholly agree. I wanted to give a shout out to my now former party member Shadow. We didn't see the very end of it, but I found he completed his game yesterday. We never got an exact level but we do know he was dog late game when he finished. I'm going to miss him, he was the best support I've had so far in this game from the dog class, and I truly appreciate the rough patches he got me through.
I'm sorry to hear about Shadow. I had a cat companion who was just plain awesome. Pretzel was 17 when she completed her game back in February 2018. I miss her.
Dogs are not only companions, but also battle summons. One of our companions, Ceezy, have quit the game years ago. Our another companion, Deetwo, still misses him. We hope he met the devs.
Best Support Character Pol: 1) Dog = +2 Charisma 2) Horse = +2 Speed (+2 Charisma in older versions) 3) Falcon = +2 Range Answer: None of the above *BEARS* = +2 Damage, +1 Charisma, +3 Intimidation, +1 Speed Russia Server For The Win!
bears also costs a lot of xp, time, and you'll have to grind forever. They also aren't the most loyal class in the game and are known to betray human builds
@@dvf1736 Bears betray human builds as much as dogs do, the difference is when you solo a dog you take 1 point of rush damage, now if you solo a bear... The lesson is: better train and feed your Bear well or you will not have enough Hit Points to take his DPS. That is why again: Russia Server Wins.
You forgot that bears are a mount. good in russia servers (especially siberia where there are mainly forrests) but they are bad in city servers due to their overall size. The single real downside to the bears are that they are hard to tame and that they eat a lot and you get the thats wrong Bear: +5 Damage, +5 HP , +/-3 Charisma (-3 for Americans but the rest give +), +3 Intimidation (to possible enemies) +1 Speed , Mountable Falcon: +3 range , -1HP , +1 charisma Horse: +5 speed (+3 Charisma in older versions) Dog: +1 Damage (give or take 2 damage depending on type) +2 Charisma And you seem to be going for common animals so im also gona state the buffs for cats cats: +1 HP regen , 5 Magic regen (if you are on Fantasy servers) , 2 charisma
@@anduro7448 I'm sorry good sir but NOT sorry, I did not "forget" that bears are rideable why do you think I said Russia server FTW?! Also the +1 speed is for the main character, it is a SUPPORT character after all, that is why the Horse has +2.
@@MrFantocan ”I'm sorry good sir but NOT sorry, I did not "forget" that bears are rideable why do you think I said Russia server ” you forgot to state int direcrtly in the comment Also the +1 speed is for the main character, it is a SUPPORT character after all, that is why the Horse has +2.
I play the fantasy server a lot and im used to the horse having +5 speed boost (i remember it also did in the normal servers)
Another type is a pocket biome. It is basically a small item setup in a storage unit made of glass, copying a specific location, but in a much smaller scale. Those setups help weak companions to multiply the charisma and intelligence of eachother, giving much stronger morale buffs, but requiring more time and effort. They also can be somewhat expensive and require a specific level of the skill to be crafted, depending on the builds of players put in them.
Me: *riding through New York City on a camel with a raptor on my shoulder and a ferret in my pocket and a dog by my side with a tarantula on my head* Me: GIVE ME TH LOOT
As a crow build, the support capabilities of the human class is outstanding! If you can tame one the loot they bring is amazing if you bring something shiney. I got bread yesterday from a human support and the exp was great. Highly recommend puting exp into the city crow skill tree, especially to fight off seagulls and geese.
I can understand not considering the bacterium clans in this debate, but, as far as support goes, we would probably not make it without the many guilds and factions that reside within us.
I would like to highlight one very underrated support main: the raven. Not only are ravens more intelligent than parrots but they also are more adept at speaking. While putting all the grind into keeping the raven company may be a lot of work the benefits are very rewarding. While people may use a dog companion for guarding their base and item staches the raven can prove even more effective. If one simply gets a large and dark in plummage raven and places its cage near the front door the human can then train the raven to say things such as “death,” or “begone from here” to easily scare away any human main actually wearing their headset. One of the highest ranked human mains in the poet class has even once documented a raven stationed outside its house saying “nevermore.” While the fear debuff is often underrated it should not go unnoticed that the raven has the potential to outplay even the wolf dog or Caucasian shepherd dog builds when it comes to inflicting the fear debuff on nearby griefers and it even has the potential to inflict the “soiled pants” debuff by simply having it stationed near the door and say “death awaits you” to nearby players.
Capybara/Carpincho gives the best charisma boost of all animals. Can even pacify other opponents. The downside is that it almost doesn't attack unless is necessary but that will be 1 in a million.
@@sirmounted8499 Yes. Okay not really. Just because he was very moved by a moment that doesn't mean that the otherone was meaningless to him. And the injury the horse got was as bad if not worse than the other one. And the activity the human did was very dangerous and he just sign in for it, like Yo_soy_yo_y_tu_no said.
@@Connorses yeah, and despite their high int, they're still far less helpful in team coordination than dogs in most cases, as the dog, while less intelligent overall, is generally able to determine when a task is better suited to the human main to handle, thanks to having superior cross species communication compared to some other popular supports
I am currently working on the Crow companion perk tree, because a little known strategy that works well in today’s current meta is to spec into social with Crow companion and eventually they will passively give you income and it becomes a truly broken build the longer you keep this up because once your first Crow companion social perk tree is maxed out he brings more crows for you. This effect over time compounds into a bug that could lead to some broken hybrid builds later on. Needs a nerf in the next update.
Chickens are an underrated support class imo. They run fast and fight surprisingly well, giving them a decent matchup against unprepared humans and they can even fly short distances if need be which still allows them to reach places otherwise unreachable by humans. Their talons and beak allow them to have powerful peck and kick attacks and their fighting feathers give them a nice intimidation factor. They also scream when panicked, giving you a nice alarm system and the cherry on the cake is that females can actually supply you with some extra xp through their eggs. The only problem is that their constant crowing gives you a stealth debuff but depending on your playthrough as a human it won’t even matter. If you keep them since birth and have taken good care of them they will easily take a liking to you and periodically fly on top of you giving you a moral boost.
The only effective use of chicken as a support class I can see is against snakes. Their combat abilities are not so good otherwise (same issues as other birds).
@@andeolevain I beg to differ. As a human player related to a pair of human players in the "croft" guild, where keeping animals & growing plants for xp is a sizeable thing, I have seen this couple's chickens eating insects (a huge morale-sapper to human mains), slugs (a nasty loot thief) & other small bugs who also disable & hamper loot production. All these creatures, when eaten by female hens, boost the "taste" bonus of the "egg" loot the female hens drop.
The main reason dogs make such good companions is that the dog playerbase have been the main human support class for over 40,000 years If we hadn't been evolving together for so long, their high intelligence may lead to issues, similar to the ones parrots often have when humans try to use them as a support class
It's kind of understandable, since many human mains (including me) have the "arachnophobia" trait, which triggers the modifier "fight or flight" the moment they enter into contact with a spider, specially a tarantula. This modifier does buff stamina but reduces morale massively, making it impossible for these players to live with these types of support classes without incurring the "terrified" or "stressed" debuff.
As a human main with experience with several support classes, I have to say that you should DEFINETLY have covered the potential of rats. As a build, rats have low health, defense and power but very high stealth, intelligence and mobility. Rats are also smart enough to understand human player emotions, and are able to sympathize with their party members. Rats are smart enough to learn skills like hunting mice, detecting intruders and even identifying items for retrieval if trained properly. They are not useful on any open terrain battlefield but in a human base rats could potentially gain the skills needed for retrieving first aid supplies, identifying wounds, catching players in the Insect weight class and in rare situations defending the base by alerting the human player inside.
@@beamoflightning3014 No lol, my name is because I had a bird party member growing up who's username was Kiwi, and... also my pfp is of my current party member Jax. who is a cat, not a kiwi x'D
i have a dog, beardie, and a tree frog, and people always love my frog way more than my other animals so id say that amphibians can sometimes be a really big morale boost as long as you take good care of them!
There ought to be a semi-support class inhabited by bees, sheep, goats and arguably cattle. Traditionally these builds are considered prey (or a counter!), but with medium- and hightech level humans they have very valuable abilities that are exploited by human mains. So they get good shelter and xp-drops in exchange for milk, honey, wool etc. and very few opportunities to gain score (genetic inclusive fitness i think the dataminers call it). It’s not a volountary deal like most true supports, but i think that they deserve their own category.
We see that humans have maxed intelligence, and Octopuses have maxed stealth.. you should make a video about a hypothetical animal with ALL maxed abilities. How would it look, how would it act, how op would it be, etc.
Companion builds with charisma debuffs can actually provide a charisma buff to certain human mains that have either speced into the ‘fearless’ or ‘scary animal lover’ traits.
I feel like you've forgotten about the small livestock support classes, for example chickens. They give free XP in the form of eggs, and as long as the breed isn't to skittish, they make quite a good companion class if you have a decently sized garden. They also have the added bonuses of protecting your land from snakes and other ground based venomous reptiles. The only disadvantages I can see are their relatively short life span and the fact you need to provide them shelter from foxes.
Camels: long range mount, short range combat mount (with bonus vs horses), big stompy attack vs snakes. Source of meat, milk, and pelts. Camels might be good enough to go on S tier....
@@TheFred10000 As TZ pointed out, high Int isn't great for support. And all mounts are of limited mobility - there's a reason humans can't ride cheetahs, ostriches or falcons
camels (actually dromadary) comes with a bunch negative traits: "stink like hell", "ugly face", "buffon scream", "more stubborn than a donkey", "bad temper", "terrible breath" (like... really terrible), "WILL bite you at some point"... but hey, when you spawn on a desert biome, they are still the best support
I think if you have the choice between a) freezing to death in the Tundra and b) telling the story when your sister got bitten by a møøse once... you take option b.
