I love how versatile this game is and how different you can play. I am doing P20 in about the same time or a little less than some of your playthroughs I'm watching yet I never pause and play on 1x all the time. I don't know how they managed it, the freedom of pkaystyle makes this game so great.
tips : 1°always check idle workers "!" on top of building), you got 2 useless foxes waiting for nothing at the rain collector during year 3. Same for blightspot workers, 2 workers are enough to go through the storm in year 4. Same with the 2 harpies at the crude workshop. Its better to reduce the speed of the game to avoid making that kind of mistake. Your whole year 5 is a disaster due to not using correctly your workers, you should have made one more herbalist camp, stack berries as much as possible during year 4 so you wouldnt have problem with provisions, food and the last timed order. 2°Always open glade before choosing order/blueprint, you could have easily finish timed order if you did that and planned ahead. Like you choose 2 waters orders while selecting a useless blueprint over advanced water collector (the only time this D tier building is usefull is when you get multiples rainpunk orders) 3°You can sell spirit fire during trade, you get 6 for free at the start (and more during orders) and you only need 3 for one extra ancient earth (never build more than 2 earths) and they are only usefull in one glade event. 4° you should finish settlement faster, always focus on reputation (orders/caches/event/resolve). Having only 2 glades opened at year 5 is a mistake especially when you are forced to call a trader for no reason. At 1:02:00 you see a cache with pigment which allow you to build a lot of scrolls. You should reduce the speed of the game to avoid these kind of mistakes 5° sacrifice sea marrow to get huge boost speed on glade events like opening cache. AT 1:06 something, you could have burn a few marrow to get a really fast cache and avoid any impatience max stack Overall pretty decent for a P20 without extra difficulties but always room for improvement
Was wracking my brain trying to figure out why you don't turn in an order that has no +newcomers attached. Is it because 100% impatience basically gives you 1:30 grace period where no extra impatience is generated?
I love how versatile this game is and how different you can play. I am doing P20 in about the same time or a little less than some of your playthroughs I'm watching yet I never pause and play on 1x all the time.
I don't know how they managed it, the freedom of pkaystyle makes this game so great.
I can't believe I watched this whole thing!
Impressive. Looking forward to watching your other videos
I'm a big fan of your commentary on your play! I'll be watching more for sure.
I always forget the press makes flour too.
tips : 1°always check idle workers "!" on top of building), you got 2 useless foxes waiting for nothing at the rain collector during year 3. Same for blightspot workers, 2 workers are enough to go through the storm in year 4. Same with the 2 harpies at the crude workshop. Its better to reduce the speed of the game to avoid making that kind of mistake.
Your whole year 5 is a disaster due to not using correctly your workers, you should have made one more herbalist camp, stack berries as much as possible during year 4 so you wouldnt have problem with provisions, food and the last timed order.
2°Always open glade before choosing order/blueprint, you could have easily finish timed order if you did that and planned ahead. Like you choose 2 waters orders while selecting a useless blueprint over advanced water collector (the only time this D tier building is usefull is when you get multiples rainpunk orders)
3°You can sell spirit fire during trade, you get 6 for free at the start (and more during orders) and you only need 3 for one extra ancient earth (never build more than 2 earths) and they are only usefull in one glade event.
4° you should finish settlement faster, always focus on reputation (orders/caches/event/resolve). Having only 2 glades opened at year 5 is a mistake especially when you are forced to call a trader for no reason. At 1:02:00 you see a cache with pigment which allow you to build a lot of scrolls. You should reduce the speed of the game to avoid these kind of mistakes
5° sacrifice sea marrow to get huge boost speed on glade events like opening cache. AT 1:06 something, you could have burn a few marrow to get a really fast cache and avoid any impatience max stack
Overall pretty decent for a P20 without extra difficulties but always room for improvement
Why never build more than 2 hearths? They reduce hostility massively and save worker downtime. If you have lots of fuel coming in you're golden
is it supposed to be this chaotic verging on full red the whole time? lmao i try so hard to keep it down
Prestige 20 has very low margins for error, it all snowballs into chaos very quickly
Was wracking my brain trying to figure out why you don't turn in an order that has no +newcomers attached. Is it because 100% impatience basically gives you 1:30 grace period where no extra impatience is generated?
Yep! It's insurance against bad luck, basically. Turning it in at the last second of the last stand period gives me more time to save a run.