I like Humankind as a good base for an excellent future game, but it really feels like most of the game's problems come from systems that haven't been properly thought through and playtested. Feels a lot like base CIV 6 actually, though a lot less bland and a lot more unbalanced. In any case, I think I'll probably come back when the next expansion or big patch drops. I think I've had my fill of the base game.
Civ 6 is overall a better game though. The pacing alone makes it more enjoyable. And bland may be a fair criticism but if the game just plays and works better then who really cares how bland the individual leaders are? Not to mention that with all the DLC there are a lot of really unique play styles for added leaders. Climate change actually feels impactful to the game on a lot of maps, and disasters play a big role. The game always had criticism leveled at it for not challenging a steam roll more, yet this game literally does not have a single mechanic to hurt a steam roll. Although I will agree that this game as a base is stronger than the civ 6 base, I seriously doubt the full game will all expansions will come close to beating out civ 6. Just based on amplitudes past DLC releases they don’t seem to take many bold steps and they’ve definitely set themselves up for mainly just releasing small incremental changes to existing mechanics as well as releasing new cultures. Maybe they’ll come out and surprise me with some major expansions that shake up the game, however I don’t think this game is making the strides necessary to actually compete with civ. And I say that as someone who did enjoy my four play throughs of humankind.
I, for one, welcome our new Wooper overlords. May they evolve quickly and lead us into the glorious Quagsire future we desire. Shun the Whiscash heathens
9:23 I can one up you on that one. I picked Industry/Money affinities for the entire early game, then in the last era took Japanese, bought robot factories and pressed the "all industry and money to science button" on 2/3 of my cities. I finished the tech tree in 4 turns with a science output of 220k. Yes balance. also: Khmer are not fair. Their emblematic quarter is absolutely nuts.
Here in Russia, we even have a saying "Didn't you go to school?" - apparently, we respect our school? Not that we like it or anything. Whereas Americans actually despise their public schools. - Adûnâi
i think, for its launch state, it's pretty good compared to the rest of the genre that in my opinion launch with even worse conditions that are very broken. i think this game could be the best 4X after a few patches and DLC
Relying on dlc to fix or improve a game out of being in a bad state is just encouraging bad business practices. There's plenty of examples of games, even 4X games, that release in a finished state that don't use dlc to gatekeep basic development.
@@Steven-cf1ty oh yeah? name any one besides the endless games. name one? civ? trash launch. europa universalies? trash launch. stellaris? its still trash to this day without mods. almost every 4x game is bad and incomplete on launch and they do that to sell you dlc. humankind isn't the first or the last
@@davidpt Oriental Empires was a 4x made by a small dev team and it was feature complete at launch, even now it only has 2 dlcs that amount to just alternate campaigns.
@@davidpt good job, you encourage people to play mainstream games despite them being shitty and their business practices morally objectionable despite small companies making successful and fun games in the same genre without using unethical dlc practices.
I agree with most of these takes (end game being a drop off especially), but actually think the city cap limit is fine because you can integrate cities with each other fairly early on. Yeah, it takes a lot of influence, but playing influence civs still feels fun and interesting (specifically the achea persians).
thank you very much my friend! and yeah Babu Yetu is the GOAT main menu music, wanted to use it in this video but it got instantly copyright claimed unfortunately
This game was really disappointing to me, when I heard about the whole ‘cultural progression’ thing I thought it was going to be a complex system of progression where natural processes in the game will determine what culture you have. For example, if in the early game if you choose to build a ton of military units you’ll be able to get a bonus that makes building units or unpkeeping units a lot easier, and if you continue to do that after getting the bonus effect it will develop into being part of your culture and boom, you’re Russia. Having to choose from a list of cultures was a major turnoff to me, and now it’s not that good apparently, at least I didn’t waste my money.
I have played the other 4x of amplitude and I must say humankind falls short of them. It did came out half baked but I feel like it has real potential, we'll just have to see what amplitude does for the future of their game.
imo it's unfair to say that because you're comparing it to complete games. launch civ is not as good as this game imo. this game on launch already feels like a better game than launch civ so i'm expecting it to be better than civ after a couple patches and dlc
@@davidpt I never played launch civ so I wouldn't know. I was comparing them to the Endless games. Two of them I played on launch (endless legends and endless space 2) and imo they felt better on launch
@@mrlabx02 the endless games are a great exception in the 4X genre and are fairly different from the others so i wasn't even comparing with those. they're too good even compared to Civ imo
I’m glad some enjoy - I haven’t been able to enjoy - I actually hate swapping cultures for one. I think a leader per era would be better while staying in the same general culture
0:33 I can already tell this is just ghetto Endless Legend. EDIT: 15:18 Jesus, I was right. It's the bastard love child of Endless Legend and Civ 6 in the laziest way possible. What better way to showcase the corpse of Amplitude Studios, a studio that once tried to make interesting 4X games.