I would consider there three more categories for companions: The first is livestock, in which the player gives the animal a great number of xp and help in its younger years, and then either killing it for a huge xp amount later, or taking something like milk or eggs, allowing both companions to gain xp and even something like wool, in which the human gives the sheep or other wooly animal xp in order to gain cold resist, bug protection and privacy-based armour. The second is a communication-based animal. These can include dogs, cats, parrots and pigeons. Let me explain. Pigeons are the simplest, allowing messages to be quickly transferred to other people, even other military bases quickly, however of coarse these are now largely redundant due to instant messages from human to human using the ‘phone’ item, and the ‘message’ or ‘call’ ability, but in their time they were great. The dog is useful for communicating as well, by alerting humans of danger, aka other players on the humans territory. This allows the human to get prepared for something perhaps bad happening, and humans often ignore these messages as the dog being annoying, this still could be taken seriously, the only trouble being it’s lack of reliability unless the dog has been trained to perfection. Cats and pigeons are useful for communication boosts, as they can detect two things in the air. The first thing that they can realise is toxic gasses, and if either player notices they will likely attempt to try and escape, while making a ruckus that there is danger, allowing others to be alerted. This works when a volcano is about to irrupt, as the animal can often save hundreds, thousands or even millions from disaster. This skill that these players have also works in battlefields, where the enemy may use toxic gasses, even if they are a war crime. The second of their uses to humans is a lack of gasses, or more specifically oxygen, meaning if the oxygen is getting to low in a cave, mine or some similar place, they can alert the others of a lack of oxygen, allowing escape before anyone begins to die, get injured or gain any large respiratory illnesses. The third is tracking, which cats, rats and especially dogs are good at. Cats can track for large amounts of rats, mice and other rodents, and while less useful than just getting rat poison, it is still a viable strategy. This was used multiple times to prevent rodent infestations in large towns full of rats. Rats can track for large amounts of food, but also other loot.if you trick the rat into only giving it food with the same scent as the thing you are searching for, then the rat will think that a certain smell is food and will therefore follow it. As well as this, unlike dogs, rats are far more stealthy allowing a lack of detection from anyone else. Also a camera can be attached to the rodent player, allowing people to spy on an enemy. Dogs are rather self explanatory, with things like police dogs able to track people, places and loot (including illegal loot), this makes them easily the most useful one of the trackers. That’s about it.
Yesss I was really hoping for an exploration of the communication type and was very disappointed not to see one. In fact pigeons used to be a common support class. The fact that they're now considered pests in a city biome saddens me, because we spent so long with them and then just... forgot about keeping them entirely.
I think you forgot about the fourth support class. The agricultural support class (which horses can also be in.) This includes all sorts of livestock which can provide both a xp (food and clothing) and loot (selling said animals and/or products of animal origins) bonuses. They are, for all intents and purposes, one of the main exploits that humans (and ants) use to dominate the game.
You can't really call chickens and such support classes. Rather, they're exploiting the XP system for mutual benefit. I'm pretty sure it's not how the game was intended to play.
I think this topic is worth revisiting, especially since recent data mining showed that cats also give humans a charisma bonus, although it is a little smaller than the they get from dogs.
I feel obligated to point out that the "Companion" support class is recently booming within the human player base. So much even, that previosly established "Mount" and "Battle Summon" classes are used in a "Companion" style of play by their human party leader. I credit this effect to the massively increasing human special ability "craft". Human players have used this ability for a long time to create items from loot. But recently human players have been so dominant on nearly all servers, that they have gained a giant amount of skillpoints, wich they almost exclusively used for the "craft" ability. This, in turn, has helped them gain even more skillpoints, by furtherly establishing their dominance and greatly increasing the (effective) loot for human players in general (because of better equipment). This self-sufficient process has lead to an exponentially increased effectiveness and versatility of the "craft" ability. This ability has become so brokenly overpowered, that it can be used to even completely alter the biomes of entire servers. But that is not the main point I'm trying to make. So to get back to my actual point. This ability has become so powerful, that human players don't necessarily need support players anymore. For the "Mount" purposes human players can just use the "craft" ability to create what I call a "Pseudo Mount"; items/constructions, that take the role of a "Mount" support player. Since these items/constructions aren't players, they can't protest a party leaders decision, so they are more reliable, they need way less care and can do the same work. They can also be specified for specific tasks, so that they are better at these tasks than actual "Mount" players. Examples of such "Pseudo Mounts" are the car, the bicycle and the elevator. The same goes for most "Battle Summon" classes, they are simply made obsolete by the "craft" ability. (of course there are exceptions to this) But since human players didn't just want to leave their teammates behind, they are now mostly using them as "Companion" classes in order to harness the charisma boost. As covered in the video charisma is a very important stat for human players, so this way the support classes don't get thrown under the bus and human players still get a benefit from their support players, wich they can't reproduce by "crafting" an item/construction/etc. As a human main: The support players carried us in early game, so that we can carry them in late game. Much love to all support players out there!
Battle summons are obsolete for large scale PVP human interactions, but Dogs are EXTREMELY valuable in small scale pvp and all battle companions are still hugely viable for PVE hunting.
@@FqYIwgsiRW2MaTDc Nerfing the craft ability wouldn't be necessary if the human playerbase could mutually enforce proper community standards, limiting the negative impact of their play-style on other builds. Interestingly, this would not as much be a _reduction_ in the craft ability, as an incredibly advanced skilltree node that makes the server itself a customizable crafting item. Their player moderators are reluctant to comply since it interferes with their current grinding techniques. But if they do not act there will surely be a balancing patch, perhaps even a server-wide reset. It would be sad to see such a novel type of gameplay as that of the humans disappear. They are the first build to unlock full-server coop, which is a nice change from the often brutal difficulty levels proper to the meta. Overal humans could turn out to create a much more balanced and fun game for every playstyle.
@Omar Valentini I wouldn't call Metacraft it's own ability. I'd call it a node in the skilltree of the craft ability, wich is why I call craft overpowered. But you are correct, it is these nodes, wich make the craft ability of human players so overpowered.
4:50 Actually, you can get better than that. You can use the mink summon. Mink can do similar job as a ferret in edition to being able to hunt semi-aquatic based builds around their weight class.
You'd think with such a thick skin they wouldn't whine so much. But SOMEONE has to farm them for XP and camels needed the least evolution points to do so
Flora Kingdom is an underrated spinoff title anyway, and they're removing Bee builds from next patch which will kill half the Flora servers anyway. Damn shame, the beta was pretty good.
It is not Bee builds that are being removed... just a specific bee build is finding itself as not viable in the North American server. A build that is common to the European servers. That being said, that European Bee build is doing just fine in North American servers when mixed with an African Bee build... that is "being Africanised" for how those get described. Human mains on the North American server just seem to get intimidation towards anything that is indicated as having an African origin... and it is causing the human mains to grief that build and even giving the nickname as "Killer" (which, I gather is North American human guild slang to indicate somebody is from Africa, and not an indication that they are dangerous... based upon how it gets so frivolously applied) Bee builds native to the North American server are doing okayish... the issue is human mains do not benefit from those bees, unlike the European ones.
There IS an exception to the rule about pairing with arthropods and reptiles. Some humans, especially those who know they are going to mostly stay in city biomes, will take points in a perk that causes them to like being around strange and unusual creatures. In most biomes this would be very risky and result in game-ending decisions. But because the arthropods and reptiles in city biomes are more likely to be harmless, this can greatly increase the number of morale saves against the other players' intimidation attempts. This perk can actually lead to several unusual but interesting prestige classes, like Entomologist and Herpetologist. These classes can take points in "dangerous animal handling" and completely negate the risk of heading out into other biomes. These players are often fantastic explorers, teachers, and of course data miners. A select few can obtain legendary prestige classes such "TV Show Host" and "UA-cam Star". There is a player named Coyote Peterson who is currently using this build to great effect. He's also one of very few humans trying to grind out the "Poison Immunity" perk. He's already achieved the "Balls of Steel" achievement about a dozen times. There was another player who was running a similar build, and had managed to obtain a massive charisma bonus and a lot of loot. He was one of the most well-known human mains in his field and is a legend to this day. But unfortunately, his playthrough ended abruptly when a sting ray scored a massive critical hit on him. RIP Steve Irwin. :(
For those playing in a forest server, I highly recommend the humble chicken. Low upkeep, decently trainable, and a good deterrent for some of the parasitic insectoid classes (useful when some of them use their passive skill "disease vector").
Another thing to note, humans have hierarchy systems that decide what kinds of companions are safe to have eg: partying up with a hawk main is very deterring to any nearby humans, lowering charisma, and also, the human build have placed laws to keep other human builds alive, meaning a human could be thrown out of their tribe by partying up with certain bird or reptilian builds, this entirely depends on what server the human is playing on though.
"Quests in the city biome will be alot harder with low charisma"
No need to call me out like that...
I felt that deep! My HP can't take a hit like that.
You should definitely team with a dog main they boost charisma stat by a lot
@@erenaygun9696 how do they boost charisma? they're loud and annoying, and people with allergies to dogs will keep their distance from you.
@@aikslf If your dog main partner is loud that's most likely your fault as the "owner"
Players with allergies are rare compared to players without allergy so it's irrelavant
Most people with dog allergies still like dogs. What's a case of hives if you get to play with a puppy?
I've had a parrot for 7 years. Our bond is so strong that she'll attack anyone that tries to bother me. I would say they're pretty good battle summons.
Yes, I agree that certain support classes in the high matainence category can also have some good advantages. Classes with high intelligence can bond much more closely with their the human players, resulting in high boosts in morale for both players. Another advantage the high maintenance support classes give is definitely being good battle summons in both attack and defense. Raptor players chose extremely high intelligence and do require lots of maintenance but do provide good offensive utility, and other high maintenance classes like monitor lizards have been found by data miners to protect their owners, as they aqquire the psuedo-mate perk, thinking of their human player partner as a mate.
I have a monitor lizard in my party, and she definitely increases my morale and has protected me before. In conclusion of my experience if you can maintain some of the high maintenance and even some of possibly charisma lowering classes available to add to your party, it could be worth trying to recruit them.
I am partial to partying up with canines due to their capability to spec into hybrid companion and battle summon builds. I've been in a guild with another human and a pair of canines for the better part of 9 years now and wouldn't have it any other way.
damn strait
@@connman8d617 awesome! so what specifc breeds would you reccomend? i am wondering about Recruiting a canine into my party!
@@generalkenobi1824 actually allergies can be mitigated if they are not too harsh by spending a small bit more time around the allergen. i know it sounds counter-intuitive, but it's true. there are also specific canid builds that have speced into the *hypoallergenic* perk, allowing for an easier time teaming up with their human party members.
