@@Smj1117 and their marrow is responsible for creating platelets, red blood cells and white blood cells such as Neutrophils, Macrophages and Lymphocytes.
I spent most of the beginning of that game trying to smash the items, or bring them along. It wasn't until later that I realized you rip them apart. I left so much behind lol
@@tierdropp7544 there is a hint. Whenever you pick one up, there are two arrows that appear right above it indicating that you have to pull them apart.
@@gr3yhem It's obvious you have no idea what you talking about both quest and steam version are the SAME EXACT game except for one thing and it's graphics. The physics, content etc. is all the same on both versions, confirmed by stress level zero themselves
@@SkeleTonHammer i have a rift s which actually has 80hz while the quest has 90hz, so if what you're saying is correct, the quest physics would be better then the rift s physics, because i find the physics are phenomenal with just 80 fps.
@@skilxrd1203 I have played both versions of BONELAB and seen more of the fair share of graphical issues and bugs. But I see where you are coming from.
Something fun that you can do in Bonelab and Boneworks is what I call a super jump. You use the jump button and jump irl at the same time and you can basically double the height of your jumps. Very fun to do. Btw frying pan is one of the funnest weapons to use cause it does a lot of damage and makes a satisfying bonk sound when used.
So this poor guy is like having so much trouble. But, as I'm watching... He is, intentionally or unintentionally, creating the jank in regards to himself. The vent cover, he planted himself in the way and held on, making sure the vent cover would get stuck. Not only that but he aimed for under his other arm, an additional collider. In real life you'd get out of the way of the thing you are trying to move, not clamp on and ensure it gets stuck on yourself. Headcrab is fair, depending on the angle you are in the room, he will know you are there but not jump because his view of you is obstructed. For anyone getting stuck on ladders there's a few ways to effortlessly traverse them. Lean forward at the top and grab onto the ground then use the right stick up to lift your legs. A second way is to grab the T shape at the top and then lift yourself to the side around the bars (If your avatar is fat you can't fit between the bars). There's a few more methods too.
Brain : ERROR ERRROR CANNOT CALCULATE ERROR ERROR Tbh Good'Ol computer is really the future of gaming. Not VR, VR is limit, PC is not. VR... Well.. MOTION SICKNESS
Really? For me it was a constant annoyance, on default settings the music overshadows all sound and the music itself was not my cup of tea either; weird indie pop music? No thanks.
@@selectionn If you actually listened to the soundtrack, you'd know that it is nowhere close to being just indie pop. It's a great mix of synthwave, eurobeat, classic jazz tunes remixed, atmospheric ambience and the aforementioned pop tracks with absolutely stellar vocal performances. I will agree with you on that it was a tad bit too loud at the default volume settings the game starts you out with, but I never went as far as to make the music near silent. The game feels dead and lifeless without the music, especially in a level like Street Puncher or the tac trials and arenas
gonna be honest, this could have been like a $20 dlc for boneworks. it's the same exact game, but with official mod support and the avatar changing. not to mention boneworks is $30 and has a much longer campaign, and it's a proper campaign, albeit boneworks is even buggier cause they never cared to fix the problems. (took them over 2 months to add a checkpoint system, knowing full well they have levels that are over an hour long, and dying means going all the way back to the start of said level). i understand that brandon and his team are pretty small (about 20-25 people right now, they were only about 5-10 during boneworks), but i don't think there's any excuse for releasing a $40 dlc and calling it a full game
First of all - I dont disagree with you on the pricing, but, I don't think its fair to call it just a DLC - from what I understand, the technical side of this vs boneworks is quite different, due to the differences between index and Quest. They took a lot of the features and mechanics that worked on the index - an expensive, higher end VR system, and brought it to the quest, a cheaper, more middle of the road option for consumers. I think that its hard to judge things like boneworks and pavlov against AAA PC games, because the technology is still very much experimental and under constant development. I agree that the price for the content available in the game might seem squiffy compared to most, but unfortunately I think its the cost of buying into what is still a developing market and medium
@@thomoski well, i'm not talking how well it plays on either headset, i'm talking about the raw gameplay/overall content. the actual game itself could have just been a dlc, but if you want to talk about performance on the quest, optimization updates on boneworks would fix that.