Most annoying bug I got was my auto-explore units, and the AI armies, sometimes wandering into elevated terrain with only 2 exits on the side of the plataeu, so when they waltz into it they end up stuck in a permanent loop of moving in a circle. Happened most games with any amount of hills and mountains.
I really liked Humankind, I wouldn’t have put 40 hours into it over the span of a week, but I had to stop after I got soft locked in a match for the second time. For me, I had a bug that would prevent me from airing grievances and making peace deals so I would be stuck on the peace screen with no way to negotiate. What sucks more is that it was a really competitive match and I made it to the industrial era. I haven’t played it since. It needs a lot of work.
To be honest I like Humankind more than Civilization just because Civilization is honestly just a bit boring to me and it actually makes more sense for Fame to be a victory condition because Humankind is all about, "Leaving a Legacy," the one thing that might work better is making big projects worth a lot more fame, like going to Mars should be worth a ton of fame. Like just imagine if you played a game and you basically formed a Roman Empire sized nation and then it fell after a few attacks by smaller nations, you should not effectively lose the game because what if no one replicates your achievements like even today the Roman Empire is pretty well known by even regular people who wouldn't know about smaller nations so winning by fame feels more like that kind of style like you are a famous empire that people on the planet will remember long after it's existence. If Fame was way more fleshed out like you could get it by defeating more famous empires in war and not just stars but by doing other things including the era stars, the system would kick the arse of civilization very easily.
The militarist civiliization has a very powerful unit. That doesn't make the game busted. Against the huns you have to play good defense. Start building range units and garrisons as soon as your neighbor becomes the huns. You need to blunt their early attack and not give them a chance to multiply. Build out garrisons in a way that denies them easy ransacks and staff them with range units so that you're not venturing out into the field and giving them easy food.
@@davidpearlman8478 yep. militarist civs sacrifice a lot for a better unit. Their unique bonus is often trash and their quarters arent great either. It also doesnt help you that your units are stronger when you are up against an empire with three times your population and four times your industry output, because they took civs that scale. Going with a strong industry (or money) is still better for conquest than militarist factions imo.
One of my biggest problems I had with the game was how far behind I felt when I played any civilization type other than production, food or mercantile. I felt like I was constantly on the back foot in terms of what I could produce with unbuilt buildings, a meager army and a general sense of vulnerability.
Well, I might be a shit, but I'm at least you human, you axolotl shaped pispot. Now if you'll excuse me, I have some salamanders to fry. Can you believe I've never eaten salamander until today? I think I'm having some baby salamanders to boot.
I would agree with you on the end game being abrupt, choices when creating a new game (ending conditions and AI choices) and the inexistance of comeback mechanics. I would also add the pollution mecanics but that might be fixed in the coming patch. Where I disagree is in no particular order. 1) Wonders. I like the fact you can't chain them if you chose an industry civ. It gives the opportunity for other civs to book one and make it at their own rythm. I also like that they are not gated through science but rather through Era. It's a in the considerations on when to move to the next Era. 2) Civics. The effects of some of them are actually huge and can snowball really hard. 3) Religion. It is half baked, but again the effect they can have on your civ is actually very significant. Some of the tenets are very strong. 4) How you rate the civs. Although I agree expansionist fame is hard to own, some of the civs are really good for their passive, units and/or districts. Romans for example are solid. The extra spot in the army gives you an advantage in skirmishes and the districts allows you to add extra regions to your cities by improving your influence and stability. On a side note, I wish we would get tables to clearly see where all our various income comes from (districts, city improvements, civics, religion, science, etc...) so we better understand how they all work together and what contributes where. The thing is most of them multiply each other, that's why they all contribute to snowballing your game (and makes it hard to catch up to a player that is ahead). But I like that snowballing feeling. It should just be fine-tuned.
Completely agree, I've been watching your vid while playing just to pass the time. It just feels like the game is decided half way through or even as early as neogothic, cause you or the ai will just snowball and no one can stop them. Great vid though.
Another 4x I'm going to have to wait a few years until the developers have released all the content planned and has the source code available for modders, it seems.
Nah, the turks are not op, I could place districts as the swedes and got 356 science a turn per district built. The build requires egypt, khmer, mayans(?), austia-hungary, and then swedes. Just build one city and attach territories to it and spam production districts, then reap the benefits of infinite stability and science in the ensuing eras
In Civ 6 Poland was about to win a Diplo victory, and I was aiming for science. I was a lot more advanced, but she was most likely going to win. Let's just say, Poland didn't make it. I spent a lot of resources trying to "befriend" other civs (bribing) other civs, convincing them to join my war. She was on another continent, the clock was ticking before the next confence where she would probably win the game, but I wanted my science victory. Also, some other civs did take notice of her close victory (I know, I didn't see this coming). So they were very happy to come along on my descimation of Poland. I used a lot of nukes that day, and china and I split the nations.