4:30 hunting with a falcon and a dog instead of a gun, gotta love it when prestige players use different and fun strats
Human with a gun will miss out on a ton of loot since they will miss out on the smell ability of a dog. Also the bird helps them fend off their bad match-up
It's actually safer, as shooting projectiles at flying builds can have negative team damage effects
169 likes noice
Me using shotgun and dog: so you have chosen death?
@@misterskeleton_yt7854 me in England: so you have chosen life imprisonment
The "dog and raptor" combo is actually a bug/loophole allowing for 2 battle summons.
Dog is classified as "companion," but most have a "battle summon" branch in their skill tree.
OHHHH YOUR RIGHT
Did you know that dogs were introduced to the game as a battle summon class but over updates they became more of a companion? Yet there are still dog players which serve as battle summons.
In addition, if both companions the the "trained" skill and the enviornement has many small prey species, you can gain an additional Cat companion, as it is technically classified as a trained environmental spawn, rather than companion.
This can be expanded to nearly any support class, given enough time, resources and optimal conditions.
The only downside is it's luck biased, relying upon if the additional "free" team member spawned as "neutral" or "friendly" to humans.
@Number True. Cats aren't nearly as domesticated as dogs, so they're not likely to listen.
Don't let "domestic" cats get the *chonk* debuff. -30 stealth, -60 stamina/motivation.
@@disgustof-riley What's his right?
The true MVPs are the gut bacteria mains that assist in converting loot into XP for many players
And boost defenses
Level 37 Bacteria colony main here, hard at work makin that sweet XP, appreciate the thanks.
They're just hundreds of warring factions on the same server. The second the balance of power shifts they can take the whole gut server with them. Chlostridium Difficile has a scorched earth strategy when it gets a full raiding party.
Good point.
HumanxGutBactira
(Im going to cringe at this later but oh well)
cactus: i’m the most spiky, scary, dangerous plant that looks intimidating and-
camel: *M O N C H*
*M M M M M M T A S T Y*
*N E E D M O R E*
Cactus can beat netherite ok
Cactus: *stabs everything that touches it*
Camel: *N O M*
Fly trap let me introduce myself
You've obviously never had a rock as your support. They are extremely energetic and are extremely fun to play with.
Tier zoo liked this within 20 minutes? Damn that is insane.
They're also a great battle summon!
Dwayne the rock Johnson ?
They also deal high damage when thrown at enemies
Loading artist has a pretty good comic about pet rocks.
You forgot to mention two surprisingly powerful companion options that were originally added as silly estereggs but could actually be useful:
- The Pet Rock: Zero upkeep cost, zero morale requirements, infinite lifespan and doubles as improvised but effective blunt/throw weapon.
- The Pet Plant: Zero morale investment required (as with the Pet Rock), variable upkeep cost but gives bonuses to morale and charisma that scale with it.
Both can unlock funny secret dialogue options with other characters if they are shown to them.
Hidden ability for the camel :
If a camel eating a cactus gets ambushed, it may have needles in its mouth, making the bite attack even more deadly.
Hahaha
hmm I will use this to my advantage.
@Jackie Tearie hmm yeah he only mentioned that skill to show that camels can be viable on the North American servers too. Of course there are cacti over there dum dum
I mean, that's more of a physics engine exploit than an actual hidden ability.
You mean cactus gives camels temporary buff effect on bite attacks?
Can I just say, that one of the reasons I enjoy your videos so much, is how genuine they feel. There's no facecam, no "Dont forget to hit that like button" and the sponsorship is right at the end with a flawless transition so I can just skip it entirely. You are branding yourself purely with your perfect concept and your high quality content. This really sets you apart from so many other UA-camrs. Keep up the great work!
too long
Yea this is great.
@Shade Wood k
It is like diving back into the UA-cam of 2013
My Mom is by far the best support class she is really op i dont think any other build can out match her.
same
No silly BOI my Mom is better DUH
@@TierZoo ❤
@@dontknowdontcare1934 mine 👀
My dad can out DPS your dad!
I remember having a turtle player in my party that boosted my moral for the event "school". She helped me stay at a high happiness level until she got a game over because a disease debuff. That happened 1 in game year ago and i remember it happening like it was yesterday.
RIP manuelita, the turtle main :(
Nah it wasn't a debuff, it was a virus the rivals of the devs implemented into the game
that happen to gamers before me when i was in grade 6 more than 6 game years ago.
I had 4 turtle players on my party too, but 3 of the turtles were game over'd. I transferred my last turtle main to an XP and intelligence farm called the "Science lab, " but unfortunately, it perished from a drowning debuff.
Gtg my mom is calling lets play tomorrow
Last seen 1 in game year ago
Poor Manuelita
That intelligence graph just works.
God dammit Tod ya did it again
IS THAT A JOJO'S REFENCE???
Caleb Williamson Tod got violated.
It does indeed just work
The only problem with having a support is the sadness/depression debuff when that support gets a game over.
I hear you. Maintaining my 13yo dog support, he still enjoys life so far. Can hardly remember what it was like before him even though I was adult.
That's why I'm still avoiding having support. I don't think I will handling the sadness debuff nicely
Agree. Though, I guess it grants a young human player the Defense Against Grief . We all have to game-over sometime.
Grief: Permanent Debuff that while overtime has a chance to decrease in effectiveness, it also has a chance to crit when proc'd by Memory Strike.
Memory Strike is a random event that any high level intelligence player may encounter when interacting with the environment of Outside, including but not exclusive to biomes like "Home", "City Park", or "UA-cam Comments".
After reading your comment, I was struck with Memory Strike. I used "Joke" to try to counter.
It was ineffective :(
@@finnha8219 sorry
Dogs add such a high bonus too charisma that harming a dog companion is documented to lead most other human players to fully support the human player seeking vengeance for his canine companion in PvP match ups, as filmed in the John Wick documentary.
Ah yes. The well know player who goes by the ID, John Wick, actually game ended a whole faction of Russians.
True
I feel Terrible for not beating the person who poisoned my dog half to death I never found out who it was and I was 7 it makes me wish I could go back in time
This can also happen with rabbits
I think birbs are much better. Maybe just cause I like birbs, but dogs and cats don't add charisma to anyone in my opinion, both species are terribly annoying
At one point I had a lizard main in my party. He was super friendly and definitely gave a slight charisma buff. When he switched mains I was distraught. Still miss him, you were good to me, Godzilla
He became a human main and is looking for you
Godzilla, what an amazing name 😂
Bro I also had a lizard main names Godzilla on my team sadly he also switched mains :(
Damn! Fascinating how sometimes you see human mains talk about their companions who got game over’s…. I’ve had 4 cat mains in my party that have been game overed/no idea what happened to them after being rk’d or disappearing…. Sad they couldn’t have lived out their mains average lifespan…
that is the greatest lizard name ever and I to had a pet lizard I caught and named Godzilla
Someone: aaaw how old are you
Child: i am a low level human
Someone: wtf
No lie I used to say I was in my larval form as a kid
Child: dont kill pls im a noob
Underrated comment XD
Someone (looking at an old man in a wheelchair): Poor guy, wondered what happened to him.
A nerd: He overgrinded, hit an overflow error, and now he's reverted to his spawn stat spread.
My son died at level 4
What a noob
I actually partied up with a cat main, this boosted my charisma in both bush and city biomes
A extra bonus according to raccoon eggs is there naturally bullet proof so if you get enough you gain the "racoon armour" effect providing 100 damage resistance per raccoon.
POG
Have you been traveling in space with a green skinned babe, a talking tree and a invisible man?
@@Marylandbrony i got that reference
You need a beaver for the bush biome.
Fun fact: people who raise chickens have actually reported them offering a pretty insane morale boost, perhaps an oversight by the devs, which actually can cause some players a debuff where they're unable to eat the meat despite its taste and availability.
Yeah, like, there's a player called: mikethelink who team up with a chicken 10-15 years ago, they where pretty good players too, I don't know what happened to chickenpowerhouse2000
Ah yes, the rare tick debuff that comes with a bad roll. No more meat for you.
can confirm, i have this debuff. honestly worth it tbh, ive never had low morale when holding a chicken team member
it's fine though because they generate the powerful "egg" exp bonus on a 24 hour cooldown that allows the chicken raiser class to promote into chicken overlord before other humans can promote.
Unfortunately on the AUS servers i play on the admins have restricted unlicensed chicken team comps to only 5 chickens which hurts their potential for F2P players.
me who partied up with 4 chicken players: *oh yeah..its all coming together..*
I love how dogs fit all catagorys, they can be teamed up with other dogs and a sled to be a pseudo mounts in cold weather servers, they are a great battle ally and great just basic support class.
dogs, man, humans best friend since the start of the meta.
I completely forgot about using dogs as mounts with a sled and cold environment actually a very good mount for more snowy weather
@@thegregitto Even for a pure companion build (ignoring the combat or livestock control builds where they also shine, and the pseudo-mounts like sled dog or seeing eye dog) the dog's charisma stat and resultant morale boost isn't the only buff they provide. Humans who assist with their dog's "exercise" daily quest receive progress in their own (often neglected) exercise questline, which allows the human to increase their own power and mobility stats. Also, the "job" daily quest of human players in the increasingly popular city and suburban servers often involves logging out of Outside entirely, which risks incurring the depression debuff. Besides the dog's natural morale boost, the exercise daily quest helps negate this, providing an additional morale boost independent of their dog party member's charisma stat. This is one of the few cases where a support's party upkeep requirement is more than just a requirement of party membership, it's actually beneficial to the human main.
@@alexandermoorehead3200 people only contribute agreement points if you invest in the same opinion :/ just a secooond.. let me reallocate some...
-15 _I prefer cats but dogs are good too_
-5 _I like the independence of cats and that they have more personality to them_
+20 _dogs are indisputably better because more people think that_
There we go I'm back :)
@@thegregitto The reason why dogs have such a high following is not due to their popularity, but due to their bonuses. As others have mentioned, they provide higher level moral buffs than cats along with a higher level charisma buff (of course personal player traits can affect this, but we are talking averages). They provide a lot of utility support in battle and numerous different questlines such as hunting, pest control, mobility, etc. , and again as mentioned earlier they assist the human player in maintaining their build and keeping their exercise bonus stats/preventing the depression debuff from being at the work questline and base locations for too long. Finally, the canine companion class is known to provide critical low hp or unique debuff supports such as successfully alerting human clan medic classes to an injury or assisting humans who picked the blindness negative perk to even being able to significantly increase the moral and charisma buff to human players that have received a major injury debuff or are approaching the end of their session and have received the elder age debuff. While ones personal player traits or choice of work questline type may make Felines preferable for the moral and charisma buff, it is a simple fact that on average and objectively speaking the canine is superior in its support abilities.