@@thomoski Boneworks is playable and looks great on a quest, If you mean playing it on a quest natively (ie. no streaming from your PC to Quest2), then ok. But at the end of the day your average joe who gets home from work to play videogames doesnt care about the game being a background technical/engine upgrade, it just costs more for no reason. It pretty much is a DLC. It feels not even slightly different from boneworks. Its just a new 3 hour (yikes) ""story"" for 40 dollars (yikes 2x).
I bought BL and I feel a little scammed. Yes it’s good game with a lot of fun but campaign is short and additional content is also not too much. Depending your entire game on community and hope they will create mods it’s lazy development for me.
also if someone finds that the engine was downgraded too much for the transfer that such a feat isn't possible, I would happily chew shoe leather and call myself Sally.
1:16 actually yeah I’m fairly certain that Pay No Heed Below The Belt does refer to the lack of leg tracking, and the various stuff that goes on down there because there’s no tracking.
Kind of a nerdy reassurance but at 11:43 you said "...point two tenths of a second". That's a weird way of phrasing it, but is correct and you didn't need to subtitle in a correction. Keep up the good work, man.
Feel like people would have been fine if this was marketed as an expansion of a sorts rather than a sequel. That said, the guards sometimes yelling out 'CRITICAL!' on death is hilarious. XD
I've finished the game on release day(yes I don't have a life) and I think it pretty cool. I think there could be a bit more content in the story. I love your videos nano
7:10 you might not see it too well but it is not just the same. The physics in bonelab have been updated over boneworks, also you have to take things slowly in the game, don't try to rush
i also did the go kart level and i literally had to stop to take a breath. i felt so sick and i feel sick even watching this on a flatscreen LOL. goodshit nano
Still seems like a tech showcase as good as it might be. Need more big VR games, make a damn Matrix game or something using mechanics boneworks/lab, Blade & Sorcery and Alyx have already established
I will get this game maybe around 50% off on steam, SL0 seems to be counting on the mod community to do free DLCs for them, so I just wait until there are really good mods popping out.
I also wish that Bonelab focused more on the campaign, the ascent, opening, sewers and complex were great! It was such a shame when those parts were over the rest of the game was "here's an avatar, try it out!". It's ok to do that, what's not ok is to use that as a replacement for campaign levels.
most games have their balancing systems so bad rn, that they don't even have players, just bots spawning around "Bot corners" to kill you when you aren't looking.
Unfortunately, I don't think they'd be able to switch the go-kart controls to the triggers because you can still use your hands independently from the go-kart. If the triggers made it accelerate, they'd have to make it so that we'd push forward or back on the thumbstick in order to fire our guns while sitting down.
Bones are actually the origin of your blood vessels, so there are instances where blood can be retained in the bone if they died prematurely.
Neat
Bones have blood vessels inside of them.
@@Smj1117 and their marrow is responsible for creating platelets, red blood cells and white blood cells such as Neutrophils, Macrophages and Lymphocytes.
Why? I mean that’s a cool fact but random
@@An-Amazon-Adventure He was wondering why the skeleton bleed when he hit it before.
Who’s waiting for part 2 of “Motion Sickness with Nano”
going to eagerly press f5 on his youtube page
This is the only vr game that gave me motion sickness probably becuse I was sick cuz i dont get sick playing it anymore
Me!!!
*cough couh* GO KART *cough cough*
Me
3:39 Years of training on Squad made his gun-handling habits a level pro.
Cant wait to see Ray, Fallion, Katzen and the other broken people from your Squad in a video again. You guys are so fun to watch
And The Bosnian that guy crackhead 🤌🤣🤣🤣
and will
@@sirwillenilly6724 is this insulting to you will
@@louieandiamx5155 no its not
8:51 I love how he stumbled on the stairs and immediately act like nothing happened.
I spent most of the beginning of that game trying to smash the items, or bring them along. It wasn't until later that I realized you rip them apart. I left so much behind lol
Yeah me too,
Just a little hint would have been nice
i kept thinking its like boneworks where you need to throw it into reclaimation bins
well they look kinda like toy capsules
@@tierdropp7544 there is a hint. Whenever you pick one up, there are two arrows that appear right above it indicating that you have to pull them apart.