civilization series peaked at civ3. after that it went down the silly route. civ4 is always won by putting MANY (20+) units on the same tile and crushing all enemies from weakest to strongest, the stack-of-death was so bad, they tried to fix it in civ5 with 1-unit-per-tile. civ5 is always won by only focusing on what increases happiness, and by building as many cities as possible (which lowers happiness), AND by keeping all cities small and by barely building anything in any city (besides mostly archers and fast melee units). (because 1 unit per tile is just broken and playing wide is ALWAYS better than expanding tall, they failed to address this with 1-city-challenges and the venice-single-city faction) civ6 is always won by ONLY producing archers (and up to 3-5 melee units to actually capture cities with them) building a settler or builder or any non-archer-unit in civ6 is always worse than building an archer. building any building in a city (other than maybe anything that gives archers a skill boost) is worse than just building archers instead. i dare you to try the civ6 archer-only rush. it is ridiculously overpowered. They just stopped caring for balancing, and just cash in on more and more overpowered faction leaders, to a point , where a null-city-challenge is actually a thing, and civ6 is just feature creep and pay2win. humankind has its issues, as it is still impossible to make a decent and fast enough long-term-ai for such games. But it sure addresses and solves ALL the shortcomings of the genre perfectly.
To be honest, I hate the civilization changing mechanic. Going from like some dark skinned Numidians to some pale as fuck Englishmen... I dunno. It rubs me wrong. I feel like if they wanted to do this they shoulda let you create your own civilization then pick aspecs from historical civilizations as you went. I think it would be kinda cool to be like the Zulu then start dressing like Frenchmen, wielding Japanese weapons, and having Mayan architecture. Alt history is fun and these sort of games are brimmming with that kind of potential... But I guess that would mean having to make multiple game sprites to cover all the possibilities so pathof least resistance, but THAT would have made it a selling point.
I thought from gameplay trailers and descriptions this is what it was going to be. Perhaps not down to having combined clothing & weapons etc., but certainly combined structures and combined cultural heritage. It was extremely disappointing the first time I selected my "next" civilization watching everything just mutate magically into the new culture. Sure some numbers behind the scenes were still there, but that's not what makes a game interesting.
I kind of like it, but oh boy, it has some problems. Many of the systems are kind of not fleshed out or balanced, at all. Some civs are incredibly broken, while others are borderline useless, making the person to first hit a new era snowball even harder, as they get the good picks, while the loosers are left with the scraps. The diplomacy/CB system is, well... there was an attempt. Its not terrible, but it could learn a thing or five from eu4, especially when it comes to how war-score should work. Many of the "choices" in the game er hardly choices, as there are some options which are just superior to the the other in pretty much any conceivable scenario (e.g. the "landrights" civic, inherited land is just sooo much better, being able to merge cities and attach outposts with money is just crazy good). There are also some systems in the game which just seem dead to me, like pollution, I dont know about you, but I never felt any impact from pollution what so ever, the game was always over before it doing anything. Idk needs some more time in oven. A bit of rebalancing, some reworking, maybe a DLC or two and its good I think.
I'd consider it more interesting than launch civ 6, Lots of potential here. A few patches and updates to some systems (Religion is so bad, you just set it, forget it, and win or lose with no real control, since you need more tenents for holy sites and if you are losing the religion battle then you dont get anymore) A lot of mechanics feel snowbally, without any way to interfere with anyone. The end game feels short. An extra Era or two could be interesting or later eras getting stretched out. I find that I hit a new era and a few turns later i can hit a new one again.
How do you take over AI civ, you are have to leave one city and there is no way to take it once a peace deal comes up. Also no matter what I yet find a way to declare war on them, sucks.
3:20 Thanks for sharing your thoughts on the game. Also the technique of calling your audience ‘little shits’ is a brilliant marketing strategy to help grow your channel’s subscribers and get likes on this video. It makes it so distinctive and memorable and adds much credibility to your opinions. Absolutely ingenious.
This game commits the worst video game sin; being boring. I cant put my finger on why, but where in civ i can be entire days playing (One more turn!), in this one i couldnt get more than 50 minutes of playtime.
Feel like the game needed about a year more of developement. Also feel like they clearly didnt play the game to its end as its obvious how stale the game gets later on.
Funny enough, Ive played Amplitudes previous games and they have much more content than humankind, randomize ai factions, multiple victory conditions, so much more content. When I look at the fame mechanic, all i see is a glorified score victory, you get as much fame as possible to win just like how you get as high of a score to win, its a even more stupid move when you can replicate the same feel Humankind was going for in other turn based games by simply turning every other victory except score off.