Everybody gangsta' until someone shows up with a beehive for a battle summon
Gg my guy
The beekeeper tree of the farmer subclass honestly has a ton of intimidation as wells a poison damage potential yet it is simply used for EXP gain and loot. Quite interestingz
Just press alt f4, i’d rather get a penalty for leaving mid fight than deal with the bees
yes no Especially since poison wasps are now the meta
xEH012x ikr, stupid battle summon spammers, smh i cant even play the class i want now and instead have to go train a bug resistant build
As a Human main i appreciate the info, i can't wait to buy an elephant and go cow tipping.
Cow tipping is a made up thing. To "cow tip" the cow must be asleep. Cows sleep on their stomachs not standing up.
@@joshuayoung603 what if i roll them on their back like a turtle?
*tips cow using newly purchased elephant* “Oof”.
Joshua Young My rhino main could still tip them over tho.
Hey, aren't you on 9gag?
There was this dude who had a kinda mafia drug dealer like arrangement with a murder of crows.
There were 3 crows that flew around and brought stuff to this guy and in exchange the dude gave them bread. One day the crows brought him a $20 bill and he figured he should reward them for it to show that he like this so he gave them a fancier better tasting bread. The crows liked the bread and learned that bringing money = good bread so now they just bring him cash inexchange for food. this arrangement seems like a good way for the human class to grind for loot using a companion.
Balamugunth Balaji been on 4chan?
I laughed so hard
There's also Karl, King of Ducks.
@@TheShieldsMD Mr. Smallwood really exposes Ducks for what they really are.
thats nuts
Partnering up with rat mains is really cool, they tend to be interesting and funny fellas. But they should have put more XP into the life expectancy trait, as having to deal with the crippling debuff you receive after the burial event chain so often made me go back to solo play.
That's why you get your small companion to have kids, then raise them as your own and train them, then they can have kids, and maybe over time the parent rat players will train their own children to be obedient to the human playerbase
going through that after having 6 rats 😔❤🩹
A downside is that you need to spend coins to get them checked at a vet, because they might carry the “pestilence” debuff which is contagious. The “vaccine” legendary item can temporarily remove debuffs, which nullifies most cons.
rat mains depending on whitch server your on can deliver charisma debuffs
Some player are kinda dirty so i prefer teaming up with hamster main
You forgot comrade bear.
Bears:
- Have great all round stats
- Have a great sense of smell
- Can intimidate tough opponents (oh I'm sorry, were you going to have the last piece of turkey?)
- Are omnivorous
- Can carry and deliver your ammo (look up Wojtek the Polish Bear)
- Are a wonderful source of warmth in the winter
Downside:
- Can maul you if not trained properly or left hungry for too long
- Needs a lot of food
- Difficult to transport in vehicles
The bear IS the vehicle
Incog Elbowtross I read that as Beer and then read that Beer can maul you
You should also mention that they can actually be easy to train if acquired as a cub (not just Wojtek but also, Winnipeg, who accompanied a Canadian soldier-vetinarian during WWII and became the main attraction at the London Zoo for a decade.)
The training cost oh high level bears is quite high, and even though it reduces the lower the level is their low spawning rates make it a very hard to find at low lvl. Also maintaining their hp at a high lvl requires a lot of xp and loot.
Those players are certainly hall of famer players, but I don’t think it’s repeatable enough to form a full class
A great support is chickens, they are able to forage and eat insects. They can for the most part sustain themselves via foraging and live for about 2 years. But being fed by a human they can live to be 8 years old. In exchange for feeding a chicken, the chicken will produce more eggs that the human can eat. In addition chickens also give a light morale boost. As a human build I own about 16 chickens and they give me lots of food and an ok morale boost. In return I give them lots of food to XP farm and protection from light weight builds like raccoons, coyotes, and cats. Over all chickens are great support builds.
I love chickens Eddy!
I have two chickens and they eat no more than some food scraps that I don't finish
The best support class is definitely the dragon. Even though they are extremely hard to find and tame. They’ll carry your entire play through if the dragon is kind enough.
Look at all those chickens
AND, when the time comes, they can use it for extra bit of exp... you know?
In my casual playthrough, I picked up two guinea pig party members and I think the raw boost to my morale was big enough to outweigh the lack of attack or defense options. Just a casual playthrough tho, maybe next time I’ll try something more competitively viable.
I completely agree. I'd recommend if you have the level requirements and resources to invest in getting another two. You get the herd buff. It doubles the amount of XP you need to put into your party members but it triples your recovery from psychic attacks.
Awesome comment
I prefer a medium sized dog as companion, it's useful for morale, but also pretty handy in combat situations. Aditionally maintanance is not too high.
While Ive never partied with any players from the rodent clan(except two rat players who were lucky enough to get the albino skin) I've heard that Guinea pig players require a lot of time spent in game with their party members? Isn't that an issue for them?
@@mathewklepser107 From experience of playing in a party with three differently aged female guniea pigs that were in my party for most of my earlygame, I have to say that this is totally depending on character/class/skilltree build.
The oldest one had a warrior/berserker spec with points into carnivorous lifestyle (i guess she might even invested in vapirism or something occult like that, as she not only liked raw and bloody flesh more than cooked meat) and was therefore also a surprisingly agressive combat option versus other human players hands and fingers that were not cautious around her sharp teeth.
The middle one was more of a warrior/tank build which was not very helpful in fights vs. humans but helped with other small rodents, as she could easily hold off any encroaching rabbits and the likes.
The youngest one had a very interesting spec: Rogue/Cleric. With long dark hair and just one white strand in front of the face, which she always kinda shrugged/shook to the side, she was clearly a looker and had some of those charisma points gained by joining the clerics guild, but due to her smaller frame she could hide under anything and steal a lot of stuff (not only food, although that was mostly what it was) and take it to her hiding spots to gain XP in relative safety. Her Cleric skills came into play when she decided to interact with humans, as everyone was just boosted in morale by her good looks and cuteness. Also, she was a very good and patient companion when I had to rest in bed due to sickness bugs in the very early game.
Neither of them was depending on a lot of time spent with them though, they just demanded an outdoor lair in the summer where they could rack up XP by feasting on the grass in our back yard. They were fine with themselves if no human interaction was possible as long as ample food sources were provided on a day-to-day basis. I guess that doesn't work out though if they are in a group just consisting of the human player and one guinea pig.
He's right about birds. Some birds will loose too much morale and start doing self damage if they're alone for too long. I'd suggest getting two birds so that they get the flock buff which will boost both their morale while you're away
Oooo... that reminds me of a bird main who joined my party a few years into my play through. He accrued too many "bored" type debuffs that he game overed trying to escape through the bars of his cage. You'll be occasionally remembered Blue Bird.
@@ZttackFrmBhind should have actually done the research before neglecting another living player
@@zach3096 You're not wrong, but it was both the 90's so research was more difficult and I had been logged in for less than 8 years
"charisma debuff"
*you can't lower what's already zero*
Minmaxing at its finest
Tarantulas are not a personality
- charisma is just repulsion, works similarly to intimidation
The devs didn't take into account a negative number, so you actually roll over into upper tier charisma, but as a result can only attract mates with the same negative number reroll.
You have unlocked Strange Bedfellows Perk.
...but you can go into debt
-Technoblade
Fish and chickens are two of my favorite classes. Chickens turn various insects and inedible grains into hp, and give a slight charisma boost as everyone loves near-free hp. Fish mostly help lower level players complete the Responsibility Quest. (see below)
A player can unlock better gear and higher level support classes upon its completion at a lower level, as well as some huge buffs later on in gameplay. The quest is only started by invite from a successful human player, preferably within 10 years of spawning.
There's much better ways to get the responsibility quest, any support will help you complete it, and most sidequests count towards it as well anyway. If you want responsibility quick just grind side quests
Sure but some Chicks evolve into the Rooster class. They start with Distracting Shout and Spur, which are both huge debuffs if you're a nocturnal player and like raiding nests for eggs.
That's adorable
I agree, if chickens are cared for properly by human owners, they are basically free HP machines. You can even get HP from (female) ones without harming them! Then again, this applies to many builds, particularly cattle. But i think chickens are special for several reasons. First, their lower size allows faster reproduction. Second, their passive HP production (eggs) is constant, as opposed to cows' production of milk which only happens when they've given birth.
6:54
Ari (Jaiden Animations)
I'm not sure if i can take this channel very seriously anymore, nowhere in this video did I see rocks. considering their high defense stat and unmatched speed, they're easily the best mount in the ocean server.
Not to mention you can ride those puppies for miles, increasing the distance you can travel.
Can't forget about sponge, it does give you a water breathing boost in that patch
Pioneers used to ride these babies for miles.
They're not just rocks, they're boulders.
Let's be real for a second. Rocks aren't technically a canon supporter, as it was added to the support role in jest in a trailer.
Actually, the party members with high intimidation usually have human party leaders that are immune to the intimidation debuff that their teammates give off, and other human mains leading another party with the same intimidating builds give eachother a charisma bonus
It's a weird system but i'm sure the devs worked hard on coding it
I oddly understand wtf u saying and Idk how to feel about it lol
@@reynaldoponce2062 gamer language
ya thats the same with my human main party right now, the leader is immune.... for now
@@sethwilson4541 whos the rest???
As far as I'm aware, it's actually a bug in a small player base of the human category, the devs still have no idea what's causing it so they've decided to keep it in the game as a potential alternative party system for randomly selected players
Bees are a good support class. There are some REALLY gentle bees, and they provide a good charisma boost (people thinks it's cool to have bees(unlike most insects) especially if you sell them honey and chapstick). Not to mention a crop yield boost. Very little care, but all the nice ones are prone to mites, compared to the aggressive ones who are really good at collecting resources and being mite resistant.