@@robertwyatt3912 damn, guess i didn't see it
16:20 there's a reason they have the throttle on the joystick, so you can shoot while driving
fair, but also, fuck that
I actually had a blast with Bonelab, and it somehow works perfectly on the Quest 2.
Not really, there are a lot more bugs on the quest version v the steam version
@@gr3yhem It's obvious you have no idea what you talking about both quest and steam version are the SAME EXACT game except for one thing and it's graphics. The physics, content etc. is all the same on both versions, confirmed by stress level zero themselves
@@SkeleTonHammer i have a rift s which actually has 80hz while the quest has 90hz, so if what you're saying is correct, the quest physics would be better then the rift s physics, because i find the physics are phenomenal with just 80 fps.
@@skilxrd1203 I have played both versions of BONELAB and seen more of the fair share of graphical issues and bugs. But I see where you are coming from.
@@skilxrd1203 sounds like a slz shill
Never a dull day when nano uploads.
Love your content nano
Something fun that you can do in Bonelab and Boneworks is what I call a super jump. You use the jump button and jump irl at the same time and you can basically double the height of your jumps. Very fun to do. Btw frying pan is one of the funnest weapons to use cause it does a lot of damage and makes a satisfying bonk sound when used.
Omg i do the same things
My main melee weapon for most of the campaign was the frying pan
I need to try this lmao
2:08 Lured and smacked the brother of Gibril with a spiked mace - what an animal! I love it!
We shld have more creators like this guy
10:14 "All quiet here"
**gets a wooden Box on the head 1 second later**
11:55 the part that we all waited
So this poor guy is like having so much trouble. But, as I'm watching... He is, intentionally or unintentionally, creating the jank in regards to himself. The vent cover, he planted himself in the way and held on, making sure the vent cover would get stuck. Not only that but he aimed for under his other arm, an additional collider. In real life you'd get out of the way of the thing you are trying to move, not clamp on and ensure it gets stuck on yourself.
Headcrab is fair, depending on the angle you are in the room, he will know you are there but not jump because his view of you is obstructed.
For anyone getting stuck on ladders there's a few ways to effortlessly traverse them. Lean forward at the top and grab onto the ground then use the right stick up to lift your legs. A second way is to grab the T shape at the top and then lift yourself to the side around the bars (If your avatar is fat you can't fit between the bars). There's a few more methods too.
The go kart part actually easier as a heavier avatar and sitting down really help with the motion sickness in the cart parts.
Just goes to show that VR really is the future of gaming.
And motion sickness i actually own a quest its not bad but that go kart level was just beyond me bro
Brain : ERROR ERRROR CANNOT CALCULATE ERROR ERROR
Tbh Good'Ol computer is really the future of gaming. Not VR, VR is limit, PC is not. VR... Well.. MOTION SICKNESS
@@friendlyfire3412 They said that about first person games
You having the music be so quite legitimately upsets me. This game's soundtrack is absolutely phenomenal
Really? For me it was a constant annoyance, on default settings the music overshadows all sound and the music itself was not my cup of tea either; weird indie pop music? No thanks.
@@selectionn If you actually listened to the soundtrack, you'd know that it is nowhere close to being just indie pop. It's a great mix of synthwave, eurobeat, classic jazz tunes remixed, atmospheric ambience and the aforementioned pop tracks with absolutely stellar vocal performances. I will agree with you on that it was a tad bit too loud at the default volume settings the game starts you out with, but I never went as far as to make the music near silent. The game feels dead and lifeless without the music, especially in a level like Street Puncher or the tac trials and arenas
I really enjoyed watching this, You were genuine and honest about how you felt plus you're always entertaining.
