Also: 2 Dancers partnering each other does stack. 2 dancers partnering the same 3rd dps doesn‘t. I still see people not partnering the other dancer in a dungeon.
One time I was tanking as a GNB with 2 dancers. One of the dancers partnered me which got the other dancer mad and abandoned the duty. a SAM got substituted then quit immediately for some reason. then finally a Roegadyn monk wearing only a Chocobo head joined us. To this day I have never had a funnier experience in a game that didn't involve someone dying.
Yeah, I play DNC and got a light party roulette where the the other DNC wouldn't DP me. Didn't quit, but did politely inform them they were doing it wrong. Not that they listened.
Wound up getting dance partner in one dungeon as a DRK. INITIALLY the RPR was the one with it, but later it got switched to me. RPR threw a fit, but DNC responded with "start doing some proper damage for once and maybe ill put it back." I kept dance partner the rest of the dungeon
im sure its not optimal but since ppl always tell me it doesnt reeeaallyy matter in regular content, i always liked giving it to the "weaker" DPS, buffing them to be stronger instead of the one whos "already good"
I mean it does turn a class who's already doing good damage into doing great due to how damage works, but ultimately it doesn't really change much. Maybe you spend 10-30 seconds extra in the duty? So nothing to cry about. What will matter is if someone's geared and someone isn't though
I only play casually, so no current savage or extreme content. As such, I usually just give it to the DPS with the highest HP, whilest taking into account the different max HP due to roles.
Here are some tips and tricks regarding Dance Partner from a Penta Legend DNC main. DISCLAIMER: These are just general guidelines that are not objective facts. There too many variables like content type and others' individual skill; and these are for people that don't or can't run ACT such as myself. Starting off with The current (7.05) Dance Partner Priority Guideline: Pictomancer > Viper > Melees > Black Mage > Casters > Ranged >>>>>>> Tanks > Healers Your job is not to worry about esprit, but to boost the highest DPS in the party. Make sure your buffs aligns with their buffs. If your current Dance Partner dies. Swap to a new partner. Buffing someone with Weakness or Brink of Death is terrible as you are buffing 5% of their 50% or 25% damage output. Dancers can DP each other. Standard Finish 5% buff does stack. However, I recommend one of you delaying the party buffs (Technical + Devilment) so that you both get 40 seconds of buff instead of just 20 since Devilment doesn't stack, and the rest of the party only gets one Technical buff. It does mean whoever delays it won't have a full buffed burst, but it's better for the party overall. And remember, your job is to buff others. That being said. Two Dancers giving DP to some other, third player does not stack at all. If you aren't sure of which DPS to give DP to, check their gear. You want to give it to the person with the better ilv gear (starting with the weapon) as that means they will just naturally do more damage. As a last resort, you can use the aggro list to see which DPS is doing better. (the numbers and bars below the job icons on the party list.) This is to keep track of enmity, which a lot of things generate it. Tank stance, healing, and damage dealt. However, a great DPS player will do big damage, generating a lot of enmity, pushing them to a higher number in the table. It's not super reliable, but in some scenarios, it can be a good educated guess. Cuz that's what it is, just a guess, as a last resort mid fight. Bonus tip outside of Dance Partner. For the love of God, don't use Devilment on its own. And don't use it before starting Technical Step. Its Technical Finish then Devilment.
Most of the glam is from Tuliyollal in the market area, headpiece is from Sharlayan, legs from MB, and shoes are from summer sunset attire that was from an event or you can get on ffxiv store. Weapon is from TEA ultimate. Enjoy 💖
Kinda weird they use the French word considering how much German the Dancer class story uses. Even weirder now considering Thavnair is basically "not India". Dancer's kinda all over the place.