Good points. However, the only time that this would result as a negative charisma modifier is if the other PC has a weakness to bee venom, the kind that would immediately require a healer or potion if the two had an encounter. Though most players who have this weakness are aware of it and try to avoid the bee player base as a result.
So I need a camel, hawk, dog, ferret and bees (I would also ad sheep, because they can give food, milk, wool, basically the full package)
only beekeepers think bees are cool, most people i know will freak out if they find a bee in their homes
a random bee in an artificial biome (indoors) sucks, bees outside are fine, bees that are kept and in a human main's party are super-appreciated
@@promommygamer Unlike with wasps most people need to be stung very frequently by bees to become sensitised to their venom which is why most people with bee allergies are beekeepers.
I don't care if my ball pythons give me a charisma debuff, they already got rid of my depression debuff.
Ball pythons are god tier depression counters
“ Small price to pay for *NO DEPRESSION* “
They're also called "royal pythons" A fitting name for a pet for you, king. :)
I’m kind of confused like, he said they harm your charisma but tbh WOULDNT being happy with any animal help you socially? And it’s not like you have to take your python around with you to work. Snakes are cool.
Snakes can be cute, so even though some people might be intimidated by them not everyone will. That said, if your teammate is a spider, good luck with that charisma debuff...
Horses, neigh. I'm not much for "battle", I'm more of an Ass man. The donkey is more my style.
Jesus christ its Jesus himself,Praise the lord
Jesus Christ HELL YEAH
Thank you, lord
Im more if a Tit man,i love having a bird companion
Goat>donkey
Satan wins again but stop IGNORING MY MESSAGES ON WHATSAPP I SEE YOU ALREADY READ THEM
You’re forgetting that horses, in lower tier tech human societies, can offer an absolutely massive damage buff. The Lancer skill tree allows a human build to convert a horse’s top speed directly into blunt+pierce damage with via Joust ability, which has been rumored to even pierce Steel Armor equipment
I think what he's forgetting most is history in general.
The ability of horses added to communication and travel, and in xp farming bovines even to this day, are immensely important to putting humans into the sheer level of dominance they have today. Perhaps dogs are a better choice for most human players now, but for some of the most important to keeping all other humans living horses are still vital and historically horses were valuable beyond imagining in developing human builds.
Also elephants are terrible choices, they're utterly unreliable, more dangerous to user than target half the time, and require way too many resources to keep leveled.
@@pubcle Exactly, we are were we stand as species and civilization due horses, they absolutely changed the game, from language to agriculture.
@@teresashinkansen9402you don’t use horses in agriculture, you usually use oxen to pull plows and carts.
@@willy4170 While they weren't as common as oxen they did pulled plows and carts, specially after 1000 AD.
@@pubcle He acknowledged that in his Cat vs. Dog video (he said 'other builds... have even held the number one spot for a while, including horses'), so I think he's just focusing on the present day.
The elephant's performance in combat is questionable and mostly just useful for intimidation against enemies who aren't prepared for it, but its high strength can make it useful for pulling immense loads.
**Humans put Octopus in a tank**
Octopus: "It's big brain time"
Logan Stafford omg lol
alternatively...
Octopus: Ight Imma head out
Or "it's no-bones time" xD
Its show time
Octopus , catches your arm and doesnt gets off
Octopus: *its kill time*
"Players who keep arachnids and reptilians subject themselves to a charisma debuff which makes them bad support classes"
[sits and mopes in the corner with snake and tarantula supports] this noob's just salty about his arachnophobia debuff smh
Idk wy he said Reptiles are a Debuff
youre just salty that no one will wanna live with you
Seretith some ppl are afraid of reptiles (most commonly, snakes)
@@mr-cactus1519 even Geckos?
@@seretith3513 every girl (except my grandmother)I have ever seen is afraid of geckos
In many cases, when elephants take a certain amount of damage, they will activate their rampage mode and trample their own allies, so be careful.
Yeah it's a last resort when ur all down and being outnumbered
IKR, so annoying when you're just grinding exp as an ant
They also don’t much like being used as a mount, and some humans use horrible techniques (can’t believe they haven’t been banned) to give Elephant players major morale debuffs, such as destroying enrichment loot farms and forcefully decreasing their mobility stat. Human mains with the circus career path are particularly fond of these heinous techniques.
Can i ask what game is this
@@kousseilashakur672 Earth: extra suffering edition
As a human player that has the herbivore debuff, I appreciate my ball python support member a lot because we don't compete for the same XP resources.
I thought herbivore was a playstyle
@@pixelraster9588 in some cases. There are players with arachnid/parasite builds who call themselves "Lonestar" ticks which have an anti-human-specific spell causing the herbivore debuff. It was thought to be a glitch, but I still don't see why they would spend the XP to have because it doesn't seem to benefit them much.
@@ahorseofficial That's crazy! I didn't know that, sorry dude :( some players just seem super spiteful, eh?
@@pixelraster9588 in my case it's just my preferred playstyle no worries 😂
I feel like the XP sources for my snake support don't provide enough XP for my build. (Also, the idea of eating rats and mice isn't my favorite)
I really enjoy my lizard support players as well, surprisingly entertaining playstyle and more int than one would expect. I even have a snapping turtle main as a support who can ID my family members in visual range and can technically use the recall ability (if I use a command she can hear like tapping on the side of her pool)
I once heard that on the Eastern European server a party was able to get a brown bear main as a support. Unfortunately the bear main didn’t see combat due to the high level equipment of the enemy clan, but the bear player was able to carry ammunition for its party and provide a huge morale boost to the entire xXRebublicOfPolandXx clan.
I still believe that bear player was an Ex Human main, he knew how to play the Soldier subclass way too well, and he even got a humanlike memorial when he quit the game.
Yea i encountered this player before I remember his gamer tag it was Wojtek_The_Bear
@@chipsdubbo4861 he also knew how to do human things and he liked human things like drinking beer and smoking cigars.
I remember another one from my own clan, Canada. I think their username was Winnipeg, or something. The humans actually have an option on the item "television" that allows them to watch a program in memoriam to Winnipeg titled "Winnie The Pooh". I don't know what a pooh is.
Tobias Fennec
This comment is underrated
Guy's Remember the Dragon Mount before it was banned?
Yep
those were the days
It is unconfirmed if they were a real class or if human players thought bones from the banned dinosaur class were dragons. They are digitally obtainable due to inventors and data miners making large improvement into the technology subclass of engineering, which is a subclass of architecture. It is also rumored that with the invention of nano-machines or genetic engineering by high level human players that they could be made into a real class, although with the nano-machines invention it is debatable whether it would be a real class if human players made fictional animals with them if they could be considered real classes.
@@papasauce234 What?
I swear they were a Real class
hmm
maybe i was playing with mods then
I don't think that artificial classes are going to be any less legitimate than base classes.
No matter what their base stats are, the huge maxHP drain debuff requiring regular high-level engineering job assistance will largely compensate.
...Well, as long as you consider the whole intelligence meta legitimate in the first place.
I know that most people consider exploits not cheating since you're just using the game's engine and no third-party tool, but still... It's just a question of time until the devs nuke the whole thing down.
The whole thing feels like it did late in the mesozoic patch.
@@weeaboobaguette3943 The mezosoic patch was just a complete mess
like those ''Anti vaxx'' Guild ive seen around the American servers
anyone knows what thats about?
They're a secret class within the code and can be unlocked using hacking. They're fun to use nevertheless.
My brain was not prepared to see that spider crawl out of that person’s mouth
.-.
my typa girl
Kinda hot though
@@donaldfrankcheadlejr.1244 ... I'm glad I'm not the only one who thought that...
I may have missed it, but the movement bonus gained by the Camel’s ability to take much longer without drinking water in such a harsh environment makes it an even more viable in the current meta. If the climate change debuff gets even more pervasive, we may see a swift shift in the support class to making camels even higher on the tier list.
Misnomer, climate change is an ongoing in-game event in all servers, not a debuff.
@@TheHothead101 when the group of Outside tryhard made the gameplan to create the human, they never really expected to create their own ingame event. And they're getting bored of humans, even though they've only been around for around 2 irl months. So even though humans can reverse the event, they havent
This is why i find camels so underrated as playable and supporting class
5:55 Never knew *Todd Howard* was a support class, I’m not surprised by its intel stat.
I think he carries the "distraction" debuff, randomly switching players into Recreation Mode by activating Skyrim.exe. Fun at first, but it gets old after a while when you're trying to grind for XP and it keeps happening.
@@Hysterically_Accurate Don't forget that Skyrim.exe drains bonus xp from players it affects. Against players with low resolve, the effect can even stack.
I use parrot for my companion slot and I must say, you really underestimate the morale boost. Yes, they require a lot of social interaction but that is how you get the incredible morale boost. Their "mimic sounds" ability and high intelligence makes up for every downside imo. I know they arent god-tier like dogs but ther dont belong in F tier alongside octopus and insects.
they provide YOU a morale boost, but everyone around you gets an agro boost. my build actually gets pushed juuuust over the threshold for a berserker-esque rage any time im within 30 feet of an active parot or similarly loud obnoxious bird. mc caws being some of the worst for that. cant get within 100 feet of those fucks.
Parrots are a perfect representation of what I call a "reflective pet". What I mean by that is, you get out exactly what you put in. If one treats a parrot as they would a member of their family that parrot will genuinely become a member of that family learning what it can and cannot get away with (just like a child), interacting with its world, and living its life to its fullest. The downside of that is when people either dont have the time, patience, or compassion to really treat a parrot the way it ought to be treated the bird suffers just as a child would suffer is it was neglected. I dont recommend parrots, especially to people in their 30s-40s, unless they fully informed of exactly what their getting into.
I have a fish upside: not alot of food needed looks cool down side: dont live long cant interact with
high upkeep but high reward playstyle
@@zakleclaire1858 my grandmother in law had a budgy and everytime we went around to visit I felt really sorry for that poor bird: in a way too tiny cage, in a room she did not use all the time, and no companionship. Poor thing. :-(
Everyone: *oh no, a cactus!*
Camels: *Ill take your entire stock*
Everyone: *ow! I got pricked by a cactus!