Brazilians: "God is big, but the forest is bigger" (at 3:38) tf do they mean by that? that ppl care more about the "forest" than religion? ppl in here are hella religious ffs, did Amplitude studios missed the fricking giant T-posing jesus in Rio? I with the phrase was true, but our current president is literally steamrolling trough the amazon rainforest lol, and to add salt to the wound, he poses himself as very catholic i pirated the game to check it out because i thought it wasnt rly gonna be worth the money, and to my surprise, it wasnt, only got to medieval era before getting hella bored and dropped it, so i didnt get to see the brazil thing i mentioned above
idk if they fixed their stupid battle system but apparently if the enemy retreats during a war it counts as a loss on ur end but if u retreat during a war it still counts as a loss for you... i was pretty stupid trying to figure out the game leading to my only escape to be fleeing.. Then once i finally got the hang of the game and its mechanics i was confident in forcing them to retreat or die but little did i know... them RETREATING means you lose lmao. so likeeeee do i fucking need every unit on the only way out and then what get destroyed cause i cant cover every exit and have consolidated power in an area. like bruh i quit playing the game after being VASSALIZED cause of one stupid war mechanic.
maybe it was the difficulty setting that gives them buffs? but i remember i only put it on the one after town difficulty. and it was after the ancient era.
I agree with basically all points made in this video but not comparing it to the "Endless" franchise, the stuff that actually put Amplitude on the map, is really eh. Many things about humankind feel underwhelming because Amplitude does them better in other games like Endless Legend, one of the best alternatives out there if you want to play a civ like. Do your damn research Davo.
The change of cultures as you progress through the eras is the dumbest thing I've seen in a historical strategy game. I mean you could literally be an East Asian civilisation and suddenly you're the Vikings!? WT!!?? And the warfare is also idiotic. You can choose to retreat immediately upon contact with a hostile unit, but thereafter you're in it to the death with no option to withdraw from the battlefield to preserve your troops to fight again another day. Even cavalry units are mysteriously unable to flee the battlefield to safety.
A lot of these criticisms are pretty contrived. If it were otherwise, you would be complaining about that. It's impossible to stop someone with a huge lead from winning in the last few turns of the game. The most powerful weapon in the game takes a lot of effort to get and only at the end of the game, and even it won't hand you the game if you let someone run away with it in the middle game. These seem like solid design strategies to me. I just skip the end game if the middle game is so lopsided that the end is pointless. That's what you do in Civ. That's what you do in most other competitive games. Look at it from the other perspective. If there's no way to win the game in the middle game, that takes all of the tension out of it.
I like Humankind as a good base for an excellent future game, but it really feels like most of the game's problems come from systems that haven't been properly thought through and playtested. Feels a lot like base CIV 6 actually, though a lot less bland and a lot more unbalanced. In any case, I think I'll probably come back when the next expansion or big patch drops. I think I've had my fill of the base game.
Same
Civ 6 is overall a better game though. The pacing alone makes it more enjoyable. And bland may be a fair criticism but if the game just plays and works better then who really cares how bland the individual leaders are? Not to mention that with all the DLC there are a lot of really unique play styles for added leaders. Climate change actually feels impactful to the game on a lot of maps, and disasters play a big role. The game always had criticism leveled at it for not challenging a steam roll more, yet this game literally does not have a single mechanic to hurt a steam roll. Although I will agree that this game as a base is stronger than the civ 6 base, I seriously doubt the full game will all expansions will come close to beating out civ 6. Just based on amplitudes past DLC releases they don’t seem to take many bold steps and they’ve definitely set themselves up for mainly just releasing small incremental changes to existing mechanics as well as releasing new cultures.
Maybe they’ll come out and surprise me with some major expansions that shake up the game, however I don’t think this game is making the strides necessary to actually compete with civ. And I say that as someone who did enjoy my four play throughs of humankind.
I agree, but if i need to pay extra for the game to be fixed im throwing the towel for this game.
I’ve never finished the modern age because the game literally ends right when I reach it.
@@keith5524 you must not be very good
I, for one, welcome our new Wooper overlords. May they evolve quickly and lead us into the glorious Quagsire future we desire. Shun the Whiscash heathens
no. we stay as wooper. no quagsire (they are ugly)
Reject quagsire, return to wooper
Fellow wooperian, wooper does not need such a thing as pathetic as evolution. It does not even need eviolite to be stronger than a blissey + skarmory.
9:23 I can one up you on that one. I picked Industry/Money affinities for the entire early game, then in the last era took Japanese, bought robot factories and pressed the "all industry and money to science button" on 2/3 of my cities. I finished the tech tree in 4 turns with a science output of 220k. Yes balance.
also: Khmer are not fair. Their emblematic quarter is absolutely nuts.
As a turk, ican confirm that our public school system is op
(It is not, that was a joke it actually sucks)
As someone from the Balkans, I can also say that we are SUPER advanced
maybe we should give scientific leadership to the turks, according to humankind, we'll be a space faring civilization by the end of next year.
@@beninuhanovic7781 Genocider Rank 100
Here in Russia, we even have a saying "Didn't you go to school?" - apparently, we respect our school? Not that we like it or anything. Whereas Americans actually despise their public schools.
