Yes please, more up-to-date tutorial videos on SpeedTree would be awesome. More beginner, intermediate & advanced level tutorials or similar would be good.
thanks for that vid - a more in depth tutorial would be much appreciated, especially since this combination of photogrammetry and customisation really make sense.
I'd be interested in a close-up Photogrammetry SpeedTree in Unity. Better yet would be the possibility to try one myself. Will you provide one? Ever since I've seen what Unity 2018.1 is capable of with the HDRP I know that's the way to go.
Yes please, more up-to-date tutorial videos on SpeedTree would be awesome. More beginner, intermediate & advanced level tutorials or similar would be good.
Can we please get a full length tutorial on this? would be great!
how could we add mesh as trunk....?????
thanks for that vid - a more in depth tutorial would be much appreciated, especially since this combination of photogrammetry and customisation really make sense.
I'd be interested in a close-up Photogrammetry SpeedTree in Unity. Better yet would be the possibility to try one myself. Will you provide one? Ever since I've seen what Unity 2018.1 is capable of with the HDRP I know that's the way to go.
Good stuff.
Is it possible to do it in the UE4 version ?
Hopefully soon! Its all I want in life really
Westley Lehman They answered to me on the forum. It will be possible on the 8.2 version :)
when? next month?
I have no idea :/
Please work with the Star Citizen guys so they can create lush forests on planets :D
Beautiful bark, but those leaves look like s**t.
I was thinking the same thing, they should have scanned the leaves too
I believe the leaves are scanned its just that the leaf texture has to be projected onto a 2d plane taking away all 3d aspects of it :/
@@HenryKellyGameArt You really think scanning results in the best look? lol
speedtree may be one of the least intuitive programs out there
Different textures junk cuts my eyes.