Geometry Nodes, Cloth Sims, & Ropes - Blender 4.1

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 7

  • @secondarycontainment4727
    @secondarycontainment4727 8 місяців тому

    Thank you AGAIN! ...I find a lot of use from when you explained why you are choosing to go the route that you do and the stubling blocks you run into.

    • @looseEdges
      @looseEdges  8 місяців тому +1

      You're welcome! Glad you found it useful.

    • @sander-wit
      @sander-wit 8 місяців тому +1

      Cool video! To get the original mesh vertex group on your curve, could you not use the proximity node to get the attribute from the vertex at the same location as the curve point instead of using the Boolean stuff?

    • @looseEdges
      @looseEdges  8 місяців тому +1

      @@sander-wit No, I don't think so. You can read a value in that way, but to store a value in a vertex group I believe you have use boolean to merge the vertex group into the generated geo, otherwise it will store it as a generic attribute, and the cloth sim requires a vertex group not a generic attribute.

  • @acadgatsu
    @acadgatsu 8 місяців тому

    what shortcut do you use to have the new node's output connect over?

    • @looseEdges
      @looseEdges  8 місяців тому +2

      Probably when I Alt+Shift+Click on them, that connects whatever you click on to the output.

  • @michaelbuddy
    @michaelbuddy 8 місяців тому

    not sure all this has a use case thats worth the trouble