- Adûnâi
i think, for its launch state, it's pretty good compared to the rest of the genre that in my opinion launch with even worse conditions that are very broken. i think this game could be the best 4X after a few patches and DLC
Relying on dlc to fix or improve a game out of being in a bad state is just encouraging bad business practices. There's plenty of examples of games, even 4X games, that release in a finished state that don't use dlc to gatekeep basic development.
@@Steven-cf1ty oh yeah? name any one besides the endless games. name one? civ? trash launch. europa universalies? trash launch. stellaris? its still trash to this day without mods. almost every 4x game is bad and incomplete on launch and they do that to sell you dlc. humankind isn't the first or the last
@@davidpt Oriental Empires was a 4x made by a small dev team and it was feature complete at launch, even now it only has 2 dlcs that amount to just alternate campaigns.
@@Steven-cf1ty good job you named something small that no one ever heard about or played
@@davidpt good job, you encourage people to play mainstream games despite them being shitty and their business practices morally objectionable despite small companies making successful and fun games in the same genre without using unethical dlc practices.
Finally, a youtube video about Humankind that isn't a "collaboration with our friends in Amplitude".
I agree with most of these takes (end game being a drop off especially), but actually think the city cap limit is fine because you can integrate cities with each other fairly early on. Yeah, it takes a lot of influence, but playing influence civs still feels fun and interesting (specifically the achea persians).
Great review, Davo. Your vid's are getting better and better.
Also respect for the Baba Yetu shout out; that shit's my jam.
thank you very much my friend! and yeah Babu Yetu is the GOAT main menu music, wanted to use it in this video but it got instantly copyright claimed unfortunately
This game was really disappointing to me, when I heard about the whole ‘cultural progression’ thing I thought it was going to be a complex system of progression where natural processes in the game will determine what culture you have.
For example, if in the early game if you choose to build a ton of military units you’ll be able to get a bonus that makes building units or unpkeeping units a lot easier, and if you continue to do that after getting the bonus effect it will develop into being part of your culture and boom, you’re Russia.
Having to choose from a list of cultures was a major turnoff to me, and now it’s not that good apparently, at least I didn’t waste my money.
I have played the other 4x of amplitude and I must say humankind falls short of them. It did came out half baked but I feel like it has real potential, we'll just have to see what amplitude does for the future of their game.
imo it's unfair to say that because you're comparing it to complete games. launch civ is not as good as this game imo. this game on launch already feels like a better game than launch civ so i'm expecting it to be better than civ after a couple patches and dlc
@@davidpt I never played launch civ so I wouldn't know. I was comparing them to the Endless games. Two of them I played on launch (endless legends and endless space 2) and imo they felt better on launch
@@mrlabx02 the endless games are a great exception in the 4X genre and are fairly different from the others so i wasn't even comparing with those. they're too good even compared to Civ imo
@@davidpt they are indeed very good. Since it was made by the same studio I think it was fair to compare the two.
@@davidpt complete games? This is a full release. We should expect it to be complete lol what are you even saying 😂
I’m glad some enjoy - I haven’t been able to enjoy - I actually hate swapping cultures for one. I think a leader per era would be better while staying in the same general culture
"I feel this game was released a little earlier than it should have been"
*Sonic Colours : Ultimate intensifies*
everyone knows the best 4x game is Civilization Revolution. the most competent video game ever made
I can’t tell if this is genuine I’m not gonna lie
No doubt
0:33 I can already tell this is just ghetto Endless Legend.
EDIT: 15:18 Jesus, I was right. It's the bastard love child of Endless Legend and Civ 6 in the laziest way possible. What better way to showcase the corpse of Amplitude Studios, a studio that once tried to make interesting 4X games.
I love capitalism.
Me too, man.. me too.
'Ethno-wooper State' had me laughing out loud
Most annoying bug I got was my auto-explore units, and the AI armies, sometimes wandering into elevated terrain with only 2 exits on the side of the plataeu, so when they waltz into it they end up stuck in a permanent loop of moving in a circle. Happened most games with any amount of hills and mountains.
I really liked Humankind, I wouldn’t have put 40 hours into it over the span of a week, but I had to stop after I got soft locked in a match for the second time. For me, I had a bug that would prevent me from airing grievances and making peace deals so I would be stuck on the peace screen with no way to negotiate. What sucks more is that it was a really competitive match and I made it to the industrial era. I haven’t played it since. It needs a lot of work.
Guess I'll just stick to ES2 for my amplitude fix for now.
To be honest I like Humankind more than Civilization just because Civilization is honestly just a bit boring to me and it actually makes more sense for Fame to be a victory condition because Humankind is all about, "Leaving a Legacy," the one thing that might work better is making big projects worth a lot more fame, like going to Mars should be worth a ton of fame. Like just imagine if you played a game and you basically formed a Roman Empire sized nation and then it fell after a few attacks by smaller nations, you should not effectively lose the game because what if no one replicates your achievements like even today the Roman Empire is pretty well known by even regular people who wouldn't know about smaller nations so winning by fame feels more like that kind of style like you are a famous empire that people on the planet will remember long after it's existence. If Fame was way more fleshed out like you could get it by defeating more famous empires in war and not just stars but by doing other things including the era stars, the system would kick the arse of civilization very easily.
uhhhh 30 seconds in and a dark knight reference i get it bro
you see im not a monster... im just ahead of the curve
@@davo_ please review death trash next
This game balance is busted, Hunnic horde units have the same power as a Gunpowder Gunner, and can replicate themself, after X amount of combats.