I usually just give it depending on damage, for example a samurai or a reaper usually makes more damage thana viper but viper is faster, so I think bigger numbers better to use more the buffs
@@icebarrage_iwc yeah i wish it always worked that way haha. I've had several dancers keep the PCT dp'd even with situations like i mentioned because " hah hah funny paint class do big dmg". I hate the discourse about PCT dmg being busted because it's attracted so many dogshit players to it and a ton of DNC's just keep them partnered for that very reason.
But PCT isn't even the best dps for dance partner even when you ignore the myth of espirit. Yes, the rDPS of Picto is currently the highest in the game from the 40th percentile all the way to the 99% cheesy stuff. But when you go to adps, as in, when you remove the benefit everyone else is receiving from Starry Sky, they're always behind vpr/sam/blm (as they should be btw), which means that all three of the selfish dps's would benefit more from partner providing they aren't brain dead. Its not like Dance Partner is going to contribute to Starry Sky's inflation any further. This is all observable as data in fflogs, but since the community is incapable of reading or even knowing what rdps even _is_ or why its the metric used you'll get people thinking pct should be the default. So ironically people misunderstanding epsirit is/was helping the proper people get it regardless.
So you showing the tips showed that you should still should be Dping the teammate with he fastest skill speed/cast speed since every successful weapon skill has a chance of giving esprit. :)
@@emurray304 and there hasn’t been any confirmation on how much this affects each role since DT Testing is still happening for dancer esprit generation and the calculators won’t come out for a few more months. What we can look at is logs though to show that most dancers who DP a Samurai usually has higher nDPS and uses on average 5 Saver dances more per fight on a 9:30 seconds M1S clear. But let’s also agree with the video here, if the Sam isn’t pumping then the DP should always be the next highest dps job other than viper. But in most cases Monk and Sam are going to be highest DPS and have the highest esprit generation. This was the case in EW as well proven through a large amount of testing.
People still not reading tooltips even in a video. The level 76 trait shows that now party MEMBERS not just your dance partner are increasing your esprit gauge. That means your DP does not matter, because that fast Samurai in your party that isn't DP'd is still going to be increasing your esprit gauge.
@@CogniVision you're half right: while using technical step grants esprit to your entire party, standard step only applies esprit to your dance partner. again, it doesnt really matter who your dance partner is for esprit generation, but you dont constantly have all 7 teammates giving you esprit cause thatd be bonkers
I'm quite sure the t is silent so to pronounce "esprit" you say "es-pree" in English. I was super confused the first couple of times you said it lol. Anyway, yeah I agree it is not always the melee that does the most damage, sometimes it is the PCT or MCH. If I see my DP's damage is dire, I switch. Sorry no loyalty there
Melee > range or caster. Beyond that, you are little more than birds, presenting pretty glams or friendly mannerisms/names to catch my eye, and so long as you don't fumble mechanics more than I can you'll keep it. Do worse than me, and I will move it to the more reliable DPS, even if it breaks my first rule and keeps the partners spread out.
Also: 2 Dancers partnering each other does stack. 2 dancers partnering the same 3rd dps doesn‘t. I still see people not partnering the other dancer in a dungeon.
One time I was tanking as a GNB with 2 dancers. One of the dancers partnered me which got the other dancer mad and abandoned the duty. a SAM got substituted then quit immediately for some reason. then finally a Roegadyn monk wearing only a Chocobo head joined us. To this day I have never had a funnier experience in a game that didn't involve someone dying.
Yeah, I play DNC and got a light party roulette where the the other DNC wouldn't DP me. Didn't quit, but did politely inform them they were doing it wrong. Not that they listened.
used to play with someone that wouldn't use dance partner at all. funny world
@@tyhjyysThe DNC equivalent of an ice mage.
@@mithiwithi Have you met it's cousin the Spark Mage? (Aka thunder spam one trick)
Wound up getting dance partner in one dungeon as a DRK. INITIALLY the RPR was the one with it, but later it got switched to me. RPR threw a fit, but DNC responded with "start doing some proper damage for once and maybe ill put it back."