gonna be honest, this could have been like a $20 dlc for boneworks. it's the same exact game, but with official mod support and the avatar changing. not to mention boneworks is $30 and has a much longer campaign, and it's a proper campaign, albeit boneworks is even buggier cause they never cared to fix the problems. (took them over 2 months to add a checkpoint system, knowing full well they have levels that are over an hour long, and dying means going all the way back to the start of said level). i understand that brandon and his team are pretty small (about 20-25 people right now, they were only about 5-10 during boneworks), but i don't think there's any excuse for releasing a $40 dlc and calling it a full game
First of all - I dont disagree with you on the pricing, but, I don't think its fair to call it just a DLC - from what I understand, the technical side of this vs boneworks is quite different, due to the differences between index and Quest. They took a lot of the features and mechanics that worked on the index - an expensive, higher end VR system, and brought it to the quest, a cheaper, more middle of the road option for consumers. I think that its hard to judge things like boneworks and pavlov against AAA PC games, because the technology is still very much experimental and under constant development. I agree that the price for the content available in the game might seem squiffy compared to most, but unfortunately I think its the cost of buying into what is still a developing market and medium
@@thomoski well, i'm not talking how well it plays on either headset, i'm talking about the raw gameplay/overall content. the actual game itself could have just been a dlc, but if you want to talk about performance on the quest, optimization updates on boneworks would fix that.
@@thomoski Boneworks is playable and looks great on a quest, If you mean playing it on a quest natively (ie. no streaming from your PC to Quest2), then ok.
But at the end of the day your average joe who gets home from work to play videogames doesnt care about the game being a background technical/engine upgrade, it just costs more for no reason.
It pretty much is a DLC. It feels not even slightly different from boneworks. Its just a new 3 hour (yikes) ""story"" for 40 dollars (yikes 2x).
I bought BL and I feel a little scammed.
Yes it’s good game with a lot of fun but campaign is short and additional content is also not too much.
Depending your entire game on community and hope they will create mods it’s lazy development for me.
also if someone finds that the engine was downgraded too much for the transfer that such a feat isn't possible, I would happily chew shoe leather and call myself Sally.
0:20
The ‘WOAH’ got me 😂
1:16 actually yeah I’m fairly certain that Pay No Heed Below The Belt does refer to the lack of leg tracking, and the various stuff that goes on down there because there’s no tracking.
This really helped my nan just died today a couple hours ago it been hard trying to get through the thought of my family member dying.
Im sorry for your loss man. I hope that you’ll get through this.
Kind of a nerdy reassurance but at 11:43 you said "...point two tenths of a second". That's a weird way of phrasing it, but is correct and you didn't need to subtitle in a correction. Keep up the good work, man.
Found this channel just a month ago, happy i found it cause this some great content
These vr videos crack me up man lol.. all clear... CRITICAL!! 🤣
prob one of the funniest content creators on this platform, keep up the good work
I dont understand good the english, but i never lost the videos of nano, te amo mucho nano
0:22 and 11:57 I want to see Nano GF reaction to these reactions... haha
7:52: I think everyone did the same thing as Nano in this game
Yeah, I knocked.
It was fun playing with you on the recent PS Rethymno playtest! Keep up the good work.
Luftansia
10:55 and 18:07 remind me of one of the executions in Splinter Cell Blacklist multiplayer. They had quite nice animations there.
Feel like people would have been fine if this was marketed as an expansion of a sorts rather than a sequel.
That said, the guards sometimes yelling out 'CRITICAL!' on death is hilarious. XD
I played it, loved it, and love seeing you play it.
10:52 you can tell nano was fighting for his life
17:20
They even said that, "we don't need players, we need DUNGEON MASTERS !
Bonelab feels like they only focussed on the first level but its incredible that i now can play on my quest 2 on vaccation or something
can whe talk about how one second he's a pistol whipping badass and the other is a super goofy man
that's the marrow engine for you
I never get tired of new Nano content
“This vr game wants you to build it” is the most accurate way of describing bonelab ever
5:30 casually becomes captain americas walmart version
I wish he kept the music on. the monogon motorways music was brilliant
It's the leap from Half-Life 1 to Garry's Mod.
feel like its kinda more hl 1 to hl 2 tbh
More like HL2 to HL2 episode 1
@@artoriasoftheabyss1495 yea dis kinda short and a better sandbox than an actual game
@@xFrakster most accurate commenter
I've finished the game on release day(yes I don't have a life) and I think it pretty cool. I think there could be a bit more content in the story. I love your videos nano
16:20 they made it the thumbstick so you can shoot while driving. It takes time to get used to
7:10 you might not see it too well but it is not just the same. The physics in bonelab have been updated over boneworks, also you have to take things slowly in the game, don't try to rush
i also did the go kart level and i literally had to stop to take a breath. i felt so sick and i feel sick even watching this on a flatscreen LOL. goodshit nano
that alarm klaxon noise is the same one from bladerunner 2049
"Recite your baseline"
Still seems like a tech showcase as good as it might be. Need more big VR games, make a damn Matrix game or something using mechanics boneworks/lab, Blade & Sorcery and Alyx have already established
1:41 majority of the weight of a bone comes from the blood that's inside it
1:38
"Erm, Actually, human bones contain blood and marrow for growth!"