The militarist civiliization has a very powerful unit. That doesn't make the game busted. Against the huns you have to play good defense. Start building range units and garrisons as soon as your neighbor becomes the huns. You need to blunt their early attack and not give them a chance to multiply. Build out garrisons in a way that denies them easy ransacks and staff them with range units so that you're not venturing out into the field and giving them easy food.
@@davidpearlman8478 yep. militarist civs sacrifice a lot for a better unit. Their unique bonus is often trash and their quarters arent great either. It also doesnt help you that your units are stronger when you are up against an empire with three times your population and four times your industry output, because they took civs that scale. Going with a strong industry (or money) is still better for conquest than militarist factions imo.
One of my biggest problems I had with the game was how far behind I felt when I played any civilization type other than production, food or mercantile. I felt like I was constantly on the back foot in terms of what I could produce with unbuilt buildings, a meager army and a general sense of vulnerability.
Well, I might be a shit, but I'm at least you human, you axolotl shaped pispot. Now if you'll excuse me, I have some salamanders to fry. Can you believe I've never eaten salamander until today? I think I'm having some baby salamanders to boot.
Remember how they promised royal weddings and characters and succession and such and then scraped it entirely? Pepperidge farm remembers.
I'm waiting for some expansion content and dlc but I'll surely check it out at a later date
"unless your just focused on making money"
*laughs in dutch*
Humankind ... where your ability to build efficiently is tied to what race youare ... amazing
**reinstalls Civ 5**
I would agree with you on the end game being abrupt, choices when creating a new game (ending conditions and AI choices) and the inexistance of comeback mechanics. I would also add the pollution mecanics but that might be fixed in the coming patch. Where I disagree is in no particular order. 1) Wonders. I like the fact you can't chain them if you chose an industry civ. It gives the opportunity for other civs to book one and make it at their own rythm. I also like that they are not gated through science but rather through Era. It's a in the considerations on when to move to the next Era. 2) Civics. The effects of some of them are actually huge and can snowball really hard. 3) Religion. It is half baked, but again the effect they can have on your civ is actually very significant. Some of the tenets are very strong. 4) How you rate the civs. Although I agree expansionist fame is hard to own, some of the civs are really good for their passive, units and/or districts. Romans for example are solid. The extra spot in the army gives you an advantage in skirmishes and the districts allows you to add extra regions to your cities by improving your influence and stability.
On a side note, I wish we would get tables to clearly see where all our various income comes from (districts, city improvements, civics, religion, science, etc...) so we better understand how they all work together and what contributes where. The thing is most of them multiply each other, that's why they all contribute to snowballing your game (and makes it hard to catch up to a player that is ahead). But I like that snowballing feeling. It should just be fine-tuned.
9:07 To be fair if you ate the only civ in the world with public schools you gonna destroy everyone in tech.
Completely agree, I've been watching your vid while playing just to pass the time.
It just feels like the game is decided half way through or even as early as neogothic, cause you or the ai will just snowball and no one can stop them.
Great vid though.
Another 4x I'm going to have to wait a few years until the developers have released all the content planned and has the source code available for modders, it seems.
Was in doubt about buying it. Thanks! WOOPER LOVE!
Man, I loved the narrator jokes. Every time.
I changed the name of my religion to book club. Seemed perfect.
Your my favorite game reviewer my little wooper
Nah, the turks are not op, I could place districts as the swedes and got 356 science a turn per district built. The build requires egypt, khmer, mayans(?), austia-hungary, and then swedes. Just build one city and attach territories to it and spam production districts, then reap the benefits of infinite stability and science in the ensuing eras
In Civ 6 Poland was about to win a Diplo victory, and I was aiming for science. I was a lot more advanced, but she was most likely going to win. Let's just say, Poland didn't make it. I spent a lot of resources trying to "befriend" other civs (bribing) other civs, convincing them to join my war. She was on another continent, the clock was ticking before the next confence where she would probably win the game, but I wanted my science victory. Also, some other civs did take notice of her close victory (I know, I didn't see this coming). So they were very happy to come along on my descimation of Poland. I used a lot of nukes that day, and china and I split the nations.