I kept dance partner the rest of the dungeon
FF14 players read your tooltips challenge [impossible]
I did read them! (6 years ago)
Reading Tooltips (Ultimate)
As a Samurai Main, I am guilty of allowing the misconception to continue
At least y'all still do decent damage though. As a black mage main ive seen dancers give it to the tank...
For DPS I main VPR these days. I love when I get it.
The pictos laughing in the background and throwing paintballs at samurai weebs
im sure its not optimal but since ppl always tell me it doesnt reeeaallyy matter in regular content, i always liked giving it to the "weaker" DPS, buffing them to be stronger instead of the one whos "already good"
How dare you make the run potentially 3 seconds slower
I mean it does turn a class who's already doing good damage into doing great due to how damage works, but ultimately it doesn't really change much. Maybe you spend 10-30 seconds extra in the duty? So nothing to cry about. What will matter is if someone's geared and someone isn't though
I only play casually, so no current savage or extreme content. As such, I usually just give it to the DPS with the highest HP, whilest taking into account the different max HP due to roles.
I do that too. The person with the most health is usually more geared than the others.
The weapons look great with your glam gotta say! As a DNC main this helps a lot!
Here are some tips and tricks regarding Dance Partner from a Penta Legend DNC main.
DISCLAIMER: These are just general guidelines that are not objective facts. There too many variables like content type and others' individual skill; and these are for people that don't or can't run ACT such as myself.
Starting off with
The current (7.05) Dance Partner Priority Guideline:
Pictomancer > Viper > Melees > Black Mage > Casters > Ranged >>>>>>> Tanks > Healers
Your job is not to worry about esprit, but to boost the highest DPS in the party. Make sure your buffs aligns with their buffs.
If your current Dance Partner dies. Swap to a new partner. Buffing someone with Weakness or Brink of Death is terrible as you are buffing 5% of their 50% or 25% damage output.
Dancers can DP each other. Standard Finish 5% buff does stack. However, I recommend one of you delaying the party buffs (Technical + Devilment) so that you both get 40 seconds of buff instead of just 20 since Devilment doesn't stack, and the rest of the party only gets one Technical buff. It does mean whoever delays it won't have a full buffed burst, but it's better for the party overall. And remember, your job is to buff others.
That being said. Two Dancers giving DP to some other, third player does not stack at all.
If you aren't sure of which DPS to give DP to, check their gear. You want to give it to the person with the better ilv gear (starting with the weapon) as that means they will just naturally do more damage.
As a last resort, you can use the aggro list to see which DPS is doing better. (the numbers and bars below the job icons on the party list.) This is to keep track of enmity, which a lot of things generate it. Tank stance, healing, and damage dealt. However, a great DPS player will do big damage, generating a lot of enmity, pushing them to a higher number in the table. It's not super reliable, but in some scenarios, it can be a good educated guess. Cuz that's what it is, just a guess, as a last resort mid fight.
Bonus tip outside of Dance Partner.
For the love of God, don't use Devilment on its own. And don't use it before starting Technical Step. Its Technical Finish then Devilment.
SAM is still an ideal Dance Partner candidate due to 2-minute burst configuration with Devilment. Boosting their guaranteed Crit hits is optimal.
I'm not a Dancer player, I play melee/tank, but on the off chance I play Dancer in something aside from dungeon content I'm a gear checker 😅
My counter argument is that in casual content, the difference is negligible anyways. I just give it to the player with the best glam. :D
I give it to my friend who I like the most
can someone tell me where I can grab this glam 😅
Most of the glam is from Tuliyollal in the market area, headpiece is from Sharlayan, legs from MB, and shoes are from summer sunset attire that was from an event or you can get on ffxiv store. Weapon is from TEA ultimate. Enjoy 💖
pronounced "es pree"
Kinda weird they use the French word considering how much German the Dancer class story uses.
Even weirder now considering Thavnair is basically "not India".
Dancer's kinda all over the place.