Camels: *oh no! Anyway…*
for traversal though servers with "Arctic" enabled, the canine companions can be used in combination with a 'sled' vehicle which allows for a mount-companion hybrid playstyle.
🐶enemy spotted
🐦*reports for ganking*
🦅*kills*
*Human Player Collects the dog tag* Kill Confirmed
The LoL reference XD
Edit OMG thanks for the likes
4:36
@@remytordjmann3751 lol reference?
My wife and I PUGed with a wild deermouse some years ago. She (the deermouse, not my wife) uninstalled last year, but she was partied with us for about seven years, and the morale bonuses we gave each other made our farming way more efficient. And she got to a WAY higher level than she would have solo.
Lol f
f
Im sorry for your lose. But woah. Wouldnt uninstall mean suicide??
@@crypticDJ nah, that is a ragequit
4:51 W-was that a fourth wall break?
I believe it was.
Its kind of was but it is also a cameo of a youtuber named "Knowing Better"
Update health bar
unclear and got game over
Ladies and gentlemen Flynt Cole remains standing.
4:51 Fourth-wall break
5:53 Tom Howard's intelligence
6:54 Ari (Jaiden Animations)
6:57 Jacques (JhonTron)
i know cats (housecats) have already been covered in an other video. However I would like to highlight that cats are one of the very few Battlesummon builds, that can be used defensively. Due to their predatory insiticts, independence in target selection, and territorial behaviour. A cat companion left in guard stance at base, will usually, stack up a ton of kills. Simply by defending the humanmains resources from, counterbuildts like rodents. They will even scare off martens. This is especially usefull since Martens tend to give debuffs on the humanplayers mobility ability "use-car". Ontop of that Cats also can function as Companions. The are so good at beein Companions, that some humans try to make them into companions only, by selective breeding. This is a hughe threat for the cats future potential and development, and usually strips them of their best abbilities, in exchange for an enhanced "cute" perk. If YOU are a human main, make sure to get a non breed regular housecat as companion to prevent the cat meta from beein destroyed.
human mains are changing their companion mains to fit what they want not what the companion players want nor need sadly
Indeed. I knew a cat main once, he was perhaps the best person to eliminate Rodent and Small Bird mains on the Northeast Arkansas server. Unfortunately, he walked into some woods, were I can only assume he experienced severe burnout.
donkeys too, theyre very territorial and can protect herds from predators, having an unfairly good matchup with canines
I love the martin resistance perk >< use car always crushes my resource buffs by making many of them unavailable with the exception of the skill food delivery still at an up cost. 10/10 review of the cat especially against humans with the flaw allergies
Humans tried doing the same with dog mains, selectively breeding them, which worked for a while as the human could better direct points into other categories such as mobility (greyhounds) or power (German shepherds), but once they tried breeding for cuteness exclusively it fell apart entirely, and a lot of the newer dog builds suffer from horrible debuffs such as spinal issues and even eyes popping out.
Luckily though, some human mains are trying to create new builds that reverse this issue. Builds like the retro pug for example.
My Roommate has a snake support, a small corn snake, affectionately named [Dan the Danger noodle] shortened to Dany. While players with a lower mental fortitude is certainly hit with the debuff, (especially female players) I've actually experienced a counter intuitive positive outcome from showing our snake support. Most players can actually overcome the debuff with some encouraging words and through manual interaction with the support, receive an xp boost from the [unique experience] event triggered when physically handling a reptile build for the first time in their playthrough. This again has a positive effect on your interaction with the player
absolutely underrated comment😂😂
So a passive AoE debuff, with an optional active single target buff.
Good for high investment, main quest type interactions, poor for low investment interaction farming.
Good to know.
You won't do any low investment interaction farming inside your own base/fort anyway, so this seems like a high tier choice.
I know dog class is always talked up with good reason, and I wholly agree.
I wanted to give a shout out to my now former party member Shadow. We didn't see the very end of it, but I found he completed his game yesterday. We never got an exact level but we do know he was dog late game when he finished.
I'm going to miss him, he was the best support I've had so far in this game from the dog class, and I truly appreciate the rough patches he got me through.
I'm sorry to hear about Shadow. I had a cat companion who was just plain awesome. Pretzel was 17 when she completed her game back in February 2018. I miss her.
His name was Shadow his watch has ended...
Her name was Pretzel her watch has ended...
Hang in there buddy!
Dogs are not only companions, but also battle summons. One of our companions, Ceezy, have quit the game years ago. Our another companion, Deetwo, still misses him. We hope he met the devs.
(F)
Best Support Character Pol:
1) Dog = +2 Charisma
2) Horse = +2 Speed (+2 Charisma in older versions)
3) Falcon = +2 Range
Answer: None of the above
*BEARS* = +2 Damage, +1 Charisma, +3 Intimidation, +1 Speed
Russia Server For The Win!
bears also costs a lot of xp, time, and you'll have to grind forever. They also aren't the most loyal class in the game and are known to betray human builds
@@dvf1736 Bears betray human builds as much as dogs do, the difference is when you solo a dog you take 1 point of rush damage, now if you solo a bear...
The lesson is: better train and feed your Bear well or you will not have enough Hit Points to take his DPS.
That is why again: Russia Server Wins.
You forgot that bears are a mount. good in russia servers (especially siberia where there are mainly forrests)
but they are bad in city servers due to their overall size.
The single real downside to the bears are that they are hard to tame and that they eat a lot
and you get the thats wrong
Bear: +5 Damage, +5 HP , +/-3 Charisma (-3 for Americans but the rest give +), +3 Intimidation (to possible enemies) +1 Speed , Mountable
Falcon: +3 range , -1HP , +1 charisma
Horse: +5 speed (+3 Charisma in older versions)
Dog: +1 Damage (give or take 2 damage depending on type) +2 Charisma
And you seem to be going for common animals so im also gona state the buffs for cats
cats: +1 HP regen , 5 Magic regen (if you are on Fantasy servers) , 2 charisma
@@anduro7448 I'm sorry good sir but NOT sorry, I did not "forget" that bears are rideable why do you think I said Russia server FTW?!
Also the +1 speed is for the main character, it is a SUPPORT character after all, that is why the Horse has +2.
@@MrFantocan ”I'm sorry good sir but NOT sorry, I did not "forget" that bears are rideable why do you think I said Russia server ”
you forgot to state int direcrtly in the comment
Also the +1 speed is for the main character, it is a SUPPORT character after all, that is why the Horse has +2.
I play the fantasy server a lot and im used to the horse having +5 speed boost (i remember it also did in the normal servers)
Another type is a pocket biome. It is basically a small item setup in a storage unit made of glass, copying a specific location, but in a much smaller scale. Those setups help weak companions to multiply the charisma and intelligence of eachother, giving much stronger morale buffs, but requiring more time and effort. They also can be somewhat expensive and require a specific level of the skill to be crafted, depending on the builds of players put in them.
Personally, my favorite support is the crab, +2 defense, +3 crush attack, +1 intimidation, and can dual wield steak knifes
And human culture has given it a minor Charisma buff when interacting with human players that are aware of memes. So thats a small buff there.
"What you got?"
Crab:"DOUBLE KNIFE!"
Humans experience difficulty in recruiting this class and they lack the charisma boost.
@@bolt1437 If you don't respect someone for owning a crab, there's something wrong with you. Crabs are lit
I agree as crabs actually give a Charisma boost to nearby human players because of the meme buff.
Me: *riding through New York City on a camel with a raptor on my shoulder and a ferret in my pocket and a dog by my side with a tarantula on my head*
Me: GIVE ME TH LOOT
ha ha good
Unfortunitely the human players have invented something called 'technology / guns' and 'societital structures' to counter your build.
If that doesn't max out your charisma, I don't know what will.
Mr. Mango goes “sicko mode”
We need someone to build a tierzoo openworld game
The mounts: *only useful for transport*
Car: I’m about to end this mans whole career
Qwerty OwU? Yeah the car community creation just ruined it for mount players
Qwerty OwU? Cars aren't pets
While they may have alot of speed and defense, their Stamina takes loads of grinding to refill.
*Human Tutorial intensifies*
F 35 Say wut?
As a crow build, the support capabilities of the human class is outstanding! If you can tame one the loot they bring is amazing if you bring something shiney. I got bread yesterday from a human support and the exp was great. Highly recommend puting exp into the city crow skill tree, especially to fight off seagulls and geese.
Coyote builds snicker at the newcomers.
I can understand not considering the bacterium clans in this debate, but, as far as support goes, we would probably not make it without the many guilds and factions that reside within us.
+
Everybody wants somebody to main intestinal E. Coli, but nobody wants to play as it themselves.
Technically we all are our own servers when it comes to the bacterium player base.
5:53 lol did anyone else see Todd Howard at the bottom of the list?
i did, but... who's todd howard?
@@holidayhansel Google him
That was awesome!
@@holidayhansel
He's a god among men! Sadly, naught god among thee art of video game development...
...agreed.
I would like to highlight one very underrated support main: the raven.
Not only are ravens more intelligent than parrots but they also are more adept at speaking. While putting all the grind into keeping the raven company may be a lot of work the benefits are very rewarding. While people may use a dog companion for guarding their base and item staches the raven can prove even more effective. If one simply gets a large and dark in plummage raven and places its cage near the front door the human can then train the raven to say things such as “death,” or “begone from here” to easily scare away any human main actually wearing their headset. One of the highest ranked human mains in the poet class has even once documented a raven stationed outside its house saying “nevermore.” While the fear debuff is often underrated it should not go unnoticed that the raven has the potential to outplay even the wolf dog or Caucasian shepherd dog builds when it comes to inflicting the fear debuff on nearby griefers and it even has the potential to inflict the “soiled pants” debuff by simply having it stationed near the door and say “death awaits you” to nearby players.
I can't wait for an episode on crows, ravens, blackbirds and magpies. All those birds are scary smart.
"begone from here" hahahahh i can't imagine how a robber would react to that!
Nevermore raven is the coolest!
Capybara/Carpincho gives the best charisma boost of all animals. Can even pacify other opponents. The downside is that it almost doesn't attack unless is necessary but that will be 1 in a million.
Agreed.
"Able to shrug off hits from a charging rhinoceros."