16:49 Don't stare at me like that
monkaS
civilization series peaked at civ3. after that it went down the silly route.
civ4 is always won by putting MANY (20+) units on the same tile and crushing all enemies from weakest to strongest, the stack-of-death was so bad, they tried to fix it in civ5 with 1-unit-per-tile.
civ5 is always won by only focusing on what increases happiness, and by building as many cities as possible (which lowers happiness), AND by keeping all cities small and by barely building anything in any city (besides mostly archers and fast melee units). (because 1 unit per tile is just broken and playing wide is ALWAYS better than expanding tall, they failed to address this with 1-city-challenges and the venice-single-city faction)
civ6 is always won by ONLY producing archers (and up to 3-5 melee units to actually capture cities with them)
building a settler or builder or any non-archer-unit in civ6 is always worse than building an archer. building any building in a city (other than maybe anything that gives archers a skill boost) is worse than just building archers instead.
i dare you to try the civ6 archer-only rush. it is ridiculously overpowered.
They just stopped caring for balancing, and just cash in on more and more overpowered faction leaders, to a point , where a null-city-challenge is actually a thing, and civ6 is just feature creep and pay2win.
humankind has its issues, as it is still impossible to make a decent and fast enough long-term-ai for such games.
But it sure addresses and solves ALL the shortcomings of the genre perfectly.
Please review new world when it comes out
👈👈 Get this man another strategy game (Please don't actually)
👈👈 Get this man another strategy game (Please don't actually)
👈👈 Get this man another strategy game (Please don't actually)
👈👈 Get this man another strategy game (Please don't actually)
👈👈 Get this man another strategy game(Please don’t actually)
7:02 look at the town name ඞ
when the indepedent nation is sus ඞ
No mention of the stupid ass simultaneous turns system shows how poorly implemented and explained it is
To be honest, I hate the civilization changing mechanic. Going from like some dark skinned Numidians to some pale as fuck Englishmen... I dunno. It rubs me wrong.
I feel like if they wanted to do this they shoulda let you create your own civilization then pick aspecs from historical civilizations as you went. I think it would be kinda cool to be like the Zulu then start dressing like Frenchmen, wielding Japanese weapons, and having Mayan architecture. Alt history is fun and these sort of games are brimmming with that kind of potential...
But I guess that would mean having to make multiple game sprites to cover all the possibilities so pathof least resistance, but THAT would have made it a selling point.
I thought from gameplay trailers and descriptions this is what it was going to be. Perhaps not down to having combined clothing & weapons etc., but certainly combined structures and combined cultural heritage. It was extremely disappointing the first time I selected my "next" civilization watching everything just mutate magically into the new culture. Sure some numbers behind the scenes were still there, but that's not what makes a game interesting.
Davo_ has left the building
Districts are also similar to Endless Legend
I kind of like it, but oh boy, it has some problems. Many of the systems are kind of not fleshed out or balanced, at all. Some civs are incredibly broken, while others are borderline useless, making the person to first hit a new era snowball even harder, as they get the good picks, while the loosers are left with the scraps. The diplomacy/CB system is, well... there was an attempt. Its not terrible, but it could learn a thing or five from eu4, especially when it comes to how war-score should work.
Many of the "choices" in the game er hardly choices, as there are some options which are just superior to the the other in pretty much any conceivable scenario (e.g. the "landrights" civic, inherited land is just sooo much better, being able to merge cities and attach outposts with money is just crazy good). There are also some systems in the game which just seem dead to me, like pollution, I dont know about you, but I never felt any impact from pollution what so ever, the game was always over before it doing anything.
Idk needs some more time in oven. A bit of rebalancing, some reworking, maybe a DLC or two and its good I think.
Regarding music, yeah, Christopher Tin is really the only option. Love his old norse song.
I'd consider it more interesting than launch civ 6, Lots of potential here. A few patches and updates to some systems (Religion is so bad, you just set it, forget it, and win or lose with no real control, since you need more tenents for holy sites and if you are losing the religion battle then you dont get anymore)
A lot of mechanics feel snowbally, without any way to interfere with anyone. The end game feels short. An extra Era or two could be interesting or later eras getting stretched out. I find that I hit a new era and a few turns later i can hit a new one again.
The easiest way to win religion is to just spam food for your population. Which increases your followers
Australian Al Capone reviews humankind
If they fix the Wonders, Religion and War Support/grievances this game is fantastic
Hello, I'm from the future. They haven't fixed it.
Fifa 22 coming soon?
Love u davooo
Great review on this game but please do Death Trasj next
*Death Trash
Wooper supremacy
How do you take over AI civ, you are have to leave one city and there is no way to take it once a peace deal comes up. Also no matter what I yet find a way to declare war on them, sucks.
When it comes to the looks, does anyone else think it resembles Warhammer 40k gladius? I mostly mean the city look and the construction UI!
Nice!
Nice! (2)
3:20 Thanks for sharing your thoughts on the game. Also the technique of calling your audience ‘little shits’ is a brilliant marketing strategy to help grow your channel’s subscribers and get likes on this video. It makes it so distinctive and memorable and adds much credibility to your opinions. Absolutely ingenious.
It's funny that everyone compares Humankind to Civilization and no one mentions Endless Legend.