I see a lot of French in the actions... jete, emboite, en avant, pirouette...
this, why cant people hust pronounce words correctly.
I usually just give it depending on damage, for example a samurai or a reaper usually makes more damage thana viper but viper is faster, so I think bigger numbers better to use more the buffs
just always partner the Picto
depends on the PCT. not a good idea to default because ive been in plenty of PF parties as SAM where the DP'd PCT is still getting outdamaged by me.
yeah you could say that then half the time your picto is dogshit and if you had a dps meter you'd know you should be partnering somebody else.
@@icebarrage_iwc yeah i wish it always worked that way haha. I've had several dancers keep the PCT dp'd even with situations like i mentioned because " hah hah funny paint class do big dmg". I hate the discourse about PCT dmg being busted because it's attracted so many dogshit players to it and a ton of DNC's just keep them partnered for that very reason.
But PCT isn't even the best dps for dance partner even when you ignore the myth of espirit. Yes, the rDPS of Picto is currently the highest in the game from the 40th percentile all the way to the 99% cheesy stuff. But when you go to adps, as in, when you remove the benefit everyone else is receiving from Starry Sky, they're always behind vpr/sam/blm (as they should be btw), which means that all three of the selfish dps's would benefit more from partner providing they aren't brain dead. Its not like Dance Partner is going to contribute to Starry Sky's inflation any further.
This is all observable as data in fflogs, but since the community is incapable of reading or even knowing what rdps even _is_ or why its the metric used you'll get people thinking pct should be the default. So ironically people misunderstanding epsirit is/was helping the proper people get it regardless.
@@Rob-tm3nc Sounds like the same dilemma that's come with the popularity of Samurai and Black Mage
Wait Dance Partner has mechanics??? I thought it was just a way to flirt with the cutest cat girl in the roulettes.
The dance partner has never mattered for normal content.
Okay Felicia
@@Hugo-MTX96 I mean they're right...
So you showing the tips showed that you should still should be Dping the teammate with he fastest skill speed/cast speed since every successful weapon skill has a chance of giving esprit. :)
The chance changes depending on gcd speed. Thus a black mage will generate the same over time as a monk due to the difference in chance.
Read the part they didn't highlight at the bottom.
@@emurray304 and there hasn’t been any confirmation on how much this affects each role since DT Testing is still happening for dancer esprit generation and the calculators won’t come out for a few more months. What we can look at is logs though to show that most dancers who DP a Samurai usually has higher nDPS and uses on average 5 Saver dances more per fight on a 9:30 seconds M1S clear. But let’s also agree with the video here, if the Sam isn’t pumping then the DP should always be the next highest dps job other than viper. But in most cases Monk and Sam are going to be highest DPS and have the highest esprit generation. This was the case in EW as well proven through a large amount of testing.
People still not reading tooltips even in a video.
The level 76 trait shows that now party MEMBERS not just your dance partner are increasing your esprit gauge. That means your DP does not matter, because that fast Samurai in your party that isn't DP'd is still going to be increasing your esprit gauge.
@@CogniVision you're half right: while using technical step grants esprit to your entire party, standard step only applies esprit to your dance partner. again, it doesnt really matter who your dance partner is for esprit generation, but you dont constantly have all 7 teammates giving you esprit cause thatd be bonkers
I'm quite sure the t is silent so to pronounce "esprit" you say "es-pree" in English. I was super confused the first couple of times you said it lol.
Anyway, yeah I agree it is not always the melee that does the most damage, sometimes it is the PCT or MCH. If I see my DP's damage is dire, I switch. Sorry no loyalty there
Melee > range or caster. Beyond that, you are little more than birds, presenting pretty glams or friendly mannerisms/names to catch my eye, and so long as you don't fumble mechanics more than I can you'll keep it. Do worse than me, and I will move it to the more reliable DPS, even if it breaks my first rule and keeps the partners spread out.
Melee unless Picto who knows what they're doing*