*shows an elephant charging a rhino*
_"Every action has an equal and oposite reaction"_
Rhinos usually dont charge elephants because they can still tell theyre massive despite terrible eye sight so prolly hard to find a video of it
@@beauners3947
Rhinos beat the shit out of Elephants all the time lmao
@@beauners3947 Well, I mean, it's hard to miss something with as low a stealth stat as the elephant.
@@prehistoriccreature1800 can ya link a video buddy?
watching that horse continue to run on his broken leg was the most traumatising thing I've ever seen
But the guy getting impaled by the bull was fine?
@@sirmounted8499 yes
@@sirmounted8499 The guy chose to get on top the bull
@@sirmounted8499 Yes.
Okay not really. Just because he was very moved by a moment that doesn't mean that the otherone was meaningless to him.
And the injury the horse got was as bad if not worse than the other one.
And the activity the human did was very dangerous and he just sign in for it, like Yo_soy_yo_y_tu_no said.
I came here to watch a cool video, not get freaked out by graphic imagery
A friend of mine tried to use the monkey support class but the monkey's '''throw poop''' ability turned out to be a major charisma debuff.
yep
@@Connorses yeah, and despite their high int, they're still far less helpful in team coordination than dogs in most cases, as the dog, while less intelligent overall, is generally able to determine when a task is better suited to the human main to handle, thanks to having superior cross species communication compared to some other popular supports
I am currently working on the Crow companion perk tree, because a little known strategy that works well in today’s current meta is to spec into social with Crow companion and eventually they will passively give you income and it becomes a truly broken build the longer you keep this up because once your first Crow companion social perk tree is maxed out he brings more crows for you. This effect over time compounds into a bug that could lead to some broken hybrid builds later on. Needs a nerf in the next update.
I would like a Corvid companion. They are the best of the City Birds Class. 😁
Chickens are an underrated support class imo. They run fast and fight surprisingly well, giving them a decent matchup against unprepared humans and they can even fly short distances if need be which still allows them to reach places otherwise unreachable by humans. Their talons and beak allow them to have powerful peck and kick attacks and their fighting feathers give them a nice intimidation factor. They also scream when panicked, giving you a nice alarm system and the cherry on the cake is that females can actually supply you with some extra xp through their eggs. The only problem is that their constant crowing gives you a stealth debuff but depending on your playthrough as a human it won’t even matter. If you keep them since birth and have taken good care of them they will easily take a liking to you and periodically fly on top of you giving you a moral boost.
Chicken can also hunt and kill small pests such as mice.
Exp drops can't be considered support in this game version unfortunately.
They're also great pest control so they can double with defending loot and your home base from rodent and pest players
The only effective use of chicken as a support class I can see is against snakes. Their combat abilities are not so good otherwise (same issues as other birds).
@@andeolevain I beg to differ. As a human player related to a pair of human players in the "croft" guild, where keeping animals & growing plants for xp is a sizeable thing, I have seen this couple's chickens eating insects (a huge morale-sapper to human mains), slugs (a nasty loot thief) & other small bugs who also disable & hamper loot production. All these creatures, when eaten by female hens, boost the "taste" bonus of the "egg" loot the female hens drop.
I'll be disappointed if you don't think gut bacteria is the best human support class.
Mr.Dr.Kaiser this is a brilliant and actually true comment, though they affect your brain function with neural inhibitors sometimes
Well, they control us a lot more than we control them, we're they're support class
Nobody plays Bacteria, they're all NPCs
The Cow is the best support 🐄
aggron88 very true
Todd Howard was just roasted so hard I mistook him for a marshmallow.
The main reason dogs make such good companions is that the dog playerbase have been the main human support class for over 40,000 years
If we hadn't been evolving together for so long, their high intelligence may lead to issues, similar to the ones parrots often have when humans try to use them as a support class
Me, a human main with Tarantula supports:
"So Rosita is the reason I'm single huh?"
I’m terrified of tarantulas but at the same time fascinated by them
I'd date any one that has a Tarantula named Rosita 3
@@megyumiyoshi1062 same tho
Oh my gosh I literally just commented that I also play the city biome with a tarantula support build. Maybe we should re-spec.
It's kind of understandable, since many human mains (including me) have the "arachnophobia" trait, which triggers the modifier "fight or flight" the moment they enter into contact with a spider, specially a tarantula. This modifier does buff stamina but reduces morale massively, making it impossible for these players to live with these types of support classes without incurring the "terrified" or "stressed" debuff.
As a human main with experience with several support classes, I have to say that you should DEFINETLY have covered the potential of rats. As a build, rats have low health, defense and power but very high stealth, intelligence and mobility. Rats are also smart enough to understand human player emotions, and are able to sympathize with their party members. Rats are smart enough to learn skills like hunting mice, detecting intruders and even identifying items for retrieval if trained properly. They are not useful on any open terrain battlefield but in a human base rats could potentially gain the skills needed for retrieving first aid supplies, identifying wounds, catching players in the Insect weight class and in rare situations defending the base by alerting the human player inside.
Pet rats have uge personalities and can win other human players over
Hedgehogs are that, but make it spiky and lower intelligence to like 50
So your a human main? From your pfp and name I thought you were a kiwi main...
@@beamoflightning3014 No lol, my name is because I had a bird party member growing up who's username was Kiwi, and... also my pfp is of my current party member Jax. who is a cat, not a kiwi x'D
@Cashanova Persona Clarify, because you're wrong.
Can I just say the names of the animal skills are some of the best parts of your videos
i have a dog, beardie, and a tree frog, and people always love my frog way more than my other animals so id say that amphibians can sometimes be a really big morale boost as long as you take good care of them!
I'm surprised you didn't cover how dogs can also be used as pseudo-mounts in arctic servers by pulling sleds. Dogs really are OP.
we are still trying to help dog players to spec into the megafauna trait so we may use them as mounts. :P the The Tibetan Maschshif breed is close.
There ought to be a semi-support class inhabited by bees, sheep, goats and arguably cattle. Traditionally these builds are considered prey (or a counter!), but with medium- and hightech level humans they have very valuable abilities that are exploited by human mains. So they get good shelter and xp-drops in exchange for milk, honey, wool etc. and very few opportunities to gain score (genetic inclusive fitness i think the dataminers call it). It’s not a volountary deal like most true supports, but i think that they deserve their own category.
We see that humans have maxed intelligence, and Octopuses have maxed stealth.. you should make a video about a hypothetical animal with ALL maxed abilities. How would it look, how would it act, how op would it be, etc.
That's called god
Some call it god, other call it the main developer.
Unicorn. All stats locked on max. Although nobody can not find it due to max stealth and int.
Unicorn are too flashy. minimal stealth
@@Horde1Blades but they can become invisible due to their special ability, no cooldown as well.
Companion builds with charisma debuffs can actually provide a charisma buff to certain human mains that have either speced into the ‘fearless’ or ‘scary animal lover’ traits.
I feel like you've forgotten about the small livestock support classes, for example chickens. They give free XP in the form of eggs, and as long as the breed isn't to skittish, they make quite a good companion class if you have a decently sized garden. They also have the added bonuses of protecting your land from snakes and other ground based venomous reptiles. The only disadvantages I can see are their relatively short life span and the fact you need to provide them shelter from foxes.
Camels: long range mount, short range combat mount (with bonus vs horses), big stompy attack vs snakes. Source of meat, milk, and pelts. Camels might be good enough to go on S tier....
PavarottiAardvark can’t jump and it’s pretty slow tho and you don’t have as much control
@@francogiobbimontesanti3826 yeah but they don't play on the same server so they are both s or a rank on their own servers
Server locked to hot and sandy servers, low intelligence, medium mobility. Sounds like a B tier at best to me.
They're S rank in desert servers for sure, but everywhere else most of their skillset is useless.
@@TheFred10000 As TZ pointed out, high Int isn't great for support. And all mounts are of limited mobility - there's a reason humans can't ride cheetahs, ostriches or falcons
camels (actually dromadary) comes with a bunch negative traits: "stink like hell", "ugly face", "buffon scream", "more stubborn than a donkey", "bad temper", "terrible breath" (like... really terrible), "WILL bite you at some point"... but hey, when you spawn on a desert biome, they are still the best support
I think if you have the choice between
a) freezing to death in the Tundra and
b) telling the story when your sister got bitten by a møøse once...
you take option b.
This last one applies to basically anything with teeth. And if they are so bad, explain me why they are one of the few animals to be domesticated?
@@cosmopoiesecriandomundos7446 because they are the only animal that can carry stuff and walk through deserts
@@chinchenping So your first comment serve no purpose.
@@cosmopoiesecriandomundos7446 don't get a camel support unless you need to go through the desert?
I would consider there three more categories for companions:
The first is livestock, in which the player gives the animal a great number of xp and help in its younger years, and then either killing it for a huge xp amount later, or taking something like milk or eggs, allowing both companions to gain xp and even something like wool, in which the human gives the sheep or other wooly animal xp in order to gain cold resist, bug protection and privacy-based armour.
The second is a communication-based animal. These can include dogs, cats, parrots and pigeons. Let me explain. Pigeons are the simplest, allowing messages to be quickly transferred to other people, even other military bases quickly, however of coarse these are now largely redundant due to instant messages from human to human using the ‘phone’ item, and the ‘message’ or ‘call’ ability, but in their time they were great. The dog is useful for communicating as well, by alerting humans of danger, aka other players on the humans territory. This allows the human to get prepared for something perhaps bad happening, and humans often ignore these messages as the dog being annoying, this still could be taken seriously, the only trouble being it’s lack of reliability unless the dog has been trained to perfection. Cats and pigeons are useful for communication boosts, as they can detect two things in the air. The first thing that they can realise is toxic gasses, and if either player notices they will likely attempt to try and escape, while making a ruckus that there is danger, allowing others to be alerted. This works when a volcano is about to irrupt, as the animal can often save hundreds, thousands or even millions from disaster. This skill that these players have also works in battlefields, where the enemy may use toxic gasses, even if they are a war crime. The second of their uses to humans is a lack of gasses, or more specifically oxygen, meaning if the oxygen is getting to low in a cave, mine or some similar place, they can alert the others of a lack of oxygen, allowing escape before anyone begins to die, get injured or gain any large respiratory illnesses.