Well to be honest the public schools catapulted Turkey to modern standards of science.
This game commits the worst video game sin; being boring. I cant put my finger on why, but where in civ i can be entire days playing (One more turn!), in this one i couldnt get more than 50 minutes of playtime.
Review the Economic Recovery Tax Act of 1981.
Feel like the game needed about a year more of developement. Also feel like they clearly didnt play the game to its end as its obvious how stale the game gets later on.
The biggest problem with this game is the fact that it literally does not work in multiplayer constant desync and disconnects.
Thank you for setting your Roblox sucks vidéo to private.
Funny enough, Ive played Amplitudes previous games and they have much more content than humankind, randomize ai factions, multiple victory conditions, so much more content.
When I look at the fame mechanic, all i see is a glorified score victory, you get as much fame as possible to win just like how you get as high of a score to win, its a even more stupid move when you can replicate the same feel Humankind was going for in other turn based games by simply turning every other victory except score off.
Not being able to be blueballed on Wonders is good though
7:48 Good idea
Brazilians: "God is big, but the forest is bigger" (at 3:38)
tf do they mean by that? that ppl care more about the "forest" than religion? ppl in here are hella religious ffs, did Amplitude studios missed the fricking giant T-posing jesus in Rio?
I with the phrase was true, but our current president is literally steamrolling trough the amazon rainforest lol, and to add salt to the wound, he poses himself as very catholic
i pirated the game to check it out because i thought it wasnt rly gonna be worth the money, and to my surprise, it wasnt, only got to medieval era before getting hella bored and dropped it, so i didnt get to see the brazil thing i mentioned above
Litle woopa uploded
10:53 imposta city
Humanity doesn’t deserve kindness
I prefer this wonder system more. Bit more realistic
I agree
Humankind is onbrand for an amplitude 4x game, good ideas shallow implementation
you should review previous amplitude games of Endless Legends and Endless space 2. 2 games that are definitely better than Humankind.
idk if they fixed their stupid battle system but apparently if the enemy retreats during a war it counts as a loss on ur end but if u retreat during a war it still counts as a loss for you...
i was pretty stupid trying to figure out the game leading to my only escape to be fleeing.. Then once i finally got the hang of the game and its mechanics i was confident in forcing them to retreat or die but little did i know... them RETREATING means you lose lmao. so likeeeee do i fucking need every unit on the only way out and then what get destroyed cause i cant cover every exit and have consolidated power in an area. like bruh i quit playing the game after being VASSALIZED cause of one stupid war mechanic.
maybe it was the difficulty setting that gives them buffs? but i remember i only put it on the one after town difficulty. and it was after the ancient era.
I agree with basically all points made in this video but not comparing it to the "Endless" franchise, the stuff that actually put Amplitude on the map, is really eh. Many things about humankind feel underwhelming because Amplitude does them better in other games like Endless Legend, one of the best alternatives out there if you want to play a civ like. Do your damn research Davo.
This is an excellent review, love the way you handled the points and you gave good criticism along with your stuff as well
Subscribed!
Baba Yetu is a pretty sht song bro.
Civ 5 menu song was far better then both of those.
Humankind is like Endless Space 2 and Civilization had a kid.
I rather play those instead of Humankind, to be honest.
I played for like an hour and got bored
I got 2 but same
I'm a huge fan of the 4x genre and I skipped this one because there was absolutely nothing about it that interested me.
They kind of just copied civ 6 and said it was new
Well said
The change of cultures as you progress through the eras is the dumbest thing I've seen in a historical strategy game. I mean you could literally be an East Asian civilisation and suddenly you're the Vikings!? WT!!?? And the warfare is also idiotic. You can choose to retreat immediately upon contact with a hostile unit, but thereafter you're in it to the death with no option to withdraw from the battlefield to preserve your troops to fight again another day. Even cavalry units are mysteriously unable to flee the battlefield to safety.
"turks are the most technologically advanced" garbage game 0/10 absolute heresy
1:05 based davo_??????
capitalism makes me mad >:(
It's not worth to abandon Civ (even the VI) or Age of Empires to play this shit, the game have no meaning at all.
Funny, laughed
A lot of these criticisms are pretty contrived. If it were otherwise, you would be complaining about that. It's impossible to stop someone with a huge lead from winning in the last few turns of the game. The most powerful weapon in the game takes a lot of effort to get and only at the end of the game, and even it won't hand you the game if you let someone run away with it in the middle game. These seem like solid design strategies to me. I just skip the end game if the middle game is so lopsided that the end is pointless. That's what you do in Civ. That's what you do in most other competitive games. Look at it from the other perspective. If there's no way to win the game in the middle game, that takes all of the tension out of it.
really nice to hear davo say he hates capitalism
7:18 Suomi saatana!
Barotrauma
Endless Legend it seems to me beats both Civ and Peoplekind.
5:06
Sus
I disagree the music to me is fucking amazing