Bonelab is an amazing game for me, I have a quest 2 and I literally don’t get motion sick in vr. That’s why I got it
I'm not a big fan of VR but I would get one just because of the Indiana Jones ride lololol keep it up nano your funny as heck 😆
I will get this game maybe around 50% off on steam, SL0 seems to be counting on the mod community to do free DLCs for them, so I just wait until there are really good mods popping out.
Nano is FREAKING TROOPER, He KNOWS how to handle guns.
So why is it called Bonelab?
[Skeleton appears]
Oh that's why
"Physics work do." - Hodd Toward, CEO BLOARTHESDA
15:35 man's clearly doesn't have a car license.
I’ve been waiting for this video ever since I bought it when it released (yes I did buy and play it after it released for like 40 minutes)
Your encyclopedic knowledge of memes never ceases to amaze.
As i say NANO+VR=A TOTAL CHAOS
12:09 if they are still there than man life will more stressful and relaxing
8:22 oh nice, they added a SAW room.
You are pretty good
-Revolver Ocelot form Metal gear Solid series
11:50 mmh everything's physics based i see
The only bone in the human body not connected to another is the hyoid, a V-shaped bone located at the base of the tongue.
I love how nano tricking halo melee that one purple guy shot him
When I played, I swung on the rope like Miley Cyrus on a wrecking ball lol
I also wish that Bonelab focused more on the campaign, the ascent, opening, sewers and complex were great! It was such a shame when those parts were over the rest of the game was "here's an avatar, try it out!". It's ok to do that, what's not ok is to use that as a replacement for campaign levels.
most games have their balancing systems so bad rn, that they don't even have players, just bots spawning around "Bot corners" to kill you when you aren't looking.
best sequel to ur boneworks video
Lol I was so sick aswell after the go kart section
Btw nano the trash van shield from when you played bone works was how I got passed turrets so thanks
13:10 Bud Spencer vibes :D
Watching is stoned is something next level ^^
I would love to watch Nano play Phasmophobia
Cant wait to see the vrchat moments in the best of 2022 video
Yayyyy Nano Uploads when I'm still awake
9:46 liver king
0:22 woah 😳
Thanks for doing my suggestion
3:59 omg controller reveal
I didn’t get even near motion sick once, I was whipping around whole time, I may be broken
1:16 no that's just a snippet from the creators merch catalogue. I actually got myself a pair of booty shorts with that slogan across the back
Everyone “THIS GAME IS THE BEST”
Nano “bitches” 🤣
1:37 Blood is stored in the bones.
Love the videos man❤️
Same
@@PeenutLOL upper hungarian
somebody is definitely going to make some sort of space marine mod. Warhammer fans are insanely talented
yeah, it's unavoidable
16:46 get the ww1 plane fighting game and do barrel rolls lol
Unfortunately, I don't think they'd be able to switch the go-kart controls to the triggers because you can still use your hands independently from the go-kart. If the triggers made it accelerate, they'd have to make it so that we'd push forward or back on the thumbstick in order to fire our guns while sitting down.
Nano's peaceful object: Gun
Nano has to been the funniest youtuber i have ever met keep up the great content my dude😂❤️
14:37 Bro, you doxx yourself like this?!
Lmao every time fell down a hole it gave me anxiety.
Blood comes from bones, if a fantasy being is alive as a skeleton it makes sense to have blood
The best moment i had with Bonelab was, when i got my money back :)
I'd like to imagine being called a non-creator kickstarted your desire to create the Big Honkers avatar
I literally wondered around the da moon map for like an hour and thirty minutes
Yeah me too... I felt stupid when I realized I had missed the map at the very start telling you where to go.
You know it's going to be a good video when nano started it with some suicide joke
There is a secret shotgun at the end of the level on descent you just go down there and you find a cargo
Good to know a $2,000 shotgun can double as a club in a pinch.