The third is tracking, which cats, rats and especially dogs are good at. Cats can track for large amounts of rats, mice and other rodents, and while less useful than just getting rat poison, it is still a viable strategy. This was used multiple times to prevent rodent infestations in large towns full of rats. Rats can track for large amounts of food, but also other loot.if you trick the rat into only giving it food with the same scent as the thing you are searching for, then the rat will think that a certain smell is food and will therefore follow it. As well as this, unlike dogs, rats are far more stealthy allowing a lack of detection from anyone else. Also a camera can be attached to the rodent player, allowing people to spy on an enemy. Dogs are rather self explanatory, with things like police dogs able to track people, places and loot (including illegal loot), this makes them easily the most useful one of the trackers.
That’s about it.
Yesss I was really hoping for an exploration of the communication type and was very disappointed not to see one. In fact pigeons used to be a common support class. The fact that they're now considered pests in a city biome saddens me, because we spent so long with them and then just... forgot about keeping them entirely.
Camel: **eats cactus leaf**
Me: Just when I thought camels couldn't get any scarier...
What do camels and The LA Beast have in common? xD
have a good day
Man the details in this game! I sure hope they add mammoths back in the next 20.19 update.
I think you forgot about the fourth support class. The agricultural support class (which horses can also be in.) This includes all sorts of livestock which can provide both a xp (food and clothing) and loot (selling said animals and/or products of animal origins) bonuses. They are, for all intents and purposes, one of the main exploits that humans (and ants) use to dominate the game.
Yeah, you can't have a good play with them anymore. I tried being a chicken but they spawnkilled me for making a nugget which ended up in the ground
You can't really call chickens and such support classes. Rather, they're exploiting the XP system for mutual benefit. I'm pretty sure it's not how the game was intended to play.
@@ThePigeonBrain Chickens can be companion style support as welll
@@KP3droflxp everything can be a companion style support
@@kinehYT I've seen human players choose rocks for their companion support slot.
"able to shrug off hits from a charging rhinoceros"
*Charges the rhinoceros instead*
The Elephant pulled out Uno Reverse
Big Brain time :D
"I don't have to bother shrugging off a charging attack if I'm the one doing the charging attack!"
I think this topic is worth revisiting, especially since recent data mining showed that cats also give humans a charisma bonus, although it is a little smaller than the they get from dogs.
you forgot "livestock" animals
they are among the most popular
despite the generally short play time and negative reviews
i feel like in most cases livestock are used more for xp farming than as companions
@@shadycactus6146 Spawn camping in some cases... On top of which, the human build uses the farming ability to further push the camping meta
Most livestock players didn’t choose the build, they just wanted to play a goat/pig/etc and got spawned into a farm biome. Sucks for them...
theyre grinding XP for the next character
Wouldn't they be feeder guilds?
I feel obligated to point out that the "Companion" support class is recently booming within the human player base. So much even, that previosly established "Mount" and "Battle Summon" classes are used in a "Companion" style of play by their human party leader. I credit this effect to the massively increasing human special ability "craft". Human players have used this ability for a long time to create items from loot. But recently human players have been so dominant on nearly all servers, that they have gained a giant amount of skillpoints, wich they almost exclusively used for the "craft" ability. This, in turn, has helped them gain even more skillpoints, by furtherly establishing their dominance and greatly increasing the (effective) loot for human players in general (because of better equipment). This self-sufficient process has lead to an exponentially increased effectiveness and versatility of the "craft" ability.
This ability has become so brokenly overpowered, that it can be used to even completely alter the biomes of entire servers. But that is not the main point I'm trying to make.
So to get back to my actual point. This ability has become so powerful, that human players don't necessarily need support players anymore. For the "Mount" purposes human players can just use the "craft" ability to create what I call a "Pseudo Mount"; items/constructions, that take the role of a "Mount" support player. Since these items/constructions aren't players, they can't protest a party leaders decision, so they are more reliable, they need way less care and can do the same work. They can also be specified for specific tasks, so that they are better at these tasks than actual "Mount" players. Examples of such "Pseudo Mounts" are the car, the bicycle and the elevator.
The same goes for most "Battle Summon" classes, they are simply made obsolete by the "craft" ability. (of course there are exceptions to this)
But since human players didn't just want to leave their teammates behind, they are now mostly using them as "Companion" classes in order to harness the charisma boost. As covered in the video charisma is a very important stat for human players, so this way the support classes don't get thrown under the bus and human players still get a benefit from their support players, wich they can't reproduce by "crafting" an item/construction/etc.
As a human main: The support players carried us in early game, so that we can carry them in late game. Much love to all support players out there!
Battle summons are obsolete for large scale PVP human interactions, but Dogs are EXTREMELY valuable in small scale pvp and all battle companions are still hugely viable for PVE hunting.
@@FqYIwgsiRW2MaTDc Nerfing the craft ability wouldn't be necessary if the human playerbase could mutually enforce proper community standards, limiting the negative impact of their play-style on other builds. Interestingly, this would not as much be a _reduction_ in the craft ability, as an incredibly advanced skilltree node that makes the server itself a customizable crafting item. Their player moderators are reluctant to comply since it interferes with their current grinding techniques. But if they do not act there will surely be a balancing patch, perhaps even a server-wide reset. It would be sad to see such a novel type of gameplay as that of the humans disappear. They are the first build to unlock full-server coop, which is a nice change from the often brutal difficulty levels proper to the meta. Overal humans could turn out to create a much more balanced and fun game for every playstyle.
@@joestevenson5568 I agree, those are some of the exceptions, wich I mentioned. (Also I'd consider all forms of hunting to be PvP)
@Omar Valentini I wouldn't call Metacraft it's own ability. I'd call it a node in the skilltree of the craft ability, wich is why I call craft overpowered. But you are correct, it is these nodes, wich make the craft ability of human players so overpowered.
4:50
Actually, you can get better than that. You can use the mink summon. Mink can do similar job as a ferret in edition to being able to hunt semi-aquatic based builds around their weight class.
Ferrets are the class and minks are a build inside of the ferret class. Data miners uncovered this using the DNA testing perk.
4:50 wow I was NOT expecting that KnowingBetter cameo!!! I love his videos and highly recommend them. :)
you should make a video where you create your own custom animals that you think would dominate the meta
Imagine what he could come up with. He would make it balanced, though.
Most likely a human-like build with maxed out stats, since human build have the overpowered tool creation and tool usage skills
Already happend with the evolution update. Human -> meta (most effective tactics available)
I think covering fantasy creatures, like dragons or elves or aliens or whatnot, would be an interesting way to go about it.
I like learning things about existing animals. Maybe if he made a separate channel for fantasy
Cacti mains that are convinced they should be invincible: "nErf CAmeL!!"
You'd think with such a thick skin they wouldn't whine so much. But SOMEONE has to farm them for XP and camels needed the least evolution points to do so
Flora Kingdom is an underrated spinoff title anyway, and they're removing Bee builds from next patch which will kill half the Flora servers anyway. Damn shame, the beta was pretty good.
Bro if you wanna be a cacti go to the US Mexico servers they don't have camels
It is not Bee builds that are being removed... just a specific bee build is finding itself as not viable in the North American server. A build that is common to the European servers.
That being said, that European Bee build is doing just fine in North American servers when mixed with an African Bee build... that is "being Africanised" for how those get described. Human mains on the North American server just seem to get intimidation towards anything that is indicated as having an African origin... and it is causing the human mains to grief that build and even giving the nickname as "Killer" (which, I gather is North American human guild slang to indicate somebody is from Africa, and not an indication that they are dangerous... based upon how it gets so frivolously applied)
Bee builds native to the North American server are doing okayish... the issue is human mains do not benefit from those bees, unlike the European ones.
There IS an exception to the rule about pairing with arthropods and reptiles. Some humans, especially those who know they are going to mostly stay in city biomes, will take points in a perk that causes them to like being around strange and unusual creatures. In most biomes this would be very risky and result in game-ending decisions. But because the arthropods and reptiles in city biomes are more likely to be harmless, this can greatly increase the number of morale saves against the other players' intimidation attempts.
This perk can actually lead to several unusual but interesting prestige classes, like Entomologist and Herpetologist. These classes can take points in "dangerous animal handling" and completely negate the risk of heading out into other biomes. These players are often fantastic explorers, teachers, and of course data miners. A select few can obtain legendary prestige classes such "TV Show Host" and "UA-cam Star". There is a player named Coyote Peterson who is currently using this build to great effect. He's also one of very few humans trying to grind out the "Poison Immunity" perk. He's already achieved the "Balls of Steel" achievement about a dozen times.
There was another player who was running a similar build, and had managed to obtain a massive charisma bonus and a lot of loot. He was one of the most well-known human mains in his field and is a legend to this day. But unfortunately, his playthrough ended abruptly when a sting ray scored a massive critical hit on him. RIP Steve Irwin. :(
OriginMSD as a bearded dragon and turtle owner I can confirm handling reptiles in city biomes can be very rewarding
pools closed due to stingrays.
Note:
Do not pair up with stingrays.
Happy 57th Birthday Steve. (22/2/2019)
That's the day I wrote this of course, so what a coincidence.
1994 Toyota Supra MKIV Twin Turbo as a snake owner I agree with that
F in the chat for one of the greats. GG Steve. You'll be back on the leaderboard in the next expansion.
4:51 omg that clip is so good, 10/10 love that gag!
For those playing in a forest server, I highly recommend the humble chicken. Low upkeep, decently trainable, and a good deterrent for some of the parasitic insectoid classes (useful when some of them use their passive skill "disease vector").
and emergency food too
I'd recommend having a male and female pair, as you can grow your chicken playerbase and gain the item [Unfertalized Egg] sustainably
I remember when I discovered this channel I thought he was talking about an actual video game
SAme
Me too. Then I realized.
same first vid i saw was the mosasaurus thought he was some sort of ark youtuber
Me tooo but this is beter
Who doesn’t
5:54 Todd Howard received burn status.
Todd Howard gets a game over.
Leon Smith what video was that from?
Another thing to note, humans have hierarchy systems that decide what kinds of companions are safe to have eg: partying up with a hawk main is very deterring to any nearby humans, lowering charisma, and also, the human build have placed laws to keep other human builds alive, meaning a human could be thrown out of their tribe by partying up with certain bird or reptilian builds, this entirely depends on what server the human is playing on though.